ptf720 Arc User

Comments

  • BB is going to be your best friend in BH when people slip up and pull 50 mobs your way. RB is only a second hand skill which should only be used if there is another cleric present. RB speeds up killing bosses, and it is usually asked for in TT runs because nobody wants to spend 5 hours killing a boss. P.S. I'm taking it…
  • ok, uhhh. this is what I do. 1) Sleep! 2) Magic Debuff! 3) if he wakes up then stun him. 4) Apoth pot which doubles channeling times. 5) Tempest 6) Cyclone 7) let him get close to you and then use H.P to get away from him. 8) Immediatley cast plume shell because he's either about to come to you or he;s jumped to your…
  • You want to max IH as soon as you can. Having Wellspring Surge at level 7 is fine. Those will get you through everything till you hit 70. When you hit 70 you will replace Wellspring surge with Stream of Rejuvination. SoR SoR is a killer for quick HP. Do NOT get tempest. You are a healer, not a DD. Tempest is a waste of…
  • I'm just going to answer your last question because all the others have been answered. The genie you want to make must have the skills i'm going to list. This is my genie. 1. Holy Path 2. Second Wind. 3. Tai Chi 4. Cloud Eruption 5. Expel or Absolute Domain. Look up these skills and write down the attributes you need to…
  • Be a Barb, no questions asked. You two could get together any BH,TT,FC, or Event squad any time you wanted.
  • Vit is actually really important for your build because if you have too little then you may end up getting the good one 1-shot from a TT boss, and if you have too much then you have less points for magic which means weaker heals and attacks. For me, I had... let me rememger haha, I think it was 40 Vit. and the rest was a…
  • Ok, the best way to hyper an FC is to hyper only twice. You will get the most exp if you do this my way. 1st hyper: During the final pull in the big hall with all the captains. 2nd Hyper: During the heads. The heads eat up a lot of time. Anyone who tells you to hyper the smaller pulls in the FC/FF is only half right about…
  • If a character has 100% physical resistance, can that character take any normal physical damage? I notice that the stone barrier spell of wizards goes up 10% per level gained. So, at lvl 10 of that spell, you should get a 100% increase in your physical defense... so, if a wizard should get the very best physical defense…