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Subnuke doffs should be nerfed - PvP is nearly dead

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  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited September 2012
    falkex3 wrote: »
    Cryptic!!!!

    Please show this problem a hugh mass of Halor Kurlam destroy that PVP !!!

    Yesterday we play against a Fleet with a mass of this Doff's. And we have every 10 Sec a Subnuke (all Buffs of) on our Ships. That is absolutly NO GO!

    Please check this fast an fixed that!!!!


    For the cummunity:The Angry Clowns log every Arena Off when we see Buff's go off without a regular SNB.

    We have this doff's to, but we dont use it.

    That was rather amusing, i saw you guys run away like four times. It was a magical evening.

    So, SNB doffs were ok when only the richest players could afford them, like certain Clowns, but now they're like 20mill a pop you don't like them anymore?

    Sad Clowns.
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
    A Sad Panda of Industrial calibre.
    2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited September 2012
    What is the exact game description of the SNB DOffs?
    Can someone link?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • lascaillelascaille Member Posts: 78 Arc User
    edited September 2012
    gonael77 wrote: »
    Hello Dev's,
    since the subnuke doff Halor Kurlam is on exchnage in masses (because of your Gamma Elite packs) pvp is nearly dead cos if a team is fully equipped with that there are 15 snb doffs. One can raise the proc chance by using faw. If a team brings it to the edge one get a snb proc every 8-10 seconds....

    fascinating! i'm playing a lot of pvp, not realizing pvp is nearly dead in the moment, nor did i realize bazillions of snb-doff effects.

    btw, when there can be up to 15 snb doffs in a group and each one has chance of 0,5% per shot for his effect, and you say that the proc will happen all 8 to 10 seconds...
    god damn. they should nerf immediatly the proc chance of energy weapons. 30 - 40 weapons per team, each weapon with a proc-chance of 2,5%. for luck there is a phaser proc immunity timer now. but why cant i remember of the instant-ship-shut-down-phaser-matches? :confused:
    [SIGPIC][/SIGPIC]
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    Problem with those subnuc doff mofos is that even if you have 3 and use them, if you are against a premade that also uses them heavily (only 2/ship is enough), your buffs are going away pretty fast and with your buffs, so the fun goes away, lol. Those subnuc doffs should at least be limited to 1/ship, with the same .5 proc chance, and for those that have more of them, they should be de-bound so can be either sold, either used for different tunes. I think that limiting 1 subnuc/ship is the easiest thing to be done and it will also make them useful in a team. At least the team proc of subnuc doff won't be that crazy...
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    bitemepwe wrote: »
    What is the exact game description of the SNB DOffs?
    Can someone link?

    http://www.stowiki.org/Silin

    That's one of them.
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited September 2012
    http://www.stowiki.org/Silin

    That's one of them.

    Thanks.
    Yeah thats silly. Giving a 0.5% SNB chance on use of weapons.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • edited September 2012
    This content has been removed.
  • havamhavam Member Posts: 1,735 Arc User
    edited September 2012
    Wow this is very disturbing, I had never come across these doffs before but I won a couple in the elite packs and sold them for a ton of EC. I didn't realise the full implications of the 0.5% chance until I came across a guy in Kerrat today and had a 1v1 with him. Jeez my weapons were shutting down every 8 sec or so otherwise he would have been dead, he was using phased tets which have a phaser proc but nothing like as much as i experienced today. I never noticed my other buffs dropping because I'm in a pretty tough Galor but I noticed my weapons not firing lol, and that's against just one ship.

    Cryptic you need to remove this type of DOFF immediately, the only other solution is we all add them and then nobody's buffs would work, in which case I would no longer bother with PvP at all as where would be the fun?

    This is a very bad day for PvP in STO, could it be the final nail in the coffin?

    you are describing phaser procs, they have always been that way. Just as with the SNB Doff, people only start complaining when going against them, before that even the NO p2w fleets were using them. Just as they keep using phasers. The SNb doffs have already been nerfed, they hurt all, but escort pilots the most, since they need the buffs for damage and they have the least native healing.

    Anybody still wonders why that one is getting a lot of forum attention now
  • pantsmaster916pantsmaster916 Member Posts: 97 Arc User
    edited September 2012
    Honestly? It's that incredibly terrible?

    It's 0.5% chance, and it should be once per weapon cycle. Standard weapon procs are 2.5%. I don't get the rage over something that's got about a snowball's chance in hell of firing.
  • antlen69antlen69 Member Posts: 0 Arc User
    edited September 2012
    ure all wrong !!

    this approach wont work ever !!!




    we need to find a flaw that relates to the snb doffs in PVE first :confused:;):cool::)


    roflstomplollmfao


    btw can anyone plz explain to meh which ever idiot wants to use these doffs in pve ?

    these are made to destroy pvp


    but yeah, i can understand why the (allready) using part of the community tighten theyre buttcheeks....

    and now that they can afford them wooohooo its no longer a unfair advantage????

    now they need to be wiped from the game itself ?


    lolllololololoolool

    funny sheit
  • paxottomanpaxottoman Member Posts: 0 Arc User
    edited September 2012
    Honestly? It's that incredibly terrible?

    It's 0.5% chance, and it should be once per weapon cycle. Standard weapon procs are 2.5%. I don't get the rage over something that's got about a snowball's chance in hell of firing.

    Unfortunately, a lot of things in this game say something mediocre to their actual effect. Members of Turkish RP Heroes have measured a ship running three sub nuke doffs, activate every 45 seconds. This multiplied by 5 is devastating. Having your buffs cleared every 45 seconds or less is absurd. Hence, the reason for this thread.

    -PaxOttomana of Turkish RP Heroes (We role play with sub nuke duty officers).
    Turkish RP Heroes
    [SIGPIC][/SIGPIC]
  • paxottomanpaxottoman Member Posts: 0 Arc User
    edited September 2012
    antlen69 wrote: »
    ure all wrong !!

    this approach wont work ever !!!




    we need to find a flaw that relates to the snb doffs in PVE first :confused:;):cool::)


    roflstomplollmfao


    btw can anyone plz explain to meh which ever idiot wants to use these doffs in pve ?

    these are made to destroy pvp


    but yeah, i can understand why the (allready) using part of the community tighten theyre buttcheeks....

    and now that they can afford them wooohooo its no longer a unfair advantage????

    now they need to be wiped from the game itself ?


    lolllololololoolool

    funny sheit


    True.

    That's why I asked everyone convene together to have this thing ironed out as a community rather than look to the culprits who are responsible for their release. If we do not do this, we are just as much to blame as them because we as a whole are doing nothing about it.

    -PaxOttomana of Turkish RP Heroes (Sub Nuke Doffs are the Ultimate things for RP).
    Turkish RP Heroes
    [SIGPIC][/SIGPIC]
  • husanakxhusanakx Member Posts: 1,608 Arc User
    edited September 2012
    There are a lot of hypocrites that play STO... that is what you can take away from this thread. lol

    I remember raising hell on the forums when they first launched and they had a 2.5% chance... they got a nerf to 0.5% and all the long time players shut up... and loaded up on em at least on there escorts.... and now that every joe weekend can load 2 or 3 as well... they are a major issue... hilarity.

    Seeing major fleets warp out of matches cause some pug has a sub nuke doff on is the most ridiculous thing I have ever heard of... and its happened. LMAO

    We still have skills that grey out all your abilities in the game... and people still insist on running them... and they are going to complain about the proliferation of sub nuke doffs.

    Relax there not that bad... they don't reset cool downs... teams running them on every ship and focus firing... are the type of people that would be using jevonite, Scrambles, AMSs, Grav Pulses, and Danubes... what ever they are going to load on all the other games cheese putting a couple 0.5% chance doffs on isn't going to make me /uninstall.
  • jellico1jellico1 Member Posts: 2,719
    edited September 2012
    So no more 150% + to damage Buffs from Tacs ?

    maybe this is a improvement to pvp and not its downfall

    more like a strait up fight

    Maybe its time to start to pvp

    I thought pvp was dead in this game anyway its so out of balence in the first place

    message to cryptic..... make it fun / balenced and they will play

    if they play they will spend money
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • husanakxhusanakx Member Posts: 1,608 Arc User
    edited September 2012
    paxottoman wrote: »
    True.

    That's why I asked everyone convene together to have this thing ironed out as a community rather than look to the culprits who are responsible for their release. If we do not do this, we are just as much to blame as them because we as a whole are doing nothing about it.

    Are we going to rule out Scramble Sensors as a community as well....

    How about AMS...

    Or theta...

    Or Grave Pulse...

    Or Danubes...

    Or siphen drones...

    Give be a break there no more broken then the stuff you guys and many others in the game have been abusing for months. There is no community intervention needed.

    Fleets that run clean run clean... those that don't won't. Gentlemanly agreements have never worked before, I doubt they will now.

    Critz is P2W console free... I won't claim we have never run sub nuke doffs. Of course we have no issue taking them off for premade matches if its asked for.... we won't put them on should we get behind in the count. Cause you know some fleets are known to bend rules that are agreed on when they get behind. lol ;)
  • husanakxhusanakx Member Posts: 1,608 Arc User
    edited September 2012
    jellico1 wrote: »
    So no more 150% + to damage Buffs from Tacs ?

    Goes both ways... oh your chaining EPTS 3.... thats nice... woops proc now your not. ;)

    Its a equal opportunity buff strip there.
  • havamhavam Member Posts: 1,735 Arc User
    edited September 2012
    husanakx wrote: »
    Are we going to rule out Scramble Sensors as a community as well....

    How about AMS...

    Or theta...

    Or Grave Pulse...

    Or Danubes...

    Or siphen drones...

    Give be a break there no more broken then the stuff you guys and many others in the game have been abusing for months. There is no community intervention needed.

    Fleets that run clean run clean... those that don't won't. Gentlemanly agreements have never worked before, I doubt they will now.

    Critz is P2W console free... I won't claim we have never run sub nuke doffs. Of course we have no issue taking them off for premade matches if its asked for.... we won't put them on should we get behind in the count. Cause you know some fleets are known to bend rules that are agreed on when they get behind. lol ;)
    who ever touted no p2w before, was mostly doing so from a lockbox ship, with a red matter capacitor, and a bunch of Doffs that went for upwards of 200MIO EC.

    Please include, Tachyon Detection grid (the only truly broken if you look at the dc -rates in spam heavy environments) Ablative amor, all Oddy consoles, saucer sep, and i the D'kyr shuttle.

    This fuss about SNB doffs seems a little bit silly.
  • husanakxhusanakx Member Posts: 1,608 Arc User
    edited September 2012
    havam wrote: »
    who ever touted no p2w before, was mostly doing so from a lockbox ship, with a red matter capacitor, and a bunch of Doffs that went for upwards of 200MIO EC.

    Ya exactly there is no such thing as no p2w anymore... there is no escaping it. Cryptic and PWE have woven it into every part of the game...

    We run our lock box ships... Many of us have preorder items... after 3 years most of us have pretty much all the gear we could want... we draw the line at the broken consoles. Everyone knows why. Most other fleets don't draw any lines anymore at all... so to see them say dumb things like "our buffs strip with out a snb beam, we warp" is the funniest thing I have heard on these forums and in game in 3 years.
  • kinetic78kinetic78 Member Posts: 90 Arc User
    edited September 2012
    falkex3 wrote: »
    Cryptic!!!!



    Yesterday we play against a Fleet with a mass of this Doff's.


    If you are referring to the game we played you, i did inform you in opvp that 1 player had the doffs ,, but you did not accept that,

    And here you are still going on about it
  • husanakxhusanakx Member Posts: 1,608 Arc User
    edited September 2012
    kinetic78 wrote: »
    If you are referring to the game we played you, i did inform you in opvp that 1 player had the doffs ,, but you did not accept that,

    And here you are still going on about it

    Hmmm they must have lost I guess.
  • paxottomanpaxottoman Member Posts: 0 Arc User
    edited September 2012
    The problem regarding these doffs is that they are not abundantly available to some groups.

    AMS, Scrambles, Graviton, etc are very abundant in retrospect to these duty officers.

    That is the main understanding that ensues on this thread. Slamming them and telling them otherwise really isn't constructive in the sense that they are people just like you who appreciate other people to play against.

    Without people to play against (which is becoming an awful reality), is what the true nature of what the situation is. This leads to animosity within fleets out of frustration with their own members as well as fleets vs fleets having animosity for one another. The Devs are responsible for this portion, but what I'm saying is lets not give into that.

    If the poor man can't afford the fancy doffs, then give him the respect he deserves. Take your doffs off, and have an old school match out of respect. Otherwise, you are eliminating the most valuable thing in pvp from this game, which is the player element itself. Without players, you won't have matches, and without matches your doffs will be used against Cubes and pugs. This is abundantly clear as to what is truly happening.

    -PaxOttomana of Turkish RP Heroes (RP stands for Rapid Plasma).
    Turkish RP Heroes
    [SIGPIC][/SIGPIC]
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  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    Truth is that overall pvp isn't dead, at least not yet, but its getting closer and closer to that moment. Pvp is definitely dead for anything lower than level 50, I've leveled 2 tunes past month and if I had 10 matches for both its a lot...

    Things like subnuc doff (siphons etc) take the fun away from the game, that's their problem, and there are teams that tend to abuse it.First of all it's cryptic's poor thinking when they introduced all those doffs, p2w stuff, etc (which I can't comprehend who is short minded in there that can push things like that into holodeck) and only second it's the users fault, especially when they're part of a premade specifically built around those things.
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • havamhavam Member Posts: 1,735 Arc User
    edited September 2012
    I'm very familiar with phaser procs and it wasn't that I can tell you. Phaser procs don't drop your ability to fire at all every few seconds, they just don't proc that much. I've had hundreds of 1v1 in this game and NEVER experienced almost constant shut down of weapons and thereby weapon abilities like FAW etc.

    Sub nuke Doffs do NOT lower the energy to your subsystems, do NOT proc anything offline. They remove buffs, thats it.

    So if your weapons stopped firing my guess is you have experienced some VM action with a bunch of system tech (?) doffs, and phaser procs. Lolaron is less likely unless you run at 25 weapons energy.

    Whatever it was, it was NOT the SNB doff, the OP is talking about.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited September 2012
    So a BortasQu (command), Fleet K'Tinga, Fleet Negh'var (or best yet a Fleet Corsair FDC w/siphon drones) with the Science Captain benefits running;

    Omega Deflector
    Omega Engines
    KHG Shields

    (2*) Nuets (1) Borg console (1) Plasmonic leech
    (2*) Shield Emitter Amplifier
    (4*) Phaser consoles
    * as applicable to vessel choice

    (4) Phased-Tetryon beam banks (if availible) or Phaser beam arrays mk12 (accx3)
    (4) Phased-Tetryon turrets (if availible) or Phaser turrets (accx3)

    (2) SNB DOffs
    (1) Energy weapon DOff (crf/csv recharge)
    (1) Energy weapon DOff (bfaw/Bo recharge)
    (1) Sensor Scan DOff

    LT: BFAW1 CSV1
    ENS: TT1
    COM: ET1 EPTS2 EPTS3 A2SIF3
    LTC: EPTA1 RSP1 EXTS2
    LT: TSS1 HE2

    Benefits: SNB DOff procs, TetGlider, Sensor Analysis, Phaser procs (and possible tetryon procs), Sensor Scan DOff proc, limited healing.
    Drawbacks: low DPV output.
    Just lumber into Combat and sow chaos?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited September 2012
    These things in current state, as well as the Attack Pattern doffs for that matter, need to either be completely removed from affecting PvP, or they need to be unique/ bind on equip i.e. 1x per character.

    Currently, one of the reason why PvP is such a joke, is because of doff-related ability issues + frequency.

    I also see no reason why a small/ reasonable reimbursement of ec to players that have multiple cannot be arranged.

    PS. Dang! I have none.
  • havamhavam Member Posts: 1,735 Arc User
    edited September 2012
    paxottoman wrote: »
    The problem regarding these doffs is that they are not abundantly available to some groups.

    AMS, Scrambles, Graviton, etc are very abundant in retrospect to these duty officers.

    That is the main understanding that ensues on this thread. Slamming them and telling them otherwise really isn't constructive in the sense that they are people just like you who appreciate other people to play against.

    Without people to play against (which is becoming an awful reality), is what the true nature of what the situation is. This leads to animosity within fleets out of frustration with their own members as well as fleets vs fleets having animosity for one another. The Devs are responsible for this portion, but what I'm saying is lets not give into that.

    If the poor man can't afford the fancy doffs, then give him the respect he deserves. Take your doffs off, and have an old school match out of respect. Otherwise, you are eliminating the most valuable thing in pvp from this game, which is the player element itself. Without players, you won't have matches, and without matches your doffs will be used against Cubes and pugs. This is abundantly clear as to what is truly happening.

    -PaxOttomana of Turkish RP Heroes (RP stands for Rapid Plasma).

    While i see where you are coming from, the red matter capacitor is no longer available, neither is the veterans BO. How about those random drop MK XII purple Field Gens, or any other MK XII purple console. Or Mk XII [Acc]x3 Phaser beams

    As Husanak said, STO's gear dependency has increased dramatically in F2P, and since most people posting here have been around for a while, they (me included) have some nice gear. UNless we get some White gear only matches, nothing is going to change that. However, i m more then happy to talk have agreements before a game.
    I don't want to limit myself to white gear in pug queues, why should I. I m solo most of the time, and i m getting AMSed enough as is.
  • fakehilbertfakehilbert Member Posts: 252 Arc User
    edited September 2012
    I'll quote myself from back in February:
    mancom wrote: »
    Let's be honest here: The end of sto pvp as we know it is only a couple of months away at best. And that's not because of S6, but because of the snb doff. If that thing works even only remotely as good as the tooltip promises (I don't have one yet), it will totally change the face of pvp, since eventually everyone will have one (or more? Do they stack?). And then entirely new strategies will be needed to deal with a permanuke environment.
    I guess we have taken a big leap towards that scenario in the last couple of days.
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited September 2012
    I'll quote myself from back in February:

    I guess we have taken a big leap towards that scenario in the last couple of days.

    Oh dear. Please Cryptic. Your attention is sorely needed. Fix this please.
This discussion has been closed.