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Vesta Class: Speculation and Discussion

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  • jadensecurajadensecura Member Posts: 660 Arc User
    edited October 2012
    Fundamentally, Science is at a continuous disadvantage in PvE, it may be able to measure up in PvP, I don't know, but most people don't play that. Vesta is supposed to be a Sci ship with dual cannons, so that should come out looking something like this:

    27k hull
    1.43 shield modifier
    4 fore/3 aft weapons
    3 Sci/3 Tac/2 Eng consoles
    Inertia rating: 50, turn rate: 13
    includes Sensor Analysis
    can mount dual cannons

    Lt. Cmdr. Tac.
    Lt. Eng
    Cmdr. Sci
    Lt. Sci
    Ens. Sci

    The boff layout is the standard hybrid style, although I'd be fine with the same layout as Recon Sci as well. The shield modifier matches the one on fleet ships, although if there would be a fleet version this would obviously change. The movement stats are selected to match the Recon Sci, which seems reasonable. Where I know I'm going to get argument is on the weapons, but I deliberately made sacrifices to compensate for that. That's the reason it has only 8 consoles instead of 9, a low hull strength compared to fleet ships, and no SST (admittedly no one would use that since they'd run cannons, but still).

    For anyone who thinks this would still be OP, you must not have run the numbers. An RSV with a 2 single cannon+1torp/3 turrets layout gets the same boost to DPS over time from GW3 and CSV1. The difference is that CSV1 is a Lt. ability while GW3 is a Cmdr. ability. Sci abilities don't even chain effectively, since they have the 1/2 uptime of most tac abilities and the 2/3 global CD of most eng abilities.

    What that all means is that while this would be OP relative to other science ships, it would not be OP relative to other classes. There was a very revealing comment on page 5 of this thread: "a good sci player ( not even a great sci player, but a good one) can cause all sorts of havoc and pretty much take you one on one." Yes, a skilled player in a sci ship can come up to the level of a player in another ship. Wait a second, shouldn't a player in any ship be a match for a player of the same level in any other ship?
  • levi3levi3 Member Posts: 1,663 Arc User
    edited October 2012
    carl103 wrote: »
    The same argument applies to the Sov though, those nacelles protrude a LONG way rearwards.

    If you remove the Nacelles on both ships you will find that the Vesta is about 100 meters shorter i believe - that is a significant difference.

    One reason to justify a 10+ turn was that in the books she was stated as being very nimble thus the only crusier to be able to make use of forward cannons.
  • rrincyrrincy Member Posts: 1,023
    edited October 2012
    Fundamentally, Science is at a continuous disadvantage in PvE, it may be able to measure up in PvP, I don't know, but most people don't play that. Vesta is supposed to be a Sci ship with dual cannons, so that should come out looking something like this:

    27k hull
    1.43 shield modifier
    4 fore/3 aft weapons
    3 Sci/3 Tac/2 Eng consoles
    Inertia rating: 50, turn rate: 13
    includes Sensor Analysis
    can mount dual cannons

    Lt. Cmdr. Tac.
    Lt. Eng
    Cmdr. Sci
    Lt. Sci
    Ens. Sci

    The boff layout is the standard hybrid style, although I'd be fine with the same layout as Recon Sci as well. The shield modifier matches the one on fleet ships, although if there would be a fleet version this would obviously change. The movement stats are selected to match the Recon Sci, which seems reasonable. Where I know I'm going to get argument is on the weapons, but I deliberately made sacrifices to compensate for that. That's the reason it has only 8 consoles instead of 9, a low hull strength compared to fleet ships, and no SST (admittedly no one would use that since they'd run cannons, but still).

    For anyone who thinks this would still be OP, you must not have run the numbers. An RSV with a 2 single cannon+1torp/3 turrets layout gets the same boost to DPS over time from GW3 and CSV1. The difference is that CSV1 is a Lt. ability while GW3 is a Cmdr. ability. Sci abilities don't even chain effectively, since they have the 1/2 uptime of most tac abilities and the 2/3 global CD of most eng abilities.

    What that all means is that while this would be OP relative to other science ships, it would not be OP relative to other classes. There was a very revealing comment on page 5 of this thread: "a good sci player ( not even a great sci player, but a good one) can cause all sorts of havoc and pretty much take you one on one." Yes, a skilled player in a sci ship can come up to the level of a player in another ship. Wait a second, shouldn't a player in any ship be a match for a player of the same level in any other ship?

    thats the boff seating most seem to agree on , hopefully it'll be like that or similar
    12th Fleet
    Rear Admiral , Engineering Division
    U.S.S. Sheffield N.C.C. 92016
  • lianthelialianthelia Member Posts: 7,897 Arc User
    edited October 2012
    I'm hoping it won't be in a 3 pack like the Oddy like some people oddly want. Not all of us have 50 bucks to blow so easily.
    Can't have a honest conversation because of a white knight with power
  • rrincyrrincy Member Posts: 1,023
    edited October 2012
    not long to find out now
    12th Fleet
    Rear Admiral , Engineering Division
    U.S.S. Sheffield N.C.C. 92016
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2012
  • rrincyrrincy Member Posts: 1,023
    edited October 2012
    o.0

    ill wait for confirmation on the dev blog thanks

    it makes sense with the cannons , but not the fighters
    12th Fleet
    Rear Admiral , Engineering Division
    U.S.S. Sheffield N.C.C. 92016
  • carl103carl103 Member Posts: 1 Arc User
    edited October 2012
    AFAIK the Oddy varients can be bought singlly.

    Also like somoe else said, universal slts of some kind are garunteed.
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited October 2012
    The speculation ends in T-50 minutes, as the blog will be posted then :D

    Cheers,

    Brandon =/\=
  • ask4kirk1701ask4kirk1701 Member Posts: 8 Arc User
    edited October 2012
    reyan01 wrote: »
    Excellent - looking forward to this one! :D

    Times up.. it's been more than 50 minutes.
  • boweninugamiboweninugami Member Posts: 76 Arc User
    edited October 2012
    Wanna see this. My fleet commander and I want to see this beast
  • squishkinsquishkin Member Posts: 0 Arc User
    edited October 2012
    Times up.. it's been more than 50 minutes.

    If by '50' you mean '6', then yes. :p
  • brigadooombrigadooom Member Posts: 0 Arc User
    edited October 2012
    C'mooooon. I've coloured myself intrigued in anticipation!
    ----
    [SIGPIC][/SIGPIC]
  • levi3levi3 Member Posts: 1,663 Arc User
    edited October 2012
    T-13 minutes to lift-off!
  • boweninugamiboweninugami Member Posts: 76 Arc User
    edited October 2012
    That's going by the assumption that it's not a fail ship. But let's hope it's worth it.
  • levi3levi3 Member Posts: 1,663 Arc User
    edited October 2012
    T-5 minute left for this "Vesta speculation Thread"
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