I'm not excited about exactly what I'm seeing either. We talk about it on this week's Podcast UGC. But usually when they say "we hear you", they do. That doesn't mean they'll chose to act on any of our input, for better or worse, but going "You're a liar you're not listening to us raawwr!" is disingenuous.
Obviously Dan is concerned about our feedback. That is about as much as we can hope for.
He's the EP, it's ultimately his job to decide the direction of the game from there.
I'd really really like to see Fleet Marks added to Fleet Actions... Why Not? Even if they are like 5 or 10 Fleet Marks. Adding DL and gear to them doesn't make them more relevant, I can get that stuff else where....
Fleet Marks are being added to more events and missions in Season 7, but I don't have the complete list yet.
We do consider Dilithium to be a time-currency. Here is why we think that.
We have always had a store in STO that previously sold items for CPoints and now sells items for Zen. The items in this store such as Ships and Costumes always required real money to buy.
Dilithium trade came about because we wanted a way for players who don't have any real money to obtain some of the Ships in the Store.
But in order for players who have money to be willing to give some up to another player there needed to be a reason, and that reason was time convenience.
Now all players can refine Dilithium Ore by playing the game. Every day you can refine some. So by playing the game and spending time in the game you earn Dilithium. Everyone can do this.
However, some players may not want to or want the convenience of not having to, so we offer the ability for player with money to trade it to another player for that player's dilithium. The Dilithium represents the time that player took to play the game that the other did not.
Some players are willing to buy Dilithium off of other players because they didn't want to take the time to earn it themselves. Plain and simple. We aren't the only game that has this system, but it serves the awesome purpose of allowing players with lots of time and no money the ability to get some money to buy ships and such.
So yes - Dilithium is a time currency.
When we calculated the Reputation system, we very clearly limited the total amount of Dilithium needed to level the system to be equal to the amount of Dilithium a player could earn if they played 1hr, 3x a week. The total amount of Dilithium needed to reach tier 5 in Omega or Romulan reputation is 82k total. When spread out over 60-90 days, this is what gives us the 1 hr, 3xs a week because we know exactly how much the average level 50 player earns in Dilithium per session and this amount is easily obtainable.
Yes the gear will still cost Marks, Borg NPs, and Dilithium on top of that as it did before, but that is why we're converting existing items to these numerics and given them to players. Or, you could just cash it all out now before Season 7 hits.
no its not. its not a time currency i still can only refine 8.000 a day no matter how much time i put into the game.
the whole thing about takeing 60-90 days to get a full set is just bloody rediculus.
IF i want a mk XII set it should not take more than 10 hours to get 1 ITEM of the set.
not BLOODY 60 days !!!!
If only they fix Cloaking bugg *new message BOOM decloacked.
is it just me or is it getting like we spend more dilithium per day than we can refine per day ? , so why are they refusing to rase the daily cap even to 10k ?
We do consider Dilithium to be a time-currency. Here is why we think that.
...
.
That's great, but you are gating players into very specific and grindy content to do so. And you are taking away one source of dilithium now with the STFs which were having a pretty good dilithium output.
Why don't I as the player have the absolute choice in how to earn that dilithium? Why don't episodes and patrols award dilithium? And fleet events?
Getting dilithium rewards into the old fleet actions is a good first step.
is it just me or is it getting like we spend more dilithium per day than we can refine per day ?
It aint just you. This has been a problem i've been worried about since tribble went live. Some of the changes and some of the things said in this thread give me hope this WONT be the case. But i'm still very upset with cryptic on the way they're handling the conversion and how my previous STF time is being counted towards nothing until AFTER i've grinded an INSANE amount.
We do consider Dilithium to be a time-currency. Here is why we think that.
We have always had a store in STO that previously sold items for CPoints and now sells items for Zen. The items in this store such as Ships and Costumes always required real money to buy.
Dilithium trade came about because we wanted a way for players who don't have any real money to obtain some of the Ships in the Store.
But in order for players who have money to be willing to give some up to another player there needed to be a reason, and that reason was time convenience.
Now all players can refine Dilithium Ore by playing the game. Every day you can refine some. So by playing the game and spending time in the game you earn Dilithium. Everyone can do this.
However, some players may not want to or want the convenience of not having to, so we offer the ability for player with money to trade it to another player for that player's dilithium. The Dilithium represents the time that player took to play the game that the other did not.
Some players are willing to buy Dilithium off of other players because they didn't want to take the time to earn it themselves. Plain and simple. We aren't the only game that has this system, but it serves the awesome purpose of allowing players with lots of time and no money the ability to get some money to buy ships and such.
So yes - Dilithium is a time currency.
When we calculated the Reputation system, we very clearly limited the total amount of Dilithium needed to level the system to be equal to the amount of Dilithium a player could earn if they played 1hr, 3x a week. The total amount of Dilithium needed to reach tier 5 in Omega or Romulan reputation is 82k total. When spread out over 60-90 days, this is what gives us the 1 hr, 3xs a week because we know exactly how much the average level 50 player earns in Dilithium per session and this amount is easily obtainable.
Yes the gear will still cost Marks, Borg NPs, and Dilithium on top of that as it did before, but that is why we're converting existing items to these numerics and given them to players. Or, you could just cash it all out now before Season 7 hits.
I will certainly go buy a cap so I can tip it to you. I'll also relinquish my stance on certain topics explained.
However, until DL actually represents, in your words, "Generic Game Time" I will nto accept it is a time based currency. At best its a time-based-on-a-handful-of-game-activities-currency.
I don't think you're doing players a favour because theres plenty of ways you can do it without monetising the system.
I'll also not accept that 1-3 hours a week is realsistic in the later tiers. A problem compunded by the fact a DL intensive system is already in place with mroe to come in S7.
I'd liek to say, that cap I'm gonna buy is more money I won't be spending here, even if I respect your efforts in explaining and understand no-one is forced to pay, encouraging it certainly appears to be the primary motivation.
We do consider Dilithium to be a time-currency. Here is why we think that.
We have always had a store in STO that previously sold items for CPoints and now sells items for Zen. The items in this store such as Ships and Costumes always required real money to buy.
Dilithium trade came about because we wanted a way for players who don't have any real money to obtain some of the Ships in the Store.
But in order for players who have money to be willing to give some up to another player there needed to be a reason, and that reason was time convenience.
Now all players can refine Dilithium Ore by playing the game. Every day you can refine some. So by playing the game and spending time in the game you earn Dilithium. Everyone can do this.
However, some players may not want to or want the convenience of not having to, so we offer the ability for player with money to trade it to another player for that player's dilithium. The Dilithium represents the time that player took to play the game that the other did not.
Some players are willing to buy Dilithium off of other players because they didn't want to take the time to earn it themselves. Plain and simple. We aren't the only game that has this system, but it serves the awesome purpose of allowing players with lots of time and no money the ability to get some money to buy ships and such.
So yes - Dilithium is a time currency.
When we calculated the Reputation system, we very clearly limited the total amount of Dilithium needed to level the system to be equal to the amount of Dilithium a player could earn if they played 1hr, 3x a week. The total amount of Dilithium needed to reach tier 5 in Omega or Romulan reputation is 82k total. When spread out over 60-90 days, this is what gives us the 1 hr, 3xs a week because we know exactly how much the average level 50 player earns in Dilithium per session and this amount is easily obtainable.
Yes the gear will still cost Marks, Borg NPs, and Dilithium on top of that as it did before, but that is why we're converting existing items to these numerics and given them to players. Or, you could just cash it all out now before Season 7 hits.
Stahl, with all due respect, Dilithium is not a full time currency. I say this because one cannot just play the game and earn dilithium, we cannot go into nakura or defera and earn diithium, I cannot play endless foundry missions and earn dilithium with every one, I cannot replay story content and earn dilithium. I have to do specific, and very grindy dailies in order to earn dilithium. I'm sorry, but not everyone likes doing those dailies. They can become tedious, especially if you have more than one toon. If you want to make dilithium a true time-currency, then you have to award it with every mission.
is it just me or is it getting like we spend more dilithium per day than we can refine per day ? , so why are they refusing to rase the daily cap even to 10k ?
Guess that's the purpose and why Dan is politely ignoring questions saying that this system isn't an "improvement" since stuffing will take longer. His speech is focused on set parts but the rest is rugged under the carpet. But the rest is all a player need. Sets are nice but the borg one has been enough for most purposes till now. And no damn borg weapon before 60 days and a lot of farming.
We do consider Dilithium to be a time-currency. Here is why we think that.
We have always had a store in STO that previously sold items for CPoints and now sells items for Zen. The items in this store such as Ships and Costumes always required real money to buy.
Dilithium trade came about because we wanted a way for players who don't have any real money to obtain some of the Ships in the Store.
But in order for players who have money to be willing to give some up to another player there needed to be a reason, and that reason was time convenience.
Now all players can refine Dilithium Ore by playing the game. Every day you can refine some. So by playing the game and spending time in the game you earn Dilithium. Everyone can do this.
However, some players may not want to or want the convenience of not having to, so we offer the ability for player with money to trade it to another player for that player's dilithium. The Dilithium represents the time that player took to play the game that the other did not.
Some players are willing to buy Dilithium off of other players because they didn't want to take the time to earn it themselves. Plain and simple. We aren't the only game that has this system, but it serves the awesome purpose of allowing players with lots of time and no money the ability to get some money to buy ships and such.
So yes - Dilithium is a time currency.
When we calculated the Reputation system, we very clearly limited the total amount of Dilithium needed to level the system to be equal to the amount of Dilithium a player could earn if they played 1hr, 3x a week. The total amount of Dilithium needed to reach tier 5 in Omega or Romulan reputation is 82k total. When spread out over 60-90 days, this is what gives us the 1 hr, 3xs a week because we know exactly how much the average level 50 player earns in Dilithium per session and this amount is easily obtainable.
Yes the gear will still cost Marks, Borg NPs, and Dilithium on top of that as it did before, but that is why we're converting existing items to these numerics and given them to players. Or, you could just cash it all out now before Season 7 hits.
hey how ya doing?.
could ya give some sort discount or somthing to reduce the time it takes to get full rep on a alts .
i and im sure many alike have lots of alts but from the numbers we have seen posted around its a big knock back for those players who actualy play ALOT and have.
i have no problem with putting time in to open up tiers in the rep system but this could be the death of us altaholics that like to play all types of captins and factions.
its abit of a steep price to unlock again and again and again.
That's great, but you are gating players into very specific and grindy content to do so. And you are taking away one source of dilithium now with the STFs which were having a pretty good dilithium output.
Why don't I as the player have the absolute choice in how to earn that dilithium? Why don't episodes and patrols award dilithium? And fleet events?
Getting dilithium rewards into the old fleet actions is a good first step.
STFs will still reward Dilithium and there will be an Omega Rep project that converts marks into Dilithium, so we're replacing it, not taking it away.
In addition, we're adding Dilithium drops to all Fleet Actions as well as some other new Events.
When we calculated the Reputation system, we very clearly limited the total amount of Dilithium needed to level the system to be equal to the amount of Dilithium a player could earn if they played 1hr, 3x a week. The total amount of Dilithium needed to reach tier 5 in Omega or Romulan reputation is 82k total. When spread out over 60-90 days, this is what gives us the 1 hr, 3xs a week because we know exactly how much the average level 50 player earns in Dilithium per session and this amount is easily obtainable.
That's it? Not that I'm complaining. I'll have to stop selling so much of my Dilithium for a while, but geez, I'll totally kill that via DOFFs alone.
My blog! Zen|Dilithium tracking on Thursdays http://samonmaui.blogspot.com As a lifetime member of STO, I officially became a financial liability as of April 2012 when compared to a subscriber.
Guess that's the purpose and why Dan is politely ignoring questions saying that this system isn't an "improvement" since stuffing will take longer. His speech is focused on set parts but the rest is rugged under the carpet. But the rest is all a player need. Sets are nice but the borg one has been enough for most purposes till now. And no damn borg weapon before 60 days and a lot of farming.
i can see a lot of players looking else where for gaming fun , i have to stick around cause my subs are paid for till the end of the year lol . starting to feel like a full time job playing sto
And, for the record, yes, I'm very much looking forward to this system. It looks good to me, and the Dilithium requirements look pretty trivial for me. Looking forward to launch
My blog! Zen|Dilithium tracking on Thursdays http://samonmaui.blogspot.com As a lifetime member of STO, I officially became a financial liability as of April 2012 when compared to a subscriber.
STFs will still reward Dilithium and there will be an Omega Rep project that converts marks into Dilithium, so we're replacing it, not taking it away.
In addition, we're adding Dilithium drops to all Fleet Actions as well as some other new Events.
All of this in Season 7
But at the same time requiring us to pay it back into the system to progress.
To me that sounds like a net loss compared to the old system and less dilithium for my time in the game overall.
Oh, and despite any criticism on my part, thanks for taking the time to answer all those questions.
But at the same time requiring us to pay it back into the system to progress.
To me that sounds like a net loss compared to the old system and less dilithium for my time in the game overall.
Oh, and despite any criticism on my part, thanks for taking the time to answer all those questions.
Of course, if you're happy where you're at, its a tremendous opportunity to make Dilithium to sell for Zen.
Sorry, I'm absolutely drooling right now
My blog! Zen|Dilithium tracking on Thursdays http://samonmaui.blogspot.com As a lifetime member of STO, I officially became a financial liability as of April 2012 when compared to a subscriber.
STFs and Fleet Actions will both reward Dilithium as of Season 7.
For Fleet Actions, in addition to the gear drops there is a chance to earn:
Gold: Purple + 2x Dilithium amount
Silver: Purple + 1x Dilithium amount
Bronze: Blue + 1x Dilithium amount
All others: Green + 1x Dilithium amount
So no longer should you receive a "battery" as a Fleet Action reward - it should be at the very least a Green + 1x Dilithium amount (which I think is 480 but don't hold me to that).
This will be really welcome, the poor rewards is what saw me completely quit doing fleet actions and fleet events.
But at the same time requiring us to pay it back into the system to progress.
To me that sounds like a net loss compared to the old system and less dilithium for my time in the game overall.
Oh, and despite any criticism on my part, thanks for taking the time to answer all those questions.
Technically season 7 is a system update (once again). The new missions are just some honey to hide the bitter pill we all have to swallow.
They're converting a free endgame reward system to give us the ability to pay for shortcuts. But these shortcuts are going to be really expensive and now i really feel undervalued for the time i've invested in STFs since people paying for stuff will have to run a handful of STFs and a lot of real money to get their endgame prestige set (no one will ever need any set anyway, considering the easiness of the current pve content).
It's not a season but it's a transition to a fully F2P game: play a lot and wait a lot of time or pay for your stuff. And I guess my LTS stipend will have almost no value after season 7 since the price of dil will hit the roof.
BS Stahl, all you are trying to do is build more dilithium sink holes, you aren't concerned about "how hard it is" to get a random chance item in an MMO ( HELLO? This is common sense in RPGs, rare items = rarer drop rate, = chance = not everyone is going to hit the same chance at the same time ) why do you remove the most basic concept of an RPG?
With that said, go back to farm ville. We don't need more of this grindfest nonsense. This RPG scam machine you are building is disgusting, and this "easy mode" platform propaganda you are pedaling is nothing more than a bald faced corporate driven lie.
With that said, this is most likely going to be the blog post that gets me to quit. Not that you care, you only care about what goes into your pockets. New players = suckers, Veteran Players = complainers and to hell with them.
Comments
podcast UGC/GNT show rocks
Fleet Marks are being added to more events and missions in Season 7, but I don't have the complete list yet.
Right now I know 1100 is rewarded at the end of an elite STF - but what about in season 7?
no its not. its not a time currency i still can only refine 8.000 a day no matter how much time i put into the game.
the whole thing about takeing 60-90 days to get a full set is just bloody rediculus.
IF i want a mk XII set it should not take more than 10 hours to get 1 ITEM of the set.
not BLOODY 60 days !!!!
DELTA PRICE RISING
That's great, but you are gating players into very specific and grindy content to do so. And you are taking away one source of dilithium now with the STFs which were having a pretty good dilithium output.
Why don't I as the player have the absolute choice in how to earn that dilithium? Why don't episodes and patrols award dilithium? And fleet events?
Getting dilithium rewards into the old fleet actions is a good first step.
Oh yes I do remember reading that, but it didn't sink in. Thanks!
Also, I feel for you guys right now.
dstahl mate my man. why 60 days ?
seariously 60 days ?
what happen to the good old lets play 10 hours get a Mk XII item ?
now i need to play 10 hours every day for 60 days ?
come on mate u cannot be searious ?
8.000 limit ring a bell ? :X
2 days per project 80 projects to go before tier 5 ? 60 days ? come on ?
It aint just you. This has been a problem i've been worried about since tribble went live. Some of the changes and some of the things said in this thread give me hope this WONT be the case. But i'm still very upset with cryptic on the way they're handling the conversion and how my previous STF time is being counted towards nothing until AFTER i've grinded an INSANE amount.
I will certainly go buy a cap so I can tip it to you. I'll also relinquish my stance on certain topics explained.
However, until DL actually represents, in your words, "Generic Game Time" I will nto accept it is a time based currency. At best its a time-based-on-a-handful-of-game-activities-currency.
I don't think you're doing players a favour because theres plenty of ways you can do it without monetising the system.
I'll also not accept that 1-3 hours a week is realsistic in the later tiers. A problem compunded by the fact a DL intensive system is already in place with mroe to come in S7.
I'd liek to say, that cap I'm gonna buy is more money I won't be spending here, even if I respect your efforts in explaining and understand no-one is forced to pay, encouraging it certainly appears to be the primary motivation.
Stahl, with all due respect, Dilithium is not a full time currency. I say this because one cannot just play the game and earn dilithium, we cannot go into nakura or defera and earn diithium, I cannot play endless foundry missions and earn dilithium with every one, I cannot replay story content and earn dilithium. I have to do specific, and very grindy dailies in order to earn dilithium. I'm sorry, but not everyone likes doing those dailies. They can become tedious, especially if you have more than one toon. If you want to make dilithium a true time-currency, then you have to award it with every mission.
Now this goes out of control, I feel.
Yes, Cryptic/PWE wants us to play their content.
Yes, I feel veterans should have access to their converted stuff day 1.
But no, 10 hours of in-game time to get Mk XII gear?
That's just being selfish and you know it.
btw mate ur wrong about auto refining. still only 8.000 a day even if i take a break for 5 days i still cannot refine my 40.000 ore
Guess that's the purpose and why Dan is politely ignoring questions saying that this system isn't an "improvement" since stuffing will take longer. His speech is focused on set parts but the rest is rugged under the carpet. But the rest is all a player need. Sets are nice but the borg one has been enough for most purposes till now. And no damn borg weapon before 60 days and a lot of farming.
God, lvl 60 CW. 17k.
hey how ya doing?.
could ya give some sort discount or somthing to reduce the time it takes to get full rep on a alts .
i and im sure many alike have lots of alts but from the numbers we have seen posted around its a big knock back for those players who actualy play ALOT and have.
i have no problem with putting time in to open up tiers in the rep system but this could be the death of us altaholics that like to play all types of captins and factions.
its abit of a steep price to unlock again and again and again.
STFs will still reward Dilithium and there will be an Omega Rep project that converts marks into Dilithium, so we're replacing it, not taking it away.
In addition, we're adding Dilithium drops to all Fleet Actions as well as some other new Events.
All of this in Season 7
Low-end: 82,000 total / 8 weeks (60 days) = 10,250 Dilithium week / 3 hour sessions = 3,417 Dilithium per session
High-end: 82,000 total / 12 weeks (90 days) = 6,834 Dilithium week / 3 hour sessions = 2,278 Dilithium per session
82,000 Dilithium/158 Z to D rate = 519 Zen
...
That's it? Not that I'm complaining. I'll have to stop selling so much of my Dilithium for a while, but geez, I'll totally kill that via DOFFs alone.
My blog! Zen|Dilithium tracking on Thursdays
http://samonmaui.blogspot.com
As a lifetime member of STO, I officially became a financial liability as of April 2012 when compared to a subscriber.
still 8.000 per day limit mate still 60 days for item <.<
if i play 10 hours i still only get nothing untill it goes 60 days ...
and 8.000 a day <.<
i can see a lot of players looking else where for gaming fun , i have to stick around cause my subs are paid for till the end of the year lol . starting to feel like a full time job playing sto
DELTA PRICE RISING
My blog! Zen|Dilithium tracking on Thursdays
http://samonmaui.blogspot.com
As a lifetime member of STO, I officially became a financial liability as of April 2012 when compared to a subscriber.
You just made me sooooooo happy
But at the same time requiring us to pay it back into the system to progress.
To me that sounds like a net loss compared to the old system and less dilithium for my time in the game overall.
Oh, and despite any criticism on my part, thanks for taking the time to answer all those questions.
Ok no-one is answering a important question - how much dilth?
will an elite STF still pay 1100 dilth or will it be 900 - or 700??
And what about the rest?
Of course, if you're happy where you're at, its a tremendous opportunity to make Dilithium to sell for Zen.
Sorry, I'm absolutely drooling right now
My blog! Zen|Dilithium tracking on Thursdays
http://samonmaui.blogspot.com
As a lifetime member of STO, I officially became a financial liability as of April 2012 when compared to a subscriber.
This will be really welcome, the poor rewards is what saw me completely quit doing fleet actions and fleet events.
In the old system I would come out between 1100 and 4000 dilithium per STF depending on my luck wth drops...
I seriously doubt teh new system will allow anythign near that.
Technically season 7 is a system update (once again). The new missions are just some honey to hide the bitter pill we all have to swallow.
They're converting a free endgame reward system to give us the ability to pay for shortcuts. But these shortcuts are going to be really expensive and now i really feel undervalued for the time i've invested in STFs since people paying for stuff will have to run a handful of STFs and a lot of real money to get their endgame prestige set (no one will ever need any set anyway, considering the easiness of the current pve content).
It's not a season but it's a transition to a fully F2P game: play a lot and wait a lot of time or pay for your stuff. And I guess my LTS stipend will have almost no value after season 7 since the price of dil will hit the roof.
God, lvl 60 CW. 17k.
BS Stahl, all you are trying to do is build more dilithium sink holes, you aren't concerned about "how hard it is" to get a random chance item in an MMO ( HELLO? This is common sense in RPGs, rare items = rarer drop rate, = chance = not everyone is going to hit the same chance at the same time ) why do you remove the most basic concept of an RPG?
With that said, go back to farm ville. We don't need more of this grindfest nonsense. This RPG scam machine you are building is disgusting, and this "easy mode" platform propaganda you are pedaling is nothing more than a bald faced corporate driven lie.
With that said, this is most likely going to be the blog post that gets me to quit. Not that you care, you only care about what goes into your pockets. New players = suckers, Veteran Players = complainers and to hell with them.
Nice business model.
| Join Date: January 2009 | Computer | Fleet: Broken Wings |