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The new PVP help and ship build thread

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  • edited January 2013
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  • cliftona91cliftona91 Member Posts: 254
    edited January 2013
    Really? huh.. I guess I've had a different experience. I have one (had one? *shrug*) and if i used deuterius surplus or even a regular battery, it maneuvered so fast that, as far as I can remember, was very difficult to drive. Akin to driving a b.o.p.. Maybe my memory deceives me...
    Well when going full tilt with a battery, of course it would be more difficult to maneuver
  • rudiefix1rudiefix1 Member Posts: 420
    edited January 2013
    I think, as as saber fan, for these kind of ships (thus that means manouverable speedy escorts) one should really consider speed, turn rate and enertia. especially enertia. I rather have -10% hull and +10 inertia. makes a lot of difference. Think escort wise, the effect of inertia is unerrated. Hence, why do the best escorts use speed tanking...
    [SIGPIC][/SIGPIC]

    @rudiefix Feds: Rudiefix / Thron / Opa
    @rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
    @rudiefix Roms (KDF alligned): Chicita
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited January 2013
    Hey, guys. I need some build advice and feedback for my torp boat Wells class. It's run on a Sci toon, and aims for general debuffing, with a side of CC.

    Shields/Deflector/Engines:
    MACO Mk XII

    Weapons
    Fore: Omega Torp, 2xPlasma Torp Launcher Mk XI [Acc][CrtD][CrtH]
    Aft: Cutting Beam, Romulan Plasma Torp Launcher, Polarised Disruptor Beam Array (Gonna swap it for the Rom Experimental later)

    Consoles:
    Eng: Tippler Cylinder, ZPE, Borg
    Sci: Tachyokinetic, 3xParticle Gen
    Tac: 3xPlasma torp damage

    Doffs (all purple):
    1xSDO, 2xPWO, 1xSystem Engineer (Additional VM), 1xGravimetric Sci

    Boffs:
    Cmdr Sci: TB1, TSS2, GW1, VM3
    LtCmdr Uni (Eng): EPtS1, RSP1, EWP1
    Lt Sci: ST1, HE2
    Lt Uni (Tac): TT1, TS2
    Ens Eng: EPtA1

    Power settings:
    25/60/55/60

    Now, the main problem I currently have is getting my hull pounded by transphasics. As such, I'm considering swapping RSP for AtS. Any other suggestions are welcome, including getting a different ship for the Sci/Sci debuff role.

    Edit: Ack, forgot to mention the MACO set.
  • brandonflbrandonfl Member Posts: 892
    edited January 2013
    scurry5 wrote: »
    Hey, guys. I need some build advice and feedback for my torp boat Wells class. It's run on a Sci toon, and aims for general debuffing, with a side of CC.

    Weapons
    Fore: Omega Torp, 2xPlasma Torp Launcher Mk XI [Acc][CrtD][CrtH]
    Aft: Cutting Beam, Romulan Plasma Torp Launcher, Polarised Disruptor Beam Array (Gonna swap it for the Rom Experimental later)

    Consoles:
    Eng: Tippler Cylinder, ZPE, Borg
    Sci: Tachyokinetic, 3xParticle Gen
    Tac: 3xPlasma torp damage

    Doffs (all purple):
    1xSDO, 2xPWO, 1xSystem Engineer (Additional VM), 1xGravimetric Sci

    Boffs:
    Cmdr Sci: TB1, TSS2, GW1, VM3
    LtCmdr Uni (Eng): EPtS1, RSP1, EWP1
    Lt Sci: ST1, HE2
    Lt Uni (Tac): TT1, TS2
    Ens Eng: EPtA1

    Power settings:
    25/60/55/60

    Now, the main problem I currently have is getting my hull pounded by transphasics. As such, I'm considering swapping RSP for AtS. Any other suggestions are welcome, including getting a different ship for the Sci/Sci debuff role.

    Swapping RSP for Aux2SIF isn't a bad idea. I prefer it in a team setting, though I am more likely to use RSP while PUGging.

    The other suggestion I might add is doubling down on your EPtS and dropping the EPtA, more resists.

    With the DOFFs, well 1 SDO isn't really doing too much for you. At least not reliably. I would throw a 2nd Systems Engineer in there.

    Otherwise, it's a fairly solid build. Especially if you happen to have some team support.
    LOLSTO
  • cliftona91cliftona91 Member Posts: 254
    edited January 2013
    Well after extensive tests, defeats, victories, and turning people into scrap metal, I feel confident enough to post my finished Escort build.

    First a bit of history about me: I originally hated Escorts due to my mental block of being unable to handle the extreme speeds I would be going, and I always sucked in one because of that, so I originally went to be a Tac Cruiser Pilot. The Fleet Excelsior was my baby, but then I decided on a whim (it's how many of my decision begin) to seriously try them out.

    I looked through the lists and picked out one that many people don't even consider: a Saber (I'm the kind of guy that dares to be different). I know it has a bad rep due to the perceived notion of weak shields, but I like the looks of it. I purchased the Escort Retrofit and the Tier 2 Escort Refit to get the Gladius skin and kitted it out as a typical 4 DHC 3 Turret Escort. The first USS Xiphos was born.

    After getting a feel for the ship, I decided to get serious with Escorts and purchased the Fleet Version of the Saber and it is now my Fed Tac Officer's ship.

    My build for it was borrowed from many sources: this thread, a bit of a chat with Mavairo, and suggestions from OPVP. It was seriously tested against friends, fellow PVP'ers, and even NPCS. It has evolved into my favorite ship of all time.

    I present to you the specs for my Escort:

    Name: USS Xiphos NCC-93189-A
    Ship Class: Fleet Saber Retrofit
    Role: Destroyer

    Weapons:

    Front: 3 Dual Heavy Cannons, 1 Dual Beam Bank (I chose Phaser, but any weapon will work.)
    Aft: 3 Turrets (Again Phasers, and many would be curious on the lone aft Beam, the answer will come)

    Deflector: Aegis
    Engine: Aegis
    Shields: Maco MK XI

    Items: Aux Batteries, Subspace Field Modulator

    Consoles:

    Engineering: 2 RCS Accelerators, Zero Point console, Assimilated Console
    Science: 2 Field Generators MK XI
    Tac: 4 energy damage consoles (my case, phaser)

    Stations:

    Commander Tac: TT1, APD1, CRF2, APO3
    LTC Tac: TT1, BO2, CRF2
    Lieutenant Engineering: EPTS1, RSP1
    Ensign Engineering: EPTW1
    Lieutenant Science: TSS1, HE2

    Doffs:

    2 Conn Officers (Purple)- Reduces Attack Pattern Omega, Beta, and Delta Cooldown
    3 Damage Control Engineers (2 Purple, 1 Green)- Reduce Emergancy Power to X cooldowns

    Power Settings:

    Weapons: 125/100
    Shields: 44/25
    Engines: 66/50
    Aux: 44/25

    This is not your typical 4 DHC, 3 Turret Build. I thank Drunk for the strategy he suggests: do what Escorts do best, Speed Tank until you have GDF nice and buffed (50% is a good cutoff point) then buffed yourself up, activate RSP, and destroy your enemy with one powerful Alpha. Timed right, this build can destroy just about anything, from the smallest escort to the largest cruiser.

    For gaps in APO, rely on APD, TSS, HE, and RSP to keep this little ship alive.

    This build could work on more than just the Fleet Saber. A Patrol or Fleet Patrol Escort can use this build, the Somraw, Fleet Somraw, Fleet Qin, or Mirror Qin can use the build as well, and they can be even more lethal due to their cloaks. Other escorts either don't have the required Engineering Slots or don't have the required Tactical Slots.

    I will post my skill layout in a later post.

    Edit: Due to Drunk's Suggestions, I retooled the USS Xiphos and replaced one DHC with a Dual Beam Bank and replaced the array with a Turret. Then Drunk was kind enough to help me test it out. Simply put, the Dual Beam Bank, even with BO2, outdamages my previous build. I made the changes to reflect this.

    As Drunk put it, 4 DHC's are not viable in Season 7 due to ridiculous shield healing. You need what I consider a shield cracker to open a hole in your opponents defenses and destroy their hull quickly. Some people choose 3 DHC's and a Torpedo for that job, I chose to not invest points in Torpedo skills and went with pure energy.

    Edit 2: Replaced Borg with Aegis 2 Piece. Will be tinkering with the idea of MACO Shield and Deflector with Aegis Engines.
  • cliftona91cliftona91 Member Posts: 254
    edited January 2013
    As promised, I will now present my character's skill layout:

    http://www.stoacademy.com/tools/skillplanner/index.php?build=AzlanoEscort_0
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  • cliftona91cliftona91 Member Posts: 254
    edited January 2013
    no ground skills?! wow.

    I was only displaying space skills, I don't really care for ground, so you can place them anywhere you choose.
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  • synthscanner#2101 synthscanner Member Posts: 470 Arc User
    edited January 2013
    Thanks for this, I'll be reading through it all when I find the time.
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited January 2013
    When you're using double AP DOffs I recommend playing cautiously. They're a powerful tool but you should resist the urge to hit APO/D just because they're off cooldown.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2013
    oh here's my thread, a sticky now. it kinda seems like when threads get stickied its a slow death, they don't get noticed like unstikied threads, at least by me. i just have to keep it going, me never updating it does a good job killing it. on almost all my builds, i plan on updating them next, theres a few changes i would make on almost all of them. at some point.
  • synthscanner#2101 synthscanner Member Posts: 470 Arc User
    edited January 2013
    oh here's my thread, a sticky now. it kinda seems like when threads get stickied its a slow death, they don't get noticed like unstikied threads, at least by me. i just have to keep it going, me never updating it does a good job killing it. on almost all my builds, i plan on updating them next, theres a few changes i would make on almost all of them. at some point.

    It's your thread, if you want it unstickied at any point just send us a PM! :)
  • edited January 2013
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2013
    kalecto wrote: »
    It's your thread, if you want it unstickied at any point just send us a PM! :)

    its fine were it is, i will simply buck the trend!
    stickied?? what does that mean?

    go to the pvp section, you can see this thread displayed at the top, its pined there and doesn't need to be bumped to be displayed
  • edited January 2013
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2013
    today i did something with the thread! massive updates, id post links to the ones i changed, but i just realized i made changes to every single one of mine. so go check them out in the table of contents!
  • srspellssrspells Member Posts: 0 Arc User
    edited January 2013
    i noticed no jemmys on this list, sad as you coulda put it under expensive builds.
    -Spells
    || Open Door Policy ||
    | Dues Ex Mechina |
    Fleet Leader
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2013
    escort replacement fleet ktinga

    so, the ktinga is smaller then most escorts, smaller then most BOPS even. but its just slightly ahead of the vorcha as far as movement? oh well, its more then enough. as always, AtB and tech doffs transform this from a ship that cant have very good up time on its tactical skills to a slower esocrt that deals damage a bit more creatively then just with tac station powers.

    1 omega torp/photon/quantum, 3 tetryon DHCs, 3 tetryon turrets, 1 cuting beam


    TT1, CRF1
    THY1


    EPtA1, AtB1, RSP2, DEM3
    EPtS1, AtB1, ET3


    TB1, HE2

    my complete post buff AtB findings

    equipment

    omega deflector
    omega engine
    maco shiled

    consoles

    borg, temporal, leach, zero point

    3 embassy flow cap consoles, hull/shield heal

    3 tetryon energy damage

    doffs

    3 purple tech doffs, 2 BFI or 2 projectile


    tetryon glider, this buffed with a ton of flow cap and with tet weapons will give someone even with 99 to insulators serious shield trouble, and some one with minimal insulators total shield removal in short order. thus, the torps instead of a dual beam. a HY1 with any of those torps will do more damage then a DBB BO1 will, and i don't need an EPS console with it. i like the omega torp here, good 20k+ hits are easy to get with it. photons with their fireing rate and no projectile doffs do ok too when you got someone who is weak to glider's effect. and of course quatums for best if your lucky spike.

    on average, you deal damage to shields with your CRF1 like an escort would with APO3 and CRF2 running. to targets with no insulators,they have no shields in 10 seconds. and DEM3 tac buffed does impressive damage as well behind shields. it all adds up to escort replacing damage dealing, in a MUCH more sturdy package.

    wile not comically removing people's shields, and when an escort is agroing all over you, you want to wait for well timed tractor beam+ APA, CRF, THY and DEM alphas. if your put in a position were you can somewhat safely get your GDF buffed up wile waiting for the right TT less and APO less moment, all the better. it doesn't mater if its a bug your fighting, if timed right you can 1 shot anything and everything, and i have with this build. its all about the tanking its capable of vs a normal escort. it can take the heat, and bring the pain. the massive turn rate disadvantage and the 0 turn consoles in this build are not an issue, you just needs a window and a TB.


    this build, on that anniversary kdf ship thats comeing if it has a LTC tac, will just make this even more painful. cant wait to see how it turns out! THY2 and CRF2, or maybe CRF1 and THY3. glider doesn't care how hard your energy weapon hits after all, that might be a better combo. it might not have 3 sci consoles though, so we will just have to see how it shakes out.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2013
    srspells wrote: »
    i noticed no jemmys on this list, sad as you coulda put it under expensive builds.
    -Spells

    well, i suppose i could whip one up. i sorta don't want to help bug users as much, seeing as the bug is already better then any other pure escort, basically no mater what you do with it. :P

    i'm missing a more advanced patrol, saber, somraw etc.. escort build post, so the bug would benefit from that, having basically the same station setup.
  • edited January 2013
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  • cliftona91cliftona91 Member Posts: 254
    edited January 2013
    What about the build I put up? I know it isn't exactly much of a change from your basic escort, but it does have a pretty hefty price tag
  • edited January 2013
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2013
    ya thats what happen when i blow off my thread completely for a bunch of days. meant to go over those builds and or include them in the table of contents, but just put it off. i will get to them though soon
  • cliftona91cliftona91 Member Posts: 254
    edited January 2013
    in terms of doffs not so much, you can use fleet credit to buy very rare class-specific doffs from a base :P....and if you don't want them you can sell them after :P easy money

    Still requires time and effort to get your base high enough to get said doffs.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2013
    So at about the time of this post, I was logged on to my Ferengi scientist.
    I had bought the fleet science vessel retrofit (as you may remember from one of Voyager's encounters)
    Here are screen shots of both my equipment build, and my skill points. Maybe you guys can tell me what helped me tank that cube in Khitomer elite just now :eek:
    (please note, I didn't have ANY batteries when I withstood that cube's attacks)
    Color Coding indicates quality of equipment

    i kinda don't even know were to start here. any advanced advice might not make any sense to you. im not trying to be mean, im just kinda trying to understand why you thought evenly distributing skill points in everything, and have 1 of every console was a good idea.

    maybe take a look at some of the sci ships posted in the thread, see how they are built to do a few things very well. to be effective you want to pick a role and build to do that role the best you can.

    so, a fleet nova, with its station setup and zipyness this thing has potential. tell you what, i'll just come up with a build for one of these.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2013
    cliftona91 wrote: »
    What about the build I put up? I know it isn't exactly much of a change from your basic escort, but it does have a pretty hefty price tag

    indeed, its a good ship and well flown, added it into the table of contents. i would try it out with a DBB up front though, 4 DHCs are just to easy to tank, and its hard to actually finish someone off with them. thats why i keep beating you!
  • ocp001ocp001 Member Posts: 0 Arc User
    edited January 2013
    DDIS I was wondering what you thought on using FAW3 these days. Particularly on a ship like the Regent or Excelsior with DBB to keep the damage focused in a cone. While I love the cannon builds I'm just finding that I can't crank out enough DPS to melt a ship in this era of fleet shields and placates.

    Perhaps a 4 turret 4 DBB build with CRF 1 and FAW 3?

    Your thoughts would be awesome.

    Joseph.B
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