We will be bringing the Tribble server down for maintenance to apply a new update.
ST.16.20111023a.3
General:
Auto-teams are no longer disbanded when map queues finish.
Errors that occur while trading now have an error message.
If an item fails to attach to an in game mail it will trigger an error message.
Every episode in the game now has the option to Transwarp to the mission starting location on the Journal page for a nominal EC fee.
Adjusted the name on small dilithium reward container so it is "Small Dilithium Ore Container" instead of "Level Appropriate Badge".
Added "p'nus" to profanity filters. (cmon guys)
Added descriptive information to the empty costume slots in the tailor.
Female Animations have been adjusted:
Now, if you choose the 3 feminine stances (Feminine, Sexy, Cute), you will get the existing new female walks & runs in unarmed modes.
If you choose the other gender neutral stances (Standard, Brawler, Stern ...) you will get the default standard walks/ & runs.
Updated the microtransaction description of Galaxy-X to say it's now only available at Vice Admiral.
The scrollbar will now be reset when changing pages in the help/tips window.
There is now a bird-of-prey in KLG ship store at Captain rank.
Incorrect gating expression for ship available with free captain token. This has been fixed.
Fixed a bug where the rename ship dialog would display a dilithium requirement instead of energy credits.
Duty Officers:
Skill Points, Bridge Officer Points and CXP rewards are being shifted to reward more generously for shorter duration assignments and less generously for longer duration assignments. Longer duration assignments will still generally reward more than a similar shorter duration assignment, but the increase will be more nominal to reflect the opportunity cost of the duty officers tied up in the assignment. Essentially, we want to reward you more for actively playing.
CXP rewards in general are being significantly increased, with the exception of Diplomacy. Specifically, in addition to the above duration shift, a flat amount of CXP will be added on top of the standard CXP reward for each assignment.
All assignments have been revamped. With some exceptions, requirements are now based on Department (Science, Operations, Tactical, etc.) rather than Specialization. Specialization will affect Success, Traits will affect Critical, Failure and Disaster. The intent of this is to make it more intuitive and to make it easier to start more assignments. It will also make Specialization )and Traits) more important to the outcome chance. Quality will still affect both Success and Critical.
For most duty officer assignments, Specializations and Traits will more significantly affect outcome chances.
The base Success chance for duty officer assignments has been reduced to usually a bit over 60% to take into account the increased effect from slotting in the proper Specialization.
Skill Buff duty officer assignments have been temporarily disabled. We are undergoing a massive revamp of the way Space skills work. Once this is complete, the skill buff assignments will be able to be added back in in their new forms.
New duty officer trait set/portrait/name variants for Orions, Gorn, Nausicaans, Letheans, Ferengi, Vulcans, Andorians and Tellarites.
Reduced number of Contraband required for the turning in contraband duty officer assignment. Drastically improved its CXP rewards.
Assignment-gained prototype turret schematics are now stackable. The turrets themselves are also now tougher.
Fixed several assignments that were erroneously rewarding too much Dilithium.
Can no longer slot duty officers of the opposite faction that have been gained through the Exchange. You can still acquire them to give to a friend or alt, but you can't slot them. Opposite-faction suty officers gained through commendation tier rewards will still be slottable, of course.
Diagnostic assignments no longer award a buff.
Diagnostic assignments have had their durations raised in some cases. Diagnostic assignments and anomaly-gathering assignments have had their lockout timers significantly reduced.
Bajorans have been removed from standard duty officer packs. They will be making a return in the forthcoming DS9-centered Feature Series.
Fixed some spelling mistakes regarding the Betreka Nebula
Cleaned up some bad requirement-benefit duty officer assignment pairings.
Sick Bay duty officer assignments will now grant some Medical CXP.
Reduced casualty rates on Experimental and Receive Dignitary duty officer assignments.
Fixed mis-genderization of some human duty officers.
KDF recruitment has been overhauled and beefed up by providing additional assignments to compensate for fewer species, and thus fewer recruitment assignment options.
Commendation tier reward description text has been added.
Additional assignments have been built for Engineering and Trade. Engineering now has some longer, civil engineering oriented assignments. Trade now has some longer, gold-pressed latinum trade assignments, including one to buy Contraband for GPL.
The "Investigate Temporal Anomaly" assignment is now much rarer.
Increased difficulty of gathering anomalies via duty officer assignments, but increased some of their numeric rewards to compensate.
Made some fixes to the "Debrief Prisoner" assignment that were resulting in double penalization for certain traits.
Adjusted comparative rarities of some Experimental duty officer assignments to make non-weapon experimental assignments appear at a more reasonable rate compared to weapon experimental assignments.
Assigning a Duty Officer via the First Officer will now automatically cause it to advance to the next position.
The First Officer will now always list 3 recommendations, even if after assigning a duty officer that matches the requirements to a position.
Split off Medium risk from the Low risk to provide a more distributed risk curve.
Random rewards (e.g. Bridge Officers, Duty Officers, Equipment) will now be displayed via a placeholder, instead of an item that you most likely will not get.
It's now possible for Klingons to switch to the commendation tab.
Special Task Force:
Khitomer Accord Space and Ground Normals are now available in the Queue.
Infected Space and Ground Elite are now available in the Queue.
Powers:
Resolved a display name typo in Advanced Transwarp Coil (Excelsior item).
Fixed the transwarp on all Gorn, Orion and Nausicaan C-Store ships. Transwarp should now bring you to Qonos and not ESD.
In order to get the fix you need to dismiss your effected ship and claim a new one for free from the C-Store.
Resolved and issue with the flashlight in What Lies Beneath so you can sprint and roll while it is active.
Hooked up Subspace Jumper console item to Kitang Refit.
If you bought the ship before this power was added, simply dismiss the ship and claim another one for free in the C-Store.
Fixed Orion Marauding Force item so it is a hangar item (not a console items).
The carrier fighter commands have been added to the top of the weapons tray UI.
Players can now order their carrier pets to intercept, attack, escort, or recall.
This system is still under review, please give us feedback!
The T3 version of the Tachyon Detection Grid item has been added to the T3 Nebula.
If you bought the ship before this power was added, simply dismiss the ship and claim another one for free in the C-Store.
The Emission Seeking torpedo should now have proper icons for every type of torpedo that it can be used with.
Missions:
Update to missions "Explore Strange New Worlds" and "We Need Breathing Room"
These missions will now only complete when you succeed on an exploration (star cluster) mission explicitly.
This update should fix exploit of getting credit just for exploring by going to sectors that you simply haven't visited before.
Skill Points, Bridge Officer Points and CXP rewards are being shifted to reward more generously for shorter duration assignments and less generously for longer duration assignments. Longer duration assignments will still generally reward more than a similar shorter duration assignment, but the increase will be more nominal to reflect the opportunity cost of the duty officers tied up in the assignment. Essentially, we want to reward you more for actively playing.
I understand this, but it kind of sucks for those who aren't on 24 x 7.
It all looks good. But I see nothing about the infected space bonus reward getting fixed. It is very difficult to pick it up. Sometimes, not able to get. Therefor, teams are losing the bonus reward.
All this junk and you ignored all the 200 plus posts about dilithium in crafting and the excelsior problems. Well, its obvious you guys aren't listening anymore, you're just making the game in your own image now. GOOD LUCK WITH THAT.
I don't think it was possible for them to do anything about dilithium and crafting for this Tribble update. Also, the state of crafting isn't necessarily the final word on how crafting will change on Holodeck. All that said, I too would like to see changes to the dilithium requirement for crafting.
I don't think it was possible for them to do anything about dilithium and crafting for this Tribble update. Also, the state of crafting isn't necessarily the final word on how crafting will change on Holodeck.
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.16.20111023a.3
General:
The "Investigate Temporal Anomaly" assignment is now much rarer.
This should be considerably more common in the Connie and the Intrepid. ;-)
Actually... Hm.
As a general note if Heretic is out there, I realize your plate is full for F2P launch but it would be interesting if, in the future, ship type dictated the frequency of certain assignments... and it could provide a novel use for lower tier ships.
So that flying a Connie will tend towards TOS-style assignments, flying a Galaxy will tend towards TNG style assignments involving civilians, etc.
If not an adjustment of the frequency of those assignments, maybe the ship that is active when an assignment launches could modify commendation XP categories.
So, for example, you could send medical or military teams from your Defiant but the military teams have an increased chance of success, beyond the baseline levels, because of the superior military facilities on the ship they're posted on.
But varying available assignments by ship could be fascinating too. Among other things, it could enable something like the introduction of Federation timeships. From a standard perspective, they's probably just be unusually small Tier 5 ships -- assuming they're even from the future. We know modern Temporal Investigations folks do routine time travel clean-up in addition to pushing paper, so maybe something could be worked out with CBS for a larger ship that is the 25th century ancestor of the Relativity, used by modern TI officers to clean-up.
But where they'd be distinct is in DOff assignments, where they'd possibly get all temporalpolicing/temporal investigations related assignments across commendation categories. (Ie. Medical would be to treat Temporal Psychosis cases, Military would be to stop rogue time travelers, etc.) (Could also be fun from a lore perspective to have routine assignments that involve tying up loose ends from Trek time travel plots, like retrieving Spock's Mnemonic Memory Circuit from "City of the Edge of Forever" or scuttling the Enterprise-C's sensor logs from its wreckage down near Klingon space.)
[*]Added "p'nus" to profanity filters. (cmon guys)
]
well. One must applaud the persistance and imagination of such litte jokes.
I imagine Cave Women where rolling thier eyes two days after creation for similiar reasons.
Skill Buff duty officer assignments have been temporarily disabled. We are undergoing a massive revamp of the way Space skills work. Once this is complete, the skill buff assignments will be able to be added back in in their new forms.
Diagnostic assignments no longer award a buff.
So no new skill revamp yet?
Why do Diagnostics no longer award a buff?
Duty Officers:
[*]Skill Points, Bridge Officer Points and CXP rewards are being shifted to reward more generously for shorter duration assignments and less generously for longer duration assignments. Longer duration assignments will still generally reward more than a similar shorter duration assignment, but the increase will be more nominal to reflect the opportunity cost of the duty officers tied up in the assignment. Essentially, we want to reward you more for actively playing.
Or in other words, casual players, running LONG time assigments, because they have NOT the time to play the game each day, are getting punished
well. One must applaud the persistance and imagination of such litte jokes.
I imagine Cave Women where rolling thier eyes two days after creation for similiar reasons.
More likely, they were hiding all the Big Clubs... <chuckle>
Additional assignments have been built for Engineering and Trade. Engineering now has some longer, civil engineering oriented assignments. Trade now has some longer, gold-pressed latinum trade assignments, including one to buy Contraband for GPL.
i do understand that changes about dilithium in crafting takes time, but a response on thoses matters SHOULD be in a post by dev team. With not any evocation of it , we do have right to get upset.
So please, even if you not abble to restore things or changes things : you ask our advices, we did react acordingly to your querriers. now we need a reaction from you !
(excuse my english but i'm not an english speaking player )
While the minor boost in CXP for the appropriate shipboard missions will appeal to grinders, I'm not really digging the loss of the meager buffs we got for performing diagnostics on our starships or training with our officers. It gave us something to do with our ships and crew that felt like it directly impacted the effectiveness of both. There was a certain satisfaction in seeing that string of temporary buffs which represented our stringent devotion to making sure our ships and crew are performing above expectation, and made a player (or at least me) feel more in the role of a captain governing their crew than just sitting in a chair flying around.
With this new patch, I see far less reason to use the 'Shipboard' tab in the Duty Officer window.
If those buffs are still attainable in other missions, I have yet to see it. Though I'd love to know if they are.
As a side note, I'm kind of miffed at the effect of the point rollback on in-progress missions. I don't know if it was possible to separate them from available-yet-unattained missions or not, but going to bed waiting for a slew of 1d/2d 9-to-12-CXP Diplomacy missions to finish only to wake up this morning and see a shrunken 8 CXP reward for them (among other neutered CXP rewards altered while they were in-progress) was pretty grump-inducing. But I'll get over it.
Comments
EDIT:: One of these days I"ll get a first post, and it won't say "First" in it.
EDIT2:: AH, stormshade took care of it.
I Am Outraged!!!
YAY!
/10chars
I understand this, but it kind of sucks for those who aren't on 24 x 7.
Now we get a choice. Nice stuff.
Can be confirmed. Tested with two different PCs / graph cards.
well. One must applaud the persistance and imagination of such litte jokes.
I imagine Cave Women where rolling thier eyes two days after creation for similiar reasons.
So no new skill revamp yet?
Why do Diagnostics no longer award a buff?
Or in other words, casual players, running LONG time assigments, because they have NOT the time to play the game each day, are getting punished
Good to read, as the casual player, like me, can't spend 5 minutes in game ever 45 minutes to send of a new ENG assigment!
Its like they don't really care...
More likely, they were hiding all the Big Clubs... <chuckle>
DABO!!!
Thank you much!
So please, even if you not abble to restore things or changes things : you ask our advices, we did react acordingly to your querriers. now we need a reaction from you !
(excuse my english but i'm not an english speaking player )
With this new patch, I see far less reason to use the 'Shipboard' tab in the Duty Officer window.
If those buffs are still attainable in other missions, I have yet to see it. Though I'd love to know if they are.
As a side note, I'm kind of miffed at the effect of the point rollback on in-progress missions. I don't know if it was possible to separate them from available-yet-unattained missions or not, but going to bed waiting for a slew of 1d/2d 9-to-12-CXP Diplomacy missions to finish only to wake up this morning and see a shrunken 8 CXP reward for them (among other neutered CXP rewards altered while they were in-progress) was pretty grump-inducing. But I'll get over it.