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Let's improve MACO / Omega / KHG

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  • danielpenfolddanielpenfold Member Posts: 3 Arc User
    edited October 2012
    Honestly, does anybody ever use Mask Energy Signature II in PvP? My impression is that the stealth value is too low to bring to bear against enemy players.

    The cloak will drop for 3 seconds each time a firing cycle starts. Most players set all energy weapons to fire simultaneously, and so are unlikely to find any benefit from this ability other than the passive +Defense field.

    We're trying to get the sets up for "free" on Tribble soon. Be sure to keep an eye on patch notes if you'd like to try these out before Season 7 comes to Holodeck.
    So if you think that. Wy can you not breen the power up then?
    I'm so happy :D
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2012
    I want to see the video of the Fleet Nebula, Fleet Armitage, Recluse, Mobius, and Chimera sneaking across the field of battle toward an unsuspecting PUG...

    ...I don't want to be in that PUG, but I want to see the video.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2012
    Honestly, does anybody ever use Mask Energy Signature II in PvP?

    I did - sort of, back when you could infinifarm Ker'rat. It was a way to fly around and chat, rather than sitting there dead and chatting...

    ...but uh, outside of that - no. :)
  • husanakxhusanakx Member Posts: 1,608 Arc User
    edited October 2012
    Honestly, does anybody ever use Mask Energy Signature II in PvP? My impression is that the stealth value is too low to bring to bear against enemy players.

    The cloak will drop for 3 seconds each time a firing cycle starts. Most players set all energy weapons to fire simultaneously, and so are unlikely to find any benefit from this ability other than the passive +Defense field.

    We're trying to get the sets up for "free" on Tribble soon. Be sure to keep an eye on patch notes if you'd like to try these out before Season 7 comes to Holodeck.

    Thanks for the answer... I don't think it will be a big deal myself... like you say anyone firing nrg weapons isn't going to be cloaked at all ever, unless they are stagger firing, or only popping beam overloads... but at that point there not likely to kill anyone even if they manage to get 4 ships all in the field.

    My only question and mabey you can answer... is does it act like an EBC and not decloak you if you fire Torps? I could see issues there as fully kinetic escorts you can't see would be an issue. However if thats not the case then... I agree that it won't be a big deal, AOE defense field at that point.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2012
    Honestly, does anybody ever use Mask Energy Signature II in PvP? My impression is that the stealth value is too low to bring to bear against enemy players.

    The cloak will drop for 3 seconds each time a firing cycle starts. Most players set all energy weapons to fire simultaneously, and so are unlikely to find any benefit from this ability other than the passive +Defense field.

    We're trying to get the sets up for "free" on Tribble soon. Be sure to keep an eye on patch notes if you'd like to try these out before Season 7 comes to Holodeck.

    MES requires you to be out of battle mode to use, it's a 1 and done kinda thing. This sounds like EBC+.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • falloutx23falloutx23 Member Posts: 456
    edited October 2012
    theoretically 4 ppl could chain them back to back. If someone gets in trouble, couldn't they just stop firing weapons and just vanish? (short of having a sensor scan on them)
  • falloutx23falloutx23 Member Posts: 456
    edited October 2012
    5 scorts or bops dropping a BO, tric mines and torps every 30 secs and vanishing 3 secs later
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2012
    falloutx23 wrote: »
    5 scorts or bops dropping a BO, tric mines and torps every 30 secs and vanishing 3 secs later

    why bother w/BoPs at that point?
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • falloutx23falloutx23 Member Posts: 456
    edited October 2012
    bops could add a PSW, Tykens, GW, VM, or a SS to the mix?
  • jellico1jellico1 Member Posts: 2,719
    edited October 2012
    Lets see Kdf on teamspeak unleashing 5 BO3s
    And 5 overloaded torps or mines.

    Recloak rinse repeat

    Sounds like fun times for the Kdf what a great
    Way to recruit for the faction

    Adding Kdf HG perks to my ground character, I like
    That. :).......A lot
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • falloutx23falloutx23 Member Posts: 456
    edited October 2012
    jellico1 wrote: »
    Lets see Kdf on teamspeak unleashing 5 BO3s
    And 5 overloaded torps or mines.

    Recloak rinse repeat

    Sounds like fun times for the Kdf what a great
    Way to recruit for the faction

    Adding Kdf HG perks to my ground character, I like
    That. :).......A lot

    dont forget an 5x aceton assimilators as well so that if you try to aoe the incoming trics, your gonna burn yourself further

    and why torps "or" mines? Both!
    Torp spread3, BO2, Dispersal3, VM1, aceton TRIBBLE., and what the hell, a boarding party to give them more TRIBBLE to shoot at instead of the spread and the mines. All of this on one bop x5 that all dissappear 3 secs later. with a potential 100% EBC up time!
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2012
    falloutx23 wrote: »
    bops could add a PSW, Tykens, GW, VM, or a SS to the mix?

    Couldn't a lot of other ships w/better layouts than BoPs?
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2012
    jellico1 wrote: »
    Lets see Kdf on teamspeak unleashing 5 BO3s
    And 5 overloaded torps or mines.

    Recloak rinse repeat

    Sounds like fun times for the Kdf what a great
    Way to recruit for the faction

    Adding Kdf HG perks to my ground character, I like
    That. :).......A lot

    You forgot the part where feds are getting access to this too.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • carl103carl103 Member Posts: 1 Arc User
    edited October 2012
    The proble. The borg set peices aren't that far behind and the pc bonusus are so massivlly good that they more than make up the diffrance. If that wasn't so no one would be running 3pc borg + MACO sheild now.

    Thats why their changing things. to enshure 3pc borg isn't supiriour to 3pc MACO, (and belive me from my experiance it would be).
  • falloutx23falloutx23 Member Posts: 456
    edited October 2012
    p2wsucks wrote: »
    You forgot the part where feds are getting access to this too.

    Im not forgetting at all. It will suck just as bad.
  • falloutx23falloutx23 Member Posts: 456
    edited October 2012
    you think ppl can exploit the time set now?

    if they equip enough of these sets on a team, they can run around cloaked until the time step is off cd, e1 strikes with the same amount of sci possible, and ONE person hits there backstep to freeze them.

    Rinse and repeat with the next timeship equipped with all that junk.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2012
    falloutx23 wrote: »
    Im not forgetting at all. It will suck just as bad.

    I was refering to the other poster who seemed excited about this being a boost for KDF. As it is now w/Raiders while we haven't done it there's been chatter about equiping them w/psw&ams for each Fed and have a team of sci/tac debuffs follow that up torp spam on a target while they recover from stuns/confuse. I thought giving raiders ams was a bad idea, now it's like EBC+ to all ships ...
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2012
    MES will never be useful unless it works like a battle cloak. its stealth is so bad compared to a normal cloak that anyone flying close will be able to see you, it would not be unbalanced against a cloak most kdf ships get for free.




    so after a grind, there will be maco shields for everyone, and feds can use kinetic as well as kdf can. whatever i guess.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2012
    MES will never be useful unless it works like a battle cloak. its stealth is so bad compared to a normal cloak that anyone flying close will be able to see you, it would not be unbalanced against a cloak most kdf ships get for free.




    so after a grind, there will be maco shields for everyone, and feds can use kinetic as well as kdf can. whatever i guess.

    I guess I could be over reacting, but this doesn't seem like a good idea @ all to me. Espcially if it can be used while in combat mode.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • falloutx23falloutx23 Member Posts: 456
    edited October 2012
    drunk's right in that it will matter what there stealth is buffed to. The term "enhanced battle cloak" scares me much more than MES does. I've never used a full aux MES2 though, so I'm not sure what the range is on it.
  • jellico1jellico1 Member Posts: 2,719
    edited October 2012
    The assimilated KHG space set can't allow
    A fed galaxy class to use battlecloak can it ?

    It doesn't have a cloaking device the set enhances
    Existing cloak right ?

    It doesn't add cloaking ability on it's own does it ?

    If it does that's breaking cannon big time
    The Feds agreed not to equip cloaks on it's fleet
    To maintain peace with the Romulans

    I didn't think cryptic. Had the authority to do that

    The gal x and defiant are special cases
    I don't like cannon destroyed I'n this way

    Doesn't matter we already have gunboat size
    Ships with dreadnoughts weaponry

    Whatever..............
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • carl103carl103 Member Posts: 1 Arc User
    edited October 2012
    Jellico1: aside from the fact that said treaty is now null and void, (jempok withdrew from the khitimor accord which said treaty is a subset off AFAIK), there's the siple fact that it isn't a cloak, it's a jamming feild. Think modern jammer aircraft.
  • jellico1jellico1 Member Posts: 2,719
    edited October 2012
    I've saw that

    But the Romulans and Federation had a treaty
    At Kittomere as well

    Even with the Klingons disregarding the treaty
    That would have no bearing on the Fed/Rom side
    I would think

    It was a VERY big deal I'n TNG they even had a few
    Shows mostly devoted to it and it was referee to
    I'n a few ds9 shows as well

    Just doesn't seem right unless a few story missions
    Are devoted to changing the cannon

    It would be like Kronos shipyards building raiders
    And selling them to Feds for tribbles

    The federation would never break a agreement like
    This unless it's survival was I'n doubt

    I guess a small matter like cannon isn't worth
    Considering or it was overlooked perhaps
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • superherofansuperherofan Member Posts: 342 Arc User
    edited October 2012
    I like the idea of cross faction sets. At least, it give us more options.

    The changes to the STF set bonuses are still too conservative. If you're comparing for the regular, random hull/shield heal of the Borg set, the MACO and Omega Force three piece bonuses still seem VERY underwhelming. (Honor Guard, not so much IMO, but I'll leave it to the PVPers to cry nerf.) I'd error on the side of lesser cooldowns/more duration than better effect.

    As far as the MACO passive, I'll just spitball some ideas that really focuses on helping with STFS:

    1) Like the Borg set basically gives a free Hazard Emitter and Transfer Shield Strength, how about adding a free, random Polarize Hull gives tractor immunity and helps damage resistance?
    2) Anything that helps the random, crits of death by the cubes/gates.
    3) An Evasive Manuever cooldown so we can get to the Kang/probes quicker.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited October 2012
    Self edited
    Leonard Nimoy, Spock.....:(

    R.I.P
  • hurleybirdhurleybird Member Posts: 909
    edited October 2012
    Giving each faction equal access to all the best gear and ships increases balance, obviously, but at the expense of making things very bland. When everyone is using lockbox ships with the exact same gear regardless of faction, what the hell is the point of having two different factions in the first place?

    This is a bad change.
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited October 2012
    This is what should've been done from the outright. Both sides should've have access to the same skills, tools, ships, gear, everything. Only the cosmetics should've been different; that gives the flavor to each side.

    Ironically, the most balanced things in the game are the boxships against one another.

    With this change, PVP goes one step further to better balance.


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    Support the "Armored Unicorn" vehicle initiative today!

    Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited October 2012
    Honestly, does anybody ever use Mask Energy Signature II in PvP? My impression is that the stealth value is too low to bring to bear against enemy players.

    The cloak will drop for 3 seconds each time a firing cycle starts. Most players set all energy weapons to fire simultaneously, and so are unlikely to find any benefit from this ability other than the passive +Defense field.

    We're trying to get the sets up for "free" on Tribble soon. Be sure to keep an eye on patch notes if you'd like to try these out before Season 7 comes to Holodeck.

    The problem with MES is that it can realistically only be used once in a battle and is a defensive skill that can only be used when you already not being attacked.

    It needs to either be allowed to be used while being attacked to make it a real defensive skill or changed into somthing else. But as it stands now it has no place in modern pvp matches.

    Besides this set will completely nullify MES even more then it already is.
  • evilghost1026evilghost1026 Member Posts: 0 Arc User
    edited October 2012
    Yesterday, we performed another tuning pass on the set bonuses associated with these high-end sets. The changes we settled on are conservative (mostly), but we think that players will enjoy the increase in effectiveness that all of these powers will receive. Here are the details of what should show up on Tribble soon:

    MACO:

    2-Piece -
    * For the time being, we've chosen to not increase the cooldown reduction offered by this bonus. Because it impacts too many different cooldowns, making it larger than 5% can lead to some scaling issues. Instead, we're looking at possibly adding another passive effect alongside it, and would welcome suggestions.

    3-Piece -
    * We've chosen to not increase the damage dealt by this ability, as it was never intended for the damage component to be its primary source of utility.
    * Knockback has been increased.
    * Added Engines Offline and Weapons Offline effects, to go alongside the existing Aux Offline.

    OMEGA:

    2-Piece -
    * No changes for the time being, but we're looking into it.
    * One problem with the current Tetryon Glider is that it drains all four facings simultaneously. We're considering changing it to only drain the facing that is hit, which would allow us to also increase the magnitude of the effect a bit.

    3-Piece -
    * We're increasing the speed of the projectile by a large amount.
    * Many have asked for the Kinetic Debuff and Defense Debuff magnitudes to swap places, but that's unlikely to occur. Keep in mind that enemy NPCs have an innate Defense value that is not based on their speed alone. Debuffing that, even all the way into negative figures, allows any innate Accuracy you may possess to spill over into Crit bonuses at a higher rate. Also, this is effectively a full-team buff. We believe the magnitude of the effects scale well enough in a team setting that increasing them would be a bad idea.

    KHG:

    2-Piece -
    * We haven't reviewed the data on this one yet, but also haven't heard many complaints about it, if any. It may be fine as-is.

    3-Piece -
    * This power wasn't quite functioning in a way that we wanted it to, and so portions of it have been rebuilt. We're still not completely sure that it's up to snuff, and are definitely keeping an eye on it.
    * It is now more like an AOE Enhanced Battle Cloak, but also allows Energy Weapons to be fired. If you are under the effects of the Mask Energy Field, and fire a weapon, you will be revealed for a couple seconds before the effect takes hold again. Unlike an EBC, your shields stay active while stealthed.
    * The effect lasts 30 seconds and has a recharge of 120 seconds, allowing for frequent up-time.
    * Even if the stealth effect is not active on you (because you are firing weapons, or are being fired upon), you will still benefit from the +Defense bonus it offers.

    ALL SETS:

    We were planning to surprise folks with this news when we released the Omega Reputation, but in the interest of the ongoing balance discussions, I'll go ahead and let the cat out of the bag...

    We've decided to introduce cross-faction sets. But, let me clarify...

    Upon reach Tier 5 in Omega Reputation, players will now unlock the ability to earn an "Adapted" version of their faction's Ground and Space Sets, each of which confer the exact same stats as their counterpart. In other words, the Adapted MACO Space Set will have the exact same stats and effects as the existing Klingon Honor Guard Space Set, while maintaining the cosmetic appearance of the MACO set.

    The Adapted Ground Sets will actually have a new costume attached to them that has not yet been released. Another variant of the existing MACO and KHG armors. And again, just to be clear, this does not mean you'll see Federation players wearing Klingon outfits and vice versa - they will still appear cosmetically as the appropriate faction, and simply possess the stats & bonuses of the opposite faction.

    This move is being done in order to bring some parity to the faction-specific sets. Hopefully allowing all players to have access to the effects of all of the sets will allow for more universal feedback and a more balanced gameplay experience.



    Not sure if i like this idea too much. Especially because kdf have the plasmonic leech console. if adapted kdf set has the maco shield proc that boosts power +10%, added to the +16% that leech gives, KDF would have a potential +26% to ALL subsystems.


    @Minitrckin08 Turkish RP Heros
    [SIGPIC][/SIGPIC]
  • edited October 2012
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