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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    inktomi19d wrote: »
    This is a great example of why it's *always* a bad idea to try and compare a video game to real life.

    Primary armament on a real-world Ticonderoga-class cruiser: Tomahawk and Harpoon missiles, capable of sinking any ship ever built in one hit.

    Primary armament on a real-world Arleigh Burke-class destroyer: Tomahawk and Harpoon missiles, capable of sinking any ship built in one hit.

    Guided missiles have made the idea of well armored ships that can soak up damage obsolete. Protection now comes from mobility and from active defense systems in the form or automated guns and missiles. What separates a "cruiser" from a "destroyer" is that the cruiser has a larger crew and bigger stores of ammunition and fuel, allowing it to work more independently.

    Even smaller ships can be fitted with point defense systems and guided missile launchers if necessary, making them equally capable in both offense and defense. Both the offensive and defensive capability come from the weapon systems, not from the hull the are mounted on.

    In the real world, little ships can kill big ships. That's the reason the only big ships left are carriers.

    True, remember the HMS Sheffield, anyone? & that was just an Exocet
    luckily, STO is more fun than that.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    wrote:
    This is a great example of why it's *always* a bad idea to try and compare a video game to real life.

    Primary armament on a real-world Ticonderoga-class cruiser: Tomahawk and Harpoon missiles, capable of sinking any ship ever built in one hit.

    Primary armament on a real-world Arleigh Burke-class destroyer: Tomahawk and Harpoon missiles, capable of sinking any ship built in one hit.

    Guided missiles have made the idea of well armored ships that can soak up damage obsolete. Protection now comes from mobility and from active defense systems in the form or automated guns and missiles. What separates a "cruiser" from a "destroyer" is that the cruiser has a larger crew and bigger stores of ammunition and fuel, allowing it to work more independently.

    Even smaller ships can be fitted with point defense systems and guided missile launchers if necessary, making them equally capable in both offense and defense. Both the offensive and defensive capability come from the weapon systems, not from the hull the are mounted on.

    In the real world, little ships can kill big ships. That's the reason the only big ships left are carriers.
    And in Starfleet, that basically has never been true - big means better. The Defiant might be the closest to an exception and closer to the real world. But how much of that can actually be attributed to the Defiant being the next generation of starships as well, developing a major leap in weapons and armor technology for the Federation? Before the Defiant, there were no Ablative Armors, no Pulse Cannons, no Quantum Torpedoes.

    But Shuttles and Fighters never were capable of delivering the punch of a Cruiser. And that is why the Carrier isn't something that makes sense for Startrek. Unfortunately, it's too late now to do anything about that...
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    My problem with a fed carrier is the mass majority that spams TRIBBLE now will use the carrier to do the same thing but will ***** and moan when they find it isn't that great and then QQ their fed carrier is inferior to a klink carrier.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    raaven616 wrote: »
    I'm just going to make another fed toon and level it up to about Cmdr 8 and pvp with that. I'm guranteed no Klingon spam at least LOL

    As to that Bop Manuever.. its all well and good, but like I said.. a Bop should never be able to take out a cruiser solo... thats like saying a destroyer class ship can take out a Cruser class ship of our own navy... That just can't happen.. Two Bops.. yeah sure fine I get that.. solo... sorry.. just my opinon.

    I'll limit my VA PvP to once in a blue moon.

    Thanks guys

    I'm sorry you feel that way..

    How ever after looking back over your posts, and after reading the large amount of players, My self included, offering "Hey, if you want more advice, come, join us in game and we'll help!" And your refusal to even accept that help from the appearances of posts like these, it tells me that you just don't want any kind of help and are using the thread to vent your fustration, and maybe even a little bit troll the pvp forums with your venting and fustration. So I bid you fare well, and I hope you one day do find some one to listen to and help you with your PVP Woes. Because so far I'm doubting anything has really gotten through save for a few minor changes here and there. Which is unfortunate.

    ~Klingon: Jilleth, Cull, Web, Teapower
    ~Federation: Gearhead, Boll, Furtile
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    And in Starfleet, that basically has never been true - big means better. The Defiant might be the closest to an exception and closer to the real world. But how much of that can actually be attributed to the Defiant being the next generation of starships as well, developing a major leap in weapons and armor technology for the Federation? Before the Defiant, there were no Ablative Armors, no Pulse Cannons, no Quantum Torpedoes.

    But Shuttles and Fighters never were capable of delivering the punch of a Cruiser. And that is why the Carrier isn't something that makes sense for Startrek. Unfortunately, it's too late now to do anything about that...
    Starfleet goes back and forth on how much size matters. The Galaxy-class were the most powerful ships of their day, but being 3 or 4 times the size of other ships didn't make them 3 or 4 times more powerful. Much of the Galaxy's mass was devoted to things that didn't really impact combat efficiency.

    The later Intrepid-class had similar firepower and superior defense, but in a much smaller ship. The Sovereign-class is larger again, and more powerful than the Intrepid, but still smaller than the Galaxy-class. And Romulan ships of that era were generally freaking huge without necessarily being more powerful than other ships.

    You're right that shuttles and fighters have always lacked punch, but once you get into ships the size of a Defiant or BoP then the technology in the ship matters more than the size. Once the ship is big enough to mount starhip-class shields, engines, and weapons, it matters much less exactly how big the ship is. That's why I don't really mind that a BoP might kill a cruiser in STO.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    inktomi19d wrote: »
    Starfleet goes back and forth on how much size matters. The Galaxy-class were the most powerful ships of their day, but being 3 or 4 times the size of other ships didn't make them 3 or 4 times more powerful. Much of the Galaxy's mass was devoted to things that didn't really impact combat efficiency.

    The later Intrepid-class had similar firepower and superior defense, but in a much smaller ship. The Sovereign-class is larger again, and more powerful than the Intrepid, but still smaller than the Galaxy-class. And Romulan ships of that era were generally freaking huge without necessarily being more powerful than other ships.

    You're right that shuttles and fighters have always lacked punch, but once you get into ships the size of a Defiant or BoP then the technology in the ship matters more than the size. Once the ship is big enough to mount starhip-class shields, engines, and weapons, it matters much less exactly how big the ship is. That's why I don't really mind that a BoP might kill a cruiser in STO.

    Sovereigns are larger than the Galaxies. At least, length wise.

    And as far as those D'Deridexs, we'll just assume they had had an internal volume similar to that of a Galaxy, since they had that huge gaping hole in the middle. :p
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    mvs5191 wrote: »
    Sovereigns are larger than the Galaxies. At least, length wise.

    And as far as those D'Deridexs, we'll just assume they had had an internal volume similar to that of a Galaxy, since they had that huge gaping hole in the middle. :p
    Sovereigns are 43m longer, but the Galaxy is taller and wider. Since the Sovereign's nacelles trail behind the hull by a significant amount but the Galaxy's don't, the Galaxy hull is longer too.

    The thing is that cruisers in canon tend to have a lot of space devoted to things that don't aid their combat power in any way. With the Galaxy, the ship was actually designed to drop about half it's mass and still maintain it's full combat power, so it's easy to imagine that a half-size version of the ship could have been built with the same combat effectiveness.

    It's pretty safe to assume that bigger is not always better in the Star Trek universe. Newer is usually better, but bigger might or might not be.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    This thread is now about who's ship is bigger:D
    Anyway, there is lots of good advice here OP. I learned a lot from reading the pvp & build forums, especially the stickied threads.Browse around, maybe something will help you to survive a little longer.& don't just give up, once you start to get the hang of it, PVP is the best part of STO. & in spite of a few bad apples, the majority of the PVP community is a lot of fun, & are helpfull people. Subscribe to the OrganizedPVP channel. Have fun!:D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    inktomi19d wrote: »
    Sovereigns are 43m longer, but the Galaxy is taller and wider. Since the Sovereign's nacelles trail behind the hull by a significant amount but the Galaxy's don't, the Galaxy hull is longer too.

    The thing is that cruisers in canon tend to have a lot of space devoted to things that don't aid their combat power in any way. With the Galaxy, the ship was actually designed to drop about half it's mass and still maintain it's full combat power, so it's easy to imagine that a half-size version of the ship could have been built with the same combat effectiveness.

    It's pretty safe to assume that bigger is not always better in the Star Trek universe. Newer is usually better, but bigger might or might not be.

    Well...

    I stand corrected :o
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    The good thing about posting on a gaming board is everyone already knows you're a nerd. :p
    inktomi19d wrote: »
    Sovereigns are 43m longer, but the Galaxy is taller and wider. Since the Sovereign's nacelles trail behind the hull by a significant amount but the Galaxy's don't, the Galaxy hull is longer too.

    The thing is that cruisers in canon tend to have a lot of space devoted to things that don't aid their combat power in any way. With the Galaxy, the ship was actually designed to drop about half it's mass and still maintain it's full combat power, so it's easy to imagine that a half-size version of the ship could have been built with the same combat effectiveness.

    It's pretty safe to assume that bigger is not always better in the Star Trek universe. Newer is usually better, but bigger might or might not be.

    IIRC from the technical manual of the enterprise, the Galaxy even had some of its internal space "unfilled" for later use. And of course, it carried families aboard. They probably streamlined the Sovereign as they found the space was never really needed and space is still too dangerous for kids aboard on what would become ships at the warfront.

    But that all is also a way to rationalize stuff like the Galaxy-X and Galaxy-R being comparable ships to the Sovereign - sure, the Assault Cruisers are more efficient, but in the end, these ship types still achieve the same effectiveness.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    raaven616 wrote: »
    Ok.. so a few weeks ago I got into a tiff about OP KDF fire power vs that of Fed.. Sooo I took a few days away from the forums here and thought... and thought...

    Shortly after a pvp match I had a KDF member challenge me to a 1v1 to see if my build was Fubar.. (I'm no master at this game, but like every Capt. Good or Bad.. Fed or Klingon I accepted) So we went at it.. I was ina Nebula class vessel. He ate me up.. Went through my shields like nothing, and I struggled to even break his. I was using all purped weapons and he was in the green. I had purp shields, engine and deflector.. nothing seemed to work.. I even switched to offensive mode.. nope couldn't punch a hole in him. Sooo I switched ships. I chose the long range recon vessel. I lasted much longer and it went back and forth for a bit, but I was in def mode and couldn't do much damage to him.. I just pretty much stalled him. In offensive mode.. much the same..

    I then switched to an an Assault Cruiser, tougher hull str, and two more weapon slots. I find myself doing better in this ship, but my shields still drop rapidly.. even when just fighting a Bop for cryn' out loud. It appears their weapon cycle is faster than mine.. notice I said appears.. I'm still seeing a struggle to get through the shields even against a bop and I can't figure it out... (Please all those with smart TRIBBLE comments like "You Suck", "Your Build Sucks", "Learn to Play Your Ship") don't respond because if I wanted a child's opinon I'd ask my GF's 9 yr old.

    Now I'm going to get back on and trump about KDF Drones.. Now look just hear me out.. is all I ask. I'm going to guess at the number of drones a KDF Carrier gets at being 5. Now lets put two KDF carriers two Cruisers and one Bop in a match with two Star Cruisers, Two Cruisers and One Sci ship.

    KDF FIre power is: Ten drones with two weapons.. each thats twenty beam weapons alone. Then there's the Carrier's weapons at being eight each that sixteen... So just two ships with drones brings to bear, Thirty Six Weapons. Now two Cruisers at I"m guess four weapon slots fore and aft..another Sixteen weapons bringing the total to 52 weapons to bear. Last the bop which has I'm guessing two forward and two aft..if I recall from my own KDF player.. so we have a total of 56 weapons to bear total.

    Fed Side, Two Star Cruisers eight weapons each thatst sixteen weapons together. Two Assault Cruisers thats eight each again total of sixteen, thats sixteen times two.. thirty two weapons to bear and finally a sci ship with three forward and three aft weapons total of six for a grand total of 42 weapons for Fed side and 56 for KDF side.

    56 weapons bearing to 42 weapons to bear. So in the words of the show "Deadliest Warrior" advantage goes to KDF!! The drones brought out gives the KDF side with the other ships, 15 ships to the Feds 5. Advantage KDF. Please I welcome correction because I understand I'm no expert at this but I hope you can all see how and why I feel that the KDF bears to much advantage. I believe that when the Federation goes into battle and fights and actually wins, it is at times by sheer luck and I'll toss in there some skill.

    Its aggirvating to see my shields eaten up and yet I don't have the power to return the same kind of fire power even when I'm fighting a lesser class ship. It makes no sense to me and so I get nerd rage as I heard some one call it. I'm not here to start a bickering fight and if thats how your going to reply spare me the demonstraition of your age. I'm here to discuss this as a level headed adult and want the same in return.

    Now as we all should know that if one society discovers another hostile society has a particular weapon type that they don't have, it stands to reason they would build a weapon to either counter it or match it. So it only stands to reason that the Federation would themselves build carriers as well.

    Thanks and I look forward to your responses.

    First off your numbers are wrong. The carrier only has six weapon slots not eight.

    Secondly you are equating your numbers to the notion that all BOPs pets/ fighter pets are in combat all the time. Also, a falacy. This hardly ever happens with the launch rate and the distance to target which is often negated by the enhanced speed of Federations ships.

    Thirdly, the Federation ships are better equipped for defence than KDF ship by-and-large, with better abilities like sensor analysis, MVAM, Saucer separation, ablative armour etc.

    Lastly, Federation Science vessels bring alot of pets to the field as well - and primarily battleship class ships. I have never seen a KDF science officer spawn a group of Negh'Var?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    The good thing about posting on a gaming board is everyone already knows you're a nerd. :p
    There is that :)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    To everyone here who gave me advice, explained some things to me and made me aware of differences.. either greatly or suttle, I do appreciate it. I'd certainly hope the folks who wrote thinking said advice was falling on def ears can see that its not true. I lamented last night out of born frustration yet again... I'm impatient as hell folks.. One thing about a military guy, is #1 We HATE TO WAIT for anything.. and having to wait to get stuff..well LOL I HATE IT.

    However; stepping back I had to consider some sage advice of my own to which I gave my son years ago when a computer game was frustraiting him...

    "Son either step away from it and stop playing, or keep at it and you'll see that you can do it."

    Its a game..I know.. dumb of me to get all bent out of shape losing on a continued basis..
    i know I'm not going to be involved in alot of wins, I know I can't expect others to play this way or that way. I just focus on my own play style, Keep my wits about me and improve my team play ability even if nearly 90% of the Feds in this game PVE and haven't got one clue about how to properly work in a pvp match.

    I think all my QQ pretty much painted a target on my ships hull and I got slammed pretty damn hard. Well thats ok.. self sacrifice and all that.. Today was a new day and figured I'd just play the game. I die I die.. If I retreat out of a match well thats just me looking out for my ship and crew.. little RP there ;) You Klingon players can ram and choose a good day to die.. I'll retreat and live to fight another day.. :)

    Again folks thanks for your advice and your help.. it has been and always will be a appreciated.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    I think it is less the QQ which painted a big red bullseye on your ship and more the leaving of matches.

    If you see you are loosing turn on turtle mode. Set your shield power to 100 and use the time to learn to tank. Furthermore you can learn to anticipate an Escorts Alpha. Target an escort and see how he prepares for an alpha or which skills he uses to get away. Yes you will still lose but after doing this a couple of times you see an escort look at his buffs and know (more or less) exactly what he will do next. That pesky little BoP is targeting you and is using the usual alpha-buffs? Harden your ship... you have learned how to do it in all the games you lost and didn't leave.

    And believe me it is nothing more satisfying than to tank a 5 man PvE-fleet premade for several minutes. :D (Against real PvP-fleet premades you have already won if you survive 30seconds...)


    Anyway... don't leave matches. You might still be a bad PvPer but at least you are a good sportsman. ;)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    If I see you I will kill nothing but you. This is what you get for leaving matches early.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    PvP is like any competitive sport. Anyone who quits in the middle of a match because it is not going their way gets no respect. Better to get your teeth kicked in than that.

    In addition you never learn anything if you quit.

    If you try to learn boxing or the martial arts you find the thing that teaches you the most about fighting is climbing into a ring and fighting an actual opponent. All that training can help but it doesn't mean jack until you learn to use it in the ring(or on the mat) against someone who fights back.

    The nice thing about STO is your face does't hurt after the match, just your ego.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Beagles wrote: »
    If I see you I will kill nothing but you. This is what you get for leaving matches early.

    After being in a match, not knowingly, last night and when it was 13-1 he says in zone he was leaving, I agree with this sentiment.

    Leaving matches like that is EXTREMLY poor sport for your team. If you have no intentions of staying just because your losing, don't bother Queueing up in the first place.

    If all you want is to kill klingons, go to Ker'rat. You don' get blaime for leaving when you go there. And as long as you don't make your self look stupid in Zone chat there, you won't get farmed either. (Note: Mikey is the exception to that rule, because even though he makes himself look stupid there, he's typically funny about it, and can sometimes back up what he says... Sometimes..)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Beagles wrote: »
    If I see you I will kill nothing but you. This is what you get for leaving matches early.

    Count me in!:D For the Empire!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    N_Danger wrote:

    The nice thing about STO is your face does't hurt after the match, just your ego.

    Unless its from slamming your head against the desktop in frustration with 4 pengs stacked on you.:mad:

    If all you want is to kill klingons, go to Ker'rat. You don' get blaime for leaving when you go there. )
    good idea, Ker'rats always got a couple of n00b Klingons trying to learn how to PVP.;)
    But beware, whats said in Kerrat zone chat, does NOT stay in Ker'rat:D
    at least, not the good chat PWNage
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    N_Danger wrote:
    The nice thing about STO is your face does't hurt after the match, just your ego.

    But what about when I facesmash my space bar through PvE?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    mvs5191 wrote: »
    But what about when I facesmash my space bar through PvE?

    What you aren't wearing that helment we bought you? :D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    After being in a match, not knowingly, last night and when it was 13-1 he says in zone he was leaving, I agree with this sentiment.

    Leaving matches like that is EXTREMLY poor sport for your team. If you have no intentions of staying just because your losing, don't bother Queueing up in the first place.

    If all you want is to kill klingons, go to Ker'rat. You don' get blaime for leaving when you go there. And as long as you don't make your self look stupid in Zone chat there, you won't get farmed either. (Note: Mikey is the exception to that rule, because even though he makes himself look stupid there, he's typically funny about it, and can sometimes back up what he says... Sometimes..)

    QFT. I don't understand why you que up at all. Please, OP, in the future don't make blanket statements like you did about the military either, it's insulting. Especially when you act the way you have in this forum and on the battlefield. I'm sure that others who have served cringe to think they are cut from the same cloth as you. Fact is you can't be the best overnight cause you tried a couple things differently. It takes time and practice to get better. Learn from it, don't gripe about it.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    raaven616 wrote: »
    Yeah its the Breen set up. I'm in the midst of junking it. Replaced the shields on it and that made a difference. Junking and trashing.. comming up short on funds but thats ok.. I'll make it through everything. An eye opener for sure. So transfixed with having things all purped out, I lost the reality of the abilities each item gives out. I just figured extreamly rare items were the best. That threw me when I was informed thats not the case. Most enlightening.;)

    If you PM me in game, I can craft an Aegis set for you. I think I have enough samples, but I'll let you know.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    i don't even put power to my weapons in PVP as a KDF
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Beagles wrote: »
    If I see you I will kill nothing but you. This is what you get for leaving matches early.

    Look i appologized for nerd rage. I accepted advice and applied it. But dont tell me to stay in a match that is clearly a lost cause just so some of you can develope bigger egos or to hear trash talk. I wont allow any one to farm me. If you want to hunt me have at. Lol i can always collect merits with out having to respawn. Now if you all just want to have a good pew pew match ill come out every time. Cheers see you in the arena.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Zanshi wrote: »
    If you PM me in game, I can craft an Aegis set for you. I think I have enough samples, but I'll let you know.

    Thanks to a fellow pvper in this community i got a set. Thanks for the offer though.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    raaven616 wrote: »
    But dont tell me to stay in a match that is clearly a lost cause just so some of you can develope bigger egos or to hear trash talk. I wont allow any one to farm me.
    No one on here wants to farm you. staying in the match can help you understand PvP better even if you lose, Just looking at the buffs people play and at what times they play them can help you.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    raaven616 wrote: »
    Look i appologized for nerd rage. I accepted advice and applied it. But dont tell me to stay in a match that is clearly a lost cause just so some of you can develope bigger egos or to hear trash talk. I wont allow any one to farm me. If you want to hunt me have at. Lol i can always collect merits with out having to respawn. Now if you all just want to have a good pew pew match ill come out every time. Cheers see you in the arena.

    When you leave a match, and openly admit to it on the pvp forums, you should expect to place a bullseye on your fore head.. Not just from your enemies, but from your allies. Especially if they are good pvp players from respectable fleets that will try to team you up, keep you healed, and help you through the match.

    You don't want to be farmed? Stop leaving the match. Even if you just decide not to respawn, that's better then leaving the match. I'll still be annoyed about it, but at least if you see your team starts to do better one man down, who knows, you might actually respawn and contribute.. Other wise, enjoy that bullseye. I know I'll enjoy shooting at it. :rolleyes:
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    You don't want to be farmed? Stop leaving the match. Even if you just decide not to respawn, that's better then leaving the match.

    Not really, if he leaves the match there's a chance of someone else joining it.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Leaving the match because it's a lost cause not only screws you over, but the opposing team as well.

    Suppose you're the last one left, or everyone else on your team takes your message and leaves as well? What's the other team supposed to do? Sit there, 14-X, and have wasted all of that time?
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