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Let's improve MACO / Omega / KHG

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  • matteo716maikaimatteo716maikai Member Posts: 823
    edited October 2012
    sophlogimo wrote: »
    Problem is that while it may be useful at the beginning of an encounter, it is a wasted sci slot for the majority of the fight.

    I might be different if you could switch it on in battle to just get the Defense bonus (without the quasi-cloak effect).

    i actually had in mind, rather then a defensive boost of sorts have whoever is targeting you get maybe-5% acc as a passive. and then maybe bump it up for each level.

    mes1 -5% acc
    mes2 -7.5% acc
    mes3- 10% acc

    keep the "cloak" ability as it is just have these be passive abilites as long as the aux is active.

    would be perfect
  • havamhavam Member Posts: 1,735 Arc User
    edited October 2012
    Yesterday, we performed another tuning pass on the set bonuses associated with these high-end sets. The changes we settled on are conservative (mostly), but we think that players will enjoy the increase in effectiveness that all of these powers will receive. Here are the details of what should show up on Tribble soon:

    MACO:

    2-Piece -
    * For the time being, we've chosen to not increase the cooldown reduction offered by this bonus. Because it impacts too many different cooldowns, making it larger than 5% can lead to some scaling issues. Instead, we're looking at possibly adding another passive effect alongside it, and would welcome suggestions.

    3-Piece -
    * We've chosen to not increase the damage dealt by this ability, as it was never intended for the damage component to be its primary source of utility.
    * Knockback has been increased.
    * Added Engines Offline and Weapons Offline effects, to go alongside the existing Aux Offline.This will make it a lot more attractive for sci ships

    OMEGA:

    2-Piece -
    * No changes for the time being, but we're looking into it.
    * One problem with the current Tetryon Glider is that it drains all four facings simultaneously. We're considering changing it to only drain the facing that is hit, which would allow us to also increase the magnitude of the effect a bit. punishing noobs for not balancing shields is a bad idea, how about adding shield rebalancing to space bosses instead, keep the all 4 sides drain, might need a nerf but hard to tell without testing compared with mew sets

    3-Piece -
    * We're increasing the speed of the projectile by a large amount. good
    * Many have asked for the Kinetic Debuff and Defense Debuff magnitudes to swap places, but that's unlikely to occur. Keep in mind that enemy NPCs have an innate Defense value that is not based on their speed alone. Debuffing that, even all the way into negative figures, allows any innate Accuracy you may possess to spill over into Crit bonuses at a higher rate. Also, this is effectively a full-team buff. We believe the magnitude of the effects scale well enough in a team setting that increasing them would be a bad idea.

    KHG:

    2-Piece -
    * We haven't reviewed the data on this one yet, but also haven't heard many complaints about it, if any. It may be fine as-is. because no one runs torps, and we have try to see the use of the now finally fixed, not really but this time,...ehm working as intended crew mechanic and subsytems repair skill that we've given up on it.
    I run a sci boat with torps, and love the 2pc on there, but that s a niche


    3-Piece -
    * This power wasn't quite functioning in a way that we wanted it to, and so portions of it have been rebuilt. We're still not completely sure that it's up to snuff, and are definitely keeping an eye on it.
    * It is now more like an AOE Enhanced Battle Cloak, but also allows Energy Weapons to be fired. If you are under the effects of the Mask Energy Field, and fire a weapon, you will be revealed for a couple seconds before the effect takes hold again. Unlike an EBC, your shields stay active while stealthed.
    * The effect lasts 30 seconds and has a recharge of 120 seconds, allowing for frequent up-time.
    * Even if the stealth effect is not active on you (because you are firing weapons, or are being fired upon), you will still benefit from the +Defense bonus it offers.

    this could be utterly gamebreaking or really cool, the 3pc bonus was a waster, and this has great potential, really needs to be tested though

    ALL SETS:

    We were planning to surprise folks with this news when we released the Omega Reputation, but in the interest of the ongoing balance discussions, I'll go ahead and let the cat out of the bag...

    We've decided to introduce cross-faction sets. But, let me clarify...

    Upon reach Tier 5 in Omega Reputation, players will now unlock the ability to earn an "Adapted" version of their faction's Ground and Space Sets, each of which confer the exact same stats as their counterpart. In other words, the Adapted MACO Space Set will have the exact same stats and effects as the existing Klingon Honor Guard Space Set, while maintaining the cosmetic appearance of the MACO set.

    The Adapted Ground Sets will actually have a new costume attached to them that has not yet been released. Another variant of the existing MACO and KHG armors. And again, just to be clear, this does not mean you'll see Federation players wearing Klingon outfits and vice versa - they will still appear cosmetically as the appropriate faction, and simply possess the stats & bonuses of the opposite faction.

    This move is being done in order to bring some parity to the faction-specific sets. Hopefully allowing all players to have access to the effects of all of the sets will allow for more universal feedback and a more balanced gameplay experience.

    comments above
    the configuration of the deflectors, plays a large role despite their set boni, where would you guys like the Mk XII MACO/OMEGA/KHG to land compared to Elite Fleet Gear?
  • mbomberdavidmbomberdavid Member Posts: 0 Arc User
    edited October 2012
    Let's start with a comment from Borticus.




    Here's some feedback on these.

    MACO
    MACO two piece is functionally irrelevant. -5% recharge would be good if there were other recharge powers available to stack it with. The only Recharge powers there are either have issues of their own (photonic officer) or are so powerful that -5% is drowned out (Tac Initiative).

    Yes I know this reduces the cooldown of nearly everything, while that's certainly an interesting concept - but it remains a fluff concept at 5%.

    Also MACO has combat impulse engines. Combat Impulse engines are terrible at VA level.

    Graviton does nothing of value, and is on a 3 minute timer. The damage is too small, anyone who wants a crowd control power is going to build it in instead of relying on a single target 3 minute repel power.


    OMEGA
    Tet Glider is good, but it's also been nerfed heavily. I know this was, rightly, done for PvP concerns - but its now fairly weak against Borg, many of whom don't even have shields.

    Gravitic Anchor is almost decent - the cooldown is too long or the duration is too short, or both. On top of this, it has a slow flight speed and -50 defense is completely pointless on STFs.

    Switch the -Defense & -Kinetic Values, reduce cooldown to 90s and increase duration to 15s. Then it would be a really good power. Or keep the cooldown at 3 minutes, but increase the duration to 30s.

    Keep in mind as implemented currently the resistance debuff of this power is weaker than Attack Pattern Beta 1, has a short effective duration than Attack Pattern Beta 1, is limited to a target only debuff (as opposed to buffing your guns like APB) and only debuffs one very specific resistance type (kinetic) whereas Attack Pattern Beta debuffs everything.

    I know this power has other things it does, but the borg fly like they are mired in molasses and hitting them is not an issue even for builds with 0 ACC.

    KHG
    Tactical Readyness has some odd crew recovery and resistance bonuses (fluff), +25% torpedo damage. +25% torpedo damage is decent, but only if you use Torpedos.

    Broadening this to include mines would be a good start.

    I know archoncryptic has commented that you can't make all powers fit every build - but if you're making one-size fits all sets you should aim for broader use powers and not build specific ones.


    Mask Energy Field, certainly wins hands down as least useful STF set power for STFs.


    It would be nice of you could get upgrades at the Lobi store for all of the sets not just the tholian. Perhaps the Maco/khg/omega could have three upgrades each so you could specialize in certain directions.
  • martakurillmartakurill Member Posts: 456 Arc User
    edited October 2012
    I know I'm a little late to the party in this thread, but I really like the thought that was suggested for the MACO 2pc...some sort of debuff clearing power / chance.

    Even if this power only randomly clears the borg shield debuffs / plasma fire, I'd be happy.
    Even if this power only randomly clears sub-nuc's cooldown extensions, I'd be happy (and it would go well with the cooldown reduction passive).

    So maybe don't have it clear all debuffs, but a chance to clear specific ones?

    Just my two credits.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2012
    The problem with MES is that it can realistically only be used once in a battle and is a defensive skill that can only be used when you already not being attacked.

    It needs to either be allowed to be used while being attacked to make it a real defensive skill or changed into somthing else. But as it stands now it has no place in modern pvp matches.

    Besides this set will completely nullify MES even more then it already is.

    I never saw the skill as a combat skill to begin with, just something that lets a pilot stealth travel. The problem is there is rarely any reason to and those are just a couple of PvE maps. If the new Season 7 sector was a PvP Sector it would be benefitial to be able to move all ships around w/o everyone in that instance seeing you for example.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2012
    khayuung wrote: »
    This is what should've been done from the outright. Both sides should've have access to the same skills, tools, ships, gear, everything. Only the cosmetics should've been different; that gives the flavor to each side.

    Ironically, the most balanced things in the game are the boxships against one another.

    With this change, PVP goes one step further to better balance.

    That's a pretty horrid idea tbh. Cosmetics is a vapid distinction. Differing playstyles is a far richer and more enjoyable experience. Seriously how many games do you enjoy where all sides use the exact same things to the same effect?

    The lack of balance and PvP balance in particular is the mgt has put zero priority and next to no resources into it. It has nothing to do w/having differing playstyles. Everything to every one is just a cheap and lazy way to go about it.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • falloutx23falloutx23 Member Posts: 456
    edited October 2012
    p2wsucks wrote: »
    That's a pretty horrid idea tbh. Cosmetics is a vapid distinction. Differing playstyles is a far richer and more enjoyable experience. Seriously how many games do you enjoy where all sides use the exact same things to the same effect?

    I like chess. Can't say their isn't different styles in chess. Different cosmetics (usually white and black) and who goes first is about the only differences there are.

    Edit: just playing devils advocate here
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2012
    falloutx23 wrote: »
    I like chess. Can't say their isn't different styles in chess. Different cosmetics (usually white and black) and who goes first is about the only differences there are.

    Edit: just playing devils advocate here

    So you have 1 listed. Now list all the games you like where each side has some customization.

    Btw, the who goes 1st distinction (for white) more often than not ends in a win for white or a draw at worst. This would be an example of an unbalanced distinction. Also, for many reasons including machines routinely beating humans the creativity of the game is gone @ high level playing from what I've read.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited October 2012
    i actually had in mind, rather then a defensive boost of sorts have whoever is targeting you get maybe-5% acc as a passive. and then maybe bump it up for each level.

    mes1 -5% acc
    mes2 -7.5% acc
    mes3- 10% acc

    keep the "cloak" ability as it is just have these be passive abilites as long as the aux is active.

    would be perfect

    That's a neat idea Mai. Other than stealth, it should TRIBBLE up a little the acc. Also, if the mes would be available in combat, I think it could be also op, I'm not personally for that. Imagine 2 teams having each this ability cycles, lol.
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited October 2012
    p2wsucks wrote: »
    That's a pretty horrid idea tbh. Cosmetics is a vapid distinction. Differing playstyles is a far richer and more enjoyable experience. Seriously how many games do you enjoy where all sides use the exact same things to the same effect?

    The lack of balance and PvP balance in particular is the mgt has put zero priority and next to no resources into it. It has nothing to do w/having differing playstyles. Everything to every one is just a cheap and lazy way to go about it.

    I agree. It adds a layer of boringness. Most ppl have p2w toys, now we have the same gear, what's going to be next? Same ships for everybody?
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2012
    Same ships for everybody?

    Aside from the eight already out there...

    S7 Saving the Rommies screams for a Mogali Lockbox...
  • falloutx23falloutx23 Member Posts: 456
    edited October 2012
    p2wsucks wrote: »
    So you have 1 listed. Now list all the games you like where each side has some customization.

    Btw, the who goes 1st distinction (for white) more often than not ends in a win for white or a draw at worst. This would be an example of an unbalanced distinction. Also, for many reasons including machines routinely beating humans the creativity of the game is gone @ high level playing from what I've read.

    there's also checkers ;)
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited October 2012
    I liked the origanol GW table top Warhammer fansaty and 40k games. There factions had many individual distinctive traits and abilities.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • diogene0diogene0 Member Posts: 0 Arc User
    edited October 2012
    Honestly, does anybody ever use Mask Energy Signature II in PvP? My impression is that the stealth value is too low to bring to bear against enemy players.

    The cloak will drop for 3 seconds each time a firing cycle starts. Most players set all energy weapons to fire simultaneously, and so are unlikely to find any benefit from this ability other than the passive +Defense field.

    We're trying to get the sets up for "free" on Tribble soon. Be sure to keep an eye on patch notes if you'd like to try these out before Season 7 comes to Holodeck.

    I'm using 3 parts of KHG on my tac kdf char on an escort, not because the 3 set part bonus is gorgeous but because all of the 3 individual set parts are superior to the borg set. The hot restart is clearly worth the engines themselves, the deflector gives me several usefull bonuses (+8.8electro plasma systems, +17 structural integrity, +17 flow capacitor [phased tetryon user], +8.8 stealth, and you know how good the shield can be). So even without a great 3 part bonuses, each part is worth it, maybe not as good as the MACO shields and deflector for tanking, but 3 KHG part isn't a bad option as long as you don't focus on set powers only.

    The 3rd KHG power has no use at all, you can't fire your weapons while activated and on top of that you can't use it under red alert. Let's be honest, any power you can't use under red alert has very little use. An interesting buff would be the ability to use it in this situation as a defensive skill, that would be enough to make it on par with the improvements you intend to give to the maco set (disabling 3 subsystems + KB vs a real defensive power).
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • carl103carl103 Member Posts: 1 Arc User
    edited October 2012
    I'm using 3 parts of KHG on my tac kdf char on an escort, not because the 3 set part bonus is gorgeous but because all of the 3 individual set parts are superior to the borg set. The hot restart is clearly worth the engines themselves, the deflector gives me several usefull bonuses (+8.8electro plasma systems, +17 structural integrity, +17 flow capacitor [phased tetryon user], +8.8 stealth, and you know how good the shield can be). So even without a great 3 part bonuses, each part is worth it, maybe not as good as the MACO shields and deflector for tanking, but 3 KHG part isn't a bad option as long as you don't focus on set powers only.

    The 3rd KHG power has no use at all, you can't fire your weapons while activated and on top of that you can't use it under red alert. Let's be honest, any power you can't use under red alert has very little use. An interesting buff would be the ability to use it in this situation as a defensive skill, that would be enough to make it on par with the improvements you intend to give to the maco set (disabling 3 subsystems + KB vs a real defensive power).

    Correct me if i'm wrong, but aren't you a PvP'r?

    In PVE the hot restart is usless becuase there's damm near nothing that applies such a disable. The deflector is nice, but borg healing is better. he sheild is good. But given a choice between that or a lower capacity sheild with better healing, i'll take the latter.
  • falloutx23falloutx23 Member Posts: 456
    edited October 2012
    diogene0 wrote: »
    I'm using 3 parts of KHG on my tac kdf char on an escort, not because the 3 set part bonus is gorgeous but because all of the 3 individual set parts are superior to the borg set.

    Um...no...no its not

    The 3rd KHG power has no use at all, you can't fire your weapons while activated and on top of that you can't use it under red alert. Let's be honest, any power you can't use under red alert has very little use. An interesting buff would be the ability to use it in this situation as a defensive skill, that would be enough to make it on par with the improvements you intend to give to the maco set (disabling 3 subsystems + KB vs a real defensive power).

    I like full impulse and cloaking. Both cant be used in red alert.
  • diogene0diogene0 Member Posts: 0 Arc User
    edited October 2012
    Considering the fact that as a KDF tac flying a raptor (with 3 tac Boffs) i NEED the +25% torp damage, I've made the choice to go for a full KHG set. I've never missed some healing. Brace for impact heals me like mad already. A lot more than the borg stuff. This set is already good as it is since its parts are good but a 3rd power we could use is always welcome, of course.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • falloutx23falloutx23 Member Posts: 456
    edited October 2012
    diogene0 wrote: »
    Considering the fact that as a KDF tac flying a raptor (with 3 tac Boffs) i NEED the +25% torp damage, I've made the choice to go for a full KHG set. I've never missed some healing. Brace for impact heals me like mad already. A lot more than the borg stuff. This set is already good as it is since its parts are good but a 3rd power we could use is always welcome, of course.

    maybe I'm missing something, but why do you NEED +torp damage because your a kdf tac flying a raptor?
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited October 2012
    There is nothing wrong with using a 3 piece KHG set, if your build idea can use it, but the MES is almosy useless.

    Though I did use it once at the, very luckly, moment of mission respawn in Ker'rat. It was hilariuos when the respawn came up and every KDF player was masked.
    The feds freaked:D
    Leonard Nimoy, Spock.....:(

    R.I.P
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited October 2012
    Small update: taken from this post.
    Honestly, does anybody ever use Mask Energy Signature II in PvP? My impression is that the stealth value is too low to bring to bear against enemy players.

    The cloak will drop for 3 seconds each time a firing cycle starts. Most players set all energy weapons to fire simultaneously, and so are unlikely to find any benefit from this ability other than the passive +Defense field.


    I'll ask another question:

    Does anybody ever use Mask Energy Signature of any tier to any beneficial effect in PvE?

    MES is largely regarded as a really bad choice for any ship, in any of the game's environments (PvP & PvE).

    If this is the case, why is this the 3rd tier power for the KHG set?


    We're back to part of why the Borg 3 piece + X Shield was so popular - yes it was a strong combination but the other combinations are poor value.

    That being said hypothetically speaking if there were no changes made to any of the STF sets for S7 launch I would use 2 Borg Pieces and MACO or KHG shield for just the hull heal.

    Even if they get some changes I might end up going that route anyway.



    We're trying to get the sets up for "free" on Tribble soon. Be sure to keep an eye on patch notes if you'd like to try these out before Season 7 comes to Holodeck.


    This is good news, I'll keep my eyes peeled.




    I'd also like to add something new to the thread.

    As I'm working half of my builds out to drop the Borg set I spent the weekend using Omega MK XII full set on one of my escorts.

    Omega Shield Proc:

    I've never liked this proc.

    Both MACO and KHG shield procs improve your survivability by a good bit.

    This proc grants a bit of speed +turn % when being shot, but only 50% of the time.

    This either comes at a time when you are standing still shooting a target or moving around for a sudden burst of random speed that you can't control.


    I'd really like for something to replace this proc while keeping it thematically similar to what it does now.

    One thing that could be really useful is changing it so that when receiving all damage, a 50% chance of reducing rech on Evasive Maneuvers by X% or X seconds (Sort of like the Evasive DOFFs).

    This would still make it a maneuverability focused power but would allow the player better control over when they take advantage of it.


    That's the complicated one, an easier thing would be some sort of defese/damage avoidance benefit that goes beyond what the small speed boost gives you.


    At the moment I see the following combinations becoming the new defacto layouts:

    MACO or KHG shield + 2 piece Borg
    MACO or KHG shield + 2 piece Omega


    I'm sure some people will use 3 piece MACO for whatever reason they come up with, but some people also inexplicably use powers like Boarding Party 3, Aceton Beam and MES 1 or 2.
  • diogene0diogene0 Member Posts: 0 Arc User
    edited October 2012
    falloutx23 wrote: »
    maybe I'm missing something, but why do you NEED +torp damage because your a kdf tac flying a raptor?

    Because the boff layout is designed for a cannon + torp build to maximize dps.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • falloutx23falloutx23 Member Posts: 456
    edited October 2012
    diogene0 wrote: »
    Because the boff layout is designed for a cannon + torp build to maximize dps.

    What's your Boff layout, and why couldn't you use BO?
  • kapla1755kapla1755 Member Posts: 1,249
    edited October 2012
    So I guess no reman/romulan stf ground sets then well drats here I was hoping for new content not just give me what feds/kdf have though I do miss my khg pulsewave when playing as my rebellious fed chracter.
    :)
    [SIGPIC][/SIGPIC]
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2012
    kapla1755 wrote: »
    So I guess no reman/romulan stf ground sets then well drats here I was hoping for new content not just give me what feds/kdf have though I do miss my khg pulsewave when playing as my rebellious fed chracter.
    :)

    But you want to grind T5 Rom Rep to get your Romulan Entourage, no? Can't show up to the party without your entourage!
  • diogene0diogene0 Member Posts: 0 Arc User
    edited October 2012
    One question: will the Reman set get a buff to be on par with the omega fleet ones or will it remain as it is (= clearly not an endgame set)? Since the purple Mk XII one can be unlocked at T5, it could be interesting to make it an endgame set too.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • kapla1755kapla1755 Member Posts: 1,249
    edited October 2012
    But you want to grind T5 Rom Rep to get your Romulan Entourage, no? Can't show up to the party without your entourage!

    Got 16 alts so lots of grinding but what else is there to do ;)
    [SIGPIC][/SIGPIC]
  • cmdrparthoscmdrparthos Member Posts: 31 Arc User
    edited October 2012
    Just..wait for it..wait for it..

    Kung-fu Fighting!

    :)
    The Parthos And Bunny Show
    Imperial House Of Pancakes
  • shookyangshookyang Member Posts: 1,122
    edited October 2012
    MACO:

    2-Piece -
    * For the time being, we've chosen to not increase the cooldown reduction offered by this bonus. Because it impacts too many different cooldowns, making it larger than 5% can lead to some scaling issues. Instead, we're looking at possibly adding another passive effect alongside it, and would welcome suggestions.
    Don't know if this was suggested, but how about increasing the Power Insulator bonus with the 2-piece set? To, say, 30?

    And add some Inertial Dampeners in there as well?

    5% cool down reduction
    30 Power Insulators
    30 Inertial Dampeners
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2012
    Small update: taken from this post.




    I'll ask another question:

    Does anybody ever use Mask Energy Signature of any tier to any beneficial effect in PvE?

    MES is largely regarded as a really bad choice for any ship, in any of the game's environments (PvP & PvE).

    If this is the case, why is this the 3rd tier power for the KHG set?


    We're back to part of why the Borg 3 piece + X Shield was so popular - yes it was a strong combination but the other combinations are poor value.

    That being said hypothetically speaking if there were no changes made to any of the STF sets for S7 launch I would use 2 Borg Pieces and MACO or KHG shield for just the hull heal.

    Even if they get some changes I might end up going that route anyway.







    This is good news, I'll keep my eyes peeled.




    I'd also like to add something new to the thread.

    As I'm working half of my builds out to drop the Borg set I spent the weekend using Omega MK XII full set on one of my escorts.

    Omega Shield Proc:

    I've never liked this proc.

    Both MACO and KHG shield procs improve your survivability by a good bit.

    This proc grants a bit of speed +turn % when being shot, but only 50% of the time.

    This either comes at a time when you are standing still shooting a target or moving around for a sudden burst of random speed that you can't control.


    I'd really like for something to replace this proc while keeping it thematically similar to what it does now.

    One thing that could be really useful is changing it so that when receiving all damage, a 50% chance of reducing rech on Evasive Maneuvers by X% or X seconds (Sort of like the Evasive DOFFs).

    This would still make it a maneuverability focused power but would allow the player better control over when they take advantage of it.


    That's the complicated one, an easier thing would be some sort of defese/damage avoidance benefit that goes beyond what the small speed boost gives you.


    At the moment I see the following combinations becoming the new defacto layouts:

    MACO or KHG shield + 2 piece Borg
    MACO or KHG shield + 2 piece Omega


    I'm sure some people will use 3 piece MACO for whatever reason they come up with, but some people also inexplicably use powers like Boarding Party 3, Aceton Beam and MES 1 or 2.

    I use Omega shields specifically for their proc all the time. 50% proc rate is huge, might as well be 100% in PvP. It also increases interia rating btw. Please stop making bad assumptions about what others would or should do.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • warrenjameswarrenjames Member Posts: 24 Arc User
    edited October 2012
    MACO 2-Piece:

    Add a starship electro-plasma system bonus maybe?
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