A lot of people tend to speak of Tier 5 as the end... there is no end. The grind will be part of STO until the day the lights go out. Season 7 will have a reputation system that will probably require Dil and will definitely require a lot of grinding, and lets not to mention the upcoming fleet holdings. Grinds on top of grind and grinds nested within grinds. I would suspect the rep and/or holdings progression might also be tied to base level, so its all interconnected... This is the way asian MMOs work so expect to see PWI testing out their tried and true moneymaking methods on us as time goes on.
The Starbase is the main group grind of the game. Any future content that is added to the game is either individual or not as extensive. There is the possibility of Tier 6 Starbases, but they have covered everything except consoles, devices, and kits with the starbase system.
Really all they'd need to do is add something like 2000 times X XP to all areas for the special projects. Where X is your starbase tier. It'd be slow going but you could level entirely off special projects that way and you'd see a lot less "Meh, this table is boring" comments that way.
Then when they hit reruns on special projects, maybe let you have a 2000 times X XP project if you got the reward on a prior run.
One person can earn enough dilithium for that although it takes work. I could see that working even if they bumped up the SP cost 50 percent.
It would provide baseline progress though allowing you to get 4000 to 20,000 XP in Engineer/Science/Tactical a month for a combined cost of around 600k dilithium.
And yes, big fleets would get it too but it would keep the progress bar ticking anyway. It would basically cap out your time spent at any tier at around 9 months (being Tier 4 to T5).
I'd also look at maybe having double Fleet XP month every February for the anniversary of the game.
Small fleets should have a massive Fleet Credit surplus if they're actively working.
I wouldn't doubt if Levi3 has 10s of millions, being a solo fleet at T3.
If you had a monthly assignment that took a large amount of Fleet Credits and maybe 5 Fleet Ship Modules in exchange for a very large chunk of XP (modified by tier), Cryptic drains off excess Fleet Credits, which is a potential problem with the system if someone in a small fleet gets too many.
Having too many FCs could naturally tend to make someone disloyal to a small fleet which is progressing slowly so cohesion improves if FCs can be reinvested into Starbase XP.
Heck, maybe instead of being a Fleet assignment, it could be a solo DOff assignment, meaning the excess FCs have to some from a single player. It'd be not unlike the new DOff Fleet Mark Assignments. If player has greater than 500k Fleet Credits, player can undertake a mission that spends 300k for massive Starbase Eng/Sci/Tac XP. Mission is on a 7 day cooldown.
Im in a small 3 person fleet of family/friends and we are getting through tier I easily enough, but the costs for tier3 and up are staggering, which makes me think we will probably slow down alot after tier three, I really think cryptic should have made the fleet missions a little more friendly to smaller fleets, like if you have less than 25 fleet members then the costs would be halved or something
I also agree with commodoreshvrk about exploration,pvp and other things. Cryptic should use the deep space border and make it a huge map(dozens of times bigger than the normal little space maps we fly around in) that you need to explore and find knew aliens and just explore the unknown, like it should be (it is STAR TREK online)
Small fleets should have a massive Fleet Credit surplus if they're actively working.
I wouldn't doubt if Levi3 has 10s of millions, being a solo fleet at T3.
If you had a monthly assignment that took a large amount of Fleet Credits and maybe 5 Fleet Ship Modules in exchange for a very large chunk of XP (modified by tier), Cryptic drains off excess Fleet Credits, which is a potential problem with the system if someone in a small fleet gets too many.
Having too many FCs could naturally tend to make someone disloyal to a small fleet which is progressing slowly so cohesion improves if FCs can be reinvested into Starbase XP.
Heck, maybe instead of being a Fleet assignment, it could be a solo DOff assignment, meaning the excess FCs have to some from a single player. It'd be not unlike the new DOff Fleet Mark Assignments. If player has greater than 500k Fleet Credits, player can undertake a mission that spends 300k for massive Starbase Eng/Sci/Tac XP. Mission is on a 7 day cooldown.
A better option would be ltting people turn excess flet credits into Marks or Dil. Say an assignm,ent that consumes 100K FC's to get 1K FM's, or 25K Dil.
I can see that working AND making sense, so long as there's a several day cooldown it's not going to tottally screwball the system, but it will give smaller fleets a leg up which makes balancing the requierments of each teir much easier. IMHO this is a big issues for cryptic ATM, they seems to want to slow big fleets down but can't figure out how.
A better option would be ltting people turn excess flet credits into Marks or Dil. Say an assignm,ent that consumes 100K FC's to get 1K FM's, or 25K Dil.
I can see that working AND making sense, so long as there's a several day cooldown it's not going to tottally screwball the system, but it will give smaller fleets a leg up which makes balancing the requierments of each teir much easier. IMHO this is a big issues for cryptic ATM, they seems to want to slow big fleets down but can't figure out how.
You can turn FC into marks. Just buy the Bonus Marks consumable item at the Fleet vendor.
However, allowing it to be turned into dilithium would defeat the point of Fleet system, which is to sink, consume, and destroy dilithium totally out of the economy, reducing the availability of dilithium and increasing its value.
Basically, Cryptic has a three step measure of the game's health with the dilithium exchange.
1) Zen unable to buy much dilithium per point? If so, good. (This means players value the game more than they value money.)
2) Is the volume of Z to D exchanges high? If so, good. (This means that it's not just a few people skewing the market.)
3) Are ZEN and dilithium both entering and leaving the economy permanently on a regular basis? Preferably faster than they're being earned with players failing to keep a high balance? If so, good. (This means that the above two points are happening in response to realtime demand and satisfication, not inflation.)
These three things are effectively a path to economic allocative efficiency and a staunchly capitalist economist would probably say they're the perfect measure of player satisfication. And I think a lot of economists would say that anyone who helps make these three points happen is actually a satisfied customer, regardless of whether they think they are or not.
Effectively, lockboxes, PvE content, C-Store, Fleet Advancement, etc. all exist relative to these three points and in support of them. Because these three points are what the game exists to do.
Personally, I feel that the resource requirements should be tied to the size of the fleet. Basically, a fleet with less than 25 people in it should not be putting in the same as a fleet with 300 members.
We've tried recruiting with my fleet and the few people who've joined end up disappearing within weeks, if that long. Grinding it out at the T1 and T2 level isn't so bad since you can actually see the progress bar moving...but T3 looks to be the end of the road for my fleet. It's just not doable for a small fleet of casual players to make any significant progress.
Kinda of sucks the fun out the game if you ask me.
Well someone dug up my old thread - i would say as time passes it become more and more spot on.
As for me I am reaching the end of my solo Starbase journey - a project of massive waste of time and resources for almost no gain - but the satifaction of knowing I stuck to something I set out to do.
In 1 day and 12hrs the Tier 3 shipyard is finished - leaving Just the Tier 3 Fad upgrade and the T3 upgrade itself - I was going to do the Fad first and then the upgrade itself but I may start the upgrade since I am almost at the 10,800 FM required for it.
Going past Tier 4 by myself would be possible - i could do a solo tier 4 - but why? Pure insanity - that would be the only reason - the step up from T3 to T4 is like jumping on a rocket up as far as resources - t3 to t4 is like the requirements of ALL prior tiers combined!!
So some observations about starbases:
1) they are nothing but a dilth sink - they offer marginably better ships/equipment that is of no real use in anything other than PvP - if you need a fleet ship to be effective at STF elite it just means you are a TRIBBLE poor player.
2) they have no customization - so its not like you can actually feel like your fleet is building it own base which is different than other fleets - useless!!
3)They have almost no funtionallity that could not be done anywhere else - how many people spend more than 5 min a day at the starbase? i bet almost none, there is nothing to do there - it's just a hunk of junk in cyberspace.
4) there does not seem to be an misson content that people are taking advantage of out of the base - so that is another dud.
I can tell a few ways that the starbase luster is gone:
Doff prices have tanked. Tac doffs now down to as low as 70k. This was part to do with the massive amount of doff packs from the last lock box but as for the last several days i have only seen a few people win the temporal ship I am assuming lock-box opening is drying up but doff prices are still in the tank.
Also i sell lots of doffs - I take my worthless Fleet credits turn them into doffs and sell some on the exchange - most went back into the building process. Before I would put them always below the lowest price and i would sell hundreds within 30 min - now its like 10 - so the pace of sale tells me it's not that there is more of a flood of doffs coming on the market.
Now that most people see the T3 and T4 requirements they are going this is just a big waste for little gain and are giving up or at least slowing down to a crawl - realizing that what they get even at Tier 3 is mostly useless. Fleet defiant at tier 3 being the only decent ship on the Fed side - and again useless in PvE vs the ACCOUNT WIDE unlock C-store version. (not completely useless but like using a shovel to plant a flower instead of a trowel.
All and all - massive dilth, time and resource sink for minimal returns - massive success!!
A place where fleets can get together, hang-out in their own custom starbase, and engage in all types of activities - massive massive failure!
And in the end almost all players are just building a king his space castle - and don't give me the you get fleet credits to take with you BS - so you put all your work into building the king his castle - if you are lucky he and his top advisors will let you use them - if not you are stuck with these almost useless things you can take to another fleet which might be doing the same thing? Sorry this Starbase thing is an elitest project that gates content for players at the whims of their fleet masters - FAIL- for the most part it's a shameful system.
Personally, I feel that the resource requirements should be tied to the size of the fleet. Basically, a fleet with less than 25 people in it should not be putting in the same as a fleet with 300 members.
We've tried recruiting with my fleet and the few people who've joined end up disappearing within weeks, if that long. Grinding it out at the T1 and T2 level isn't so bad since you can actually see the progress bar moving...but T3 looks to be the end of the road for my fleet. It's just not doable for a small fleet of casual players to make any significant progress.
Kinda of sucks the fun out the game if you ask me.
The problem there is that more or less forces fleets to dump inactive members.
I think size needs to have an advantage over small fleets but that the counter is to have steady, large, easy projects of some kind to keep small fleets' progress steady.
The problem there is that more or less forces fleets to dump inactive members.
I think size needs to have an advantage over small fleets but that the counter is to have steady, large, easy projects of some kind to keep small fleets' progress steady.
They should be dumping inactive members. That Lt. 5 that hasn't logged on in 250 days isn't exactly helping. :P
I should hit Tier-5 some where around my 70th birthday...
(I'm 54 this month)
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
If you think the game will still be here by your 60th I think you have a surprize coming.
The only way this game will go away is either, Cryptic/PWE decides to close it and open another...
Or CBS pulls the license from Them.
There are just too many Trek Fans out there willing to part with their money, for Cryptic/PWE/CBS to give up this cash-cow.
Also, when the next Trek movie hits in about 6 or 7 months, this place will be flooded with folks again.
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
Yeah despite all the doom and gloom, just look how many Temporal Science Vessels were received during the first couple days of the new lockbox. That had to have counted for something.
[SIGPIC][/SIGPIC]
Former/Cryptic Name: Captain_Hans_Langsdorff
Founding member, Special Service Squadron
"Fear God and Dread Nought." First Sea Lord, Adm. Jacky Fisher
The only way this game will go away is either, Cryptic/PWE decides to close it and open another...
Or CBS pulls the license from Them.
There are just too many Trek Fans out there willing to part with their money, for Cryptic/PWE/CBS to give up this cash-cow.
Also, when the next Trek movie hits in about 6 or 7 months, this place will be flooded with folks again.
Ok talking about any game going 6 years out is just plain silly - there is just way too many variables - could it still be going - sure - could another game replace it - possible. It was an off the cuff remark at your joke of a comment - maybe you won't live 6 years - who knows. You know that the avg life span in America is dropping due to the massive increase in obesity? In the last several years it has been on the decline for the first time in history. Then there are random Heart attacks, slips and falls, drunk drivers - you get the picture - every breathe you take is one breathe closer to your last. Just saying who knows which day will be the games last or ours!
I like a "healthy" dose of reality once and awhile - brings everything into perspective. Reminds me of when I was young and rode motorcycles and how many friends i saw snuffed out in the blink of an eye.
Now about the upcoming Star Trek movie - If PWE is going to make any investments in this game - perhaps one of the best it could make would be a good trailer for the game to run in the previews before the movie starts. I am sure that would be effective.
Ok talking about any game going 6 years out is just plain silly - there is just way too many variables - could it still be going - sure - could another game replace it - possible. It was an off the cuff remark at your joke of a comment - maybe you won't live 6 years - who knows. You know that the avg life span in America is dropping due to the massive increase in obesity? In the last several years it has been on the decline for the first time in history. Then there are random Heart attacks, slips and falls, drunk drivers - you get the picture - every breathe you take is one breathe closer to your last. Just saying who knows which day will be the games last or ours!
I like a "healthy" dose of reality once and awhile - brings everything into perspective. Reminds me of when I was young and rode motorcycles and how many friends i saw snuffed out in the blink of an eye.
Now about the upcoming Star Trek movie - If PWE is going to make any investments in this game - perhaps one of the best it could make would be a good trailer for the game to run in the previews before the movie starts. I am sure that would be effective.
Sorry, you don't have the monopoly on losing friends in horrible ways...
Reality is what you make of it.
I choose to make lite of it and keep my fingers crossed that I'm not one of the ones snuffed-out, anytime soon.
My comment was based solely on past monetary aspects of Star Trek in general.
And apparently how this particular off-shoot, seems to be doing reasonably well so far...
Barring any horrible business decisions (and despite the usual out-cry from these forums), it appears likely that this game will continue to bring in ample amount of cash for the foreseeable future.
Adding to that fact, is the eminent release of what will probably be another huge JJ-Trek Money-Making movie, that will no doubt bring many more folks in for the first time and previous players back to this game, thus adding to the all important cash-flow.
Granted, it probably won't last in it's current form till my Alt's manage to hit a Tier-5 starbase, but it's nice to have a goal that doesn't include me dying.
:P
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
BTW, running into a new problem with the KDF Fleet Action queues - nobody is doing them. Which is going to make it likely I'll never reach Tier 3 with my KDF fleet at this rate.
So that means doing Nukara and Defera solo during Fleet Events, which is a pain since you are doing more work for less marks. Which means if the queues don't perk up, the project is over.
BTW, running into a new problem with the KDF Fleet Action queues - nobody is doing them.
I so hear that^^
it such too long of a wait to get a KDF fleet mark queue up and running late night. (well late night where I live) It is getting frustrating.
[SIGPIC]Handle: @kirian_darkstar
Registered: Oct/2009 , LTS : Feb/2011
Fleets: Warriors of the Phoenix, Kirian Industries[/SIGPIC] Three years and still no Captain Klaa hair...
Sorry, you don't have the monopoly on losing friends in horrible ways...
Reality is what you make of it.
I choose to make lite of it and keep my fingers crossed that I'm not one of the ones snuffed-out, anytime soon.
My comment was based solely on past monetary aspects of Star Trek in general.
And apparently how this particular off-shoot, seems to be doing reasonably well so far...
Barring any horrible business decisions (and despite the usual out-cry from these forums), it appears likely that this game will continue to bring in ample amount of cash for the foreseeable future.
Adding to that fact, is the eminent release of what will probably be another huge JJ-Trek Money-Making movie, that will no doubt bring many more folks in for the first time and previous players back to this game, thus adding to the all important cash-flow.
Granted, it probably won't last in it's current form till my Alt's manage to hit a Tier-5 starbase, but it's nice to have a goal that doesn't include me dying.
:P
The major problem is that this game cannot survive just on Star Trek fans alone. Frankly as a Star Trek fan I refuse to see either of JJ's destruction of the IP. While it did well financially, the destruction of Vulcan just put the nail in that coffin for me.
nobody should kid themselve the economy is going to nose dive from here as the world debt keeps ballooning and Ben keeps driving the US dollar into toliet paper status. The effect of this will make the gaming market even more challenging over the coming years. The question is will the the game keep pace with an even worse overall economy? The politicians in Washington on both sides seem hell bent on doing nothing while the ship heads closer to the edge of the world. No wonder that guns and bullets are the biggest seller in America - the gun factories just can't keep up with demand for many models.
Back onto starbases - I think they could really rekindle some fire if they put in some effort so that fleets could make them customizable. All the static stuff is really making them useless.
How about having Fleet banners or holo-projections of your fleet badge in the main area - surely this would not be a monumental undertaking by Cryptic?
I certainly wish the 2009 Enterprise appeared in this game, even for a cameo mission...
Make us do some funky warp experiment and get our ship kicked over to the other side!
Not possible or very difficult depending on certain people. The 2009 Enterprise I think is owned by Paramount and this game has to get permission from CBS to use.
I so hear that^^
it such too long of a wait to get a KDF fleet mark queue up and running late night. (well late night where I live) It is getting frustrating.
Indeed.
Even worse after that long wait, you end up in a group that does so bad that you get half of the marks.
I honestly wish Cryptic would just abandon the idea of queued events, they just don't work in the long run.
I honestly wish Cryptic would just abandon the idea of queued events, they just don't work in the long run.
Is something preventing you from getting a group of friends and queuing up together?
The real problem is that there are too few KDF players. I've queued my KDF alt for 3 days and it never seems to start. The best it got to was 11 players out of 15. I think the sad reality is that too many of the KDF characters are farming alts of Fed players and simply don't do those events. At least that's the best reason I can think of as to why in 3 days I was unable to start any of the KDF fleet events, yet never experience similar issues when queuing up my Fed main. Really, we need this badly thought up war over so the KDF can do mixed queus for everything.
Comments
Really all they'd need to do is add something like 2000 times X XP to all areas for the special projects. Where X is your starbase tier. It'd be slow going but you could level entirely off special projects that way and you'd see a lot less "Meh, this table is boring" comments that way.
Then when they hit reruns on special projects, maybe let you have a 2000 times X XP project if you got the reward on a prior run.
One person can earn enough dilithium for that although it takes work. I could see that working even if they bumped up the SP cost 50 percent.
It would provide baseline progress though allowing you to get 4000 to 20,000 XP in Engineer/Science/Tactical a month for a combined cost of around 600k dilithium.
And yes, big fleets would get it too but it would keep the progress bar ticking anyway. It would basically cap out your time spent at any tier at around 9 months (being Tier 4 to T5).
I'd also look at maybe having double Fleet XP month every February for the anniversary of the game.
Small fleets should have a massive Fleet Credit surplus if they're actively working.
I wouldn't doubt if Levi3 has 10s of millions, being a solo fleet at T3.
If you had a monthly assignment that took a large amount of Fleet Credits and maybe 5 Fleet Ship Modules in exchange for a very large chunk of XP (modified by tier), Cryptic drains off excess Fleet Credits, which is a potential problem with the system if someone in a small fleet gets too many.
Having too many FCs could naturally tend to make someone disloyal to a small fleet which is progressing slowly so cohesion improves if FCs can be reinvested into Starbase XP.
Heck, maybe instead of being a Fleet assignment, it could be a solo DOff assignment, meaning the excess FCs have to some from a single player. It'd be not unlike the new DOff Fleet Mark Assignments. If player has greater than 500k Fleet Credits, player can undertake a mission that spends 300k for massive Starbase Eng/Sci/Tac XP. Mission is on a 7 day cooldown.
I also agree with commodoreshvrk about exploration,pvp and other things. Cryptic should use the deep space border and make it a huge map(dozens of times bigger than the normal little space maps we fly around in) that you need to explore and find knew aliens and just explore the unknown, like it should be (it is STAR TREK online)
A better option would be ltting people turn excess flet credits into Marks or Dil. Say an assignm,ent that consumes 100K FC's to get 1K FM's, or 25K Dil.
I can see that working AND making sense, so long as there's a several day cooldown it's not going to tottally screwball the system, but it will give smaller fleets a leg up which makes balancing the requierments of each teir much easier. IMHO this is a big issues for cryptic ATM, they seems to want to slow big fleets down but can't figure out how.
You can turn FC into marks. Just buy the Bonus Marks consumable item at the Fleet vendor.
However, allowing it to be turned into dilithium would defeat the point of Fleet system, which is to sink, consume, and destroy dilithium totally out of the economy, reducing the availability of dilithium and increasing its value.
Basically, Cryptic has a three step measure of the game's health with the dilithium exchange.
1) Zen unable to buy much dilithium per point? If so, good. (This means players value the game more than they value money.)
2) Is the volume of Z to D exchanges high? If so, good. (This means that it's not just a few people skewing the market.)
3) Are ZEN and dilithium both entering and leaving the economy permanently on a regular basis? Preferably faster than they're being earned with players failing to keep a high balance? If so, good. (This means that the above two points are happening in response to realtime demand and satisfication, not inflation.)
These three things are effectively a path to economic allocative efficiency and a staunchly capitalist economist would probably say they're the perfect measure of player satisfication. And I think a lot of economists would say that anyone who helps make these three points happen is actually a satisfied customer, regardless of whether they think they are or not.
Effectively, lockboxes, PvE content, C-Store, Fleet Advancement, etc. all exist relative to these three points and in support of them. Because these three points are what the game exists to do.
We've tried recruiting with my fleet and the few people who've joined end up disappearing within weeks, if that long. Grinding it out at the T1 and T2 level isn't so bad since you can actually see the progress bar moving...but T3 looks to be the end of the road for my fleet. It's just not doable for a small fleet of casual players to make any significant progress.
Kinda of sucks the fun out the game if you ask me.
As for me I am reaching the end of my solo Starbase journey - a project of massive waste of time and resources for almost no gain - but the satifaction of knowing I stuck to something I set out to do.
In 1 day and 12hrs the Tier 3 shipyard is finished - leaving Just the Tier 3 Fad upgrade and the T3 upgrade itself - I was going to do the Fad first and then the upgrade itself but I may start the upgrade since I am almost at the 10,800 FM required for it.
Going past Tier 4 by myself would be possible - i could do a solo tier 4 - but why? Pure insanity - that would be the only reason - the step up from T3 to T4 is like jumping on a rocket up as far as resources - t3 to t4 is like the requirements of ALL prior tiers combined!!
So some observations about starbases:
1) they are nothing but a dilth sink - they offer marginably better ships/equipment that is of no real use in anything other than PvP - if you need a fleet ship to be effective at STF elite it just means you are a TRIBBLE poor player.
2) they have no customization - so its not like you can actually feel like your fleet is building it own base which is different than other fleets - useless!!
3)They have almost no funtionallity that could not be done anywhere else - how many people spend more than 5 min a day at the starbase? i bet almost none, there is nothing to do there - it's just a hunk of junk in cyberspace.
4) there does not seem to be an misson content that people are taking advantage of out of the base - so that is another dud.
I can tell a few ways that the starbase luster is gone:
Doff prices have tanked. Tac doffs now down to as low as 70k. This was part to do with the massive amount of doff packs from the last lock box but as for the last several days i have only seen a few people win the temporal ship I am assuming lock-box opening is drying up but doff prices are still in the tank.
Also i sell lots of doffs - I take my worthless Fleet credits turn them into doffs and sell some on the exchange - most went back into the building process. Before I would put them always below the lowest price and i would sell hundreds within 30 min - now its like 10 - so the pace of sale tells me it's not that there is more of a flood of doffs coming on the market.
Now that most people see the T3 and T4 requirements they are going this is just a big waste for little gain and are giving up or at least slowing down to a crawl - realizing that what they get even at Tier 3 is mostly useless. Fleet defiant at tier 3 being the only decent ship on the Fed side - and again useless in PvE vs the ACCOUNT WIDE unlock C-store version. (not completely useless but like using a shovel to plant a flower instead of a trowel.
All and all - massive dilth, time and resource sink for minimal returns - massive success!!
A place where fleets can get together, hang-out in their own custom starbase, and engage in all types of activities - massive massive failure!
And in the end almost all players are just building a king his space castle - and don't give me the you get fleet credits to take with you BS - so you put all your work into building the king his castle - if you are lucky he and his top advisors will let you use them - if not you are stuck with these almost useless things you can take to another fleet which might be doing the same thing? Sorry this Starbase thing is an elitest project that gates content for players at the whims of their fleet masters - FAIL- for the most part it's a shameful system.
The problem there is that more or less forces fleets to dump inactive members.
I think size needs to have an advantage over small fleets but that the counter is to have steady, large, easy projects of some kind to keep small fleets' progress steady.
They should be dumping inactive members. That Lt. 5 that hasn't logged on in 250 days isn't exactly helping. :P
It isn't and shouldn't be hurting either.
I tend to view fleets/guilds more like real life social networks than objective based entities.
I should hit Tier-5 some where around my 70th birthday...
(I'm 54 this month)
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
If you think the game will still be here by your 60th I think you have a surprize coming.
Did the inside source who told you the Regent bombed tell you this too? while you have your crystal ball out, may I have the lottery numbers.
The only way this game will go away is either, Cryptic/PWE decides to close it and open another...
Or CBS pulls the license from Them.
There are just too many Trek Fans out there willing to part with their money, for Cryptic/PWE/CBS to give up this cash-cow.
Also, when the next Trek movie hits in about 6 or 7 months, this place will be flooded with folks again.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
Former/Cryptic Name: Captain_Hans_Langsdorff
Founding member, Special Service Squadron
"Fear God and Dread Nought." First Sea Lord, Adm. Jacky Fisher
Ok talking about any game going 6 years out is just plain silly - there is just way too many variables - could it still be going - sure - could another game replace it - possible. It was an off the cuff remark at your joke of a comment - maybe you won't live 6 years - who knows. You know that the avg life span in America is dropping due to the massive increase in obesity? In the last several years it has been on the decline for the first time in history. Then there are random Heart attacks, slips and falls, drunk drivers - you get the picture - every breathe you take is one breathe closer to your last. Just saying who knows which day will be the games last or ours!
I like a "healthy" dose of reality once and awhile - brings everything into perspective. Reminds me of when I was young and rode motorcycles and how many friends i saw snuffed out in the blink of an eye.
Now about the upcoming Star Trek movie - If PWE is going to make any investments in this game - perhaps one of the best it could make would be a good trailer for the game to run in the previews before the movie starts. I am sure that would be effective.
Make us do some funky warp experiment and get our ship kicked over to the other side!
"Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.
Support the "Armored Unicorn" vehicle initiative today!
Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
Sorry, you don't have the monopoly on losing friends in horrible ways...
Reality is what you make of it.
I choose to make lite of it and keep my fingers crossed that I'm not one of the ones snuffed-out, anytime soon.
My comment was based solely on past monetary aspects of Star Trek in general.
And apparently how this particular off-shoot, seems to be doing reasonably well so far...
Barring any horrible business decisions (and despite the usual out-cry from these forums), it appears likely that this game will continue to bring in ample amount of cash for the foreseeable future.
Adding to that fact, is the eminent release of what will probably be another huge JJ-Trek Money-Making movie, that will no doubt bring many more folks in for the first time and previous players back to this game, thus adding to the all important cash-flow.
Granted, it probably won't last in it's current form till my Alt's manage to hit a Tier-5 starbase, but it's nice to have a goal that doesn't include me dying.
:P
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
BTW, running into a new problem with the KDF Fleet Action queues - nobody is doing them. Which is going to make it likely I'll never reach Tier 3 with my KDF fleet at this rate.
So that means doing Nukara and Defera solo during Fleet Events, which is a pain since you are doing more work for less marks. Which means if the queues don't perk up, the project is over.
I so hear that^^
it such too long of a wait to get a KDF fleet mark queue up and running late night. (well late night where I live) It is getting frustrating.
Registered: Oct/2009 , LTS : Feb/2011
Fleets: Warriors of the Phoenix, Kirian Industries[/SIGPIC]
Three years and still no Captain Klaa hair...
The major problem is that this game cannot survive just on Star Trek fans alone. Frankly as a Star Trek fan I refuse to see either of JJ's destruction of the IP. While it did well financially, the destruction of Vulcan just put the nail in that coffin for me.
nobody should kid themselve the economy is going to nose dive from here as the world debt keeps ballooning and Ben keeps driving the US dollar into toliet paper status. The effect of this will make the gaming market even more challenging over the coming years. The question is will the the game keep pace with an even worse overall economy? The politicians in Washington on both sides seem hell bent on doing nothing while the ship heads closer to the edge of the world. No wonder that guns and bullets are the biggest seller in America - the gun factories just can't keep up with demand for many models.
Back onto starbases - I think they could really rekindle some fire if they put in some effort so that fleets could make them customizable. All the static stuff is really making them useless.
How about having Fleet banners or holo-projections of your fleet badge in the main area - surely this would not be a monumental undertaking by Cryptic?
Not possible or very difficult depending on certain people. The 2009 Enterprise I think is owned by Paramount and this game has to get permission from CBS to use.
Indeed.
Even worse after that long wait, you end up in a group that does so bad that you get half of the marks.
I honestly wish Cryptic would just abandon the idea of queued events, they just don't work in the long run.
Is something preventing you from getting a group of friends and queuing up together?
The real problem is that there are too few KDF players. I've queued my KDF alt for 3 days and it never seems to start. The best it got to was 11 players out of 15. I think the sad reality is that too many of the KDF characters are farming alts of Fed players and simply don't do those events. At least that's the best reason I can think of as to why in 3 days I was unable to start any of the KDF fleet events, yet never experience similar issues when queuing up my Fed main. Really, we need this badly thought up war over so the KDF can do mixed queus for everything.