End of the world? Not in the least, simply because you got that impression does not make it so. I don't exaggerate, or have time to make everything sound like a subtle change for the sake of other peoples vanity.
Why do so many think all constructive criticism has to have a positive twist on it? If I felt the need to kiss someones ... etc, I would. But I don't do that, I tell them how it is, I tell you how it is, regardless of the emotional impact my words may have. Call it heartless, or what you will, I call it straight to the point. I don't have time for meaningless social dogma where one must play with words just to get a point through "politely." CNN would have you believe every lie or truth is just an "opinion" to avoid offending anyone and that is where the problem begins.
As for threats? What threats have I made? I have not made any threats. If you mean my declaration of quitting? It isn't a threat, it is a definitive possibility, and if longterm players quitting doesn't concern Cryptic, then they don't belong in this business.
Also, here is another problem between you and I, you care more about the machine, I care more about the content the machine produces.
Just expect to never be taken serious, and always having a screaming match.
I respect your 'straight to the point' aspect, but saying it with wording that could be taken as implied threats (such as 'Cryptic doesn't belong in the business') doesn't help your case with Cryptic.
( and how is that a "threat"? ) you aren't making any sense.
Furthermore, I've already pointed out, I'm not here to befriend a machine, if I want to be friends with individual developers then sure, why not. But that will not in any fashion, modify how I think or what opinions I will convey. On another note, if they can't take feedback in all forms, then they aren't appropriately conducting themselves as developers.
It can even make them ignore you completely, if you have little-to-no feedback (and by that, I mean feedback as they define it).
Not necessarily my problem, I am just one of many players, one straight forward person may be seen often, but in retrospect it will take many straight forward or semi straight forward people to get a point through to the devs. Fortunately we have that in this thread.
On that, you can say, I am a player that is heard, but only in a crowd of people ;3
Just expect to never be taken serious, and always having a screaming match.
Screaming? I find that unlikely, my capital letters would be more opaque. Being taken serious does not fall into my concerns, people can take whatever they wish from what I say, and there is nothing I can do about it, whether I was being serious or not.
You said that you've implemented the current system based on someone who plays 3hrs per week. Honestly that statement doesn't fly. You can't possibly earn enough dil or other resources in that time in order to complete the projects and get the gear. As I've stated, you would need to max out your daily dil cap for a month and half just to get a FULL gear set. Never mind the resources needed to fill the projects.
Even if the 3hr/week line was accurate.... what if someone who plays a lot more than 3 hrs per week? You're basically penalizing those who do play more by forcing a minimum time frame for project completion. So there is no reward or incentive to putting more time into the game.
( and how is that a "threat"? ) you aren't making any sense.
Furthermore, I've already pointed out, I'm not here to befriend a machine, if I want to be friends with individual developers then sure, why not. But that will not in any fashion, modify how I think or what opinions I will convey. On another note, if they can't take feedback in all forms, then they aren't appropriately conducting themselves as developers.
Like I said, it COULD be taken as an implied threat. I didn't say it would be taken as such.
And you just did it again... 'then they aren't appropiately conducting themselves as developers'. That could be taken as telling them that 'you'd better change how you do things, or you're doomed'.
Not neccesarily a threat, but not exactly a criticism either. IMO
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
You said that you've implemented the current system based on someone who plays 3hrs per week. Honestly that statement doesn't fly. You can't possibly earn enough dil or other resources in that time in order to complete the projects and get the gear. As I've stated, you would need to max out your daily dil cap for a month and half just to get a FULL gear set. Never mind the resources needed to fill the projects.
Even if the 3hr/week line was accurate.... what if someone who plays a lot more than 3 hrs per week? You're basically penalizing those who do play more by forcing a minimum time frame for project completion. So there is no reward or incentive to putting more time into the game.
They could always sell project time accelerators on the C-Store. That has the effect needed. You could convert dil to ZEN for it or spend ZEN directly.
Having a fleet version would also help small fleets.
And you just did it again... 'then they aren't appropiately conducting themselves as developers'. That could be taken as telling them that 'you'd better change how you do things, or you're doomed'.
Logically analyzing your paragraph, it appears to be borderline paranoia.
Just keep in mind, I say what I mean, not what you think I meant, I don't put hidden meaning behind my words or imply something else. Now simply because others do that, does not mean I do. If I wanted to "imply" a threat, I wouldn't imply it, I'd just say it.
Logically analyzing your paragraph, it appears to be borderline paranoia.
Just keep in mind, I say what I mean, not what you think I meant, I don't put hidden meaning behind my words or imply something else. Now simply because others do that, does not mean I do. If I wanted to "imply" a threat, I wouldn't imply it, I'd just say it.
Okay, if that's your logical outcome...
But that still doesn't make it true. It was just my opinion on what you said. Obviously we don't see things the same way, so I think this is as far as we go on the subject.
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
But that still doesn't make it true. It was just my opinion on what you said. Obviously we don't see things the same way, so I think this is as far as we go on the subject.
Regardless, I hope that you will come to view, and agree with the issues in the up coming content, that have been brought to attention in this thread.
Just because it seems like a lot of people aren't seeing Cryptic's logic on the dilithium thing.
The currently stated purpose is to make dilithium scarcer. They believe that this will make things easier for the players who grind for dilithium by making others more anxious to buy it, thus altering exchange rates to make dilithium more valuable, so that you can grind less dilithium and get the same zen for it.
The problem with this logic is that it sees the players purchasing dilithium with zen as the only ones who will be putting it into the sinks. This isn't the in-game reality at all, the fact is that many people are putting dilithium into the already existing sinks as fast as they can grind it. That is to say, grinding and sinking dilithium are not actions performed by separate classes of players, but by the same players, which means that ultimately the players who want to get as much as they can out of the game are both grinding and sinking, and the sinking is already outpacing the grinding with the fleet system alone (this all is ignoring the refining cap, which many players are already hitting every day, meaning they cannot possibly grind more no matter how much they put into the game). Making the sources smaller and adding more sinks, as is described here, ultimately just means that players have to work harder and get less, not that their market power increases.
EDIT: Or, because I'm taking an Economics course this semester, Cryptic is modeling this as a simple Classical Supply and Demand problem, and they need to factor in the Keynesian idea of the worker as a consumer.
Ok, just checked with the designers and here is what they've done for Season 7
- Normal STFs now reward 240 Dilithium + Omega Marks
- Elite STFs now reward 480 Dilithium + Omega Marks + Borg Commodity for MKXII Sets
- Fleet Actions now reward 960 Dilithium (1st place Gold gets 2x this = 1920 Dilithium)
NOTE: All STF ?currency? items not spent before Season 7 launch will be converted to the new system!
There are 42 items that will be converted including:
Encrypted Data Chips (EDCs)
Marks of Requisition
Recruit, Veteran, and Elite Requisitions
Rare and Prototype Borg Salvage
Common, Rare, and Prototype Tech
All types of these items will be immediately converted to Omega Marks and Borg Neural Processors when the owning character logs in for the first time after Season 7 releases.
Any items converted this way will go into a storage device which cannot be retrieved until the character reaches Tier 5 in the Task Force Omega Reputation System.
Has everyone seen "Christmas Vacation"?
Do you remember that scene where Clark Griswold opens his holiday bonus, and he finds out his boss signed him up for the Jelly of the Month Club?
Honestly PWE does not care about keeping there customers happy..or server issues, what they do care about is money in there pockets and that is exactly what this geared to...Im sure there will be new c-store items to buy with zen. Also for people that have worked there butts off for elite stuff is getting screwed once again but PWE does not care. This is just another insult to the players that PWE does not listen to the players.:mad:
If they make something idiot proof. They will come out with better idiots
After everyone can see the conversion rates and have the adjusted reward tables, then we you can make an informed opinion about everything instead of trying to react to only a small portion of the changes to a large system.
That is one thing I would like to see on tribble is seeing where my resources built now will take it into the future. Especially since across many characters I have boat loads of EDC's, left over XI techs of space and ground, and then quite a few have 2 out 3 prototype techs for space and ground.
The designers had a desire to see more people playing the Fleet Actions by making Fleet Actions the best source of Dilithium. Keep in mind that STFs will reward Dilithium AND Omega Marks - and Omega Marks can then be converted to more Dilithium after you've hit max level in Omega, so it may seem just be a short sighted argument.
I'm usually not an optimist but its becoming more evident how commited the STO teams are once given the proper resources and support. IMO turning batteries into miracles is something to be proud of. Really though after thinking about it first two months seemed like an eternity of time to redo things in a way that aren't in the game yet so not actually redoing them. Also though I looked back to what kind of drop ratio I get per month off of the tier 5 xii stuff and it doesn't seem bad at all putting some thought into it. A small microscopic chance of playing a year on some characters and not getting a single drop on ones that don't have sets yer or 2 more months I would have spent anyways and be able to just pick it up when I get to that point.
I know I'm a naysayer but there hasn't been anything in quite some time that was promised or hinted at that wasn't delivered on. This is a really good move for STO especially so I can enjoy playing both factions without looking at it like really good new ships coming out but nothing coming on side I'm getting most of my resources. The playerbase just needs to let it sink in and it'll be okay I think.
The last thing though the only things season 7 hasn't brought but I am pretty sure the way the game is changing for the better is things to be put in such as items coming from different races we don't have yet like Klingons and Andorians, a happy medium balance for the B'rels Enhanced Battle Cloak, and Elements from voyager. I really think once the issues are resolved with the progression of the Starbase, Omega, and Romulan systems. This system would be a really great way to implement a Delta Quadrant one as well and give a look into the places voyager passed by on its way and see how voyager impact has changed those areas of the Delta Quadrant after 40 years. I also really really want to see what the artists can do with Klingon Designs after seeing the really great federation ships. I think one great reward to slip into the tier 5 Omega Rep system is putting in that Assimilated Carrier as a reward and possibly maybe an Assimilated Caitian Carrier for the fed side. Anyways good job with season 7 I am sure it will be one to remember
Regardless, I hope that you will come to view, and agree with the issues in the up coming content, that have been brought to attention in this thread.
Yeeeeeeah, I'm not certain that'll happen, personally.
I know exactly what the issues are, both underlying and recent. But at the basic fundamental level, I don't see them as issues, because I don't think they're that big a deal, even when they affect me.
Call me weird, but that's what I think.
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Yeeeeeeah, I'm not certain that'll happen, personally.
I know exactly what the issues are, both underlying and recent. But at the basic fundamental level, I don't see them as issues, because I don't think they're that big a deal, even when they affect me.
Call me weird, but that's what I think.
Ok... youre weird. :P No seriously... these issues are pretty big. And they should be addressed.
And going back to your conversation with mewi, I will say that "if longterm players quitting doesn't concern Cryptic, then they don't belong in this business." and "if they can't take feedback in all forms, then they aren't appropriately conducting themselves as developers." are both true.
Developers live and die by their player base. If Cryptic does not care that players are going to quit if things keep up like this... Cryptic will die, and STO will along with them. If they cant take feedback in all forms, whether or not its critical of them or otherwise, then they are doomed. Ive seen it happen with other developers who get shuttered when their games fail.
( and how is that a "threat"? ) you aren't making any sense.
Furthermore, I've already pointed out, I'm not here to befriend a machine, if I want to be friends with individual developers then sure, why not. But that will not in any fashion, modify how I think or what opinions I will convey. On another note, if they can't take feedback in all forms, then they aren't appropriately conducting themselves as developers.
This is a point I'd like to latch on to. Cryptic seem to have gotten into a habit of dismissing certain types of feedback based on the tone of it or another reason but the reality is theres some form of feedback in almost everything.
A simple emotional outburst to the effect of "I don't like this" is feedback. If this theme is persistant then it's up to them to figure out why a particlar feature is disliked. Fortunately for them, many explanations from several sources detail why such features are disliked so they needn't scratch their heads. Worryingly they seem to dismiss a lot of feedback and treat the detailed explanations as isolated comments not to be heeded.
So I agree, if they can't take feedback in all forms, a fault does indeed lie with them.
If you want to see more detailed information on this, I may be giving a talk about how Dilithium helps to fight "pay to win" F2P games at GDC in 2013 by offering players the chance to trade their time to another player in order to get all the goodies in the Store.
right, and this only works so long as there is an actual demand for dilithium*. The problem right now is that dilithium is virtually worthless in PVE high end at a certain point - you get better gear from STF's (and not dilithium) and you only need a relatively small amount of dilithium for a bunch of good doffs.
As with all MMO design, it's a difficult balance between having things worth doing and having things that feel repetitively grindy.
*and I mean specifically dilithium. If you can get EC instead that's fine too, selling lockbox keys for example, but the zen-dilithium exchange only works if people actually want dilithium at a continual rate.
It has been widely discussed that the maco shield is the most preferable shield in the game, and that, if a player were to have acess to it and the plasmonic leech they would become nearlt unstopable. While most of these arguments were simply against the federation getting the leech it now seems that klingon players will be able to get the maco shield. So my question is has there been a balance pass over the new sets or are you waiting to see what data turns up? And if there hasn't. Have you considered what would happen should a klingon carrier be equipped with the maco shield, plasmonic leech, siphon drones, and aceton assimilators? While the level of power drain does not go up the level of power generation does increase. Is this a valid concern? Or is it as usual doom sayers making things up because they don't want some one having and advantage?
As a time traveller, Am I supposed to pack underwear or underwhen?
Not everything you see on the internet is true - Abraham Lincoln
I respect your 'straight to the point' aspect, but saying it with wording that could be taken as implied threats (such as 'Cryptic doesn't belong in the business') doesn't help your case with Cryptic.
It can even make them ignore you completely, if you have little-to-no feedback (and by that, I mean feedback as they define it).
Cryptic provides a service.. a customer pays for that service. if the customer is angry.. the customer has every right to gripe in a manner that is not abusive and cryptic should listen as everything is considered feedback at that point. This isn't a one way street
Cryptic needs to understand that each of their long term players has put in hundreds of hours on each of their toons and we get mad when they rip the carpet out from under us, so to speak.
We also get mad when their creativity is limited to offering the same content, same items, same grinding all with "a new twist" over and over and over to us again.
I mean.. lets take the fleet defiant. Did everyone who has the fleet defiant have to already pay for the ship twice over for a boost to shields, an extra tac slot and extra hull that is marginal at best? one good DHC strike and it is done for...
Yet, we paid for it so that we could remain competitive. All cryptic had to do was change a few numbers in a config file somewhere, make some UI changes to account for the extra console slot and...
***POOF***
..."a brand new variation of the defiant"???? that will cost you x2 to get the same ship Seriously people?? You paid the equivalent of $20 whether by purchasing modules from the exchange or c-store plus fleet credits, for a ship that literally took a few minutes of changes to make.
Into the Hive.. we've all played it (except the new players), but there is going to be a "twist" to it, yet all of the coding for it is already there..
Maco/KHG adaptive gear? Again, all the coding is there. It is a copy/paste operation to make new items with new names, yet we are going to be grinding for what... 2 months.. just so that we can have the other factions' gear? Next thing you know, the federation will get a B'rel.. then you'll see even fewer KDF because that will be the last straw for some.
This is what cryptic is doing... and they wonder why we are getting more angry. The question is.. why do people find it acceptable to allow them to do this?
I AM NOT A FAN OF PWE!!!!
MEMBER SINCE JANUARY 2010
They could always sell project time accelerators on the C-Store. That has the effect needed. You could convert dil to ZEN for it or spend ZEN directly.
Having a fleet version would also help small fleets.
Oh yeah that's a great idea. Let's add yet another thing that costs dil.
It also doesn't address that fact that those who've already done the grind will have to do the grind again. they shouldn't have to.
I would hope that PWE is going to listen to our feedback and change certain things but unfortunately they dont have a history of listening to customer feedback. What they have history of doing is what they want to do and not what the customer would like to see... Most Dev's that want to see there game survive try to keep a customer happy but sadly it is apparent that PWE does not want STO to survive.
If they make something idiot proof. They will come out with better idiots
So people who spend more time should get more rewards without spending more?
Time is money.
And again there is 8k dil refinement cap yet they are adding more things that need refined dil without adding more ways to get refined dil. Ore is great but isn't worth a damn thing until it's refined.
Also my main gripe is the fact that many of us have already done the grind to get access to stf gear and forcing us to do yet another grind, both time and resources, to regain our access to this gear is utter bs.
All we wanted was a better way to get the Mk XII stuff, and then they have to go and change everything. It?s the Dilithium fiasco all over again. What happen to someone?s promise that they would not make the same mistakes again? Unbelievable. :mad:
This is what cryptic is doing... and they wonder why we are getting more angry. The question is.. why do people find it acceptable to allow them to do this?
Because some of us literally don't see it as an issue?
No seriously, I do not. My one purchase was a LTS, which was worth it long before Season 7 came on Tribble. I have not payed for anything in the C-Store, and anything I wanted from there, I have worked (or are working) through the Dilithilum Exchange to get it.
I have little-to-nothing to see as an issue, because my payment has been payed many times over by now. I enjoyed the game at launch, I'm enjoying it more now, and I'm thinking I'll enjoy it in the future
Though I see grind as merely 'meh', the rest of the game is just too much fun No amount of it can dull that part for me
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
The designers had a desire to see more people playing the Fleet Actions by making Fleet Actions the best source of Dilithium. Keep in mind that STFs will reward Dilithium AND Omega Marks - and Omega Marks can then be converted to more Dilithium after you've hit max level in Omega, so it may seem just be a short sighted argument.
I can understand the desire to increase the need to do Fleet Actions, but reducing the Dilithium is a slap to the faces of people who need to do the STFs.
You are FORCING players now to grind STFs with reduced income, with greater costs........man you are just antagonizing the playerbase to the point people are already quitting.
And given the majority of players on the forum, and in the game are greatly bothered by Season 7, I suggest you guys start rethinking things, else this game will be over.
Because some of us literally don't see it as an issue?
No seriously, I do not. My one purchase was a LTS, which was worth it long before Season 7 came on Tribble. I have not payed for anything in the C-Store, and anything I wanted from there, I have worked (or are working) through the Dilithilum Exchange to get it.
I have little-to-nothing to see as an issue, because my payment has been payed many times over by now. I enjoyed the game at launch, I'm enjoying it more now, and I'm thinking I'll enjoy it in the future
Though I see grind as merely 'meh', the rest of the game is just too much fun No amount of it can dull that part for me
OK well that is great for you, and perhaps all you do is PvE content, so I'm sure that it is fine for you.
For me in PvP, I can't hope to keep up with all the P2W consoles, jem'hadar bugs etc.. without investing more money within a short amount of time to bring myself up to par with those items and Cryptic knows this. Otherwise, I get my *** handed to me.
What is frustrating is that they make me stay away from what I like to do (PvP) with doing 2 months worth of PvE content doing the same things I have done thousands of times over to get where I am today. Then it is rinse and repeat. I don't like it.
When 4028 came out, I could care less about the content. "Run to the furthest point of the map and do this, then run to the next furthest point of the map and talk to this person, then run to the next furthest point on the map and scan this" that's alright for some, but not me. The only reason I did those storylines is to get the gear. I couldn't even tell you what the storyline of this game actually is, but I certainly don't want to go through the same TRIBBLE again and again.
I AM NOT A FAN OF PWE!!!!
MEMBER SINCE JANUARY 2010
Since when is grinding fun, people? If you want to grind, then please take a roll of sandpaper and an iron anvil and sand yourself an iron skillet that you can use to cook in for years to come. That is your reward, but it is going to take you a long time to do it. Then, when you are done, get another anvil and sand yourself a plate to eat the food that you prepared in your iron skillet. Hopefully, you won't starve before you get to that point. This is what Cryptic is doing.
I AM NOT A FAN OF PWE!!!!
MEMBER SINCE JANUARY 2010
Season 7 would be great for new players but for existing players who have already done the grind on 6 toons..then getting told oh for those 7 toons you have to regrind on all of them 60-90 days times 7 holy TRIBBLE..no way is that worth it. Dont get me wrong im gonna play the game..as of right now its decent but unless they change major things which i doubt PWE will do because they dont care about a customer being angry or upset..at season 7 launch will be the day i try to sell my account with the 200 and something million EC and numerous other things and go elsewhere. Now PWE you guys are hearing that alot from season 7 so please rethink this so you dont lose the playerbase and lose this game
If they make something idiot proof. They will come out with better idiots
Comments
Just expect to never be taken serious, and always having a screaming match.
( and how is that a "threat"? ) you aren't making any sense.
Furthermore, I've already pointed out, I'm not here to befriend a machine, if I want to be friends with individual developers then sure, why not. But that will not in any fashion, modify how I think or what opinions I will convey. On another note, if they can't take feedback in all forms, then they aren't appropriately conducting themselves as developers.
Not necessarily my problem, I am just one of many players, one straight forward person may be seen often, but in retrospect it will take many straight forward or semi straight forward people to get a point through to the devs. Fortunately we have that in this thread.
On that, you can say, I am a player that is heard, but only in a crowd of people ;3
Screaming? I find that unlikely, my capital letters would be more opaque. Being taken serious does not fall into my concerns, people can take whatever they wish from what I say, and there is nothing I can do about it, whether I was being serious or not.
| Join Date: January 2009 | Computer | Fleet: Broken Wings |
You said that you've implemented the current system based on someone who plays 3hrs per week. Honestly that statement doesn't fly. You can't possibly earn enough dil or other resources in that time in order to complete the projects and get the gear. As I've stated, you would need to max out your daily dil cap for a month and half just to get a FULL gear set. Never mind the resources needed to fill the projects.
Even if the 3hr/week line was accurate.... what if someone who plays a lot more than 3 hrs per week? You're basically penalizing those who do play more by forcing a minimum time frame for project completion. So there is no reward or incentive to putting more time into the game.
And you just did it again... 'then they aren't appropiately conducting themselves as developers'. That could be taken as telling them that 'you'd better change how you do things, or you're doomed'.
Not neccesarily a threat, but not exactly a criticism either. IMO
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
They could always sell project time accelerators on the C-Store. That has the effect needed. You could convert dil to ZEN for it or spend ZEN directly.
Having a fleet version would also help small fleets.
Logically analyzing your paragraph, it appears to be borderline paranoia.
Just keep in mind, I say what I mean, not what you think I meant, I don't put hidden meaning behind my words or imply something else. Now simply because others do that, does not mean I do. If I wanted to "imply" a threat, I wouldn't imply it, I'd just say it.
| Join Date: January 2009 | Computer | Fleet: Broken Wings |
But that still doesn't make it true. It was just my opinion on what you said. Obviously we don't see things the same way, so I think this is as far as we go on the subject.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
I guess we all can't be model Star Citizens
Regardless, I hope that you will come to view, and agree with the issues in the up coming content, that have been brought to attention in this thread.
| Join Date: January 2009 | Computer | Fleet: Broken Wings |
The currently stated purpose is to make dilithium scarcer. They believe that this will make things easier for the players who grind for dilithium by making others more anxious to buy it, thus altering exchange rates to make dilithium more valuable, so that you can grind less dilithium and get the same zen for it.
The problem with this logic is that it sees the players purchasing dilithium with zen as the only ones who will be putting it into the sinks. This isn't the in-game reality at all, the fact is that many people are putting dilithium into the already existing sinks as fast as they can grind it. That is to say, grinding and sinking dilithium are not actions performed by separate classes of players, but by the same players, which means that ultimately the players who want to get as much as they can out of the game are both grinding and sinking, and the sinking is already outpacing the grinding with the fleet system alone (this all is ignoring the refining cap, which many players are already hitting every day, meaning they cannot possibly grind more no matter how much they put into the game). Making the sources smaller and adding more sinks, as is described here, ultimately just means that players have to work harder and get less, not that their market power increases.
EDIT: Or, because I'm taking an Economics course this semester, Cryptic is modeling this as a simple Classical Supply and Demand problem, and they need to factor in the Keynesian idea of the worker as a consumer.
Do you remember that scene where Clark Griswold opens his holiday bonus, and he finds out his boss signed him up for the Jelly of the Month Club?
That is exactly how this makes me feel.
That is one thing I would like to see on tribble is seeing where my resources built now will take it into the future. Especially since across many characters I have boat loads of EDC's, left over XI techs of space and ground, and then quite a few have 2 out 3 prototype techs for space and ground.
I'm usually not an optimist but its becoming more evident how commited the STO teams are once given the proper resources and support. IMO turning batteries into miracles is something to be proud of. Really though after thinking about it first two months seemed like an eternity of time to redo things in a way that aren't in the game yet so not actually redoing them. Also though I looked back to what kind of drop ratio I get per month off of the tier 5 xii stuff and it doesn't seem bad at all putting some thought into it. A small microscopic chance of playing a year on some characters and not getting a single drop on ones that don't have sets yer or 2 more months I would have spent anyways and be able to just pick it up when I get to that point.
I know I'm a naysayer but there hasn't been anything in quite some time that was promised or hinted at that wasn't delivered on. This is a really good move for STO especially so I can enjoy playing both factions without looking at it like really good new ships coming out but nothing coming on side I'm getting most of my resources. The playerbase just needs to let it sink in and it'll be okay I think.
The last thing though the only things season 7 hasn't brought but I am pretty sure the way the game is changing for the better is things to be put in such as items coming from different races we don't have yet like Klingons and Andorians, a happy medium balance for the B'rels Enhanced Battle Cloak, and Elements from voyager. I really think once the issues are resolved with the progression of the Starbase, Omega, and Romulan systems. This system would be a really great way to implement a Delta Quadrant one as well and give a look into the places voyager passed by on its way and see how voyager impact has changed those areas of the Delta Quadrant after 40 years. I also really really want to see what the artists can do with Klingon Designs after seeing the really great federation ships. I think one great reward to slip into the tier 5 Omega Rep system is putting in that Assimilated Carrier as a reward and possibly maybe an Assimilated Caitian Carrier for the fed side. Anyways good job with season 7 I am sure it will be one to remember
I know exactly what the issues are, both underlying and recent. But at the basic fundamental level, I don't see them as issues, because I don't think they're that big a deal, even when they affect me.
Call me weird, but that's what I think.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Ok... youre weird. :P No seriously... these issues are pretty big. And they should be addressed.
And going back to your conversation with mewi, I will say that "if longterm players quitting doesn't concern Cryptic, then they don't belong in this business." and "if they can't take feedback in all forms, then they aren't appropriately conducting themselves as developers." are both true.
Developers live and die by their player base. If Cryptic does not care that players are going to quit if things keep up like this... Cryptic will die, and STO will along with them. If they cant take feedback in all forms, whether or not its critical of them or otherwise, then they are doomed. Ive seen it happen with other developers who get shuttered when their games fail.
This is a point I'd like to latch on to. Cryptic seem to have gotten into a habit of dismissing certain types of feedback based on the tone of it or another reason but the reality is theres some form of feedback in almost everything.
A simple emotional outburst to the effect of "I don't like this" is feedback. If this theme is persistant then it's up to them to figure out why a particlar feature is disliked. Fortunately for them, many explanations from several sources detail why such features are disliked so they needn't scratch their heads. Worryingly they seem to dismiss a lot of feedback and treat the detailed explanations as isolated comments not to be heeded.
So I agree, if they can't take feedback in all forms, a fault does indeed lie with them.
right, and this only works so long as there is an actual demand for dilithium*. The problem right now is that dilithium is virtually worthless in PVE high end at a certain point - you get better gear from STF's (and not dilithium) and you only need a relatively small amount of dilithium for a bunch of good doffs.
As with all MMO design, it's a difficult balance between having things worth doing and having things that feel repetitively grindy.
*and I mean specifically dilithium. If you can get EC instead that's fine too, selling lockbox keys for example, but the zen-dilithium exchange only works if people actually want dilithium at a continual rate.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
Cryptic provides a service.. a customer pays for that service. if the customer is angry.. the customer has every right to gripe in a manner that is not abusive and cryptic should listen as everything is considered feedback at that point. This isn't a one way street
Cryptic needs to understand that each of their long term players has put in hundreds of hours on each of their toons and we get mad when they rip the carpet out from under us, so to speak.
We also get mad when their creativity is limited to offering the same content, same items, same grinding all with "a new twist" over and over and over to us again.
I mean.. lets take the fleet defiant. Did everyone who has the fleet defiant have to already pay for the ship twice over for a boost to shields, an extra tac slot and extra hull that is marginal at best? one good DHC strike and it is done for...
Yet, we paid for it so that we could remain competitive. All cryptic had to do was change a few numbers in a config file somewhere, make some UI changes to account for the extra console slot and...
***POOF***
..."a brand new variation of the defiant"???? that will cost you x2 to get the same ship Seriously people?? You paid the equivalent of $20 whether by purchasing modules from the exchange or c-store plus fleet credits, for a ship that literally took a few minutes of changes to make.
Into the Hive.. we've all played it (except the new players), but there is going to be a "twist" to it, yet all of the coding for it is already there..
Maco/KHG adaptive gear? Again, all the coding is there. It is a copy/paste operation to make new items with new names, yet we are going to be grinding for what... 2 months.. just so that we can have the other factions' gear? Next thing you know, the federation will get a B'rel.. then you'll see even fewer KDF because that will be the last straw for some.
This is what cryptic is doing... and they wonder why we are getting more angry. The question is.. why do people find it acceptable to allow them to do this?
I AM NOT A FAN OF PWE!!!!
MEMBER SINCE JANUARY 2010
Oh yeah that's a great idea. Let's add yet another thing that costs dil.
It also doesn't address that fact that those who've already done the grind will have to do the grind again. they shouldn't have to.
So people who spend more time should get more rewards without spending more?
Time is money.
And again there is 8k dil refinement cap yet they are adding more things that need refined dil without adding more ways to get refined dil. Ore is great but isn't worth a damn thing until it's refined.
Also my main gripe is the fact that many of us have already done the grind to get access to stf gear and forcing us to do yet another grind, both time and resources, to regain our access to this gear is utter bs.
No seriously, I do not. My one purchase was a LTS, which was worth it long before Season 7 came on Tribble. I have not payed for anything in the C-Store, and anything I wanted from there, I have worked (or are working) through the Dilithilum Exchange to get it.
I have little-to-nothing to see as an issue, because my payment has been payed many times over by now. I enjoyed the game at launch, I'm enjoying it more now, and I'm thinking I'll enjoy it in the future
Though I see grind as merely 'meh', the rest of the game is just too much fun No amount of it can dull that part for me
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
I can understand the desire to increase the need to do Fleet Actions, but reducing the Dilithium is a slap to the faces of people who need to do the STFs.
You are FORCING players now to grind STFs with reduced income, with greater costs........man you are just antagonizing the playerbase to the point people are already quitting.
And given the majority of players on the forum, and in the game are greatly bothered by Season 7, I suggest you guys start rethinking things, else this game will be over.
OK well that is great for you, and perhaps all you do is PvE content, so I'm sure that it is fine for you.
For me in PvP, I can't hope to keep up with all the P2W consoles, jem'hadar bugs etc.. without investing more money within a short amount of time to bring myself up to par with those items and Cryptic knows this. Otherwise, I get my *** handed to me.
What is frustrating is that they make me stay away from what I like to do (PvP) with doing 2 months worth of PvE content doing the same things I have done thousands of times over to get where I am today. Then it is rinse and repeat. I don't like it.
When 4028 came out, I could care less about the content. "Run to the furthest point of the map and do this, then run to the next furthest point of the map and talk to this person, then run to the next furthest point on the map and scan this" that's alright for some, but not me. The only reason I did those storylines is to get the gear. I couldn't even tell you what the storyline of this game actually is, but I certainly don't want to go through the same TRIBBLE again and again.
I AM NOT A FAN OF PWE!!!!
MEMBER SINCE JANUARY 2010
I AM NOT A FAN OF PWE!!!!
MEMBER SINCE JANUARY 2010