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Interactive objects... lit by creepy candle flames?

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  • velktravelktra Member Posts: 0 Arc User
    edited August 2012
    I actually like the new glow; I can see it from further away. The old one was so subtle that sometimes I'd miss it, despite being close enough to see it. (Obviously this is more during missions than on, say, spacedock.)

    I wouldn't mind if they made it optional, but I really don't want it removed entirely.
    Demons run when a good man goes to war.
  • goedzooigoedzooi Member Posts: 0 Arc User
    edited August 2012
    The next pach NPC's will have them to.
    [SIGPIC][/SIGPIC]
    (Or a pig)

    Sorry if my English is bad.
  • aveldraaveldra Member Posts: 0 Arc User
    edited August 2012
    I think it looks nicer than the old one with that little gui icon jutting out the consoles and things.
  • danquellerdanqueller Member Posts: 506 Arc User
    edited August 2012
    tlamstrike wrote: »
    Horrible, just horrible



    No one ever cuts the Operations division any slack.

    Fix the replicators, Chief. My console's on fire, Chief. I should've transferred to a cargo drone. No people, no complaints.


    * Watches the Commendation Recommendation he had finished typing up for the Chief as it incinerates on his desk *

    There are some things I need my desk for. Why can't Ops understand Admirals have their own troubles too? Is it too much to ask for a Ready Room that you can sit in without wondering if you aren't being exposed to a new form of radiation that will consume the ship and turn everyone into tribbles?

    Now, if you will excuse me, I have to get back to the reports the Fleet Admiralty is pleased to require me to submit before dinner, and which certain thermally-enhanced pieces of equipment in my Ready Room seem determined to keep me from completing.

    * Stares dejectedly at his smoking comms terminal as the Borg Nullifier Torpedo plans given to them by 'Q' goes up in smoke as well. *
  • admrenlarreckadmrenlarreck Member Posts: 2,041 Arc User
    edited August 2012
    I say keep the yellow horizontal lines and the subtle glow. even the Gear Icon, was ok. but this makes me want to grab a fire extinguisher. It needs to go.
    fayhers_starfleet.jpg


    Fleet leader Nova Elite

    Fleet Leader House of Nova elite
    @ren_larreck
  • penthaligonpenthaligon Member Posts: 88 Arc User
    edited August 2012
    I would have loved to have sit in on the meeting where they decided to put glowing spikes all over the interactive (and some non-interactive) consoles.
  • dkratascodkratasco Member Posts: 585 Arc User
    edited August 2012
    It's tragic, it should be change to previous version. First time I run away from console because it looked like it was going to explode.

    What will we have next for all those blind player who can't see simple console? Jumping tribble showing them way?
  • sandukutupusandukutupu Member Posts: 179 Arc User
    edited August 2012
    Ok here is my problem. I use rocks and bottles as markers in the Foundry missions (Kirkfat Tutorial) placed just below consoles or floors. Now in some cases I can't see the halos and in other cases they look like a fire effect. It depends a lot on where I placed my marker object.

    Also I have noticed that a certain distance is required to activate, in my KDF mission I cannot get too close or too far away. It is like I have to be in an EXACT spot to activate the object.
    :P

    They can use anything they want as long as it shows people where to go and does not look like a special FX.
    NFA-banner.png
  • jnohdjnohd Member Posts: 5 Arc User
    edited August 2012
    "What the heck were they thinking?!?"

    Is the only thing I heard in Vent yesterday.

    Seriously, what the heck possessed the team to update the console glow?

    Yes, when I have a mission or need something (like I have new mail or something), then sure, highlight THAT SINGLE CONSOLE OR OBJECT... but what the **** is this???

    :mad:
    Wampaq@Jnoh, Fleet Leader: ..Bloodbath and Beyond [SIGPIC][/SIGPIC] 'Iw HaH je Hoch!
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  • phase325phase325 Member Posts: 0 Arc User
    edited August 2012
    As a compromise to what they have done, I would have the sparkly lines effect on either :

    1: A console that I have not been to or ever interacted with, and then once used for the first time, revert back to the standard cog icon with the shimmer light effect on the entire console.

    or

    2: If there is something new, like for example in your fleet star base, all though out day one of the new item being in existence, it does the sparkly line effect (as to draw the eye to it as a new item in the area).. and then from day 2 onward, it's now a usual cog icon again...

    or

    3: have a setting that allows you to PICK an interaction animation or indeed turn it off all together (as suggested previously in this forum)

    You cannot immerse yourself into a startrek environment where something that would not exist in the show / movies ( IE, flames coming out of a console ) is put here, and expect people to accept it.

    I am in agreement with everyone here.
    HAMMER SQUADRON
    [SIGPIC][/SIGPIC]
  • sandukutupusandukutupu Member Posts: 179 Arc User
    edited August 2012
    Ok devs (where ever you are) here is my suggestion just place a hover icon like you do over the contacts. Then make an option for people who don't want it to turn it off in the GUI interface.

    Off site screen shot link of my suggestion.
    NFA-banner.png
  • edited August 2012
    This content has been removed.
  • hippiejonhippiejon Member Posts: 1,581 Arc User
    edited August 2012
    Sorry , hyperbole much ?

    "Revert this ABOMINATION !'

    c'mon people, it's a silly graphic in a silly game.
    And it honestly doesn't look that bad.

    Abomination ?
    Seriously ?

    /firstworldproblems
  • edited August 2012
    This content has been removed.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited August 2012
    This effect may be justified.

    Where I work people walk by a sign that says, "Cafe" to enter the building. They then walk by an open double glass door with people standing at a bar ordering food, sitting at tables eating and with the clank of silverware while passing under a sign that says, "Cafe."
    They then pass a large window with a chef behind it making baked goods.
    They proceed another 50 feet before approaching me at my desk and asking, "Where is the Cafe?"

    I am under the impression that when they see someone at my desk they just turn their brains off knowing I will handle the thinking for them, they only need to ask.

    <Le sigh>

    I have seen far to many sequences similar to the above, I don't even know where to begin...

    Alas it still looks very stupid. It looks as if everyone has done a massive technological overhaul in order to use fairy dust and Unicorn tears as a power source. :rolleyes:
  • goedzooigoedzooi Member Posts: 0 Arc User
    edited August 2012
    danqueller wrote: »
    Nope, my table and closet are -still- on fire, and no one from Engineering has put it out yet!

    http://i1127.photobucket.com/albums/l638/Femimoon/FIRE.png
    http://i1127.photobucket.com/albums/l638/Femimoon/FIRE2.png

    I'm trying to put it out myself but it isn't working :P:D
    [SIGPIC][/SIGPIC]
    (Or a pig)

    Sorry if my English is bad.
  • sandukutupusandukutupu Member Posts: 179 Arc User
    edited August 2012
    So anyone for or against my suggestion of a hovering icon?

    Off site screen shot link of my suggestion.
    NFA-banner.png
  • goedzooigoedzooi Member Posts: 0 Arc User
    edited August 2012
    So anyone for or against my suggestion of a hovering icon?

    Off site screen shot link of my suggestion.

    If you can turn it off/on then yes.
    But I prefer the previous system.
    [SIGPIC][/SIGPIC]
    (Or a pig)

    Sorry if my English is bad.
  • direphoenixdirephoenix Member Posts: 0 Arc User
    edited August 2012
    This effect may be justified.

    Where I work people walk by a sign that says, "Cafe" to enter the building. They then walk by an open double glass door with people standing at a bar ordering food, sitting at tables eating and with the clank of silverware while passing under a sign that says, "Cafe."
    They then pass a large window with a chef behind it making baked goods.
    They proceed another 50 feet before approaching me at my desk and asking, "Where is the Cafe?"

    I am under the impression that when they see someone at my desk they just turn their brains off knowing I will handle the thinking for them, they only need to ask.

    Where's Sulu?

    EDIT: in all seriousness, while I think the new effect is slightly less obtrusive than the Giant Floating Gears, I still would like an option to turn off the extra effects besides the regular "gold scan" glow. And it doesn't look so much like "fire" to me as much as a transporter effect that never shuts off.
    [SIGPIC][/SIGPIC]
    Raptr profile
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited August 2012
    in all seriousness, while I think the new effect is slightly less obtrusive than the Giant Floating Gears, I still would like an option to turn off the extra effects besides the regular "gold scan" glow. And it doesn't look so much like "fire" to me as much as a transporter effect that never shuts off.


    I agree (with turning it off and with it looking like a transporter effect). But I could live with it if it were slightly smaller/shorter.

    I will say that it did help me find those dang PADDs on our Starbase last night :D

    On certain objects, on certain maps, the holo-shimmer is easy to miss at first glance unless you're close by.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
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  • godemperorphooeygodemperorphooey Member Posts: 27 Arc User
    edited August 2012
    All the consoles have been infested with Medusans, they wanted to be featured in the game, but if they were in full view, we'd all be driven mad, so the devs shoved em in the consoles.
  • samerikersameriker Member Posts: 38 Arc User
    edited August 2012
    They probably don't have the graphics any longer. But it shouldn't be that hard to reproduce it. The radioactive fire effect is not that noticeable to me. But the idea of consoles jumping up and down and waving at me is most likely the direction the game will head.
  • methos71methos71 Member Posts: 336 Arc User
    edited August 2012
    I just logged in to take care of some DOFF missions and finally saw what all this 'interactive console on fire' hubaloo is all about. And, I'm afraid I must heartily concur with what seems to be an overwhelming majority of the player-base, in saying that this new effect is absolutely awful!:(

    It looks as though someone is attempting to beam out those consoles. That, or they look to be suffering from an electrical fire of some sort. What have you. It simply looks awful and sadly breaks one's in-game sense of immersion.

    Can't say that I would support the floating gear either, whilst I must admit that it looks better than those dreaded energy spikes.

    This was seriously an unnecessary change, as the interactive consoles were fine as they had been, before the last patch.
    "Don't try to be a great man. Just be a man and let history make its own judgments." -Zefram Cochrane
    Vice-Admiral Methos Corinthian
    methos71
    screenshot_2012-03-27-13-37-23.jpg

  • psiameesepsiameese Member Posts: 1,650 Arc User
    edited August 2012
    hypl wrote: »
    Here's an idea then, what kind of interactive graphic or animation would everyone find acceptable?
    danqueller wrote: »
    One I could turn off when I don't want/need it.
    This. I honestly don't care which effect is used. I just want to choice to turn it off in the Options tabs.

    (/\) Exploring Star Trek Online Since July 2008 (/\)
  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited August 2012
    The Ferengi have just sent a message to Starfleet Command, it reads as follows: "All yer consoles are belong to us, so we're takin em". Starfleet security has erected forcefields around all system consoles with but the result is that all affected objects are caught in transit.

    Honestly all they need to do is have it set up so the effects don't happen until you mouse over the consoles, I have never had a problem finding an object in missions, that's what the freakin tricorder is for. If they must have the stupid effect for the really dense among us then at least give us an option to turn the interact effects off.

    I would rather have a holographic plaque floating in the air over consoles than have them look like I'll get irradiated using them.

    I usually applaud improvements to the game but for this one I have to ask what particular medication was the genius that thought this one up taking?
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
    Oh Hell NO to ARC
  • cormorancormoran Member Posts: 440 Arc User
    edited August 2012
    hippiejon wrote: »
    Sorry , hyperbole much ?

    "Revert this ABOMINATION !'

    c'mon people, it's a silly graphic in a silly game.
    And it honestly doesn't look that bad.

    Abomination ?
    Seriously ?

    /firstworldproblems

    "Someone said something that I don't like on a videogame forum!"

    /firstworldproblems
  • commodoreshrvkcommodoreshrvk Member Posts: 477 Arc User
    edited August 2012
    Here is a crazy idea....

    How about just making the consoles glow, perhaps have words on them like "Bank", "Mailbox", "Exchange" etc...and have them clickable rather than this odd interaction distance sphere that is sometimes no where near the objected center????
  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited August 2012
    Why do they have to do anything? Why can't there just be tool tip that says, mailbox, exchange, etc. when you mouse over it?

    This was a waste of coding time that would have been better spent on something more important, I thought that the previous glowing with an icon was overkill, now it's just ridiculous looking.

    What's the point of creating realistic environments to go and spoil them by having interactable objects glowing like the burning bush of Biblical lore.

    What's next, Majel Barrett's voice saying "I'm a mailbox" when you get near it so that even a blind person can find it?
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
    Oh Hell NO to ARC
  • edited August 2012
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  • nyniknynik Member Posts: 1,628 Arc User
    edited August 2012
    How about NOTHING glows or sparkles or flashes, except until after you scan with your tricorder. After 30 seconds you would need to scan again.

    This could be used as a storytelling tool as well as facilitating people who want to find interactable objects in their surroundings.
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