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Klingon's Need Klingon Ships

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited April 2011 in Klingon Discussion
Hey dev's, we need ships like these!/Klingon/3
Post edited by Unknown User on
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I agree here;
    http://forums.startrekonline.com/showthread.php?t=199839

    Especially the ToQ vo' Hegh class Heavy Battleship.

    What design stats do you think would fit it well?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    ...ships like these in the sense of ships that look like them or have their general style, ships that have an operating-style like them, or do you mean those ships specifically?

    The latter would be a big problem because aside from the canon boats, it's not possible to get ships that are fan-designed (unless it's specifically for a contest) not to mention copyrighted ships like the SUVWI'QEH from Klingon Academy which is still the intellectual property of Interplay.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    as you can see most of these designs are for hire, crypic can just buy or hire the designers!!!!!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I'm afraid it's not that easy for a company that has a license from a bigger company like CBS...look, I've had this discussion dozens of times; it's not that easy since CBS has to sign off on anything Cryptic wants to publish.
    Simply hiring folks and then putting their ships in the game is not possible, not with so much legal voodoo involved.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Unfortunately MD is quite right in that Cryptic has niether the time, monies or resources I would think to gather such pre-liscenced ideas under its name.
    Hence I say we KDF need to start offering up designs of our own that are both reasonable and within the ideaology of the empire's thinking on war.
    Unfortunately we already have a well stocked stable so to speak so such ideas may need to flow from the Nuasicians, Gorn and Orions as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Roach wrote: »
    Hence I say we KDF need to start offering up designs of our own that are both reasonable and within the ideaology of the empire's thinking on war.
    Unfortunately we already have a well stocked stable so to speak so such ideas may need to flow from the Nuasicians, Gorn and Orions as well.
    Exactly. It often seems to be forgotten that Klingon ideology is based around using as little resources as possible for maximum result. This is why the classic Bird-of-Prey and the D7/K'tinga design kept going for centuries. We already have more Klingon ships than are actually feasible would this game stick closer to canon in terms of faction style - what we are missing are the ships of our independent allies which continue to be forced to fly Klingon vessels despite their NPCs having an array of own designs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I'm currently busy with a lot of work, actually I've got my stuff for University spread across my desk while I'm writing this but when I'm trough in a couple of weeks, I'll go back to designing Gorn ships for another project (a TOS mod for Birth of the Federation).
    It always takes time to get me into a proper state of mind since I don't try to think how I'd build a Gorn ship but how the Gorn would design a ship and I'll see if I can come up with some kind of destroyer design that doesn't look too much like the ships I'm making for the TOS mod.
    And with a tiny bit of luck it won't be totally ignored like the last Gorn ships I proposed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Valias wrote:
    Exactly. It often seems to be forgotten that Klingon ideology is based around using as little resources as possible for maximum result. This is why the classic Bird-of-Prey and the D7/K'tinga design kept going for centuries. We already have more Klingon ships than are actually feasible would this game stick closer to canon in terms of faction style - what we are missing are the ships of our independent allies which continue to be forced to fly Klingon vessels despite their NPCs having an array of own designs.
    My thoughts as well. We KDF have a fairly well rounded selection of vessels.
    mister_dee wrote:
    I'm currently busy with a lot of work, actually I've got my stuff for University spread across my desk while I'm writing this but when I'm trough in a couple of weeks, I'll go back to designing Gorn ships for another project (a TOS mod for Birth of the Federation).
    It always takes time to get me into a proper state of mind since I don't try to think how I'd build a Gorn ship but how the Gorn would design a ship and I'll see if I can come up with some kind of destroyer design that doesn't look too much like the ships I'm making for the TOS mod.
    And with a tiny bit of luck it won't be totally ignored like the last Gorn ships I proposed.

    Keep in mind that the Novel written on STO "Needs of the Many" sheds alot of light on Gorn infrastructure and how they have speciliazed Gorn for different jobs/tasks. The baseball team they fielded was very interesting, not the slow Gorn of Kirks era.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Roach wrote: »
    Keep in mind that the Novel written on STO "Needs of the Many" sheds alot of light on Gorn infrastructure and how they have speciliazed Gorn for different jobs/tasks. The baseball team they fielded was very interesting, not the slow Gorn of Kirks era.

    I know, and their uniform were also quite cool.

    What I'm not quite sure of is this:

    The quick Gorn "Talons" from the novel were tech caste, which would probably reflect what principles the Varansus is based on.
    The tough dude from "Arena" was a warrior, who appear to be rather slow.

    Problem is that while the tech caste would probably have great influence on how a support ship would be designed what about some kind of destroyer design, would it not make sense that such a vessel would be created based on how the warriors think a ship should be designed?

    And of course the usual question:

    Based on what's said in the novel it seems that since members of the same caste have similar physical characteristics, would that not make most if not all warriors rather slow?
    Which I think would be rather counterproductive, especially when you think about how a destroyer operates.
    It's pretty much the antithesis to the Gorn warriors who are tough but not very quick.

    Oh and I just noticed your PMs with the translations of you posts.
    I guess they're nt really translations but rather the untranslated messages, but keeping in the spirit of things I'll call them translations.
    Thank you, I must say sendng it all through a translator is really troublesome.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    mister_dee wrote:
    Problem is that while the tech caste would probably have great influence on how a support ship would be designed what about some kind of destroyer design, would it not make sense that such a vessel would be created based on how the warriors think a ship should be designed?
    I think it just works like in modern day real life. The warriors (military) say what they want, and the technicians (designers) then see what they can do about it.

    Depending on how the castes interact with each other and how much influence and social status they have there might be a liaison between the two or not. If the warrior caste is higher in the hierarchy, a design project could be nominally headed by a ranking officer who then inspects the final result and either is pleased or tells them to build something better (maybe in a not so nice way). If the technician caste is higher in the hierarchy, it could also be that the designers simply build what they think is best and give it to the warriors to use it to the best of their abilities.
    mister_dee wrote:
    Based on what's said in the novel it seems that since members of the same caste have similar physical characteristics, would that not make most if not all warriors rather slow?
    Which I think would be rather counterproductive, especially when you think about how a destroyer operates. It's pretty much the antithesis to the Gorn warriors who are tough but not very quick.
    Is that slowness referring to their bodies or their minds and reflexes? A ship crew doesn't need to move quick as long as they are able to think quick.

    Or they actually rather do it like the Tau from 40k and have one caste for ground troops (slow/big/strong Gorn) and another as pilots (fast/nimble/weak Gorn).

    In all honesty, I don't think it was smart of that novel's author to strengthen the idea that Gorn are slow (a characteristic based solely on costume budget limitations during TOS, then later explained as environmental conditions of that world having caused that particular Gorn's metabolism to slow down) after ENT has shown us a quick one thanks to CGI. :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    mister_dee wrote:
    I
    The quick Gorn "Talons" from the novel were tech caste, which would probably reflect what principles the Varansus is based on.
    If the Var is considered a Science vessel, then I can see that.

    Problem is that while the tech caste would probably have great influence on how a support ship would be designed what about some kind of destroyer design, would it not make sense that such a vessel would be created based on how the warriors think a ship should be designed?
    There most likely is a speciliazed worker caste that actually builds the different vessels under guidance from an Engineer class that we may not have seen yet. This is my guess.

    And of course the usual question:
    Based on what's said in the novel it seems that since members of the same caste have similar physical characteristics, would that not make most if not all warriors rather slow?
    Which I think would be rather counterproductive, especially when you think about how a destroyer operates.
    Unfortunate bad luck of 60's FX.
    Of course slow doesn't mean weak or stupid though. the Komodo Dragon is fairly slow in relation to the average speed of nature, but quite tough and formidable all the same.

    Science = Varanus

    Tactical = Kirk Era gorn evolved / Tough Defenses/ Slow Speed/ Moderate-good sustained damage output

    Engineer = "Devs desire" Moderate -Tough defenses/ Slow-moderate speed/ Low-good sustained damage
    It's pretty much the antithesis to the Gorn warriors who are tough but not very quick.
    komodo Dragon has very few natural predators except man. We are the top of the food chain on this planet so we don't count in a situation where the Lizard never died off and rose to dominant civilization.
    Thank you, I must say sendng it all through a translator is really troublesome
    truely it is using twitter.

    Not to mention I'm so tired from the freakish weather in the south right now. I've walked forty blocks today because everybody in the city I live in decided to leave at the same time in the middle of an ice storm with parking lot interstates becuase everybody hear got selfish in thier driving styles. I spent an hour driving through parts of my city in an anger driven anxiety attack trying to find the local airport hotel, cursing and screaming at every car for driving like an moron on just wet roads. It luckily turned out for the best after I got directions on 85th & 1st from some local gang bangers chilling in a lot. I must say Thugs for life! I give them props for not giving me **** just directions to the airport, though the CWM aura may have been a factor.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Valias wrote:
    Exactly. It often seems to be forgotten that Klingon ideology is based around using as little resources as possible for maximum result. This is why the classic Bird-of-Prey and the D7/K'tinga design kept going for centuries. We already have more Klingon ships than are actually feasible would this game stick closer to canon in terms of faction style - what we are missing are the ships of our independent allies which continue to be forced to fly Klingon vessels despite their NPCs having an array of own designs.

    Also the principle of Quanity and Redundancy ( for long life) over qaulity. Hence thier warp cores being weaker on average, but thier impulse tech is slighty better giving better comabt speeds. Add in the use of rendundant back-ups and yes while the KDF technolgy is historically back engineered from ancient Hur'q thus givng the Kl;ingon species a jumpstart iinto warp technology the evolved progeny is quite effective if not brutal in its nature.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Valias wrote:
    Exactly. It often seems to be forgotten that Klingon ideology is based around using as little resources as possible for maximum result.
    Then why do they decomission old vessels like the Bird of Prey Lursa and B'Tor used? Wouldn't it be better to have an extra vessel around, even if it has a flawed cloaking device, then throw it away?

    Startrek's SFX budget is responsible for making it "effective" to keep B'rels and K'Tingas around. Real-world logic would suggest that at some point it's better to develop something new to use the new technology.

    Not that STO cares much about that - see Excelsior and Galaxy Retrofit.
    These ships exist in the game because people want it. I can just fine with that and willing to suspend my disbelief.
    People want new Klingon vessels. I am fine with that. They should come.
    what we are missing are the ships of our independent allies which continue to be forced to fly Klingon vessels despite their NPCs having an array of own designs.

    On this point, no disagreement.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I'm still in for the D5 and 22nd as well as the Augment BOP.

    In addition I would ike to see more Gorn or Naussican designs, without the deathstar flipup ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I want to see the BOP cruiser...I think it's the K'Vort, in-game...I would also like to see the D7 I believe it's called as it is the typical KDF ship, but I would want it to be a refit w/ some special power...perhaps they ought to save the best ships for the level cap increase.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    The point is cryptic needs to gain so knowledge about star trek, for example the neg'var is a battleship that's how it's class everywhere else, here it's a cruiser! so we need a KLINGON SHIP IN BETWEEN A CRUISER AND THE CARRIER in my opinon and other startrek games have wide variety of ships the fed sure do! no license problem there
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    We are still missing several cannon class ships.

    D5
    D7
    D12
    K'Vort
    K'Toch
    Goroth's ship
    and several variations of the Vor'Cha and Neg'Var

    There is also an unknown class that was seen in DS9: "Sons of Mogh it used the same model as the Promellian battlecruiser from TNG: "Booby Trap".
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    mister_dee wrote:
    It always takes time to get me into a proper state of mind since I don't try to think how I'd build a Gorn ship but how the Gorn would design a ship .

    Find your inner lizard :p concentrate focus think green (even though its not easy being green)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Serpieri wrote: »
    We are still missing several cannon class ships.

    D5
    D7
    D12
    K'Vort
    K'Toch
    Goroth's ship
    and several variations of the Vor'Cha and Neg'Var

    There is also an unknown class that was seen in DS9: "Sons of Mogh it sued the same model as the Promellian battlecruiser from TNG: "Booby Trap".

    And these should be added as well overtime.
    Has anybody tried to trow out some sample ideas for thier abilities and stats?

    If the feds can offer ideas so can we.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Then why do they decomission old vessels like the Bird of Prey Lursa and B'Tor used? Wouldn't it be better to have an extra vessel around, even if it has a flawed cloaking device, then throw it away?.

    Wear and tear on the vessels is high, hence one of the design philosophies of the IKN is quantity over quality at times. If something works- keep it- evolve it when needed - build more to allow for turn over.
    Its the reason the Bird of Prey has been around so long. The KDF does not replace what works, though they will expand on it from time to time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Roach wrote: »
    Find your inner lizard :p concentrate focus think green (even though its not easy being green)

    Let's just hope it won't turn into this green:

    http://www.youtube.com/watch?v=Rb87m8LofFU

    Okay, I'm not going to quote pieces of what you and Valias said on the previous pace, because quite grankly getting what you both said in and not make it redundant of terribly messy seems rather impossible.

    So when I was referring to "slow" I meant that in "Arena", during the fight with Kirk the Gorn appeared to lack "quick thinking", so I was referring to that.
    It seemed that they were actually more creative beforehand during the fight on Cestus 3, not only detecting Spock's scans but turning his tricorder as a weapon.
    Maybe that was not the doing of a Warrior, but of a scientist.

    So the question is whether all warriors are supposed to be slow (which would be stupid) or whether it was only bad writing (the dull, strong alien beast) or has any basis in...anything.
    If they are actually supposed to be like this it would mean that the commander of an escort-type ship might react slowly to a quickly evolving situation, which would be deadly.

    We only know there are at least three castes: Technical, Warrior and Political. The STO novel indicates there are several more.
    What those are is a mystery.
    The same goes for what technological caste actually means: does it mean they are engineers, workers, scientists?
    It's not really clear.

    The same goes for why I thought about the reasons why the Warriors might not have had too much to do with the Varanus:
    Are only warriors allowed to command a ship (the presumed-to-be warrior in "Arena" was the ship's captain) or are they only in command of warships; cruisers and escorts while support and auxilliary ships are commanded by those more suited to the ship's porpose, like for example science caste and technical caste?
    It would also be remotely similar to the way the Minbari operate, even though in their caste the castes don't specialize in certain ships.
    They have a similar number of (Sharlin) Warcruisers, (Tinashi) Frigates (Torotha) Assault Frigates etc. devided between each caste to maintain balance between the castes.
    Maybe this is the case with the Gorn as well, even though in they way that since each caste controls certain key shiptypes, no caste would be able to wage war effectively (against each other or against an external threat) since there would be dangerous gaps in the fleet structure.

    So the question here is who would come up with the intended specs for a futue ship?
    Some kind of commite from each caste, or does each caste have designers of its own that then present their specs to the engineers/workers who then construct the ship?

    These are some of the thoughts that come to my mind to get my inner Lizard to awaken.:)

    Comments, thoughts, ideas, more questions anyone?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I want a B-10 with stasis field generators, dangit!

    Not many will get that reference...a few, perhaps...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    I want a B-10 with stasis field generators, dangit!

    Not many will get that reference...a few, perhaps...

    Pre-warp KDF sleeper ship? Sadly my mind is slow today.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    mister_dee wrote:
    Love the FG show.
    So when I was referring to "slow" I meant that in "Arena", during the fight with Kirk the Gorn appeared to lack "quick thinking", so I was referring to that.
    Possibly it was only a moment of anger on that Gorn part, relying more on his toughness and brute force instead of thinking tactically.
    So the question is whether all warriors are supposed to be slow (which would be stupid) or whether it was only bad writing (the dull, strong alien beast) or has any basis in...anything.
    If they are actually supposed to be like this it would mean that the commander of an escort-type ship might react slowly to a quickly evolving situation, which would be deadly.
    This is the question are they dumb and slow beasts or possibly too confident in thier established superiority of toughness and dmage output so they don't rely on quick-twitch that often.
    The same goes for what technological caste actually means: does it mean they are engineers, workers, scientists?
    Why not all three within the Technical class?
    The same goes for why I thought about the reasons why the Warriors might not have had too much to do with the Varanus:
    Are only warriors allowed to command a ship (the presumed-to-be warrior in "Arena" was the ship's captain) or are they only in command of warships; cruisers and escorts while support and auxilliary ships are commanded by those more suited to the ship's porpose, like for example science caste and technical caste?
    It would also be remotely similar to the way the Minbari operate, even though in their caste the castes don't specialize in certain ships.
    They have a similar number of (Sharlin) Warcruisers, (Tinashi) Frigates (Torotha) Assault Frigates etc. devided between each caste to maintain balance between the castes.
    Maybe this is the case with the Gorn as well, even though in they way that since each caste controls certain key shiptypes, no caste would be able to wage war effectively (against each other or against an external threat) since there would be dangerous gaps in the fleet structure.

    So the question here is who would come up with the intended specs for a futue ship?
    Some kind of commite from each caste, or does each caste have designers of its own that then present their specs to the engineers/workers who then construct the ship?

    These are some of the thoughts that come to my mind to get my inner Lizard to awaken.:)

    Comments, thoughts, ideas, more questions anyone?[/
    QUOTE]

    True, though I think the Gorn are more subdivided in some aspects of how their society plays out.
    For all we know the Kirk Gorn was from the Brute part of the warrior caste and smaller faster "force Recon" warriors exist as well that do rely on speed and finesse.
    Lets just hope that the Devs grasp thier r lizard when thinking of the Gorn.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Roach wrote: »
    Pre-warp KDF sleeper ship? Sadly my mind is slow today.

    Hardly...the B10 is from the Star Fleet Universe, a parallel universe to Star Trek.
    It came to pass after the Animated Series and before the first movie and has diverged from Star Trek since that time.
    Contents from one universe cannot be used by the other.
    The only exception was Starfleet Command, which combined contents from both because Inerplay had the license for both at the same time.
    Long story short, the B10 looks like this:

    http://jgray-sfb.com/Miniatures/Klingons/klingonmini_files/image001.jpg

    http://www.sfbnexus.com/Klingon/Size_Comparison_1.jpg

    The "Stasis field", or more correctly the "Projected Stasis Field" is the system the Klingons used in the Animated series

    http://memory-alpha.org/wiki/Projected_stasis_field
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    mister_dee wrote:
    Hardly...the B10 is from the Star Fleet Universe, a parallel universe to Star Trek.
    It came to pass after the Animated Series and before the first movie and has diverged from Star Trek since that time.
    Contents from one universe cannot be used by the other.
    The only exception was Starfleet Command, which combined contents from both because Inerplay had the license for both at the same time.
    Long story short, the B10 looks like this:

    http://jgray-sfb.com/Miniatures/Klingons/klingonmini_files/image001.jpg

    http://www.sfbnexus.com/Klingon/Size_Comparison_1.jpg

    The "Stasis field", or more correctly the "Projected Stasis Field" is the system the Klingons used in the Animated series

    http://memory-alpha.org/wiki/Projected_stasis_field

    Ah, never seen the Animated series or played any ST computer games. I have seen a fair amount of humorous ST based TRIBBLE though. Very funny stuff becuase in the TOS versions the acting worked well to make it seem trekky. :p

    When I saw stasis field, my mind went pre-warp KDF cryo-ship.
    Too bad we can't use the B-10 though, first glance it looks like it would make a fun counter to the fed Typhoon class.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    KBF was founded when StarFleet Command came to online play.
    there was SFC 1, SFC2 and SFC2:Orion Pirates. I think it was 2000 SFC1 came out, maybe 2001, I forget now.
    It was the best Tatical Trek-type game I've seen. Feds, Klingons, Romulans, Gorns, and many more. Smooth online play, both in PvP and PvE campaigns. It wasn't an MMO, but campaigns attracted enough in the day there was a wait to get on a 120 player server, and there were many servers up at once. There was a ladder PvP league as well as strategic campagns in the Dynaverse.
    Victory was determined by more by player's skill in power, weapon, shield management and manuvering than the type of ship you had. It was very possible to beat a superior ship with good tactics and power management, and it happened often.
    In later years, many player mods and skins were released, introducing new races and ships from StarFleet Battles and Star Trek. We had a B-10, but it never had Stasis Field generators. :(
    It's number of players at a time online limits and it's online incompatability with Vista and WIN 7 have pretty much killed it over the past couple years, very sad. Only Win XP users can still play online, although single player works fine.
    There are still a couple servers up, tho the days of huge campaigns involving 50 on a side at a time are long gone.
    Many from KBF initially started STO, only to be disappointed in the content and gameplay and have since then decided not to continue to pay every month for it. Only those that have lifetime memberships are still occasionally lurking, well shall yet see what the future holds.
    I doubt we'll ever see a SFB ship in STO, too much quibbling over you owns what and how much it's worth, I'm sure...
    But the B-10 ruled in SFB!
    With Stasis Fields functioning like they did in SFB for STO the Feds would cower and flee before it's might!

    Of course, then there would be huge cries of "Nerf or we quitz!" and it would be reduced to a garbage scow in no time. :P

    Ah...the Days of Glory past...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Ok, so I played the KDF. I have a Klingon LG Tactical.

    Along the way I noticed a few differences between the Feds & the Klinks as well.

    I keep hearing about the lack of ships for the KDF. I, too, noticed the somewhat anemic ship selection for Klingons. However,earlier in this thread I read the most lucid comment about this issue: There are very few canon Klingon starship classes. After a cursory review I counted no more than 10 distinguishable classes in the whole of the television & film history of the Star Trek franchise.

    I'd say Cryptic did a bang up job representing the ships and even gave us about (at last count) 11 more than there should be.

    Additionally, I noticed a rather sparse PVE mission selection as well.

    However, I've seen Star Trek before and something I noticed about Klingons is the fact that they seem to have little interest in fashion, aesthetics, exploration, science, or technology. In fact, they seem to serve little purpose in the Star Trek universe beyond playing the part of one of several antagonists and foils to Starfleet.

    My question to the complainers is this: If you love Klingons & identify with them so deeply, why do you want "more costumes" (when it's quite clear Klingons do not play dress up), "more ships" (when it's quite clear Klingons are too busy drinking bloodwine, carrying out blood oaths, & defending their honor to bother designing more than 10 classes over a 200 year period), and "more PVE content" (when it's quite clear Klingons are not interested in exploring and no self-respecting Klingon would ever engage in espionage or more Diplomacy than is absolutely necessary)?

    If you troll for such "improvements" to the KDF, you clearly do not understand who the Klingons are.

    They are a supporting character, a bit part, a walk-on role in Star Trek. They add a rich and vibrant texture to the Star Trek universe but they are not the main focus of the overall story.

    I'd say Cryptic portrayed them exceptionally well and then expanded their role most elegantly.

    People who complain about the Klingons not having enough ships or costumes are like people who insist on eating the chocolate ice cream and incessantly complain because it doesn't taste enough like vanilla ice cream.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    -One- wrote: »
    My question to the complainers is this: If you love Klingons & identify with them so deeply, why do you want "more costumes" (when it's quite clear Klingons do not play dress up),
    It would be nice to have a selection that allows the classic KDF longcoat, as well as other "iconic" wardrobe choices not seen yet in the character creator.
    "more ships" (when it's quite clear Klingons are too busy drinking bloodwine, carrying out blood oaths, & defending their honor to bother designing more than 10 classes over a 200 year period),
    The more vessels comes out of a need for more Orion, Naucsician, and Gorn admendments to the choices (got several really good ones now-why not ask for a little more fleshing of the subfactions in the KDF) and the desire for a more than "genre-trapped" list that we have currently to give a better choice of vessels as one levels up.
    While the KDF is known for durability and Quantity or over quality, I find it hard to believe the IKN engineers would not have something more in the works to keep the KDF fleets up to the task of countering the federation advances in technology.
    and "more PVE content" (when it's quite clear Klingons are not interested in exploring and no self-respecting Klingon would ever engage in espionage or more Diplomacy than is absolutely necessary
    More PvE content to flesh out the faction is needed, otherwise the KDF is only half-finished. Exploring in the name of conquest is exactly what the Empire is interested in doing and is a current part of the recapturing of territorries lost to the advancement of the Federation. Diplomancy would have to be handled differently to have a "unique" KDF feel though and several threads have made good suggestions toward that goal.

    They are a supporting character, a bit part, a walk-on role in Star Trek. They add a rich and vibrant texture to the Star Trek universe but they are not the main focus of the overall story.
    In the series of movies and TV shows you are right, in STO they are a seperate fanction designed to give the player a sense of what it mean to be a Klingon and they deserve the to not be subjegated to being monster play only.
    I'd say Cryptic portrayed them exceptionally well and then expanded their role most elegantly.
    Yes, they have done great things with the KDF since launch and more is in the works according to Dstahl down the road for us.
    People who complain about the Klingons not having enough ships or costumes are like people who insist on eating the chocolate ice cream and incessantly complain because it doesn't taste enough like vanilla ice cream.

    Some do not prefer store bought cheap Ice cream and would like a better product for thier monies.
    I can agree though that the incessant cries of "we are unloved" is getting old and certainly doesn't become our warrior heritage, but somebody needs to keep the fires burning so to speak and let the Devs know that thier are Fans of the faction.
    Besides it not as if everybody doesn't whine for this that or the other as it is, regardless of thier favorite faction affiliations.
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