Kiryn - Raging Tide Arc User

Comments

  • The celestone conversion is under...... Quests! Yep, it's a quest to get the guy to do conversions. :) (he still just does it, you don't have to go kill stuff for him or anything. They just called it a quest for some reason, instead of using a crafting or shopkeeper interface. /shrug)
  • My main question, money-wise, is.... about what level will it be that one actually gets a useful amount of coin? Everything that means anything in this game seems to cost a couple mil coin and up (2.5mil for just a basic vendor ground mount, etc, etc). So, playing "normally" (ie, not being an auctioneer or 18hr/day…
  • Not entirely clear on it, as I haven't done it myself, but.... Wine and Tabs are two different things. Tab is a thing you get from the NPC who gives you the Call to Duty quest. Using it inside the dungeon activates.... something? Better rewards? Wine is an item you trade crafting mats for to an NPC in Archosaur. Giving it…
  • sorry for the double post. Editor is being silly. :/
  • Huh. Maybe it's been too long since I played that one. b:surrender
  • Hmm, must be because I haven't played PvP focussed ones. In PvE, there's no real problem with seeing other people's levels. /shrug (Most of my MMO experience is with World of ********, City of Heroes, and Dungeons&Dragons Online....) Edit: Hahahahaha, the W word is censored here? That's hilarious! :D
  • Nah, I don't do PK. b:laugh
  • And is that the only way to see someone's level? Coming from other MMOs, I was kind of surprised that I couldn't just see what level someone is. It's handy to know if that guy also killing mobs in your area is similar level, or a high level slumming (my behavior around them would be different, for example..... harvesting…
  • There might have been less flaming and/or confusion, if you'd posted the rest of your idea. Like "I would prefer attacking classes not gain energy as they level. To make this work, all their skills should cost a set amount." Something like that. Without that second part (how you would balance the loss of energy), the idea…
  • Well, an OP skill *would* beat up your target, but.... :) Typically, calling a skill (or class, etc) "OP" means that you think it's *too* powerful. Unfairly better than others. Needs to be made weaker. (This is, of course, frequently subjective. It happens *alot* in pvp-centered games, with people complaining about…