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Let's talk AFK Players

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    startrekronstartrekron Member Posts: 231 Arc User
    edited January 2013
    Create a new skill for the STFs, PVP, or fleet stuff that would essentially sick a NPC ship on an idle player or perhaps fleet support could be adapted to do it. Player(s) would click on AFK'er then activate the skill which would have a chance to attack offending ship.

    Once the offender is dead then he or she would have to type in a captcha type of phrase that would appear on the screen. If after about 60 seconds the players fail to enter the phrase they would be kicked and be given the leaver penalty.
    "Live Long and Prosper but always carry a fully charged phaser, just in case!". Arrr'ow

    Co-Leader of Serenity's Grasp
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    artanisenartanisen Member Posts: 431 Arc User
    edited January 2013
    Here's an idea

    why not add something similar to "investigate officer reports" mission
    and apply it for STF/PVE queues

    remove all the rewards in stf and have it set up
    to where you have to talk to someone to get your rewards.

    might not be a solution but its an idea.

    ---
    another thought is to add a report player feature
    if player gets reported enough times player gets sent
    to jail - facility 4028 or klingon prison planet depending which
    side your on, for about 6 hour punishment.
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    helixsunbringerhelixsunbringer Member Posts: 249 Arc User
    edited January 2013
    Create a new skill for the STFs, PVP, or fleet stuff that would essentially sick a NPC ship on an idle player or perhaps fleet support could be adapted to do it. Player(s) would click on AFK'er then activate the skill which would have a chance to attack offending ship.

    Once the offender is dead then he or she would have to type in a captcha type of phrase that would appear on the screen. If after about 60 seconds the players fail to enter the phrase they would be kicked and be given the leaver penalty.

    you realize installing a captcha lock into the respawn timer in STF's and other events that cause frequent deaths of players would have to be done universally. Meaning it would have to affect both the AFK players and the active players simultaneously. And while that may be reasonable for Normal Mode STF's, for Elite STF's that is downright asking for a Total Party Kill and the loss of said STF.

    Additionally enabling Player Kill skills in STF's and similar events that target AFK players would likewise have to be done universally. This would mean universal player kill. Something that I don't believe anyone would enjoy having happen during cooperative missions that are already stressful enough without having to worry about your party members stabbing you in the back maliciously.
    artanisen wrote: »
    Here's an idea

    why not add something similar to "investigate officer reports" mission
    and apply it for STF/PVE queues

    remove all the rewards in stf and have it set up
    to where you have to talk to someone to get your rewards.

    might not be a solution but its an idea.

    ---
    another thought is to add a report player feature
    if player gets reported enough times player gets sent
    to jail - facility 4028 or klingon prison planet depending which
    side your on, for about 6 hour punishment.

    Cryptic tried this once via the Omega Reputation system's ability to give you Dilithium by handing in 5 Borg Neural Processors. At the time there were ZERO drops in STF's themselves other than the Omega Reputation and the Borg Neural Processors. And there were ZERO Dilithium gained directly from STF's. So in order to make any sort of profit you had to use the 5 Borg Neural Processors to gain exactly 1,000 Dilithium. That is 1,000 Dilithium for every 5 STF's that you finish. That is a total of 200 Dilithium PER STF. Way inferior to the current flow of Dilithium now that it has been somewhat reset back to the pre-Omega Reputation levels.

    Suffice to say that when the only way to gain Dilithium was by handing in Borg Neural Processors... people were pissed. Installing a method where you have to talk to some random NPC/NPC ship in order to get any kind of reward at all (much less just Dilithium) would equal the death of this game PERIOD.

    Also of note, there is a report player feature... take a screenshot of the offending player doing whatever it is that is breaking the terms and conditions defining how one is allowed to play this game, and submit that screenshot the Perfect World Entertainment Customer Support Site. Please note, that being AFK for whatever unspecified reason is not a terms of use violation, no matter how much it upsets you. Botting however is a terms of use violation. However since I have yet to hear of a way to successfully bot in this game, I don't think that is something that we have to worry about (unless you count a specific Foundry Mission that utilizes the Bridge Officer's ground based Auto-Attack Feature to effectively pull off an infinite supply of attacking NPC's that are targeted and destroyed by the Bridge Officers while the player sits off quarantined from the bridge officers? Please note, I did not write said foundry mission.)
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    dracounguisdracounguis Member Posts: 5,358 Arc User
    edited January 2013
    arrowdash wrote: »
    Perhaps establish a scaling system of rewards that is based on the level of individual participation in the mission?

    Keystrokes per minute? You ain't hitting keys, you don't get stuff.This would be independent of damage/healing/etc stats, so Mr. Blue Mk X isn't going to get skunked by Mr. Purple MK XII. Personally, I don't like the first/second/etc placing by the most common measure, DPS. My main is an eng/cruiser built more for surviving, so I'm not gonna win any DPS race if a good escort is around. I don't do the Fleet Actions anymore cause I'm tired of coming in 3rd or worse.

    For rewards there should be a lower limit for 'placement', you do more than X you get reward, you do less than X you get less/none.

    ******************

    Is the vote system out of the question? Sure it can be abused too, but it's gotta be better than AFKers ruling the STF. 3 or 4 votes to kick?

    Or a vote to disable the leaver penalty? You have an AFKer, everyone votes that they can leave w/o penalty. AFKer can sit alone in his STF. Others can re-queue.
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    helixsunbringerhelixsunbringer Member Posts: 249 Arc User
    edited January 2013
    Keystrokes per minute? You ain't hitting keys, you don't get stuff.This would be independent of damage/healing/etc stats, so Mr. Blue Mk X isn't going to get skunked by Mr. Purple MK XII. Personally, I don't like the first/second/etc placing by the most common measure, DPS. My main is an eng/cruiser built more for surviving, so I'm not gonna win any DPS race if a good escort is around. I don't do the Fleet Actions anymore cause I'm tired of coming in 3rd or worse.

    For rewards there should be a lower limit for 'placement', you do more than X you get reward, you do less than X you get less/none.

    ******************

    Is the vote system out of the question? Sure it can be abused too, but it's gotta be better than AFKers ruling the STF. 3 or 4 votes to kick?

    Or a vote to disable the leaver penalty? You have an AFKer, everyone votes that they can leave w/o penalty. AFKer can sit alone in his STF. Others can re-queue.

    so what about those of us using methods other than hitting lots of keys per minute... such as using a joystick or joypad and subsequently hot-keys and the autofire system to avoid having to press lots of keys in quick succession? keys per minute rates only really apply to typing in chat boxes, not to actual combat situations. I rarely touch my keyboard when I am fighting enemies.

    As for the voter system that is a possibility, but like you said, potentially abuse-able. For example a group of 3 to 4 players decide that they want to kick the 5th player who they don't like even though he is participating in the event just fine.
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    azurianstarazurianstar Member Posts: 6,985 Arc User
    edited January 2013
    All day I been ruinning into these jerks who just sit there and leach off other's work, and alot of times failing because of time limits. Which means my time, and other player's times are is wasted because of them!

    And reporting these people to CSR doesn't seem to be working because they are there the next day or the next event in the same day!


    So please give us the ability to kick them out of the Event!
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    wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited January 2013
    im sick of doing the new rep missions and older fleet mark missions to find that every 3-4 i do some one just sits at start point no does nothing and gets a reward. there just buming off other peoples hard work all the devs have to do is add a min dmg count to unlock the players reward or let the team have a vote to boot player out of the mission 4 vote ur gone no reward. simple in my eyes :eek:
    gs9kwcxytstg.jpg
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    csgtmyorkcsgtmyork Member Posts: 0 Arc User
    edited January 2013
    Ok, how about this:

    Take the Damage/Healing monitor from PvP and stick it onto the STFs/Fleet missions. Then if someone goes AFK, people have the option to vote kick. But the option to vote kick ONLY happens if... and only if... the AFKer doesn't do any Damage/Healing.

    So you could make so that if Bob the AFKer doesn't do between X and Y Damage/healing in a certain amount of time, then he will be flagged as AFK and the other people in the match have the option to vote kick.
    "Correction. Humans have rules in war. Rules that make victory a little harder to achieve, in my opinion."
    Elim Garak
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    baudlbaudl Member Posts: 4,060 Arc User
    edited January 2013
    afk players is what a public queue brings with it, it is just natural. 2 ways to work around this: no public queue or reward performance...both have their downsides too.
    since PVE content is sooooo easy, anything but an escort/escort like (offensive layout) ship will mean you will have a hard time getting loot.

    further, as a player you have every tool you need to avoid afk players...just connect with other people that think alike, plenty out there.

    while this is discussed further i'll be afk...brb:D
    Go pro or go home
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    marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited January 2013
    Last night went to play a ground elite mission and had a leecher and after the leecher saw we had trouble advancing he/she left the match. God I hate leechers but ones that enter missions that are hard to advance short handed are the worst. I am losing faith in humanity when people are so lazy in video games and stupid to enter hard missions.

    Something needs to be done with rewards to keep inactive people who don't fight,heal allies, or do anything to progress the mission from getting any rewards. Someone who does not do any damage to something that is destroyed/killed should have no chance whatsoever to acquire the loot from the drop of that destroyed/killed thing would be a good start. If someone goes a period of time without the game registering the person doing anything such as fighting,healing injured/damaged allies, moving around the map in different directions they will get a warning and a min later if still nothing they will be disqualified from getting the mission completion loot. Make the mission completion loot drop at the location of the boss being defeated and reduce the amount of time someone has to get their loot so that if someone went afk they might not have the time to get the loot with the far traveling. Things like this can reduce the amount of leeching that is going on.
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    starkofthenorthstarkofthenorth Member Posts: 3 Arc User
    edited January 2013
    I know your pain. The Foundry has the same issue now with some authors going in and creating AFK missions to exploit the Foundry wrapper. I've said enough about that on another thread so I won't elaborate here but I will share this:

    "MMO players are some of the laziest, most 'entitled' attituded, and instant gratification minded people."

    A paraphrased quote.

    The Devs can only do so much before their new systems and rules begin to punish the legitimate players. There are always going to be lazy people and whats worse is they they also LOVE to complain. As frustrating as it is don't let it get to you and don't let it interere with your fun.

    I can think of one word phrase that would fix this easilly..."Kick from Team."
    Also known as Gingie(In game) Sskald(Gates of Sto-vo-kor)
    [SIGPIC][/SIGPIC]
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    daqheghdaqhegh Member Posts: 1,490 Arc User
    edited January 2013
    I agree with the STF penalty, but I'm having an issue tonight. I qued for an STF and had an, um, emergency. I'm pregnant, so I won't go into detail. Ill just say these things happen. Anyway, I got back soon after the instance was completed (luckily). I got my loot and left to re-que for another STF. Well, when I finished it I only got half of the rewards listed, namely half of the DIL.

    I got back in time to avoid the penalty, but I'm still being penalized. I'm not sure why or how. It was a valid issue (ladies can relate), So I'd like to know what happened.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
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    coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited January 2013
    One definite method would be just to have a system where the game measured activity. If it detects weapons being fired and abilities being used all is well. If it discovers that a certain player performed no activity at all then they get no reward when the mission is completed. No idea how and if such a system could be implemented, but it would stop AFK'ers dead in their tracks.

    I think the worst place for AFK'ers is Azura Nebula. I'm working on Rommie marks for that T2 console so I flew it a few times yesterday, and every other mission I flew someone just sat there. One ship in particular was a mess, injuries as long as my arm - so I'm guessing even if that guy fought he wouldn't have done much.
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    milanvoriusmilanvorius Member Posts: 641 Arc User
    edited April 2013
    I would like to see injuries to ship or person prohibit joining an STF, same as shuttles or freighters. That would solve some of it. Also have some light bad guys spawn at our spawn, easy to take out, but would kill afk'er
    PvE Jem'Hadar motto: Participation Ribbons are life.
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    section31agent#8506 section31agent Member Posts: 665 Arc User
    edited April 2013
    We have all been there either in a STF or a PvP. Everybody but one person is pulling thier weight. This person is usually underequipped or inexperienced or just there to farm the reward. Finally I got sick and tired of these types of people and I have devised a simple but elegant solution.

    ATTENTION DEVS:

    We need to use the ignore list from chat zone to effectively keep people from teaming up. Example: I get teamed up with John Doe, he goes AFK or does some stupid thing like deliberately aggroing enemies. I simply add him to the ignore list, then from now on I can no longer be teamed up with him in a PvP or STF pick up group. This would cut down on a huge number of complaints about behavior and give some relief to players who have the bad luck of being teamed with these AFK'ers. It would be as simple as a few lines of code written into the ignore command. This way these guys will find it harder and harder to do these events because people have blocked them from teaming up. They will eventually change thier behavior or it will take them longer to find a team they haven't made angry. This puts real consequences and accountability back into the game. You TRIBBLE up you suffer the consequences not the other players who got stuck with you. You have one chance to do the right thing use it wisely....
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    wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited April 2013
    i and others have made meny comments about the AFKer issue.
    i dont mind ppl being under equiped as log as there willing to learn n dont see them as AFKers in other words Away From Keyboard or just sitting n watching every one do the work for them. CRYPTIC WHEN ARE U GOING TO ADDRESS THIS ISSUE?
    gs9kwcxytstg.jpg
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    captainmal3captainmal3 Member Posts: 436 Arc User
    edited April 2013
    Oh god no, that's way too easy to abuse.
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    admgreeradmgreer Member Posts: 0 Arc User
    edited April 2013
    How can it be abused? If you Ignore someone for being a Troll or spammer in Chat then i'm glad I wont be ever teamed with that person. If you go around putting people on your ignore list for no good reason you are only hurting your self and increasing your own wait times for STF's or other missions. It also will let the players govern themselves since Cryptic will not address it. This is the best solution. No vote kick or anyother kick feature will work as well as this. We should not have to play with people we dont want to play with or people that grief or AFK. In my opinion any person on your ignore list should be invisable to you in game. It would sure help the people that RP at Dronza station from the wing of d-bags there that constantly harass them. There needs to be some system in place to allow players to protect and preserve the gaming experance that they want. With the ignore system it would be epic Karma if it got to the point where all of the AFK players only got matched with eachother and they go into STF's where all 5 players are just sitting there.
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    macroniusmacronius Member Posts: 2,526
    edited April 2013
    admgreer wrote: »
    How can it be abused? If you Ignore someone for being a Troll or spammer in Chat then i'm glad I wont be ever teamed with that person. If you go around putting people on your ignore list for no good reason you are only hurting your self and increasing your own wait times for STF's or other missions. It also will let the players govern themselves since Cryptic will not address it. This is the best solution. No vote kick or anyother kick feature will work as well as this. We should not have to play with people we dont want to play with or people that grief or AFK. In my opinion any person on your ignore list should be invisable to you in game. It would sure help the people that RP at Dronza station from the wing of d-bags there that constantly harass them. There needs to be some system in place to allow players to protect and preserve the gaming experance that they want. With the ignore system it would be epic Karma if it got to the point where all of the AFK players only got matched with eachother and they go into STF's where all 5 players are just sitting there.

    It is not a bad idea. Another possibility is to make afk timeout very aggressive in fleet actions. I am thinking a couple of minutes. Then you get a debuff for like 24hrs ( can't queue).
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
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    abaddon653abaddon653 Member Posts: 1,144 Arc User
    edited April 2013
    In general I agree with the this in terms of trolls and afkers. However you are also saying you want to punish the under equipped and inexperienced. That is just plain wrong.

    In terms of the under equipped they are most likely there to fix that little problem. I would rather team with an under equipped player who knows what he is doing and has a good attitude over the fully kitted out player who barks orders and insults people for accidentally TRIBBLE up.

    As for inexperienced players, well how do you expect them to get any better if people keep ignoring them and they can't get into a group. If you have more experience and know the stf like the back of your hand great, pass that experience on to the newbies, teach them and nurture them. There are enough nubs in this game already, don't expand that population by punishing the new players who really want to learn.

    For those who do not know the difference between a Newbie/Newb and a Noob/Nub I direct you here, you will learn something and hopefully get a chuckle at the same time.

    http://www.cad-comic.com/cad/20060823

    I have had it up to here (holding hand above my head) with players who have been around for a while and act as though it gives them a license to insult and/or talk down to the newbies. Yes some times they can be extremely frustrating but its YOUR job to educate them and help them grow as players.

    So yeah afkers, trolls and griefers deserve the worst things in this world, but don't include the inexperienced and/or under equipped in with them.
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    dm19deltadm19delta Member Posts: 206 Arc User
    edited April 2013
    I agree that the AFKers can be a real problem, but what youre suggesting can be subject to abuse. I think there should be a window that goes along with the queue system. Once players queue up, they are taken to a window where other team mates are waiting. They can talk to each other and discuss how they want to run the mission based on experience and who has what gear. Along with this system there should be a new system where you can track each player's last 5 or 10 STFs. This information would show how much DPS and healing they did, and how many times they went idle and for how long. Additionally, you should be registered as idle after 1 minute. This would prevent the system from being abused, and give players the tools that they could effectively govern themselves. You build a reputation for yourself when you play STFs a lot, and eventually you'll be recognized by the regulars as either the guy who contributes, or the moocher, and then the offenders can be kicked until they get their act together.
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    aarons9aarons9 Member Posts: 961
    edited April 2013
    abaddon653 wrote: »
    In general I agree with the this in terms of trolls and afkers. However you are also saying you want to punish the under equipped and inexperienced. That is just plain wrong.

    In terms of the under equipped they are most likely there to fix that little problem. I would rather team with an under equipped player who knows what he is doing and has a good attitude over the fully kitted out player who barks orders and insults people for accidentally TRIBBLE up.

    As for inexperienced players, well how do you expect them to get any better if people keep ignoring them and they can't get into a group. If you have more experience and know the stf like the back of your hand great, pass that experience on to the newbies, teach them and nurture them. There are enough nubs in this game already, don't expand that population by punishing the new players who really want to learn.

    For those who do not know the difference between a Newbie/Newb and a Noob/Nub I direct you here, you will learn something and hopefully get a chuckle at the same time.

    http://www.cad-comic.com/cad/20060823

    I have had it up to here (holding hand above my head) with players who have been around for a while and act as though it gives them a license to insult and/or talk down to the newbies. Yes some times they can be extremely frustrating but its YOUR job to educate them and help them grow as players.

    So yeah afkers, trolls and griefers deserve the worst things in this world, but don't include the inexperienced and/or under equipped in with them.


    yes you should punish those under powered and inexperienced.. that is why there is NORMAL stfs and ELITE stfs..

    nobody not prepared should ever join an ELITE stf.. there is NO NEED..
    [12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
    [12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
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    aarons9aarons9 Member Posts: 961
    edited April 2013
    dm19delta wrote: »
    I agree that the AFKers can be a real problem, but what youre suggesting can be subject to abuse. I think there should be a window that goes along with the queue system. Once players queue up, they are taken to a window where other team mates are waiting. They can talk to each other and discuss how they want to run the mission based on experience and who has what gear. Along with this system there should be a new system where you can track each player's last 5 or 10 STFs. This information would show how much DPS and healing they did, and how many times they went idle and for how long. Additionally, you should be registered as idle after 1 minute. This would prevent the system from being abused, and give players the tools that they could effectively govern themselves. You build a reputation for yourself when you play STFs a lot, and eventually you'll be recognized by the regulars as either the guy who contributes, or the moocher, and then the offenders can be kicked until they get their act together.

    what you are talking about is a private q and you can already do this..
    [12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
    [12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
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    admgreeradmgreer Member Posts: 0 Arc User
    edited April 2013
    dm19delta wrote: »
    I agree that the AFKers can be a real problem, but what youre suggesting can be subject to abuse. I think there should be a window that goes along with the queue system. Once players queue up, they are taken to a window where other team mates are waiting. They can talk to each other and discuss how they want to run the mission based on experience and who has what gear. Along with this system there should be a new system where you can track each player's last 5 or 10 STFs. This information would show how much DPS and healing they did, and how many times they went idle and for how long. Additionally, you should be registered as idle after 1 minute. This would prevent the system from being abused, and give players the tools that they could effectively govern themselves. You build a reputation for yourself when you play STFs a lot, and eventually you'll be recognized by the regulars as either the guy who contributes, or the moocher, and then the offenders can be kicked until they get their act together.


    No one is going to want to sit and have a pre STF discussion and wait for this person or that person to change gear or discuss a plan of attack or read over 5 players stats then decide if they want to start the mission or not. That is what private missions are for. As far as pugging goes the simple way is if someone does something or is AFK or just a jerk and you dont ever want to be teamed up with that person again, put them on ignore and then be done with it. How can that be abused? If you are going around putting everyone you see on ignore then you are only hurting yourself not others.
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    dm19deltadm19delta Member Posts: 206 Arc User
    edited April 2013
    S o instead of actually helping new players get better and become experienced veterans, you would rather punish them for trying to seek a new challenge. I agree the trolls, griefers, and AFKers need to be dealt with severely, but I disagree with what you're proposing here, and it can absolutely be subject to abuse. Let's take you for example. I've come to the conclusion that you are an elitist, and elitists can be just as bad as trolls and griefers. You as an elitist meets another player who isn't running the MK12 MACO set and all purple weapons, so you put him on ignore and tell everyone else to put him on ignore too. Well let's say that half the people in the community put him on ignore too. That's cut his chances of being able to get a good team in a PUG by 50% or more, all because he didn't have the gear that you thought he should have. You strike me as the type who likes to bark orders and then grief the players that don't follow your orders. You were once a new player too, and I'm quite sure that you didn't start out knowing all the ins and outs of this game and the best builds, gear, etc. You learned it through trial and error, or another player imparted some knowledge on you, and even then, that guy had to learn it from somewhere. I find it very distasteful that you would want to punish a significant portion of the player base simply because they were less experienced than you.
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    talientalien Member Posts: 712 Arc User
    edited April 2013
    Sounds like a winner to me.
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    admgreeradmgreer Member Posts: 0 Arc User
    edited April 2013
    There are 10s of thousands of players and just beacuse someone spouts off in ESD chat that someone did something in an STF and that everyone should ignore that person, How many people do you think will actually stop what they are doing and put that person on ignore? There is no real way for abuse in the OP's suggestion. For someone to actually not be able to load up in an PUG STF beacuse people have him on ignore, it would take 1000's of people to have that person on ignore. But with anything in life if someone has a great idea or suggestion someone will always disagree with it. Most of the time for no other reason that just to disagree.
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    madajmamamadajmama Member Posts: 50
    edited April 2013
    Hell yes.So many bots and afkers this days..Mine trap..guy avatar showing he still ain't in game(aka still loading)but before match ends he shows up and takes credit he dosn't deserve.. :mad:
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    millimidgetmillimidget Member Posts: 0 Arc User
    edited April 2013
    arnthebard wrote: »
    We need to use the ignore list from chat zone to effectively keep people from teaming up.
    This can cause major problems for queues and queue systems.
    admgreer wrote: »
    There is no real way for abuse in the OP's suggestion.
    There's little potential for abuse in this game, but you're putting an added burden on the queue system to sort through the tangled mess of ignore lists.
    abaddon653 wrote: »
    If you have more experience and know the stf like the back of your hand great, pass that experience on to the newbies, teach them and nurture them.
    I've always found people don't like being lectured, which is how any advice comes across in a text-based format.
    abaddon653 wrote: »
    Yes some times they can be extremely frustrating but its YOUR job to educate them and help them grow as players.
    No, it's not. Don't just hand them answers; then they keep looking to someone else to figure it out for them.
    madajmama wrote: »
    Hell yes.So many bots and afkers this days..Mine trap..guy avatar showing he still ain't in game(aka still loading)but before match ends he shows up and takes credit he dosn't deserve.. :mad:
    Saw him the other day. It seems the 77th Elite Squadron isn't so much elite as they are AFK. I'm half inclined to track down their guild leader and start harassing them about it, but I suspect they don't care.

    Azure Nebula Rescue seems to attract AFKers as well.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
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    nyniknynik Member Posts: 1,626 Arc User
    edited April 2013
    If this worked, I could see it leading to massive database issues. Load times are already inordinately lengthy because of how Cryptic handles database checks (for gear, equipped on ships your not even flying for example).
This discussion has been closed.