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Gozerrrrrrr! Kdf Honor Guard ..

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Alexraptor wrote: »
    Please Gozer, consider a compromise.
    Include all the attachments but leave the Cape and Helmet as Elite rewards.
    The costume should at least somwhat resemble what the NPC's are showcasing.

    This please!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    First Off... Congrats on the sets... :)

    Second...

    Cleavage... Capes.... Helmets... Sash... and Back Detail are all part of the Mark XII unlock.... :)
    Well yeah. That's pretty much the problem we've been complaining about here.

    Look, I get that the people who do elites should be able to distinguish themselves from those who don't. But that's what stats are for!
    Personally, I don't care about the stats. I just want that look. Nothing more, nothing less.

    You can even reserve the helmet for XII, hell, I'll even throw in the cape for good measure, but the Armor just looks wrong without most of it's standout details.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    there is a fine line between rewarding those who get the xii and not punishing those who just grind out the xi.

    you want people to stick around and grind out for longer than they would like because you want them to keep playing and have something to reach for, but if you set the bar too high you will discourage people from trying. i dont even mind grinding that much but the grind is eroding my interest knowing that the sets are not even complete.

    space is fine as the visuals come with all of the marks, and only the stats are important. with ground i really think the way its set up will just make people give up.

    add a crafting option to improve xi to xii or something. anything.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Cleavage... Capes.... Helmets... Sash... and Back Detail are all part of the Mark XII unlock.... :)

    It's my understanding the Fed version unlocks the helmet at Mk XII (and that's it?), so why does KDF not get most of the costume at Mk XI like the Federation? :confused:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Cleavage... Capes.... Helmets... Sash... and Back Detail are all part of the Mark XII unlock.... :)
    Not happy with this idea. You're basically saying "grind the Elite STFs to death and HOPE you'll get a random drop of a prototype salvage". Oh, that's assuming you'll even manage to finish them with a random group, like ground portions of Infected or The Cure.

    I've heard you're increasing the drop chance in the next patch, but that's still not enough. There are only six missions, and you expect players to grind them to death? I can understand if this was to show which players are actually "Elite", because they've managed to complete all these missions, but the way it is now it's basically a dumb luck. One person can do a single KA ground run and get a MK XII requisition (which happened to me once...), while others can do it dozens of times and get nothing but 2 EDCs...

    This isn't the Winter Package, but one of the endgame content we're talking about. It shouldn't be based on luck, but acual player skills. I'm disappointed, because I thought I only need to unlock one set to get the new uniforms. Now I'm not sure this is worth the effort...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    So, from how I'm understanding this:

    Grind Normal STF's around 240 times to get full Mk XI gear sets for space & ground, which are visually incomplete.
    OR
    Grind Elite STF's & PRAY for prototype drops to get full Mk XII gear sets.

    I've just lost all interest in STF's :mad: . Thanks for that. Before the changes, I actually enjoyed running STF's.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    To be honest, I'm OK with the grind itself. That's the point of the game - give us a goal and give as some toys and environments to play with. I can grind these STFs numerous times to finally get the full set, but if you add the luck factor into the mix, it ruins everything. Players are not rewarded for their time and effort, but for their luck. At least with Mk X and Mk XI stuff you can get the gear by spending EDCs. Not the case with Mk XII - you have to specifically grind KA Ground if you want the Armor, which still is the easiest to complete. Good luck with Mk XII weapon and shield though... especially with random groups.

    At least give us the option to get Mk XII gear with Rare Salvage. People already complain these salvages are useless (and they're right). And having some alternative (even if it involves more grinding) is always good.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    First Off... Congrats on the sets... :)

    Second...

    Cleavage... Capes.... Helmets... Sash... and Back Detail are all part of the Mark XII unlock.... :)

    >_>; Really Gozer.. I mean Really. come on.


    I've got a compromise for you here. if you don't want to revise the Mk XI gear's visuals to match the ( fully finished/realized look ) look of the Mk XII gear, then make the Mk XII gear attainable via the ECD's say one piece of the set for 100 ECD's. as it is once the new 2410 tech ( Lets call it Mk XIII ) will be coming out some time in the next year and will most likely be the gear everyone is after because it'll leave the Mk XI and XII gear currently in the dust.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    First Off... Congrats on the sets... :)

    Second...

    Cleavage... Capes.... Helmets... Sash... and Back Detail are all part of the Mark XII unlock.... :)

    Upper arms are also only in the XII version. It's really easier to describe the Honor Guard set with what IS available in the vet version: Shirt, Pants, Gauntlets, Boots, Shoulders, and collar that doesn't fit.

    Honestly, the set is so fantastic-looking when it's complete that everyone would still be falling all over each other if only the helmet were missing (same for MACO & Omega!). But the Vet versions would feel much more worth the investment.

    EDITED: I mean that the MACO guys would still work hard toward their elite sets just for the helmets (they look awesome), but throwing the rest of the gear into Veteran would make them pretty happy as well. As I understand it, veteran MACO is missing the helmet, gloves and shoulders?

    EDITED EDITED: (Also, the Honor boots are reeeeaaaaally pigeon-toed! It's hilarious, but please fix!)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Upper arms are also only in the XII version. It's really easier to describe the Honor Guard set with what IS available in the vet version: Shirt, Pants, Gauntlets, Boots, Shoulders, and collar that doesn't fit.

    Honestly, the set is so fantastic-looking when it's complete that everyone would still be falling all over each other if only the helmet were missing (same for MACO & Omega!). But the Vet versions would feel much more worth the investment.

    Your saying that the ONLY thing missing from the Veteran MACO and Omega is the helmet? Is this confirmed?
    If so, way to go to give the klingons the short of end of the stick....AGAIN! :mad:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Alexraptor wrote: »
    Your saying that the ONLY thing missing from the Veteran MACO and Omega is the helmet? Is this confirmed?
    If so, way to go to give the klingons the short of end of the stick....AGAIN! :mad:

    If this is true, I'd like an answer as well ... although I have no problems with the cape being elite only. ... after all ....

    http://www.youtube.com/watch?v=4R2aW03pwL0

    ... "No Capes!"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Alexraptor wrote: »
    Your saying that the ONLY thing missing from the Veteran MACO and Omega is the helmet? Is this confirmed?
    If so, way to go to give the klingons the short of end of the stick....AGAIN! :mad:

    NO no, I'm not saying that. The MACO is missing gloves at least, as well. Maybe shoulders? It's so streamlined, that it's really hard to tell the difference. Both of the other sets look far more complete, but we'll need someone who actually has them to confirm.

    The Omega set is missing the helmet and shoulderguards, I think?


    Edited my earlier post for clarity.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Now I get you.
    Still, costumes shouldnt look this incomplete, its barely better than a standard KDF uniform.
    In addition the Elite armor pieces must be guaranteed for the effort at some point, relying purely 100% on luck just isnt acceptable.
    Especially not with how hard Elite STF's are and that your penalized with injuries if you die, some requiring items that cost like 100-200k to repair single critical injuries/damage.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    ARRRRRGGGGGGGGHHHHHHHHH!

    Ok then Elite STF's runs..

    Ok, then please, the difficulty on 'em needs to come down a notch because theyare stupidly hard.. at least Cure gound is stupidly hard... Its not the drops.. its the Elite Tacticaal drones that can one shot you with you wearing the Ml XI KDF Honor Guard Gear (or MACO, or Omega) . If that what the elite drones do how much nastier is the boss drone?


    And please we could use a venfor to sell crit injury treatment things.. Getting them just from drops when nearly every time you get killed you get penaalized with a critical injury which in turn drasticly drops your combat effectivness is just silly.

    I understand next patch gets them dialed back a touch.. so yes I will wait unitll the patch before I fire up flame throwers.. Don't malke me take my Ronson to you!

    Khemaraa sends
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011

    Cleavage... Capes.... Helmets... Sash... and Back Detail are all part of the Mark XII unlock.... :)

    Quiet possibly the sickest most disgusting smile I've seen on the forum from a dev. YOU sir have no shame. Mk XII unlock? How do you even have the audacity to type that out? Do you even play the game you make? How about you get 3 Mk XII pieces for your character legit without your super dev powers and tell us how many runs it took you?

    False advertising parading around NPCs with Mk XII armor and then when you get a full Mk XI set you discover you got gipped with full costume unlocks. You are like a dishonest salesman. No shame.

    Downright sleazy is what it is.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    can someone at least tell me if these do unlock on your boffs as well?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    can someone at least tell me if these do unlock on your boffs as well?

    No, they are exclusive to the Captain.

    Heres my suggestion on a compromise.

    The Omega costume already has three stages of costume unlocks, make it the same for the rest.
    The layout could be like this.

    Honor Guard Mk X: Unlocks the base Honor Guard Costume(that is now Mk XI)
    Honor Guard Mk XI: Unlocks Cleaveage/Sash, Arm guards and back detail.
    Honor Guard Mk XII: Unlocks Helmet and Cape.

    This way everyone can get a satisfactory sense of accomplishment and "something" to show for their efforts.

    And once again, there needs to be an alternative method to get the Mk XII ones, drop only just does not cut it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Alexraptor wrote: »
    No, they are exclusive to the Captain.

    Heres my suggestion on a compromise.

    The Omega costume already has three stages of costume unlocks, make it the same for the rest.
    The layout could be like this.

    Honor Guard Mk X: Unlocks the base Honor Guard Costume(that is now Mk XI)
    Honor Guard Mk XI: Unlocks Cleave/Sash, Arm guards and back detail.
    Honor Guard Mk XII: Unlocks Helmet and Cape.

    This way everyone can get a satisfactory sense of accomplishment and "something" to show for their efforts.

    And once again, there needs to be an alternative method to get the Mk XII ones, drop only just does not cut it.

    This ... I like.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Alexraptor wrote: »
    No, they are exclusive to the Captain.

    Heres my suggestion on a compromise.

    The Omega costume already has three stages of costume unlocks, make it the same for the rest.
    The layout could be like this.

    Honor Guard Mk X: Unlocks the base Honor Guard Costume(that is now Mk XI)
    Honor Guard Mk XI: Unlocks Cleave/Sash, Arm guards and back detail.
    Honor Guard Mk XII: Unlocks Helmet and Cape.

    This way everyone can get a satisfactory sense of accomplishment and "something" to show for their efforts.

    YES. This! Please!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Alexraptor wrote: »
    No, they are exclusive to the Captain.

    Heres my suggestion on a compromise.

    The Omega costume already has three stages of costume unlocks, make it the same for the rest.
    The layout could be like this.

    Honor Guard Mk X: Unlocks the base Honor Guard Costume(that is now Mk XI)
    Honor Guard Mk XI: Unlocks Cleaveage/Sash, Arm guards and back detail.
    Honor Guard Mk XII: Unlocks Helmet and Cape.

    This way everyone can get a satisfactory sense of accomplishment and "something" to show for their efforts.

    And once again, there needs to be an alternative method to get the Mk XII ones, drop only just does not cut it.

    Sounds gold to me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Alexraptor wrote: »

    The Omega costume already has three stages of costume unlocks, make it the same for the rest.
    The layout could be like this.

    Honor Guard Mk X: Unlocks the base Honor Guard Costume(that is now Mk XI)
    Honor Guard Mk XI: Unlocks Cleaveage/Sash, Arm guards and back detail.
    Honor Guard Mk XII: Unlocks Helmet and Cape.

    This way everyone can get a satisfactory sense of accomplishment and "something" to show for their efforts.

    And once again, there needs to be an alternative method to get the Mk XII ones, drop only just does not cut it.
    Works for me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Hm, any pictures of the levels of Omega costume out there? I've not yet seen them beyond the NPC type.

    Also, pity that the honor guard/maco/omega force ones don't unlock costumes usable for BO's. It's something I was hoping to be able to put on them appearance wise.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Alexraptor wrote: »
    No, they are exclusive to the Captain.

    Oh well, i thought half the point of attaching it to characters was to allow your team do go all dressed in matching gear. I suppose its possible you could equip then on each bo but a) bit of a risk to take if it does not work and b) that 5 sets of grinding even if it does.
    Heres my suggestion on a compromise.

    The Omega costume already has three stages of costume unlocks, make it the same for the rest.
    The layout could be like this.

    Honor Guard Mk X: Unlocks the base Honor Guard Costume(that is now Mk XI)
    Honor Guard Mk XI: Unlocks Cleaveage/Sash, Arm guards and back detail.
    Honor Guard Mk XII: Unlocks Helmet and Cape.

    This way everyone can get a satisfactory sense of accomplishment and "something" to show for their efforts.

    And once again, there needs to be an alternative method to get the Mk XII ones, drop only just does not cut it.

    i agree with this as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Alexraptor wrote: »
    Nope, the set effect with 2/3 pieces is an "Adrenal Booster" that heals +304 hitpoints and increases melee Damage by %40 for 5 seconds, while breaking any holds and stuns.
    It has a cooldown of 30 seconds.

    Heals +304 hp ; breaks holds/stuns ; cooldown of 30 seconds

    How many times can this be used?

    Base dmg for my shard sword is 41, + 40% = 16, + 41 = 57 , 2/57 = 28.

    Photon grenade III = 334 dmg /2 = 162.

    Melee combat is in desprate need of overhaul.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Alexraptor wrote: »
    No, they are exclusive to the Captain.

    Honor Guard Mk X: Unlocks the base Honor Guard Costume(that is now Mk XI)
    Honor Guard Mk XI: Unlocks Cleaveage/Sash, Arm guards and back detail.
    Honor Guard Mk XII: Unlocks Helmet and Cape.

    This way everyone can get a satisfactory sense of accomplishment and "something" to show for their efforts.

    I support the above message.

    Indeed make the investment of time and effort feel like it was worth it for all tiers.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Do you even play the game you make?

    Its pretty common knowledge that the devs don't play the game. And the few that do don't do it much.
    Except the new ones, J-men and Brandon.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    ProfHat wrote:
    Heals +304 hp ; breaks holds/stuns ; cooldown of 30 seconds

    How many times can this be used?

    Base dmg for my shard sword is 41, + 40% = 16, + 41 = 57 , 2/57 = 28.

    Photon grenade III = 334 dmg /2 = 162.

    Melee combat is in desprate need of overhaul.

    The adrenal stimulator can be used every 30 seconds, and has no cooldown conflict with hypos. Which is a plus of the set.

    The Photon nade is not bad when buffed up with ac skills. However it shares a cooldown with other nade abilites which makes it pointless, since the cooldown is twice as much as of normal nades.
    The integrated remodulator makes the kit worth having, the rest does not, Stat wise.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    I just got my Honor Guard XI set and got to customize it. And wow....that the hell happened. My characters legs and waist look gigantic...I did not set it to look that way. And there were NO options for the wrist bracers/armor...am I glitched because my character is years old?

    http://i136.photobucket.com/albums/q194/InsaneDwarf/screenshot_2011-12-12-13-39-40.jpg

    So where the hell are my metal wrist bracers and why did this look so wrong?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Idali wrote:
    The adrenal stimulator can be used every 30 seconds, and has no cooldown conflict with hypos. Which is a plus of the set.

    The Photon nade is not bad when buffed up with ac skills. However it shares a cooldown with other nade abilites which makes it pointless, since the cooldown is twice as much as of normal nades.
    The integrated remodulator makes the kit worth having, the rest does not, Stat wise.

    Not everyone plays Tactical.
    For Engineers and Science officers the nade launcher can be very handy.

    But yeah it would still be nice if it had a seperate cooldown.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Morgomir wrote: »
    I just got my Honor Guard XI set and got to customize it. And wow....that the hell happened. My characters legs and waist look gigantic...I did not set it to look that way. And there were NO options for the wrist bracers/armor...am I glitched because my character is years old?

    http://i136.photobucket.com/albums/q194/InsaneDwarf/screenshot_2011-12-12-13-39-40.jpg

    So where the hell are my metal wrist bracers and why did this look so wrong?

    You did nothing wrong. The outfit is not complete in the XI version ... only the elite version.

    But looking at your image .... It definitely needs the arm pieces or it seems very very unbalanced.
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