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  • jake81499jake81499 Member Posts: 249 Arc User
    edited June 2012
    rdm1958 wrote: »
    i now exclusively protect the kang....no matter what. i have my extend shields on kang as much as possible. i have found that as long as i focus on kang my win rate on cse has increased dramatically. i'm not saying i am a super player or have the best ship ever. i just simply protect the kang.

    If your ship is worth a hoot you should be able to solo the Kang without any of the borg ships ever getting close enough to fire a shot. The opportunity to do this rarely occures because there are usually 4 other players that think they need to protect the Kang too. :eek:
  • rgrgeomrgrgeom Member Posts: 83 Arc User
    edited June 2012
    somebody hiding away from the action entirely or not re-spawning etc. i don't consider myself awesome or anything but some people simply suck
    Long Live The Empire!
  • carmenaracarmenara Member Posts: 0 Arc User
    edited June 2012
    In a normal PUG, 3 fleet players appeared along with 2 newbie PUGgers doing their first normal ground STF.

    The noobs were very friendly and offered to coordinate tactics with the veteran players.

    Veteran players replied "PLZ LOOK AT MY GEAR" and so it was silent running.

    Halfway through the match I discovered the 2 noobs were doing most of the tanking and heavy damage with innovative use of expose and exploit weapons. One would fire a minigun salvo from overwatch position and mow down drones and the other would standby with a compression pistol to totally pwn the elite tac drones with single shots doing massive damage.

    Where were the "veterans"? They did negligible useful damage and stayed far from the battle as though afraid of one-shots.

    The noobs could actually tank the tac drones or dodge fire and their shields and armor had very high plasma resistance ([Pla] [PlaTet] armor etc). Being engineers both they could also repair shields on the fly even without MACO set.

    Turret demolition was likewise very fast, with one noob with demolition kit and the other with quantum mortars.

    The fleet 'veterans' all charged in to plant demolition charges all at once but neglected to draw aggro off from the small turrets. They realized this the hard way halfway through and one of them tried to compensate with his MACO battle rifle... which did minor damage to the small turret. Noob whipped out a compression pistol and pwned the small turrets in 3 seconds flat at point blank range.

    The rest of the map progressed on similar note with the newbies leading and demolishing everything in their path with engineering skills and expose/exploit chains. The newbies' reaction times to changing tactical conditions was spectacular, while the still arrogant and hostile 'veterans' still insisted on remaining as far away from the battle as possible.

    When it came to the boss (Armek), one of the fleeties took a TEN MINUTE BREAK stalling the entire attack and killing her team's morale and then, for the first time in the entire game, started barking orders at everyone.

    And the noobs politely declined comment, since, if people wanted to follow textbook rules and textbook procedures to win, those fleet players should at least be competent at that.

    But for everything else, two STF ground newbies did the majority of the heavy hitting and didn't die even once thanks to good use of Engineering skills and innovative normal gear setup.

    Famous last words - someone in MACO XI costume saying on team chat PLZ LOOK AT MY GEAR... and doing the worst DPS in the team.
    STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.

    My Youtube Channel
  • synkr0nizedsynkr0nized Member Posts: 0 Arc User
    edited June 2012
    quintaris wrote: »
    Of course worse than that is when you've got three cruisers protecting the time vortex in KA and still fail the optional because a couple probes got through.

    Oh that's easy, though -- they're new to STFs / just generally terrible players with no snares or DPS, so hangin' out by the vortex gives them little time on-target before they probes get through, likely at low health but still alive nonetheless.

    hjslsglsfgljhf

    The amount of KASEs with a failed optional 'cause one player is too proud to ask for help until the probes are practically bumpin' uglies with the vortex is frustrating.


    Lately I've been having huge "success" in getting in IGE PuGs that have no idea how the assimilation of the officers works and then get all confused when they trigger the first one and fail to rescue him/her in time (is the first one always that caitian female, or do I just tend to see her a lot in my runs?).

    'course this happens in normal, too, but at least there it's way easy to bum-rush the officers and save them.

    These IGE runs also had a good number of folks who liked to swim in the plasma in the boss room, but I don't hold that against anyone. Sometimes lag kills, and if you're used to the green bridges it's not necessarily easy.



    On a more positive note, the other day in DS9 zone chat overall agreed that the instant remod is a huge boon and, as far as I was able to tell, advised some players asking questions to go ahead and complete a MK X set rather than hold out for MK XI (and, of course, not at all to hold off until they got MK XII). Good advice in DS9?? It can happen!
    _______
    equal parts cynical and helpful
  • jake81499jake81499 Member Posts: 249 Arc User
    edited June 2012
    I absolutly go nutso when I pug into an STF that's already lost. Arrrggggg.... :mad:
  • catliketypingcatliketyping Member Posts: 611
    edited June 2012
    Seems like there's a trend for people in ISN PUGs to dogpile on the closest generators to the Borg gateway... and then be all puzzled about what to do next.

    Some go after Spheres. Some might hit the other generators. One or two even thinks about going after Nanites. I'm totally shocked if anyone else carries Grav Well after they've piled onto the closest generator... it's like, "CC? OMG, ya think?"

    Sure, it's ISN... but it takes effort to fail the Optional in ISN. Why not take the opportunity to do it the right way?
    Nessia (KDF Sci)
    IKS Korrasami (Fleet B'rel Bird of Prey Retrofit T5-U)
  • synkr0nizedsynkr0nized Member Posts: 0 Arc User
    edited June 2012
    Some go after Spheres. Some might hit the other generators. One or two even thinks about going after Nanites. I'm totally shocked if anyone else carries Grav Well after they've piled onto the closest generator... it's like, "CC? OMG, ya think?"?

    The best is seeing grav well hit a generator and then nothing done to stop the nanites. This is more frustrating if I'm on a character/ship that doesn't have a snare/crowd control of its own.
    _______
    equal parts cynical and helpful
  • dapperdrakedapperdrake Member Posts: 254 Arc User
    edited June 2012
    Lately, all of KASE I ran are bad experiences. Everytime there's one or two leavers. KASE is an extremely boring stf because two players have two kills probe. It's like factory job. And after there's Donatra which is really and extremely aggressive. She can run after a player, when she acquire a target she doesn't forget it until she kill it. So. Yesterday I was happy. Eventhough we lost optionnal. 7 probes passed out. We had to deal with Donatra. But... there the nightmare started. One tac didn't understand it's useless to be front on Donatra. Respawn => shot =>die=> waiting for timer => respawn => shot => die. He got more than 1minute 30.
    Another tac has no dps. A tac with a caitan and me we deal with donatra. It took 1 hour. We were 5 and we needed 90 minutes to end up KASE.
  • notapwefannotapwefan Member Posts: 1,138 Arc User
    edited June 2012

    Grinding for MkIV epic gear?
    Ain't Nobody Got Time for That


    [SIGPIC][/SIGPIC]
  • piwright42piwright42 Member Posts: 0 Arc User
    edited June 2012
    I had a great STF experience Yesterday. I posted for all three space STFs on Elite even though I feel the toon I did it on was a touch too new. All three PUGS managed to finish them and even got the optionals despite me accidentally blowing up a generator early in Infected, (glad I had saved my alpha strike), another not listening to suggestions in Cure, and one bugging out early in Khitomer. Kudos to great PUG teams. Yes they really are out there.

    Good day. Good day.

    Oh wait this is bad STFs.

    Oh well gotta have some contrast in order to compare once and again.
    If you are a pickle in a pickle jar you know every pickle's different, sort of, but really they're all just pickles...
    They taste the same.
  • carmenaracarmenara Member Posts: 0 Arc User
    edited June 2012
    piwright42 wrote: »
    I had a great STF experience Yesterday. I posted for all three space STFs on Elite even though I feel the toon I did it on was a touch too new. All three PUGS managed to finish them and even got the optionals despite me accidentally blowing up a generator early in Infected, (glad I had saved my alpha strike), another not listening to suggestions in Cure, and one bugging out early in Khitomer. Kudos to great PUG teams. Yes they really are out there.

    Good day. Good day.

    Oh wait this is bad STFs.

    Oh well gotta have some contrast in order to compare once and again.

    Most of my PUG elite stfs are successes these days. it's elementary to identify the team's weaknesses and shore it up with anything ranging from pitchforks to BO3s.

    However, there is no drama from simply winning all the time, hence, the value of this thread :D

    Songs must be sung in the great hall of impending failure and epic last second saves :D
    STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.

    My Youtube Channel
  • rickpaaarickpaaa Member Posts: 637 Arc User
    edited June 2012
    My worst ones are just about any Cure ground on normal.

    My worst space one is most any Cure space elite while running a carrier, and I am defending the Kang from all 3 directions with no other help. Playing Cure space elite in my escort is fine, and I am blissfully unaware of any problem taking a cube down to 10% and moving on to the next while no one defends the Kang. :tongue:
    giphy.gif
    Member since December 2009


  • rdm1958rdm1958 Member Posts: 822 Arc User
    edited June 2012
    if i ever complete my omega 12 set i will never play infected ground elite again. i'm sick of that mission. people quitting when it gets tough, plasma swimming, no jumpers, etc.

    i play ige at least once a night in my quest to get the omega 12 shield. last night i "engage" and find myself at the beginning alone, the mission had already started and one player had already left.

    i'm like wtf?? someone says players had been coming and going. i ask do we have good jumpers here. no response. i was deciding if i should continue or not and finally one player says they can jump. so i proceed.

    we make it to the last room. i suggest strategy. a player quits. just 3 of us now and no hope. the mission fails again.

    an hour later i tried again and we easily won, the difference in players, but no good drops. damn it. i will have to play again.

    side note: sick of the vault too, but must have reman 12 set.
  • mattdawsonmattdawson Member Posts: 87 Arc User
    edited June 2012
    Cure Ground Elite.

    Armek was one-shotting us like nobody's business and completely ignoring the turrets and gens I was placing. THEN my targeting screws up becuase it keeps aiming for his shields.

    FFS Cryptic! NERF HIM ALREADY!

    Across all the characters and all the STFs I've undertaken Cure Ground is, by far, the worst. And fthe fact the turrets respawn doesn't help either.
    _____________________
    Previously known as MGDawson.
    Lifer since April 2010, and open beta tester.
    Say "NO" to the Tier 5 Constitution!
  • skhcskhc Member Posts: 355 Arc User
    edited June 2012
    Not familiar with the pulsewave method? Medic melee tank at the front with the other four 3 metres behind smashing him in the back with pulsewave rifles.

    Armek dead in under a minute.

    Out of interest were you trying to trick him in targetting something outside his shield 'arena' by placing the turrets outside it, or were you placing them inside? Cos the latter is really not a good idea, imo.
  • bladeofkahlessbladeofkahless Member Posts: 0 Arc User
    edited June 2012
    mattdawson wrote: »
    Across all the characters and all the STFs I've undertaken Cure Ground is, by far, the worst. And fthe fact the turrets respawn doesn't help either.

    Cure ground, I rarely see completed (I PuG). And I only run normals (figured, if we rarely beat normal, to hell with Elite, lol)
    It's always that one spot. You all know where. Getting the 4 nodes to shoot the forcefield generator. There's always someone who either doesn't know what to do and won't listen, or just isn't trying at all. Borg keep resetting the nodes, turrets reset.
    My experience is, it's not the exception, it's the norm.
    (like failing CSE optional in a PuG was till the recent change, lol)

    Early this morning, though... had a group just CRUISE through it.
    If someone were watching, you'd swear it was a coordinated group on vent. Which, maybe they were, but they were all different fleet names (myself and one other didn't have a fleet).
    That was the 2nd time I've ever completed it. And, we got the optional!
    (which I didn't even think was possible, lol)
    Wish I had friended them. I'd be honored to fight along side them again. Any time. Any place.

    It's me, Chrome. [Join Date: May 2009]

    "Oh, I may be captain by rank... but I never wanted to be anything else but an engineer." ~Montgomery Scott~
  • mandrake45mandrake45 Member Posts: 0 Arc User
    edited June 2012
    A team that knows what it's doing doesn't need vent to look coordinated getting those forcefields down. I had forgotten until recently how bad it could be in normal pugs though (see my sig for my response to that).

    My worst experiences, outside the 20 second cure space fails, are generally pugs in Becky's room.
    Having trouble with ground STFs? Looking for help?

    Join the STFHelp channel
  • walkincrowwalkincrow Member Posts: 66 Arc User
    edited June 2012
    Been grinding IGE hard for almost 3 weeks looking for proto tech, which by the way hasn't dropped on any mission for me in almost 2 months. :mad:

    IGE has to be the least popular STF and most of the time I have to resort to the PUG queue in order to run it. People unfamiliar with the triggers or tactics can be deadly to the team.

    I've had allot of failed runs, but for the most part I wouldn't blame them on the uninitiated. My biggest gripe is with the "elitists" in the final room.

    There are lots of ways to mess up here, most of the time it boils down to people being slow and falling into the plasma pool. This really doesn't bother me, I am willing the run the end room as many times as it takes to finish the mission. However, the "elite" player will spend 15-30 mins to get to the final room, but after a few bad runs, in less than 5 mins, they will call the team newbs and quit. Usually this prompts another team member to quit and the mission ending up a wash.

    Almost every failed run I have had in IGE is the similar to the situation I just laid out.

    Anyways, since I ranted about the mission, I will keep the story that prompted this short.

    IGE, at the start I have 2 people using only melee weapons and another player only using a pistol. This brings on allot of agro with little firepower to fend it off.

    The path to the final room is a struggle, but we still end up making decent time.

    The final room

    I have one player that starts to yell at everyone to use melee weapons. Ignore.

    Clear center platform

    I get to the first platform on the right and push/blast the borg into the plasma pool.

    Only two of us appear to be confident in our jumps. I end up waiting with another player as a third attempts to jump over.

    Now it gets weird, we drop the shield and one player starts yelling, "DONT UPLOAD VIRUS".

    "I have never heard this strategy", I think to myself. One player tries to upload, but the shields come back up. The two others than move off the platform and head over to the next node.

    I am totally baffled. I am forced to follow them because they are unwilling to come back.

    We work the second node, drop shields. This time I sucessfully upload the virus and again someone is yelling, "WHY ARE YOU UPLOADING THE VIRUS". I am clueless.

    Move to the third and it is a repeat of the first. Drop the shields, one player tries to upload the virus, but the shields come back up. Again, "DONT UPLOAD THE VIRUS YET". The two other players move to the final platform. I am still clueless to what this player is doing.

    Get to the final platform and the player yelling about the virus, informs us that we are all newbs who don't know what we are doing. They then promptly quit, quickly followed by another.

    This really upset me. I knew I had a motley group of people in this mission, but once we got to the final room I sure thought we could finish the job. To have players quit after a few minutes into the final room was really annoying.

    Well I wasn't going to to try and run with the other two players, I bailed. Still have no clue what the one player was on about. In the end it was the same old story for me. One impatient and uninformed player ruined it for the group.
  • mandrake45mandrake45 Member Posts: 0 Arc User
    edited June 2012
    The question 'not sure if troll or just stupid' would seem to apply to the player in question.
    Having trouble with ground STFs? Looking for help?

    Join the STFHelp channel
  • walkincrowwalkincrow Member Posts: 66 Arc User
    edited June 2012
    mandrake45 wrote: »
    The question 'not sure if troll or just stupid' would seem to apply to the player in question.

    http://imagebox.cz.osobnosti.cz/tapety/philip-j-fry/O17489-1024x768.jpg

    It was pretty quiet until we got to the final room. I can't imagine a troll would go through the whole mission to aggravate everyone at the end..... or would he. :rolleyes:

    I was thinking, maybe this person had a poor grasp on the English language, but the player was able to throw out some good insults at the end. I would assume the "just stupid" option is probably the most logical.

    All I can say is that you see the weirdest things in PUG.
  • matridunadan1matridunadan1 Member Posts: 579 Arc User
    edited June 2012
    notapwefan wrote: »
    yesterday, there was some guy named Chris telling others that how much we suck (mind you, his craft was full of injuries) because we lost CSE optional. I lost my patience, posted this link in the chat:

    http://cheezfailbooking.files.wordpress.com/2011/08/funny-facebook-fails-chriss-father.jpg

    Then I asked: Chris, is that you?

    Major pwnage! :biggrin:
  • paulymanpaulyman Member Posts: 228 Arc User
    edited June 2012
    I think the KASE that was failed pretty quickly because one guy popped one cube after another then used repulsors to actually push the probes INTO the vortex then called the rest of us noobs for not having the DPS to kill the probes before he could push them in.

    it only runs 2nd to the guy in ISE who when we went left for gens he went right and popped a gen overthere got killed and sat cloaked at the entrance need rolling on every drop.

    and finally #3 on the list was the IGE guy who kept running into the next room fouling up the optional and would only equip a lirpa as a weapon but did no good because he wouldnt even hit anything with it just kept pulling more drones and dying.

    of course the classic CSE pugs where you look around and you are the only one not guarding the kang and they still let it die because some tac in a cruiser thinks sitting on top of the kang and popping off fire at will is a viable strategy for defending the kang.

    this game really needs a way to kick a troll or griefer from your group.
  • mandrake45mandrake45 Member Posts: 0 Arc User
    edited June 2012
    Oh, your lirpa dude has reminded me of what was certainly my most bizarre Cure Ground run. We had an Engineer along who didn't have any weapons at all. All he had was a Enemy Neut kit and a lot of aggressive crouching.

    Reyen, if you're still in game when your CD is up, send me a pm, I'll hook you up with a CSE run.
    Having trouble with ground STFs? Looking for help?

    Join the STFHelp channel
  • rdm1958rdm1958 Member Posts: 822 Arc User
    edited June 2012
    infeceted ground elite....again. 2 missions, both fail. why do i bother? because it is the only place to get omega 12 shields.

    gets tough people quit

    plasma diving

    bad weapons

    sigh.....
  • verlaine11verlaine11 Member Posts: 0 Arc User
    edited June 2012
    Wow just lasted 7 seconds in Cure Space, got in and it was over and people were waiting to leave, couple of seconds later the leave box pops up ARGHHHHHHHHHHHHHHHHH
  • synkr0nizedsynkr0nized Member Posts: 0 Arc User
    edited June 2012
    KASE

    We approach the tactical cube (vortex guardian), and one player goes "kill the cube first". As opposed to what?


    We split what looks like 3/2, but then it becomes 4/1.
    Myself and one other start taking out the gens to spawn a cube left side and down it. During this fight, another comes over and hits the remaining gens to work on the transformer.
    After the cube is down and I move to the transformer, I notice that we have 3 up on the transformer, 1 on the back transformer's gens, 1 on the left probes, and no one right. We are currently 3/10 toward the failure condition.

    I note that right is left undefended, get no response, and decide to take right. While I am boosting over there, 2 probes at the vortex go through to make it 5/10.


    The best part is a minute or two later, with a cube up left and one up right, as a player came to join me, everyone on the left is now ignoring probes. We're at 7/10. And then this pops up in chat:

    captain@handle: watch out, three more cubes appear and we LOOSE (sic)
    same person: destroy the gates first


    Wow. I mean, I wasn't angry; I was just dumbstruck, as I thought it was really straightforward what the red text was for.
    So I responded that it's not the cubes that appear, it's the probes escaping. Stop letting the probes get through.


    We end the STF 8/10 with Donotra down, but damn if she didn't take forever to kill. At least I had some fun basically keeping all of the probes and spheres busy/dead on right after they popped the left gate and took, hmm, about five-10 minutes to down the right gate. I even left the front-right cube that had just spawned to keep hittin' probes and somehow retained aggro on it such that it followed me near the vortex. I can't say for certain, as I am sure they were shooting at their fair share of things, but it really did fgeel like no one was shooting anything or getting aggro but me. I had a total blast, though, swerving around among the borg and ruining probes' days.

    Also despite their many deaths my teammates at least appeared to be healing their ships, so that's cool.


    edit: I should admit that I, regretfully, responded with "lol" when someone ended the STF with "nice work team". So that was unnecessary of me.
    _______
    equal parts cynical and helpful
  • dood98998dood98998 Member Posts: 389
    edited June 2012
    Great stories guys- im a long time fan of this thread, but a relatively new poster. got a few old nasties ill tell u, this will be a mountain of text, so bear with me.

    First one: ISE PUG

    spawn with 2 escorts, one sci and one other cruiser. as always, im in the 2 year oddy, running a variation of the dragon tank which is designed for aggro and tankability.

    cube and spheres drop like flies. im feeling pretty confident. cube over first transformer goes down. i tell everyone about the 10% rule. one response.

    as was expected, he, me, and an escort that had weak dps did it properly. the other two ruined it, and it took us forever to get both transformers down.

    after finnaly mopping up the spheres and the gate, were on the cube. it was a bad day for invisi-torps, and i had run out of heals. we spent 10 WHOLE MINUTS fighting that cube. no joke. i timed it.

    after drudging through hell, we finnaly get to the end. i got a rare salvo, and dilth is dilth, so im happy. i say good game, as does the sci that listened. the two rainbow noobs say nothing. the weak escort says waste of time and leaves :eek:

    Second story:

    same setup, cept i have a friend in a 4-6k average dps escort helping us. at first trans, one sci summons photonic fleet. we tell him not to. he still does, and it destroys the gens early, thus ruining optional. same happens at other side, despite repeated lambasting in chat. get lame loot, 45 mins wasted. when will these rainbow noobs ever learn to open their chat?
    When in doubt, (hehe) c4!
    This sig dedicated to the many random objects the Mythbusters crew has blow to smitherines :D
  • dapperdrakedapperdrake Member Posts: 254 Arc User
    edited June 2012
    There's two behaviours make me feel strange.
    Leavers in Khitomer Accord STF (ground or space , normal or elite).
    And people who say they protect the Kang and when they are overflooded by raptor. They said nothing.
    Yesterday. We start The crure space normal. I thought. It will be easy. We started. One guy went on the right. I went in the middle. Another went on the left. 2 guys stayed to protect the kang. I start to destroy probes. I looked on the kang. It seemed they deal with raptor. I thought it's ok. After a while I had to deal with a raptor protecting the cube. I looked on the KAng. We lost optionnals. Argh... I went to the Kang. I healed it. Killed 2 raptors. Adn go back to the cube. The guy on the right killed the cube and went to help me to terminate the cube. And at this time my ops said. "you failed!". These two guys were not able to say help.
  • raven1sraven1s Member Posts: 21 Arc User
    edited June 2012
    I admit i am still noob at this game only lvl 31 capt but i was on the crystalline ent one last night i jumped in and we was firing on the ent and all over chat was no torps/mines you noobs stuff like that all in CAPS it really p*ssed me off that when people join in some of these matches all you get is abuse just because you are new then people wonder why new players quit the game and never come back
  • piwright42piwright42 Member Posts: 0 Arc User
    edited June 2012
    raven1s wrote: »
    I admit i am still noob at this game only lvl 31 capt but i was on the crystalline ent one last night i jumped in and we was firing on the ent and all over chat was no torps/mines you noobs stuff like that all in CAPS it really p*ssed me off that when people join in some of these matches all you get is abuse just because you are new then people wonder why new players quit the game and never come back

    Not to defend their behavior. They should make a point to be patient, but having been griefed on the CE a few times I can say from personal experience why I tend to leave when new players show up.

    You could try picturing how frustrating it is for them to have to basically start over because someone dropped a mine or torp at the wrong time and caused the CE to go into it's regen cycle. Or how frustrating it is when folks do not read their chat, (which is really common). Or when people show up to play some thing new to them without reading the walk through that are easily available with a Google search. For example google "STo crystalline entity walk through"
    If you are a pickle in a pickle jar you know every pickle's different, sort of, but really they're all just pickles...
    They taste the same.
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