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Interactive objects... lit by creepy candle flames?

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  • kbflordkruegkbflordkrueg Member Posts: 189 Arc User
    edited August 2012
    Yeah...that was a good choice of Dev time to change the interactive effects.
    At least they weren't wasting time making silly things like mission content...
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  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited August 2012
    Using the tricorder is the most effective way to find interactable objects in the game.
    Honestly I don't think there needs to be interact effects whatsoever and if they do make it optional I will most certainly turn it off.
    The interact effects blow realism and immersion out of the water, the most faithfully rendered environments are turned from looking realistic to looking absurd, all to accommodate people who are too lazy or too stupid to look at their environment carefully.
    Places like the exchange don't need any kind of effect, once you get close enough to associated consoles you get a button popup to activate whatever you need anyway so the effect is unneeded overkill. Icons are already floating over interactable NPCs so if anything why not just put icons floating over interactable consoles.
    Ground missions are a great deal less interesting when you don't have to search for a needed object because it is glowing stupidly in plain sight. If any kind of indicator is needed, the same icon used for unscanned anomalies would be more than sufficient.
    All this glowing and sparkling is just a stupid looking irritant that ruins the environment for people that want to immerse themselves in the game.

    More attention needs to be paid to people that want to play the game than those that want to be spoon fed it.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
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  • angrytargangrytarg Member Posts: 11,003 Arc User
    edited August 2012
    nynik wrote: »
    How about NOTHING glows or sparkles or flashes, except until after you scan with your tricorder. After 30 seconds you would need to scan again.

    This could be used as a storytelling tool as well as facilitating people who want to find interactable objects in their surroundings.

    Yes, this! :) Make it necessary for us players to investigate, look around, collect clues, DO SOMETHING worth of an explorer. It is that simple. But instead, everything which is not related to shooting someone is toned down so much to make sure you don't "waste" a single second in this game before you can "advance" it's really an insult for anyone with more than two brain cells.
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  • edited August 2012
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  • thay8472thay8472 Member Posts: 6,159 Arc User
    edited August 2012
    Why is there a glow from consoles/items we can interact with and how do I turn it off?
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  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited August 2012
    That effect replaced the 'gears' over consoles. Get used to it.
    Sometimes I think I play STO just to have something to complain about on the forums.
  • capnbluddcapnbludd Member Posts: 17 Arc User
    edited August 2012
    Actually gears replaced the glow, and the glow has now reclaimed its place from the usurper.:P
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  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited August 2012
    Let's hope that an option to turn off interact effects is included in some future patch, the glowing objects is one of the most boneheaded "enhancements" added to date.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
    Oh Hell NO to ARC
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited August 2012
    Just wish the devs would leave stuff alone that was perfectly fine beforehand, and put that effort and time into fixing the bugs that have been in the game since beta!
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  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited August 2012
    The old glow was different but I'm happy that the gears got replaced. And the reason for it is that you know which stuff can be interacted with and which is decoration.
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
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  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited August 2012
    capnbludd wrote: »
    Actually gears replaced the glow, and the glow has now reclaimed its place from the usurper.:P

    The glow NEVER looked like that. I wish they would jut go bacl the the originak flashing console (which worked fine fore more than a year), as this new interact prompt make it look like things are either on fire; or massively shorting themselves out.
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  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited August 2012
    The glow NEVER looked like that. I wish they would jut go bacl the the originak flashing console (which worked fine fore more than a year), as this new interact prompt make it look like things are either on fire; or massively shorting themselves out.

    Nah, now they're just powered by fairy dust and unicorn tears. :P Now they didn't look very Trek Like, but I liked the gears. :( I just hope for some kind of LCARS reminiscent interact prompt soon.
  • alchemistidalchemistid Member Posts: 74 Arc User
    edited August 2012
    Probably a dense question, but do other PW games have interacts like this?

    Personally, I wish the interacts looked like before this change, but were red/blue depending on faction.
  • skurfskurf Member Posts: 1,071 Arc User
    edited August 2012
    I'm still having trouble figuring out which consoles I can interact with. They should put party poppers and fire extinguishers on them that are continuously discharging while rotating and blaring Dixie.
  • diotwdiotw Member Posts: 0 Arc User
    edited August 2012
    I think I'm going to start wearing my EV suit all over places like Earth Space Dock. Seems like there's been several highly dangerous radiation leaks of late. Problem seems to be spreading too, I encountered it on Bajor last night. Maybe a saboteur in the Starfleet Corps of Engineers? :rolleyes:
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  • lomax6996lomax6996 Member Posts: 512 Arc User
    edited August 2012
    The old glow was different but I'm happy that the gears got replaced. And the reason for it is that you know which stuff can be interacted with and which is decoration.

    Agreed... the gears were what I found irritating... the glow is a big improvement, IMO (I never put IMHO because my opinion may be a lot of things... but they're never humble :P)
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  • praghaspraghas Member Posts: 239 Arc User
    edited August 2012
    The old glow was different but I'm happy that the gears got replaced. And the reason for it is that you know which stuff can be interacted with and which is decoration.

    It was pretty easy previously to tell the difference, now all this change does is really ruin the immersion of a game already lacking it.
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  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited August 2012
    A simple floating icon over consoles like there already is over NPCs would be more than sufficient, for consoles for mail banking or the exchange, you don't need anything, as soon as you get close to the console a button pops up on your HUD anyway.
    On ground missions anyone who doesn't know how to use the tricorder is playing the wrong game.

    These interact effects are just not really needed and why there was a need to change them to their current incarnation is anyone's guess.

    Just give me the option to turn the effects off and you can put a big yellow sign waving on the end of a coilspring on these objects for all I'd care.

    Are these "enhancements" supposed to be an aid to players or are they a means for the developers to troll the community?
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
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  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited August 2012
    praghas wrote: »
    It was pretty easy previously to tell the difference, now all this change does is really ruin the immersion of a game already lacking it.

    Duh yeah.... I agree it was very easy. I guess the flashing "Mirage" look and giant floating gears were not enough for some people. -_-
    Personally, I wish the interacts looked like before this change, but were red/blue depending on faction.

    Oh good god No! The KDF red UI is bad enough! We don't need it flying around! :eek:
  • paxfederaticapaxfederatica Member Posts: 1,496 Arc User
    edited August 2012
    Just be glad PWE didn't make interactables into lockboxes that you need a key to interact with. :P
  • karcornerkarcorner Member Posts: 294 Arc User
    edited August 2012
    Maybe y'all should, you know, get out and do something instead of obsessing with it. Go watch Twilight or something. Or maybe even run an STF, if you can handle leaving your console.
  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited August 2012
    Ya let's all bend over and say ah and hope that by ignoring the problem it will go away, that always works.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
    Oh Hell NO to ARC
  • naffoffpwenaffoffpwe Member Posts: 62 Arc User
    edited August 2012
    I actually prefer the new "flaming" effect to the previous "gears" effect, as I find it slightly less distracting.

    That said, I'd much rather have it changed back to how it was when the game launched, never did understand why Cryptic had to change it in the first place, I mean its not like there isn't plenty of other things that need doing, without wasting time re-doing things that are working perfectly well to begin with.
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  • edited August 2012
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  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited August 2012
    Your consoles will be assimilated, resistance is futile.

    Does this effect make it easier to find things - yes too easy.
    Does it look fake - yes.
    Does it ruin immersion - yes
    Is it distracting - yes.
    Does it discourage loitering around consoles in public areas - in my case yes
    Does it make you want to reach for a fire extinguisher - yes
    Does it make you want to reach for a party popper - yes
    Does it make you think of hotdogs and roasted marshmallows - yes
    Does it make you think of barbequed suckling pig - yes
    Does it make you want to destroy the console to make it stop glowing - yes
    Does it enhance your gameplay experience - not a snowballs chance in Gre'Thor.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
    Oh Hell NO to ARC
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited August 2012
    Oh good god No! The KDF red UI is bad enough! We don't need it flying around! :eek:

    I think the klingon UI should be changed to a full annyoingred screen, interupted by some BoPs flying around from time to time

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  • daveynydaveyny Member Posts: 8,227 Arc User
    edited August 2012
    Kinda silly looking...

    Just give us an option to shut it off...

    Then I won't care what They change it too...,

    ... for those who can't figure out how to play the game.

    Somebody must have Forgotten that the TRICORDER,

    ...was created in the game just for the purpose of FINDING THINGS THAT ARE INTERACTIVE.

    Funny how just about every Trek episode shows examples of this particular activity...

    And of course it's not like 99% of the player base has ever seen an episode.

    :rolleyes:

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  • danquellerdanqueller Member Posts: 506 Arc User
    edited August 2012
    Admiral's Log:

    Console and closet still on fire. No word on when Engineering will arrive to fix this, but I'm getting concerned they secretly want this to continue to force me from Command.

    I've received reports from the Forge, Exeter, Queller, Hermitage, and Zenith that they have multiple fires as well. The Wells lost her First Officer when he used enough extinguishing agent attempting to put out the fire in their Ready Room that it consumed all the available oxygen in the room. Xerox lost three new crewmen when they decided to jump from their window to escape the flames, forgetting they were on a starship. Orpheus seems to have suffered a loss of warp drive after the Science Officer mistook the flames for an alien lifeform and attempted to mind-meld with it. He'll probably recover, but the warp coils he burnt out on his attempt to achieve warp 400 are going to take weeks to replace, once they get the ship back to the yards.

    I honestly cannot fathom what Starfleet was thinking with this last 'upgrade', but I do know it is seriously jeopardizing the readiness of my fleet, as well as the sanity of my Officers. I am still awaiting action by Command HQ on a fix, but I have to admit the flames dancing before me as I write this are not making it easy to use the terminal.

    As a final note, I wish to re-state my opposition to the removal of the medical screening for pyromania in the Corps of Engineers entry exam.

    End recording.
  • beezle23beezle23 Member Posts: 0 Arc User
    edited August 2012
    If they wanted to have some overdone FX that were truer to the show, consoles should be giving off a shower of sparks and have an NPC passed out in front of them.
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  • danquellerdanqueller Member Posts: 506 Arc User
    edited August 2012
    Admiral's Log:

    We hosted the Tholian Ambassador today on its trip to address the Federation Council regarding the current incidents between their Assembly and the Federation. The Ambassador was quite taken by the continuing flames from many of our consoles, and advised us to continue the good work. I didn't think a reply to the effect that we had been doing all in our power to extinquish them would go over well.

    The Defiance lost her Chief Engineer yesterday. The man actually tried to throw water on the fires blazing away on the board controlling the Mains. I've received word through unofficial channels that he'd been close to a nervous breakdown as the result of Captain Escorda's constant demands that he find a way to put out these flames, so I wouldn't be surprised if the man just cracked. Will he be the first of many?

    Posideon reports her attempts to beam the burning consoles into space have failed. Apparently, whatever is causing this 'effect' has bonded the quantum nuclear pattern of the affected consoles to the rest of the ship, so it was no different than the transporter trying to beam itself elsewhere. I think the results of -that- have been clearly covered in the Academy, so it's no surprise the safety systems kicked in.

    Orpheus has regained minimal warp capability, though the exact method of repair has been omitted from the report. However, supply requisitions on file in the Fleet database note she was transporting an old-style steam engine for delivery to a museum on Betazed. I really don't want to know.

    No word from Starfleet. Consoles still in flames, and Science Officer McKenna seems to think the effect may spread to other parts of the ship if we don't find a way to contain it. Chief Medical Officer Yur'Fi is also concerned the hypnotic effect of the fires may cause some crewmen to fall into a catatonic state, though I think she may just be fishing for more stimulants since I removed her stock of Romulan ale from the medical supplies compartment.

    I can only hope my messages to Starfleet aren't being jammed by whatever this effect is.


    End Recording
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