Include tier 1 ships in the Bozo list as well. Once met a Miranda packing AP in a pug
Bout that, I THINK, that you get players from lower ranks in these fleet alert events/Borg red alerts too. I think they are temporarily brought up to our generic level for the event. (Bad idea if you ask me, because they are very limited in what they can bring to the table with gimped abilities and all)
BUT, if the event you are talking about was an STFs, I'm right there with ya.
No one should be showing up with a rank lower ship in an STF
No one should be showing up in a non combat vessel, (freighter or cell ship, or shuttle) in any of these damned missions, they're just griefing the team if they do, if you ask me.
No one should be showing up with a rank lower ship in an STF
Bull**** even a level 20 ambassador can pull 10k dps on a sci captain and still bring enough tank to not die even with a pug team. Any ship above level 30 is overkill for the joke that's sto pve.
Bull**** even a level 20 ambassador can pull 10k dps on a sci captain and still bring enough tank to not die even with a pug team. Any ship above level 30 is overkill for the joke that's sto pve.
Gotta agree. A skilled player can take a low tier ship and still place highly in an STF; I used to do it with the tier four Defiant refit and was easily able to carry my weight; spent some time in a tier 3 galaxy too, and I've seen people do it with even lower ships. If you're really good, even a tier 1 ship can do more than be dead-weight.
Not everyone who brings a low tier ship into an ESTF mission is trolling; for quite a few of them its simply a way to make the game harder. For all their vaunted elite status, ESTFs aren't that hard for a decent player.
Bout that, I THINK, that you get players from lower ranks in these fleet alert events/Borg red alerts too. I think they are temporarily brought up to our generic level for the event. (Bad idea if you ask me, because they are very limited in what they can bring to the table with gimped abilities and all)
BUT, if the event you are talking about was an STFs, I'm right there with ya.
No one should be showing up with a rank lower ship in an STF
It ain't the ship, fellas, it's the Captain. That Fleet Avenger with all the toys and an idiot in the Big Chair will perform far worse than the Akira class conned by someone who has run well over a thousand ESTFs.
Besides, if we start restricting who and what can play, how long is it until you are excluded? Oh. Wait a minute. That's different, isn't it? Nevermind.
A six year old boy and his starship. Living the dream.
It ain't the ship, fellas, it's the Captain. That Fleet Avenger with all the toys and an idiot in the Big Chair will perform far worse than the Akira class conned by someone who has run well over a thousand ESTFs.
Besides, if we start restricting who and what can play, how long is it until you are excluded? Oh. Wait a minute. That's different, isn't it? Nevermind.
I have to agree. After all who decides what is a proper ship?
Should it only be X lock box ship. Armed with Y weapons, and must have Z boff skills/abilities?
The lockout feature I believe is called a private instance.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Include tier 1 ships in the Bozo list as well. Once met a Miranda packing AP in a pug
Need to clarify a few points here...
It was Cure Space
The general tactic in use was blow up and if he could do so close to the Kang all the better.
OK let face it the hull on a tier 1 ship is not great (circa 10k compared to the hull of a tier 4 circa 25-40k) and I have met captains who can use superior tactics to kick back at this disadvantage - but honestly not in this case.
I never said we should restrict who can play just reduce a trolling opportunity - It may be possible with the 8.5 release that we could have fleets of tier 1 ships in PVE as a challenge
Normally I can't generalize like this, but it's hard not to notice that every time I end up in a PuG with a Plesh Brek in ISE, that Breen ship is piloted by someone who hates the optional and is determined never to get it.
Unerringly, relentlessly, they fly for the nearest generator and asplode it, uncaring for the position of any of the rest of their team, what else might be going on, the cube looming nearby, or the protestations of his compatriots that perhaps his chosen course of action is not tactically ideal.
If it's a truly stellar captain, he will know how to use team chat and then berate everyone else when the optional fails for some reason. Caps will often be used, perhaps in an attempt to simulate the Breen voice in text.
Sometimes, instead, he will do us the favor of spending most of his time dead, which is completely preferable to the alternative.
I say 'he', of course, not in reference to any specific person, as the list of possibles is in fact far too long. I have encountered good and bad people in every other ship type, but the Plesh Brek seems to be a magnet for terribad.
It ain't the ship, fellas, it's the Captain. That Fleet Avenger with all the toys and an idiot in the Big Chair will perform far worse than the Akira class conned by someone who has run well over a thousand ESTFs.
Besides, if we start restricting who and what can play, how long is it until you are excluded? Oh. Wait a minute. That's different, isn't it? Nevermind.
My original post was about a player coming into a fleet alert with Suliban cell ship.
That's really what My beef was about.
Perhaps my point regarding the STFs and my generic statement about "lower tier ships" was wrong, I really meant tier 1-ish ships. My bad
For the record, I doubt MOST players in an elite stf would contribute well to a team in a tier 1 ship, but hey it would be fun to watch the ones that are.
I know this is the forum for experiences with stf missions, but I have one that has bothered me for quite some time. We all know, that when we started to play this game 3 years ago, we were "once" wet behind the ears, and 3 years later we are at the cream of the crop right? WRONG! I gave my time, money, and arthritis on my fingers to get where I am at now and I have secured the best gear that sto has to offer on both space and ground. Your wondering why my title says "whiners", right? As of yesterday, I was playing the khitomer ground elite, because I have done it with my eyes closed soooooooo many times, I had this team member call all of us "noobs" and continue to berate all of us as we continue to play the game we love,,,,then the team mate decided to nick pick on me state that I have an adaptive gear of Maco, and I did not know how to use it,,,,guys, I don't mind us helping the pugs to make them better at their craft, but the constant whining and berating VETERAN players is uncalled for! I don't mind tag team or any special maneuvers to make the ground warfare intriguing, but attacks on veteran players is too much. The player did not know me at all, and he should have looked at my stats to ensure respect of veteran players,,,,,I am sure many of you have witnessed this TRIBBLE, because this is one way of disliking the game we love,,,,
In fleets, we all have a title because of our accomplishments, I feel the respect should be the same on the game field! This constant berating to veteran players need to cease. Respect and fun would have worked well with me and the player, but unfortunately it ended horribly by the member requesting a challenge in space,,,to prove what?,,,again, respect is earn through our accomplishments as vet players. This incident has given me a sour taste for the game i love with knucklehads like this thus causing both of us blocking and ignoring each other,,,,so sad, he and I could have shared a great experience in combat
Just finished Starbase Fleet defense from hell.
In our own team there was 1 miranda and i expect similar feats in others groups and plenty of leeches.
SB FD should be done in less than 20 minutes, but when it takes 45+ and you can personally chalk every last dreadnaught/siege vessel destroyed then you know it was bad.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Just finished Starbase Fleet defense from hell.
In our own team there was 1 miranda and i expect similar feats in others groups and plenty of leeches.
SB FD should be done in less than 20 minutes, but when it takes 45+ and you can personally chalk every last dreadnaught/siege vessel destroyed then you know it was bad.
I thought fleet defense was timed?
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
The worst experience I have had happened to be with me causing it.
I'm a Vice Admiral that finally joined a fleet. So, I've been trying to work my way up the ladder to fleet gear/ship. I don't have the best gear, but about 3/4 of it is purple.
I went in with a Galaxy X to a Borg Red Alert. Yeah, I could have not fired a shot and been more useful. I'll admit it, I was useless. To slow, not enough damage, and not helpful in the least. I got destroyed twice and saved once by another player. I dumped the Galaxy X into space dock and haven't used it since. It's a shame I haven't lived down.
Currently I'm in a Tier 5 Excelsior in which I have just about re-did everything. Haven't been blown up since. I've done allot better in it than I ever did in The Galaxy X. It's allot more fun to. Still need some fleet gear though along with the Fleet Excelsior. I'm not the best but I'm a better engineer and player than I ever was.
However, what I have noticed in these PvE Queue's is the level of difference between player's and equipment. Vet's in Scimitar Dreadnought's, Avenger's, and etc hit harder and last longer with far better gear than many of the player's their playing with. So they do more and get more kills. In a recent star base Defense run one guy in a Scimitar that was so overpowered he felt the need to voice his complaint's about a Tier 1 Connie who was just in the way. This lead me to a few thought's.
1- This Connie Captain hadn't died once in the waves. Yeah, he didn't do as much damage but he had a harder time than Romulan Overkill did considering the limitation's he had.
2- Why is Captain with a Scimitar Dreadnought in an Easy fleet action? In General this goes to anyone with a ship loaded down with fleet gear and a high damage kill score. I look down the list and I see more challenging option's. All people like this do is rob newer player's to fleet action's of a valuable skill, learning to work together. I would rather work in a low ranking group were we work together to make kills than fighting to keep up with Mr. Over Kill. Being an Engineer is next to useless when someone can wipe out a cruiser and three frigate's in under a minute.
3- Why is this guy even complaining? Clearly he could have done this by himself. Why take the time to insult a low ranking player. He was in a low level ship. What kind of damage did he think he was going to do?
I went into these Fleet Action's to get some better gear on off chance to either sell or Equip and earn some Fleet Marks. However, even in a T5 Excelsior I find the point of them almost useless. I am not a DPS centered player. I run an Engineer. However, DPS is god and if your not already running Fleet Gear and a super ship your not useful and open to being insulted it seems to some player's. Which run's counter to the point of them in the first place to me. So, the point of the easy Fleet action or any lower level one is lost. How can I or any new PvE player learn to get better or find more gear when some fool in a super ship can finish the job before we get in range?
I don't know if some people forgot that not everyone is a three year Veteran with a ship set up to perfection? I haven't been in the game long, maybe a few months, but how I play my Engineer has changed allot since that Miranda Class. I've learned from other's and from bad choices. Hell, I even drawn fire for a Miranda so he could get a kill for himself and never fired a shot on his target. A Romulan player did it for me when I first started out in one of the early Klingon encounters. He/She will never know it, and probably not remember, but I joined the same fleet they did because of it. Way I see it, instead of people complaining about bad player's give them a hand. Take a few hits so he can get some Experience to. Then give him some pointer's if he'll take him.
I've been open to advice from other's and my build has changed allot because of it. One thing though.
Not everyone has the best Gear yet. The performance of their ship is not as good as a STO veteran. So, if they aren't hitting as hard or doing their job as good throw them a bone every once and awhile.
If you find your ship can slaughter everything in a fleet defense go do something harder. I want to have fun to. Fun for me is not having a Dreadnought, Avenger, escort, or etc... take every kill. I'm pretty sure other lower level player's feel the same to.
We do have a community of players who can best be described as complete #####. I generally play for fun not to be insulted or trolled.
DPS is the easy route in a lot to games as the tactics are generally simpler - hit hard hit fast. The other options require you to rely not on your weapon power but your abilities which can be more of a challenge.
I have even been in a instance where a player entered, saw he was playing with four Science Captain Vesta classes, gave us a tirade of abuse and left before the countdown ended.
We do have a community of players who can best be described as complete #####. I generally play for fun not to be insulted or trolled.
DPS is the easy route in a lot to games as the tactics are generally simpler - hit hard hit fast. The other options require you to rely not on your weapon power but your abilities which can be more of a challenge.
I have even been in a instance where a player entered, saw he was playing with four Science Captain Vesta classes, gave us a tirade of abuse and left before the countdown ended.
Actually, one of the hardest hitting builds for scivessels does require only 1 weapon power, but that aside I had a similar encounter in kase a few months ago.
4 Sci, with 3 sci vessels and a cruiser, and 1 tacitician in a kumari, who lamented that it would be very hard to do kase with 4 sci. Well, we ended optional with 8minutes on the clock and he was only fourth in combatlog (and he was on my side).
Another encounter was in cse, were someone told me that -we had the same ship- he would naturally do more dps as he is a tac, i am only a sci. But theory and reality are two different things.
And i even was in one group with 5 eng on 5 cruisers (myself a ody), were one player simply left at the beginning, stating that ISE would be impossible to do with 5 eng-cruisers.
Of course we were able to complete it (that was in season 6 btw.).
Well, some ppl just have very...interesting thoughts about classes and ships and completly forget that this game isnt pay2win, since a bad player still remains a bad player even with the shiniest gear.
Without fail, all my very bad STF experiences seem to be self inflicted. By this I mean I have done something which reduces the effectiveness of my own ship to the point where I am worse than useless. I don't get aggravated at someone else's dumb moves (usually) half as much as I get at my own (nearly always). And I have pulled some professional grade idiocy over the years.
But every now and again, the gaming gods look with favor and an amused pity upon me and I get away with something I shouldn't. Like a Sci in a Mogh playing ISE. Pulling and holding aggro over a Scimi. And a 'Venger.
A six year old boy and his starship. Living the dream.
Well, some ppl just have very...interesting thoughts about classes and ships and completly forget that this game isnt pay2win, since a bad player still remains a bad player even with the shiniest gear.
I find it funny that in PVE some players do forget that we are supposed to work as a team and rely on the shiny gear rather than teamwork.
I like PUGs as it adds a random factor to the instance as you never know who is going to be in your team but it means you are at risk of a failed instance.
One funny case happened where a tactical captain in the cure said he would babysit the Kang we went to the right cube he then zoomed off, popped probes on the other cubes ignoring the BoP and Raptor spawns. By the time we noticed the optional was blown and Captain Tact went AFK
I'm starting to think that tonight is The Night of the F***tards.
After a series of ESTFs featuring failed optionals and me getting blown up, I went into KSE in my Avenger. I was accompanied by a Sovereign, two Obelisks, and a Vor'Kang. After the Tactical Cube went down, the Sovereign and I went right while the rest went left. About 2 minutes in, I noticed that we already failed the optional due to two probes getting through. It was right about this time that the Sovereign bailed. Then I noticed that 2 more probes got through. I looked over at the left side and noticed that the three ships over there were concentrating on a cube that spawned over the transformer furthest away from the gate. I also noticed that those three ships had been blown away multiple times. I sent a chat asking who was watching the probes on the left side. I then saw an Obelisk and the Vor'Kang speeding towards the gate as two MORE probes got through.
We were then joined by a guy in an Intrepid, who immediately joined my side. By the time the Intrepid and I got our first transformer down, we had 9 probes get through, with one making it's merry way to the gate. The guys on the left were either fighting their second cube or waiting to respawn. I rushed to get to the probe in a futile attempt to kill it before it could escape. Futile being the the key word, since it got through anyways, causing us to fail the mission; something which I hadn't personally experienced in KSE in almost a year! :mad:
I left a message saying "That's why we watch probes," fought off some probes that were shooting at the Intrepid, and left. Afterwards, I stepped away from the game so I could calm down and fight the urge to high-five someone in the face with my fist. :mad:
Yeah, I know it's counterproductive to feel that way. Hence the calming down process.
First got in and killed the tac-cube just fine.
After the cube goes boom, someone left the team, never to return. We got a replacement though. Unfortunately it was a fleetless mate (i usually assume these players have less experience/equipment, which may not necessarily be the case).
Two people head to the left, three to the right (including me). I start kliing the right most generators, the cube spawns, it goes boom. After that i spot my partners having trouble with their cube and fly over to help them. Killed the probes that spawned and the second cube and noticed that the optional was gone. The two lefties were just working on the leftmost cube and none of them had taken care of their sides probes.
I asked them in the team chat to please guard their side, no response. Hoping they actually read what i wrote i continued clearing the generators and tranformers on the right side of the map. My two compadres weren't very helpfull, cause they constantly felt the need to taunt the gate, which mostly resulted in their swift and -hopefully- painless death.
After a few seconds i noticed the probe counter go up again.
The left side was still struggling with their cube, meaning they where killed over and over by it. So i decided to clear the probes on both sides and do some sidework (clearing their cube, the rest of the generators/transformers). This whole endeavour was turning into a real nuisance. After a few more succesful attempts at dying by imploding their ships, the two guy on the left decided to abandon their side completely and help the others out with the gate on the right. Upstanding members of the team i tell you.
Meanwhile i am sprinting from one side to the other killing probes, the odd cube and transformer and helping them with the gate.
When the right side finally came down i was a bit relieved. Now everything was going a lot faster, though i felt a bit aggravated by the lack of "competence" the other players showed. So after the second gate went down i just sat there watching my team struggle to kill donatra. I really needed a break for a few minutes. They got her to 99% i believe, before her regen healed her up again.
I only finished the fight for them because autofire was on and donatra decloaked directly in front of me so i immediatly got her attention.
I really wish some players would either be more conscience about their performance or care enough not to do an elite stf they know is too difficult for them.
But hey, that's what you got to expect when one is joining a pug match, right?
Recently did a few STF's with random members from 12th fleet. Those idiots thought the were so good and had a really TRIBBLE poor (pardon the language) attitude. Definitely would avoid anyone from 12th fleet as much as possible.
KSE with two Vestas a 'Venger and a Scimi and me in my Mogh. I'm thinking, "This will be fun! Helloo, max awards!" Must have jinxed us when I said that. The Scimi gets the Crit of Doom from the Tac Cube and goes poof. The Avenger gets hammered to the point where I am thinking hard about what I can do to keep him alive. One of the Vestas is still back at the Start point, spamming Delta Flyers and the other one types into chat, "I'm on probe duty" and promptly flies around the Tac Cube to take up station in front of the Vortex. Without firing a shot at the Cube.
So now I sigh and resign myself to forty five minutes or so of pain until Donatra asphyxiates herself through laughter at the Fab Five I am currently part of.
Then it happened. The second Vesta began to move. His Delta Flyers ripped the shields off the Tac Cube and he blew it up in about ten seconds. The Scimi returned to the fray and started working the near left transformers. He BFAWed the front two and then began dancing with the Cube. I am moving to start on the back left transformers. The Avenger types into chat, "I'll go work the right side." With the second Vesta following him
The first Vesta has the probes under control with the biggest, longest lasting Grav Wells I have ever seen and is having no trouble at all servicing the probes from both sides.
I managed to bring down the far left transformers in time for the Scimi to hammer the left gate flat. We turned to go help the Avenger who had done pretty well to this point with one transformer set down and the other about half done. One of the right Cubes was dead and the other one was chasing the Avenger. Who is pretty beat up by now.
I'm thinking, "Yeah! This ain't turning out too bad at all." You'd hope I ought to know better by this time. There is a herd of Spheres and Probes heading for the Vortex. But both Vestas go to help with the Cube. Instead of keeping the Probes out of the Vortex. No one else is close enough to even try to stop them.
The Scimi pilot types into chat, "Ooops. Lost the Optional. We'll just get it next time."
No one rage quits. There are no tirades about playing with n00bs. We finished up and I got three friend requests out of the match from some pretty good guys who I will enjoy playing STO with as often as I can for a long time to come.
A six year old boy and his starship. Living the dream.
It ain't the ship, fellas, it's the Captain. That Fleet Avenger with all the toys and an idiot in the Big Chair will perform far worse than the Akira class conned by someone who has run well over a thousand ESTFs.
Gotta second that. I'm far from the best player and would hate to even raise myself to mediocre But after giving myself the challenge of trying out an STF (the easiest one there!) with an alt who'd only just qualified... thats when I began to notice how to counter ship/level weaknesses with experience.
Seeing an Avenger respawn twice while my alt's first little ship zapped around was a fun experience seeing as the other players assumed they had a rookie player and saw fit to throw a lot of abuse at me.
It's bee a long while since I first started playing STO - but if I had that ind of 'welcome' back then, I'd probably not have bothered logging on again. Some horrid attitudes out there.
Nope - it's obviously contagious. Some really crappy teams out there at the moment - whilst not an STF, played storming the spire earlier with a team that spent most of the mission dead. End result was something stupid like 290/95 troop count in favour of the Voth, and only 20 shuttles killed. Awful.
Again - not a perfect player by any means - but last week I had a wonderful time in the spire. After a chaotic - and very long - game that felt like a one man mission, I ran to tke care of the shuttles seeing no one else was.
Of course, everyone decided to follow me. Not to spread out take shuttles down by creating an unrelenting blockade. Instead, if I shot down a shuttle... everyone else e rushed over to join me. And no one would do anything else until I did to the point where I thought it was all a massive in-joke
Well, don't know if it's just me - but just had three AWFUL 'Storming the Spires' in a row.
First one, 320 Enemy troop ships succeeded. Team was a disorganised rabble.
Second one: One AFK idiot and the rest of the team were as much use as an ejector seat in a helicopter.
Third one: Team had no concept of 'stop the enemy troop ships' - the whole lot of them decided to concentrate on protecting friendly troop ships, leaving me to try and stop the enemy troop ships singlehanded. In a Fleet Rhode Island. Exploded a few times due to being shot at by about ten Voth ships.
Idiots.
You know what amuses me more than anything else you or I have ever posted in this thread?
Out of the probably thousands of STFs between us, we have literally never ended up in the same pug.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
Ugh, had a horrible (or at the very least, a very tedious) Khitomer Vortex round.
Five ships - an Advanced Escort-type, my MVAE, an Ambassador, a Sovereign and, I think, a Mogh. Pretty solid IMO. We get to the Tac Cube and that takes all of five or so minutes - the Cruisers aren't broadsiding, the Escort is a beam boat that isn't taking advantage of it and the Mogh's a rainbow boat. We finally pop it and things get even more headache-inducing: the Ambassador, Mogh and Escort race over to the left gate while the poor Sovereign hops over to the right. Me? I'm playing Probe duty for both sides.
That's not the worse part, not by a long shot. Remember the Ambassador, Mogh and Escort? The Mogh and Escort hop over to one transformer and the Ambassador handles the other. They summon the Cubes and, while I triple duty to help the Ambassador with his Cube, the Mogh and Escort just keep popping like crazy, luring the Cube away just so they can kill their transformer. It takes nearly the entire 15 minutes of Bonus time to pop that one Gate. Took just as long to deal with the second gate. What made this worse, for me, is that, not that the Spheres were coming out to play, it was clear that I was the big DPS maker here as I was the one that kept aggroing them like crazy and keeling over as a result. At this point, I'm thinking "I need to invest in an Avenger or an Adapted Battlercruiser" as this is nuts.
Then comes Donatra. The fight was a massive case of "Thousand Cuts of Death" as no one was putting the hurt on Donatra. Even worse, the Escort kept trying to fly up her nose and causing the ship to cloak. We killed her, finally, but it was more than enough to just get my prizes and walk away.
Comments
Bout that, I THINK, that you get players from lower ranks in these fleet alert events/Borg red alerts too. I think they are temporarily brought up to our generic level for the event. (Bad idea if you ask me, because they are very limited in what they can bring to the table with gimped abilities and all)
BUT, if the event you are talking about was an STFs, I'm right there with ya.
No one should be showing up with a rank lower ship in an STF
No one should be showing up in a non combat vessel, (freighter or cell ship, or shuttle) in any of these damned missions, they're just griefing the team if they do, if you ask me.
Bull**** even a level 20 ambassador can pull 10k dps on a sci captain and still bring enough tank to not die even with a pug team. Any ship above level 30 is overkill for the joke that's sto pve.
Gotta agree. A skilled player can take a low tier ship and still place highly in an STF; I used to do it with the tier four Defiant refit and was easily able to carry my weight; spent some time in a tier 3 galaxy too, and I've seen people do it with even lower ships. If you're really good, even a tier 1 ship can do more than be dead-weight.
Not everyone who brings a low tier ship into an ESTF mission is trolling; for quite a few of them its simply a way to make the game harder. For all their vaunted elite status, ESTFs aren't that hard for a decent player.
It ain't the ship, fellas, it's the Captain. That Fleet Avenger with all the toys and an idiot in the Big Chair will perform far worse than the Akira class conned by someone who has run well over a thousand ESTFs.
Besides, if we start restricting who and what can play, how long is it until you are excluded? Oh. Wait a minute. That's different, isn't it? Nevermind.
I have to agree. After all who decides what is a proper ship?
Should it only be X lock box ship. Armed with Y weapons, and must have Z boff skills/abilities?
The lockout feature I believe is called a private instance.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Need to clarify a few points here...
It was Cure Space
The general tactic in use was blow up and if he could do so close to the Kang all the better.
OK let face it the hull on a tier 1 ship is not great (circa 10k compared to the hull of a tier 4 circa 25-40k) and I have met captains who can use superior tactics to kick back at this disadvantage - but honestly not in this case.
I never said we should restrict who can play just reduce a trolling opportunity - It may be possible with the 8.5 release that we could have fleets of tier 1 ships in PVE as a challenge
Unerringly, relentlessly, they fly for the nearest generator and asplode it, uncaring for the position of any of the rest of their team, what else might be going on, the cube looming nearby, or the protestations of his compatriots that perhaps his chosen course of action is not tactically ideal.
If it's a truly stellar captain, he will know how to use team chat and then berate everyone else when the optional fails for some reason. Caps will often be used, perhaps in an attempt to simulate the Breen voice in text.
Sometimes, instead, he will do us the favor of spending most of his time dead, which is completely preferable to the alternative.
I say 'he', of course, not in reference to any specific person, as the list of possibles is in fact far too long. I have encountered good and bad people in every other ship type, but the Plesh Brek seems to be a magnet for terribad.
My original post was about a player coming into a fleet alert with Suliban cell ship.
That's really what My beef was about.
Perhaps my point regarding the STFs and my generic statement about "lower tier ships" was wrong, I really meant tier 1-ish ships. My bad
For the record, I doubt MOST players in an elite stf would contribute well to a team in a tier 1 ship, but hey it would be fun to watch the ones that are.
In fleets, we all have a title because of our accomplishments, I feel the respect should be the same on the game field! This constant berating to veteran players need to cease. Respect and fun would have worked well with me and the player, but unfortunately it ended horribly by the member requesting a challenge in space,,,to prove what?,,,again, respect is earn through our accomplishments as vet players. This incident has given me a sour taste for the game i love with knucklehads like this thus causing both of us blocking and ignoring each other,,,,so sad, he and I could have shared a great experience in combat
In our own team there was 1 miranda and i expect similar feats in others groups and plenty of leeches.
SB FD should be done in less than 20 minutes, but when it takes 45+ and you can personally chalk every last dreadnaught/siege vessel destroyed then you know it was bad.
I thought fleet defense was timed?
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
This one is not.
I'm a Vice Admiral that finally joined a fleet. So, I've been trying to work my way up the ladder to fleet gear/ship. I don't have the best gear, but about 3/4 of it is purple.
I went in with a Galaxy X to a Borg Red Alert. Yeah, I could have not fired a shot and been more useful. I'll admit it, I was useless. To slow, not enough damage, and not helpful in the least. I got destroyed twice and saved once by another player. I dumped the Galaxy X into space dock and haven't used it since. It's a shame I haven't lived down.
Currently I'm in a Tier 5 Excelsior in which I have just about re-did everything. Haven't been blown up since. I've done allot better in it than I ever did in The Galaxy X. It's allot more fun to. Still need some fleet gear though along with the Fleet Excelsior. I'm not the best but I'm a better engineer and player than I ever was.
However, what I have noticed in these PvE Queue's is the level of difference between player's and equipment. Vet's in Scimitar Dreadnought's, Avenger's, and etc hit harder and last longer with far better gear than many of the player's their playing with. So they do more and get more kills. In a recent star base Defense run one guy in a Scimitar that was so overpowered he felt the need to voice his complaint's about a Tier 1 Connie who was just in the way. This lead me to a few thought's.
1- This Connie Captain hadn't died once in the waves. Yeah, he didn't do as much damage but he had a harder time than Romulan Overkill did considering the limitation's he had.
2- Why is Captain with a Scimitar Dreadnought in an Easy fleet action? In General this goes to anyone with a ship loaded down with fleet gear and a high damage kill score. I look down the list and I see more challenging option's. All people like this do is rob newer player's to fleet action's of a valuable skill, learning to work together. I would rather work in a low ranking group were we work together to make kills than fighting to keep up with Mr. Over Kill. Being an Engineer is next to useless when someone can wipe out a cruiser and three frigate's in under a minute.
3- Why is this guy even complaining? Clearly he could have done this by himself. Why take the time to insult a low ranking player. He was in a low level ship. What kind of damage did he think he was going to do?
I went into these Fleet Action's to get some better gear on off chance to either sell or Equip and earn some Fleet Marks. However, even in a T5 Excelsior I find the point of them almost useless. I am not a DPS centered player. I run an Engineer. However, DPS is god and if your not already running Fleet Gear and a super ship your not useful and open to being insulted it seems to some player's. Which run's counter to the point of them in the first place to me. So, the point of the easy Fleet action or any lower level one is lost. How can I or any new PvE player learn to get better or find more gear when some fool in a super ship can finish the job before we get in range?
I don't know if some people forgot that not everyone is a three year Veteran with a ship set up to perfection? I haven't been in the game long, maybe a few months, but how I play my Engineer has changed allot since that Miranda Class. I've learned from other's and from bad choices. Hell, I even drawn fire for a Miranda so he could get a kill for himself and never fired a shot on his target. A Romulan player did it for me when I first started out in one of the early Klingon encounters. He/She will never know it, and probably not remember, but I joined the same fleet they did because of it. Way I see it, instead of people complaining about bad player's give them a hand. Take a few hits so he can get some Experience to. Then give him some pointer's if he'll take him.
I've been open to advice from other's and my build has changed allot because of it. One thing though.
Not everyone has the best Gear yet. The performance of their ship is not as good as a STO veteran. So, if they aren't hitting as hard or doing their job as good throw them a bone every once and awhile.
If you find your ship can slaughter everything in a fleet defense go do something harder. I want to have fun to. Fun for me is not having a Dreadnought, Avenger, escort, or etc... take every kill. I'm pretty sure other lower level player's feel the same to.
DPS is the easy route in a lot to games as the tactics are generally simpler - hit hard hit fast. The other options require you to rely not on your weapon power but your abilities which can be more of a challenge.
I have even been in a instance where a player entered, saw he was playing with four Science Captain Vesta classes, gave us a tirade of abuse and left before the countdown ended.
Actually, one of the hardest hitting builds for scivessels does require only 1 weapon power, but that aside I had a similar encounter in kase a few months ago.
4 Sci, with 3 sci vessels and a cruiser, and 1 tacitician in a kumari, who lamented that it would be very hard to do kase with 4 sci. Well, we ended optional with 8minutes on the clock and he was only fourth in combatlog (and he was on my side).
Another encounter was in cse, were someone told me that -we had the same ship- he would naturally do more dps as he is a tac, i am only a sci. But theory and reality are two different things.
And i even was in one group with 5 eng on 5 cruisers (myself a ody), were one player simply left at the beginning, stating that ISE would be impossible to do with 5 eng-cruisers.
Of course we were able to complete it (that was in season 6 btw.).
Well, some ppl just have very...interesting thoughts about classes and ships and completly forget that this game isnt pay2win, since a bad player still remains a bad player even with the shiniest gear.
But every now and again, the gaming gods look with favor and an amused pity upon me and I get away with something I shouldn't. Like a Sci in a Mogh playing ISE. Pulling and holding aggro over a Scimi. And a 'Venger.
I find it funny that in PVE some players do forget that we are supposed to work as a team and rely on the shiny gear rather than teamwork.
I like PUGs as it adds a random factor to the instance as you never know who is going to be in your team but it means you are at risk of a failed instance.
One funny case happened where a tactical captain in the cure said he would babysit the Kang we went to the right cube he then zoomed off, popped probes on the other cubes ignoring the BoP and Raptor spawns. By the time we noticed the optional was blown and Captain Tact went AFK
After a series of ESTFs featuring failed optionals and me getting blown up, I went into KSE in my Avenger. I was accompanied by a Sovereign, two Obelisks, and a Vor'Kang. After the Tactical Cube went down, the Sovereign and I went right while the rest went left. About 2 minutes in, I noticed that we already failed the optional due to two probes getting through. It was right about this time that the Sovereign bailed. Then I noticed that 2 more probes got through. I looked over at the left side and noticed that the three ships over there were concentrating on a cube that spawned over the transformer furthest away from the gate. I also noticed that those three ships had been blown away multiple times. I sent a chat asking who was watching the probes on the left side. I then saw an Obelisk and the Vor'Kang speeding towards the gate as two MORE probes got through.
We were then joined by a guy in an Intrepid, who immediately joined my side. By the time the Intrepid and I got our first transformer down, we had 9 probes get through, with one making it's merry way to the gate. The guys on the left were either fighting their second cube or waiting to respawn. I rushed to get to the probe in a futile attempt to kill it before it could escape. Futile being the the key word, since it got through anyways, causing us to fail the mission; something which I hadn't personally experienced in KSE in almost a year! :mad:
I left a message saying "That's why we watch probes," fought off some probes that were shooting at the Intrepid, and left. Afterwards, I stepped away from the game so I could calm down and fight the urge to high-five someone in the face with my fist. :mad:
Yeah, I know it's counterproductive to feel that way. Hence the calming down process.
"No matter where you go...there you are."
Be on my fleet Mogh beamboat engy, Cure Space elite.
Start to run it RML as usual, someone leaves immediately, not sure if quit or crashed
At thats left are me, a bortas, a hafeh tac, and a bop.
The bop in the instance says "This isnt going to end well"
Proceed to knock out right side, and then bail out that little bop who was struggling to guard
Start to work on middle, GLORIOUS BATTLE COMMENCES as double spawns and double duty overwhelm the Mogh but it carries forth.
Blam middle goes down, clear the lanes again
BAM goes the left, BAM goes the carrier
8 minutes left on optional.
QAPLA
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
My character Tsin'xing
First got in and killed the tac-cube just fine.
After the cube goes boom, someone left the team, never to return. We got a replacement though. Unfortunately it was a fleetless mate (i usually assume these players have less experience/equipment, which may not necessarily be the case).
Two people head to the left, three to the right (including me). I start kliing the right most generators, the cube spawns, it goes boom. After that i spot my partners having trouble with their cube and fly over to help them. Killed the probes that spawned and the second cube and noticed that the optional was gone. The two lefties were just working on the leftmost cube and none of them had taken care of their sides probes.
I asked them in the team chat to please guard their side, no response. Hoping they actually read what i wrote i continued clearing the generators and tranformers on the right side of the map. My two compadres weren't very helpfull, cause they constantly felt the need to taunt the gate, which mostly resulted in their swift and -hopefully- painless death.
After a few seconds i noticed the probe counter go up again.
The left side was still struggling with their cube, meaning they where killed over and over by it. So i decided to clear the probes on both sides and do some sidework (clearing their cube, the rest of the generators/transformers). This whole endeavour was turning into a real nuisance. After a few more succesful attempts at dying by imploding their ships, the two guy on the left decided to abandon their side completely and help the others out with the gate on the right. Upstanding members of the team i tell you.
Meanwhile i am sprinting from one side to the other killing probes, the odd cube and transformer and helping them with the gate.
When the right side finally came down i was a bit relieved. Now everything was going a lot faster, though i felt a bit aggravated by the lack of "competence" the other players showed. So after the second gate went down i just sat there watching my team struggle to kill donatra. I really needed a break for a few minutes. They got her to 99% i believe, before her regen healed her up again.
I only finished the fight for them because autofire was on and donatra decloaked directly in front of me so i immediatly got her attention.
I really wish some players would either be more conscience about their performance or care enough not to do an elite stf they know is too difficult for them.
But hey, that's what you got to expect when one is joining a pug match, right?
http://brainrants.files.wordpress.com/2013/09/writer.gif
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
And then there was that Hive Elite run with command ships lancing us at the spawn, aso not a nice experience
Rather than avoiding simple stop PUGing it. HSE with people knowing when and what to do is easy.
KSE with two Vestas a 'Venger and a Scimi and me in my Mogh. I'm thinking, "This will be fun! Helloo, max awards!" Must have jinxed us when I said that. The Scimi gets the Crit of Doom from the Tac Cube and goes poof. The Avenger gets hammered to the point where I am thinking hard about what I can do to keep him alive. One of the Vestas is still back at the Start point, spamming Delta Flyers and the other one types into chat, "I'm on probe duty" and promptly flies around the Tac Cube to take up station in front of the Vortex. Without firing a shot at the Cube.
So now I sigh and resign myself to forty five minutes or so of pain until Donatra asphyxiates herself through laughter at the Fab Five I am currently part of.
Then it happened. The second Vesta began to move. His Delta Flyers ripped the shields off the Tac Cube and he blew it up in about ten seconds. The Scimi returned to the fray and started working the near left transformers. He BFAWed the front two and then began dancing with the Cube. I am moving to start on the back left transformers. The Avenger types into chat, "I'll go work the right side." With the second Vesta following him
The first Vesta has the probes under control with the biggest, longest lasting Grav Wells I have ever seen and is having no trouble at all servicing the probes from both sides.
I managed to bring down the far left transformers in time for the Scimi to hammer the left gate flat. We turned to go help the Avenger who had done pretty well to this point with one transformer set down and the other about half done. One of the right Cubes was dead and the other one was chasing the Avenger. Who is pretty beat up by now.
I'm thinking, "Yeah! This ain't turning out too bad at all." You'd hope I ought to know better by this time. There is a herd of Spheres and Probes heading for the Vortex. But both Vestas go to help with the Cube. Instead of keeping the Probes out of the Vortex. No one else is close enough to even try to stop them.
The Scimi pilot types into chat, "Ooops. Lost the Optional. We'll just get it next time."
No one rage quits. There are no tirades about playing with n00bs. We finished up and I got three friend requests out of the match from some pretty good guys who I will enjoy playing STO with as often as I can for a long time to come.
Gotta second that. I'm far from the best player and would hate to even raise myself to mediocre But after giving myself the challenge of trying out an STF (the easiest one there!) with an alt who'd only just qualified... thats when I began to notice how to counter ship/level weaknesses with experience.
Seeing an Avenger respawn twice while my alt's first little ship zapped around was a fun experience seeing as the other players assumed they had a rookie player and saw fit to throw a lot of abuse at me.
It's bee a long while since I first started playing STO - but if I had that ind of 'welcome' back then, I'd probably not have bothered logging on again. Some horrid attitudes out there.
Again - not a perfect player by any means - but last week I had a wonderful time in the spire. After a chaotic - and very long - game that felt like a one man mission, I ran to tke care of the shuttles seeing no one else was.
Of course, everyone decided to follow me. Not to spread out take shuttles down by creating an unrelenting blockade. Instead, if I shot down a shuttle... everyone else e rushed over to join me. And no one would do anything else until I did to the point where I thought it was all a massive in-joke
You know what amuses me more than anything else you or I have ever posted in this thread?
Out of the probably thousands of STFs between us, we have literally never ended up in the same pug.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
Five ships - an Advanced Escort-type, my MVAE, an Ambassador, a Sovereign and, I think, a Mogh. Pretty solid IMO. We get to the Tac Cube and that takes all of five or so minutes - the Cruisers aren't broadsiding, the Escort is a beam boat that isn't taking advantage of it and the Mogh's a rainbow boat. We finally pop it and things get even more headache-inducing: the Ambassador, Mogh and Escort race over to the left gate while the poor Sovereign hops over to the right. Me? I'm playing Probe duty for both sides.
That's not the worse part, not by a long shot. Remember the Ambassador, Mogh and Escort? The Mogh and Escort hop over to one transformer and the Ambassador handles the other. They summon the Cubes and, while I triple duty to help the Ambassador with his Cube, the Mogh and Escort just keep popping like crazy, luring the Cube away just so they can kill their transformer. It takes nearly the entire 15 minutes of Bonus time to pop that one Gate. Took just as long to deal with the second gate. What made this worse, for me, is that, not that the Spheres were coming out to play, it was clear that I was the big DPS maker here as I was the one that kept aggroing them like crazy and keeling over as a result. At this point, I'm thinking "I need to invest in an Avenger or an Adapted Battlercruiser" as this is nuts.
Then comes Donatra. The fight was a massive case of "Thousand Cuts of Death" as no one was putting the hurt on Donatra. Even worse, the Escort kept trying to fly up her nose and causing the ship to cloak. We killed her, finally, but it was more than enough to just get my prizes and walk away.