I've only briefly browsed through this thread, so forgive me is this subject has already been covered. I have a fleet escort with all antiproton weapons" 3 DHC, 1 DBB, and 3 turrets. I don't have any torps because I fon't have room among my bridge officer abilities. The reason for that is because I was able to acquire a Tac officer with beam overload 3. With the Borg console and four weapon consoles, plus Tac Team 1, Attack Pattern Alpha, and Fire on my Mark, the damage done from a single burst from the DBBs is AWESOME, sometimes reaching almost 30000. Energy drain can be a factor, but my EPS console helps with that, not to mention weapon batteries. My question is whether to jealously hold on to this officer and keep using the beam overload 3 ability, or should I pursue another loadout altogether?
I've only briefly browsed through this thread, so forgive me is this subject has already been covered. I have a fleet escort with all antiproton weapons" 3 DHC, 1 DBB, and 3 turrets. I don't have any torps because I fon't have room among my bridge officer abilities. The reason for that is because I was able to acquire a Tac officer with beam overload 3. With the Borg console and four weapon consoles, plus Tac Team 1, Attack Pattern Alpha, and Fire on my Mark, the damage done from a single burst from the DBBs is AWESOME, sometimes reaching almost 30000. Energy drain can be a factor, but my EPS console helps with that, not to mention weapon batteries. My question is whether to jealously hold on to this officer and keep using the beam overload 3 ability, or should I pursue another loadout altogether?
Ordinarily I would say beams suck. But if you've got BO3 that may work out better. Depends on what does more damage. If I were going to go with anything else it would be a torpedo launcher. With my loadout I don't think I drop below 90% for more than a second or two. Usually it's well above 100 and I don't use weapon batteries. If you're constantly popping batteries that's another thing to consider.
I've only briefly browsed through this thread, so forgive me is this subject has already been covered. I have a fleet escort with all antiproton weapons" 3 DHC, 1 DBB, and 3 turrets. I don't have any torps because I fon't have room among my bridge officer abilities. The reason for that is because I was able to acquire a Tac officer with beam overload 3. With the Borg console and four weapon consoles, plus Tac Team 1, Attack Pattern Alpha, and Fire on my Mark, the damage done from a single burst from the DBBs is AWESOME, sometimes reaching almost 30000. Energy drain can be a factor, but my EPS console helps with that, not to mention weapon batteries. My question is whether to jealously hold on to this officer and keep using the beam overload 3 ability, or should I pursue another loadout altogether?
You get more damage from running torpedos than you do from using Overload without torpedos.
Overload does a nice big single hit, but a quantum with torpedo spread or high yield will have multiple hits for similar numbers. Plus, you don't completely loose weapon power for a period of time using torpedos.
Running a dual beam with overload is good for PVP however, but thats for another thread.
hi, i dont know which skills i should take in my skill tree, can you pls post me a how to skill link ?
i am 50 now, and fight the borg missions (only space) i use 3x the anti borg dis dhc 1 anti borg QT and 3x dis turrets in back
hi, i dont know which skills i should take in my skill tree, can you pls post me a how to skill link ?
i am 50 now, and fight the borg missions (only space) i use 3x the anti borg dis dhc 1 anti borg QT and 3x dis turrets in back
Kosta you nailed it. I have been trying soooo many different setups and they all let me down. I finally switched everything over and BAM.... I do have a question on respec -ing . Can you possibly give me an idea on the skills that would benefit me most. I have been all over looking at different websites looking for the best skill sets. I have tried the skill tree build thing and checked out Roaches awsome site. I have a general idea on stuffs but I would like some insite from ya if you have the time...
Same, I've yet to find any good resource for skill loadout. And Sure you can use the skill planner but if you don't know what works well, what's the point?
Same, I've yet to find any good resource for skill loadout. And Sure you can use the skill planner but if you don't know what works well, what's the point?
I see people using 3+ Projectile DOffs and now I am wondering, how they stack. Can anyone explain that please, is there any point in using 5 Projectile Doffs?
I see people using 3+ Projectile DOffs and now I am wondering, how they stack. Can anyone explain that please, is there any point in using 5 Projectile Doffs?
I've only briefly browsed through this thread, so forgive me is this subject has already been covered. I have a fleet escort with all antiproton weapons" 3 DHC, 1 DBB, and 3 turrets. I don't have any torps because I fon't have room among my bridge officer abilities.
Build a new tac officer with CSV2 and CSV3, TS1 and TS2.
I see people using 3+ Projectile DOffs and now I am wondering, how they stack. Can anyone explain that please, is there any point in using 5 Projectile Doffs?
I'm perfectly happy with 1 purple projectile officer doff. I tried 2 and 3 but coulkdn't see much difference so I used the other slots for other things. I get quick cooldowns using TS1 and 2.
PWO, Purple
SDO, Blue
ME, Blue
Tech, Blue
HSO, Blue
I'm perfectly happy with 1 purple projectile officer doff. I tried 2 and 3 but coulkdn't see much difference so I used the other slots for other things. I get quick cooldowns using TS1 and 2.
PWO, Purple
SDO, Blue
ME, Blue
Tech, Blue
HSO, Blue
That's what I'm using.
What? Can you explain? What is PWO, SDO, ME, Tech, HSO?
Thanks
I see people using 3+ Projectile DOffs and now I am wondering, how they stack. Can anyone explain that please, is there any point in using 5 Projectile Doffs?
I had great low low CDs on my B'rel Torp boat thanks to three of these. I do not know what the cut-off is on lowering the CD so do not know if 5 helps.
I had great low low CDs on my B'rel Torp boat thanks to three of these. I do not know what the cut-off is on lowering the CD so do not know if 5 helps.
I can't find what the limit is, but this is from Heretic on the subject.
I remember seeing 3 being mentioned at one point for the torp DOFFs, but I can't substantiate it so take that with a grain of salt.
It is possible to stack different duty officers of the same type, though there are some stack limits. For example, it is possible to fill your entire active roster with Science branch duty officers, though you might only be able to put a maximum of three Warp Theorists in your active roster at any one time.
Ok here's my CURRENT build (I'm still doing STFs to get it better) for my Multi Vector Escort, I'm still relatively new to STO (only played about a month) and would like some advice from you experts Picture
Fore:
x3 Antiproton DHCs
x1 Quantum Torpedo
Shields, Deflector and Impulse is going to change.
Aft:
x3 Antiproton Turrets (Subject to change for only x2)
Tact Team 1, Torpedo Spread 2, Cannon Volley 2, Attack Pattern Beta 3 (debating about changing this)
Lt. Tactical:
Tact Team 1, Cannon Volley 1
Ensign Tactical:
Torpedo Spead 1
Lt. Engineer:
EPtS 1, Reverse Sheild Polarity 1
Lt.Commander Science:
Transfer Shield Strength 1, Hazard Emitters 2, Grav Well 1
Now I'm thinking about the Point Defense System Console and I've been told it's pretty good, but don't really want to sacrifice my MVAM console, if there a way to have both on without loosing on other priority consoles? Any comments would be excellent, thank you.
Now I'm thinking about the Point Defense System Console and I've been told it's pretty good, but don't really want to sacrifice my MVAM console, if there a way to have both on without loosing on other priority consoles? Any comments would be excellent, thank you.
The Biofunction Monitor console isn't that useful. I would replace it with either the Point Defense System console or the +35% shield capacity console (can't recall its name atm).
The Biofunction Monitor console isn't that useful. I would replace it with either the Point Defense System console or the +35% shield capacity console (can't recall its name atm).
The Biofunction Monitor console isn't that useful. I would replace it with either the Point Defense System console or the +35% shield capacity console (can't recall its name atm).
I notice people are STILL recommending TS and CSV, is this a PvP thing or something? Only way I can imagine that they're feasible.
TS and CSV hit just as hard as HY or CRF, except it invites you to get your *** kicked in STFs. Its not a good idea to attract attention there with your fancy AoE skills, lest you LIKE watching yourself explode.
I notice people are STILL recommending TS and CSV, is this a PvP thing or something? Only way I can imagine that they're feasible.
TS and CSV hit just as hard as HY or CRF, except it invites you to get your *** kicked in STFs. Its not a good idea to attract attention there with your fancy AoE skills, lest you LIKE watching yourself explode.
Huh? CSV and TS are the cat's meow in STF. Don't leave home without it. I thought the way you did too at one time. But now I'll NEVER go back to beams or CRF. It's a badge of honor to get a handfull of weapons aimed at me. It means I'm hitting hard. I't's also why we have a means of escape like APO.
I notice people are STILL recommending TS and CSV, is this a PvP thing or something? Only way I can imagine that they're feasible.
TS and CSV hit just as hard as HY or CRF, except it invites you to get your *** kicked in STFs. Its not a good idea to attract attention there with your fancy AoE skills, lest you LIKE watching yourself explode.
Well, it is easier to use Scatter Volley and Spread, so lets call it the brain-dead methode. For Rapid Fire and High Yield you'll get a feeling for how much damage is needed to kill someting and this leads to being able to switch to the next target as soon as enough damage is on its way. It's probably a matter of taste. I like to control what I'm fighting, so I prefer single target attacks. It's not really worse, it's just different and requires an additional klick or key hit to go to the next target.
You also have to remember that cannons lose a lot of damage over range, so scatter volley is just a joke on long range. If your ship can't take a hit, AoE can easily TRIBBLE your day or that of the whole team in a way usually only FAW cruisers manage to do. And it is always a pleasure to fight next to an AoE junkie on Infected or KA. As soon as he/she/it hits the gate it always targets me instead, must be some kind of weird karma.
I notice people are STILL recommending TS and CSV, is this a PvP thing or something? Only way I can imagine that they're feasible.
TS and CSV hit just as hard as HY or CRF, except it invites you to get your *** kicked in STFs. Its not a good idea to attract attention there with your fancy AoE skills, lest you LIKE watching yourself explode.
STF's are all about AOE.
I had a group the other day with 5 Escorts, ALL using scatter volley and torpedo spread.
It was in Infected Elite, and after we took out the first generator (damn fast too) we had the pile of Elite Spheres to kill.
They ALL were killed at almost the same time, like 6 in one spot. You can't do that if everyone is using single-target skills. You just end up wasting time using Rapid fire or High yield only.
Comments
Ordinarily I would say beams suck. But if you've got BO3 that may work out better. Depends on what does more damage. If I were going to go with anything else it would be a torpedo launcher. With my loadout I don't think I drop below 90% for more than a second or two. Usually it's well above 100 and I don't use weapon batteries. If you're constantly popping batteries that's another thing to consider.
Overload does a nice big single hit, but a quantum with torpedo spread or high yield will have multiple hits for similar numbers. Plus, you don't completely loose weapon power for a period of time using torpedos.
Running a dual beam with overload is good for PVP however, but thats for another thread.
i am 50 now, and fight the borg missions (only space) i use 3x the anti borg dis dhc 1 anti borg QT and 3x dis turrets in back
http://www.stoacademy.com/tools/skillplanner/
go to this website. You can experiment with builds here, see how they work together. There is a link for suggestions and sample builds.
Thanks again man, way kool escort build.
Here's Roach's thread which is a great resource.
Build a new tac officer with CSV2 and CSV3, TS1 and TS2.
Use TT1, TT2 and APO1 in the second slot.
Replace the beams with a Quantum.
Add a Projectile Weapons Officer DOFF.
And you'll domore damage.
I've been there and done that.
I'm perfectly happy with 1 purple projectile officer doff. I tried 2 and 3 but coulkdn't see much difference so I used the other slots for other things. I get quick cooldowns using TS1 and 2.
PWO, Purple
SDO, Blue
ME, Blue
Tech, Blue
HSO, Blue
That's what I'm using.
What? Can you explain? What is PWO, SDO, ME, Tech, HSO?
Thanks
I had great low low CDs on my B'rel Torp boat thanks to three of these. I do not know what the cut-off is on lowering the CD so do not know if 5 helps.
I can't find what the limit is, but this is from Heretic on the subject.
I remember seeing 3 being mentioned at one point for the torp DOFFs, but I can't substantiate it so take that with a grain of salt.
Post Here
Picture
Fore:
x1 Quantum Torpedo
Aft:
Engineering Consoles:
EPS Flow Regulator
Assimilated Console
Biofunction Monitor
Zero Point Quantum Chamber
BOs
Commander Tactical:
Now I'm thinking about the Point Defense System Console and I've been told it's pretty good, but don't really want to sacrifice my MVAM console, if there a way to have both on without loosing on other priority consoles? Any comments would be excellent, thank you.
Your kidding right?
Projectile weapons officer
Shield Distrobution officer
Maintenance Engineer
Technician
Hazard Systems Officer
The Biofunction Monitor console isn't that useful. I would replace it with either the Point Defense System console or the +35% shield capacity console (can't recall its name atm).
Thanks, I'll keep an eye out for it
Science - Field Generator
Thanks, I got one but noticed my shields didn't go up. Hmmm
TS and CSV hit just as hard as HY or CRF, except it invites you to get your *** kicked in STFs. Its not a good idea to attract attention there with your fancy AoE skills, lest you LIKE watching yourself explode.
Huh? CSV and TS are the cat's meow in STF. Don't leave home without it. I thought the way you did too at one time. But now I'll NEVER go back to beams or CRF. It's a badge of honor to get a handfull of weapons aimed at me. It means I'm hitting hard. I't's also why we have a means of escape like APO.
Well, it is easier to use Scatter Volley and Spread, so lets call it the brain-dead methode. For Rapid Fire and High Yield you'll get a feeling for how much damage is needed to kill someting and this leads to being able to switch to the next target as soon as enough damage is on its way. It's probably a matter of taste. I like to control what I'm fighting, so I prefer single target attacks. It's not really worse, it's just different and requires an additional klick or key hit to go to the next target.
You also have to remember that cannons lose a lot of damage over range, so scatter volley is just a joke on long range. If your ship can't take a hit, AoE can easily TRIBBLE your day or that of the whole team in a way usually only FAW cruisers manage to do. And it is always a pleasure to fight next to an AoE junkie on Infected or KA. As soon as he/she/it hits the gate it always targets me instead, must be some kind of weird karma.
No, it is not. It just means that you are the only one crazy enough to attack everything all the time.
Try looking at the stats in space. Mine don't show up on ground, either.
Hey thanks, really confused me on DS9
Anytime. That's why people like me are around
It's actually called STF Normals for Noobes.
http://forums.startrekonline.com/showthread.php?t=246186
It doesn't matter how good the build is if you don't know how to fly the mission.
I had a group the other day with 5 Escorts, ALL using scatter volley and torpedo spread.
It was in Infected Elite, and after we took out the first generator (damn fast too) we had the pile of Elite Spheres to kill.
They ALL were killed at almost the same time, like 6 in one spot. You can't do that if everyone is using single-target skills. You just end up wasting time using Rapid fire or High yield only.