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Heal boat Cruisers are about to fail! Borticus and other devs please read!!!

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  • cliftona91cliftona91 Member Posts: 254
    edited October 2012
    Well in my opinion, if there is a lull in the combat, extend shields could be used to help out someone, then you can use backup shields heals like TSS to cover for the reduced shield resistance. Of course TSS provides TRIBBLE for Shield Resist, but if you can survive for 15 seconds, you could get your EPTS back in time to keep fighting.
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited October 2012
    cliftona91 wrote: »
    Well in my opinion, if there is a lull in the combat, extend shields could be used to help out someone, then you can use backup shields heals like TSS to cover for the reduced shield resistance. Of course TSS provides TRIBBLE for Shield Resist, but if you can survive for 15 seconds, you could get your EPTS back in time to keep fighting.

    But what about the times when you need to Extend someone Right Now because of a faked out alpha strike run, or a surprise SNB (or surprise SNB Doff proc). And you just hit EPTS not even 15 seconds ago.

    Or what about situations where you Need EPTS's SDR -and- to extend someone else at the same time because the enemy team is providing Dual Pressure? In those situations before this change, it took a Team Effort to keep people going. Now? It's going to be damn near hopeless.

    That's the problem, ES just became Boarding Party. All because some jack wad that has a "Spreadsheet" that allegedly tells him everything he needs to know about both the game mechanics, excecution and balance. And a herp a derp derp derp assistant dev that says one thing to us, and then turns around and does a whole nother are in charge.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2012
    Without an Extends people will just burn through your heals too quickly. The other problem of course is one can simply wait for your green diaper to fade and then just blammo, you're toast.

    APD also only adds to Hull damage resistance *I know it says All Damage Resistance, but that's how it works. All apparently means just hull in cryptic's mind)

    Not sure on the APD (though I haven't tested only going by feel when I use it on Fleet Torkaht), but even setting that aside you still have TSS to boost resists until EPTS3 comes available which is at most 15 sec. Still have BFI doffs and Shield Batt to boost repairs/resists. If TSS isn't enough.

    As I mentioned in another thread the real negative I see it in order to cover oneself, you may need to spend so much on repair/resists you lose support damage/CC abilities.

    Edit:

    The key would be to micro your timing so TSS or ES could be used on ally target while you use other abilities on yourself if needed.
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  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited October 2012
    The other problem is for cruisers who use RSP to counter Alpha strikes from escorts who currently see one coming hit RSP and live, now they hit RSP, think "Yay I'm alive" watch the escort come about and think "Oh... I'm dead then" after all, what's left on that escort is still more than enough to kill a cruiser that has no shield buff (because they used RSP)
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  • redrickyredricky Member Posts: 1,004 Arc User
    edited October 2012
    p2wsucks wrote: »
    Not sure on the APD (though I haven't tested only going by feel when I use it on Fleet Torkaht), but even setting that aside you still have TSS to boost resists until EPTS3 comes available which is at most 15 sec. Still have BFI doffs and Shield Batt to boost repairs/resists. If TSS isn't enough.

    As I mentioned in another thread the real negative I see it in order to cover oneself, you may need to spend so much on repair/resists you lose support damage/CC abilities.

    Edit:

    The key would be to micro your timing so TSS or ES could be used on ally target while you use other abilities on yourself if needed.
    Doesn't change the fact that as soon as you drop ES you become target numero uno.
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  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2012
    redricky wrote: »
    Doesn't change the fact that as soon as you drop ES you become target numero uno.

    Again there would still be plenty of ways to deal w/that to buy time for RSP or EPTS3. I'm not saying the support repair role didn't just get more difficult (and less macro friendly), but I'm not sure there's not a way to micro manage things to deal w/incoming aggro while still offering support.

    Eg -> ES3 teammate

    Shield Batt BFI TT self if aggro turns to you->

    TSS self or teammate (if you're TSSing self teammates aggro has dropped a lot) ->

    EPTS3 if you have high shield HPs from BFI and still have high aggro or ES3 if teammates are refocused from enemy aggro or RSP if your shields are low and you need to refill them

    Keep in mind you still may have other abilities available such as ET1, HE2, PH1, APD etc.
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  • hanoverhanover Member Posts: 0 Arc User
    edited October 2012
    You rely on Externals far more than you think you do, if you play against people with Skill. Even Eng Cruisers rely on externals prior to this change.

    You'll get to see just how Bad Eng Scort is, compared to Tac and Sci Scort now because that's all anyone with Skill is going to be flying.

    I love the snide uber-nerd posturing to the tune of "Either you agree with me, share my build and tactics, or you have no skill."

    I don't sit still long enough for most teammates to hit me with any heals or buffs. My Engscorts rely on themselves to resist, then heal, then move out of firing range to run out some cooldown timers.
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  • havamhavam Member Posts: 1,735 Arc User
    edited October 2012
    hanover2 wrote: »
    I love the snide uber-nerd posturing to the tune of "Either you agree with me, share my build and tactics, or you have no skill."

    I don't sit still long enough for most teammates to hit me with any heals or buffs. My Engscorts rely on themselves to resist, then heal, then move out of firing range to run out some cooldown timers.

    Giving the true epicness of ENg burst potential this sounds like the perfect tactic, leave your team to heal.....

    Your attempt at a response is really not helping your cause here
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited October 2012
    Guys, Guys no need to worry anymore
    Patch notes will read:
    - Emergency Power to Shields has been removed from the category cooldown shared with Reverse Shield Polarity and Extend Shields.

    No longer a problem
    ZiOfChe.png?1
  • redrickyredricky Member Posts: 1,004 Arc User
    edited October 2012
    hanover2 wrote: »
    I love the snide uber-nerd posturing to the tune of "Either you agree with me, share my build and tactics, or you have no skill."

    I don't sit still long enough for most teammates to hit me with any heals or buffs. My Engscorts rely on themselves to resist, then heal, then move out of firing range to run out some cooldown timers because everything I shot at is still alive and trying to kill me.

    Fixed that for ya.
    _______________
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  • hanoverhanover Member Posts: 0 Arc User
    edited October 2012
    HA!

    Not everything. Maybe about 3/4 of my targets are still shooting at me. :P



    I'm sure everyone recognizes the fact that escorts are not designed to park in the middle of a firefight and eat unlimited amounts of damage.
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  • jellico1jellico1 Member Posts: 2,719
    edited October 2012
    So the weakest character I'n the game gets
    Nerfed with shared cooldowns on there
    High level LT cmdr and cmdr level skills

    Perfect

    I see this really hurting pugs the most

    I see dropping Extend 3 for something that might
    Give my character some benefit to his miserable
    Dps

    So much for protecting others

    I guess it will be each looks after his own
    For now

    Engineers should just be removed from the game
    I sopose

    The new role left is pure tank with full threat
    Skills and all skills to tank.

    Not me...........time to get a escort leave the cruiser
    I'n the barn
    Jellico....Engineer ground.....Da'val Romulan space Sci
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    Leva........Tactical ground.....Koj Romulan space Eng

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  • broken1981broken1981 Member Posts: 0 Arc User
    edited October 2012
    I added two example of failure in your test team:

    From a PVE point of view:
    I just activated emergency power to shields, TRIBBLE I go a negvah canon rapid firing my TRIBBLE, TRIBBLE my shields gone (I dont know how to distribute shields yes im that noob I still use boarding party 3 as main attack) oh wait I know ill use my Reverse Shield Polarity 2....... TRIBBLE its on cooldown for 2 mins but I havent used it yet! Wait before the last patch I could save my bacon and live for 30 seconds more!

    i think this is a good idea but you are totaly wrong here monkey, hit epts wait 15 secs to hit rsp.

    the extends im not so sure about. did a pvp and we just kill the healer during use of extends. tho thats not so bad since its an oddy running full console set. guess people forget about cpt powers. this is a good change i think. reguardless of what pandas have to say about this. you are giving that escourt some sheilds and should have draw backs to this.

    ph combined with he and 3 sdo is just stupid. nerf the 3 sdo please. insta sheild heal with awesome hull resist and he hull resist with heals? wtf?
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • husanakxhusanakx Member Posts: 1,609 Arc User
    edited October 2012
    OH no OH no the sky is falling. lol

    These are good changes. That is all. :)

    Seriously I just read that I can use aux to bat on my cruiser and keep my 2 Emergency power skills up 100% of the time as Well.... you guys are all so silly. God forbid you have to think about a new way to do something. lol

    These changes are a BUFF to cruisers... and a major buff to sci... and not in any way at all... a buff to escorts. In fact there a nerf to escorts that can't carry combos of skills that are having globals removed.

    Man read the notes and think them through before you get upset.
  • houseofcritzhouseofcritz Member Posts: 185 Arc User
    edited October 2012
    husanakx wrote: »
    OH no OH no the sky is falling. lol

    These are good changes. That is all. :)

    Seriously I just read that I can use aux to bat on my cruiser and keep my 2 Emergency power skills up 100% of the time as Well.... you guys are all so silly. God forbid you have to think about a new way to do something. lol

    These changes are a BUFF to cruisers... and a major buff to sci... and not in any way at all... a buff to escorts. In fact there a nerf to escorts that can't carry combos of skills that are having globals removed.

    Man read the notes and think them through before you get upset.


    Thinkin is to hard.. the only problem people were having was EPTS ES and RSP being on the Same CD group but now that they are changing it back i dont see to much of a problem with the rest of the changes.
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  • broken1981broken1981 Member Posts: 0 Arc User
    edited October 2012
    dantrainor wrote: »
    Nobody uses RSP anyway ffs. It's not the issue. The shared CD with extend is the issue, imo.

    very good change imo
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • broken1981broken1981 Member Posts: 0 Arc User
    edited October 2012
    wow so you guys cry enough and the change gets reverted good job folks because you need your cluch and not work as a team for the better.
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • zorena#3961 zorena Member Posts: 254 Arc User
    edited October 2012
    More important question how does people get such awesome roleplaying titles in the forum?
    Noone.
  • husanakxhusanakx Member Posts: 1,609 Arc User
    edited October 2012
    Thinkin is to hard.. the only problem people were having was EPTS ES and RSP being on the Same CD group but now that they are changing it back i dont see to much of a problem with the rest of the changes.

    Yes I can see that those would be the only changes that would annoy anyone.

    Realy though I would have to ask why the heck they where not already on the same cool down. :)

    ES and EPTS on the same cool down should be no issue... imo this forces ES to where they belong... onto ENGI Cruisers. Ships that can handle the 15 second global by having ENGI heals like rotate shield freq... and in general be in ships that can handle the preasure if it comes for 10 seconds till a cool down comes up.

    The change would handicap stupid things that shouldn't be in the game like... escorts running extend shields. Teams t hat go to the extned of putting extends on there escorts... and to some extend there sci ships... make us All Hate Extends. A change to the global puts it where it belongs IMO .... it should also stop the double extend copies... I know on a dedicated healerer right now dual extends is a great idea... would it be so bad if that got discuouraged a bit.

    As for RSP I don't really see the issue... if you just hit EPTS you shouldn't be in a Need RSP situation... and if you just used RSP you for sure don't need EPTS for 15 seconds... Frankly this change is going to help every bad pug we beat up on... think of it we will nuke there RPS 6 seconds into it... and instead of nuking RSP and there EPTS cause they hit everything at once they will have a EPTS up a few seconds later. ;) lol

    I don't know I get the rage.... really though I think this was one idea I saw come from the devs that granted it may have been painful... but at least it seemed to me like they where thinking about real balance.. and not just changes to make people happy.
  • beary666stobeary666sto Member Posts: 0 Arc User
    edited October 2012
    husanakx wrote: »
    OH no OH no the sky is falling. lol

    These are good changes. That is all. :)

    Seriously I just read that I can use aux to bat on my cruiser and keep my 2 Emergency power skills up 100% of the time as Well.... you guys are all so silly. God forbid you have to think about a new way to do something. lol

    These changes are a BUFF to cruisers... and a major buff to sci... and not in any way at all... a buff to escorts. In fact there a nerf to escorts that can't carry combos of skills that are having globals removed.

    Man read the notes and think them through before you get upset.

    Yeah, the first thing I thought was how meaner I can make my Fleet Vorcha.
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  • broken1981broken1981 Member Posts: 0 Arc User
    edited October 2012
    zorandra wrote: »
    More important question how does people get such awesome roleplaying titles in the forum?
    and you are trying to say.............maybe add something here insead of stupid 1 liners
    husanakx wrote: »
    Yes I can see that those would be the only changes that would annoy anyone.

    Realy though I would have to ask why the heck they where not already on the same cool down. :)

    ES and EPTS on the same cool down should be no issue... imo this forces ES to where they belong... onto ENGI Cruisers. Ships that can handle the 15 second global by having ENGI heals like rotate shield freq... and in general be in ships that can handle the preasure if it comes for 10 seconds till a cool down comes up.

    The change would handicap stupid things that shouldn't be in the game like... escorts running extend shields. Teams t hat go to the extned of putting extends on there escorts... and to some extend there sci ships... make us All Hate Extends. A change to the global puts it where it belongs IMO .... it should also stop the double extend copies... I know on a dedicated healerer right now dual extends is a great idea... would it be so bad if that got discuouraged a bit.

    As for RSP I don't really see the issue... if you just hit EPTS you shouldn't be in a Need RSP situation... and if you just used RSP you for sure don't need EPTS for 15 seconds... Frankly this change is going to help every bad pug we beat up on... think of it we will nuke there RPS 6 seconds into it... and instead of nuking RSP and there EPTS cause they hit everything at once they will have a EPTS up a few seconds later. ;) lol

    I don't know I get the rage.... really though I think this was one idea I saw come from the devs that granted it may have been painful... but at least it seemed to me like they where thinking about real balance.. and not just changes to make people happy.

    think you said it the best. im very mad at everyone atm for getting a dev to crumble over something that would have brought real blance to pvp. and that would have been the first set. i even bet tt would have been next. but this was just a testing for them. think they will even touch tt after this? bet you not. people on fourms cry way too often, fix this fix that. they actually fix a cruch and get pressured into a revert. oh well............guess people only likes blance when it fits them
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • carl103carl103 Member Posts: 1 Arc User
    edited October 2012
    @Husanakx: as i allready explained the big issue here is that for pVE at least you need to be able to run ES and EPTS at the same time. Also last time, (admitedly a ong time ago), i tried to run RSP and ES on the same ship,m having ES running locked out RSP, i'm assuming the same would have applied with EPTS and ES. Using ES a all would lock out EPTS for the whole duration.

    I do agree ES is IMBA OP, but this wasn't the right fix IMHO.
  • hanoverhanover Member Posts: 0 Arc User
    edited October 2012
    carl103 wrote:
    you need to be able to run ES and EPTS at the same time.

    No you don't. What you need to do is adapt your tactics so your team isn't relying on people running Extend Shields and Emergency Power To Shields at the same time.
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  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited October 2012
    hanover2 wrote: »
    No you don't. What you need to do is adapt your tactics so your team isn't relying on people running Extend Shields and Emergency Power To Shields at the same time.

    Agreed.

    People need to just horde heals and ignore everyone else.

    Jim Kirk would be so proud.


    Edit:

    I actually read someone in OrganizedPVP claim that these changes were great because it made him more loner focused.

    Whatever that means.


    I'm ok with reverting things because it would annoy me to have to retrain my guys. :P
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  • latinumbarlatinumbar Member Posts: 0 Arc User
    edited October 2012
    I agree with Husanakx. I like the new shared cooldowns. Reasons are the same as his.
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  • carl103carl103 Member Posts: 1 Arc User
    edited October 2012
    No you don't. What you need to do is adapt your tactics so your team isn't relying on people running Extend Shields and Emergency Power To Shields at the same time.

    You can't adapt to it tough. Eithier you use ES to heal the target NPC or it dies and you fail mission/los lots of FM. The way thinsg are set up now it's the only way to keep them up. And unfortuantly you yourself will STILL be shot at unless you don't do any shooting yourself, in NWS not shooting at stuff, (and therefore getting shot back at), is tottaly not an option, there's not enough players. Blockade tends to ask you to get shot at whilst healing the freighter as well. the 15 man starbase defence is about the only place you can go all out healing on the base and expect to not tottally gimp your team by doing so.

    Theres no adapting here becuase the content is designed to ask you to heal the NPC's AND tank for yourself at the same time. It dosen't give you aletrnative options that are actually workable.

    Now fairs fair this is as much a sign of ES beign too good and everythig else beign too weak, but it dosen't change the fact that a staright up nerf to ES with no give back anywhere else is devestating to PVE balance.
  • husanakxhusanakx Member Posts: 1,609 Arc User
    edited October 2012
    carl103 wrote: »
    You can't adapt to it tough. Eithier you use ES to heal the target NPC or it dies and you fail mission/los lots of FM. The way thinsg are set up now it's the only way to keep them up. And unfortuantly you yourself will STILL be shot at unless you don't do any shooting yourself, in NWS not shooting at stuff, (and therefore getting shot back at), is tottaly not an option, there's not enough players. Blockade tends to ask you to get shot at whilst healing the freighter as well. the 15 man starbase defence is about the only place you can go all out healing on the base and expect to not tottally gimp your team by doing so.

    Theres no adapting here becuase the content is designed to ask you to heal the NPC's AND tank for yourself at the same time. It dosen't give you aletrnative options that are actually workable.

    Now fairs fair this is as much a sign of ES beign too good and everythig else beign too weak, but it dosen't change the fact that a staright up nerf to ES with no give back anywhere else is devestating to PVE balance.

    Last I checked.... You had the following shield heals to tank with

    Emergency Power to Shields
    RSP
    Transfer Sheild Strength
    Sci Team
    Brace for Impact Doffs
    Shield power natural like
    Shield Battaries

    OH no now 2 of those share a cool down with your team mode GOD button.

    Now assuming they get through your shields.... You have
    Aux to Sif
    Aux to Damp
    Brace for impact
    Engi Team
    Hazards Emitters
    Polarized Hull (Hey HZ and PH aren't on a cool down no more what do ya know)
    And of course natural armour units...

    Not to mention Set bonuses like the borg heal set
    The aegis defense set...

    Seems to me they have changed the game not ruined it... but don't worry Bort is going to put it all back to the way it was to keep people that don't understand how to adjust there builds and tactics happy... its for the good of the game... lmao
  • carl103carl103 Member Posts: 1 Arc User
    edited October 2012
    TSS: Allready part of my rotation, but nowhere near enough on it's own.
    Sci Team: if your sheild tanking your using tac team or you might as well not bother so this is non-viable.
    Natrual: Nowhere near enough with PVE damage intake.
    Sheild Batteries: lol whut the heals are pathetic in magnitude, it's not bad if you've nothing else left, but it's a desperation move.

    Aux2SIF: got it use it
    Aux2Damp: Interferes with Aux2SF which is supiriour in PVE and it kills your Aux power which Kills your science heals.
    BFI: Got it plus Doffs though the Doffs are getting a nerf soon.
    Eng Team: Same issues as Sci team.
    HE: Got and use where appropriatte.
    Polarise: Between TSS amd HE most crusier are allready at or over their science power limit.

    Set Bonusus: Allready included.

    In PVE you need just about everything you listed on top of EPtS to stay up under fire, but still need to be able to heal an NPC.

    Sheild tanking is about 2 things.

    1. Tac Team, this lets you maxamise your sheild heals as your not overhealing any facing and get full use out of all facings.

    2. Resistances: this drasticlly reduces your damage intake below base levels.

    Taking away EPTS whilst using ES rips holes in our resistances, plus takes away a small amount of healing, plus costs us power in other area's, (lowering our allready bad DPS or evashion socres, or costing us sci power healing strength). The resistance drop is the big one as it can easilly increase incoming damage by 50% or more in real terms, (58% increase in my build assuming i componsate for the loss of sheild power in other ways). Add on the healing loss on top and it just got massivvlly painful.
  • husanakxhusanakx Member Posts: 1,609 Arc User
    edited October 2012
    All I am hearing is I don't wanna die I don't wanna die.. .I don't wanna die ever. lol

    This game is far to RP friendly... I don't know why everyone is so anti death.

    Seriously wth is wrong with a game you can loose once in awhile if you TRIBBLE up.

    This game has way to many diapers >.<

    I tanked things in my bops just fine before BFI doffs... and Just fine before Tac Team got its poor man RPS buff... I didn't even use RSP to do it.

    People need to learn how to play again... ES RSP BFI doffs seem to have made people lazy.
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited October 2012
    husanakx wrote: »
    OH no OH no the sky is falling. lol

    These are good changes. That is all. :)

    Seriously I just read that I can use aux to bat on my cruiser and keep my 2 Emergency power skills up 100% of the time as Well.... you guys are all so silly. God forbid you have to think about a new way to do something. lol

    These changes are a BUFF to cruisers... and a major buff to sci... and not in any way at all... a buff to escorts. In fact there a nerf to escorts that can't carry combos of skills that are having globals removed.

    Man read the notes and think them through before you get upset.

    Quit going for an easy troll post and actually think about things other than your damage friendly persona for 2 seconds.

    Frankly any post you make about "I can tank without TT" is a joke, at best. in High end pvp, you need Extends, on Demand to keep up with incoming damage, and we both know it.

    Was Extends too good? Yes. It needed a scale back. What it did NOT need however was to have a 15 second shared timer put on it that slashes it's usability in half, without completely gibbing your ships ability to shield tank.

    And if you want to accuse Me of all people being too care bear? I don't see you in mechwarrior there champ. I don't see you in RIFT either.

    The thing is Hus. You've failed utterly at calculating modern DPS levels. Either on accident or intentionally. Thanks to all the stupid toys we've gotten (purple consoles, mk 12 purple weapons, Rarity Damage Bonuses) Distribute shields, even specific Facing Distribute shields doesn't keep up with even Moderate levels of incoming damage even at higher shield power settings where youll be at cap or more with an EPTS skill up. Also I think you should go read my thread about just what all this really affects in the process.

    Frankly, also your team Critz never really warmed up to the Big Boys level of pre season 4 pvp. You don't have alot of practice against Dual Focus, proper target switching et all in pvp combat against Skilled opponents. There's what, exactly maybe One guild out there other than you rolling dedicated teams in the ques. Extend shields as it was, was Necessary in order to cope with target jumps, dual focus etc. The lack of shared CD is also utterly necessary in order for a heal cruiser to sustain itself while it heals others.

    You know that thing, that thing you Never did. Roll a dedicated healer. Contrary to a Tac Cruiser, (the only thing you've ever flown in a cruiser) you don't always have heals to keep for yourself. There are times when even the healer needs saving, even before this change if the enemy team is good enough.

    And if you think these changes are a Buff to cruisers, maybe you are more carebear than I ever thought you were. Because it sure as hell doesn't take much to do the Math of the average DPS of a Skilled team, and just how fast they can eat through frankly Un EPTSed shields, even with TT, and TSS3.
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