While I agree we need some additional Klingon ships, we need far more ships from the other races.
Aside from the obvious benefit of more variety, which is exactly what you say we lack, anything else would defy the current situation.
What is the point in having allies when they contribute nothing?
Also I have only 1 Klingon, the other two chars are a Gorn and an Alien.
So while my Klingon would need more Klingon ships to fly, the other two would not mind taking something other than a Klingon ship on occasion.
You can condemn this impure perspective on things if you wish, but there is a reason why the two ships I designed and posted in this thread are not Klingon.
We need both. Modern KDF designs to show the ongoing development of rebuilding the fleet after the dominion war and we need vessels from the races that have join our faction to better represent them.
Regarding ships, we have BOP's with universal BOFF slots that works well for all 3 proffs...what more do you all want ???
The BoP is this way to represent its wide use within the Empire and to also show that the BoP is the first stop on a Captains rise through the ranks of the IKN towards a vessel more inline with thier choice of carreer.
Besides if we do not ask - the Devs will not know what we wish and we will never recieve.
The BoP is this way to represent its wide use within the Empire and to also show that the BoP is the first stop on a Captains rise through the ranks of the IKN towards a vessel more inline with thier choice of carreer.
The BoP is this way because Cryptic could not be bothered with a fully fleshed out fleet of Klingon ships.
Instead they gave us a ship with universals in an attempt to compensate for all the ships we didn't get.
The BoP was never shown to be more flexible than any other Star Trek ship, it was just used very frequently because the studio had so few Klingon ships to work with and BoP looks so darn good.
What's IKN?
Imperial Klingon Navy?
That term does not exist.
It's the Klingon Defense Force and it's always been that way.
Klingons don't make any destinction between ground and space.
For them space combat is simply an extension of ground combat.
Hence they have Generals.
The BoP is this way because Cryptic could not be bothered with a fully fleshed out fleet of Klingon ships.
Instead they gave us a ship with universals in an attempt to compensate for all the ships we didn't get.
The BoP was never shown to be more flexible than any other Star Trek ship, it was just used very frequently because the studio had so few Klingon ships to work with and BoP looks so darn good.
I was trying to offer a better explanation than " they were lazy and rushed" upon release. You must admit the design is one of, if not the one, most often used in service to the Empire.
What's IKN?
Imperial Klingon Navy?
A term I've come across alot in my reading on the Empire when refering to the constuction or origins of the designs for KDF vessels.
I was trying to offer a better explanation than " they were lazy and rushed" upon release. You must admit the design is one of, if not the one, most often used in service to the Empire.
Certainly, it is.
But most likely more because it is ubiquitous not because it is more flexible than others as far as the ability to swap out systems and functions like it is the case in STO is concerned.
The Klingons sent a Vor'cha on a bio-research mission into the Gamma Quadrant in DS9:"Darmatis Personae", showing other ships can be adapted for such persons just a well.
I have to say I was a but surprised when, back long before release I read about the way Cryptic had structured the Klingon fleet.
The Bird of Prey startred out in Star Trek 3 as a nasty "scout class wessel" as Checkov called it and evolved on a very bumpy road into some kind of light destroyer.
This is also the way it was retroactively introduced into the earlier incarnation of the Klingon fleet in "Enterprise".
The Raptor was originally in the latter show with a description that made it seem as a distant ancestor of the BoP as it a ppeared in Star Trek 3, as a scout.
So when they announced the Raptor as an Escort counterpart, I sat at the computer screen with a lot of questionmarks over my head.
The most prominent question in my head was "Why the heck do they take a scout and turn it into a "Klingon Defiant?""
Additionally I must say that if they had felt the need for a ship with this universal stuff, why they chose the Bird of Prey for that is also somewhat beyond me.
I understand that the BoP has been used for many things in the shows, but in most cases it was mostly done because there were large numbers of them available and because it could get to various places undetected.
I also understand the popularity of the ship, but it was never a ship that did everything.
Ragarding the universal aspect of the ship, I'd also like to explain why I think it makes little sense to me to use the smallest ship in the Klingon fleet for such a thing.
A ship consists, roughly, of weapons, power and propulsion, defense systems (shields, armor) and whatever support equipment you can get in along with the crew.
I seriously doubt there is much space for support equipment on a BoP.
So where are those sensors on a science version supposed to be?
I understand how the game-mechanic works: use a BO and a ship has a certain ability.
But when you swap out an engineer with Emergency Power to Shields for a Science Officer with Charged Particle Burst, the ship would realistically have to be physically changed to accomondate those changes.
The power lines and generators that were previously used to transfer a whole lot of juice to the shields would have to be ripped out and replaced by whatever allows the ship to generate and throw out a massive charge of particles.
A larger ship would have the space to house the equipment for such changes and allow for such an amount of modularity, but the smallest ship in the fleet?
I seriously doubt there would be enough room on such a small ship to allow that.
And since we know the BoP is no less comfortable than other Klingon ships, the explanation that there is more room for other stuff because the crew has less room than on other Klingon ships does not fly.:)
So personally I think the larger Raptor, which is more like a small cruiser on the higher tiers anyway, should have been the ship with the universal arrangement, or an outright scoutship.
Simply because Sensor and Electronic Warfare equipment is usually rather bulky and therefore shoul have been placed on a ship that is more credible as its carrier than the small BoP.
A term I've come across alot in my reading on the Empire when refering to the constuction or origins of the designs for KDF vessels.
I simply guessed, I must admit.
I'd never read that term anywhere, my first thought was actually Imperial Klingon Nosejob, but since Enterprise's Klingon Augment arc showed us that Klingons are more obsessed with their ridges than their noses that made even less sense than...well Klingon Imperial Nosejob does anyway.:)
Bad jokes aside, I'd say that's one of those terms that belong to the realm of fan-fiction...even when it's well written.
I could not say as the same question was tossed around during CB.
Bad jokes aside, I'd say that's one of those terms that belong to the realm of fan-fiction...even when it's well written.
Oddly the one place it is used most was in the RPG books printed years ago. Specifically the one's on ship classification. I liked it and started using it at times to differentate between the fleet and the engineers who build them.
"emergency power to shields"- what if all hardware has the capability already? When manufactured each ship system has a safety margin somewhere between "normal use" and "we canna do that it'll fry the entire system and destroy the entire ship!!". An experienced bridge officer (engineer) may then have a better idea of just how much more power the system can take, manually override the safeties, increase power flow through the e.p.s. crossing fingers maybe but, in general bringing emergency power to shields. as a bridge officer gets more experienced he may get a little braver, more knowledgeable about how to bring that power to ship systems and use it without hitting the "we canna do that" part of things. closest example i can think of at this time would be overclocking your computers processing chip/chips, not everyone knows how or wants to, but people can and do. the range here appears to be "normal use"-"faster"-"faster with varying degrees of system stability"- "it..melted down QQ ...".
all done without additional hardware and subject to the skills of the individual officer involved. My impression of Trek as it has become is one of finesse where technique, knowledge and skill (using what is already available) is what makes for legendary crews, not brute force (actual hardware).
how many of these bridge officer powers have we seen in the series used on the fly ?
sorry back on topic ships for the KDF (covers Klingons and associated races). My idea for the topic
was that since klingons do more with less...and already have many hulls of existing ships in production, why not use those hulls (works with the no dress up) but give them new hardware on the inside? as technology improves, things usually get smaller and more effective. So why not take a hull and build new capabilities around it?
also this may speed up development as devs would be able to use ships already in use and be a bit of a surprise to enemies (guile and cunning) when they discover that what they see is not exactly what they are fighting.
on TV we see many klingon ships and many blew up (often without firing a shot, which is a sad thing) and all we know is a BoP blew up without our seeing it's capabilities, What if that were an electronic countermeasures BoP that increases the survival of the more expensive/ offensive ships it is in formation with, by interfering with targetting sensors aimed at those ships...incidentally making themselves a better target (only truly fearless klingons would fly these or would this be a good ship for the..other races ). a possible BoP - Science?
on TV we see many klingon ships and many blew up (often without firing a shot, which is a sad thing) and all we know is a BoP blew up without our seeing it's capabilities, What if that were an electronic countermeasures BoP that increases the survival of the more expensive/ offensive ships it is in formation with, by interfering with targetting sensors aimed at those ships...incidentally making themselves a better target (only truly fearless klingons would fly these or would this be a good ship for the..other races ). a possible BoP - Science?
Some day someone will throw a giant rock against my head for linking to this again, but I proposed something like this quite a while ago.
Before the Nebula was out and before I knew the "invulnerability shield" on the NPC cruisers is called "metaphasic shield".
In luie of the MVAM Promethieus being released soon, this may make good KDF counter vessels.
Though it may need tweaking to bring it up to modern day KDF standards, we may not throw out the old becuase it still works but we do continue to strive for better in our vessel technology and I would love for the KDF to start reflecting that in their modern designed vessels.
Though the metaphasic will never get approved, I think. What other unique feature could it posses?
I am posting as someone from the Fed side looking in. Nice job on the work up for the Gorn ships, Love the Space Lunge idea. Here is to hoping that the Klinks can get these ships.
In luie of the MVAM Promethieus being released soon, this may make good KDF counter vessels.
I'm not entirely sure how these ships would be adequate counters for the Prometheus.
They are only scouts, not "proper" combat ships unlike the regular Raptors, of did you mean as ships with useful special abilites?
Though it may need tweaking to bring it up to modern day KDF standards, we may not throw out the old becuase it still works but we do continue to strive for better in our vessel technology and I would love for the KDF to start reflecting that in their modern designed vessels.
Though the metaphasic will never get approved, I think. What other unique feature could it posses?
Well, I deliberately chose more recent vessels to give credit to evidence that the Klingons continue to improve and modernize their fleet.
The Somraw Raptor has nothing to do with the original from "Enterprise", it's actually a ship designed after the Dominion War, so it's rather modern.
More modern in fact than the Vorch'a or even the Negh'var.
It's annoying the Cryptic removed the information pages on the Klingon ships tha origninally were in place and replaced them with...nothing.
So only searching through the depths of the internet provides you with that piece of information.
The original page by Cryptic also contained the size information that the Raptor was 100 meters longer than the one from Enterprise, making it even larger than the K't'inga.
So I figured it would be big enough to be used on extended journeys beyond the Empire.
The Norgh I chose because it's, in my eyes, a perfect example of what a more modern BoP should look like.
It has double-delta wings like the Vor'cha, it has multiple weapon mounts on the hull, so it's a credible improvement over the B'rel as far a firepower is concerned.
It's also larger but also has several impulse engines so it's also credible as a ship that has a stronger hull but enough engine power to be quite nimble.
And its large wing surface would make it usable in atmospheres of any kind.
It's actually the only Cryptic BoP I really like.
The only visual update that ship would need IMO would be to the structure above the central impulse engines.
That was appearently pulled directly from 22nd century KDF ships and seems out of place on such a modern ship.
Something similar to the triangular pod on the Vor'cha, or even something similar to the one on the Negh'var (with that tail to the rear) would probably look a lot better on this ship.
The stats in that post are probably a bit outdated, I'd have to see what needs to be done to get those ships on par with existing T5 ships as they are now.
And I'd need to kill some annoying typos that I found while reading the desciptions again.:mad:
I originally envisioned them as ships that have either firepower (use cannons) or can use Subsystem Targetting (use beams) but with recent additions like "Sensor Analysis" (or is it "Target Analysis"? I'm never sure) to science ships on the Fed side and on the Varanus...
Maybe it would be simpler to just give the
Scout Raptor:
3/3, Beams-only
Sensor Analysis
Subsystem Targetting
Scout Norgh
3/3, Can carry Cannons
Enhanced forward firepower would probably make up for the loss of Sensor Analysis and Subsystem Targetting
Special Ability, well since it's supposed to be an infiltrator how about the inverse of "Mask Energy Signature"?
MES makes you more difficult to detect, but what if you want to protect others from the sensors of one particular ship?
"Sensor Overload"/"Blind enemy Sensors":
Ship uses its own sensor- and deflector array to overload the enemy's sensors with too much information so they have to be shut down for 30 seconds.
Effect: ship can maneuver but is unable to see either allied or enemy ships for 30 seconds.
So if you have a good sense of direction you can still get out of battle, if not...well Klingon captains would probably shoot their navigator for incompetence, Starfleet would probably send him/her to a councelor so he/she can cry about how unfair the universe is.:p
Cooldown 3 minutes.
I'm not entirely sure how these ships would be adequate counters for the Prometheus.
They are only scouts, not "proper" combat ships unlike the regular Raptors, of did you mean as ships with useful special abilites?
I was thinking of ingeniuos uses they may be put to and not thier actual classification with the KDF ships of the line. Several ingame vessel reprensentaions are used outside thier genre biliwack (imo).
Well, I deliberately chose more recent vessels to give credit to evidence that the Klingons continue to improve and modernize their fleet.
Once a gain a misunderstanding on my part. When anyone says modern KDF I think what they are working on as SOTA behind closed doors sort of tech.
I would love to see what the KDF is building now for the Undine development.
Lol- of course the "new and amazing SOTA" that the public sees is years old to the military that created it.
I want that which the public hasn't seen yet.
I originally envisioned them as ships that have either firepower (use cannons) or can use Subsystem Targetting (use beams) but with recent additions like "Sensor Analysis" (or is it "Target Analysis"? I'm never sure) to science ships on the Fed side and on the Varanus...
Maybe it would be simpler to just give the
Scout Raptor:
3/3, Beams-only
Sensor Analysis
Subsystem Targetting
Scout Norgh
3/3, Can carry Cannons
Enhanced forward firepower would probably make up for the loss of Sensor Analysis and Subsystem Targetting
Special Ability, well since it's supposed to be an infiltrator how about the inverse of "Mask Energy Signature"?
MES makes you more difficult to detect, but what if you want to protect others from the sensors of one particular ship?
"Sensor Overload"/"Blind enemy Sensors":
Ship uses its own sensor- and deflector array to overload the enemy's sensors with too much information so they have to be shut down for 30 seconds.
Effect: ship can maneuver but is unable to see either allied or enemy ships for 30 seconds.
So if you have a good sense of direction you can still get out of battle, if not...well Klingon captains would probably shoot their navigator for incompetence, Starfleet would probably send him/her to a councelor so he/she can cry about how unfair the universe is.:p
Cooldown 3 minutes.
How about an inherent defense bonuse due to inherent " sensor resistant" production materials?
I was thinking of ingeniuos uses they may be put to and not thier actual classification with the KDF ships of the line. Several ingame vessel reprensentaions are used outside thier genre biliwack (imo).
If I understand the first sentence porperly, you mean we need something creatively destructive to counter the ever increasing special-ability ships coming our way to smash us.
Irrespective of class and function, just something at least as interesting as the MVAM.
The second sentence, unfortunately, I do not understand.
I tried to search "biliwack" and Google turned it into "billiwhack" and I could find neither of those terms in the "Urban dictionary".
So I must give up: what does it mean?
I understand the other words, but without the key word in the sentence I'm kind lost.:)
Once a gain a misunderstanding on my part. When anyone says modern KDF I think what they are working on as SOTA behind closed doors sort of tech.
I would love to see what the KDF is building now for the Undine development.
Lol- of course the "new and amazing SOTA" that the public sees is years old to the military that created it.
I want that which the public hasn't seen yet.
So you want "the newest of the new", the experimental prototypes, ships so hot off the assemby line even a Klingon barely dares to touch the controls for fear of burning his fingers on the surfaces.
HMM, I'll have to think of something.
I still have an experimental Raptor mesh on my harddrive, but it's literally experimental.
It'still not quite ready to be called finished: http://img851.imageshack.us/img851/9850/t5raptor001.jpg
I'm not satisfied with it yet.
It looks somewhat bland and formulaic so I'll have to go over the shape again and make a few adjustments.
I'm afraid it's not that easy for a company that has a license from a bigger company like CBS...look, I've had this discussion dozens of times; it's not that easy since CBS has to sign off on anything Cryptic wants to publish.
Simply hiring folks and then putting their ships in the game is not possible, not with so much legal voodoo involved.
Hey buddy .. I personally agree with and understand 100% of what you are discussion here! However, for me personally, a lot of what I post, (especially the Sea Wolf Class for the Feddies) I consider as a matter of brain storming. I know .. I know .. legal stuff. That is why it's called brain storming. Besides, Cryptics art team has more tallent in their little pinkey than I will ever have in my entire life time ...
HERE is a good example. ( I hope my Klingon "friends" are not offended at my lack of Klingon design skills) ....
At any rate IMHO we have to be cautious when doing "fan based" designs. I try not to over do it. I look at what has been done... and try to "follow" a certain amount of history behind a particular design.
For what ever it is worth ... I REALLY do hope the best for the up comming released models for the Klingon faction as well !
Here's to keeping the faith ... it really can move mountains my friend !! I'm leaving proof !
EDIT: (probably a better recap would be: don't stop brain storming .. good ideas always come to the surface. It also gives the Dev team some idea of what we are all looking for in the game.... KEEP THE FAITH ! DON'T give up on good ideas !)
Hey buddy .. I personally agree with and understand 100% of what you are discussion here! However, for me personally, a lot of what I post, (especially the Sea Wolf Class for the Feddies) I consider as a matter of brain storming. I know .. I know .. legal stuff. That is why it's called brain storming. Besides, Cryptics art team has more tallent in their little pinkey than I will ever have in my entire life time ...
HERE is a good example. ( I hope my Klingon "friends" are not offended at my lack of Klingon design skills) ....
At any rate IMHO we have to be cautious when doing "fan based" designs. I try not to over do it. I look at what has been done... and try to "follow" a certain amount of history behind a particular design.
For what ever it is worth ... I REALLY do hope the best for the up comming released models for the Klingon faction as well !
Here's to keeping the faith ... it really can move mountains my friend !! I'm leaving proof !
EDIT: (probably a better recap would be: don't stop brain storming .. good ideas always come to the surface. It also gives the Dev team some idea of what we are all looking for in the game.... KEEP THE FAITH ! DON'T give up on good ideas !)
Thank you for stopping by.
And those concerns I posted there were the reason why I used that odd term "3d-Sketch" to describe my ships.
I understand the irony that I've been one of those annoying guys that always pointed out how probelmatic it would be to incorporate fan-designs into STO, and here I am posting fan-designs on the forums myself.
But it's not because I've thrown my concerns overboard.
Just like you I see them as proposals not finished ships,
It's an idea Cryptic can pick up, not something set in stone to copy...no strings attached.
And since I haven't posted this stuff on another site, for another game, like many ships people continue to suggest, I hope that is the way we can avoid this legal mess anything else would entail.
It's actually more like nudging and pointing with a suble "why not something like this?"
That's why I contacted you, because it felt like you understand this.
And it seems like I was right.
It is indeed good to know I'm not alone with this.
As for your Klingon ship, I'd say as a friend (without any "") that this ship is beautiful
And I'll go out on a limb here and make aguess what this ship is:
The desciption of the Borg Tactical Cube and the idea behind it is that the Borg adapted to their new enemy, Specie 8472, and encased some of their ships in a "flak jacket" (which has nothing to do with the Batman-style armor from "Endgame")
Which explains the grey armor plates.
When I look at your ship I see something similar: a Klingon ship encased in a permanent ablative shell (again unrelated to the ablative Generators on the Intrepid)
Thank you for stopping by.
And those concerns I posted there were the reason why I used that odd term "3d-Sketch" to describe my ships.
I understand the irony that I've been one of those annoying guys that always pointed out how probelmatic it would be to incorporate fan-designs into STO, and here I am posting fan-designs on the forums myself.
But it's not because I've thrown my concerns overboard.
Just like you I see them as proposals not finished ships,
It's an idea Cryptic can pick up, not something set in stone to copy...no strings attached.
And since I haven't posted this stuff on another site, for another game, like many ships people continue to suggest, I hope that is the way we can avoid this legal mess anything else would entail.
It's actually more like nudging and pointing with a suble "why not something like this?"
That's why I contacted you, because it felt like you understand this.
And it seems like I was right.
It is indeed good to know I'm not alone with this.
As for your Klingon ship, I'd say as a friend (without any "") that this ship is beautiful
And I'll go out on a limb here and make aguess what this ship is:
The desciption of the Borg Tactical Cube and the idea behind it is that the Borg adapted to their new enemy, Specie 8472, and encased some of their ships in a "flak jacket" (which has nothing to do with the Batman-style armor from "Endgame")
Which explains the grey armor plates.
When I look at your ship I see something similar: a Klingon ship encased in a permanent ablative shell (again unrelated to the ablative Generators on the Intrepid)
I like it.
well done .. well said on all points save one: add to your analysis of the Klingon ship: it is an advanced attack ship. IMHO it is a mistake to assume that the Klingon Empire is driven by war-mongering idiots. While much of their culture (what was shown to us especially in TNG and DS9 ) is often "crude" it should never be concluded that they sit on their duffs when it comes to improving their ability to build better ships.
BTW ... I appreciate your kind words regarding the model we put togeather !
well done .. well said on all points save one: add to your analysis of the Klingon ship: it is an advanced attack ship.
Thank you, that was the missing piece.
My feeling was something like a modern replacement for the aging K't'inga.
Which would still be remotely in the same size category since the Raptors we have in this game are a bit larger than the K't'inga and more maneuverable.
IMHO it is a mistake to assume that the Klingon Empire is driven by war-mongering idiots. While much of their culture (what was shown to us especially in TNG and DS9 ) is often "crude" it should never be concluded that they sit on their duffs when it comes to improving their ability to build better ships.
Absolutely!
In a strange sense whenever people are trying to reduce the entire Klingon species to an annoying stereotype based on some of the examples we've seen I think of George C. Scott's interpretation of Patton.
Patton was an impressive commander and formidable soldier.
But as a diplomat or scientist...with respect to him, probably not so good.
And yet noone would entertain the thought of reducing the entire human species to several billion Pattons.
Why?
Because we know we not all like him.
But with Klingons it's okay to reduce them to "Space Vikings" because that's what we saw with most of the average KDF soldiers.
Who builds their ships?
Who designs their weapons, engines, sensors?
Klingons of course, just not the "Space Vikings" type we usually see.
Personally I very much like the IKS Gorkon novel series, it has several interesting bits about Klingon civil life (Especially "A Burning House") and what life on a KDF ship is like.
The books show Klingons as a dynamic and non-monolythic society that is in a state of change after the Dominion War.
It also feature Klag from "A Matter of Honor" as a captain, an excellent example of an honorable Klingon.
If I understand the first sentence porperly, you mean we need something creatively destructive to counter the ever increasing special-ability ships coming our way to smash us.
Irrespective of class and function, just something at least as interesting as the MVAM.
The second sentence, unfortunately, I do not understand.
I tried to search "biliwack" and Google turned it into "billiwhack" and I could find neither of those terms in the "Urban dictionary".
So I must give up: what does it mean?
I understand the other words, but without the key word in the sentence I'm kind lost.:)
1) Biliwack- unless I'm mistaken a very old term meaning " An area of expertise or design"
Several players have made vessels designed for one purpose function well within another purpose.
I can see some players taking your designs and getting good alernative uses from them.
It was both compliment and observation.
So you want "the newest of the new", the experimental prototypes, ships so hot off the assemby line even a Klingon barely dares to touch the controls for fear of burning his fingers on the surfaces.
HMM, I'll have to think of something.
I still have an experimental Raptor mesh on my harddrive, but it's literally experimental.
It'still not quite ready to be called finished: http://img851.imageshack.us/img851/9850/t5raptor001.jpg
I'm not satisfied with it yet.
It looks somewhat bland and formulaic so I'll have to go over the shape again and make a few adjustments.
Its a throwback to my days as a child when my father moved the family about working for variuos goverment funded defense companies. I like State Of The Art technologies and have lately wondered what the "Klingon Core of Engineers" have hidden up thier armored sleeves to help the Empire in these dark days.
Stealth coating, a "permanent debuff" to the enmy's targetting accuracy.
Not so much a coating as material compositions and arrangement, but yes.
1) Biliwack- unless I'm mistaken a very old term meaning " An area of expertise or design"
Several players have made vessels designed for one purpose function well within another purpose.
I can see some players taking your designs and getting good alernative uses from them.
It was both compliment and observation.
Now I finally undestand, thank you.
For the complement, the idea and the explanation.:)
It's an interesting idea indeed.
A Scoutship/Infiltrator that can be used by a Tactical Captain to move among the enemy swiftly, using his Attack Pattern to do less damage than he could do with a Raptor, but using the enormous maneuvering capabilites and stealth to disrupt the enemy's formation, causing weak spots for the others to exploit.
Something like that?
Its a throwback to my days as a child when my father moved the family about working for variuos goverment funded defense companies. I like State Of The Art technologies and have lately wondered what the "Klingon Core of Engineers" have hidden up thier armored sleeves to help the Empire in these dark days.
State of the art is certainly cool, when I was hospitalized some 14 years ago for Knee Surgery I read a book High-Tech Aircraft and loved it.
It also contained some details about the YF-23 which I still think looks better than its competitor.:p
But due to my nation's recent history I'm a little more reserved (?) *EDIT better word would be reluctant* than I was back then when it comes to real super high-tech stuff.
The German Airforce lost 296 of its 916 F-104 Starfighters along with 116 of their pilots mainly due to technological difficulties.
It's something that's stuck in our collective memory.
But this is still a fictional universe and let's hope they won't throw anything with such technologial problems at us, otherwise I'll show them my Disruptor.
What would be a good term for "Klingon Corps of Engineers"?
We know the "Brotherhood of the Sword" and we know the "Order of the Bat'leth".
We also know that for example Kor said in "Blood Oath" "Brother, sister what's the difference?"
So my proposal would be "Brotherhood of Engineers", even though it might sound sexist I'd say
Klingons use this term in a gender-neutral way.
I've tried the Tweet in Klingon Application and it does not know "Brotherhood" so I shortened it to
"Engineer Brothers" and "jonwI' loDnI'pu'" is what came out of the translator.
Not so much a coating as material compositions and arrangement, but yes.
Hmm, "Silent running" (passive ability).
"Through the use of sensor-absorbing materials and shielded impulse engines the Norgh Tactical Infiltrator can operate behind enemy lines without being detected by long-range sensors even without useing its cloaking device.
In combat the shields are configured to work together with the ship's hull materials to scatter incoming sensors and hinder targetting systems.
As a result the ship reduces the chance of enemy weapons fire to hit it by 20%."
Okay, here are my reworked Klingon Scoutships, you'll notice that just like in the previous version, the Norgh has more hull than other T5 BoPs, but less than a T5 Federation Science ship since it's a Scout, I thought it would be prudent to have the stats reflect this.
With the Somraw the hull is slightly weaker than that of a Federation Science ship for the same reason despite the fact that it's a Raptor-type ship.
BO Arrangement:
Science: Comm., Lt.
Engy: Lt
Tac: LtC, Ensign
Fluff:
The Norgh, with its large wing surface has excellent maneuverability in difficult atmospheric conditions.
This ranges from planets with high gravity to worlds with dense apmospheres to gaseous anomalies.
Therefore it can be used very well to conduct survey missions in those environments and is at the forefront of planetary investigations.
However with its excellent maneuverability and strong sensor array it can also be used to infiltrate enemy space and gather intelligence on enemy strongholds and supply routes.
Because of its high speed and maneuverability it can also be used to conduct raiding missions against lightly defended targets.
To enable the ship to conduct intelligence operations deep in enemy space without the need to rely on its less than perfect cloaking device, the Norgh retrofit is equipped with systems that negate enemy sensors.
Special Ability:
"Silent Running" (passice ability)
Through the use of sensor-absorbing materials and shielded propulsion systems, the Norgh Tactical Infiltrator can operate behind enemy lines without being detected by long-range sensors even uncloaked.
In combat the shields are configured to work together with the ship's hull materials to scatter incoming sensors and hinder targetting systems.
As a result the ship reduces the chance of enemy weapons fire to hit it by 20%.
T5 retrofit Somraw Raptor (long range scout)
BO Arrangement:
Science: Comm., Lt.
Engy: LtC, Ensign
Tac: Lt
Fluff:
The original Raptor of the 22nd century, on wich the Somraw is based, was a scoutship intended to operate over long distances for extended periods of time.
Captains of that time used raids on lightly defended outposts to restock during missions to extend that range even further.
Now technologies like replicators and the quantum charge reversal coils that allow a ship to resupply its antimatter stock in midflight allow even ships of such a limited size to operate for very long times without need to restock.
The Somraw is used beyond the borders of the Klingon Empire to find new solar systems to exploit.
It can also serve in a fleet to provide electronic support to allied ships.
In a defensive role it can also be used to track down cloaked enemy ships with its antiproton scanner.
Special Ability: Antiproton scanner (see DS9 episodes "The Search Pt 1" and "Defiant" for the first use of this system and the reuse of it by the Cardassians)
Can detect cloaked ships independent of the Sensor Scan ability of a Science Captain.
Sends out a "ping" whose range depends on available Aux level.
Maximum range is 10 km.
Ping depletes Aux levels which must be built up again.
EPS console would facilitate build-up.
System has no additional cooldown.
Reveals enemy ship by showing the cloaked silhouette and
reporting the detection of an enemy cloaked ship.
Does not allow players to target enemy ships.
Ships must be decloaked by additional means.
Two T5 retrofits, but not as the kind of ships you expect:
They are science oriented retrofits.
T2 Raptor-retrofit as T5 long-range scout similar to the DSSV *EDIT: and Nebula* with a sensor system that "pings" cloaked ships.
T3 BoP-retrofit is a T5 infiltrator/stealth-scout for both planetary surveys and "behind the lines" missions, difficult to detect and catch, even without cloak.
Hello, as I already mentioned in another thread, here is my take on a Klingon Torpedo Cruiser.
I have no clue how to call such a ship (T'Boom? K'Bang? Vor'Outch?).
This ship is a combination of several ideas.
One is TrekTheStars' Magnetic Pulse weapon, the other was a thread about the possibility of a torpedo ship.
The problem we currently face is of course the way torpedoes do damage in this game.
If I understand it correctly they make aout 10% of their base damage when they hit shields.
My solution is a weapon that does damage similar to a Photon Torpedo, but does 70% of its base damage when it hits shields but as a compensation only 30% of its base damage when it strikes unprotected hull.
Here's the complete fictional background story I've come up with for both the ship and the weapon along with the (somewhat careful and conservative) stats.
I'd be happy to hear from everyone what you all think of this:
Magnetic Pulse Torpedo:
Damage (DPS and DPV)
Identical to Photon Torpedo of Player level
Damagemodifier vs Shields: 0.7 (70%)
Damagemodifier vs Hull: 0.3 (30%)
Does not share cooldowns with other Torpedoes.
Modified by
Skills:
"Starship Projectile Weapons Training",
"Starship Torpedo Weapons"
Console:
"Warhead Yield Chamber (Torpedo Weapons)"
Fluff:
The original Magnetic Pulse Torpedo was first used during the Battle For Organia.
The intent was to tear down shields far more quickly than a conventional Photon Torpedo could.
However the magnetic charge lacked the destructive force needed to actually destroy an enemy ship.
Unfortunately Klingon ships of that era had only a single torpedo launcher.
It was also a rare instance where the robust Klingon design principles worked against them:
Klingon launchers could only handle one type of torpedo at a time.
So ships equipped with Magnetic Pulse Torpedoes had to be fitted with special launchers as well.
As a result ships with Magnetic Pulse and Photon Torpedoes needed to be mixed.
The surprise attack of a Klingon battlecruiser armed with Magnetic Pulse Torpedoes on the U.S.S. Enterprise proved disastrous:
The Enterprise managed to the destroy the attacker with only minor damage to herself.
In the final analysis the weapon proved more trouble than it was worth and improvements in deflector shield technology meant that the weapon became less and less effective and was retired from service.
Existing ships were refitted with conventional Photon Torpedoes.
It took over 100 years to rekindle interest in the Magnetic Pulse Torpedo and involutary aid to make it useful again came from an unexpected source.
The Breen Energy Dampening weapon was rendered useless against Klingons by simple modifications to their reactors without knowing the principles behind it.
When Klingon engineers got their hands on technical details on the example captured by Colonel Kira, they quickly recognized the simlarites to their own old weapons concept.
And after the war, when Klingons obtained samples of the weapon for themselves, they used them to make the Magnetic Pulse Torpedo useful again.
However one principle problem remained:
Simple Klingon construction concepts.
Instead of refitting its entire fleet with new torpedo launchers, the KDF designed a new ship that could handle both weapons while relying on existing technology.
BO Arrangement:
Science: Lt.
Engy: Comm, Lt,
Tac: LtC, Ensign
Special Ability: Magnetic Pulse Torpedo High Yield 3
Cooldown 3 minutes
Does not share cooldown with regular Torpedo Skills
Fluff:
The Strike Cruiser is the only known Klingon ship type to mount special puprpose and conventional torpedoes simultaneously.
It is equipped with the newly improved Magnetic Pulse Launcher and whatever kind of regular weapons are required.
It lacks the endurance of a full battlecruiser and the maneuverability of the Raptor but its ability it engage the enemy at any distance with its impressive torpedo arsenal makes it a dangerous opponent.
The idea to connect the Breen weapon with the Klingon torpedo from the Original Series actually comes from the simple fact that their effects look quite similar and the Klingon weapon managed to cause little damage to the Enterprise, mainly "buckling in the Antimatter Pods".
The Breen weapon was unable to damage enemy ships at all, it just shut them off.
Wow I love this Klingon Torpedo Cruiser idea! I can't really see any way to improve on it! I even love the design, it holds to true Klingon curves and lines.
Comments
Aside from the obvious benefit of more variety, which is exactly what you say we lack, anything else would defy the current situation.
What is the point in having allies when they contribute nothing?
Also I have only 1 Klingon, the other two chars are a Gorn and an Alien.
So while my Klingon would need more Klingon ships to fly, the other two would not mind taking something other than a Klingon ship on occasion.
You can condemn this impure perspective on things if you wish, but there is a reason why the two ships I designed and posted in this thread are not Klingon.
In other words we can remove all other Klingon ships from the game because we have the BoP, right?
Imo, I'd rather see "alot" more Klingon content added in 1st vs new ships added in.
The BoP is this way to represent its wide use within the Empire and to also show that the BoP is the first stop on a Captains rise through the ranks of the IKN towards a vessel more inline with thier choice of carreer.
Besides if we do not ask - the Devs will not know what we wish and we will never recieve.
The BoP is this way because Cryptic could not be bothered with a fully fleshed out fleet of Klingon ships.
Instead they gave us a ship with universals in an attempt to compensate for all the ships we didn't get.
The BoP was never shown to be more flexible than any other Star Trek ship, it was just used very frequently because the studio had so few Klingon ships to work with and BoP looks so darn good.
What's IKN?
Imperial Klingon Navy?
That term does not exist.
It's the Klingon Defense Force and it's always been that way.
Klingons don't make any destinction between ground and space.
For them space combat is simply an extension of ground combat.
Hence they have Generals.
That much we can agree on.
Certainly, it is.
But most likely more because it is ubiquitous not because it is more flexible than others as far as the ability to swap out systems and functions like it is the case in STO is concerned.
The Klingons sent a Vor'cha on a bio-research mission into the Gamma Quadrant in DS9:"Darmatis Personae", showing other ships can be adapted for such persons just a well.
I have to say I was a but surprised when, back long before release I read about the way Cryptic had structured the Klingon fleet.
The Bird of Prey startred out in Star Trek 3 as a nasty "scout class wessel" as Checkov called it and evolved on a very bumpy road into some kind of light destroyer.
This is also the way it was retroactively introduced into the earlier incarnation of the Klingon fleet in "Enterprise".
The Raptor was originally in the latter show with a description that made it seem as a distant ancestor of the BoP as it a ppeared in Star Trek 3, as a scout.
So when they announced the Raptor as an Escort counterpart, I sat at the computer screen with a lot of questionmarks over my head.
The most prominent question in my head was "Why the heck do they take a scout and turn it into a "Klingon Defiant?""
Additionally I must say that if they had felt the need for a ship with this universal stuff, why they chose the Bird of Prey for that is also somewhat beyond me.
I understand that the BoP has been used for many things in the shows, but in most cases it was mostly done because there were large numbers of them available and because it could get to various places undetected.
I also understand the popularity of the ship, but it was never a ship that did everything.
Ragarding the universal aspect of the ship, I'd also like to explain why I think it makes little sense to me to use the smallest ship in the Klingon fleet for such a thing.
A ship consists, roughly, of weapons, power and propulsion, defense systems (shields, armor) and whatever support equipment you can get in along with the crew.
I seriously doubt there is much space for support equipment on a BoP.
So where are those sensors on a science version supposed to be?
I understand how the game-mechanic works: use a BO and a ship has a certain ability.
But when you swap out an engineer with Emergency Power to Shields for a Science Officer with Charged Particle Burst, the ship would realistically have to be physically changed to accomondate those changes.
The power lines and generators that were previously used to transfer a whole lot of juice to the shields would have to be ripped out and replaced by whatever allows the ship to generate and throw out a massive charge of particles.
A larger ship would have the space to house the equipment for such changes and allow for such an amount of modularity, but the smallest ship in the fleet?
I seriously doubt there would be enough room on such a small ship to allow that.
And since we know the BoP is no less comfortable than other Klingon ships, the explanation that there is more room for other stuff because the crew has less room than on other Klingon ships does not fly.:)
So personally I think the larger Raptor, which is more like a small cruiser on the higher tiers anyway, should have been the ship with the universal arrangement, or an outright scoutship.
Simply because Sensor and Electronic Warfare equipment is usually rather bulky and therefore shoul have been placed on a ship that is more credible as its carrier than the small BoP.
I simply guessed, I must admit.
I'd never read that term anywhere, my first thought was actually Imperial Klingon Nosejob, but since Enterprise's Klingon Augment arc showed us that Klingons are more obsessed with their ridges than their noses that made even less sense than...well Klingon Imperial Nosejob does anyway.:)
Bad jokes aside, I'd say that's one of those terms that belong to the realm of fan-fiction...even when it's well written.
all done without additional hardware and subject to the skills of the individual officer involved. My impression of Trek as it has become is one of finesse where technique, knowledge and skill (using what is already available) is what makes for legendary crews, not brute force (actual hardware).
how many of these bridge officer powers have we seen in the series used on the fly ?
sorry back on topic ships for the KDF (covers Klingons and associated races). My idea for the topic
was that since klingons do more with less...and already have many hulls of existing ships in production, why not use those hulls (works with the no dress up) but give them new hardware on the inside? as technology improves, things usually get smaller and more effective. So why not take a hull and build new capabilities around it?
also this may speed up development as devs would be able to use ships already in use and be a bit of a surprise to enemies (guile and cunning) when they discover that what they see is not exactly what they are fighting.
on TV we see many klingon ships and many blew up (often without firing a shot, which is a sad thing) and all we know is a BoP blew up without our seeing it's capabilities, What if that were an electronic countermeasures BoP that increases the survival of the more expensive/ offensive ships it is in formation with, by interfering with targetting sensors aimed at those ships...incidentally making themselves a better target (only truly fearless klingons would fly these or would this be a good ship for the..other races ). a possible BoP - Science?
Some day someone will throw a giant rock against my head for linking to this again, but I proposed something like this quite a while ago.
Before the Nebula was out and before I knew the "invulnerability shield" on the NPC cruisers is called "metaphasic shield".
Here's my proposal for what you posted:
http://forums.startrekonline.com/showpost.php?p=3018092&postcount=80
In luie of the MVAM Promethieus being released soon, this may make good KDF counter vessels.
Though it may need tweaking to bring it up to modern day KDF standards, we may not throw out the old becuase it still works but we do continue to strive for better in our vessel technology and I would love for the KDF to start reflecting that in their modern designed vessels.
Though the metaphasic will never get approved, I think. What other unique feature could it posses?
I'm not entirely sure how these ships would be adequate counters for the Prometheus.
They are only scouts, not "proper" combat ships unlike the regular Raptors, of did you mean as ships with useful special abilites?
Well, I deliberately chose more recent vessels to give credit to evidence that the Klingons continue to improve and modernize their fleet.
The Somraw Raptor has nothing to do with the original from "Enterprise", it's actually a ship designed after the Dominion War, so it's rather modern.
More modern in fact than the Vorch'a or even the Negh'var.
It's annoying the Cryptic removed the information pages on the Klingon ships tha origninally were in place and replaced them with...nothing.
So only searching through the depths of the internet provides you with that piece of information.
http://www.tentonhammer.com/node/64836
The original page by Cryptic also contained the size information that the Raptor was 100 meters longer than the one from Enterprise, making it even larger than the K't'inga.
So I figured it would be big enough to be used on extended journeys beyond the Empire.
The Norgh I chose because it's, in my eyes, a perfect example of what a more modern BoP should look like.
It has double-delta wings like the Vor'cha, it has multiple weapon mounts on the hull, so it's a credible improvement over the B'rel as far a firepower is concerned.
It's also larger but also has several impulse engines so it's also credible as a ship that has a stronger hull but enough engine power to be quite nimble.
And its large wing surface would make it usable in atmospheres of any kind.
It's actually the only Cryptic BoP I really like.
The only visual update that ship would need IMO would be to the structure above the central impulse engines.
That was appearently pulled directly from 22nd century KDF ships and seems out of place on such a modern ship.
Something similar to the triangular pod on the Vor'cha, or even something similar to the one on the Negh'var (with that tail to the rear) would probably look a lot better on this ship.
The stats in that post are probably a bit outdated, I'd have to see what needs to be done to get those ships on par with existing T5 ships as they are now.
And I'd need to kill some annoying typos that I found while reading the desciptions again.:mad:
I originally envisioned them as ships that have either firepower (use cannons) or can use Subsystem Targetting (use beams) but with recent additions like "Sensor Analysis" (or is it "Target Analysis"? I'm never sure) to science ships on the Fed side and on the Varanus...
Maybe it would be simpler to just give the
Scout Raptor:
3/3, Beams-only
Sensor Analysis
Subsystem Targetting
Scout Norgh
3/3, Can carry Cannons
Enhanced forward firepower would probably make up for the loss of Sensor Analysis and Subsystem Targetting
Special Ability, well since it's supposed to be an infiltrator how about the inverse of "Mask Energy Signature"?
MES makes you more difficult to detect, but what if you want to protect others from the sensors of one particular ship?
"Sensor Overload"/"Blind enemy Sensors":
Ship uses its own sensor- and deflector array to overload the enemy's sensors with too much information so they have to be shut down for 30 seconds.
Effect: ship can maneuver but is unable to see either allied or enemy ships for 30 seconds.
So if you have a good sense of direction you can still get out of battle, if not...well Klingon captains would probably shoot their navigator for incompetence, Starfleet would probably send him/her to a councelor so he/she can cry about how unfair the universe is.:p
Cooldown 3 minutes.
If I understand the first sentence porperly, you mean we need something creatively destructive to counter the ever increasing special-ability ships coming our way to smash us.
Irrespective of class and function, just something at least as interesting as the MVAM.
The second sentence, unfortunately, I do not understand.
I tried to search "biliwack" and Google turned it into "billiwhack" and I could find neither of those terms in the "Urban dictionary".
So I must give up: what does it mean?
I understand the other words, but without the key word in the sentence I'm kind lost.:)
So you want "the newest of the new", the experimental prototypes, ships so hot off the assemby line even a Klingon barely dares to touch the controls for fear of burning his fingers on the surfaces.
HMM, I'll have to think of something.
I still have an experimental Raptor mesh on my harddrive, but it's literally experimental.
It'still not quite ready to be called finished:
http://img851.imageshack.us/img851/9850/t5raptor001.jpg
I'm not satisfied with it yet.
It looks somewhat bland and formulaic so I'll have to go over the shape again and make a few adjustments.
Stealth coating, a "permanent debuff" to the enmy's targetting accuracy.
Hey buddy .. I personally agree with and understand 100% of what you are discussion here! However, for me personally, a lot of what I post, (especially the Sea Wolf Class for the Feddies) I consider as a matter of brain storming. I know .. I know .. legal stuff. That is why it's called brain storming. Besides, Cryptics art team has more tallent in their little pinkey than I will ever have in my entire life time ...
HERE is a good example. ( I hope my Klingon "friends" are not offended at my lack of Klingon design skills) ....
At any rate IMHO we have to be cautious when doing "fan based" designs. I try not to over do it. I look at what has been done... and try to "follow" a certain amount of history behind a particular design.
For what ever it is worth ... I REALLY do hope the best for the up comming released models for the Klingon faction as well !
Here's to keeping the faith ... it really can move mountains my friend !! I'm leaving proof !
EDIT: (probably a better recap would be: don't stop brain storming .. good ideas always come to the surface. It also gives the Dev team some idea of what we are all looking for in the game.... KEEP THE FAITH ! DON'T give up on good ideas !)
Thank you for stopping by.
And those concerns I posted there were the reason why I used that odd term "3d-Sketch" to describe my ships.
I understand the irony that I've been one of those annoying guys that always pointed out how probelmatic it would be to incorporate fan-designs into STO, and here I am posting fan-designs on the forums myself.
But it's not because I've thrown my concerns overboard.
Just like you I see them as proposals not finished ships,
It's an idea Cryptic can pick up, not something set in stone to copy...no strings attached.
And since I haven't posted this stuff on another site, for another game, like many ships people continue to suggest, I hope that is the way we can avoid this legal mess anything else would entail.
It's actually more like nudging and pointing with a suble "why not something like this?"
That's why I contacted you, because it felt like you understand this.
And it seems like I was right.
It is indeed good to know I'm not alone with this.
As for your Klingon ship, I'd say as a friend (without any "") that this ship is beautiful
And I'll go out on a limb here and make aguess what this ship is:
The desciption of the Borg Tactical Cube and the idea behind it is that the Borg adapted to their new enemy, Specie 8472, and encased some of their ships in a "flak jacket" (which has nothing to do with the Batman-style armor from "Endgame")
Which explains the grey armor plates.
When I look at your ship I see something similar: a Klingon ship encased in a permanent ablative shell (again unrelated to the ablative Generators on the Intrepid)
I like it.
well done .. well said on all points save one: add to your analysis of the Klingon ship: it is an advanced attack ship. IMHO it is a mistake to assume that the Klingon Empire is driven by war-mongering idiots. While much of their culture (what was shown to us especially in TNG and DS9 ) is often "crude" it should never be concluded that they sit on their duffs when it comes to improving their ability to build better ships.
BTW ... I appreciate your kind words regarding the model we put togeather !
Thank you, that was the missing piece.
My feeling was something like a modern replacement for the aging K't'inga.
Which would still be remotely in the same size category since the Raptors we have in this game are a bit larger than the K't'inga and more maneuverable.
Absolutely!
In a strange sense whenever people are trying to reduce the entire Klingon species to an annoying stereotype based on some of the examples we've seen I think of George C. Scott's interpretation of Patton.
Patton was an impressive commander and formidable soldier.
But as a diplomat or scientist...with respect to him, probably not so good.
And yet noone would entertain the thought of reducing the entire human species to several billion Pattons.
Why?
Because we know we not all like him.
But with Klingons it's okay to reduce them to "Space Vikings" because that's what we saw with most of the average KDF soldiers.
Who builds their ships?
Who designs their weapons, engines, sensors?
Klingons of course, just not the "Space Vikings" type we usually see.
Personally I very much like the IKS Gorkon novel series, it has several interesting bits about Klingon civil life (Especially "A Burning House") and what life on a KDF ship is like.
The books show Klingons as a dynamic and non-monolythic society that is in a state of change after the Dominion War.
It also feature Klag from "A Matter of Honor" as a captain, an excellent example of an honorable Klingon.
I call it the way I see it, nothing more my friend.
Now I finally undestand, thank you.
For the complement, the idea and the explanation.:)
It's an interesting idea indeed.
A Scoutship/Infiltrator that can be used by a Tactical Captain to move among the enemy swiftly, using his Attack Pattern to do less damage than he could do with a Raptor, but using the enormous maneuvering capabilites and stealth to disrupt the enemy's formation, causing weak spots for the others to exploit.
Something like that?
State of the art is certainly cool, when I was hospitalized some 14 years ago for Knee Surgery I read a book High-Tech Aircraft and loved it.
It also contained some details about the YF-23 which I still think looks better than its competitor.:p
But due to my nation's recent history I'm a little more reserved (?) *EDIT better word would be reluctant* than I was back then when it comes to real super high-tech stuff.
The German Airforce lost 296 of its 916 F-104 Starfighters along with 116 of their pilots mainly due to technological difficulties.
It's something that's stuck in our collective memory.
But this is still a fictional universe and let's hope they won't throw anything with such technologial problems at us, otherwise I'll show them my Disruptor.
What would be a good term for "Klingon Corps of Engineers"?
We know the "Brotherhood of the Sword" and we know the "Order of the Bat'leth".
We also know that for example Kor said in "Blood Oath" "Brother, sister what's the difference?"
So my proposal would be "Brotherhood of Engineers", even though it might sound sexist I'd say
Klingons use this term in a gender-neutral way.
I've tried the Tweet in Klingon Application and it does not know "Brotherhood" so I shortened it to
"Engineer Brothers" and "jonwI' loDnI'pu'" is what came out of the translator.
Hmm, "Silent running" (passive ability).
"Through the use of sensor-absorbing materials and shielded impulse engines the Norgh Tactical Infiltrator can operate behind enemy lines without being detected by long-range sensors even without useing its cloaking device.
In combat the shields are configured to work together with the ship's hull materials to scatter incoming sensors and hinder targetting systems.
As a result the ship reduces the chance of enemy weapons fire to hit it by 20%."
With the Somraw the hull is slightly weaker than that of a Federation Science ship for the same reason despite the fact that it's a Raptor-type ship.
T5 retrofit Norgh (Tactical Infiltrator):
Hull: 25000
Crew: 75
Impulse: 0.2
Turn Rate: 20 degrees/second
Armament: 3/3
Can equip cannons
Cloaking Device
+5 Engines
+5 Aux
Console Slots:
Science: 4
Engy: 2
Tactical: 2
BO Arrangement:
Science: Comm., Lt.
Engy: Lt
Tac: LtC, Ensign
Fluff:
The Norgh, with its large wing surface has excellent maneuverability in difficult atmospheric conditions.
This ranges from planets with high gravity to worlds with dense apmospheres to gaseous anomalies.
Therefore it can be used very well to conduct survey missions in those environments and is at the forefront of planetary investigations.
However with its excellent maneuverability and strong sensor array it can also be used to infiltrate enemy space and gather intelligence on enemy strongholds and supply routes.
Because of its high speed and maneuverability it can also be used to conduct raiding missions against lightly defended targets.
To enable the ship to conduct intelligence operations deep in enemy space without the need to rely on its less than perfect cloaking device, the Norgh retrofit is equipped with systems that negate enemy sensors.
Special Ability:
"Silent Running" (passice ability)
Through the use of sensor-absorbing materials and shielded propulsion systems, the Norgh Tactical Infiltrator can operate behind enemy lines without being detected by long-range sensors even uncloaked.
In combat the shields are configured to work together with the ship's hull materials to scatter incoming sensors and hinder targetting systems.
As a result the ship reduces the chance of enemy weapons fire to hit it by 20%.
T5 retrofit Somraw Raptor (long range scout)
Hull: 26000
Crew: 100
Impulse: 0.2
Turn Rate: 16 degrees/second
Armament 3/3
Can not equip cannons
Science ship (Subsystem Tagetting, Sensor Analysis)
Cloaking Device
+15 Aux
Console Slots:
Science: 4
Engy: 2
Tactical: 2
BO Arrangement:
Science: Comm., Lt.
Engy: LtC, Ensign
Tac: Lt
Fluff:
The original Raptor of the 22nd century, on wich the Somraw is based, was a scoutship intended to operate over long distances for extended periods of time.
Captains of that time used raids on lightly defended outposts to restock during missions to extend that range even further.
Now technologies like replicators and the quantum charge reversal coils that allow a ship to resupply its antimatter stock in midflight allow even ships of such a limited size to operate for very long times without need to restock.
The Somraw is used beyond the borders of the Klingon Empire to find new solar systems to exploit.
It can also serve in a fleet to provide electronic support to allied ships.
In a defensive role it can also be used to track down cloaked enemy ships with its antiproton scanner.
Special Ability: Antiproton scanner (see DS9 episodes "The Search Pt 1" and "Defiant" for the first use of this system and the reuse of it by the Cardassians)
Can detect cloaked ships independent of the Sensor Scan ability of a Science Captain.
Sends out a "ping" whose range depends on available Aux level.
Maximum range is 10 km.
Ping depletes Aux levels which must be built up again.
EPS console would facilitate build-up.
System has no additional cooldown.
Reveals enemy ship by showing the cloaked silhouette and
reporting the detection of an enemy cloaked ship.
Does not allow players to target enemy ships.
Ships must be decloaked by additional means.
They are science oriented retrofits.
T2 Raptor-retrofit as T5 long-range scout similar to the DSSV *EDIT: and Nebula* with a sensor system that "pings" cloaked ships.
T3 BoP-retrofit is a T5 infiltrator/stealth-scout for both planetary surveys and "behind the lines" missions, difficult to detect and catch, even without cloak.
I have no clue how to call such a ship (T'Boom? K'Bang? Vor'Outch?).
This ship is a combination of several ideas.
One is TrekTheStars' Magnetic Pulse weapon, the other was a thread about the possibility of a torpedo ship.
The problem we currently face is of course the way torpedoes do damage in this game.
If I understand it correctly they make aout 10% of their base damage when they hit shields.
My solution is a weapon that does damage similar to a Photon Torpedo, but does 70% of its base damage when it hits shields but as a compensation only 30% of its base damage when it strikes unprotected hull.
Here's the complete fictional background story I've come up with for both the ship and the weapon along with the (somewhat careful and conservative) stats.
I'd be happy to hear from everyone what you all think of this:
Magnetic Pulse Torpedo:
Damage (DPS and DPV)
Identical to Photon Torpedo of Player level
Damagemodifier vs Shields: 0.7 (70%)
Damagemodifier vs Hull: 0.3 (30%)
Does not share cooldowns with other Torpedoes.
Modified by
Skills:
"Starship Projectile Weapons Training",
"Starship Torpedo Weapons"
Console:
"Warhead Yield Chamber (Torpedo Weapons)"
Fluff:
The original Magnetic Pulse Torpedo was first used during the Battle For Organia.
The intent was to tear down shields far more quickly than a conventional Photon Torpedo could.
However the magnetic charge lacked the destructive force needed to actually destroy an enemy ship.
Unfortunately Klingon ships of that era had only a single torpedo launcher.
It was also a rare instance where the robust Klingon design principles worked against them:
Klingon launchers could only handle one type of torpedo at a time.
So ships equipped with Magnetic Pulse Torpedoes had to be fitted with special launchers as well.
http://images4.wikia.nocookie.net/__cb20081224024408/memoryalpha/en/images/8/87/D7_firing_magnetic_pulse.jpg
As a result ships with Magnetic Pulse and Photon Torpedoes needed to be mixed.
The surprise attack of a Klingon battlecruiser armed with Magnetic Pulse Torpedoes on the U.S.S. Enterprise proved disastrous:
The Enterprise managed to the destroy the attacker with only minor damage to herself.
http://images4.wikia.nocookie.net/__cb20100611184736/memoryalpha/en/images/4/44/Magnetic_pulse_impacts_shields.jpg
In the final analysis the weapon proved more trouble than it was worth and improvements in deflector shield technology meant that the weapon became less and less effective and was retired from service.
Existing ships were refitted with conventional Photon Torpedoes.
It took over 100 years to rekindle interest in the Magnetic Pulse Torpedo and involutary aid to make it useful again came from an unexpected source.
The Breen Energy Dampening weapon was rendered useless against Klingons by simple modifications to their reactors without knowing the principles behind it.
http://img41.imageshack.us/img41/3539/vlcsnap2011030714h19m01.png
But their allies, the Federation and the Romulans, needed more to adapt to its effects: a working model.
http://img821.imageshack.us/img821/3002/vlcsnap2011030714h19m32.png
When Klingon engineers got their hands on technical details on the example captured by Colonel Kira, they quickly recognized the simlarites to their own old weapons concept.
And after the war, when Klingons obtained samples of the weapon for themselves, they used them to make the Magnetic Pulse Torpedo useful again.
However one principle problem remained:
Simple Klingon construction concepts.
Instead of refitting its entire fleet with new torpedo launchers, the KDF designed a new ship that could handle both weapons while relying on existing technology.
Klingon Strike Cruiser
Battlecruiser
Hull: 34000
Crew: 1800
Impulse: 0.15
Turn Rate: 9 degrees/second
Inertia: 15
Armament:
3/3 (conventional)
1/1 (special)
Can equip cannons
Cloaking Device
+10 Weapons
+5 Shields
+5 Engines
Console Slots:
Science: 2
Engy: 3
Tactical: 3
BO Arrangement:
Science: Lt.
Engy: Comm, Lt,
Tac: LtC, Ensign
Special Ability: Magnetic Pulse Torpedo High Yield 3
Cooldown 3 minutes
Does not share cooldown with regular Torpedo Skills
Fluff:
The Strike Cruiser is the only known Klingon ship type to mount special puprpose and conventional torpedoes simultaneously.
It is equipped with the newly improved Magnetic Pulse Launcher and whatever kind of regular weapons are required.
It lacks the endurance of a full battlecruiser and the maneuverability of the Raptor but its ability it engage the enemy at any distance with its impressive torpedo arsenal makes it a dangerous opponent.
http://img146.imageshack.us/img146/4782/klingont5torpedocruiser.jpg
http://img38.imageshack.us/img38/4782/klingont5torpedocruiser.jpg
http://img232.imageshack.us/img232/4782/klingont5torpedocruiser.jpg
http://img155.imageshack.us/img155/4782/klingont5torpedocruiser.jpg
http://img25.imageshack.us/img25/4782/klingont5torpedocruiser.jpg
http://img813.imageshack.us/img813/4782/klingont5torpedocruiser.jpg
http://img580.imageshack.us/img580/4782/klingont5torpedocruiser.jpg
The idea to connect the Breen weapon with the Klingon torpedo from the Original Series actually comes from the simple fact that their effects look quite similar and the Klingon weapon managed to cause little damage to the Enterprise, mainly "buckling in the Antimatter Pods".
The Breen weapon was unable to damage enemy ships at all, it just shut them off.
Great idea Mister_Dee!