I didn't read the entire thread, but in case these weren't mentioned:
- Taking the turbo lift in the Fleet Starbase, with more than one person in the lift, can cause one or more players to spawn underneath the Starbase map
- The lounge area on the tier 0 Fed Starbase, is surrounded by large, Mario Bros style blocks, which I assume are supposed to be chairs of some unimaginitive variety. Hovering the mouse over them, produces a gear that suggests double-clicking will auto-seat your character, however, it does not
- Typing a slash command from the chatbox (such as /emote dance), brings up a list of different options for that slash command, but pressing up or down arrows, only navigates the selection bar in one direction
- Bank and inventory interaction is insanely slow, in that removing or moving items seems to happen at a snail's pace
- The 20-man Starbase defense has VoiceOver clipping problems, and in some cases, the voice-overs continue to play even after leaving the mission. Gameplay also becomes insanely choppy on occasion, even after leaving the map. Relogging seems to fix this issue - could that be a memory leak or something similar?
chase camera setting is broken in space always resets to free
the screen wide messages about someone receiveing something are back, the optinos setting to turn this off has dissapeared pls bring it back
The flyby message settings are now under your chat options (the 3 little guys near chat box) - notification settings. Took me a bit to find this but there they are.
The flyby message settings are now under your chat options (the 3 little guys near chat box) - notification settings. Took me a bit to find this but there they are.
Thank you so much for finding this!
Some people buy Tier 6 ships and expect to win. Other people buy Tier 6 ships and are Tier 6 pilots.
~Tear
The PADD mission can be bugged about 25-50% of the time. Occasionally, you can visit all 4 PADDs, scan them and the mission will not complete (theoretically one should be the PADD you're looking for?) You can even revisit the 4 PADDs (OPs, Engineering, Science, Tactical) and rescan them, with no different results.
The workaround -- I finally lucked out and realized that after scanning all 4 PADDs and seeing that the mission is bugged, you can use the mini map beam to sector button (upper left corner of mini map). You will receive the familiar mission complete sound and your mission log will update. You can now re-enter the fleet base system and go to mission giver to complete the mission correctly. Just an added hassle, but at least you can complete this without having to drop the mission and reset your coolldown, thus losing the 5 fleet marks for the day (cough KDF bugged fleet base dailies, cough).
I thought this too till a friend pointed out there is a fifth PADD in the Ops area. Once I located and scanned that PADD after doing the other 4 it completed fine. (Tip, check the alcove over the glass walkway)
[SIGPIC][/SIGPIC] ***Disenchanted***
Real Join Date: Monday, 17 May 2010
Not sure if this had been mentioned, but it seems that Memory Alpha is bugged too. I don't remember that bug from existing before S6, but whenever I leave the transporter room and enter the corridor, I crash to desktop. I have seen it happen to many other players at the exact same location. It has happened occasionally in other corridors as well.
In addition to this, the crash report window in which you are supposed to give information on the crash disappears after roughly 2 seconds. I'm a decent typer, but I'm not *that* fast.
► One more thing I have noticed is that the player character title and damage bar can no longer be set to visible on "On Mouse Over". When I use the "Always" setting, it works, but when I use "On Mouse Over", not only does the title/damage bar not show when I hover my mouse over the avatar, but when I re-open the settings, those settings have reverted to "Never". I have tried Apply, OK, Save UI, everything, but I cannot get the OnMouseOver setting to work.
I have not tried this for any other UI elements, nor have I tried the "On Taking Damage" setting.
Are they resuscitating others down BOFFs? There was an old bug introduced with Season 5 that hung around for a while where they would not aid each other and behaved in a similar manner you are talking about.
I am starting to begin to thinks with all of these older bugs resurfacing that corrections made in the old code branch were not made in the new updated code branch for Season 6.
Further on my Science character's gameplay, I find that the Call For Help option, when my captain is 'dead'... it no longer works on my Boffs.
Sometimes they come near my position on their own and resusicate me. Other times, they just stand still for no reason, forcing me to respawn.
And on the matter of resusicating, if they're standing next to one of their downed own (read: 'dead'), the Boff will not attempt to resusicate at all. The Captain (me) is forced to do that job.
These can be majorly annoying bugs if left unchecked. Can they be fixed soon, please?
I have noticed the same thing. I have found that sometimes (not always) it helps when you force-move (no Star Wars pun intended) the BOFF to stand near you with a waypoint and then remove the waypoint (freeing them up to 'normal' AI behavior). This worked for me in Gre'thor.
I haven't noticed as much game breaking stuff as others.
I can no longer splash in the academy water, which is disturbing, its my livelihood.
Someone really needs to take a look at the Klingon AI's new weapons.. they one hit AoE in elite STFs, having three from a team go down at once is moronic. During SB24 there are so many nobody stands a chance unless you sit at the edge cowering in fear.
I am getting intermittent but extremely annoying problems with trying to fire weapons, sometimes I can't get my cannons starting to fire for several seconds, or I fly right by without torpedoes launching. I'm sure it is related to the massive lag which is haunting assignments, mail and anything else.
Pre season 6 but something I hate... please fix the chat bar filling up with blank spaces upon certain combat triggers, it pushes away all fleet, team and tells.
I didn't see it listed but I know it has threads of its own, the Fleet Defense is a total waste of time in marks and in it glitching the whole game beyond playability.
I can no longer splash in the academy water, which is disturbing, its my livelihood.
The splash and dripping animations don't seem to be working at Starfleet Academy or the fountain outside of Admiral Quinn's office. However, they do seem to work on Bajor. I'm not sure what is causing the inconsistency.
Ok I try to schedule an event for my fleet, and the time that's displayed is always between 8-10 hours later than I wanted. I try and correct the problem and it stubbornly keeps it at the same time. In order to put the right time i have to subtract the hours from what time i want. It's different every time. Would it be possible for your to make it so 10PM CET time actually means 10pm CET. Goodness gracious!!! This should be a top priority as it makes it impossible to even have a meeting with my international fleet. I am not a happy camper at all. Yes yes I know submit a ticket, except bug tickets never get a response, so for all I know some slack jawed yokel is printing it out and laughing at it.
Oh and would it KILL YOU to get foundry working!? I need the dilithium since you've decided to make the tier 2 fleet projects cost a trillion dilithium and yield half as much. Any time you would like to stop workng on the lock boxes and do some actual maintainence would be super!
The exchange isn't listing items added after season six went live.
The events tab in the fleet window doesn't list any events.
The map selector drop down in the PVP challenge screen instantly closes and makes it impossible to select any map aside from Assimilated Cruiser. (problem still exists from tribble)
Sometimes on beaming in the fleet starbase it will spawn you under the map, beaming out and back in can result in the same thing happening over and over again. (problem still exists from tribble)
The leaderboad in the fleet holdings tab still lists characters that have left the fleet. (problem still exists from tribble)
PLEASE FIX THESE SOON
Well when you have gone through what is effectionaztly refered to like in the voyager episode, the year of hell, like we did in season 4 this one has been pritty smooth compaired to it lol
Comments
~Tear
- Taking the turbo lift in the Fleet Starbase, with more than one person in the lift, can cause one or more players to spawn underneath the Starbase map
- The lounge area on the tier 0 Fed Starbase, is surrounded by large, Mario Bros style blocks, which I assume are supposed to be chairs of some unimaginitive variety. Hovering the mouse over them, produces a gear that suggests double-clicking will auto-seat your character, however, it does not
- Typing a slash command from the chatbox (such as /emote dance), brings up a list of different options for that slash command, but pressing up or down arrows, only navigates the selection bar in one direction
- Bank and inventory interaction is insanely slow, in that removing or moving items seems to happen at a snail's pace
- The 20-man Starbase defense has VoiceOver clipping problems, and in some cases, the voice-overs continue to play even after leaving the mission. Gameplay also becomes insanely choppy on occasion, even after leaving the map. Relogging seems to fix this issue - could that be a memory leak or something similar?
Thanks much
My Mail is full of said messages, all of which refuse to be deleted.
The flyby message settings are now under your chat options (the 3 little guys near chat box) - notification settings. Took me a bit to find this but there they are.
Thank you so much for finding this!
~Tear
I thought this too till a friend pointed out there is a fifth PADD in the Ops area. Once I located and scanned that PADD after doing the other 4 it completed fine. (Tip, check the alcove over the glass walkway)
***Disenchanted***
Real Join Date: Monday, 17 May 2010
In addition to this, the crash report window in which you are supposed to give information on the crash disappears after roughly 2 seconds. I'm a decent typer, but I'm not *that* fast.
► One more thing I have noticed is that the player character title and damage bar can no longer be set to visible on "On Mouse Over". When I use the "Always" setting, it works, but when I use "On Mouse Over", not only does the title/damage bar not show when I hover my mouse over the avatar, but when I re-open the settings, those settings have reverted to "Never". I have tried Apply, OK, Save UI, everything, but I cannot get the OnMouseOver setting to work.
I have not tried this for any other UI elements, nor have I tried the "On Taking Damage" setting.
I have noticed the same thing. I have found that sometimes (not always) it helps when you force-move (no Star Wars pun intended) the BOFF to stand near you with a waypoint and then remove the waypoint (freeing them up to 'normal' AI behavior). This worked for me in Gre'thor.
I can no longer splash in the academy water, which is disturbing, its my livelihood.
Someone really needs to take a look at the Klingon AI's new weapons.. they one hit AoE in elite STFs, having three from a team go down at once is moronic. During SB24 there are so many nobody stands a chance unless you sit at the edge cowering in fear.
I am getting intermittent but extremely annoying problems with trying to fire weapons, sometimes I can't get my cannons starting to fire for several seconds, or I fly right by without torpedoes launching. I'm sure it is related to the massive lag which is haunting assignments, mail and anything else.
Pre season 6 but something I hate... please fix the chat bar filling up with blank spaces upon certain combat triggers, it pushes away all fleet, team and tells.
I didn't see it listed but I know it has threads of its own, the Fleet Defense is a total waste of time in marks and in it glitching the whole game beyond playability.
Completed Starbase, Embassy, Mine, Spire and No Win Scenario
Nothing to do anymore.
http://dtfleet.com/
Visit our Youtube channel
The splash and dripping animations don't seem to be working at Starfleet Academy or the fountain outside of Admiral Quinn's office. However, they do seem to work on Bajor. I'm not sure what is causing the inconsistency.
Oh and would it KILL YOU to get foundry working!? I need the dilithium since you've decided to make the tier 2 fleet projects cost a trillion dilithium and yield half as much. Any time you would like to stop workng on the lock boxes and do some actual maintainence would be super!
And lucky me, I discovered something fun when I looked down:
http://i.imgur.com/PKhDd.jpg
~Tear
~Tear
Well when you have gone through what is effectionaztly refered to like in the voyager episode, the year of hell, like we did in season 4 this one has been pritty smooth compaired to it lol