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What Love should the Raptor Get?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited June 2011 in Klingon Discussion
Well with all the love Federation ships are getting to even up with Imperial warships, what love should the Raptor Get?


Turn-Rate Booster?

More Damage?

Better Armor?

Universal Ensign Slot?

A Beam Lance?
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Remove Engineering Console. Add 2 points of turn rate. 100 % Defiant Copy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    The Raptor doesn't need anything. Its fine just the way it is.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Oh so Klingons shouldn't get love regarding these ship upgrades? :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    perhaps the option to have teeth and eyes painted onto the nose!?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Azurian wrote: »
    Oh so Klingons shouldn't get love regarding these ship upgrades? :rolleyes:


    What upgrades are you talking about? The only ships that got any upgrades recently were science ships, and they all needed it, sensor analysis helps the weak damage output, and several science ships, including the Varanus, got a turn rate upgrade to fix their lousy performance as actual science ships. And the Galaxy X got a much needed weapon slot and lance improvement to bring it closer in line with other cruisers.

    But those ships needed the improvements. So why does the Raptor need anything? Its a good ship right where it is.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Foxrocks wrote:
    What upgrades are you talking about? The only ships that got any upgrades recently were science ships, and they all needed it, sensor analysis helps the weak damage output, and several science ships, including the Varanus, got a turn rate upgrade to fix their lousy performance as actual science ships. And the Galaxy X got a much needed weapon slot and lance improvement to bring it closer in line with other cruisers.

    But those ships needed the improvements. So why does the Raptor need anything? Its a good ship right where it is.

    I have to agree fully with ya the raptor don't need anything.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    breygorn wrote: »
    perhaps the option to have teeth and eyes painted onto the nose!?

    I'm down with this.

    The Raptor is fine.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    I would like more visual custom options like all the fed ships have.:p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    The Raptor is exactly as it should be. But it would be nice to get a few more skins for it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Trygvar wrote: »
    The Raptor is exactly as it should be. But it would be nice to get a few more skins for it.

    Some skins ohh yea love to see that
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    The Raptor is perfect as it is, we just need more appearances. I also might like to see that Ensign Tactical made an Ensign Universal, but I doubt that'll happen.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    I just started playing one. Can we leave it be for a moment?
    Talk of love later.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    wrote:
    The Raptor is exactly as it should be. But it would be nice to get a few more skins for it.
    Okay, this is a good idea.

    Preferable I'd like to see some _free_ new ship costumes. Not C-Store stuff. Sell some fancy Fed uniform in C-Store to afford your KDF costumes if necessary. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Upgrades? No, I personally think it is balanced the way it is right now and that any tweak would bring the Fed PVP'rs out in force crying foul about how you blew their new MVAE out of space with little to no effort and that you need to be nerfed. Costumes or Variations YES!!!!! That is what most of the KDF community wants with its ships, being able to customize our death sleds as we reign down hate and discontent upon the Feds.

    Sure a few more classes of ships would be great, but being able to utilize more costume options would be a quick fix to appease the KDF in the short term. Note, I said appease short term, not fix and satisfy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Sciritai wrote: »
    Upgrades? No, I personally think it is balanced the way it is right now and that any tweak would bring the Fed PVP'rs out in force crying foul about how you blew their new MVAE out of space with little to no effort and that you need to be nerfed. Costumes or Variations YES!!!!! That is what most of the KDF community wants with its ships, being able to customize our death sleds as we reign down hate and discontent upon the Feds.

    Sure a few more classes of ships would be great, but being able to utilize more costume options would be a quick fix to appease the KDF in the short term. Note, I said appease short term, not fix and satisfy.

    Speaking for myself, I want more for the KDF in the way of ships, missions, storyline, costume options, Targ/saurian handling, etc but am tired of being told "no" by the feds everytime the subject is brought up whilst they cry foul of our faction being too powerful in thier vaunted opinions.
    So I wait patiently, play the game and see if the Devs will allow fed pandering to undermine every other aspect of STO much like the situation PvP seems to be slowly/quickly falling into currently.
    Biding my time until I decided that the game is so far gone from common sense as to not be worth my refering to those I know whom have asked of it and how it plays.
    Harsh, most certainly, but I tire of the petty BS and grow bored with being told me place by those whom deem themselves my betters.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Completely agree Roach! Well said!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    It's really absurd, it's not like KDF has any huge advantage over FED ships in my opinion. For one, the Raptor is basically exactly the same as a Defiant. Klingon ships are not overpowered.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Roach wrote: »
    Harsh, most certainly, but I tire of the petty BS and grow bored with being told me place by those whom deem themselves my betters.

    There is a strict hierarchy in STO that is enforced by some but by no means all players

    1. Fed-only players, those who "don't play a useless species" and yes, I can quote that:

    http://forums.startrekonline.com/showpost.php?p=3160619&postcount=52

    2. God, not blasphemy, it just feels right to place him here

    3. Tainted creatures like me, who have characters on both sides

    4. The horrible ones, you know the ones who only play the useless species.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    4. The horrible ones, you know the ones who only play the useless species.

    Like Me. maH DichDaq Qaw' DIvI'!

    Then again I've always been a non-conformist and anti-popularity minded.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Roach wrote: »
    Like Me. maH DichDaq Qaw' DIvI'!

    Then again I've always been a non-conformist and anti-popularity minded.

    HMM, we'll see if your call "We will destroy the Federation!" will have its expected result but I don't understand that other stuff you're writing:
    non-con...non-com....non-communist?
    I don't understand why you don't like communists....must be because I'm one of those mentally challenged half-breeds.
    Our cranial capacity is vastly inferior to that of all those pure Federation-dudes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    mister_dee wrote:
    HMM, we'll see if your call "We will destroy the Federation!" will have its expected result but I don't understand that other stuff you're writing:
    non-con...non-com....non-communist?
    I don't understand why you don't like communists....must be because I'm one of those mentally challenged half-breeds.
    Our cranial capacity is vastly inferior to that of all those pure Federation-dudes.

    Non-Conformists. Meaning I can't form convicts into other shapes very well. Though maybe comminist convicts are easier to bend?



    as to the love a Raptor should get. My only suggestion would be drop a ENG console slot and give the LG version a 17 turn score.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Roach wrote: »
    Non-Conformists. Meaning I can't form convicts into other shapes very well. Though maybe comminist convicts are easier to bend?

    Have you tried breaking their bones?
    Those crunchy...tasty bones...?
    HMMM....booones
    http://www.allmystery.de/dateien/uh62290,1272288490,homer_simpson.jpg
    Roach wrote: »
    as to the love a Raptor should get. My only suggestion would be drop a ENG console slot and give the LG version a 17 turn score.

    Doesn't a Mk11 RCS console have a similar effect?
    It takes over one ENG console and increases the turnrate.

    My proposal for a Raptor that fills a gap at max level would certainly by one that shifts the ship's focus towards science, away from Tactical.
    With a decent amount of science slots and a Sci BO setup and a reduced armament, 3/3 no cannons.
    I know some folks will laugh at me for this because Raptor and science sounds contradictory.
    But I guess it's as non-conformistic as your ideas.
    And I'd say a Raptor with a fixed science arrangement would probably be a very attractive and useful alternative to the BoP.
    Also the Raptor all the Raptors in this game come from was a scout not a starship-killer so it's not as out of the box as it may sound.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    mister_dee wrote:
    Have you tried breaking their bones?
    Those crunchy...tasty bones...?
    HMMM....booones
    I was attempting to remain pure to my oragami roots, but yeah I guess an industrial blender could make conforming a little easier.
    Doesn't a Mk11 RCS console have a similar effect?
    It takes over one ENG console and increases the turnrate.
    So much for my ability to give good love......What KDf for viagra?
    My proposal for a Raptor that fills a gap at max level would certainly by one that shifts the ship's focus towards science, away from Tactical.
    With a decent amount of science slots and a Sci BO setup and a reduced armament, 3/3 no cannons.
    I know some folks will laugh at me for this because Raptor and science sounds contradictory.
    But I guess it's as non-conformistic as your ideas.
    And I'd say a Raptor with a fixed science arrangement would probably be a very attractive and useful alternative to the BoP.
    SOunds like a good edition to the concept of a LG Raptor.
    Why design one when you can design two for twice the price.
    So would this be a
    Com-Tac
    LTC-Sci
    Ens- Tac
    LT- Tac
    LT - Eng
    ?

    Also the Raptor, all the Raptors in this game, come from was a scout not a starship-killer so it's not as out of the box as it may sound

    What KDF would cover the combat escort concept better then? I ask from curiousity.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Raptor JR

    Could be a gorn or Orien ship to equip with cloak

    4/2 turn rate of fed escorts
    hull and shields of a Heg BOP
    Comander tactical
    LtC Sci
    LT tact
    Lt eng
    E- Tact optional nagated

    special power CD 1:15
    Attack pattern Zetta, increaces duration damage buff exiting cloak by 5 sec, 10 sec 15% damage stength buff added, critical chance raised by 5%, negative -15 aux when activated

    When loosing your ensign power for a upgrade version of APZ

    Upgrade Zetta, increaces duration damage buff exiting cloak by 5 sec, 10 sec 25% buff damage strength, critical chance raised by 5%, -15 power level , each critical your oppenets lands reduces the CD of Attack patern Zetta by 5 sec up to 30 sec
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Jubbe' [Seeker] class Raptor

    Hull: 33000
    Turn Rate: 15
    Impulse Modifier:0.2
    Inertia: 60
    Weapons: 3/3
    Cloak

    Consoles:
    Engineering: 2
    Science:3
    Tactical:4

    BO setup:
    Lt. Engineering
    Ensign Science, LtC Science
    Lt Tactical, Commander Tactical
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    I'm assuming everyone on here who thinks the Raptor is fine and dandy either play as Feds or don't PvP much? I have flown a Raptor as my primary ship since the beginning of STO and I definitely think it needs some love with the changes that we have seen to PvP since then. Furthermore, I don't want to sound like an arrogant TRIBBLE but the number of good Raptor pilots is exceptionally low. I can think of many great BoP pilots been incredibly few Raptor ones......that isn't because of coincidence.

    Various Ideas I have for the Raptor....obviously not ALL of these. *That was my disclaimer for those who are reading impaired.

    1. Increased turn rate.
    2. Battle Cloak instead of Standard Cloak
    3. Replace the Ensign Tac station with either a Engineer or Science station
    4. Replace one Science Console with a Universal Console? Just thought of this one but not enough to think if it would be a good/bad idea...opinions?


    Those are the ones I've come up with that I think would be easy to implement without being game breakers. My hope would be to provide a nice alternative to the BoP for KDF players in end game PvP.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    1. Increased turn rate.
    2. Battle Cloak instead of Standard Cloak
    3. Replace the Ensign Tac station with either a Engineer or Science station
    4. Replace one Science Console with a Universal Console? Just thought of this one but not enough to think if it would be a good/bad idea...opinions?
    2 sounds like something people have asked for the Tactical Escort Retrofit... I think it's an unreasonable request.

    Things that I never expect to change (at least until the Romulans become available)
    1) Only BoPs have acccess to Battlecloak
    2) Every ship class at tier 5+ will have access to at least 2 consoles of every type.

    Maybe the fact that the BoP is favored over the Raptor gives even more credence to the idea that the BoP is overpowered? Or if not the BoP is overpowered, that the powers are not well enough balanced, making a cross-class combation of Commander and Lt.Cmdr slot more effective then the existing ones?

    I know that with a worse console layout and a better turn rate than the Raptor, the Tactical Escort Retrofit is one of the most seen Escorts in the game. The second favored always seemed to have been Fleet Escort. The MVAM might have changed things.

    So I think that's everything that you need to change with the Raptor. Ditch the engineering console, add 2 points of turn rate.

    If you change its Ensign to an Engineering Ensign, you basically have a Fleet Escort with cloak. Can that really be balanced? I think not. I find it already questionable that the Neg'Var has the same hp as all Tier 5 Cruisers on the Fed side, and a vastly better turn rate. But arguably, for a Cruiser the turn rate is not as crucial. (Yet, people that complain the Excelsior is OP make this as one major argument for the ship).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    MajorFury wrote: »
    I'm assuming everyone on here who thinks the Raptor is fine and dandy either play as Feds or don't PvP much?
    Well I have just recently started flying the Qin, but I didn't think I was doing it in a fedly manner. :p
    1. Increased turn rate. - I would like this at the cost of a Science console slot.
    2. Battle Cloak instead of Standard Cloak - I disagree due to the same reasons as Mustrum.
    3. Replace the Ensign Tac station with either a Engineer or Science station - Or make it a U-slot.

    answers in red.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    What would happen if we went a radical route - make the Raptor (at all tiers) a Science/Tactical hybrid instead of an Escort?
    That would basically turn it exactly into what the MVAM has now at tier 5, minus the MVAM mode, but plus cloak and an regular science console.

    I am opposed to adding Science Vessels to all tiers for the KDF. If we do that, we will have Federation BoPs as well, soon. And then, Carriers. Nothing of that I want either. I like the factions to be different.

    But it would make sense to me that the KDF would put a focus on "tactical exploration". E.g. they fly into hostile territory, scan the dung out of it, and then conquer everything that seems worthy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    HMM, some interesting points indeed overall.
    On the one hand we have the question whether the Klingons should have a variety to their Raptor fleet similar to the Federation Escort fleet, which might moke the BoP somewhat obsolete.
    On the other hand there is the question how balanced such additions would be given that the Raptor has more hullpoints unless I'm mistaken) and a cloak while keeping the same amount of consoles as its Federation counterparts.
    Does this mean that since the Raptor has more HP and a cloak that it must remain as "overspecialized" as it is right now, given that is has 3 tactical consoles?
    Or does it mean that additional variants, like the "Reconaissance in force" version I posted, should have some kind of disadvantage to offset its increased flexiibility?
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