Disable hypers in frost, yes, no or LV restricted? FORGOTTEN THREAD

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  • Kniraven - Lost City
    Kniraven - Lost City Posts: 2,620 Arc User
    edited September 2013
    You didn't address anything i said, just set up another strawman and then spouted some ****.
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  • JanusZeal - Heavens Tear
    JanusZeal - Heavens Tear Posts: 3,852 Arc User
    edited September 2013
    You didn't address anything i said, just set up another strawman and then spouted some ****.
    Your points were about endgame content and world map being without low levels, both of those were addressed quite aptly, so much like in your prior post retorting to my response to someone else, if I were you I'd do some major fine tuning of my reading comprehension skills, as well as further my understanding of terminology such as "straw man", before commencing in this discussion. If anything you describe your own posting style, not mine.
  • Kniraven - Lost City
    Kniraven - Lost City Posts: 2,620 Arc User
    edited September 2013
    Your points were about endgame content and world map being without low levels, both of those were addressed quite aptly, so much like in your prior post retorting to my response to someone else, if I were you I'd do some major fine tuning of my reading comprehension skills, as well as further my understanding of terminology such as "straw man", before commencing in this discussion. It's not helping you at all.

    I comprehend just fine.
    You made an analogy about a car. That was it.
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  • JanusZeal - Heavens Tear
    JanusZeal - Heavens Tear Posts: 3,852 Arc User
    edited September 2013
    I comprehend just fine.
    You made an analogy about a car. That was it.
    About as finely as a rock. b:cute

    /inb4 "rock analogies".
  • Kniraven - Lost City
    Kniraven - Lost City Posts: 2,620 Arc User
    edited September 2013
    About as finely as a rock. b:cute

    /inb4 "rock analogies".

    That isn't proper English.
    Your argument is still ****.
    Lol
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  • y4kuzi
    y4kuzi Posts: 234 Arc User
    edited September 2013
    Because you are a noob who cant normally run FC at lvl 75-85 you think noone can ?
    You, sir, can't read his post properly.
  • Nowitsawn - Heavens Tear
    Nowitsawn - Heavens Tear Posts: 4,864 Arc User
    edited September 2013
    This all sounds like focusing on the result and not the issue itself, which would be that we have a huge amount of people at endgame and new players that want to catch up ASAP, ignoring lower level content.

    A fix for this would be a certain up-/downleveling & loot mechanic utilized in ehh... ''Faction Indifferences 2'', so people can actually play together.

    But who am I kidding, it's way too late.
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  • Wickedbrew - Raging Tide
    Wickedbrew - Raging Tide Posts: 856 Arc User
    edited September 2013
    While I would like hyper restriction at 75+ across the board, regardless of the instance, I do believe the damage has been done. If I were a new player entering the game, I would be entralled with the graphics (which are nice even if dated now), the character customization still to this day is some of the best out there, I would enjoy the interface which is simple enough to navigate, and i would enter the world with gusto, only to find that starter areas are ghost towns, the thrill of learning the game would disappear quickly when I realized the majority of content isn't utilized and help far too hard to come by, and these things called "hypers" are like crack to so many. I would, before investing too much time, log out, uninstall and find something better.

    Yes the game is five years old, and Wanmei/PWE are far too focused on end game and the money sink they created that many are blind to, and many fall into, but there was promise at one time. Too little too late, and being that this was the flagship game, the ship unfortunately has been sinking. It has been taking on more and more water. At what point do you realize its time to stop with the calls for Mayday, and instead call out the "abandon ship"? In my opinion, the latter is far too close for comfort, and the life boats are being lowered. I am no Captain, so I won't be one to go down with the ship, but will fondly remember my time on the USS Perfect World.
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  • Brillance - Raging Tide
    Brillance - Raging Tide Posts: 1,643 Arc User
    edited September 2013


    Try looking at the WC 12:00 - 20:00 EST. That's the time period when people sell FC the most I think. If you go to Snowy Village you'll see people occasionally wanting to buy FC runs. If you were to form a faction, you'd get many members who ask you to solo it for them.

    Need me to get screenies for you?



    @ Thread - I miss the times when people actually ran BHs, PV, quested together no matter what level they were... My faction is quite old-fashioned, we don't powerlevel our people and we do stuff together quite a lot. It's still sad to see that people need to ask my main to solo their BHs because they cannot find squadmembers for them.

    No, not screenies - in a video, so people can see how slow WC moves on RT. Thanks.

    I will give you that during the hours of 9 am to 5 pm EST the server is a lot more active, but during my normal playtime of 6PM to 11PM EST, WC sometimes stops completely for a few minutes. There are people selling heads and big room - there always has been, but its only 1 or 2, AND tbh, half the time its a scammer, or alleged to be. Get the coin, get in there and at some point during the run, kick em. That kind of activity is not good for any game, but unfortunately, happens in all MMOs.

    I was in your faction on a 2x alt Colum. Honestly, Idk of any faction that sells heads to its members. Im not saying it doesnt exist somewhere - I just dont know about it. I have seen individuals offer them in faction chats once in a while.

    Its interesting we agree that the low level alts on the server cant find squads to do things, but for some reason my feeling that way is a bias. Okies. *shrugs*

    I did heads once as a noob on my Mystic. A friend told me to come to FC, we were both around level 75. Id never been there before. He told me it was a free heads run. Cool! I didnt know what heads were. b:chuckle

    A high level Sin cleared the place, telling us when to move. It was all quite boring, but the heads and the XP were awesome, and I wasnt even using Hypers. I can see people being willing to pay for it. Back then heads were very expensive, not like now, where peeps will advertize a run for 250K. I wasnt wasting my coin on it. I needed gears as I progressed, and there werent any free ones for me - at least none that I wasnt too nooby to have knowledge of.

    I was in a TW faction for months before someone mentioned event gold to get HP/MP charms. Forget about how long it took for me to learn about the Blessings xD

    I guess Im stupid cause I didnt spring from my mother's womb with full knowledge of PW, and no one was bothering to tell me. Even back then I guess everyone felt everyone else was somebody's alt. *shrugs*

    New players will take the time to do content. Alts already have and may not want to do it again. These same alt low levels are now using helpful factions instead of suffering through finding a squad. I was in one that the time frame I play was all about one person, and them getting what they needed done. At first it was cute, then it was funny, then it was something I didnt wanna see anymore, as if that person had turned into an annoying gnat that you just wanted to not listen to anymore.

    I felt bad for the leader - a nice person, but everyone wanted them, and only them, to run them through their BHs. Im having a hard time seeing the difference between P-level and Run-through - at least when it comes to learning skills and squad dynamics.
    I will give you that content is being used. But, FC is content too.

    I would say to those I have mentioned elsewhere, that figure out how to grab everything for themselves, if YOU want people doing BHs, let them get a drop once in a while, you greedy twit! b:angryb:chuckle
  • Xainou - Sanctuary
    Xainou - Sanctuary Posts: 5,369 Arc User
    edited September 2013
    I guess Im stupid cause I didnt spring from my mother's womb with full knowledge of PW, and no one was bothering to tell me. Even back then I guess everyone felt everyone else was somebody's alt. *shrugs*

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  • SylenThunder - Twilight Temple
    edited September 2013
    Fixed that for you.b:chuckle
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  • Xainou - Sanctuary
    Xainou - Sanctuary Posts: 5,369 Arc User
    edited September 2013
    Fixed that for you.b:chuckle

    Lmao xD
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  • Brillance - Raging Tide
    Brillance - Raging Tide Posts: 1,643 Arc User
    edited September 2013
    This all sounds like focusing on the result and not the issue itself, which would be that we have a huge amount of people at endgame and new players that want to catch up ASAP, ignoring lower level content.

    A fix for this would be a certain up-/downleveling & loot mechanic utilized in ehh... ''Faction Indifferences 2'', so people can actually play together.

    But who am I kidding, it's way too late.

    +1. b:thanks Its never too late though. Even now people are looking back to see if its something they want to do again. If they are looking, they are interested.
  • Riverwell - Archosaur
    Riverwell - Archosaur Posts: 423 Arc User
    edited September 2013
    +1. b:thanks Its never too late though. Even now people are looking back to see if its something they want to do again. If they are looking, they are interested.

    ^This.


    At the whole argument about whether it's being able to pull in new players or sustaining old members that make a game survive, the answer is both.

    Of course a game's ability to pull in brand new players over time diminishes as it gets older, but everyone who is part of the current playerbase isn't going to stay there forever. You have to be able to to enough new people in that it compensates for people leaving, for whatever their reason may be.

    The problem is that PWI is **** over end-game users while making newbie and starting areas desolate and blank. I leveled my cleric from 1-20 the other day, and saw one other person doing the same quests as me. I remember the elf starting place as the most fun starter town because everyone was buffing eachother, and it seemed really cool to be able to partner with a class that could heal too. ^.^
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  • ovenusarmanio
    ovenusarmanio Posts: 6,695 Community Moderator
    edited September 2013
    ^This.


    At the whole argument about whether it's being able to pull in new players or sustaining old members that make a game survive, the answer is both.

    Of course a game's ability to pull in brand new players over time diminishes as it gets older, but everyone who is part of the current playerbase isn't going to stay there forever. You have to be able to to enough new people in that it compensates for people leaving, for whatever their reason may be.

    QFT!

    This is why it would be different to restrict hypers in PV btw, the endgame content has no shortage of people. Whereas hypering so far past the earliest content is alienating new players and leaving them with a ghost town.

    When someone makes an alt they have two choices when leveling

    Use FC

    Do the content

    To get people to do it on a larger level (we can't make things more or less enticing to individuals) you have to make it so that doing the content is the better option. You can d othat one of two ways, you can either make it so that that content is so drastically better than FC that it doesn't makes much sense to go into FC. Which could be accomplished a multitude of ways, or you can make FC less attractive by changing it so that it is no longer better than the content.

    This may not matter much on an individual level, but on the larger business level it makes a world of difference. You HAVE to have new customers to keep a business alive, that's just point blank. No matter how good you treat your current customers, they will eventually leave for a variety of reasons. But if you have new customers to replace the old customers, you can still make enough of a profit to justify keeping it open.

    Why should we care? Because PWI no longer being around=no game for any of us.

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  • Brillance - Raging Tide
    Brillance - Raging Tide Posts: 1,643 Arc User
    edited September 2013
    QFT!

    This is why it would be different to restrict hypers in PV btw, the endgame content has no shortage of people. Whereas hypering so far past the earliest content is alienating new players and leaving them with a ghost town.

    When someone makes an alt they have two choices when leveling

    Use FC

    Do the content

    To get people to do it on a larger level (we can't make things more or less enticing to individuals) you have to make it so that doing the content is the better option. You can d othat one of two ways, you can either make it so that that content is so drastically better than FC that it doesn't makes much sense to go into FC. Which could be accomplished a multitude of ways, or you can make FC less attractive by changing it so that it is no longer better than the content.

    This may not matter much on an individual level, but on the larger business level it makes a world of difference. You HAVE to have new customers to keep a business alive, that's just point blank. No matter how good you treat your current customers, they will eventually leave for a variety of reasons. But if you have new customers to replace the old customers, you can still make enough of a profit to justify keeping it open.

    Why should we care? Because PWI no longer being around=no game for any of us.

    Okies. Will be interesting to see what they do to get players back into the game.

    Nothing to grind, just quests to do to get money and level. BHs. Free gears, once you make a page on facebook for it. Free charms. Little charms. No XP boosts other than Lucid.

    People who made a living selling heads - I guess they switch to TM runs or something.

    The tons of people that already Hyper-leveled in FC, and didnt bother to learn much about their class, get to keep on keepin' on, and somehow, they will get better while hypering in PV.

    Im seeing being a new player as even more isolating with this new idea, but I'll just watch skeptically for all the vast improvement this is supposed to bring.

    Will give everyone something to talk about anyways. b:victory
  • DarkElfNurse - Morai
    DarkElfNurse - Morai Posts: 11 Arc User
    edited September 2013
    I have to admit from creating my cleric, that it has been too fast to level with lucid chests, quest master, bounty hunter and shards for realm of reflection. I don't feel that I've been grinding enough to 1) gain enough money, 2) gain enough mats for crafting 3) gained knowledge of how to play- especially when free charms are keeping me unrealistically surviving up to this point.

    I think that it is difficult to decide at higher levels that suddenly they should slow down with getting exp. I remember a game where it was impossible for a lower level to gain experience if the person with them was over 15 levels or something like that, and while that stopped outright ridiculous power leveling it added the difficulty for finding groups at low level, and higher levels being powerless to help them.

    I am tempted to say that there is a money imbalance, but there isn't really. It is only more acute if you wish to compete with people who have played for years, have leveled fast (or too fast), or wish to be winning everything instantly. For slower players it can still be fun even with the challenges and easy bits, but only if you are able to tune out all the god damn QQing and enjoy the moment.

    Unfortunately, the really high levels seem all to be about competition. Nation Wars, Territory War, PVP, Bidding on Boutique, whatever else I've missed. I am not sure what snail-pace me will even bother doing IF I even decide to get that high level!
  • Brillance - Raging Tide
    Brillance - Raging Tide Posts: 1,643 Arc User
    edited September 2013
    I have to admit from creating my cleric, that it has been too fast to level with lucid chests, quest master, bounty hunter and shards for realm of reflection. I don't feel that I've been grinding enough to 1) gain enough money, 2) gain enough mats for crafting 3) gained knowledge of how to play- especially when free charms are keeping me unrealistically surviving up to this point.

    I think that it is difficult to decide at higher levels that suddenly they should slow down with getting exp. I remember a game where it was impossible for a lower level to gain experience if the person with them was over 15 levels or something like that, and while that stopped outright ridiculous power leveling it added the difficulty for finding groups at low level, and higher levels being powerless to help them.

    I am tempted to say that there is a money imbalance, but there isn't really. It is only more acute if you wish to compete with people who have played for years, have leveled fast (or too fast), or wish to be winning everything instantly. For slower players it can still be fun even with the challenges and easy bits, but only if you are able to tune out all the god damn QQing and enjoy the moment.

    Unfortunately, the really high levels seem all to be about competition. Nation Wars, Territory War, PVP, Bidding on Boutique, whatever else I've missed. I am not sure what snail-pace me will even bother doing IF I even decide to get that high level!

    You make an interesting point. I know a lot of people are currently keeping themselves twinked, and only allowing themselves to enjoy the game 'up to level 60'.

    They seek the fun game they once played. I cant blame them. b:thanks
  • Gwendolynne - Heavens Tear
    Gwendolynne - Heavens Tear Posts: 816 Arc User
    edited September 2013
    I like power leveling because the content I want to do is end game. I don't wanna be bothered with the lower-levels because I cannot get what really matters in this game, and that is gear. Staying at lower levels, to me, is wasting money on gear I don't want to waste money on when it's already hard enough to MAKE money if you aren't a cash shopper or merchant. In my opinion I think it should stay how it is.

    I don't get why the disparity for hypers is here NOW after its been out longer than it hasn't been out at this point. We had a year and a half without it, and 3+ years with it, and the game still hasn't "died" like people have been claiming since 2009.
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  • Szol - Harshlands
    Szol - Harshlands Posts: 242 Arc User
    edited September 2013
    the argument i always fail to understand : why would hypering make ppl bad players? in comparism to classic 1 year grind ?
  • Korpinsulka - Raging Tide
    Korpinsulka - Raging Tide Posts: 53 Arc User
    edited September 2013
    Answers in dat blue
    No, not screenies - in a video, so people can see how slow WC moves on RT. Thanks.

    As slow as on other servers I've checked

    I will give you that during the hours of 9 am to 5 pm EST the server is a lot more active, but during my normal playtime of 6PM to 11PM EST, WC sometimes stops completely for a few minutes. There are people selling heads and big room - there always has been, but its only 1 or 2, AND tbh, half the time its a scammer, or alleged to be. Get the coin, get in there and at some point during the run, kick em. That kind of activity is not good for any game, but unfortunately, happens in all MMOs.

    And how you know they scam? Have YOU been there in their big room sells? World chat is pretty active except when the events are going on. Take this in count.

    I was in your faction on a 2x alt Colum. Honestly, Idk of any faction that sells heads to its members. Im not saying it doesnt exist somewhere - I just dont know about it. I have seen individuals offer them in faction chats once in a while.

    I know quite many who either sell or offer free heads. RatedR, AK47, YAY to mention a few. What my faction has to do with this?

    Its interesting we agree that the low level alts on the server cant find squads to do things, but for some reason my feeling that way is a bias. Okies. *shrugs*

    I did heads once as a noob on my Mystic. A friend told me to come to FC, we were both around level 75. Id never been there before. He told me it was a free heads run. Cool! I didnt know what heads were.

    Then find out

    A high level Sin cleared the place, telling us when to move. It was all quite boring, but the heads and the XP were awesome, and I wasnt even using Hypers. I can see people being willing to pay for it. Back then heads were very expensive, not like now, where peeps will advertize a run for 250K. I wasnt wasting my coin on it. I needed gears as I progressed, and there werent any free ones for me - at least none that I wasnt too nooby to have knowledge of.

    Sure they wanna pay for it - congrats, you're getting to be a high level noob

    I was in a TW faction for months before someone mentioned event gold to get HP/MP charms. Forget about how long it took for me to learn about the Blessings xD

    Exploring stuff is the key

    I guess Im stupid cause I didnt spring from my mother's womb with full knowledge of PW, and no one was bothering to tell me. Even back then I guess everyone felt everyone else was somebody's alt. *shrugs*

    1. Read PWI site
    2. Read PWI forums
    3. Go to other PWI related sites
    4. Explore things in-game, find out the mechanics, keep your eyes open
    5. Ask things from other people
    6. Analyze the information you've gathered and test it out
    7. ???
    8. Congratulations, you're wiser now


    New players will take the time to do content. Alts already have and may not want to do it again. These same alt low levels are now using helpful factions instead of suffering through finding a squad. I was in one that the time frame I play was all about one person, and them getting what they needed done. At first it was cute, then it was funny, then it was something I didnt wanna see anymore, as if that person had turned into an annoying gnat that you just wanted to not listen to anymore.

    I felt bad for the leader - a nice person, but everyone wanted them, and only them, to run them through their BHs. Im having a hard time seeing the difference between P-level and Run-through - at least when it comes to learning skills and squad dynamics.
    I will give you that content is being used. But, FC is content too.

    There's no difference. That's why on my alts I do not allow people to run through my BHs. Making low level squads for anything is long and annoying progress but can be done.

    I would say to those I have mentioned elsewhere, that figure out how to grab everything for themselves, if YOU want people doing BHs, let them get a drop once in a while, you greedy twit!

    the argument i always fail to understand : why would hypering make ppl bad players? in comparism to classic 1 year grind ?

    Or how about you'd do neither of these all the time and use the options below:

    - BH
    - PV in squads
    - Zhen grind together with other people
    - Public Quest
    - Quest together with other people
    - do FULL FC RUNS or even at least go to heads with a real squad
    - Challenge yourself and do a TM run as a team of 4 lvl 60-80s and 2 lvl 100+ helpers who cannot solo the TM but can aid you
    - Take part in events
    - Alpha, Beta, Gamma, Delta
    - Do Krimson (and other bosses) with a group of lvl 60s!
    - Do TTs with your own levels!
    - Other dailies + quests

    I think you'd learn quite a bit!
  • Apostasy - Raging Tide
    Apostasy - Raging Tide Posts: 1,197 Arc User
    edited September 2013
    This will be my only post on this useless arguement :

    Hypers themselves should be level restricted. Period.

    Any other option is a waste of time.

    Any other arguement is clueless to how power leveling is killing the game (besides the fact that power itself is sold to begin with)

    b:bye
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  • krisnda
    krisnda Posts: 4,655 Community Moderator
    edited September 2013
    Question for everyone:

    Lets say this was changed (either to level restricted or removed completly), how would this change anything? People at max level would still be max level, lower level people just wouldn't have frost to level anymore (assuming there's anymore low levels that aren't alts anymore ><). But would that bring everything "back to normal"?

    Note, I'm not saying "don't change anything," I'm just asking how much it would really change at this point?
  • Marengo - Lost City
    Marengo - Lost City Posts: 771 Arc User
    edited September 2013
    Krisnda wrote: »
    But would that bring everything "back to normal"?
    Ppl would prolly focus on BHs more, but they do it with the help of mains or high lvl friends nowdays mostly. Besides that there are effortless, easy and even free ways to lvl to 75 (and after that frost is supposed to be allowed), just a bit slower than frosting. Afk lvling meditating goes also very fast on low lvls.
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  • Kharybdis - Harshlands
    Kharybdis - Harshlands Posts: 64 Arc User
    edited September 2013
    Disabling hypers entirely in there should be a total no-go unless you're gonna bring the 80+ quest and leveling content up to what they did for the lower levels. 85-100 is still a grindfest without FC.
  • Riverwell - Archosaur
    Riverwell - Archosaur Posts: 423 Arc User
    edited September 2013
    Krisnda wrote: »
    Question for everyone:

    Lets say this was changed (either to level restricted or removed completly), how would this change anything? People at max level would still be max level, lower level people just wouldn't have frost to level anymore (assuming there's anymore low levels that aren't alts anymore ><). But would that bring everything "back to normal"?

    Note, I'm not saying "don't change anything," I'm just asking how much it would really change at this point?

    There are plenty of ways to level without FC and Hypers. I don't think you should take them out of FC completely now, because then there really would be an imbalance between the people who are at 105 and the people who aren't.

    However, if you level restrict hypers to 75 or 85, then it still make the uber high levels achieveable, while forcing lower level characters to play other aspects of the game.

    It's easy to level up a character to 80+ within a month or two without hypers. You have BH, PQ, regular quests, RoR, WQ, etc. And with more people in that level range forced to do content with you, it's more of a fun experience then trying to get high levels to run your content.
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  • SylenThunder - Twilight Temple
    edited September 2013
    There are plenty of ways to level without FC and Hypers. I don't think you should take them out of FC completely now, because then there really would be an imbalance between the people who are at 105 and the people who aren't.

    However, if you level restrict hypers to 75 or 85, then it still make the uber high levels achieveable, while forcing lower level characters to play other aspects of the game.

    It's easy to level up a character to 80+ within a month or two without hypers. You have BH, PQ, regular quests, RoR, WQ, etc. And with more people in that level range forced to do content with you, it's more of a fun experience then trying to get high levels to run your content.
    I have to agree with this. It makes more sense to just level-limit hypers to 80 or 90. It's also easier to code. I still say there should be an entrance limit to FCC set at 75 though. Just like the limit on "Heaven" and "Hell".
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  • bobyjoee
    bobyjoee Posts: 0 Arc User
    edited September 2013
    As stated above earlier in the post the balance between players coming in and keeping currently players is both very important. I would be long gone if I had to do these lack luster quests to get to lvl 80. But as stated earlier I would personally like to see FULL FC run more as apposed to buying the room, in that way you can learn your class and to play in a squad with different people and different classes, there is no problem with full fc its the WTS HEADS+ MOBS 250k that is an issue. I wouldn't remove hypers because you would see the extent of damage done to the player base not too long after.
  • krisnda
    krisnda Posts: 4,655 Community Moderator
    edited September 2013
    There are plenty of ways to level without FC and Hypers. I don't think you should take them out of FC completely now, because then there really would be an imbalance between the people who are at 105 and the people who aren't.

    However, if you level restrict hypers to 75 or 85, then it still make the uber high levels achieveable, while forcing lower level characters to play other aspects of the game.

    It's easy to level up a character to 80+ within a month or two without hypers. You have BH, PQ, regular quests, RoR, WQ, etc. And with more people in that level range forced to do content with you, it's more of a fun experience then trying to get high levels to run your content.

    While you do make a great point, I didn't mention anything D: I stated a hypothetical. And this would help, if we had more new people here rather than old people and their alts, because most of them have the mindset (even I do now that I think about it) "I don't want to lv another character, it's too much work and I want to get to the end."
  • SylenThunder - Twilight Temple
    edited September 2013
    Krisnda wrote: »
    While you do make a great point, I didn't mention anything D: I stated a hypothetical. And this would help, if we had more new people here rather than old people and their alts, because most of them have the mindset (even I do now that I think about it) "I don't want to lv another character, it's too much work and I want to get to the end."
    For this, perfect solution. Instant 80/90/100 in the boutique. =)

    $25, $50, $75

    And it makes perfect sense from PWE's standpoint on bleedig money out of you any which way they can.b:chuckle
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