PWCH new update release 04/22/2015
Comments
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Deadalus - Harshlands wrote: »Is this what i think it is?
https://scontent-fra.xx.fbcdn.net/hphotos-xpf1/t31.0-8/11083760_351558495038596_3559047038084350244_o.jpg
I need an adult here b:shocked
The belt and neck has sockets.
Oh boy.0 -
Deadalus - Harshlands wrote: »Is this what i think it is?
https://scontent-fra.xx.fbcdn.net/hphotos-xpf1/t31.0-8/11083760_351558495038596_3559047038084350244_o.jpg
I need an adult here b:shocked
1 socket = 3 stone + 1.8m fee
2 socket = 15 stone + 9m fee
3 socket = 36 stone + 21.6m fee
4 socket = 75 stone + 45m fee
You need to use ornament specific gems though, these are the ones they added though the highest grade ones are not available yet:
pdef +60
pdef +80
pdef +100
pdef +130
pdef +160
mres +60
mres +80
mres +100
mres +130
mres +160
vit +6
vit +8
vit +10
vit +13
vit +16
Spirit +12
Spirit +16
Spirit +20
Spirit +25
Spirit +32
AttLev +1
AttLev +2
DefLev +1
DefLev +2
[sigpic][/sigpic]
PWI Calculators - aster.ohmydays.net/pw0 -
This is chinese r9. It has been known about for a very long time. Their belt is also refineable. The chances of them implementing that here are very low since we already have our own version, and frankly, if they did they would be begging to lose a ton of customers.
I believe this version of gear started the r10 rumours years ago. Still your beating hearts friends. This is not the end. Yet.Asterelle - Sanctuary wrote: »
damage = (1000 + attacker spirit) / (1000 + target spirit)
If you give both the attacker and target an extra 400 spirit then the difference in spirit between them gets a little less significant. This patch will decrease the relative importance of war avatar spirit by about 20 percent at max vitae/nuema.
eirghan sage seeker ♥ current gear ♥ youtube ♥ title quest guide
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So out of curiosity, which is better defensively assuming you're pretty much maxed: +2 def level or +32 spirit.
And also where do we get the shards for this? Moar pack items?[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Eoria - Harshlands wrote: »So out of curiosity, which is better defensively assuming you're pretty much maxed: +2 def level or +32 spirit.
And also where do we get the shards for this? Moar pack items?
If we know that 1 defense level = 1% less damage taken
and
In PVP roughly 10 spirit is 1% more damage and 1% less damage taken
then 32 spirit / 10 = "roughly" 3.2 defense (and attack) levels
So spirit is better.
http://pwi-wiki.perfectworld.com/index.php/Damage#Spirit
eirghan sage seeker ♥ current gear ♥ youtube ♥ title quest guide
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If we know that 1 defense level = 1% less damage taken
and
In PVP roughly 10 spirit is 1% more damage and 1% less damage taken
then 32 spirit / 10 = "roughly" 3.2 defense (and attack) levels
So spirit is better.
http://pwi-wiki.perfectworld.com/index.php/Damage#Spirit
When people already have 1000 spirit each 10 spirit is only 0.5% damage taken + attack.
Each def lev when attacker has 140 attack lev and you have 100 def lev is around 0.7% less damage taken or 0.6% less damage taken when you only have 60 def lev.
I'd still go with spirit since it gives better attack and roughly equal or better defense. Def lev works in pve though if that's important.
Also I'm wondering if my PWCN server listing is out of date... I haven't been able to connect at all to the pwcn test server but these russians and pinoy are getting in-game screenshots. Are they using private servers maybe?
This server info is still current right?
体验
天麟(电信) 29000-29002:183.136.229.37:1 140
天麟(网通) 29003-29005:101.68.213.68:2 140
[sigpic][/sigpic]
PWI Calculators - aster.ohmydays.net/pw0 -
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_Lisanna_ - Morai wrote: »
b:dirty Love the new fashion.
http://translate.google.ca/translate?hl=en&sl=ja&u=http://rustrust.blog.fc2.com/blog-entry-531.html&prev=search
Google translate quick link. Thanks for the further info on the astrolabe. Strengthening items.... HMMM. Wonder if cash shop only?
eirghan sage seeker ♥ current gear ♥ youtube ♥ title quest guide
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_Lisanna_ - Morai wrote: »
5 levels of HP passive @ 5% hp per level = 25% more HP at Sky4 X
5 levels of charm cooldown passive @ 1s per level = 15s target charm cooldown at Sky4 IX
How is everyone else able to log in to the damn test server b:angry
I can see all the other servers fine but the test server looks down.
[sigpic][/sigpic]
PWI Calculators - aster.ohmydays.net/pw0 -
Asterelle - Sanctuary wrote: »
They have the values for the new passives.
5 levels of HP passive @ 5% hp per level = 25% more HP at Sky4 X
5 levels of charm cooldown passive @ 1s per level = 15s target charm cooldown at Sky4 IX
How is everyone else able to log in to the damn test server b:angry
I can see all the other servers fine but the test server looks down.
How are you suppose to kill an endgame barb if they have 25% more HP and lower charm CD?b:surrender
This game is going nuts.b:laughb:laugh[SIGPIC]http://pwi-forum.perfectworld.com/image.php?type=sigpic&userid=15031077002&dateline=1409280330[/SIGPIC]
5 years lurking forums0 -
Fail_BM - Raging Tide wrote: »How are you suppose to kill an endgame barb if they have 25% more HP and lower charm CD?b:surrender
This game is going nuts.b:laughb:laugh
No, your enemies will have a longer charm CD. It will actually make it even easier killing people...but I am unsure as to if that really is a passive skill and not an offensive skill...weired.My Barb:
mypers.pw/1.8/#146464
My SB:
mypers.pw/1.8/#1414760 -
There isn't a passive that decreases charm cooldown (that was a misunderstanding early in the thread), there's a passive that increases charm cooldown of your target when you hit them.Japanese Blog wrote:・九骨寒燭:プレーヤーがターゲットを攻撃時,ターゲットの護符のクール時間を増加
Image of skill with Japanese translation of skill description
When a target is hit, the <winter eclipse> effect is bestowed, and the target's charm cooldown time is extended by 1 second.[SIGPIC][/SIGPIC]
Weekly Japanese/English bilingual webcomic
thejapanesepage.com/ebooks/yuki_no_monogatari_manga0 -
I hope the cooldown skill stacks on a target. Can put a barbs charm on 3 hour cd. Moar funner tw.0
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Asterelle - Sanctuary wrote: »
How is everyone else able to log in to the damn test server b:angry
Via PC... maybe... Ast ?
***
Fly/mount animation, if anyone still didn't see.
http://www.youtube.com/watch?v=w031-ZOITNs
http://www.youtube.com/watch?v=e73KUx2iWqs
***
With astrolabe sins get lowest bonus for phys. attack (NOT non-caster ranged DDs b:thanks ).Nec sutor ultra crepidam0 -
I'm going through the quests. The current primal dailies are having their vitae buffed by 100 (250->350 and 400->500).
I think when everything is unlocked there will be 2 more dailies that give 500 each but it's hard to tell.
As for the new blood you can get 1 a day from a daily and there are 17 more from story quests, I don't see any recipes to make them so this is probably all you're going to get.
Since you need 130 to max the new passives it will take 113 days to farm it all. A little over 3 months of dailies.
EDIT: Vitae should take a little less than 3 months of dailies + story quests to max out.
[sigpic][/sigpic]
PWI Calculators - aster.ohmydays.net/pw0 -
Asterelle - Sanctuary wrote: »I'm going through the quests. The current primal dailies are having their vitae buffed by 100 (250->350 and 400->500).
I think when everything is unlocked there will be 2 more dailies that give 500 each but it's hard to tell.
As for the new blood you can get 1 a day from a daily and there are 17 more from story quests, I don't see any recipes to make them so this is probably all you're going to get.
Since you need 130 to max the new passives it will take 113 days to farm it all. A little over 3 months of dailies.
yay more dailys yeeey... b:cry0 -
Asterelle - Sanctuary wrote: »
As for the new blood you can get 1 a day from a daily and there are 17 more from story quests, I don't see any recipes to make them so this is probably all you're going to get.
Since you need 130 to max the new passives it will take 113 days to farm it all. A little over 3 months of dailies.
EDIT: Vitae should take a little less than 3 months of dailies + story quests to max out.
Eww..[SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★0 -
Yay, more character progression. Could this game be any less alt friendly? I don't think so.
Let's see what sort of progression we already have:
-levels
-cultivation
-gear - just the items
-gear rerolling
-gear sharding
-gear refining
-reputation
-sage/demon skills
-vacuity and celestial skills
-professions including runecrafting
-genies, their levels and lucky points
-tomes
-engraving
-morai, all 3 orders to get all skills because **** you
-meridian
-more levels - have fun dinging 105/105/105
-boundary levels (incoming more)
-primal skills
-primal passives
-war avatar cards
-war avatar levels
-more war avatar levels (reawakening) - have fun dropping the same S card three times
-nuema
Seems like this isn't enough and we need to keep getting more tedious daily torture.0 -
Merkrue - Raging Tide wrote: »Yay, more character progression. Could this game be any less alt friendly? I don't think so.
Let's see what sort of progression we already have:
-levels
-cultivation
-gear - just the items
-gear rerolling
-gear sharding
-gear refining
-reputation
-sage/demon skills
-vacuity and celestial skills
-professions including runecrafting
-genies, their levels and lucky points
-tomes
-engraving
-morai, all 3 orders to get all skills because **** you
-meridian
-more levels - have fun dinging 105/105/105
-boundary levels (incoming more)
-primal skills
-primal passives
-war avatar cards
-war avatar levels
-more war avatar levels (reawakening) - have fun dropping the same S card three times
-nuema
Seems like this isn't enough and we need to keep getting more tedious daily torture.
Why not? I already have 1 char that is maxed out and by the time the new update arrives my Storm will most likely be maxed out as well. I appriciate this.My Barb:
mypers.pw/1.8/#146464
My SB:
mypers.pw/1.8/#1414760 -
Merkrue - Raging Tide wrote: »Let's see what sort of progression we already have:[SIGPIC][/SIGPIC]
youtube.com/elmarise
pw art ◊ tinyurl.com/q6ca7ar ◊0 -
when can we expect this update on our version? would it be same as chinas?0
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I checked to see if they implemented a fix for the Super Inventory Stone issue and they actually did. If you've already expanded your inventory to 64 slots with the super inventory stone another super inventory stone will expand it to 80 (2 super inventory stones total).
I expected them to use normal stones for the added rows but looks like they won't be needed. At least the super inventory stones that are already in circulation will still be usable.[sigpic][/sigpic]
PWI Calculators - aster.ohmydays.net/pw0 -
Asterelle - Sanctuary wrote: »I checked to see if they implemented a fix for the Super Inventory Stone issue and they actually did. If you've already expanded your inventory to 64 slots with the super inventory stone another super inventory stone will expand it to 80 (2 super inventory stones total).
I expected them to use normal stones for the added rows but looks like they won't be needed. At least the super inventory stones that are already in circulation will still be usable.
well as stated before the original problem was the completion of the "largest inventory" quest, so i would imagine they either added a cloned quest or cleared everyone's quest log of that completed quest.
the only problem i have with that is, that solution seems to be double charging any player who used one already. that being said the only way to deal with THAT problem is either going to be a bunch of tickets, or some sort of SQL to pull all the characters with 64 slots and mail them out a stone(bound) or autocomplete the quest again. not sure how the database for characters is set up but if they say they cant do something like that, then they are going to have a riot on their hands.0 -
Father_gold - Sanctuary wrote: »well as stated before the original problem was the completion of the "largest inventory" quest, so i would imagine they either added a cloned quest or cleared everyone's quest log of that completed quest.
the only problem i have with that is, that solution seems to be double charging any player who used one already. that being said the only way to deal with THAT problem is either going to be a bunch of tickets, or some sort of SQL to pull all the characters with 64 slots and mail them out a stone(bound) or autocomplete the quest again. not sure how the database for characters is set up but if they say they cant do something like that, then they are going to have a riot on their hands.
The cause of this mess is that they have primitive system of quest requirements. Rather than say as a requirement "this quest OR that quest" or as a requirement "you must have 64 inventory slots", you can only specify 1 quest. Really though this should not have been implemented as a quest at all. You don't use a quest interface when doing other tasks like refining gear or imbuing shards. No reason to use quests just to expand inventory.
I really hate how reliant PWI is on quests for non-quest things like opening packs or teleporting. Yeah the quest stuff is really versatile but seeing all these quests pop up and the 2 second quest lag everywhere seems so hacky.
[sigpic][/sigpic]
PWI Calculators - aster.ohmydays.net/pw0 -
They actually moved away from quests in one instance... converting celestones to mirages. They forgot to include a recipe for making mirages from celestone fragments, though.[SIGPIC][/SIGPIC]
Weekly Japanese/English bilingual webcomic
thejapanesepage.com/ebooks/yuki_no_monogatari_manga0 -
i believe using quests would be far easier..... if the implementation of the game was not so geared to monetizing everything.
for instance, quests themselves should have a higher max given how the new content imposes more and more quests, add to you list of things quests are used for would be the notifications and auto-quests to introduce new features and questlines.
inventory and quest list limits are things that have gotten increasingly hard to do without cash shop items and the ability to enjoy a bit more space is still too limited. it's not like space on a volume is not dirt cheap these days..... they need to scale the minimums to the current state of the game and not make everything that is now essential.... a purchase.0 -
Asterelle - Sanctuary wrote: »
They have the values for the new passives.
5 levels of HP passive @ 5% hp per level = 25% more HP at Sky4 X
5 levels of charm cooldown passive @ 1s per level = 15s target charm cooldown at Sky4 IX
Its not everything u cudve hoped for, but the +% hp is a pretty decent buff to archersIGN: qontroL b:thanks
Im so mean, I make medicine sick b:angry0 -
$picylovah - Sanctuary wrote: »Its not everything u cudve hoped for, but the +% hp is a pretty decent buff to archers
I don't follow the logic, if everyone gets +25% HP how is this a buff to archers.DarkSkiesx - Demon Archer
mypers.pw/1.7/#114350
DarkSeasx - Sage Assassin
mypers.pw/1.7/#136481
youtube.com/darkskiesx
Tempest-dw.shivtr.com0 -
DarkSkiesx - Dreamweaver wrote: »I don't follow the logic, if everyone gets +25% HP how is this a buff to archers.
well generally there's 2 types of damage, u have immediate damage (think wizards) or sustained damage (think archers). Immediate damage generally means to nuke someone, this is usually limited by higher cooldown or a longer set-up, aka downtime. Sustained damage is lower, but doesnt suffer from this downtime basically the longer the battle takes the more the sustained damage dealer will benefit over the immediate damage dealer, this is what people refer to as DPS.
When increasing the hp of everyone the immediate damage dealers will suffer from this, since they have to deal with more downtime, since they are unable to nuke people as they get too tanky. The sustained damage dealers however will benefit from this cuz of what I previously stated about the length of a fight.
Now Im not saying archers will suddenly be good again, the hp increase is very minor and they are still very weak when it comes to DPS, and they get incredibly shafted by psychic buffs, which I doubt is going to change any time soon, but DPS is their bread and butter, and increasing everyones hp benefits those that focus on DPS.
simplified PvE example -> APS sin cant KS wizard on weak 2shot mobs, where a wizard cant KS an APS sin on a boss that takes 20+ hits to take downIGN: qontroL b:thanks
Im so mean, I make medicine sick b:angry0
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