This isn't a fantastic build; maybe 8k DPS? Spikes to 12k. The mirror ha'feh was putting out something similar, but the escort and the two cruisers had neither DPS nor survivability.
So totally normal pugs I like those teams, lets me have a piece of challenge.
Weird ISE last night. Everything mostly went okay although the nanite spheres got a little close for comfort on the second transformer. I blame my targeting ****ing up to where I kept clicking the gate instead of the generator. (Seriously, why isn't that set up so that you click the object in the front?)
But then the tac cube shows up. Mostly okay -- we still got the optional -- except at one point two of us got randomly one-shotted by plasma torpedoes that came out of frakking nowhere. I know for a fact I had nearly full shields and hull hovering around 80% (granted, it's a Tor'Kaht with something of a fragile build) and suddenly WTFBOOM.
Then while I wait to respawn the other cruiser dies and the player goes, "What the hell?"
I'm like, "You too, huh?"
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
So, a couple nights ago I was doing the rounds with my Rom toon and popped into an in-progress Crystalline Catastrophe Elite. In-progress, as most folks know, usually means something has gone haywire along the way (often, but hardly always, as a result of folks attempting content that's just beyond their capabilities). Well, standard practice for such a non-standard situation is, natch, to take stock of the situation. Y'know, make sure you have a grasp on what your ship's doing, figure out what the status of your allies are, and check the state of the mission objectives.
With this being CCE, it's a simple matter of checking the the Entity's health to see how it's going. 36%, after which it promptly heals up to 42%. Oh dear, and it looks like it has around 90 stacks of the damage boost to its beam attack. This is going to get painful, and quickly. Ok, so I look around, notice a message in the chat by one of my, now warped out, teamates that says something to the effect of "We quit because the other team is afk'ing so it's now impossible to beat the Entity. Sorry for TRIBBLE you over." Yeah, thanks for that. I look over my powers list, yep, sure enough, I've got Charged Particle Burst 3 and Tachyon Beam 3, taking care of the beam attack's power ups aren't going to be a problem. Now it's time to check the AFK team... which appears to be 5 Vo'quvs circling the Entity at about 13km-14km from it, never really farther or closer to it. Anytime one of the carriers gets pulverized by Tholians, the other carriers heal it up. One of the players in this group of carriers responds to the now left teamates of mine with the line "Not exactly AFK," which, well, watching all, and I do mean all, of their BoP's fighting as pretty much a coordinated Squadron pretty much makes that clear. I figure maybe only one of that group speaks English or something to that effect and that they're on comms together. They're pretty much fighting like you'd expect real carriers to, using their fighter wings and avoiding direct engagement.
So, taking the above I plan out my moves, once I get the Entity's death beam under control, I'll for help from Vo'quvs, if I get a positive (if not immediate) response, I'll stick it out, that many BoP's will put out a pretty reasonable amount of firepower, and I can magnify that Sensor Scan, I'll worry about doing damage later, keep SA stacked up on the Entity to keep its healing from errant shards in check, and see if I can draw the large shards onto my tail, and circle near the bottom of it while the BoP's come in from above, as the Vo'quvs were circling a ways above its mid section.
I made the call for help, got the response that I'd have help as soon as they got the Tholians were under control (they seemed like somewhat squishy carriers to me, but eh, that's how it goes sometimes), and I set about getting the Entity under control. Well, I did, I popped a couple times, I admit, and once was responsible for its health going back up to 42%~ health having not realized I hadn't allocated quiet enough engine power to staying ahead of the large shards, c'est la vie. The BoP's came over after a few minutes and started ripping into it, never once did the shards target them, the beam was nerfed to less than useless, and we killed it with what amounts to a modicum of headache.
Afterwards, I talked with the other speaking player, and it turns out they were experimenting with multi-boxing in STO, and regularly ran ESTF's with the 5-Vo'quv team solo, rather than pugging it with one ship and 4 other players. Either way, it was probably the most fun I've had with CCE in the whole of its existence since being redesigned.
If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
-to pug ISE and at the moment the 4th generator pops, discover that all 4 teammates chose to chase spheres instead of shooting at transformer. Yes, all 4 of them.
May 2013, automatic permanent ban for mentioning gold-seller sites pwebranflakes: this system is currently in place and working the way it should. moradum: I got banned for saying "I started my day with cutting off 3 MM off of the bottom of my cabinet"
Weird ISE last night. Everything mostly went okay although the nanite spheres got a little close for comfort on the second transformer. I blame my targeting ****ing up to where I kept clicking the gate instead of the generator. (Seriously, why isn't that set up so that you click the object in the front?)
But then the tac cube shows up. Mostly okay -- we still got the optional -- except at one point two of us got randomly one-shotted by plasma torpedoes that came out of frakking nowhere. I know for a fact I had nearly full shields and hull hovering around 80% (granted, it's a Tor'Kaht with something of a fragile build) and suddenly WTFBOOM.
Then while I wait to respawn the other cruiser dies and the player goes, "What the hell?"
I'm like, "You too, huh?"
Like that?
(Ugh just realized I forgot to block out the names on the screen not just the team table. **** it, its not like Im naming and shaming that was a good group out of PublicESTF)
Course I cant prove it, havent managed to catch the Gateway being able to crit again. This was over a year ago but it looks like this update brought back the BS crits. I thought only Tac Cubes and Borg Dreads(The V'ger) ones could crit.
-to pug ISE and at the moment the 4th generator pops, discover that all 4 teammates chose to chase spheres instead of shooting at transformer. Yes, all 4 of them.
Nah it was a very real thing. You'll be happily along in an ESTF pounding away at a Cube/Tac Cube and then suddenly you explode for no reason with a Giant Block 50k+ floating above the dust field that was your ship.
You look at your combat log because "What the hell did I just get hit by. Why did I explode straight through my shields and full hull?"
"Borg heavy 2? But... I didnt even SEE a borg torpedo hit me and I was watching the cube the whole time."
It got fixed for a time or at the very least mitigated when Cryptic made it so that Gateways and Cubes cant crit any more, only Tac Cubes, Diamonds and the Command Ships could (as befitted their tough natures) So the TRIBBLE Super Stealth Torpedo was defeated.
Or so we thought.
Now that S9 is here... The BSST is back again in all of its BS crit ability.
I dont mind dieing to Plasma torpedoes. As long as I see it coming. i see the plas torp and all my heals on cooldown. Fine thats bad luck.
Or Im burning to death and my hazards are cooling down. Fine thats on me for hitting it too soon.
But never seeing it coming so I can brace or top off to stop it?
Or never being able to stop it in the first place(Oh yes Please tank 70k+ damage please.)?
My worst is being unable to acquire in any way shape or form a Solanae Overcharged Warp Core
Goto dilithium store, special items and boxes to reclaim it.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
To be honest i feel my DPS has increased.
Probably one of the advantages of having a torpedo heavy build.
Let me rephrase that: The difference between players (and therefore pugs) got wider with S9. You now have more bad teams and "more" (compared to pre-S9, but still way less then bad ones^^) good teams, because the knowledge of gamemechanics is now even more important. In S8 you had more mid-ranging teams, but thanks to rep-system-changes they split up in good and bad.
In the last week I had a lot more 2k-teams than in a month of S8^^
Let me rephrase that: The difference between players (and therefore pugs) got wider with S9. You now have more bad teams and "more" (compared to pre-S9, but still way less then bad ones^^) good teams, because the knowledge of gamemechanics is now even more important. In S8 you had more mid-ranging teams, but thanks to rep-system-changes they split up in good and bad.
In the last week I had a lot more 2k-teams than in a month of S8^^
That i can agree with. But to me this means PUG-ing a STF finally has an element of surprise and somewhat of a challenge again. Though frequently having to guard both side for probes and cubes in Vortex elite tends to grow a bot old after a few runs.
With the trait system instead of the solid reputation bonuses many are being forced into a crash course of how to use what you have correctly.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
well, someone talked me into trying Breach Elite.... just to see if it was bugged....
yeah.... it's a trap!!!!! I think we spent 15 minutes on the Voth dreadnaught alone.... I think I lost upwards of 200 Obelisk drones... good thing hangar bays don't have charges.... I have no idea how I ended with only 3 injuries. Even with tanking like my life depended on it, I got splattered all over the ship... It started reasonably well, I took it slow flying down my channel, then when I got to the node... Lag SPIKE! Surprise you're dead! ugh.... It got worse fromt here... got blown up almost a dozen times on the Voth hangar. for whatever(probably buggy ) reason even the Voth frigates were hitting hard enough that I needed to tank.... and it gets worse from there..... most annoying was when the power core closed on me... it was literally impossible for me to get out before I got crushed. The power core was actually the easy part. I had EptS and EngTx2 so I was able to fix the shield overload status almost as quick as I got it. It was just a matter of shooting it until it broke... then trying to get out... I was doing well then too until a lagspike made me fly into a wall... and for whatever reason I just couldn't slow down...
On the bright side: You don't feel pain when you explode instantly.
On the bright side, we can laugh at you for trying to find a bright side in a thread explicitly meant for venting.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
On the bright side, we can laugh at you for trying to find a bright side in a thread explicitly meant for venting.
Funny thing though, i have probably learned more tactics and what to do or not to do by complaints here than by tutors/autodidact.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Probably one of my top worst experiences in an STF was on Khitomer in Stasis ground Elite. We probably moved out of the first room about 10-15 feet when 3 of the five members for whatever reason just left. Whatever not the worst thing in the world I guess, until the last guy I guess said "f*** it" and left, after that I had no choice but to leave and take the hour off.
Only other time I can think of is some vet started bad mouthing a newer player I was trying to help when she got over her head, one of our team already left and the guy who came after was just as bad as the "pro" so I left after she did leaving those two to themselves.
People like that turn me off to alot of the STF's sometimes, I rather enjoy helping new players whether or not we succeed STO is a game at heart and should be a center for sharing a passion of something with others who share in our passion for all things Trek. I would rather loose an optional and overall loose an STF every single time playing with people who share my love of Star Trek, then win with people who have a hard-on for being the very best and not caring about the people they are playing with.
I rather enjoy helping new players whether or not we succeed STO is a game at heart and should be a center for sharing a passion of something with others who share in our passion for all things Trek. I would rather loose an optional and overall loose an STF every single time playing with people who share my love of Star Trek, then win with people who have a hard-on for being the very best and not caring about the people they are playing with.
This. I remember playing Cure in season 6 or 7 with a bat'leth wielding yoda(knew what he was doing) and 3 players who didn't even know about remods. By the end of it the sci tanked cure and won us Armek's head. No optional, but one of the most rewarding games....especially with yoda being in character and talking backwards almost the entire game xD.
I've had a good run of luck with STFs but today takes the cake.
ISE. Me in my decently-equipped Vor'cha and four others. As we spawn in I see two Avengers and a Kumari, and then I realize a fourth guy is in a T2 cruiser. It is rolling TOS retrofit phasers and targetable torps. We go in to fight the first Cube.
It takes us five minutes to take out the cube, and it turns out I'm the only one doing any kind of damage - and I'm an eng just starting to get my gear together. It also becomes evident that both Avengers are rainbow boats and the Kumari is putting out next to no energy weapon fire. We continue on to the first node and it takes us a minute and a half to kill the Cube.
I go around weakening generators and sticking to the 10% rule. And then I see the rest of the team popping them one at a time.
Predictably, the transformer is at about 80% by the time the nanites reach it, largely because I am literally the only one doing more than 1k DPS at this point. Blown optional; Kumari immediately bails. Cue an engineer in a Galor jumping into the middle of this disaster. Your only DPS is now coming from two engineers as we head over to the second transformer. Same story: Avengers go boom, T2 goes boom, nanites heal the transformer, Vor'cha and Galor clean up the mess. By now the T2 cruiser has a laundry list of about eight or ten injuries he hasn't bothered to heal up.
With no one else putting out any kind of DPS, I end up having to tank the gateway for upwards of five minutes while Captain Connie and the Rainbow Gang gently plink it to death. Repeat for the cube. Bam, done.
Don't even get me started on the CSE run later that night where some dude in an Atrox took Kang duty, got rolled by one Raptor and blew the entire mission.
The artist formerly known as PlanetofHats.
Actual join date: Open beta, 2009ish.
-to pug ISE and at the moment the 4th generator pops, discover that all 4 teammates chose to chase spheres instead of shooting at transformer. Yes, all 4 of them.
Only other time I can think of is some vet started bad mouthing a newer player I was trying to help when she got over her head, one of our team already left and the guy who came after was just as bad as the "pro" so I left after she did leaving those two to themselves.
I did something similar a while back after ending up. in the wrong map (clicked one, gave me another). I was a ground map I hadn't done before as I actively avoid anything ground based and was completely lost - but figured, the others were here on purpose so TRIBBLE it, I'll follow, shoot and fumble through so they don't end up short a player.
I regretted that quickly. There was one reasonably inexperienced player overwhelmed at one stage - and one 'hardcore elite' type going ape-TRIBBLE over it. I went in to help, the guy exploded into a string of abuse as this player was slowing him down.
I rarely get abusive types but when I do, all I want to do is stop, get a coffee and a cigarette and do nothing in-game other than have my lovely little avatar sit down in front of the antagonist.
Started azure nebula. While waiting for briefing to end, a bunch of voth ships popped up and started attacking. Was most bizarre.
*******************************************
A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
Started azure nebula. While waiting for briefing to end, a bunch of voth ships popped up and started attacking. Was most bizarre.
Bug?
I had an ISE recently where I was in my Avenger, with the ZPEC and Rommie torp and a decent overall build, got 4 scimis. Most notable were the RRW Megaswag and the RRW SUCK MA DPS.
All four of these guys are in beam boats.
Get this. They plod slowly forward, and all four go boom from the cube. It was so freaking sad. I checked my DPS parser while they were in respawn limbo after I took out the spheres--they were doing a COMBINED total of about 4.7k DPS.
I decide to grit my teeth and bear it.
Not one of these guys is activating ANY boff powers whatsoever, and they're dying whenever anything so much as looks at them. Two of them aren't in fleets, the others are from random fleets whose names I can't be bothered to remember. They're basically coming up, shooting a couple of beam arrays, and dying.
I just can't believe how bad this is. I was smart enough to run a decent scidestroyer build on my Avenger this time (you can do it, but surviving is tough), and just manage to save the optional on the left.
These Scimitard heroes now have like 6 injuries apiece.
I basically solo the entire right side and the gate; I have to go into freaking defense mode with full power to shields to survive the aggro. I then solo the tac cube, dying three times in the process.
We finish in 20 minutes, with me soloing the cube while these guys sit off to the side and complain that the cube is hacking and this is bugged and they can't believe that their scimitars can't do 10k DPS right out of the factory like one guy's fleetmate told them.
These idiots apparently took unmodified scimitars into ISE. Because they were trolled by one guy's buddy.
I spent a full two minutes just sitting in stunned shock after I beat the tac cube. All four of these morons had more than 15 injuries apiece. One guy even had the temerity to accuse me of cheating.
Definately. I guess someone on the team came from the Dyson sphere and were fighting when the timer kicked in, so when it transferrred them into the map, it took those voth with them.
*******************************************
A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
Definately. I guess someone on the team came from the Dyson sphere and were fighting when the timer kicked in, so when it transferrred them into the map, it took those voth with them.
Ugh, that really sucks.
And Azure Nebula is hard enough for little rewards as it is...
It didn't suck tha tbad. Though no one could move because it was the briefing time, we could still fire wepaons. Those dino's didn't stand a chance. What sucked came later in the same run. Freed a Scimi but it didn't register on the point count. And then it glitched to show the scimi marker over where it was, but nothing spawned.
Still, averaging 24 marks per run, plus the daily bonus, beats epoh hunting in my view.
*******************************************
A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
Comments
So totally normal pugs I like those teams, lets me have a piece of challenge.
But then the tac cube shows up. Mostly okay -- we still got the optional -- except at one point two of us got randomly one-shotted by plasma torpedoes that came out of frakking nowhere. I know for a fact I had nearly full shields and hull hovering around 80% (granted, it's a Tor'Kaht with something of a fragile build) and suddenly WTFBOOM.
Then while I wait to respawn the other cruiser dies and the player goes, "What the hell?"
I'm like, "You too, huh?"
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
With this being CCE, it's a simple matter of checking the the Entity's health to see how it's going. 36%, after which it promptly heals up to 42%. Oh dear, and it looks like it has around 90 stacks of the damage boost to its beam attack. This is going to get painful, and quickly. Ok, so I look around, notice a message in the chat by one of my, now warped out, teamates that says something to the effect of "We quit because the other team is afk'ing so it's now impossible to beat the Entity. Sorry for TRIBBLE you over." Yeah, thanks for that. I look over my powers list, yep, sure enough, I've got Charged Particle Burst 3 and Tachyon Beam 3, taking care of the beam attack's power ups aren't going to be a problem. Now it's time to check the AFK team... which appears to be 5 Vo'quvs circling the Entity at about 13km-14km from it, never really farther or closer to it. Anytime one of the carriers gets pulverized by Tholians, the other carriers heal it up. One of the players in this group of carriers responds to the now left teamates of mine with the line "Not exactly AFK," which, well, watching all, and I do mean all, of their BoP's fighting as pretty much a coordinated Squadron pretty much makes that clear. I figure maybe only one of that group speaks English or something to that effect and that they're on comms together. They're pretty much fighting like you'd expect real carriers to, using their fighter wings and avoiding direct engagement.
So, taking the above I plan out my moves, once I get the Entity's death beam under control, I'll for help from Vo'quvs, if I get a positive (if not immediate) response, I'll stick it out, that many BoP's will put out a pretty reasonable amount of firepower, and I can magnify that Sensor Scan, I'll worry about doing damage later, keep SA stacked up on the Entity to keep its healing from errant shards in check, and see if I can draw the large shards onto my tail, and circle near the bottom of it while the BoP's come in from above, as the Vo'quvs were circling a ways above its mid section.
I made the call for help, got the response that I'd have help as soon as they got the Tholians were under control (they seemed like somewhat squishy carriers to me, but eh, that's how it goes sometimes), and I set about getting the Entity under control. Well, I did, I popped a couple times, I admit, and once was responsible for its health going back up to 42%~ health having not realized I hadn't allocated quiet enough engine power to staying ahead of the large shards, c'est la vie. The BoP's came over after a few minutes and started ripping into it, never once did the shards target them, the beam was nerfed to less than useless, and we killed it with what amounts to a modicum of headache.
Afterwards, I talked with the other speaking player, and it turns out they were experimenting with multi-boxing in STO, and regularly ran ESTF's with the 5-Vo'quv team solo, rather than pugging it with one ship and 4 other players. Either way, it was probably the most fun I've had with CCE in the whole of its existence since being redesigned.
I used to think the invisitorp was a myth/something fixed before I really got into elite STFs. Not anymore, not since S9 dropped.
-to pug ISE and at the moment the 4th generator pops, discover that all 4 teammates chose to chase spheres instead of shooting at transformer. Yes, all 4 of them.
pwebranflakes: this system is currently in place and working the way it should.
moradum: I got banned for saying "I started my day with cutting off 3 MM off of the bottom of my cabinet"
Like that?
(Ugh just realized I forgot to block out the names on the screen not just the team table. **** it, its not like Im naming and shaming that was a good group out of PublicESTF)
Course I cant prove it, havent managed to catch the Gateway being able to crit again. This was over a year ago but it looks like this update brought back the BS crits. I thought only Tac Cubes and Borg Dreads(The V'ger) ones could crit.
Nah it was a very real thing. You'll be happily along in an ESTF pounding away at a Cube/Tac Cube and then suddenly you explode for no reason with a Giant Block 50k+ floating above the dust field that was your ship.
You look at your combat log because "What the hell did I just get hit by. Why did I explode straight through my shields and full hull?"
"Borg heavy 2? But... I didnt even SEE a borg torpedo hit me and I was watching the cube the whole time."
It got fixed for a time or at the very least mitigated when Cryptic made it so that Gateways and Cubes cant crit any more, only Tac Cubes, Diamonds and the Command Ships could (as befitted their tough natures) So the TRIBBLE Super Stealth Torpedo was defeated.
Or so we thought.
Now that S9 is here... The BSST is back again in all of its BS crit ability.
I dont mind dieing to Plasma torpedoes. As long as I see it coming. i see the plas torp and all my heals on cooldown. Fine thats bad luck.
Or Im burning to death and my hazards are cooling down. Fine thats on me for hitting it too soon.
But never seeing it coming so I can brace or top off to stop it?
Or never being able to stop it in the first place(Oh yes Please tank 70k+ damage please.)?
No. thats not difficult thats being cheap.
To be honest i feel my DPS has increased.
Probably one of the advantages of having a torpedo heavy build.
Goto dilithium store, special items and boxes to reclaim it.
Let me rephrase that: The difference between players (and therefore pugs) got wider with S9. You now have more bad teams and "more" (compared to pre-S9, but still way less then bad ones^^) good teams, because the knowledge of gamemechanics is now even more important. In S8 you had more mid-ranging teams, but thanks to rep-system-changes they split up in good and bad.
In the last week I had a lot more 2k-teams than in a month of S8^^
That i can agree with. But to me this means PUG-ing a STF finally has an element of surprise and somewhat of a challenge again. Though frequently having to guard both side for probes and cubes in Vortex elite tends to grow a bot old after a few runs.
With the trait system instead of the solid reputation bonuses many are being forced into a crash course of how to use what you have correctly.
yeah.... it's a trap!!!!! I think we spent 15 minutes on the Voth dreadnaught alone.... I think I lost upwards of 200 Obelisk drones... good thing hangar bays don't have charges.... I have no idea how I ended with only 3 injuries. Even with tanking like my life depended on it, I got splattered all over the ship... It started reasonably well, I took it slow flying down my channel, then when I got to the node... Lag SPIKE! Surprise you're dead! ugh.... It got worse fromt here... got blown up almost a dozen times on the Voth hangar. for whatever(probably buggy ) reason even the Voth frigates were hitting hard enough that I needed to tank.... and it gets worse from there..... most annoying was when the power core closed on me... it was literally impossible for me to get out before I got crushed. The power core was actually the easy part. I had EptS and EngTx2 so I was able to fix the shield overload status almost as quick as I got it. It was just a matter of shooting it until it broke... then trying to get out... I was doing well then too until a lagspike made me fly into a wall... and for whatever reason I just couldn't slow down...
My character Tsin'xing
On the bright side, we can laugh at you for trying to find a bright side in a thread explicitly meant for venting.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Funny thing though, i have probably learned more tactics and what to do or not to do by complaints here than by tutors/autodidact.
Only other time I can think of is some vet started bad mouthing a newer player I was trying to help when she got over her head, one of our team already left and the guy who came after was just as bad as the "pro" so I left after she did leaving those two to themselves.
People like that turn me off to alot of the STF's sometimes, I rather enjoy helping new players whether or not we succeed STO is a game at heart and should be a center for sharing a passion of something with others who share in our passion for all things Trek. I would rather loose an optional and overall loose an STF every single time playing with people who share my love of Star Trek, then win with people who have a hard-on for being the very best and not caring about the people they are playing with.
Is there an accolade they're trying to get?
RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
This. I remember playing Cure in season 6 or 7 with a bat'leth wielding yoda(knew what he was doing) and 3 players who didn't even know about remods. By the end of it the sci tanked cure and won us Armek's head. No optional, but one of the most rewarding games....especially with yoda being in character and talking backwards almost the entire game xD.
ISE. Me in my decently-equipped Vor'cha and four others. As we spawn in I see two Avengers and a Kumari, and then I realize a fourth guy is in a T2 cruiser. It is rolling TOS retrofit phasers and targetable torps. We go in to fight the first Cube.
It takes us five minutes to take out the cube, and it turns out I'm the only one doing any kind of damage - and I'm an eng just starting to get my gear together. It also becomes evident that both Avengers are rainbow boats and the Kumari is putting out next to no energy weapon fire. We continue on to the first node and it takes us a minute and a half to kill the Cube.
I go around weakening generators and sticking to the 10% rule. And then I see the rest of the team popping them one at a time.
Predictably, the transformer is at about 80% by the time the nanites reach it, largely because I am literally the only one doing more than 1k DPS at this point. Blown optional; Kumari immediately bails. Cue an engineer in a Galor jumping into the middle of this disaster. Your only DPS is now coming from two engineers as we head over to the second transformer. Same story: Avengers go boom, T2 goes boom, nanites heal the transformer, Vor'cha and Galor clean up the mess. By now the T2 cruiser has a laundry list of about eight or ten injuries he hasn't bothered to heal up.
With no one else putting out any kind of DPS, I end up having to tank the gateway for upwards of five minutes while Captain Connie and the Rainbow Gang gently plink it to death. Repeat for the cube. Bam, done.
Don't even get me started on the CSE run later that night where some dude in an Atrox took Kang duty, got rolled by one Raptor and blew the entire mission.
Actual join date: Open beta, 2009ish.
Seen this oh soooo many times.
Praetor of the -RTS- Romulan Tal Shiar fleet!
I did something similar a while back after ending up. in the wrong map (clicked one, gave me another). I was a ground map I hadn't done before as I actively avoid anything ground based and was completely lost - but figured, the others were here on purpose so TRIBBLE it, I'll follow, shoot and fumble through so they don't end up short a player.
I regretted that quickly. There was one reasonably inexperienced player overwhelmed at one stage - and one 'hardcore elite' type going ape-TRIBBLE over it. I went in to help, the guy exploded into a string of abuse as this player was slowing him down.
I rarely get abusive types but when I do, all I want to do is stop, get a coffee and a cigarette and do nothing in-game other than have my lovely little avatar sit down in front of the antagonist.
A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
Bug?
I had an ISE recently where I was in my Avenger, with the ZPEC and Rommie torp and a decent overall build, got 4 scimis. Most notable were the RRW Megaswag and the RRW SUCK MA DPS.
All four of these guys are in beam boats.
Get this. They plod slowly forward, and all four go boom from the cube. It was so freaking sad. I checked my DPS parser while they were in respawn limbo after I took out the spheres--they were doing a COMBINED total of about 4.7k DPS.
I decide to grit my teeth and bear it.
Not one of these guys is activating ANY boff powers whatsoever, and they're dying whenever anything so much as looks at them. Two of them aren't in fleets, the others are from random fleets whose names I can't be bothered to remember. They're basically coming up, shooting a couple of beam arrays, and dying.
I just can't believe how bad this is. I was smart enough to run a decent scidestroyer build on my Avenger this time (you can do it, but surviving is tough), and just manage to save the optional on the left.
These Scimitard heroes now have like 6 injuries apiece.
I basically solo the entire right side and the gate; I have to go into freaking defense mode with full power to shields to survive the aggro. I then solo the tac cube, dying three times in the process.
We finish in 20 minutes, with me soloing the cube while these guys sit off to the side and complain that the cube is hacking and this is bugged and they can't believe that their scimitars can't do 10k DPS right out of the factory like one guy's fleetmate told them.
These idiots apparently took unmodified scimitars into ISE. Because they were trolled by one guy's buddy.
I spent a full two minutes just sitting in stunned shock after I beat the tac cube. All four of these morons had more than 15 injuries apiece. One guy even had the temerity to accuse me of cheating.
Some people, man...
Well, if they were trying, they failed.
Never soloed ISE before, but somehow I did it, on a relatively flimsy 9-console Avenger, no less.
I feel very proud of myself. :cool:
Definately. I guess someone on the team came from the Dyson sphere and were fighting when the timer kicked in, so when it transferrred them into the map, it took those voth with them.
A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
Ugh, that really sucks.
And Azure Nebula is hard enough for little rewards as it is...
Still, averaging 24 marks per run, plus the daily bonus, beats epoh hunting in my view.
A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'