Comments
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It's not true. Soulforce determines the damage and success rate of some skills.
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Im a demon psy and I love the red spark. But I would have to say going sage is more of a solid choice for a psychic. I think the damage boost from the sage masteries is more beneficial than the measly crit chance from the demon side. The only reason I picked demon was supposedly the 100% freeze chance of glacial shards but…
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Correct me if Im wrong; 1% is 1:100 chance to get something; 0.1% is 1:1,000; and 0.01% is 1:10,000; if you think the odds is good for getting a +12 orb then it certainly is when compared with the odds of winning the lottery.
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Hellfire Abomination (SOT Boss) also drops Sage Black Voodoo. Got 1 today from my bh run. If anyone in HT wants to buy it just pm me in-game =)
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Hey that dragon's from dragon age: origins..niceeee...now give it back!
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JM Keynes is playing PWI! There you go folks, as explained by Isa, there's more to price changes than lil kitty shops banding together to form a cartel = )
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Anyone want sage soul of vengeance? b:beg
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Thanks to mr ecatomb's update I got to compare the final sage and demon skills which made it easy to make the decision of switching from demon to sage. Final demon glacial shards is only 75% chance to freeze? b:chuckle
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Which demon books did you get btw?
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I vote Hypnos's guide! b:victory Most in-dept and useful psychic guide in our fish corner.
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Interesting to see how those skills would complement the existing ones.
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Soul of Vengeance is not useless. Its damage scales up along the way with level and refines. A must skill in pvp and pve, such as, luring mobs and keeping aggro on rush parts in TT. Allowing it to be cast on other players would be great though as it can act as a purify skill b:victory
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Great guide b:victory
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That combo would be hard to pull off against a BM who knows how to use the Stun - Seal - Stun combo b:chuckle. But I agree it would work on most BM's.
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Nice to know a fellow psy went the Pale Fear route b:victory
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Hope to see you on the battlefield Pressa b:chuckle
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The point is moot if guild capacity is increased simply because it would offset what my suggestion aims to do. And besides why would guild capacity need to be increased if the 3 attacking faction rule was removed if the objective is to balance TW? Removing the rule means that it would be difficult for any one faction to…
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How can you beat every one of the 15 small/medium sized factions attacking you all at the same time?? Youre bound to lose some land for sure. If there wasn't a restriction and the system schedules that Buttworm's faction will have to face 8 of the 15 factions at once, where will you get the man power to defend all of that…
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Just give other people a chance to score some medals, sins and psys most always gets the top spot in that pq anyways.
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1 Simple solution: Devs have to remove the 3 faction attacking rule. No need for level restrictions, resets and what nots.
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I don't think resetting a map is fair at all to the factions who spent time taking lands, however, my suggestion would be to: Remove the cap where only 3 factions can attack another faction. It should be a free for all gank with as many factions joining into the fray, owning vast tracks of land shouldn't be easy to…
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Yea I was wondering about that too. But the original post didn't have it either. As for the skills, it looks pretty balanced and I don't feel bad getting my feet wet going demon before all this info was released. Demon shard with its 100% chance to immobilize makes it worth it joining the dark side (hopefully it does get…
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Ok let me fix that. Thanks for pointing it out.
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Yes Im an mp "pleasure worker".
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Two things why a HA/Tank psychic isn't viable: 1)Lower HP than a real tank class. 2)Because of reason number 1 and having a Lower magic defense means being 1 shotted by magic classes. (Magic ornaments wont make up for any lack of magic defense either.)
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The lil launch window says that there's a dragon orb sale. I wonder if that's true.
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After reading Hypnos's tactic at stalling a barb, I tried it 1 v 1 against a barb friend of mine who is 2 lvls higher with good equips. And I gotta say it works great and fun the first time. I aqua impact for a chance to slow, then use both DoT's, which brings the barb's hp down to almost half. I cast bubble from time to…
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You know what wastes a sin's tele stun skill? Soul of stunning. Try using it sometimes when fighting against a sin. It throws their combo off. Then counter stun them with maxed earth vector, which gives you the time to thrown in 3 free hits. If they survive after that, you have a choice of using maxed psychic will or…
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I thought this was all due to my browser having some sort of bug displaying this new bright forum scheme. Liked the previous scheme that this new one. The old one was easier to read because of the ambient contrast.
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Nice! It's Mr. ecatomb himself. b:victoryb:victory