test content
What is the Arc Client?
Install Arc
Options

Fix those Tricobalt mines

2456711

Comments

  • Options
    xantrisxantris Member Posts: 0 Arc User
    edited October 2012
    jellico1 wrote: »
    By the way I've saw you I'n game doing stfs
    A Klingon sail barge I believe you were flying
    Stole it from jabba the Hutt and put warp engines on it

    Don't insult the Tor'Kaht Battle Cruiser. That ship is a beast and one of the meanest looking bruisers in the game.
  • Options
    jellico1jellico1 Member Posts: 2,719
    edited October 2012
    On the one hand i agree that tric mines are way over powered and if i had a chunk of dilithium for every time i saw somebody flying around in a PVP not targeting anyone laying a mine and claiming "mad skillage" when they get a kill is irritating. I rank trico mines on par with siphon boats in terms of skill.

    But as MK & Mav say, they can be easily avoided/shot down/repulsed or simply blow up via spam.

    Do i wish they were less powerful to make PVE even less laughable? Yes. Do i think they need a slight damage nerf for PVP? Maybe. Do i think people need to use counters? Obviously.

    FYI to the guy moaning over a 9min optional time remaining - is that unusual for you?

    Moaning ? Explain your sarcasm

    Yes it was unusual , it was the fastest I've saw it
    Done so far , I'm sure you do it much faster solo
    Right , the other 4 people just watch

    But then again I'm still learning the game compared
    To you guys and will never match you uber skillz
    Not that I care too either , it seems with Eliteness comes
    Inbred rudeness and that isn't me

    So I'll keep my Noobness :)
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • Options
    havamhavam Member Posts: 1,735 Arc User
    edited October 2012
    orondis wrote: »
    After my 5th pug match of having my team or the opposing team wiped out by tric users I've rather had enough.

    They have become the number one defacto way of killing. It's getting to the point where half the players in a match are using them. Doesn't matter what career the captain is, they're always deadly. It's relly starting to get peoples backs up or in some cases just put them off pvp all together.

    It's seriously beginning to ruin the game.

    I'm not just talking PvP here, I'm talk PvE as well. They've made everything from Borg elite tactical cubes to the gates, shield or unshielded, total walkovers. I remember someone bragging in my team how his tric mines are taking out whole borg cubes without having fired anything else.

    They are a no-skill-required method of playing the game.

    Sry mate, but I'm with mai on this one, just because DHC have been kicked from the throne of #1 no-skill-all-kills weapon doesn't mean we should take em out either.
  • Options
    matteo716maikaimatteo716maikai Member Posts: 823
    edited October 2012
    jellico1 wrote: »

    Your right pvpers specs into defense
    So a pver who doesn't need all that defense
    Can spec into offense with the skill points the
    Pver had to spend simply to survive

    The pvper must also use hi accuracy weapons
    That do less damage than a pver who can buy
    Hi damage hi crit weapons because he doesn't
    Need the extra accuracy

    Both have the same skill points to spend

    I have no idea what is so hard to grasp here

    It's simple logic

    your simple logic is wrong. i know almost every pvp'r whos out to wreck things will put every point needed into offensive for their build then put points into defensive.

    if youre just filling upthe tacitcal tree to fill it up then youre doing it wrong.

    youre still claiming that a pver can out damage a pvpr and thats simply not the case. if you realized that the extra acc is also a benifit for landing a critical hit you might understand its not a waste either.

    i have no idea why you cant grasp that a pve build usually pales compaired a pvp build with both aiming to do the same thing- kill things quickly.
    jellico1 wrote: »

    But then again I'm still learning the game compared
    To you guys and will never match you uber skillz
    Not that I care too either , it seems with Eliteness comes
    Inbred rudeness and that isn't me

    So I'll keep my Noobness :)

    right...once again saying we're dumb ones then backhanding with insults. way to go dude!


    simple solution to your claims. tell us what weapons youre using. and what ships for a team to take out one of the space stf's and ill find a pvp team that'll use the same stuff and do it faster all because of the skill tree and player skill.
  • Options
    rudiefix1rudiefix1 Member Posts: 420
    edited October 2012
    jellico1 wrote: »
    Very untrue with the exception of the mine setup

    A pve players doesn't use skills I'n defensive areas
    A pvper has to , thus limiting a pvpers Dps or survivalability
    I'n pvp, that's why most who pvp do not pve

    If anything your statement is a joke

    I guess one doesn't need defensive skills when not specced any points into thread generation....

    Let the pvp-er of the stf team take the damage for the other (true) pve-ers
    [SIGPIC][/SIGPIC]

    @rudiefix Feds: Rudiefix / Thron / Opa
    @rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
    @rudiefix Roms (KDF alligned): Chicita
  • Options
    starcommando101starcommando101 Member Posts: 0 Arc User
    edited October 2012
    Is this what STO has come to? Damn, no wonder no one PvPs anymore... People are on their "My ship can pew pew more than yours" horse and now we troll the PvEers...

    >.>
    The Average PvP player
    [SIGPIC][/SIGPIC]
    1) Teamwork and timing is #1
    2) You cannot "Kirk It" in every ship
    3) You are going to die, just get back up
  • Options
    matteo716maikaimatteo716maikai Member Posts: 823
    edited October 2012
    Is this what STO has come to? Damn, no wonder no one PvPs anymore... People are on their "My ship can pew pew more than yours" horse and now we troll the PvEers...

    >.>

    you do realize the "pver" started this pissing match right?
  • Options
    aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited October 2012
    youre still claiming that a pver can out damage a pvpr and thats simply not the case. if you realized that the extra acc is also a benifit for landing a critical hit you might understand its not a waste either.

    i have no idea why you cant grasp that a pve build usually pales compaired a pvp build with both aiming to do the same thing- kill things quickly.

    Lets not count out the fact that a lot of PVP'ers I do PVE with change they're weapon load-out to better kill things and thus save time. When you don't need quite so much Acc then why not use other stuff? I like many others also change rapid fire to scatter volley to save time.

    Five PVPers can do anything ingame I know better then five PVE'ers. The only exception that neither community can claim is winning No Win Scenario. Yet.

    It's not diminishing PVE and those who play it, i'm not negating the skill required. It's just that the gulf between the two is large. And as somebody who's somewhere in the middle of the two, you can see lol.
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
    A Sad Panda of Industrial calibre.
    2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
  • Options
    jellico1jellico1 Member Posts: 2,719
    edited October 2012
    Matteo

    Your telling me you can take your pvp character
    Ship and gear Boffs and doffs

    And you can out do another character you
    Create I'n damage I'n a STF ? With the same ship
    But doffs Boffs and character to do extream damage
    When you do not need all those defense skill points
    You have to use I'n pvp

    Is that what your saying ? That's what I am saying

    If your saying the avg pvper is a more skilled
    Player than the avg pver I agree 100%

    I stand by what I've said many times already
    A pvp team I'n pve

    Will be out done by a pve team I'n pve

    Skill at game roughly equal

    If you disagree I respect your decision
    But it doesn't change the facts
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • Options
    matteo716maikaimatteo716maikai Member Posts: 823
    edited October 2012
    jellico1 wrote: »
    Matteo

    Your telling me you can take your pvp character
    Ship and gear Boffs and doffs

    And you can out do another character you
    Create I'n damage I'n a STF ? With the same ship
    But doffs Boffs and character to do extream damage
    When you do not need all those defense skill points
    You have to use I'n pvp

    Is that what your saying ? That's what I am saying

    If your saying the avg pvper is a more skilled
    Player than the avg pver I agree 100%

    I stand by what I've said many times already
    A pvp team I'n pve

    Will be out done by a pve team I'n pve

    Skill at game roughly equal

    If you disagree I respect your decision
    But it doesn't change the facts

    except you havent presented any facts. you have only said "pve team beats pvp team at pve" and i have argued that to not be true. and even challenged you to prove it with a video of you and your pve team making a run on an stf and then a pvp team would do the same but faster.

    im saying that pvp'rs take all the points they only need to deal the maximum damage with the gear theyve choosen and still have points for other things.

    thats the beauty of the pvp build compaired to a pve build. for example- a player may like the lookl of rainbows but it will not do anywhere near as much damage as a dedicated build to a specific weapon type.

    ill state this again. tell what youre using except your skill tree and i can say that a pvp team will probably take whatever youre using and do it better. why? because they wont just fill up the tactical tree. theyll take what they need to maximize for the build and still be able to put the points needed into defense. so they can then do your job and do pvp.

    yet all you can do is pve? what a waste of points.
  • Options
    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2012
    jellico1 wrote: »
    Matteo

    Your telling me you can take your pvp character
    Ship and gear Boffs and doffs

    And you can out do another character you
    Create I'n damage I'n a STF ? With the same ship
    But doffs Boffs and character to do extream damage
    When you do not need all those defense skill points
    You have to use I'n pvp

    Is that what your saying ? That's what I am saying

    If your saying the avg pvper is a more skilled
    Player than the avg pver I agree 100%

    I stand by what I've said many times already
    A pvp team I'n pve

    Will be out done by a pve team I'n pve

    Skill at game roughly equal

    If you disagree I respect your decision
    But it doesn't change the facts


    there isn't enough variety in the skill tree for pvp and pve skill builds to look much different. and every single pvp ability build will decimate pve and stfs. swapping from CRF and APO to CSV and APB are literally the only changes you would make from a pvp to pve build.

    someone who only pve's is incapable of understanding the game even 10% as well as a skilled pvper. this means we are ~9 times better then the 'best' pve'ers. this is proven to me every time i que up with people i have never seen before in pvp.

    this is basically what i run, for tactical focused captains and ships. this has no problems in ether pve or pvp
    http://www.stoacademy.com/tools/skillplanner/index.php?build=dontdrunkimshoot_0
  • Options
    jellico1jellico1 Member Posts: 2,719
    edited October 2012
    You have entirely missed my point

    Take YOUR teams PVP doffs Boffs skills
    Ship and all gear just like your going to do
    A team pvp match

    And do a pve elite like infected

    That has been my point the entire time

    If you change out anything your no longer
    A pvper

    I have already said pvpers I'n general are much
    More skilled

    I do great I'n pve and I don't have a single skill
    Point I'n things like power insulators for example
    Because it's unnecessary I'n pve but full points
    I'n the energy weapon crit skills

    Borg antiproton dmg x 3 energy weapons some
    With 60% crit severity and 6% crit chance

    But hey whatever man I can't explain it any better
    Than that
    Have fun :)
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • Options
    shimmerlessshimmerless Member Posts: 0 Arc User
    edited October 2012
    Okay, so where do you draw the line? Should a kill take two seconds minimum? Three?
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • Options
    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2012
    jellico1 wrote: »
    You have entirely missed my point

    Take YOUR teams PVP doffs Boffs skills
    Ship and all gear just like your going to do
    A team pvp match

    And do a pve elite like infected

    That has been my point the entire time

    If you change out anything your no longer
    A pvper

    I have already said pvpers I'n general are much
    More skilled

    I do great I'n pve and I don't have a single skill
    Point I'n things like power insulators for example
    Because it's unnecessary I'n pve but full points
    I'n the energy weapon crit skills

    Borg antiproton dmg x 3 energy weapons some
    With 60% crit severity and 6% crit chance

    But hey whatever man I can't explain it any better
    Than that
    Have fun :)

    i never change anything between pvp and an stf, theres no need. i might swap in a kinetic resist armor, but i usually forget. 2 of my 3 main characters use weapons with no acc mods, instead all crit mods. they have builds with EWP and tractor beams, and in pve and pvp, this is extreamly effective at controlling movement of ether other players or npc spawns. not only does this build work well in pvp and pve, it works the best in pvp and pve, if i do say so myself.
  • Options
    matteo716maikaimatteo716maikai Member Posts: 823
    edited October 2012
    jellico1 wrote: »
    You have entirely missed my point

    Take YOUR teams PVP doffs Boffs skills
    Ship and all gear just like your going to do
    A team pvp match

    And do a pve elite like infected

    That has been my point the entire time

    If you change out anything your no longer
    A pvper

    I have already said pvpers I'n general are much
    More skilled

    I do great I'n pve and I don't have a single skill
    Point I'n things like power insulators for example
    Because it's unnecessary I'n pve but full points
    I'n the energy weapon crit skills

    Borg antiproton dmg x 3 energy weapons some
    With 60% crit severity and 6% crit chance

    But hey whatever man I can't explain it any better
    Than that
    Have fun :)

    i dont personally chnage anything either (seeing as im a science captain in a shield stripper build), and now that i understand what you are saying "my build is better then yours" isnt the case. the pvp build even built for pvp will usually be better because a pvp build is maximized to do damage. and unlike in pvp (as i stated before) pve npc's dont have resitances to be overcome. so the pve'r uses his build without ever having to worry about this. a pvp'r has to worry about this so maximizes his build to take that into account. so when they shoot at something that has no defense its more effective.

    a pvp build can do everything your pve build can do AND do pvp.
  • Options
    matteo716maikaimatteo716maikai Member Posts: 823
    edited October 2012
    sophlogimo wrote: »
    Some do, but that's not new. It is always the same people.

    But back to topic:

    One-shot kills are not a good thing. They should not be possible in the game, even when they are as easy to avoid as tric mines.

    normally i agree but every game ive ever played has had some sort of one shot one kill ability.

    99% of first person shooters its usually the head.

    most tric kills ive gotten have either been after the target is already damage or ive taken their shields down, or they get hit by multiple tric mines at a time. (my dispersal launches 3 at a time)

    the only problem with tric mines is that tactical abilites boost them, and oh yeah... thats their job. ya know? to boost damage. they apparently do it very well.
  • Options
    shimmerlessshimmerless Member Posts: 0 Arc User
    edited October 2012
    sophlogimo wrote: »
    Personally, I think that the best damage dealer (tac escort) shooting at the worst damage taker (which should be the tac escort) should at least need ten seconds of alpha striking to destroy the target. Enough time for a newbie to see and understand what is happening.


    But that is a general problem in STO's setup of tactical powers, so why fix it only at one point, (like the tric mines), without fixing the others?

    I'm not sure you understand quite how long ten seconds is. Try counting it out aloud.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • Options
    matteo716maikaimatteo716maikai Member Posts: 823
    edited October 2012
    sophlogimo wrote: »
    Personally, I think that the best damage dealer (tac escort) shooting at the worst damage taker (which should be the tac escort) should at least need ten seconds of alpha striking to destroy the target. Enough time for a newbie to see and understand what is happening.


    But that is a general problem in STO's setup of tactical powers, so why fix it only at one point, (like the tric mines), without fixing the others?

    dont most tactical powers last only 10 seconds? so how long then do you think it should take to take out a non-weak player? ie a science or cruiser?
  • Options
    matteo716maikaimatteo716maikai Member Posts: 823
    edited October 2012
    sophlogimo wrote: »
    I don't quite get how the strength of the player is determined by the ship type? If you are talking about pure hitpoints vs damage numbers, then I think a cruiser having about 30% more hitpoints than an escort is meant to have it last 30% longer when under fire and without any healing or armor in the mix.

    But that does lead us a bit away from the problem of tric mine spike damage and why it could be a problem in PvP and PvE, or why it could be not.
    i was using the term "weak player" as in the ship type that takes the least damage in compairison to the other ships which are "stronger"

    so going on that math, the escort should last 10 seconds against another escort. so then that means a cruiser should last only 13 seconds against a escort?

    -_- so the sci ship should last less then 10 seconds since it has less health then the escort?

    this obviously doesnt take shields into the health mix?

    right. my point is that its tactical captains captian powers that lead to insane tric spike damage. so... just like with how tacitcal captain powers boost science damage powers. apparently its "working as intended"
  • Options
    matteo716maikaimatteo716maikai Member Posts: 823
    edited October 2012
    sophlogimo wrote: »
    Well, in order to make that a complete observation, we would have to include shields in the equation, shouldn't we, and then add armor and healing and.... I was just giving an example, please don't read too much into it.



    I am sure I have read Borticus stating that they are discussing tac powers internally.

    but that example is the basis for the thing. you cant take just the hull of a ship to determine if its the "weak health" of the bunch making it more of a target for being targeted. shields should factor into the health for that.

    ive also read from borticus that=

    pvp has no connection to the borg or romulans or fleets (kerrat and otha are pretty borg heavy last i checked)

    only fleet missions earn fleet marks (foundry missions last i checked arnt fleet missions)

    science is being looked at (hahahaha)

    pvp is important to them (HAHAHAHA)


    just saying....
  • Options
    dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited October 2012
    What's wrong with tricobalt mines ? One of the few reasons to use DPB3 and have some fun.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • Options
    bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited October 2012
    So every time a single ignored or recently unused weapon or ability gets some attention and people start to use them, they are OP?


    Is this whole game filled with whinning children?

    This is the same Tricobalt mine that many laughed at just a few months ago. They only thing that has changed is how the BOff powers effect them, making them a viable weapon finally.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • Options
    bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited October 2012

    right. my point is that its tactical captains captian powers that lead to insane tric spike damage. so... just like with how tacitcal captain powers boost science damage powers. apparently its "working as intended"

    A Tricobalt mine is a Tactical weapon is it not? I can understand the grievance with Tac Captain powers buffing science power damage but a Tricobalt is a weapon and the Tac powers where designed to buff it just like energy weapons or torpedos.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • Options
    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2012
    bitemepwe wrote: »
    So every time a single ignored or recently unused weapon or ability gets some attention and people start to use them, they are OP?

    It's one of those things - that actually makes sense in a world of min/max.

    If they didn't have a distinct advantage that fit into the min/max calculations, they wouldn't be used. FotM tends to roll with whatever is broken on the positive side. Something is working too good, bam - FotM. It gets toned down and players move on to the next broken thing.

    It's a constant dance of imbalance, as players chase after whatever broken mechanic/item/etc that gives them an advantage in the game...

    edit: And I still agree with what was said in the Temp thread - that it's not the Trics that are at issue themselves, but rather the unintended consequences of other items that were added and how those work in conjunction with them. Going after Trics won't fix the issues...
Sign In or Register to comment.