Also I would like to see an indicator for carriers so that you can see how many fighters you have out, so you won't have to guess when to respawn them. it could be just a small HUD box that shows your hangers like the weapons HUD with number indicators over them to show remaining active Fighters over each bay so you will also know which bay to spawn from.
Cannot figure out what Klingon players you did play with. That is simply not how I recall it. As for your demand I produce numbers, you should ask Stahl. He's the one with the metrics. All I have are my memories and they differ from yours.
So you want a RSE now no matter the cost. Few costume options, few race options, three ships, one maybe two missions, and about fifteen to twenty levels of play if the Devs use the featured episodes that were made for Feds and co-opted for KDF play.
And you'll be willing to wait for your faction of choice to get fleshed out. Given Crytic's track record with the KDF and adding two no where near finished meals to their plate by way of popular player demand, you'll be waiting five or more years. Plus the new players that come behind you interested in RSE play will not be so gregarious about the situation. The feedback loop will just cycle over again with the only difference being two different squeaky wheels in place of one.
to me the romulan are one race and thats romulans and yes i know how sto has did the romulan story line and not going to lie thinks its all TRIBBLE all cryptic did with the KDF is make them in a to gangster federation with all them races they addid to them and i dont want to see romulans dun the same way but the alll ready have aka the horgan for the RSE but to me again there was a reason klingons and romulans where not like a federation both dont trust outsiders
The poll from the last question of the Ask Cryptic can be found above.
Cheers,
Brandon =/\=
I voted to improve PvP since it has been dismissed and neglected since the game inception.
Given the low numbers of PvPers due to the dismissal and neglect of our desires and wants over the years, this poll is weighted and biased given the low numbers of PvPers that can actually vote for PvP. If you make a population as a minority, it will never get due attention that it deserves when put to a public poll.
Instead, there should be two polls and two projects that Cryptic devs should be working on concurrently.
One poll should be for items that have never been neglected (such as fed ships, fed missions etc), and the other should be the opposite (like PvP, KDF content at level 1)...
Then and only then will you have a true representation of what needs to be worked on by the segregated community that has been created by Cryptic's choices and decisions.
If, however, this is a "ranking system" that will allow Cryptic to focus a percentage of their resources to that project concurrently, then at least the current number of votes gets PvP up there among the top four. However, the poll is still weighted and biased because the majority will win every time.
I AM NOT A FAN OF PWE!!!!
MEMBER SINCE JANUARY 2010
While I very much want improved PVP, I want the Romulan Faction playable more!
Exactly my point... you wouldn't put these two choices in one poll. Playable Romulans is, basically, new content, whereas fixing PvP is due to a lack of sufficient game mechanics and physics, but it isn't content. A fix to the gaming engine isn't content that you can directly see like the romulans.... hence, the two polls.
I AM NOT A FAN OF PWE!!!!
MEMBER SINCE JANUARY 2010
Exactly my point... you wouldn't put these two choices in one poll. Playable Romulans is, basically, new content, whereas fixing PvP is due to a lack of sufficient game mechanics and physics, but it isn't content. A fix to the gaming engine isn't content that you can see like the romulans.... hence, the two polls.
Except that - to improve PvP might indeed take programming time and resources and require new engine tech to add features PvPers want. New PvP scenarios, maps and enviroments (something the PvP community here has begged for for 2 years); would also require the content team and artists to be involved. In the end, I don't think it's as seperate a thing as you might believe it to be. Anything added to, or changed/updated in the game takes development resources and time from multiple areas, and everything they schedule has to be worked in with that in mind.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Except that - to improve PvP might indeed take programming time and resources and require new engine tech to add features PvPers want. New PvP scenarios, maps and enviroments (something the PvP community here has begged for for 2 years); would also require the content team and artists to be involved. In the end, I don't think it's as seperate a thing as you might believe it to be. Anything added to, or changed/updated in the game takes development resources and time from multiple areas, and everything they schedule has to be worked in with that in mind.
Yes, new maps is indeed new content, but at this point, I'd settle for P2W consoles not owning PvP as it does in PvE. I'd also settle for systems going offline as damage is incurred, not "disable subsystem" through full hull and shields and an assortment of other things. The new maps/content mean nothing if PvP still doesn't work right. The new maps/content will come later as a result of people coming back to PvP and making it gain popularity to warrant new maps/content.
I AM NOT A FAN OF PWE!!!!
MEMBER SINCE JANUARY 2010
not to say any one with more then one account can Vote more then ones
Perhaps, I don't know if those people who said they voted 10 or 15 times were joking but I do know someone who's three kids play this game. And two of them voted. Clearly for different things because we were talking over the phone and I could hear them in the background arguing over it.
Perhaps, I don't know if those people who said they voted 10 or 15 times were joking but I do know someone who's three kids play this game. And two of them voted. Clearly for different things because we were talking over the phone and I could hear them in the background arguing over it.
None of which actually matters, because they told us that the forums do not represent the majority of the playerbase. So regardless of what the results of this poll are, it does not represent the majority of players.
Perhaps, I don't know if those people who said they voted 10 or 15 times were joking but I do know someone who's three kids play this game. And two of them voted. Clearly for different things because we were talking over the phone and I could hear them in the background arguing over it.
i can definitely confirm it i did the vote for romulans with my 3 and account and watch the number go up for every one of them as i voted for it
None of which actually matters, because they told us that the forums do not represent the majority of the playerbase. So regardless of what the results of this poll are, it does not represent the majority of players.
This is why I wish they put polls on the log in screen of the game launcher. :rolleyes:
but then that would take away from there Zen store adds........... lol
Actually, I think the reason they do not do launcher/in game polls is because of plausible deniability. While I am sure the devs want the players to be happy in general, there are going to be times where business comes first, and they may have to ignore certain wants, or at least do them in a different way or order than what the players want.
If they only do forum polls, and the results turn out to be contrary to what the devs want/need to do, then they can simply tell us that the forums do not represent the majority of the players. However if they do a launcher/in game poll that every single player will definitely be aware of, then it will be very obvious what the majority want, and also very obvious if the devs do it differently.
... Not because I feel some of the others are less important, but the ones that are important have lots of people way more informed and devoted to those topics than I am.
I think an exploration kind of feel is a very strong part of Star Trek and that people should be asking for it. A truly immersive exploration system would not be an easy thing to do, but I think it's worth putting some effort into it. What we have now has too much of a canned feel and has no real, lasting impact on our character development.
Ultimately, the Foundry will have to satisfy a lot of the desire for original storylines. But it's not really enough. The Foundry is still too limited in assets and behaviors in some ways and it still doesn't capture the feel of "go... thataway." You have to choose a Foundry mission. It's not chance.
I'd like to see an exploration system with some more depth to it, where you're never quite sure what you'll find but you know it will be more than a simple throwaway mission. We don't really encounter "New Life and New Civilizations" or go "Where no one has gone before".
There are two kinds of exploration systems that could make sense in a STO context.
#1 First Contact - Could be with a race of aliens with advanced technology, a lost colony, or a pre-warp culture. They could be hostile, peaceful, or neutral, with one of several kinds of societies that would influence the types of encounters you'd have with them. The combinations would still be limited in reality, but with enough variety and new appearances to make them feel less canned. You could re-visit this new system or planet at any time and experience different encounters there. Think of Hathor (Bajor) but with aliens. This would be the hardest to pull off and do well.
One possible solution for that would be to expand the Foundry to allow authors to create an entire system with connected maps and some number of encounters fixed or random. The alien worlds could be created with a less linear progression, allowing players to roam about. Once you visit a new system and discover its' "name", you could just plug that in instead of searching for a new one. Creators would have the ability to change the encounters and republish so that when a player revisits that system later on things would be different.
#2 New Colony - Finding habitable planets and founding new colonies. This could even be something like a "Fleet Holding" where you build up the colony over time and develop the planet's resources. You could have all kinds of scenarios dealing with disasters, invasions, and intrigue. This is probably more doable than the first (but less satisfying).
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
If it allowed for two choices, then I would have done more story/Feature episodes missions along with improved exploration.
It's all well and good to give the impatient the chance to boldly go and blow things up, but that isn't what we all want. To boldly explore would be a lovely change of pace.
Though I want Romulans (and the removal of lock boxes) I don't see anything that makes STO stand out from anything else out there. If you really want to create something unique the designers need to go further.
My characters are just that, toons that I log into and get bored with after a while. Besides, fighting, running around my ship there simply has to be other things to do with those characters. There has to be something else to expand your experience playing in the Star Trek world - it's a vast universe, let's make it feel that way.
........ - it's a vast universe, let's make it feel that way.
That is really hard to do when the entire game is one instance to another instance. Never does it feel like a vast universe! The best game i've ever played that made me really feel like I was in space was Freelancer! Now that seemed vast! And you could endlessly travel off map into empty space until... i think there was a mod that eventually had you go to the next system after a long, long while lol.
I've been playing since beta... pre-ordered collector's edition before it went live so I'd get to play a liberated borg.
When the game started... I've leveled a dummy fed toon till I could start my main character: a Liberated Borg Klingon.
That said, I have 2 level 50 characters, one KDF (main) and one Fed (which I only play with friends who play on starfleet side.).
The TV series made me appreciate the Klingons for what they truly are. Honorable Warriors (in the japanese feudal samurai sense), no-nonsense, down to earth, hard life people...
I've played only one other Star Trek game in the early 2000's and it's Klingon Academy. I've joined with a fleet on mplayer (yep, that old) and, when KA died, we each went our way. STO is the game that brought some of us back together (i.e. Capulet was an officer of our old fleet) and enjoy the game.
Sadly, the KDF faction was such a lackluster that many of us left the game (can't blame them).
We need a fully funtionnal (from level 1 to 50, full coherent storyline, a genuine klingon experience) faction before starting another.
With that said. Don't panic... "Playable Romulan" doesn't mean "Romulan Faction". It most likely means that you'd unlock a playable Romulan captain on the C-Store... I'm not against that... but my top priority is the full Klingon experience.
Part of improving it would be to make the First City less laggy than Orgrimmar...
You see the posts like the one above me and you wonder why Romulan fans hate Klingon fans? It's not just that our respective factions hate each other, it's that they're more then willing to deny us an equal playing experience to make their experience better. Any time one group denigrates and opposes another for their own gain the ones being denied are going to strongly dislike those opposing them.
Like the Romulan Alliance System? Of course you do, it sounds fine to you because you aren't Romulans, you're FED or KDF who are going to make a Romulan alt, it makes a HUGE difference in perspective.
The thing I'd really like to see isn't on here. What I want to see is more rewards for the Fleet Missions. I understand that the main point is to generate Marks, but that prices newer and less played toons out, they have to do their hundred STFs first so they can have the gear to really pull off the mission. My KDF side fleet is really suffering from this, we have 17 members and most of our players are mainly fed side, and so it's very difficult for us to grind out the Fleet Marks. At the very least make them give us dilithium as well, like the STFs give dilithium and items. We'd still be having plenty of trouble gathering the dilithium we need with the changes to Turn Over Contraband and the enormous drain from fleet projects, but at least it would be a little more manageable. Ideally, I'd love to see them give Fleet Marks as they do now, up to 480 dilithium scaled with the Fleet Marks (or just based on whether or not you win/complete), and either a random blue Mk XI or better item or a single EDC. Still plenty of reason to do STFs, you get more items and the chance of a salvage or tech, but you're not forcing people to choose between either any chance at getting decent gear or getting Marks. Don't make it so you sometimes get an EDC and sometimes get an item though, make it so a mission will either always give an EDC or always give an item so people can plan.
Just as a clarification...
I voted for KDF content, but by that I mean MISSION content.
I don't want more ships, hairstyles or costumes...
I've got all the ships already anyway.
I want more MISSIONS to do.
the last one we got, Alpha, was AWESOME!!
All the shiney ships and costume styles doesn't releave the boredom of doing the same handful of missions over and over and over and over and...yeah...
Lord Krueg
KBF CO We are the Dead
join date Aug 2008
You know... I hate that they are making this poll because experience tells me that they are simply going to TRIBBLE the entire community over yet once again. Yet, they don?t have to do that. They can kill three birds with one stone.
In my opinion they should work on the KDF and a new Romulan Faction at the same time by adding KDF and Romulan content that is playable by both factions but from opposite or different perspectives of the same storyline and/or in collaboration.
For example, a cool mission might have the Romulans trying to accomplish something in the shadows while the KDF are fighting it out or something with Species 8472. As the Klingons, you can take part in a glorious battle and as the Romulans, you can sneak about in the shadows to help the Klingons who are otherwise un-aware that you are there. In this way, the development team can use the same map and most of the same content.
Just food for thought! This takes care of a new FE, a Romulan Faction and the addition of more KDF story content. BLAM!!! How?s that Cryptic? You know what? I wish I could be a project manager and or own part of this game. Heck, to make money off of this you obviously make players pay to unlock the Romulans? for the Klingons you offer some cool store gimmicks like, heck, a Klingon sing along emote would be very awesome! You know, right before you alpha or right after you alpha strike that enemy vessel you could activate one of those cool songs we have all heard the Klingons sing. Oh and maybe another C-Store Klingon Ship. Meanwhile for the federation you can just release a new ship since you guys are working on them anyway.
/sigh? but it won?t happen! End joyous hope here and now!!!
You know... I hate that they are making this poll because experience tells me that they are simply going to TRIBBLE the entire community over yet once again. Yet, they don?t have to do that. They can kill three birds with one stone.
In my opinion they should work on the KDF and a new Romulan Faction at the same time by adding KDF and Romulan content that is playable by both factions but from opposite or different perspectives of the same storyline and/or in collaboration.
For example, a cool mission might have the Romulans trying to accomplish something in the shadows while the KDF are fighting it out or something with Species 8472. As the Klingons, you can take part in a glorious battle and as the Romulans, you can sneak about in the shadows to help the Klingons who are otherwise un-aware that you are there. In this way, the development team can use the same map and most of the same content.
Just food for thought! This takes care of a new FE, a Romulan Faction and the addition of more KDF story content. BLAM!!! How?s that Cryptic? You know what? I wish I could be a project manager and or own part of this game. Heck, to make money off of this you obviously make players pay to unlock the Romulans? for the Klingons you offer some cool store gimmicks like, heck, a Klingon sing along emote would be very awesome! You know, right before you alpha or right after you alpha strike that enemy vessel you could activate one of those cool songs we have all heard the Klingons sing. Oh and maybe another C-Store Klingon Ship. Meanwhile for the federation you can just release a new ship since you guys are working on them anyway.
/sigh? but it won?t happen! End joyous hope here and now!!!
Back of the net.
If content was developed from the outset in this manner, having each faction's unique take on each part of the story, it'd be far more interesting. And the economy on assets like maps is obviously a bonus here. I imagine all it'd take is some good writing and some drag n' drop of assets to make it a more than passable experience that adds an incentive to try the story from another perspective, rather than the current way of just playing the same FE, but as a KDF officer acting like a Starfleet one. Doing it retroactively could obviously be difficult where playable factions are antagonists, but there's still plenty of content that could work in this manner that exists.
Personally? I'd love to see playable Deltans. They're such a major part of the Federation and the Doff system after all, so why not? Basically, they'd have the same Seduction power Orions have, and maybe Empathic for their second required.
Comments
to me the romulan are one race and thats romulans and yes i know how sto has did the romulan story line and not going to lie thinks its all TRIBBLE all cryptic did with the KDF is make them in a to gangster federation with all them races they addid to them and i dont want to see romulans dun the same way but the alll ready have aka the horgan for the RSE but to me again there was a reason klingons and romulans where not like a federation both dont trust outsiders
system Lord Baal is dead
I voted to improve PvP since it has been dismissed and neglected since the game inception.
Given the low numbers of PvPers due to the dismissal and neglect of our desires and wants over the years, this poll is weighted and biased given the low numbers of PvPers that can actually vote for PvP. If you make a population as a minority, it will never get due attention that it deserves when put to a public poll.
Instead, there should be two polls and two projects that Cryptic devs should be working on concurrently.
One poll should be for items that have never been neglected (such as fed ships, fed missions etc), and the other should be the opposite (like PvP, KDF content at level 1)...
Then and only then will you have a true representation of what needs to be worked on by the segregated community that has been created by Cryptic's choices and decisions.
If, however, this is a "ranking system" that will allow Cryptic to focus a percentage of their resources to that project concurrently, then at least the current number of votes gets PvP up there among the top four. However, the poll is still weighted and biased because the majority will win every time.
I AM NOT A FAN OF PWE!!!!
MEMBER SINCE JANUARY 2010
Is this poll on facebook as well? It should be!
Exactly my point... you wouldn't put these two choices in one poll. Playable Romulans is, basically, new content, whereas fixing PvP is due to a lack of sufficient game mechanics and physics, but it isn't content. A fix to the gaming engine isn't content that you can directly see like the romulans.... hence, the two polls.
I AM NOT A FAN OF PWE!!!!
MEMBER SINCE JANUARY 2010
Except that - to improve PvP might indeed take programming time and resources and require new engine tech to add features PvPers want. New PvP scenarios, maps and enviroments (something the PvP community here has begged for for 2 years); would also require the content team and artists to be involved. In the end, I don't think it's as seperate a thing as you might believe it to be. Anything added to, or changed/updated in the game takes development resources and time from multiple areas, and everything they schedule has to be worked in with that in mind.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Yes, new maps is indeed new content, but at this point, I'd settle for P2W consoles not owning PvP as it does in PvE. I'd also settle for systems going offline as damage is incurred, not "disable subsystem" through full hull and shields and an assortment of other things. The new maps/content mean nothing if PvP still doesn't work right. The new maps/content will come later as a result of people coming back to PvP and making it gain popularity to warrant new maps/content.
I AM NOT A FAN OF PWE!!!!
MEMBER SINCE JANUARY 2010
Perhaps, I don't know if those people who said they voted 10 or 15 times were joking but I do know someone who's three kids play this game. And two of them voted. Clearly for different things because we were talking over the phone and I could hear them in the background arguing over it.
None of which actually matters, because they told us that the forums do not represent the majority of the playerbase. So regardless of what the results of this poll are, it does not represent the majority of players.
16% of 520= 83.2 people voted for more KDF content.
:P
Awoken Dead
Now shaddup about the queues, it's a BUG
i can definitely confirm it i did the vote for romulans with my 3 and account and watch the number go up for every one of them as i voted for it
system Lord Baal is dead
This is why I wish they put polls on the log in screen of the game launcher. :rolleyes:
but then that would take away from there Zen store adds........... lol
system Lord Baal is dead
Actually, I think the reason they do not do launcher/in game polls is because of plausible deniability. While I am sure the devs want the players to be happy in general, there are going to be times where business comes first, and they may have to ignore certain wants, or at least do them in a different way or order than what the players want.
If they only do forum polls, and the results turn out to be contrary to what the devs want/need to do, then they can simply tell us that the forums do not represent the majority of the players. However if they do a launcher/in game poll that every single player will definitely be aware of, then it will be very obvious what the majority want, and also very obvious if the devs do it differently.
... Not because I feel some of the others are less important, but the ones that are important have lots of people way more informed and devoted to those topics than I am.
I think an exploration kind of feel is a very strong part of Star Trek and that people should be asking for it. A truly immersive exploration system would not be an easy thing to do, but I think it's worth putting some effort into it. What we have now has too much of a canned feel and has no real, lasting impact on our character development.
Ultimately, the Foundry will have to satisfy a lot of the desire for original storylines. But it's not really enough. The Foundry is still too limited in assets and behaviors in some ways and it still doesn't capture the feel of "go... thataway." You have to choose a Foundry mission. It's not chance.
I'd like to see an exploration system with some more depth to it, where you're never quite sure what you'll find but you know it will be more than a simple throwaway mission. We don't really encounter "New Life and New Civilizations" or go "Where no one has gone before".
There are two kinds of exploration systems that could make sense in a STO context.
#1 First Contact - Could be with a race of aliens with advanced technology, a lost colony, or a pre-warp culture. They could be hostile, peaceful, or neutral, with one of several kinds of societies that would influence the types of encounters you'd have with them. The combinations would still be limited in reality, but with enough variety and new appearances to make them feel less canned. You could re-visit this new system or planet at any time and experience different encounters there. Think of Hathor (Bajor) but with aliens. This would be the hardest to pull off and do well.
One possible solution for that would be to expand the Foundry to allow authors to create an entire system with connected maps and some number of encounters fixed or random. The alien worlds could be created with a less linear progression, allowing players to roam about. Once you visit a new system and discover its' "name", you could just plug that in instead of searching for a new one. Creators would have the ability to change the encounters and republish so that when a player revisits that system later on things would be different.
#2 New Colony - Finding habitable planets and founding new colonies. This could even be something like a "Fleet Holding" where you build up the colony over time and develop the planet's resources. You could have all kinds of scenarios dealing with disasters, invasions, and intrigue. This is probably more doable than the first (but less satisfying).
Link: How to PM - Twitter @STOMod_Bluegeek
It's all well and good to give the impatient the chance to boldly go and blow things up, but that isn't what we all want. To boldly explore would be a lovely change of pace.
My characters are just that, toons that I log into and get bored with after a while. Besides, fighting, running around my ship there simply has to be other things to do with those characters. There has to be something else to expand your experience playing in the Star Trek world - it's a vast universe, let's make it feel that way.
Flesh us out, then play with your Romulan dolls.
PS we all hate the lock boxes this is not PW after all
That is really hard to do when the entire game is one instance to another instance. Never does it feel like a vast universe! The best game i've ever played that made me really feel like I was in space was Freelancer! Now that seemed vast! And you could endlessly travel off map into empty space until... i think there was a mod that eventually had you go to the next system after a long, long while lol.
I've been playing since beta... pre-ordered collector's edition before it went live so I'd get to play a liberated borg.
When the game started... I've leveled a dummy fed toon till I could start my main character: a Liberated Borg Klingon.
That said, I have 2 level 50 characters, one KDF (main) and one Fed (which I only play with friends who play on starfleet side.).
The TV series made me appreciate the Klingons for what they truly are. Honorable Warriors (in the japanese feudal samurai sense), no-nonsense, down to earth, hard life people...
I've played only one other Star Trek game in the early 2000's and it's Klingon Academy. I've joined with a fleet on mplayer (yep, that old) and, when KA died, we each went our way. STO is the game that brought some of us back together (i.e. Capulet was an officer of our old fleet) and enjoy the game.
Sadly, the KDF faction was such a lackluster that many of us left the game (can't blame them).
We need a fully funtionnal (from level 1 to 50, full coherent storyline, a genuine klingon experience) faction before starting another.
With that said. Don't panic... "Playable Romulan" doesn't mean "Romulan Faction". It most likely means that you'd unlock a playable Romulan captain on the C-Store... I'm not against that... but my top priority is the full Klingon experience.
Part of improving it would be to make the First City less laggy than Orgrimmar...
RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
poll is about 2013....
I voted for KDF content, but by that I mean MISSION content.
I don't want more ships, hairstyles or costumes...
I've got all the ships already anyway.
I want more MISSIONS to do.
the last one we got, Alpha, was AWESOME!!
All the shiney ships and costume styles doesn't releave the boredom of doing the same handful of missions over and over and over and over and...yeah...
KBF CO
We are the Dead
join date Aug 2008
In my opinion they should work on the KDF and a new Romulan Faction at the same time by adding KDF and Romulan content that is playable by both factions but from opposite or different perspectives of the same storyline and/or in collaboration.
For example, a cool mission might have the Romulans trying to accomplish something in the shadows while the KDF are fighting it out or something with Species 8472. As the Klingons, you can take part in a glorious battle and as the Romulans, you can sneak about in the shadows to help the Klingons who are otherwise un-aware that you are there. In this way, the development team can use the same map and most of the same content.
Just food for thought! This takes care of a new FE, a Romulan Faction and the addition of more KDF story content. BLAM!!! How?s that Cryptic? You know what? I wish I could be a project manager and or own part of this game. Heck, to make money off of this you obviously make players pay to unlock the Romulans? for the Klingons you offer some cool store gimmicks like, heck, a Klingon sing along emote would be very awesome! You know, right before you alpha or right after you alpha strike that enemy vessel you could activate one of those cool songs we have all heard the Klingons sing. Oh and maybe another C-Store Klingon Ship. Meanwhile for the federation you can just release a new ship since you guys are working on them anyway.
/sigh? but it won?t happen! End joyous hope here and now!!!
its just romulan nature plus if it help you klingons sleep at night we still dont like the feds to much either again romulan nature
For the Star Empire!!!!!!!!!!
system Lord Baal is dead
Back of the net.
If content was developed from the outset in this manner, having each faction's unique take on each part of the story, it'd be far more interesting. And the economy on assets like maps is obviously a bonus here. I imagine all it'd take is some good writing and some drag n' drop of assets to make it a more than passable experience that adds an incentive to try the story from another perspective, rather than the current way of just playing the same FE, but as a KDF officer acting like a Starfleet one. Doing it retroactively could obviously be difficult where playable factions are antagonists, but there's still plenty of content that could work in this manner that exists.
We could finally play Ilia!
(...yeah, I admit it, I like the first movie.)