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Salvations HIGHEST POSSIBLE DPS for Tac Escort Retrofit + DPS meter!!!

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Hello out there Elite STF'ers and everyone else! Have you ever wondered why you just keep failing? Why your never finish first place in starbase 24 or why you can't manage to get the optionals in elite STF's? Let alone FINISH elite stfs? Fortunately I'm here to help you... The first thing I want you to realize, and more importantly, to accept, this one fact...

YOU SUCK. <--- this is not to insult you! Please keep reading WE ALL SUCKED AT ONE POINT.

Now take a deep breath because im here to help you. So lets get started!!!!!!

Like most people, you probibly don't believe me that your bad. So to get that out of the way your first step to succes is this. GET A DPS METER. That way I don't have to convince you that using 7 different types of beams IS A BIG NONO you can see it for yourself and you will be sure that I know MUCH more of what im talking about than you.

So you probibly asking "Salvation how do I get a DPS meter?!!!!! There are no addons in this game!!!!!" Well that's partially true. Fortunately we have something called a Combat Log Parser, it's not illegal, it's not a MOD or a ADDON it's a data calculator. So here is how you get your first STO DPS METER!

STEP 1 "GET A DPS METER"

1.) Download and install the latest version of Java
2.) Download and install the STO combat log parser - Removed. ~Alecto
3.) Create a combat log in Star Trek Online
a) Login and in the text menu type /combatlog 1
b) Get into combat for at least 1 second and do some damage to anything (space or ground it doesnt matter you need to do it so the log is created in the STO log file.
c) Find the combatlog (its wherever you saved STO on your harddrive in the LOGS file
d) Open your combatlogparser go to - File - Parse File - and Parse the CombatLog file in STO
e) Go into a Elite STF and you can start checking YOUR damage and EVERYONE elses damage

Note-- It tracks DPS, total damage done and a myriad of other things SO TAKE YOUR TIME TO UNDERSTAND IT.
Hint-- After each STO or combat you can open your combat log - select all text and delete it then resave. If you reparse the file it gives you a FRESH set of data so your not overlapping STF instances.

********************** WHY YOU SHOULD GET A DPS METER - I started playing STO 3 weeks ago, after hitting 50 in 3 days and starting Elite STF's I knew I was sucking... after much research I found this DPS meter and started tweaking. I went from 800 DPS per Elite STF or about 1.5-2 million damage done to 7200 DPS and 15-18 MILLION DAMAGE DONE. IN STARBASE 24 I HAVE RANKED 1ST 43 TIMES IN A ROW. I have not seen a SINGLE person do more than HALF the DPS or total damage done in a Elite STF since my last tweak 1 week ago. I run 10-30 Elite STF's a day.************************************

Getting a DPS meter is the FIRST STEP to recognize your problems and fix them.

STEP 2 "WEAPON AND SKILL POINT OPTIMIZATION"

Load Outs

You have two options for weapons load outs for ANY class on EVERY ship.

NOTE: This guide will only cover All Beam Weapons because it is the highest possible DPS/Damage layout. CANNONS + 1 TORP ARE STILL AWESOME JUST BUILD YOURSELF CORRECTLY.

1. All Beam Weapons (Max possible dps from 6k to 9 or 10k depending if your amazing)
or
2. Cannons + 1 Torp (Max possible 4.5k to 7k depending on skill note-- does have higher single target damage but doesnt come close in AOE) MAKE SURE YOU USE 1 TORP TAC CONSOLE.

Weapons

Only viable weapon types to maximize damage-
1. Anti-proton beams and cannons - Best if you run Starbase 24 and Elite STF's and crossover into pvp.
2. Disruptor beams and cannons - Best for elite STF's will give your team a major damage bonus, works well in SB24's and pvp as well but it's better to do AP if your crossing over. note: (I have 2 XII borg sets... a AP and a Disruptor and i've tested their viability in crossover and specific.)
3. Phasor Beams - Great for elite STF's will lower DPS everywhere else (same damage as disruptors and slightly more than AP.)

--- No other energy types are viable and will result in a DPS/Damage loss. Sorry that's just the way it is, once again if you don't believe me test it.---

P.S.S - Using multiple energy types AKA "Shooting Rainbows" is the fastest way to do less than 500 dps per elite STF. Your tac consoles give you the brunt of your weapon damage. You get massive bonuses by using only 1 type of energy weapon (4x +28% to antiproton damage is NUTZ.... about 120% more damage...)

P.S.S.S Use only Quantum or Photon -- only run cannons if you have torp spread 3.

THESE ARE YOUR ONLY OPTIONS TO OPTIMIZE DPS AND DAMAGE. DO NOT RUN BEAM AND TORPS OR CANNONS AND BEAMS OR ALL CANNONS IF YOU DONT BELIEVE ME GET THE DPS METER AND RUN ELITE STF'S TO TEST--- I DONT HAVE TIME TO GIVE A DETAILED EXPLAINATION WHY.

Skill Point Placement and BO skills

NOTE: YOUR SKILL POINT PLACEMENT IS A MASSIVE FACTOR IN DPS/DAMAGE... Optimizing my skill points (as much as I could figure out due to the fact i could only afford 1 respec with the dilithium I had saved since I started playing.) drew a 1k DPS difference thats about 3 MILLION extra damage PER elite STF.

Here is my profession, ship, weapon layout, skill point allocation and BO skills for my only toon a tac defiant retrofit beam boat.

******************THIS IS THE HIGHEST DAMAGE TAC ESCORT DEFIANT RETROFIT BUILD (MORE OR LESS) ********

http://www.stoacademy.com/tools/skillplanner/?build=SalvationsULTIMATEDPSbeamboatbuild_0

Note: Recent patch made Beam Fire At Will able to miss. For a Tac Escort it is not significant ~200-400DPS... I don't know how it will affect other classes.

- DO NOT USE BEAM OVERLOAD
- DO NOT USE BEAM TARGET SUBSYSTEM
- If you use these it will TRIBBLE up your DPS

**** If you run a tac escort beam boat + UTILIZE A DPS METER and you have suggestions. Please make notes, POST WHAT DPS YOUR GETTING WITH YOUR BUILD/LAYOUT IN ONLY ELITE STF'S. IF YOU DO NOT RUN A DPS METER YOUR SUGGESTIONS ARE NOT VIABLE. It's nothing personal... it's just you have no proof...

NOTE: Use the skill planner to optimize FIRST damage SECOND survivability.

STEP 3 "EQUIPMENT - NOTE ONLY FOR TAC ESCORT DEFIANT RETROFIT"

- Set : XII Omega is the best
- Consoles:
2x Field Gen
Cloak Gen for DPS
4x whatever energy wep you use or 3x + 1 torp
EPS Flow
-- rest is up to you

OTHER THINGS TO NOTE ON:

@How you play is a major factor in DPS/Damage and Survivability. Main points.

The longer you live the more DPS you will do... I die 0-3x's max on Elite STF's as a retrofit defiant. Good players don't die. Focus on knowing how long you can survive VS situations EX: When a tac cube is targeting me I have 14 seconds before I hit evasive manuvers and fly out of range and come back as soon as it changes targets.
DEBUNKING THE COMMON MYTH - "A cruiser is better than a escort because you will live longer and do more damage over the long run"
TRUTH - Cruisers are great, they support and can tank, they don't do AS much damage as Defiants but that's not their role... and they can still do GREAT DPS ~~3k DPS is good 6k is GREAT for a Cruiser.

THERE IS NO ONE UBER CLASS - All of the classes in STO can do GREAT damage and pull their own weight. Sure the fastest elite STF I ever did was with 5 tac defiants (Infected /w 9:49 seconds left on optional) but it was HELL. + I have a Fleet member with a carrier that can do ~1.5 MILLION SHIELD DAMAGE IN 20 SECONDS... and DISABLE a tac cubes shields... thats 75k DPS over that 20 seconds.

DEBUNKING THE COMMON MYTH - "DPS calculators dont calculate my SKILL."
TRUTH - They do. Using DPS meters effectively will translate into you optimizing your class/skills/weapon layouts and combat techniques. If I didn't work on my survivability, combat awareness, broadsiding, time before engagement I WOULD NOT DO 7K DPS. Being skilled translates to a higher DPS/Damage done.

Results

I ran 5 elite STF PUG's between 2-3:45 today, and got the optional's 5x's in a row. How you might ask? Because when I go into each PUG i will...

1) Quickly explain what to do and how to do it.
2) I do as much damage as 2-4x the damage as regular players
3) My teammates in each of those elite stf's averaged about 2k DPS ( You will never get the optional if your teammates average 0-1.5k DPS -- which suprisingly happens alot even in elite STF's)

I can't remeber the last time I didn't get 1st place in starbase 21.

Even though I built specifically in PVE I almost ALWAYS win in PVP solos and pretty much always win in PVP team instances.

This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies. ~Alecto
Post edited by Unknown User on
«13456

Comments

  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Hmm, so I'm not so bad ? I do 3-4k in tac Ody. With ltcmdr univ as tac 4.5-6k. Oh btw great of you to share this with us. :)
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    OP you really started STO only 3 weeks ago? I've read it all quickly and will read again later when I have more time, you generally are more or less spot on, I am amazed you could figure all that out in just three weeks play, well done.

    One quick point, you can easily see your base dps and then buffed dps just by hovering your pointer over each weapon in the weapons tray. Do this and see the DPS from each weapon, then hit your buffs and watch it go sky high. A lot easier than the combat log but useful nonetheless.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    I like your post, and based on it, don't believe you've only played for 3 weeks :P. I didnt know about that tool, just downloaded it and ran through KASE, getting between 3-4k, so guess I have some work to do (I think mainly it's because I use HYT/CRF and need to switch to TS/CSV... will see).

    Only thing, if you use the Jem Hadar set and Polarons, do you think Dominion Synergy (+7.6% Polaron damage) makes up for the DPS loss of not using Anti Protons? I would have to buy Antiproton gear to check myself, so that'd take me some time, so really just wondering if you already know how much better you've found AP/Disruptor DPS to be over everything else (maybe in terms of a %?)

    EDIT: Gave Cannon/Torp AOE Abilities a try, DPS jumped up to almost 5k :)

    Still wondering if Polaron+Dominion Synergy or AP is better... might start collecting AP weapons to see, but that might take me a bit :)

    My current build is:
    http://www.stoacademy.com/tools/skillplanner/index.php?build=SardocJemSTF1_1328
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Alright, I tried it out.

    And coincidently I got the best/fastest Infected Space Elite Team I have ever been on. Finished 6 minutes left on optional.

    I did:
    1.5 mil damage | 2500dps

    the 3 tacs in the team did:
    3.3 mil | 5600dps
    2.7 mil | 4600dps
    2.2 mil | 3700dps

    the other science:
    1.3 mil | 2200dps

    I guess I will never see numbers that high :eek:
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Pretty neat..

    Just tried it out and I recorded 3600 DPS 4.4 mil damage on my engineer-raptor
    Closest tem member was at 2000 DPS 2.4mil with everyone else between 800 and 1200.

    Guess I know why I'm always the one getting shot at.


    ... had to add ...
    Ifected elite....
    4200 dps
    A tac/escort finally out did me at 5500 dps
    Everyone else was dismal...
    "Sphere" actually out DPS'd two players.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    ...further propogating the myth that the only thing that matters in STFs is pure DPS output.

    So those team support skills that I have as a cruiser captain are things I shouldn't bother using to heal/help team members in an STF, because I'm too concerned about being at the top of the "DPS meter chart".

    Cryptic can't bring out new STFS (and change the old ones) fast enough, to make sure that DPS is no longer the only consideration when working "as a team".

    Normally I like to see utilities in MMOs like this, but in this case it exacerbates a current problem and how people view each other's contributions based on their class and what they fly. To that end, I do not find it helpful, but rather harmful. Time would better be spent convincing Cryptic that all ships and classes need to contribute equally in their own way, and to change old and/or design new STFs to further that goal.

    Seems more like a continuation of the "virtual e-peen contest" that is found in virtually all MMOs.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Hello out there Elite STF'ers and everyone else! Have you ever wondered why you just keep failing? Why your never finish first place in starbase 24 or why you can't manage to get the optionals in elite STF's? Let alone FINISH elite stfs? Fortunately I'm here to help you...

    So lets get started!!!!!!

    Your first step to succes is this. GET A DPS METER. That way I don't have to convince you that using 7 different types of beams IS A BIG NONO you can see it for yourself and you will be sure that I know MUCH more of what im talking about than you.

    So you probibly asking "Salvation how do I get a DPS meter?!!!!! There are no addons in this game!!!!!" Well that's partially true. Fortunately we have something called a Combat Log Parser, it's not illegal, it's not a MOD or a ADDON it's a data calculator. So here is how you get your first STO DPS METER!

    STEP 1 "GET A DPS METER"

    1.) Download and install the latest version of Java
    2.) Download and install the STO combat log parser - Removed. ~Alecto
    3.) Create a combat log in Star Trek Online
    a) Login and in the text menu type /combatlog 1
    b) Get into combat for at least 1 second and do some damage to anything (space or ground it doesnt matter you need to do it so the log is created in the STO log file.
    c) Find the combatlog (its wherever you saved STO on your harddrive in the LOGS file
    d) Open your combatlogparser go to - File - Parse File - and Parse the CombatLog file in STO
    e) Go into a Elite STF and you can start checking YOUR damage and EVERYONE elses damage

    Note-- It tracks DPS, total damage done and a myriad of other things SO TAKE YOUR TIME TO UNDERSTAND IT.
    Hint-- After each STO or combat you can open your combat log - select all text and delete it then resave. If you reparse the file it gives you a FRESH set of data so your not overlapping STF instances.

    ********************** WHY YOU SHOULD GET A DPS METER - I started playing STO 3 weeks ago, after hitting 50 in 3 days and starting Elite STF's I knew I was sucking... after much research I found this DPS meter and started tweaking. I went from 800 DPS per Elite STF or about 1.5-2 million damage done to 7200 DPS and 15-18 MILLION DAMAGE DONE. IN STARBASE 24 I HAVE RANKED 1ST 43 TIMES IN A ROW. I have not seen a SINGLE person do more than HALF the DPS or total damage done in a Elite STF since my last tweak 1 week ago. I run 10-30 Elite STF's a day.************************************

    Getting a DPS meter is the FIRST STEP to recognize your problems and fix them.

    DEBUNKING THE COMMON MYTH - "DPS calculators dont calculate my SKILL."
    TRUTH - They do. Using DPS meters effectively will translate into you optimizing your class/skills/weapon layouts and combat techniques. If I didn't work on my survivability, combat awareness, broadsiding, time before engagement I WOULD NOT DO 7K DPS. Being skilled translates to a higher DPS/Damage done.

    I'm missing something.. i downloaded the zip file but there is no executable?
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    It's not an .exe it's a java extension .jav or some such, right in the main folder.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    telesin wrote:
    ...further propogating the myth that the only thing that matters in STFs is pure DPS output.

    So those team support skills that I have as a cruiser captain are things I shouldn't bother using to heal/help team members in an STF, because I'm too concerned about being at the top of the "DPS meter chart".

    Cryptic can't bring out new STFS (and change the old ones) fast enough, to make sure that DPS is no longer the only consideration when working "as a team".

    Normally I like to see utilities in MMOs like this, but in this case it exacerbates a current problem and how people view each other's contributions based on their class and what they fly. To that end, I do not find it helpful, but rather harmful. Time would better be spent convincing Cryptic that all ships and classes need to contribute equally in their own way, and to change old and/or design new STFs to further that goal.

    Seems more like a continuation of the "virtual e-peen contest" that is found in virtually all MMOs.


    DPS output is not the only thing that matters in STF's ... I would say that understanding how/what/why things go in an STF is the most important, followed secondly by DPS.

    Poor game design is poor game design, and I'll agree that DPS is more important then it should be in the design of STF's. That said, this is a tool for better understanding of what is going on in such instances.
    As for 'other contrubutions' yeah, they are there .. this tool even counts healing etc. Unfortunately players don't often utilize thier 'other contributions'. For example the STF I just finished, I tanked all the cubes and half the spheres and did not recieve a single hull or shield heal from the other players. In fact it looks to me like thier only contributions were DPS, and that was a lot lower then I would have expected.

    Look at it this way .. I usualy run 2 beams and one turret in the back of my raptor, but I also usually run 2-DHC 1-Quad and 1-Torp.
    Recently I switched to 2-torp 1-DHC 1-Quad in the front and I was concerned about not getting enough out of my tac consoles without that second DHC, so I switched to 3 turrets in the rear.
    Is it better?
    Is it worse?
    I could only guess, it sure felt like my DPS was about the same.
    With this I can run each and check the numbers.
    In the end I will use whichever setup I prefer, but it is so much better to know what I am sacrificing for my preference. Not to mention knowing what I can do to 'kick it up a notch' when I 'need' to.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Few random things:

    3k for a cruiser isnt good, with slacking and a lot of room for improvement 4.5k is norm for tac capt (eng cap will be few hundred dps less). Regular Assault Cruiser can easily get to 6k and more.

    8 beams are great with 125 power to weapons, lower than that and turrets will be same if not better dps (its about power consumption per shot). Beams rock with fire at will but its in many situation not best idea to use, turret canon skill rapid shot is great for single target and you can use it every time its up. Another plus of turrets is for not to good pilots that have issues with broadsides tactics, as turrets have 360 degree firing arc and you will always hit with all 8.

    In your setup i didnt noticed assimilated console, if you want to do any decent dps this thing is a must have. It came from first mission in undine line episodes.

    About weapon dmg types:

    I agree antiproton is great, disruptor is decent too, but tetryon kick *** too with nice build, its great for striping shields from opponent (combine with omega set 2 set bonus, tetryon glider, without dont bother), if tac cube have 0 shields and you run with random pug they attack from all sides, if shields are down cube and tac cube die much much faster.

    If you run tanker healer cruiser and have far less than 125 weapon power tetryon with glider is way to go as it helps team much more than raw (low without 125 power) dmg.

    I also played 3 weeks, my assault cruiser dps is around 5k through elite stf, could be much more but i need respec and its quite costly:(

    Oh dont forget to cycle emergency power to weapons and shields, this helps a lot.

    Just my 2c.

    Edit. ps. Sardoc, polaron with Jem'hadar set is good dps, but i would advise against it in elite stfs. Issue is the plasma dmg coming from enemies, and JH shields have only 10% resistence to all. Best shield is maco for feds, as its same as jh 10% + 20% to plasma. Best setup imho is maco shield + omega engine, deflector for glider, but only if you have the skill that increase its strength, if not and you dont want to respec best setup i found out is: maco shield + deflector + retro borg engine + assimilated console. You get nice 2set bonuses from both maco and retro borg setcand maco shields are great against borgs. I can tank tac cube in elite from 20 sec to max 1.5 minutes depending if reverse shield polarity was up when i started tanking (i have 2 of those for 1 rsp each minute).
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Some good advice here...
    Although I have to ask, You just started playing 3 weeks ago but joined the forums in August 2011...?

    And your builds focus on Fed builds...no advice for novice Klingon builds?

    Other than that, good posting.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Thank you very much for this guide, I am struggling. I want to be more helpful myself to the STF teammates.

    Cheers!

    edit: Could you explain why 3 TT skills? I think by the time one is finished, 2nd one is ready? I am assuming 3 TT skills because of enemy's slowdown skill that causes longer cooldown?
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Some good advice here...
    Although I have to ask, You just started playing 3 weeks ago but joined the forums in August 2011...?

    And your builds focus on Fed builds...no advice for novice Klingon builds?

    Other than that, good posting.

    Im not OP but can help you a bit.

    For carriers use typicall fed cruiser build for raptors and bops typical fed escort build. Battlecruisers are tricky beast try to setup them and fly like fed dreads there are few builds in this forum for this.

    And mine joining date is correct;)

    For pve there isnt really that much diffrence between setups on fed and klingon side for pve. Tactics change in pvp from what i noticed, but cant help you in that part.

    I would advise going for BoPs as they are nice little wasps and setup them like defiant on some threads. It will work well, not optimal maybe but should be enough to get your dps on top of most pugs;)
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    I never MMO without a parser. I don't listen to the general mis-information you get from public ingame chat and neither should you.

    Use a parse program and learn for yourself what works and what does not.


    Sadly, Combatlogparser has a few issues with it. While it does get pretty in depth, it tends to break up the stf KA fights when fighting Donatra and can be a bit hard for those wanting to see what Burst DPS is like.

    STOIC is another parse program for STO, but it is more flash than content.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    4DM310 wrote:
    Thank you very much for this guide, I am struggling. I want to be more helpful myself to the STF teammates.

    Cheers!

    edit: Could you explain why 3 TT skills? I think by the time one is finished, 2nd one is ready? I am assuming 3 TT skills because of enemy's slowdown skill that causes longer cooldown?

    3 is likely because there is nothing better to put there, as it's just a throw away slot :)
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    can you go into detail why when running cannons and a torp that your consoles should be 3 of your energy type and 1 for the torp type?
    I would have thought 4 of the cannons energy type
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    There are a few things I disagree with in your build.

    Warp Core Effiency: No point in taking past 6 points, get a boff or two with the trait to make up the slack of a whooping 1 power for the two set at 25.

    Warp Core Performance: No point in going from 6 to 9, just not worth it.

    Armor Reinforcements & Hull Plating: No point in taking past 3 points, in total you gain around 7 resist by taking these from 3 to 9. By contrast a single console or boff ability grants 30+.

    Starship Weapon Performance: No reason to take past 3 in an escort as by then you already hit max weapon power unless you want it to act as a 2nd Shield Power booster indirectly but still not worth it if packing Epower to shields

    Now where to put those points you wasted.

    Max Shield Systems, thats 5% more shield HP.

    Take Projectile Weapons to 6 atleast, thats nearly as much of a boost to torp damage as a console gives.

    Take Projectile Specialization to 3 or 6, DPS is DPS!~

    Max Power Insulators and/or Shield Emitters, I find Insulators maxxed to be much better than at 6.

    Take Aux Performance to 3, that will boost your heals/resists.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    I guess I'm having some trouble figuring out the data. When I parse the file and look at my 'outgoing damage', it divides it by weapon, and labels it 'Mag'. Is mag = damage, and MPS = DPS? I assume sum mag is total damage? So I need to total up the entire column to figure out the total, and the same with MPS? Some of the numbers look off as the MPS for phaser dual heavy cannon is 18.2??
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Did they change beams?

    It used to be common knowledge that 8 beams was a bad idea.
    It's alright front/rear, but for broadside you only get the same cycle/firing as six.
    So any more then 6 beams and you're taking up two slots that would be better off with more DPS .. say a dual beam or torp.

    In other words, 8 beams does no more damage broadside then 6 beams.

    Again, unless the mechanics have been changed in the last 6 months or so in this respect.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    I have been playing STO for a while, I do take advise from all over the fourms and test different things and use what I feel is best for me. Some of us out there take STFs to the max, if you don't do good enough you get cussed at. Its a game and just have fun at it. It is good to get better but remember we are not all the same and some just play to play. I for one am in the middle, I want to kick rear at STFs, but want to have fun as well. Trust me I do not l want to let the team down and all the tips on here sure help my DPS and build. Have fun all. Thanks for the adivse.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    ROFL


    I just did this on my ship , and according to the program my Fleet Escort has with 3 forward polaron + quantum torpedo + 3 turrets ,..

    It has over 26,000 DPS :eek:
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    telesin wrote:
    ...further propogating the myth that the only thing that matters in STFs is pure DPS output.

    So those team support skills that I have as a cruiser captain are things I shouldn't bother using to heal/help team members in an STF, because I'm too concerned about being at the top of the "DPS meter chart".

    Cryptic can't bring out new STFS (and change the old ones) fast enough, to make sure that DPS is no longer the only consideration when working "as a team".

    Normally I like to see utilities in MMOs like this, but in this case it exacerbates a current problem and how people view each other's contributions based on their class and what they fly. To that end, I do not find it helpful, but rather harmful. Time would better be spent convincing Cryptic that all ships and classes need to contribute equally in their own way, and to change old and/or design new STFs to further that goal.

    Seems more like a continuation of the "virtual e-peen contest" that is found in virtually all MMOs.


    The dos meter tracks HPS and total healing done.. As I mentioned before this is a utility to help YOU optimize your build and figure out how to get the best DPS for YOUR class. This isn't about showing off it's about becoming better players.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Sardoc wrote:
    I like your post, and based on it, don't believe you've only played for 3 weeks :P. I didnt know about that tool, just downloaded it and ran through KASE, getting between 3-4k, so guess I have some work to do (I think mainly it's because I use HYT/CRF and need to switch to TS/CSV... will see).

    Only thing, if you use the Jem Hadar set and Polarons, do you think Dominion Synergy (+7.6% Polaron damage) makes up for the DPS loss of not using Anti Protons? I would have to buy Antiproton gear to check myself, so that'd take me some time, so really just wondering if you already know how much better you've found AP/Disruptor DPS to be over everything else (maybe in terms of a %?)

    EDIT: Gave Cannon/Torp AOE Abilities a try, DPS jumped up to almost 5k :)

    Still wondering if Polaron+Dominion Synergy or AP is better... might start collecting AP weapons to see, but that might take me a bit :)

    My current build is:
    http://www.stoacademy.com/tools/skillplanner/index.php?build=SardocJemSTF1_1328


    YES! I have been playing for 3 weeks. It was spring break and I had nothing to do so I played 24/7... I go to MIT and I'm graduating this spring so I won't be on as much as I'd like to be. As for the Jem Set + Polarons I have no idea! I don't even know how to get the set. I'd say the best way 2 check is get a mkXII set run the same stf 3x's and run SB 24 3x's and average the DPS. Then do the same with with the Jem Hadar setup and see which is better in what circumstance. Doing that and posting the build with the stats would be AMAZING. It takes a village to raise a child and a game community to find the best damage solutions for diff classes and specs.

    As for your build, it's looking really good, there are a few things you can tweak which ill try to send you PM with those monday or tuesday but right now REMOVE PTS FROM DRIVER COIL. It's so worthless :/ Dont go into the red with impluse thrusters or gravitons and maxing out starship projectiles is going to be way better than armor reinforcements. Tweaking BO skills can result in HUGE damage bonuses. Id remove CSV III and out APB III it will be a big dps increse, then replace APD /w CSVI or CRF1. Other than those little things your doing great man. CUDO's.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Pretty neat..

    Just tried it out and I recorded 3600 DPS 4.4 mil damage on my engineer-raptor
    Closest tem member was at 2000 DPS 2.4mil with everyone else between 800 and 1200.

    Guess I know why I'm always the one getting shot at.


    ... had to add ...
    Ifected elite....
    4200 dps
    A tac/escort finally out did me at 5500 dps
    Everyone else was dismal...
    "Sphere" actually out DPS'd two players.


    I know when you find out whats really going in it can be frustrating. Your first reaction might be to yell at people or get mad at them, I was like that. The better solution... HELP THEM! If someone performs really poorly in ESTF's PM them and tell them to read my guide on the forums. Direct them to a combat logger and answer their questions when they need help. DOING THAT WILL INCREASE COMMUNITY MORAL AND HELP PEOPLE GET BETTER SO ESTF'S DONT FAIL!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    "3k for a cruiser isnt good, with slacking and a lot of room for improvement 4.5k is norm for tac capt (eng cap will be few hundred dps less). Regular Assault Cruiser can easily get to 6k and more."

    --- If every cruiser did 3k DPS every Elite STF and everyone else did over 2k DPS you would achieve the optional every time. 3k DPS is good 5k is better. Just keep improving that's whats important.

    "8 beams are great with 125 power to weapons, lower than that and turrets will be same if not better dps (its about power consumption per shot). Beams rock with fire at will but its in many situation not best idea to use, turret canon skill rapid shot is great for single target and you can use it every time its up. Another plus of turrets is for not to good pilots that have issues with broadsides tactics, as turrets have 360 degree firing arc and you will always hit with all 8"

    --- No, I run 7 beams and my power levels stay above 100 100% of the time.
    --- Never mix weapons and skills, either go all cannons and torps or all beams. If you don't then you get much longer CD's and you lose very important BO skills becaus your trying to rotate too many things at once.
    --- If you dont believe me do some DPS/Damage test I did these tests a while ago so I know FOR SURE what you suggested will lower your damage.

    "In your setup i didnt noticed assimilated console, if you want to do any decent dps this thing is a must have. It came from first mission in undine line episodes."


    --- OMFG I HAD NO IDEA THIS EXISTED. IT IS AMAZING. EVERYONE USE IT. TY for bringing that to our attention kudos.


    "I agree antiproton is great, disruptor is decent too, but tetryon kick *** too with nice build, its great for striping shields from opponent (combine with omega set 2 set bonus, tetryon glider, without dont bother), if tac cube have 0 shields and you run with random pug they attack from all sides, if shields are down cube and tac cube die much much faster."



    --- I havent done the tetryon MKXII set + tetryon glider. I only have 1 peice of omega mxII set. I can't say which is better until I test. My suggestion is don't use tetryon unless you have tet glider. Until I test it I can't give a definitive answer.

    I also played 3 weeks, my assault cruiser dps is around 5k through elite stf, could be much more but i need respec and its quite costly

    --- Your doing awesome GJ on pulling more than your weight. KEEP HELPING OTHER PEOPLE. I appreciate the feedback. PLZ POST YOUR BUILD AND STATS FOR OTHER CRUISERS TO COPY.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Some good advice here...
    Although I have to ask, You just started playing 3 weeks ago but joined the forums in August 2011...?

    And your builds focus on Fed builds...no advice for novice Klingon builds?

    Other than that, good posting.

    -- I know NOTHING about klingons :( Sorry, you get the honors to help the KDF's out there :-)

    -- I created the account in august. I go to MIT and wasnt able to play AT ALL until spring break a few weeks ago. I made the account after I watched Star Trek 2, then I slowly watched the star trek tv series until I decided to play the game right b4 spring break :-)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    4DM310 wrote:
    Thank you very much for this guide, I am struggling. I want to be more helpful myself to the STF teammates.

    Cheers!

    edit: Could you explain why 3 TT skills? I think by the time one is finished, 2nd one is ready? I am assuming 3 TT skills because of enemy's slowdown skill that causes longer cooldown?

    3 TT skills because I have 3 ensign BO placements and TT is the only ensign tac skill I could use. I could have left it empty and had the same effect. No point of having it but theres nothing else to put there :-(

    ^^ always run 2 TT. It's amazing.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Fedas wrote:
    can you go into detail why when running cannons and a torp that your consoles should be 3 of your energy type and 1 for the torp type?
    I would have thought 4 of the cannons energy type

    I tested it 1x (2x infected and 2x STB 24) and having the 1 torp damage increase came out on top. I could speculate why but im not sure myself. I suggest you try running and indepth test and posting the results. IT WOULD HELP ALOT there are still alot of little things I have trouble with because I havent played very long.

    TY
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Kreael wrote:
    There are a few things I disagree with in your build.

    Warp Core Effiency: No point in taking past 6 points, get a boff or two with the trait to make up the slack of a whooping 1 power for the two set at 25.

    Warp Core Performance: No point in going from 6 to 9, just not worth it.

    Armor Reinforcements & Hull Plating: No point in taking past 3 points, in total you gain around 7 resist by taking these from 3 to 9. By contrast a single console or boff ability grants 30+.

    Starship Weapon Performance: No reason to take past 3 in an escort as by then you already hit max weapon power unless you want it to act as a 2nd Shield Power booster indirectly but still not worth it if packing Epower to shields

    Now where to put those points you wasted.

    Max Shield Systems, thats 5% more shield HP.

    Take Projectile Weapons to 6 atleast, thats nearly as much of a boost to torp damage as a console gives.

    Take Projectile Specialization to 3 or 6, DPS is DPS!~

    Max Power Insulators and/or Shield Emitters, I find Insulators maxxed to be much better than at 6.

    Take Aux Performance to 3, that will boost your heals/resists.


    -- I like the suggestions, next time i get a respec I'll change the armor and take 3 out of red in wep performance. I wondered when Wep performance would become redundant but I had no idea how to test. I'm a beam boat so I wont ever waste points in projectiles. Adding 3 in aux will be helpful as well for survivability especially if im not getting anything out of maxing wep performance. TY for the insight Ill repost a new skill set when I have time to go over everything. I don't know much about how BOFF's passive increse stats, its something I havent had time to look into.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Did they change beams?

    It used to be common knowledge that 8 beams was a bad idea.
    It's alright front/rear, but for broadside you only get the same cycle/firing as six.
    So any more then 6 beams and you're taking up two slots that would be better off with more DPS .. say a dual beam or torp.

    In other words, 8 beams does no more damage broadside then 6 beams.

    Again, unless the mechanics have been changed in the last 6 months or so in this respect.


    I keep my 7 beam weps out on the HUD in the bottom right corner so I know when i'm broadsiding with all firing. All 7 fire for me. So i dunno man they must have changed it.
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