Comments
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Small point, I like where you're coming from on para but just to have the facts of it straight. After testing the 50% amp from sin ulti does not apply to pvp damage.
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200 CoM's and the push for 1st because of it is the reason the 'no fun' mentality of SvS happened. Frankly I'm surprised anytime someone says Tempest tries to monopolize or control pk on the Tideswell server. I don't see it but perhaps you could enlighten me and provide a specific example. I don't want everyone to join us…
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Grats you guys! A hard fought season, glad to see y'all on top - I'm more comfortable as a bottom ;)
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Hmm, for the gank to be worthwhile or even viable - other factions have to see a benefit beyond "can we take a land from them". Right now the priorities seem to be to fight for second or third place. Tempest has 17 lands Dyna 7 BloodBath 5 Crush 11 Vicious 3 BootyCamp 4 Kindrid 1 NewEra 3 So in order for there to be a…
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...or adjust your safety lock and you can freely pvp that way.
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I think the IG is more about ensuring the combo goes off. So many combos have room to drop things based on how much you're being focused. I don't want to put words in Roar's mouth but it seems like he just put up the most secure foundation for the combo - adjust as you please.
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:) Tempest v. Infa 1-1 this season.
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What it sounds like to me is that they're waiting to 'start' the season until all the lands have been claimed, so a 16-week season would be 16-weeks from the point where all the lands have been claimed or should reasonably have been claimed.
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I can't promise anything but if they set the fights up I'll be happy to be there! Yeah that's rough going though when you can't get the players in the fight you want. (We'd have more vortexes if we could get more storm bringers...odd enough, Tempest has issues bringing the storm :expressionless: )
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Ultimately it does come down to luck. The keys themselves are just pricier packs but the foils are what make them special. Depending how many you can pull doubling your coin becomes something that happens more often than you'd think or maybe was intended. Trying anything two times is unlikely to get you anywhere. I…
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Allonade - Tideswell - Foxy Smiley Set
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Do we know if the haka damage is pure physical or has an elemental affinity? It seems to be a percentage based on total HP so it shouldn't ever prove to be a 1-shot which is good and makes the boss more manageable.
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Honestly, though I don't like the boss, I like the concept of this event. It appeals to various players in that it spans and spawns multiple times daily. Drop rewards aren't so phenomenal that I've seen squads hoarding it when they don't have to kill it for the weekly quest, but the drops and weekly rewards are good enough…
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Tideswell
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Allonade
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All I'm for is finding out who you are, so I can have a fun fight ^.^ that much talk means you'll be more than happy to back it I'm sure.
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o.o' someone out boasted joe...what is this. It's not that @xdragonxx can't follow or doesn't believe your claims, it's just that that's try hard to the 12th degree, we've never seen someone go so far as to try it. I look forward to seeing you in the arena and seeing you back your 2-shot claims o.o' what's your IGN btw?
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Scores / Teams / Rankings seem to be back, I haven't gone in a fight to test them but looks like it's good
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I guess the easiest way to test and replicate it without lvl 4 glyphs would be to use lvl 1s. 3 being 100% you could test w/ 4 lvl ones several times (because if it fills over and calcs again it'd be 50%)...if you even one failure in a dozen you can see there lies the issue
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Again...that's 5 Glyphs total...maybe @"kalystconquerer#0876" when you test try it with an excess but you only need 1 in the center (argent) and 3 on the border to make a level 5. If it sees 100% and you throw a fourth lvl 4, just speculating but perhaps it starts counting again, instead marking you around a 30%
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I had no clue it was ever limited per account. Do you know when the change occurred and is it limited only to these items? I.E. can we use 100 vitae pills 10x on multiple toons per account still?
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There are merits and demerits to this, giving the user too much control over their own thread would allow them to limit the conversation yes - but it could also discourage constructive criticism or just general disagreement. If you make a thread just to hear your opinion echoed there's not much sense in having it I'd…
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It only takes 4 lvl 4 to make a level 5. I've made six with no issues using 4 each time, it shows up as 100.02%
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1 Tempest showed to the Vindi v. Crisis fight - we're crossing multi cultural and server-based barriers, get prepared all the storms'a'comin'.
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It's definitely doable. The hardest part about DH isn't the damage you take...a lot of the damage is percentage based or just a flat one shot. The hardest part about DH is just managing the mechanics. Where gear really comes in to play the most I'd say is for the triggers, shamblers and death wards - where your time…
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Tempest managed to get 2 people into the cross server. 1 Person was temporarily stuck and unable to rejoin our server for a half hour or so after - everything seems fine for them now. The other person managed to join, went to the Vindi fight and had no issues returning, I think. Terry feel free to correct me if I'm wrong…
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*release to city* You spawn, immediately turn left or right - get off the platform so you aren't being aoe'd on. While spawn killing itself is a bad tactic...if you're staying on the spawn point longer than just a few seconds you're not doing yourself or your team any favors...you avoid grouping up in the lanes right? Why…
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o.o again, I do not condone or participate in spawn killing. That being said, get off your damn spawn...it isn't college, this isn't your 'safe space'. There are mechanics in place to dissuade people from spawn killing, but your spawn is not a box seat to watch your crystal get bashed...either try to get them out of base…
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+1 for alternate means to gain/stock keys. I'm stoked to run DHJ during 2x but as it is right now we'd have to skip days of running it now because, let's face it, the 5 initial keys to help with the learning curve are pretty well gone now. I'd love to see a method to exchange daily keys for other instances or just the…
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Absolutely miserable to aoe and see 10 people drop. Do I like a 2-3v1 where I know if I mess up they can kill me? Yeah. All the gear gap affords me is the ability to tank 2-3 average players and have that kind of rush. 1v1 tends to be super predictable so besides mass pvp which is limited to the weekend and Thursday atm...…