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Post your worst STF experiance

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  • ultimatesdultimatesd Member Posts: 35 Arc User
    edited December 2013
    It was Infected Space Elite. It's easy, so usually no problems with that one. Sometimes someone doesn't know that the generators need to be destroyed all at once so the nanite spheres don't have the time to reach the transformer.

    But this one was different. Every single team I've been in starts with the left side and then proceeds to the right. But instead, some team members went to the left and the others to the right. Of course no team had the firepower to destroy the gens and then the transformer before the nanite spheres arrived.
  • feiqafeiqa Member Posts: 2,410 Arc User
    edited December 2013
    ultimatesd wrote: »
    It was Infected Space Elite. It's easy, so usually no problems with that one. Sometimes someone doesn't know that the generators need to be destroyed all at once so the nanite spheres don't have the time to reach the transformer.

    But this one was different. Every single team I've been in starts with the left side and then proceeds to the right. But instead, some team members went to the left and the others to the right. Of course no team had the firepower to destroy the gens and then the transformer before the nanite spheres arrived.

    Thank you. I have always had the pattern of left side first and when I see half or more go right I think . whu? :confused:

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited December 2013
    Sad thing is the massive power creep and the OP rom faction have made "left first, then right" obsolete. There's a reason nobody knows them anymore. You pretty much don't need them anymore. One guy in a scimi can solo an entire side before the first probe spawns. Those that can't even get a shot off watch and see folks just soloing a side, and they copy.

    No training, no tactics, no understanding of the map triggers and events. That's what the OP roms have brought us.
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited December 2013
    Sad thing is the massive power creep and the OP rom faction have made "left first, then right" obsolete. There's a reason nobody knows them anymore. You pretty much don't need them anymore. One guy in a scimi can solo an entire side before the first probe spawns. Those that can't even get a shot off watch and see folks just soloing a side, and they copy.

    No training, no tactics, no understanding of the map triggers and events. That's what the OP roms have brought us.

    Very much doubt that. The amount of players with such a build aren't the ones you encounter very often in ISE's. Yeah, there are video's of them but they are certainly not the fault of people not knowing how to do STF's. This problem existed pre-scimi and will keep to exist post-scimi.
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited December 2013
    Aren't very common??? Bull. Almost every time there's a rom Scimi in an ISE match I know I'm not going to get hardly any shots in before the match is over. They've been out long enough that word has spread. They KNOW how to exploit it. The DO exploit it. There's no other reason to get that ship other than to roflstomp the NPCs.

    Almost every STF I'm in that has one is geared for 20-30k dps. The system is very broken.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited December 2013
    Be in PvP specced very bad for stfs bop. Just queue cause bored.

    Enter fight. Watch 5 minutes go by while the first two spheres from the starter guards kill two teammates. >_> Thats new, literally never seen that happen before. Anyway...

    Decide to stay with it. Do it basically all yourself, no one else has any damage output at all, your crappy bop with transphasic torps in the big gun in the match. No seriously, the crappy bop is the only one doing more than say 1 percent on a sphere every volley :(

    Somehow manage to not die despite every single borg in the instance being aggroed to you... spend most of the time trying to heal up after being blasted each time you go within 10k.

    Everyone else died at least 3-5 times each. Oh and one left, and another pug came in. So it was actually six all told, lol.

    Spend 40 minutes in ISE. No Optional, 1 BNP, blue drop. Good times.

    Feels batman :(

    Never pugging with the bop again. No way.
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  • satanailofhwbgsatanailofhwbg Member Posts: 158 Arc User
    edited December 2013
    Aren't very common??? Bull. Almost every time there's a rom Scimi in an ISE match I know I'm not going to get hardly any shots in before the match is over. They've been out long enough that word has spread. They KNOW how to exploit it. The DO exploit it. There's no other reason to get that ship other than to roflstomp the NPCs.

    Almost every STF I'm in that has one is geared for 20-30k dps. The system is very broken.

    I PuG....I PuG a lot, and am yet to see such a scimi in a PuG, aside from a DPS channels organized one. I'm not saying there aren't, but that I haven't encountered one since the scimitars are out. Actually, it's very rare to get at least 1 10k+ player in a PuG - in ISE especially, the day before yesterday I got 2 pug players in a team with 10k+ - I was testing my new ship and did log it and was really surprised - it was a first for me to get not one, but two competent teammates.
    In CSE it's kind of more common, but still very rare compared to the bulk of matches.
  • goldentalosgoldentalos Member Posts: 38 Arc User
    edited December 2013
    I PuG....I PuG a lot, and am yet to see such a scimi in a PuG, aside from a DPS channels organized one. I'm not saying there aren't, but that I haven't encountered one since the scimitars are out. Actually, it's very rare to get at least 1 10k+ player in a PuG - in ISE especially, the day before yesterday I got 2 pug players in a team with 10k+ - I was testing my new ship and did log it and was really surprised - it was a first for me to get not one, but two competent teammates.
    In CSE it's kind of more common, but still very rare compared to the bulk of matches.


    I used to run a Scimi in PuGs, and even when I did it certainly was not capable of soloing a single side of the map like that. I know that some scimis can, but the vast majority are not the hyper-beefed up monsters that you see in the videos. I mean yes, on its own its a very powerful ship but it has its own drawbacks as well, and a reputation of total OPness that I don't think it entirely deserves.*


    *Don't get me wrong, I am not saying it isn't OP, but firepower only does so much and the skill of the player is always a factor. Simply having a scimi isn't a key to victory.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited December 2013
    *Don't get me wrong, I am not saying it isn't OP, but firepower only does so much and the skill of the player is always a factor. Simply having a scimi isn't a key to victory.



    This is very true. I fly myself a 30k+Scimi, and all other chars are clearly -and even with cheap gear- easily over 15k, regardless of class, only if I try my Torp Attrox it lacks sometimes, but 12k are easily obtainable with it.

    But for one 10k+Scimi (which really isnt a big deal) you get 40 or more Scimis with less than 5k. Even if you use sciskills only, 4k are obtainable.

    While the ship is powerful - one might say, too powerful - the one piloting it is the crucial point. Good players can fly any ship and own the Borg (alone), while bad players cant even with gear and scimitar.

    And if someone complaint "they are too powerful, i can get a shot" its clearly the wrong perception. Its not "they are too fast", its "i am too slow". I was called a cheater with my Arkif, because we completed CSE in 5minutes (in a pug) by someone with 3,5k. Some ppl dont understand the game, but call others, who do (and dont exploit) a cheater, that is just wrong. But this is a common problem in a MMO: "Anyone better than me, must be a cheater, because nobody can be better than me"


    And if you got a Problem with the scimitar, get yourself one and show you can do the same. If you cant, it simply shows the difference in skill. And for most players, this is the difference, and the difference for any ship, regardles of cruiser, escort or scimitar.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited December 2013
    LOL what arrogance! What, you hurt that they'll FIX your broken 30k DPS ship? Can't stand that thought?


    When I say, "I cant' get a shot off" I mean literally I barely get in range and POOF it's gone. I run 12k+ cruisers and 11k+ others. I run in games with people where I'm the lowest on the score list, even. All it takes is one OP/broken/messed-up scimi and I literally can't get a shot off because the target is gone in 2 seconds.


    That's not good. That's broken.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited December 2013
    LOL what arrogance! What, you hurt that they'll FIX your broken 30k DPS ship? Can't stand that thought?


    When I say, "I cant' get a shot off" I mean literally I barely get in range and POOF it's gone. I run 12k+ cruisers and 11k+ others. I run in games with people where I'm the lowest on the score list, even. All it takes is one OP/broken/messed-up scimi and I literally can't get a shot off because the target is gone in 2 seconds.


    That's not good. That's broken.

    Its not broken. Its just overpowered compared to anything else, and thats a very different thing.
    It has the perfect (and adaptable) BO-Layout and perfect Console-Layout. And, to top it, it got a hangar with the second strongest pet ingame. And -how could i forget- Battle cloak. Every player who knew the game predicted 30k+ after the release of the data, we had a really good laugh and wondered, how anyone could design such a ship and get through QA-Departement with it. It was so obvious, everyone expected a slight nerf (Remember the monbosh: its cloak got ripped out). But that didnt happen.

    Before, there were some better ships out there, already breaching 30k sometimes, but with the scimi, it just became too easy. But at this point, the devs cant nerf it anymore, its been in the game for too long. And the only way to nerf it, is to nerf it directly. They cant nerf any abiltiies, because the scimi wont care, but if, for instance, faw gets a nerf, the cruisers will get hurt badly, while the scimi yaws and continues to rock.
    And ppl tend to forget that there are at least 2 ships in the game that could fill the spot left by nerfing the scimi or be at least on equal footing (depending how big the nerf is).
    And even for the 20k+ List there are at least 6 ships.

    So the only way to get the scimi in line is to nerf it, which would be bad for business (because it sells, even if most ppl cant handle it). So my guess is, there will be more buffs coming for all other classes.

    Or, which would be far better,the implementation of harder content/ higher difficulty.

    But to your point: its not broken, its working as intended (for the devs), see the sentence about its Layout ;).
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited December 2013
    Just gonna point out there is literally no skill in flying one of these beamboat behemoths we call scims.

    I fly escort almost exclusively, my only "skill" regarding flying my scim, is that I knew where to look for the build specs, and had the in game finances to buy the stuff.

    If you ever watched me fly the damn thing youd swear I was drunk. I am literally that bad with it, 20km powerslides to the wrong side of the target, plain sloppiness, the fact I never manually target anything, just tabtabtab mash buddons....

    If it wasnt for the OP Valdore Console, id be dead within seconds the way I just sorta run into the cube stacks in cure and just spam specials every which way.

    Yet it parses at 28k DPS (when the faw no-crit bug isnt around)

    Skill? .... no.
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  • icegavelicegavel Member Posts: 991 Arc User
    edited December 2013
    I remember one ISE where we had an FTER fly in, immediately blow a Generator, and leave. Then someone ELSE left because the Optional failed and we had to three-man the mission. It took an hour.
  • jimqqijimqqi Member Posts: 2 Arc User
    edited January 2014
    Just gonna point out there is literally no skill in flying one of these beamboat behemoths we call scims.

    I fly escort almost exclusively, my only "skill" regarding flying my scim, is that I knew where to look for the build specs, and had the in game finances to buy the stuff.

    If you ever watched me fly the damn thing youd swear I was drunk. I am literally that bad with it, 20km powerslides to the wrong side of the target, plain sloppiness, the fact I never manually target anything, just tabtabtab mash buddons....

    If it wasnt for the OP Valdore Console, id be dead within seconds the way I just sorta run into the cube stacks in cure and just spam specials every which way.

    Yet it parses at 28k DPS (when the faw no-crit bug isnt around)

    Skill? .... no.

    No what you're saying is that it takes no skill to fly it to the same level of effectiveness of other ships which fair enough is generally a sign of unbalance.

    Considering that even with faw bugged there are people getting 35k+ dps there's obviously some difference between how you're flying and how they are since as you said you bought all the gear. Hell my half built no marion 24% a2b scim can still pull 28k without crits.
  • quintoneasttnquintoneasttn Member Posts: 65 Arc User
    edited January 2014
    A game experience that I am not fond of, happened last month when I was at Earth Spacedock and standing in the booth beside the Fleet Contact person.. alien? Trying to be helpful volunteering there.. and see if anyone was interested in helping to start a new fleet. We had 3 and just needed like 2 more. Anyways, someone kept throwing smoke grenades into the booth, so I decided to take a break and leave. One of the funniest experiences I had, was on DS9, someone with a gun was following me (kind'ov creeped me out), and they started pointing a gun at someone else. Well, that person beamed in a couple security guards who chased that person down the hallway. It was kind'ov funny, but still a little scary. Because you never know who else is on here looking at you like an easy target. ^^;;
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited January 2014
    A game experience that I am not fond of, happened last month when I was at Earth Spacedock and standing in the booth beside the Fleet Contact person.. alien? Trying to be helpful volunteering there.. and see if anyone was interested in helping to start a new fleet. We had 3 and just needed like 2 more. Anyways, someone kept throwing smoke grenades into the booth, so I decided to take a break and leave. One of the funniest experiences I had, was on DS9, someone with a gun was following me (kind'ov creeped me out), and they started pointing a gun at someone else. Well, that person beamed in a couple security guards who chased that person down the hallway. It was kind'ov funny, but still a little scary. Because you never know who else is on here looking at you like an easy target. ^^;;

    How is this an STF experience? Sounds like you just got trolled on ESD and DS9.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • questeriusquesterius Member Posts: 8,499 Arc User
    edited January 2014
    reyan01 wrote: »
    I wish the penalty worked a little differently - I mean, I just bailed on a total fail ISE where the team were just clueless. Optional failed early on but the 'team' wasn't a 'team' at all.

    There was me and some fool in an Avenger trying to kill the first generator, but the Avenger got bored and flew off to kill the second cube above the second generator. The whole thing became a big mess, and I couldn't describe what happened but the next thing I know - Spheres everywhere and the whole team is dead - so I decided it really wasn't worth staying and took the penalty.

    Again, a pity that there isn't some provision for this though - when the team is so catastrophically useless that bailing really is the only option.

    I have noticed an increase in newbie teams, no newbies are willing to learn, noobish teams lately. Completely clueless and either not aware of or watching the chat.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited January 2014
    questerius wrote: »
    I have noticed an increase in newbie teams, no newbies are willing to learn, noobish teams lately. Completely clueless and either not aware of or watching the chat.


    Also, a "gg" at the end of the game seems kind of obsolete, most people just warp out.
  • feiqafeiqa Member Posts: 2,410 Arc User
    edited January 2014
    woodwhity wrote: »
    Also, a "gg" at the end of the game seems kind of obsolete, most people just warp out.

    This brings me to an STF question. Is there a bug that keeps you from seeing team chat?
    I have my combat Tab to show team and to put anything I type into team chat. But I never see my own comments and super rarely anyone elses.



    And on a bad experience. Ran Fleet defense with my kdf/rom. Full hull and full shields on my vet destroyer. Lining up to plasma lotus the fed siege ship and its escorts and I just popped. I did not see my shields going down, no ticking of my hull. Just flying then exploding. :eek:
    I named my ship well.
    R.R.W. Temer.

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • questeriusquesterius Member Posts: 8,499 Arc User
    edited January 2014
    feiqa wrote: »
    This brings me to an STF question. Is there a bug that keeps you from seeing team chat?
    I have my combat Tab to show team and to put anything I type into team chat. But I never see my own comments and super rarely anyone elses.



    And on a bad experience. Ran Fleet defense with my kdf/rom. Full hull and full shields on my vet destroyer. Lining up to plasma lotus the fed siege ship and its escorts and I just popped. I did not see my shields going down, no ticking of my hull. Just flying then exploding. :eek:
    I named my ship well.
    R.R.W. Temer.

    The chat does work, but one has to refresh the team chat first by going to another channel (e.g. fleet channel) and then back to the team chat.

    If you go stf back to back it doesn't always pick up new team chat content.
    To test i usually say "hey" at the start. No response, i refresh. Hey a 2nd time and if there's no reply it's a usually regular face palm team.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • feiqafeiqa Member Posts: 2,410 Arc User
    edited January 2014
    questerius wrote: »
    The chat does work, but one has to refresh the team chat first by going to another channel (e.g. fleet channel) and then back to the team chat.

    If you go stf back to back it doesn't always pick up new team chat content.
    To test i usually say "hey" at the start. No response, i refresh. Hey a 2nd time and if there's no reply it's a usually regular face palm team.

    Thank you. I usually set to the combat tab before warping to the stf. I will give your suggestion a shot.

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited January 2014
    feiqa wrote: »
    This brings me to an STF question. Is there a bug that keeps you from seeing team chat?
    I have my combat Tab to show team and to put anything I type into team chat. But I never see my own comments and super rarely anyone elses.



    And on a bad experience. Ran Fleet defense with my kdf/rom. Full hull and full shields on my vet destroyer. Lining up to plasma lotus the fed siege ship and its escorts and I just popped. I did not see my shields going down, no ticking of my hull. Just flying then exploding. :eek:
    I named my ship well.
    R.R.W. Temer.

    But there seems to be bug where you cant see all ppl in a chat, only some, even without ignorelist.

    As for te oder thing, it might be a Phaser-Proc+Torpedo-Thing, the Feds sometimes get lucky^^
  • gofasternowgofasternow Member Posts: 1,390 Arc User
    edited January 2014
    Just had a facepalming good one on my end. Queued up Khitomer Vortex and totally forgot that I still had my Fleet Galaxy ready until the screen popped up. So, already I'm in for the fight of my life. Popping the Tac Cube took ages because it seemed like everyone decided to take Beam Arrays into the fight. Popped the Cube and one Klingon player decided they were going to be the ones to destroy the generators on one side. The others (a Scimitar, a Galor and, I think a Regent) went to the other side.

    So, that meant that I was playing Probe popping duty in a Galaxy. I think the only thing that spared me from losing the Bonus Objective was that I had the Eject Warp Plasma skill. Again, because everyone had beam arrays, popping everything took forever and we barely made the Bonus in time (I think we had a few seconds left).

    Then, there was the fight with the Scimitar at the end. Again, all Beam Arrays = tedious hacking. At one point, when the Scim was charging up its kill beam, I was attempting to move away when the Regent, in a stroke of brilliance, decided to use Tractor Beam Repulsors to push it along following me. Thus, I take my first (and thankfully) only death that round.

    Moral of the story: Just because you have a Galaxy and you can bring it to an Elite match doesn't mean you should.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited January 2014
    Moral of the story: Just because you have a Galaxy and you can bring it to an Elite match doesn't mean you should.


    Galaxy with proper build will do just fine, as do Beam arrays ;)
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited January 2014
    Quite so... BAs are the most powerful weapons in the game right now. Not sure why they'd be undesirable. It's the teamwork and the builds that sucked, so don't blame the weapons (unless they were mk V greens or something).
  • mikoto123amikoto123a Member Posts: 82 Arc User
    edited January 2014
    I have been working on my Scimitar build and decided to test the latest change on Cure Space normal on a PUG.

    Started to move towards the BoPs that spawn at the start and thought the ship was moving slowly...suddenly I overshoot the BoPs and am under the cube, then I rubber band backwards....stop hold position .... jump forward and rubber band backwards again. This continues on and off for the whole PUG.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited January 2014
    While that is definitely a bad experience that many of us have shared at one time or another, I feel the spirit of the question was post your worst STF experience "caused by other players or NPCs" rather than lag-based.
  • gofasternowgofasternow Member Posts: 1,390 Arc User
    edited January 2014
    Quite so... BAs are the most powerful weapons in the game right now. Not sure why they'd be undesirable. It's the teamwork and the builds that sucked, so don't blame the weapons (unless they were mk V greens or something).

    Then, yeah, it was most likely the build I had - running with those basic Mk. X Antiproton BAs you get from Sphere of Influence. I've been meaning to deck out one of my ships with Fleet gear one day. I might do so with it. Unless the brand-spanking new ship is incredibly desirable enough to win my attention.)
  • vengefuldjinnvengefuldjinn Member Posts: 1,521 Arc User
    edited January 2014
    Okay, so here I am posting my worst experience so far.

    Not exactly an STF, but the Federation fleet alert.

    We all warp in and one Bozo shows up in a Suliban cell ship.

    And our adversary? The Borg of course.

    So we're down one ship for all intents and purposes and the player in the cell ship is choosing need on all the loot of course, even though they are contributing next to zilch to any of the kills.
    Ask me, this person just found away to leech without AFKing, cause they sure wasn't helping.

    Devs, You've made it so bozo's can't show up to STFs in shuttles, can you please add freighters and cell ships to the list too? :rolleyes:
    tumblr_o2aau3b7nh1rkvl19o1_400.gif








  • mikoto123amikoto123a Member Posts: 82 Arc User
    edited January 2014
    While that is definitely a bad experience that many of us have shared at one time or another, I feel the spirit of the question was post your worst STF experience "caused by other players or NPCs" rather than lag-based.

    Would normally agree with you - but I have never seen lag so bad in a PVE :confused:
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