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Let's improve MACO / Omega / KHG

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  • darkenzedddarkenzedd Member Posts: 881
    edited October 2012
    That's it? Seriously?

    Why?

    Omega is already the cross-faction set - why would you need to make MACO/KHG cross faction?

    I mean, I get that some KDF players might want MACO and some Feds might want KHG but having these sets faction exclusive gives each faction something unique (and yeah, I play Fed and KDF).

    There was nothing wrong with how things were and if anything, once again you're giving people less reason to play KDF.

    Dumb move - really dumb.

    And once again, it's a glaring example of trying to pass off old content as 'new' - the only work that's being done here is texture mapping - do you even have any designers or programmers left working on STO??

    Um its balance, just like you said regarding the borg set. You cannot argue the balance card and then call hax when a balance decision does not meet your criteria ;)
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited October 2012
    Upon reach Tier 5 in Omega Reputation, players will now unlock the ability to earn an "Adapted" version of their faction's Ground and Space Sets, each of which confer the exact same stats as their counterpart. In other words, the Adapted MACO Space Set will have the exact same stats and effects as the existing Klingon Honor Guard Space Set, while maintaining the cosmetic appearance of the MACO set.

    The Adapted Ground Sets will actually have a new costume attached to them that has not yet been released. Another variant of the existing MACO and KHG armors. And again, just to be clear, this does not mean you'll see Federation players wearing Klingon outfits and vice versa - they will still appear cosmetically as the appropriate faction, and simply possess the stats & bonuses of the opposite faction.

    This move is being done in order to bring some parity to the faction-specific sets. Hopefully allowing all players to have access to the effects of all of the sets will allow for more universal feedback and a more balanced gameplay experience.
    Won?t this make the Breen set useless from a torpedo prospective? 25% to all torpedo damage from the adapted Honor Guard set or 20% to Transphasic torpdeo only from Breen. Even if I use Transphasic torpdeo why would I ever want to use the Breen set over Honor Guard set ?
  • darkenzedddarkenzedd Member Posts: 881
    edited October 2012
    Yesterday, we performed another tuning pass on the set bonuses associated with these high-end sets. The changes we settled on are conservative (mostly), but we think that players will enjoy the increase in effectiveness that all of these powers will receive. Here are the details of what should show up on Tribble soon:

    MACO:

    2-Piece -
    * For the time being, we've chosen to not increase the cooldown reduction offered by this bonus. Because it impacts too many different cooldowns, making it larger than 5% can lead to some scaling issues. Instead, we're looking at possibly adding another passive effect alongside it, and would welcome suggestions.

    3-Piece -
    * We've chosen to not increase the damage dealt by this ability, as it was never intended for the damage component to be its primary source of utility.
    * Knockback has been increased.
    * Added Engines Offline and Weapons Offline effects, to go alongside the existing Aux Offline.

    OMEGA:

    2-Piece -
    * No changes for the time being, but we're looking into it.
    * One problem with the current Tetryon Glider is that it drains all four facings simultaneously. We're considering changing it to only drain the facing that is hit, which would allow us to also increase the magnitude of the effect a bit.

    3-Piece -
    * We're increasing the speed of the projectile by a large amount.
    * Many have asked for the Kinetic Debuff and Defense Debuff magnitudes to swap places, but that's unlikely to occur. Keep in mind that enemy NPCs have an innate Defense value that is not based on their speed alone. Debuffing that, even all the way into negative figures, allows any innate Accuracy you may possess to spill over into Crit bonuses at a higher rate. Also, this is effectively a full-team buff. We believe the magnitude of the effects scale well enough in a team setting that increasing them would be a bad idea.

    KHG:

    2-Piece -
    * We haven't reviewed the data on this one yet, but also haven't heard many complaints about it, if any. It may be fine as-is.

    3-Piece -
    * This power wasn't quite functioning in a way that we wanted it to, and so portions of it have been rebuilt. We're still not completely sure that it's up to snuff, and are definitely keeping an eye on it.
    * It is now more like an AOE Enhanced Battle Cloak, but also allows Energy Weapons to be fired. If you are under the effects of the Mask Energy Field, and fire a weapon, you will be revealed for a couple seconds before the effect takes hold again. Unlike an EBC, your shields stay active while stealthed.
    * The effect lasts 30 seconds and has a recharge of 120 seconds, allowing for frequent up-time.
    * Even if the stealth effect is not active on you (because you are firing weapons, or are being fired upon), you will still benefit from the +Defense bonus it offers.

    ALL SETS:

    We were planning to surprise folks with this news when we released the Omega Reputation, but in the interest of the ongoing balance discussions, I'll go ahead and let the cat out of the bag...

    We've decided to introduce cross-faction sets. But, let me clarify...

    Upon reach Tier 5 in Omega Reputation, players will now unlock the ability to earn an "Adapted" version of their faction's Ground and Space Sets, each of which confer the exact same stats as their counterpart. In other words, the Adapted MACO Space Set will have the exact same stats and effects as the existing Klingon Honor Guard Space Set, while maintaining the cosmetic appearance of the MACO set.

    The Adapted Ground Sets will actually have a new costume attached to them that has not yet been released. Another variant of the existing MACO and KHG armors. And again, just to be clear, this does not mean you'll see Federation players wearing Klingon outfits and vice versa - they will still appear cosmetically as the appropriate faction, and simply possess the stats & bonuses of the opposite faction.

    This move is being done in order to bring some parity to the faction-specific sets. Hopefully allowing all players to have access to the effects of all of the sets will allow for more universal feedback and a more balanced gameplay experience.

    Sounds pretty good, I look forward to obtaining a Maco set for my Orion slave girl ;)

    Will you be doing a pass on the other sets, Aegis, Breen and Dominion?

    Those sets could do with a warp buff to fFeet/Maco level if nothing else :D

    Edit: Oh, could the Omega engine get the same buff? would make it easier to swap out parts if you dont lose the sector space speed boost ;)
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited October 2012
    pottsey5g wrote: »
    Won?t this make the Breen set useless from a torpedo prospective? 25% to all torpedo damage from the adapted Honor Guard set or 20% to Transphasic torpdeo only from Breen. Even if I use Transphasic torpdeo why would I ever want to use the Breen set over Honor Guard set ?

    The Breen set is really not on the level of the STF sets, and IMO should not be.

    I'm OK with the STF sets surpassing them for these reasons.

    I look at sets like Breen & Jem'Hadar as starter sets.

    Aegis is too dilithium costly for too little payoff.

    That being said, I'd love for there to be a way to upgrade them.
  • chalpenchalpen Member Posts: 2,207 Arc User
    edited October 2012
    I highly disagree that the Hot Restart is not a "useful ability" -- it basically guarantees that all Engines Offline status effects last 1sec or less. In point of fact, it's the only STF Set engine that has an In-Combat bonus (unless you count Aegis) making it arguably more valuable than the others.

    Well, all i am saying is that I feel the hot restart isn't nearly as useful as a way to fly around sector space fast.
    The set is great and doesn't require much find tuning. But those engines are the reason i used to switch to borg engines.
    Then I would think "Well since I have a borg engine here I may as well get the two set bonus with the console".
    Should I start posting again after all this time?
  • hroothvitnirhroothvitnir Member Posts: 322
    edited October 2012

    MACO:

    2-Piece -
    * For the time being, we've chosen to not increase the cooldown reduction offered by this bonus. Because it impacts too many different cooldowns, making it larger than 5% can lead to some scaling issues. Instead, we're looking at possibly adding another passive effect alongside it, and would welcome suggestions.

    3-Piece -
    * We've chosen to not increase the damage dealt by this ability, as it was never intended for the damage component to be its primary source of utility.
    * Knockback has been increased.
    * Added Engines Offline and Weapons Offline effects, to go alongside the existing Aux Offline.

    Since it says "yadidy blah blah" about the eps systems: you could add a really hefty repair skill +. Say in the 20 - 50 range as disables are becoming very common now

    or make it a helluva nice set and add a .5% or 1% clear a debuf. though that would probably be a better 3 piece power.



    OMEGA:

    2-Piece -
    * No changes for the time being, but we're looking into it.
    * One problem with the current Tetryon Glider is that it drains all four facings simultaneously. We're considering changing it to only drain the facing that is hit, which would allow us to also increase the magnitude of the effect a bit.

    3-Piece -
    * We're increasing the speed of the projectile by a large amount.
    * Many have asked for the Kinetic Debuff and Defense Debuff magnitudes to swap places, but that's unlikely to occur. Keep in mind that enemy NPCs have an innate Defense value that is not based on their speed alone. Debuffing that, even all the way into negative figures, allows any innate Accuracy you may possess to spill over into Crit bonuses at a higher rate. Also, this is effectively a full-team buff. We believe the magnitude of the effects scale well enough in a team setting that increasing them would be a bad idea.

    I'd like to see the Tet glider do a borg proc in a similar manner to the ground weapons.
    Keep the bonus shield damage as is as it makes a nice pvp and non borg pve power but add something to it to make it useful for stf which are full of huge HP sinks.

    ALL SETS:

    We were planning to surprise folks with this news when we released the Omega Reputation, but in the interest of the ongoing balance discussions, I'll go ahead and let the cat out of the bag...

    We've decided to introduce cross-faction sets. But, let me clarify...

    Upon reach Tier 5 in Omega Reputation, players will now unlock the ability to earn an "Adapted" version of their faction's Ground and Space Sets, each of which confer the exact same stats as their counterpart. In other words, the Adapted MACO Space Set will have the exact same stats and effects as the existing Klingon Honor Guard Space Set, while maintaining the cosmetic appearance of the MACO set.

    The Adapted Ground Sets will actually have a new costume attached to them that has not yet been released. Another variant of the existing MACO and KHG armors. And again, just to be clear, this does not mean you'll see Federation players wearing Klingon outfits and vice versa - they will still appear cosmetically as the appropriate faction, and simply possess the stats & bonuses of the opposite faction.

    This move is being done in order to bring some parity to the faction-specific sets. Hopefully allowing all players to have access to the effects of all of the sets will allow for more universal feedback and a more balanced gameplay experience.

    I like the idea, especially as it seems I may be able to get a tasty yummy KHG engine for my ships, just wish I could get that great visual. You might want to consider letting the space sets carry their enemy faction look, as on both sides their are some ships that would be unbelievable if they had the Maco/KHG look

    And now to a play balance point: Whats going to happen when a person combines the adapted version of the maco shield and the Leech console? Thats + 20 to 26 power to each subsystem! Only way I see to balance that is make them the same buff type so they are limited to a system hard cap and running both just means you get their faster.
    Cause if someone goes running a leecher build with a +26 to all systems when they get shot at some your gonna see some nerd roid rage.
  • lostusthornlostusthorn Member Posts: 844
    edited October 2012
    Maybe its time to separate in mission engine bonus from sector space engine bonus.
    Like umm, you know add a warp core to all ships, and warp engine items what get all those sector space stuff while impulse engines are strictly for system stuff.

    Or rename impulse engine to simply engine and allow each have a sector space bonus, async warp field, transwarp etc on top of the normal system space effects.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2012
    why improve the best sets? how does this make sense? improve aegis, breen and jem hadar!
  • hanoverhanover Member Posts: 0 Arc User
    edited October 2012
    To be honest, the majority of the space "sets" are useless to me, because starting a season or 3 back, the missions you need to obtain them (Reman, Breen, etc.) were restricted to at or near-endgame ranks. Makes more sense to me to have a "set" to work for at every rank, but what do I know?

    :rolleyes:
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited October 2012
    hanover2 wrote: »
    To be honest, the majority of the space "sets" are useless to me, because starting a season or 3 back, the missions you need to obtain them (Reman, Breen, etc.) were restricted to at or near-endgame ranks. Makes more sense to me to have a "set" to work for at every rank, but what do I know?

    :rolleyes:
    That's largely how the Jem'Hadar set works. you can get it at whatever your current rank is, assuming you meet the minimum mission rank.
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  • hanoverhanover Member Posts: 0 Arc User
    edited October 2012
    My point is, if you want those things to have any "collector" appeal, there should be a set you can obtain at LC, then a CMDR set, then a Captain set, RA set, and then when you hit VA you can get down and boogie with stuff like MACO and OMEGA. Letting the Reman, Breen, Jemmie, etc sets compete with them is not a recipe for popularity.
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  • ocp001ocp001 Member Posts: 0 Arc User
    edited October 2012
    While I'm happy that the STF sets are getting another balance pass I'd be grateful if the Aegis, Breen, Reman and Jem'Hadar got a hard look.

    As for the MACO set, from a PvP perspective, the damage from the heavy graviton beam is far too low. To get the most use from it a player has to max particle generators, sunspace decompiler, and flow capacitors. That's a serious investment in points for a beam that takes too long to fire. A sliver of shields means your damage is cut in half.

    You're better off dropping trico mines. As you'll do more damage with less point investment and still cause 1 hit instapops.

    The ability needs a damage buff, not more ways to make your opponent helpless. In a game where killing your opponent (PvE or PvP) is the only way to "win", abilities that force your opponent to sit there while you widdle them away only makes other people frustrated (NPCs don't care).

    The 2 piece bonus... Maybe a ship class specific +xx% bonus?
    IE cruisers would get a +20 to energy weapons, but escorts would get a +20 to shield systems and science ships would get a +20 to whatever skill they need most...

    We already see this sort of ship specific bonuses with some other sets. This could be a good way to allow players to customize outside of their given ship role.
  • weylandjuarezweylandjuarez Member Posts: 0 Arc User
    edited October 2012
    darkenzedd wrote: »
    Um its balance, just like you said regarding the borg set. You cannot argue the balance card and then call hax when a balance decision does not meet your criteria ;)

    Actually, my argument is that both the changes to the Borg set and these changes are pointless dev tinkering (and splitting into multiple sets and ranks) purely to pad out the new reputation system.

    Where, may I ask - in any of this do you see new content?
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  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2012
    Not a fan of cross faction sets. At least limit it to 2 part bonus @ most.

    Not a fan of giving the KHG 3 part an AoE BC. Seriously, you want Jems to have a BC bonus? The Time Ships? etc. I only play KDF btw. Not to mention a couple of Fed Fleet ships rotating to hide their suprior Escorts/Sci Boat/Repair Cruisers.

    Tet glider isn't under powered. Also, individually the gear is among the best in the game for escorts/raiders/destroyers and even Tac DPS Cruisers.

    The 3 part Omega bonus is fine a team can chain the ability on targets.

    3 part Maco, sorry but dropping 3 subsystems is OP imo.

    As far as suggestions leave Omega as is as far as set bonuses. If you want to buff anything make the shields resiliant.

    2 part KHG is fine it boosts aux, crew survival and torp damage.

    For 3 part KHG I'd say a basic small AoE defensive boost to fit the hit and run playstyle. While you're at it make the Eninges Hyper Impulse to fit the hit and run faction. You can't run for squat w/the KHG Engines even w/Evasives and Engine Battery. AoE MES is too weak, AoE BC is too strong.

    For 2 part MACO leave as is. Look at the Eninge or Deflector specs if you need.

    For 3 part leave as is. Knock back is helpful vs turtling repair teams as well as the power drain. If you want have it add a 10 sec cloak prevention.

    Edit:

    To elabortate on glider @ 109 Flow Caps near max weapons power it's listed @~35 shield damage/hit. That's 35*4 facings*4 shots fired*7 weapons = 3920 free damage every normal volley (granted it's a lower w/weapon drain). But, it's always on and most builds can maintain 90+weapons power at worst. Compare that to resisted Sci Boff abilities like CPH and Tach Beam which have cooldowns and take up Boff slots.
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  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2012
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • edited October 2012
    This content has been removed.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2012
    sophlogimo wrote: »
    I don't know, but having a MACO Mk XII shield equivalent will be something my KDF toons enjoy...

    I'm sure you see nothing wrong w/Jems using an AoE BC either ...
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    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
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  • husanakxhusanakx Member Posts: 1,608 Arc User
    edited October 2012
    Sounds fine to me... don't like that it sounds like you won't have access to the other sides faction sets until you likely grind for 3 months though, that sounds sort of like BS to me.

    The AOE Mask think on the KHG 3 piece... sounds fine to me with in reason... would need a testing I think... due to energy weapon cycles I doubt people would be masked for long firing regular cannons, and beams... perhaps I could see a team rolling these firing nothing but overloads... but still don't see it as being overpowered... like I say testing required. Doesn't sounds game breaking right away though. Would also like to know how it effects pets though... I mean if you can mask 2 or 3 siphen drone carriers and the drones then its complete and utter junk. :)
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited October 2012
    It doesn't sound like a big deal really, maybe a minor Klink-side buff (MACO is going to be real annoying on power drainers, though it's not like they aren't dumb enough already).

    I can also see the AoE BC being strong in the right hands, but at the same time there are probably good counters.
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  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2012
    husanakx wrote: »
    Sounds fine to me... don't like that it sounds like you won't have access to the other sides faction sets until you likely grind for 3 months though, that sounds sort of like BS to me.

    The AOE Mask think on the KHG 3 piece... sounds fine to me with in reason... would need a testing I think... due to energy weapon cycles I doubt people would be masked for long firing regular cannons, and beams... perhaps I could see a team rolling these firing nothing but overloads... but still don't see it as being overpowered... like I say testing required. Doesn't sounds game breaking right away though. Would also like to know how it effects pets though... I mean if you can mask 2 or 3 siphen drone carriers and the drones then its complete and utter junk. :)

    Pets, what about giving allied lotto ships free BCs? This basically craps all over KDF raiders.
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  • diogene0diogene0 Member Posts: 0 Arc User
    edited October 2012
    Imo existing sets are somewhat balanced. Not completely though.

    The 3 parts maco is fine, I don't get why people don't like it. It's something rather sci, if you want a tac set use the omega one instead.

    The KHG is a great set, for tanking and dps. That's the best available in game TBH. Even better than the current borg set since it's clearly multipurpose.
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  • husanakxhusanakx Member Posts: 1,608 Arc User
    edited October 2012
    p2wsucks wrote: »
    Pets, what about giving allied lotto ships free BCs? This basically craps all over KDF raiders.

    I would like to see how they have it setup before I get to upset honestly... if it decloaks durring a complete weapon cycle... no one firing cannons would be cloaked at all anyway...

    Frankly it sounds like a big piece of TRIBBLE to me... unless its a super aggressive cloak field that only decloaks you for a fraction of a second at the begining of a cycle... and even then the way the system lag staggers fire so bad... people won't be cloaked anyway.

    Having said that it if works just like an enhanced BC and people can fire torps with out being decloaked then we would have issues... cause ya a 5 man escort team all loaded with transphasics would be dumb. As long as it doesn't work that way with torps I don't see the nrg weapon thing being an issue... KHG 3 piece is still going to suck hard. Perhaps we should all ***** about it really about it more though... perhaps they will just dump the silly khg 3 piece and give us something useful.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2012
    husanakx wrote: »
    I would like to see how they have it setup before I get to upset honestly... if it decloaks durring a complete weapon cycle... no one firing cannons would be cloaked at all anyway...

    Frankly it sounds like a big piece of TRIBBLE to me... unless its a super aggressive cloak field that only decloaks you for a fraction of a second at the begining of a cycle... and even then the way the system lag staggers fire so bad... people won't be cloaked anyway.

    Having said that it if works just like an enhanced BC and people can fire torps with out being decloaked then we would have issues... cause ya a 5 man escort team all loaded with transphasics would be dumb. As long as it doesn't work that way with torps I don't see the nrg weapon thing being an issue... KHG 3 piece is still going to suck hard.

    Not only does he describe it as a partial decloak, but you keep your shields up and have defensive bonus ...
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  • edited October 2012
    This content has been removed.
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited October 2012
    So...,no word on a buff or upgrade path for Aegis? I'd even be cool with a lobi path if it was done right...
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2012
    sophlogimo wrote: »
    Well, if both sides have it, that is certainly better than if only one side has it, right?

    I don't want either side to have it, right now it's a worthless pseudo MeS. I'd rather no boost than free improved AoE BCs.

    Edit: for those who didn't click the link

    "3-Piece -
    * This power wasn't quite functioning in a way that we wanted it to, and so portions of it have been rebuilt. We're still not completely sure that it's up to snuff, and are definitely keeping an eye on it.
    * It is now more like an AOE Enhanced Battle Cloak, but also allows Energy Weapons to be fired. If you are under the effects of the Mask Energy Field, and fire a weapon, you will be revealed for a couple seconds before the effect takes hold again. Unlike an EBC, your shields stay active while stealthed.
    * The effect lasts 30 seconds and has a recharge of 120 seconds, allowing for frequent up-time.
    * Even if the stealth effect is not active on you (because you are firing weapons, or are being fired upon), you will still benefit from the +Defense bonus it offers.
    "
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
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  • carl103carl103 Member Posts: 1 Arc User
    edited October 2012
    The 3 parts maco is fine, I don't get why people don't like it. It's something rather sci, if you want a tac set use the omega one instead.

    becuase TBR does exactly the same thing but better, on a shorter CD, and against multipule targets. the damage is tottally incidental to the point of usless.
  • diogene0diogene0 Member Posts: 0 Arc User
    edited October 2012
    carl103 wrote: »
    becuase TBR does exactly the same thing but better, on a shorter CD, and against multipule targets. the damage is tottally incidental to the point of usless.

    But the sets parts are good too. Really good. That makes a huge difference. This power is nice and it's the ice on the cake of really great set parts. They are the best set parts in game so far.

    And the KHG has ok set parts but epic set powers.
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  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited October 2012
    p2wsucks wrote: »
    Not only does he describe it as a partial decloak, but you keep your shields up and have defensive bonus ...


    Bort added more detail here
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited October 2012
    Honestly, does anybody ever use Mask Energy Signature II in PvP? My impression is that the stealth value is too low to bring to bear against enemy players.

    The cloak will drop for 3 seconds each time a firing cycle starts. Most players set all energy weapons to fire simultaneously, and so are unlikely to find any benefit from this ability other than the passive +Defense field.

    We're trying to get the sets up for "free" on Tribble soon. Be sure to keep an eye on patch notes if you'd like to try these out before Season 7 comes to Holodeck.
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