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Console change removed my consoles!!!!!!

SystemSystem Member, NoReporting Posts: 178,019 Arc User
The effect of the console however, is also not correct due to another bug that was made by Cryptic (Cryptic is aware of this) and you will get a greatly reduced effect from the console (it is granting +35 shield skill instead of +35% shield health which is a drastic effectiveness difference)..



I was getting the 35% bonus before.

That would pretty much make it useless.



I been playing with it.

It definately increases my skill based shield stat on my Alt.

With it installed I get an extra 658 shield strength points.

Without it my shield is 8086 and with it is 8734.

Before the patch I was over 10,000 shield points.

On the other side of the coin I am noticing my ship resists against all damage types have been given a massive 10% + boost. Not sure why.

This begs another question. Is this new change to the console "working as intended"?


P.S. If you had one of these installed before the patch and it is gone look in your overflow bag.
Post edited by Unknown User on
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Release Notes from Feb.2 2012
    Systems:
    Engineering Shield HP and Shield Regeneration consoles are now Science consoles.
    • If you have one of these slotted in an Engineering console slot, it will remain there, but if you move it, it will only go back into a Science Console.
    • Shield HP consoles now grant Skill directly.

    This is NOT true... When you first Log into the game, yes it stays in your Eng. slots... Though once you either Beam to your ship, or play any mission, they automaticaly go into your OVERFLOW BAG in the Inventory Window... WHY???
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Wait, is this for real? They took the single most popular console in the game and nerfed it?

    What in the world are they doing in Los Gatos?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    thanks SO much Cryptic for destroying the shield tanks, the Field Generator console is totally useless now -_- another victim of pvp'ers whining i suppose :mad:
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Here was the only Cryptic response so far I know off: http://forums.startrekonline.com/showpost.php?p=3985491&postcount=175

    I'm not sure how they'll fix it though yet as +35 shield skill seems to be approximately 25% of the boost you used to get from the console before they tried changing it from the examples I've seen. So very roughly +140 shield skill would be equivalent in Cryptic skill math if there isn't a significant diminishing returns penalty (rough guess on my part).
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    KhaneX wrote:
    thanks SO much Cryptic for destroying the shield tanks, the Field Generator console is totally useless now -_- another victim of pvp'ers whining i suppose :mad:

    I don't think it's a victim of that. PvPers loved those consoles. I think it's just a victim of a consistently poor development path. The same types of decisions that led to most useful science powers being neutered are just doing their thing here to useful consoles.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    superchum wrote: »
    I think it's just a victim of a consistently poor development path. The same types of decisions that led to most useful science powers being neutered are just doing their thing here to useful consoles.
    ... just thought it should be posted twice.


    If the Dev's would just take a minute to think of instead of reacting, they would stop over-reacting.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Moving it to Science, I think was a good move. Especially for Cruiser and Escort captains where their only real Science console of any use was Bio Mon. And that wasn't very useful for Escorts anyway with such a small crew in the first place.
    Now they can put it in Science and free up an Engineering socket for something actualy useful like more Armor(s) or SIF, and still keep the field emitter.

    Then.. there is that bit about converting the Field Emitter to +Skill rather than keeping flat percentage. That I do kind of question.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    They changed it from 35 % to 35 flat Bonus to the skill.

    This has cost me between 2500 (on escort) and almost 4000 (on science ship) Shield HP per shield facing.
    By far the most drastic nerf to any console to date.

    To top it all off, on 2 out of my 6 Fed chars the console disappeared entirely :eek:

    That comment you posted from Geko sounds as this was done unintentionally. So PLS Devs change this back ASAP.
    MY shields are paper thin right now :(
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    adapt and overcome ! we will prevail
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    On those where it's 'missing', check your inventory for a n "Overflow Bag" button at the bottom. they will be in there.. for some odd reason.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    That happens if you rush an unimportant change without any serious testing or consideration live...
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    It increases my shields from 12.5k to 13.5k. Yeah. I took another console instead.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I payed alot of credits for my field generators on several ships, now they are all gone ? I thought we keep them and can move them over to the science slot and not we lose them and have to buy new ones. Thats quiet expensive...

    Cryptic ?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Typical cryptic design,lets nerf it till nobody wants to use it anymore! Great job guys,just great.....
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    A Engingner on cruser now havent a TANK, the balancing on TANK vs DPS as destroy.

    the most important now is : most DPS in pvp for win !!!

    GG Cryptic
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Have you checked your overflow bag?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    ya it will be in the overflow bag, mine was there and you can't use it as an engineering console anymore it is a science console but still does the something. :)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    RAJ_2011 wrote:
    ya it will be in the overflow bag, mine was there and you can't use it as an engineering console anymore it is a science console but still does the something. :)

    And you'll most likely have to restart the game to actually get the overflow bag to open.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    And you'll most likely have to restart the game to actually get the overflow bag to open.

    nope, i didn't.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    very nice thanks all
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    its in the overflow bag...

    but its no long adds capacity to your shield... sucks they need to fix it the field gen has been badly nerfed. this is bad bad bad my shield are so weak its worthless. come fix it put it back the it was . please.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I guess I'm the minority on this one.

    This is what the field emitter should have been like from day one. In fact, it wasn't that long ago(well ok, maybe a year or more ago) a few complained how everyone would default and get the field emitter. I don't know of a single person(prior to this change) that didn't have one, PvP or PvE alike. Basically, everyone was -1 Eng slot because of them. What was the point? Now if you don't have one, not that big of a deal anymore, you won't get that much more shielding vs. someone who will use one. It's all about balance.

    Now that it's also a sci console, it makes sci a little more valuable than it did before. Sci slots was just for my universal consoles, and a few other actual sci consoles I didn't really care about. Now, they are in line with the other slots, especially when you can now stack the field emitter also.


    This makes more sense than it did before IMO.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    If they wanted to get us to experiment with other shield consoles they ought to have provided useful alternatives.

    I might swap a capacity console for an actually decent resilience console that mitigates the damage impacting my shields.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    o my god you guys nerfed it so bad. 35% capacity ... to 35 hit points. junk it made my shields from 12600 cap to 9500 cap i'm using the maco mk xi set. this is bad put it bad. the way it was fine.


    devs you keep changing stuff from week to week... makes me respec that TRIBBLE ia not cheap STOP IT. i want to stay with one set up not to keep changing. the 2 eng consoles dont belong to sci . un nerf it and fix please please
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    The Dev tracker is a useful tool, makes all kinds of information available to you. it also has this little nugget that may be of interest;

    http://forums.startrekonline.com/showpost.php?p=3985491&postcount=175
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Militis wrote: »
    The Dev tracker is a useful tool, makes all kinds of information available to you. it also has this little nugget that may be of interest;

    http://forums.startrekonline.com/showpost.php?p=3985491&postcount=175

    Well this is encouraging at least.

    Of course now I have to re-arrange all my consoles and see if I can exploit having more ENG slots open....
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    thanks goodness the borg console is universal or id be screwed on my bug.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Elysia_1 wrote: »
    Release Notes from Feb.2 2012
    This is NOT true... When you first Log into the game, yes it stays in your Eng. slots... Though once you either Beam to your ship, or play any mission, they automaticaly go into your OVERFLOW BAG in the Inventory Window... WHY???

    It's hard for Cryptic these days to keep their facts straight. So its no big surprise that what they said would happen did not happen.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    that defeats the purpose they said we could leave it on the engineering spot but if we move it we couldnt put it back well they moved it so we have no choice now that isnt right they need to fix this
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    http://www.town.los-gatos.ca.us/


    my bet is they are all entering the drawing to be the first in the library.
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