I am sure tribble will be up in about a week or so if they stick to their calendar. Ummm somewhere between 2011 and 2012...pretty sure. Oh and the bridge officer duplication fix soon after that.....
Oh i hate seeing multiple bridge officers but even though i hate it i can wait for more important things to be fixed, and i dont know why the patching is taking so long for people, it took me about 20mins for it all
Oh i hate seeing multiple bridge officers but even though i hate it i can wait for more important things to be fixed, and i dont know why the patching is taking so long for people, it took me about 20mins for it all
What I'm wondering is, why were they monkeying around with the ship interior code in the first place. Is there something they've got cooking in terms of useful things to do on the ship that might control where certain BOffs are spawned? Such as your first (or highest ranking) engineering BOff spawning in main engineering? Or a science officer with medical-related skills spawning in Sickbay?
I mean unless they are planning on doing something with ship interiors and bridge officers, there is no need to monkey around with code that controls their spawning.
Just idle rambling while waiting for Tribble to open.
As was posted earlier in the thread, apparently there is a account recognition problem that they are attempting to deal with. There is no real reason for them to post about it because all they "promised" us was that it would go live today. That could be at 10 PM tonight and still be accurate.
As was posted earlier in the thread, apparently there is a account recognition problem that they are attempting to deal with. There is no real reason for them to post about it because all they "promised" us was that it would go live today. That could be at 10 PM tonight and still be accurate.
Yes I know but that came from a player Via TTS I am guessing, what I meant was more an office status or even an FYI to all on what's going on
I'm glad the server is getting put up today. I'm interested to try out the new content and see what F2P may bring to the game. Hopefully all the issues will get fixed by the time I get home from work. I'm anxious to test!
At the very least I rest assured that my painfully slow patching isn't currently preventing me from actually playing thanks to this whole "up but not up" Tribble situation.
At the very least I rest assured that my painfully slow patching isn't currently preventing me from actually playing thanks to this whole "up but not up" Tribble situation.
How would you have raised so many levels in such a short space of time?
In the Holodeck it is about 7/8 hour to go from 1 to 11 following the standard PvE Mission route. You can decrease that considerably by doing things like PvP, the SB 24 Fleet Action, and multiple DSEs and Exploration Missions.
Of course I have no idea how long it will take in the FTP Beta. XP might be changed, or the way we do missions might be, or even the Tutorial might be longer.
Yes I know but that came from a player Via TTS I am guessing, what I meant was more an office status or even an FYI to all on what's going on
I agree, it would be nice to know, BY A DEV, exactly what is going on, unless I am blind, or not a good Forum searcher, I have not seen a DEV post on what is going on, or when it may be resolved, but i do wanna say..... DOFF, DOFF, DOFF!!! YES!!! LOL I will be sooo glad when I can try that out.
I agree, it would be nice to know, BY A DEV, exactly what is going on, unless I am blind, or not a good Forum searcher, I have not seen a DEV post on what is going on, or when it may be resolved, but i do wanna say..... DOFF, DOFF, DOFF!!! YES!!! LOL I will be sooo glad when I can try that out.
Agree. I mean, problems are understandable. But people respond alot better if you just take the time to update them on the situation.
Comments
...13 bottle of beer on the wall, 13 bottles of beer...
Going fine for me
"Doff Doff Doff Doff Doff"..... I'm sayng this in my head but like THIS
Hopefully they're all busy getting it ready instead of browsing a message board.
They're probably all working on trying to get it running. So I'd say it's just you.
Ok Fair enough ......lol
I think they'd be busy working on getting tribble up.
What I'm wondering is, why were they monkeying around with the ship interior code in the first place. Is there something they've got cooking in terms of useful things to do on the ship that might control where certain BOffs are spawned? Such as your first (or highest ranking) engineering BOff spawning in main engineering? Or a science officer with medical-related skills spawning in Sickbay?
I mean unless they are planning on doing something with ship interiors and bridge officers, there is no need to monkey around with code that controls their spawning.
Just idle rambling while waiting for Tribble to open.
How do you get a tribble up? It's anatomically impossible
Yes I know but that came from a player Via TTS I am guessing, what I meant was more an office status or even an FYI to all on what's going on
How would you have raised so many levels in such a short space of time?
Humm the only why I know to do it that fast is those what they call em "Crak" foundry Missions but I thought those where only on the Kling side...
Of course I have no idea how long it will take in the FTP Beta. XP might be changed, or the way we do missions might be, or even the Tutorial might be longer.
I agree, it would be nice to know, BY A DEV, exactly what is going on, unless I am blind, or not a good Forum searcher, I have not seen a DEV post on what is going on, or when it may be resolved, but i do wanna say..... DOFF, DOFF, DOFF!!! YES!!! LOL I will be sooo glad when I can try that out.
LMFAO /10 characters
Agree. I mean, problems are understandable. But people respond alot better if you just take the time to update them on the situation.