In all games, good players and teamwork are decidedly OP.
It would be interesting if STO had some sort of metric that tallied all the PvP kills/deaths and team relevant PvE (fleet alerts, STF) success/fail/quit across both factions and used actual gameplay results to determine ongoing storyline content in terms of which faction is rising to dominance or some sort of dynamic representation of the balance of power between the factions.
In all games, good players and teamwork are decidedly OP.
It would be interesting if STO had some sort of metric that tallied all the PvP kills/deaths and team relevant PvE (fleet alerts, STF) success/fail/quit across both factions and used actual gameplay results to determine ongoing storyline content in terms of which faction is rising to dominance or some sort of dynamic representation of the balance of power between the factions.
Oooo that would be awesome, but it would be a distraction from building a variation of the Asian F2P model that works for PvE only.
If you are a pickle in a pickle jar you know every pickle's different, sort of, but really they're all just pickles...
If you want to oneshot a Klingon Bird of Prey, wait for their Attack Pattern Omega and Tactical Team to wear off, then use an escort with 2x Dual Heavy Cannons, 1x Dual Beam Bank, and 1x Quantum Torpedo (or tricobalt for good measure) and 3x turrets in aft. Now, find your Klingon Bird of Prey victim and hit buffs in the following order. Attack Pattern Alpha III, Attack Pattern Omega III, Tactical Fleet II, Go Down Fighting III, Beam Overload III, Torpedo High Yield III, Tactical Team I. Then cut engine power to half, use subspace jumper (console), gravitic anchor (omega force 3pc bonus) (-50 defense rating), tractor beam I (removes current defense bonuses), and fire. Assuming you do it fast enough that they don't have time to pop a heal like reverse shield polarity, you will see that Klingon ships are not overpowered as the Bird of Prey Explodes in one volley. The only thing overpowered about the KFD is that energy drain carrier that drops all power levels to 0-15.
Note: Ensure that Beam Overload fires BEFORE Torpedo High Yield, or the torpedoes will do little damage.
you might think from the tittle im just another person who pissed at the klingons for killing him so much well its true but the tittle its telling the truth
first off i know klingons are over powered because when i started playing as a Klingon and got to level 30 with only 3 weapons in the front of my bird of prey i could insta kill escorts :eek:, i could kill cruisers in a few seconds :eek: and by my standards that too much power.trust me i know thats too much because my fed player has a fleet tactical escort retrofit with 4 weapons in the front 5 tact slots and i cant kill any klingon bird of pray with one shoot :mad: and trust me iv tried many different weapon combinations .
i rest my case, now its all up to judge Judy.
lol jk
leave your opinion.
lol... I one shot Player and NPC BoP's all the time with my Odyssey's Anti-Proton DBB's in Overload. So... yeah... The de-cloaking bonus is great and a properly setup B'rel is an amazing thing but it is not OP for its DPS.
What I have found is that around 90% of folks have absolutely NO idea how to set up a proper ship and of the 10% who DO know around 8~9% of those have trouble flying that ship to its full potential. So ANY ship that you end up setting up very well that you are good at flying is going to seem immediately OP compared to around 98~99% of people you fight with it.
I think one of the big problems tends to be the "Oh it is a shiny new ship! I must have it!" mind-set without the knowledge of what flying this new ship entails.
If you want to oneshot a Klingon Bird of Prey, wait for their Attack Pattern Omega and Tactical Team to wear off, then use an escort with 2x Dual Heavy Cannons, 1x Dual Beam Bank, and 1x Quantum Torpedo (or tricobalt for good measure) and 3x turrets in aft. Now, find your Klingon Bird of Prey victim and hit buffs in the following order. Attack Pattern Alpha III, Attack Pattern Omega III, Tactical Fleet II, Go Down Fighting III, Beam Overload III, Torpedo High Yield III, Tactical Team I. Then cut engine power to half, use subspace jumper (console), gravitic anchor (omega force 3pc bonus) (-50 defense rating), tractor beam I (removes current defense bonuses), and fire. Assuming you do it fast enough that they don't have time to pop a heal like reverse shield polarity, you will see that Klingon ships are not overpowered as the Bird of Prey Explodes in one volley. The only thing overpowered about the KFD is that energy drain carrier that drops all power levels to 0-15.
Note: Ensure that Beam Overload fires BEFORE Torpedo High Yield, or the torpedoes will do little damage.
While I too use GDF as part of prepping a Burst attack it may not be that helpful as at 100% hull it only gives about 1-2% buff to damage, maybe.
It may be better to save GDF for when you have lost some health and have no ready buffs to damage.
Or as some have learned don't heal hull if you don't need to and Burst with GDF then. I've seen some BoPs take a hit to less than 50% hull , save it that way with no heals (before it does it on its own) and then burst for devastating results.
Sorry, I don't buy the OP's argument at all. In the absence of special consoles or abilities, Fed ship using same weapons with same power bonuses will do the same exact damage as a KDF ship. Math always has the final say.
While I too use GDF as part of prepping a Burst attack it may not be that helpful as at 100% hull it only gives about 1-2% buff to damage, maybe.
It may be better to save GDF for when you have lost some health and have no ready buffs to damage.
Or as some have learned don't heal hull if you don't need to and Burst with GDF then. I've seen some BoPs take a hit to less than 50% hull , save it that way with no heals (before it does it on its own) and then burst for devastating results.
you might think from the tittle im just another person who pissed at the klingons for killing him so much well its true but the tittle its telling the truth
first off i know klingons are over powered because when i started playing as a Klingon and got to level 30 with only 3 weapons in the front of my bird of prey i could insta kill escorts :eek:, i could kill cruisers in a few seconds :eek: and by my standards that too much power.trust me i know thats too much because my fed player has a fleet tactical escort retrofit with 4 weapons in the front 5 tact slots and i cant kill any klingon bird of pray with one shoot :mad: and trust me iv tried many different weapon combinations .
So hang on let me get this strait, Klingons are over powered because when you where fighting low level AI you could one shot them but as a Fed playing a higher level against higher level AI you couldn't one shot them.
Exactly how is that a fair comparison?
Last time I played a low level Fed I could one shot the Ai too so that must mean the Feds are overpowered....
If I was a mod I'd have locked this a long time ago and given the Original Poster a warning for posting a nonconstructive, ill informed piece of nonsense.
*gets out popcorn and beer*
Wow...havn't seen one of these "Klingons are OP!" threads in a while...
They are always entertaining...and so incorrect....carry on...:D
*munches away*
At least now we all have something to do while we wait for them to fix the patcher launcher problem...
hey give me some of that beer and popcorn
The Emperor isn't please with Cryptic apparent lack of progress for the Empire. Lord Vader is on his way
The only thing KDF has over the Feds is the cloak, period. That damage boost is a one time deal unless you're a bop. Birds are also super fragile, which is why they have to abuse the battle cloak. I have no idea what type of ship you're playing or what your build is, but if you can't take down a lone bop, you suck at this game (not trying to be overly offensive). They balanced the two factions out considerably from beta and season one. IMO, Feds are still a little ahead of us in combat capabilities.
The only thing KDF has over the Feds is the cloak, period. That damage boost is a one time deal unless you're a bop. Birds are also super fragile, which is why they have to abuse the battle cloak. I have no idea what type of ship you're playing or what your build is, but if you can't take down a lone bop, you suck at this game (not trying to be overly offensive). They balanced the two factions out considerably from beta and season one. IMO, Feds are still a little ahead of us in combat capabilities.
And yet they still complain about the Defiant not having a battle cloak when it is the most powerful escort in terms of sheer destructive power.
I had this one guy in a Wells Time ship call every BOP pilot that killed him in a decloaking alpha strike or failed to kill him and run away cowards.
It isn't my fault that he made himself an easy target by not having the foresight to run Tac Team and other defenses to blunt my assault.
The truth is, the KDF isn't overpowered. Sure most of us had to do PVP in order to level up our toons due to lack of PVE content. That gives many of us more PVP experience than the average Fed player.
The reason why the average Fed players believe us to be overpowered is because the PVE content didn't prepare them for the horrors of fighting a thinking opponent that isn't afraid to turn them to space dust for one little missed buff.
I had this one guy in a Wells Time ship call every BOP pilot that killed him in a decloaking alpha strike or failed to kill him and run away cowards.
That always tickled me in Ker'rat. They cry of "coward" from the feds for running when a BoP Alpha did not work when they do the same thing in thier Defiants when they fail to succeed at an Alpha.
The only difference is the KDF don't always call coward but instead just follow and complete the kill.
Or as a wise warrior once said, " Ayeyatickwumpyastauntadajobisdon"
I used to think KDF were overpowered and I usually expected to die when queued up for KvF PVP. Then I joined fleets who taught me how to make a proper builds. Suffice it to say I finally understand the game mechanics about builds and character traits. With that new acquired knowledge, I decided to create a KDF toon from ground up and honestly I make federal players cry with only mk XI console gear, most of it rare quality. To this day I still cringe thinking about the horrible mistakes I've made with my earlier builds, and how stupid I must have sounded with the insults I've thrown at KDF convinced they were a bunch of cheaters and haxxors LOL. To be honest, I'd bet good money on KDF being able to go in with mk VIII common gear in pvp and still slaughter the average feds pugs simply because they know how to pilot their ships.
Seriously, STO doesn't encourage novices to learn anything unless they let go of their ego and ask questions around (or simply visit the forums). For almost 4 months, I was flying mixed tac consoles that don't match the weapons I carried (which were also mixed), sci consoles that didn't help with the boffs abilities and didn't care one bit about subsystems power levels etc. I didn't even have active space/ground doffs. To me, Fed PVE content motivated players to just pew pew, teamwork seemed like an alien concept. Anyways, I don't think it is a bad thing STO is run like that, the more complex the game is the more fun I can get out of it. Funny thing is, I'm still learning things.
If only more players would be like you: Namely be willing to listen and improve, not to mention actually make a KDF toon.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Comments
Lol yeah.. its funny.. but oddlly if you think about it, hes actually right.
We still live!!!!! Hahahahahahahahaa! We live and we will conquer!!!!! Hahahahahaaha!
-Roach, when asked about Klingon extinction!
It would be interesting if STO had some sort of metric that tallied all the PvP kills/deaths and team relevant PvE (fleet alerts, STF) success/fail/quit across both factions and used actual gameplay results to determine ongoing storyline content in terms of which faction is rising to dominance or some sort of dynamic representation of the balance of power between the factions.
Oooo that would be awesome, but it would be a distraction from building a variation of the Asian F2P model that works for PvE only.
Note: Ensure that Beam Overload fires BEFORE Torpedo High Yield, or the torpedoes will do little damage.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
lol... I one shot Player and NPC BoP's all the time with my Odyssey's Anti-Proton DBB's in Overload. So... yeah... The de-cloaking bonus is great and a properly setup B'rel is an amazing thing but it is not OP for its DPS.
What I have found is that around 90% of folks have absolutely NO idea how to set up a proper ship and of the 10% who DO know around 8~9% of those have trouble flying that ship to its full potential. So ANY ship that you end up setting up very well that you are good at flying is going to seem immediately OP compared to around 98~99% of people you fight with it.
I think one of the big problems tends to be the "Oh it is a shiny new ship! I must have it!" mind-set without the knowledge of what flying this new ship entails.
While I too use GDF as part of prepping a Burst attack it may not be that helpful as at 100% hull it only gives about 1-2% buff to damage, maybe.
It may be better to save GDF for when you have lost some health and have no ready buffs to damage.
Or as some have learned don't heal hull if you don't need to and Burst with GDF then. I've seen some BoPs take a hit to less than 50% hull , save it that way with no heals (before it does it on its own) and then burst for devastating results.
R.I.P
My STOwiki page | Reachable in-game @PhyrexianHero
Fed Armada: Section 31 (level 730, 2700+ members)
KDF Armada: Klingon Intelligence (level 699, 2100+ members)
Thanks for the tip about Go Down Fighting.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
No tittle is telling "some body is a sore looser"
So hang on let me get this strait, Klingons are over powered because when you where fighting low level AI you could one shot them but as a Fed playing a higher level against higher level AI you couldn't one shot them.
Exactly how is that a fair comparison?
Last time I played a low level Fed I could one shot the Ai too so that must mean the Feds are overpowered....
What Cryptic should consider before releasing anything.
hey give me some of that beer and popcorn
Thank god we adapt and over come the lack of content on the Klingon side. We learn to pvp since that is all we had at the launch of the game.
And yet they still complain about the Defiant not having a battle cloak when it is the most powerful escort in terms of sheer destructive power.
I had this one guy in a Wells Time ship call every BOP pilot that killed him in a decloaking alpha strike or failed to kill him and run away cowards.
It isn't my fault that he made himself an easy target by not having the foresight to run Tac Team and other defenses to blunt my assault.
The truth is, the KDF isn't overpowered. Sure most of us had to do PVP in order to level up our toons due to lack of PVE content. That gives many of us more PVP experience than the average Fed player.
The reason why the average Fed players believe us to be overpowered is because the PVE content didn't prepare them for the horrors of fighting a thinking opponent that isn't afraid to turn them to space dust for one little missed buff.
R.I.P
If only more players would be like you: Namely be willing to listen and improve, not to mention actually make a KDF toon.