Nation War, More than 20 vs 20

124

Comments

  • Kiyoshi - Heavens Tear
    Kiyoshi - Heavens Tear Posts: 2,385 Arc User
    edited December 2012
    Let's take the same 8-10 R9 players, who can coordinate amongst themselves trough faction chat or skype. They enter together then divide into functional units (say Barber, Archer, Cleric) and each of these units makes a squad with another 7-8randoms you pick up because you see they can perform or have decent gears.

    Just cause I have r9... doesn't mean I want to be a leader among sheep. That aside... just how many r8s out there are willing or even capable of following my commands?
    But no, is much more easier to bash lowbies and undergeared people, and blame your own failure on them, than to try to take responsability and actually work to take the leadership roles your gears and levels should have earned you.

    I don't blame nubs when I die... I blame nubs when they die.
    1. If I kill you; do something about it yourself, don't go complaining to my wife.
    2. If you have less kill counts then me, don't expect me to take pk advice from you.
    3. If you are hiding behind an alt, don't expect me to acknowledge your existence.

    Tokichiro - Heavy Armor Fish / Kiyoshi - Dual Blade Elf
  • f31
    f31 Posts: 0 Arc User
    edited December 2012
    i think i lost a lot of my brain cell of this nub archer Kiyoshi .

    r9 dont necesery mean the player know a thing about gameplay and worse becouse even worse cos a r8 player would have to need to play better then a r9 player becouse of gear difference.

    now to explain why a r9 player would have more merit to take lead position then a r8 player.

    cos we all know we will meet r9 op player in the oponent side so if a +10++ r9 player was to give me order i woudl think he woudl be able to pk the oponent r9 player then a lower geared player.

    so i would take advice and listen just so i know i have back up against r9 players.


    a singel r9 player is still better then no r9 players vs idk how many r9 i would face on the oposide side.

    see bh100 is always welcoem with barb but nw we always want a r9 to help vs other r9.



    i always say to myself r9 should be fighting other r9.....
  • Kiyoshi - Heavens Tear
    Kiyoshi - Heavens Tear Posts: 2,385 Arc User
    edited December 2012
    f31 wrote: »
    cos we all know we will meet r9 op player in the oponent side so if a +10++ r9 player was to give me order i woudl think he woudl be able to pk the oponent r9 player then a lower geared player.

    so i would take advice and listen just so i know i have back up against r9 players.

    Just how long do you think r9 battles last... especially when one side has a flag. In the time it takes anyone to type out for help... the battle would have been long over.
    1. If I kill you; do something about it yourself, don't go complaining to my wife.
    2. If you have less kill counts then me, don't expect me to take pk advice from you.
    3. If you are hiding behind an alt, don't expect me to acknowledge your existence.

    Tokichiro - Heavy Armor Fish / Kiyoshi - Dual Blade Elf
  • MANray_ - Sanctuary
    MANray_ - Sanctuary Posts: 2,311 Arc User
    edited December 2012
    Just cause I have r9... doesn't mean I want to be a leader among sheep. That aside... just how many r8s out there are willing or even capable of following my commands?
    Oh no, not YOU. Lol, I'm sorry I wasn't clear man, it was rethorical, this was a thing for us flower power carebears, you know, people who actually respect each other. No, you go do your thing and get all your friends in the same battle and make it a 20 full minutes of spawn camping or PK'ing your alts or whatever is it you guys do. Whatever side you're on it isn't going to make a difference for the rest of us, so no problem, you go ahead and do your thing.
    I don't blame nubs when I die... I blame nubs when they die.

    U b pro b:victory
  • Fuere - Dreamweaver
    Fuere - Dreamweaver Posts: 5 Arc User
    edited December 2012
    +1

    Yes i'm a low level cannon fodder noob, frustrating yet fun. It seems most of the people complaining are higher lvl (100+) why is this? (dont you like 1 shot killing us? Or are you more upset that we may rob you of all those lovely rewards? Damn having to share! How unfair, maybe us noob lowbies should go back to tt and bhs and learn our place?)

    On a postive, I like the way pwi is heading with this instance, its a chance for my carebear playing self to learn pk tactics in a fun, safe and usually rewarding way.

    But to the OP's question, at this stage 20 vs 20 is a good size, but i think 30 vs 30 would be better
  • Chigenkaiona - Dreamweaver
    Chigenkaiona - Dreamweaver Posts: 756 Arc User
    edited December 2012
    http://imageshack.us/a/img690/5256/trapped.png~Week before last week

    http://imageshack.us/f/685/trappedagain.png/~Last week

    Nuff said. This is happening every Nation Wars now! Please do something about this!

    If enemies keep doing this and win the land we can't go to it/attack it for 3 minutes! AKA trapped completely.

    I'm not saying this as a "remove alt's from NW" statement. I'm saying this as a "dirty/cheating strategy" nations are trying to do and stopping people from having fun/profiting.
  • fuzzywuzz
    fuzzywuzz Posts: 0 Arc User
    edited December 2012
    ...I'm saying this as a "dirty/cheating strategy"...

    Or perhaps panda wonders if it is the most effective strategy and is only no fun when you are on the recieving end of it? b:shutup
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  • Ingrafer - Heavens Tear
    Ingrafer - Heavens Tear Posts: 84 Arc User
    edited December 2012
    FuzzyWuzz wrote: »
    Or perhaps panda wonders if it is the most effective strategy and is only no fun when you are on the receiving end of it? b:shutup

    Of course it's not fun being completely land locked for 20minutes. This is a game, most game's are meant to be fun. Can't have fun if you're starring at your screen trying to get your "running man" to join into a fight, only to be sent back to base.b:bye
  • Midnight/ - Harshlands7
    Midnight/ - Harshlands7 Posts: 1 Arc User
    edited December 2012
    Im rather half-half on this subject.

    In a way i agree that people being able to squad with friends and basically r9's squading together does make it very hard for some people(specially the fact that the level cap is 60).

    I would imagine how it must suck to end up in a land where they all squad ed workin together ull basically get nothing.

    But at same time im also not to bothered about it,im a seeker ok so naturally have high defense level and im full 3rd cast nirvana so i can take some damage,but me like everyone else i still cant tank r9's+12 or w.e,and i also do like going with friends people i can sit on vent with and work together.

    Either way i really dont care if they changed NW to no squads enter together i wouldnt care,if they keep it the same i still dont care.To me its just a game i just carry on playing no matter what they change,no point complaining over it...But hey if people feel so strongly about loosin so often because of r9's all squad ed together by all means,make a partiction for it on forums and hope(BIG HOPE) the dev's think its a serious enough issue to address
  • Cantabrum - Archosaur
    Cantabrum - Archosaur Posts: 246 Arc User
    edited December 2012
    WHY JUST DONT GO 80 VS 80 SO EVERYONE LAG b:chuckle AND WE CUT OFF TW AND PUT THIS ALL DAYS b:shutup
  • DanteLamar - Archosaur
    DanteLamar - Archosaur Posts: 30 Arc User
    edited December 2012
    I got no comment about others but, the way I saw players divided I believe it's fair enough, though the problem I see most of the time is the lack of teamwork or bad judgement on the situation.

    but as for NW fix, I really believe more regions should be added because trying to join a battle but end up kicked back to base or just to another land where u can't join a battle is as fun as staring at `loading please wait` for couple of hours.. b:surrender
    A road of death or one of life
    a sorrowful path or one of joy
    whichever you choose, choose for yourself
    do not become, someones toy.
    f:despise
  • XCoMaKon - Harshlands
    XCoMaKon - Harshlands Posts: 5 Arc User
    edited December 2012
    The worst thing about NW is trying to get your whole squad into the same battle. I have done all NW's since the add-on and been in squad everytime and still have never gotten more then 3 of my squad members into the same battle because it fills up way to fast with pieces of other squads. Would be nice if squad leader picks a territory's and it warps the whole squad to that territory, other wise whats the point of having a squad?

    Next thing that bugs the **** outta lots of people is when your trying to type in chat to your squad members and the game keeps interrupting you when your typing. Its hard enough already to orchestrate a battle tactic, so please fix this to make communication a little easier for us all.

    Next, why your token prize also depends on how well your nation does is far past me, i cannot understand why this would matter much to how many tokens you get. Each week in NW I score VERY high with personal credits for my hard work but in the end get beat down with my token prize because my nation never comes in first place, even tho i rock the hell outta NW I still have to count on a bunch of numb nuts to pull their own weight? There's really no way to talk to your whole nation in order to orchestrate any type of battle plans other then world chat and most people don't even look at that while busy.

    And last but not least...who taught PWI how to play capture the flag? I know it wasn't me because I know in "Capture the Flag" when someone carry's the flag and is killed the flag is dropped and the person who earned the right to have the flag gets to pick it up and go their marry old way with it. The flag should not reset, it should simply be dropped @ the current spot of flag carriers death so the person(s) who killed the carrier get the flag. But if the flag is not picked up with-in lets say 10-20 seconds then it should reset., but not reset upon death. I've personally have never played capture the flag in the manner NW has it being played.

    But I guess I'll wrap this up saying I feel that some more thought needs to be put into NW rather then just throwing it together as if it's in the "Beta Stage" or sumtin.
    Other then that i love the concept of NW, just some things need to be changed/fixed.

    Thx,
    CoMa

    P>S> I'm not raging, just some idea's to make the game more enjoyable for everyone..thats the purpose of a game isn't it? b:chuckle
  • Wampirewoman - Harshlands
    Wampirewoman - Harshlands Posts: 269 Arc User
    edited December 2012
    @ Kiyoshi and others : There is no point to fight them tbh or to start explaining stuff as long as you are r9 ( evil , enemy, cs cos no one in this game farmed r9 or merchant it and some use cs to try to offend ) .

    They all dream of a magic nw where people that put money in this game or farmed months / years shouldn't make the difference . They dream of a magic place where all r9's are separated and u can't find more than max 1 r9/fight and they can happy kill him. I would type more if i had the time . b:surrender
    b:chuckle Anyway i think u got my point .
    Why do people consider r9's the equivelent of wraiths? after all 3rd cast nv is on par with r9 first cast, albeit cheaper
    So half of ech server is a wraith boss, or something?
  • sheepus
    sheepus Posts: 0 Arc User
    edited December 2012
    I just wanted to come back to this whole 15 people vs the barb thing just so the people who wern't there will understand xD

    This barb is full rank 9 +12 JOSD... very tankyb:shocked

    Yes there was roughly i would say 10-15 of us there to try and kill him, none of us as i was aware had over my weapon which is G16+7 Sandy World....

    I welcome any suggestions that will help 10-15 people who hit complete **** on a full JOSD barb with their r8+3 weps or similar to kill it ... Yes i did hit the barb fairly well, 3k ish normal hit but when the barb has uber genie, endless apoc, invoke, triple spark i fail to see a way of taking him down without a purge.....

    Might just be me but i would hazard a guess at these r8 similar weps must of been hitting less than 500 damage to him...30khp+ is a lot when your hitting that puny lol

    Any suggestions.... or complete flaming over this post... either way xD b:chuckle
  • slamstone
    slamstone Posts: 0 Arc User
    edited December 2012
    But no, is much more easier to bash lowbies and undergeared people.

    jelly u cant do the same? b:laugh
  • Bhavyy - Raging Tide
    Bhavyy - Raging Tide Posts: 1,083 Arc User
    edited December 2012
    Disable squads from getting in. It's already bs that 10 r9 can go in on the same team/nation. Nothing stopping people from forming a squad once inside.

    Doesnt mean they'll be in the winning nation.

    So they're 1 squad who SHOULD always win their battles.
    1 battle out of how many others going on?
    Its not enough of a difference.

    Especially when PWI has some sort of method of balancing the players in each nation.
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  • Chigenkaiona - Dreamweaver
    Chigenkaiona - Dreamweaver Posts: 756 Arc User
    edited December 2012
    FuzzyWuzz wrote: »
    Or perhaps panda wonders if it is the most effective strategy and is only no fun when you are on the recieving end of it? b:shutup

    I admit I've abused this strategy in single player strategy PC games all the time, but in a MMORPG, this isn't right for the people having to be on the receiving end of it as you said. If we have this abused every NW 2 times a week, then it will become a serious issue.
  • Kiyoshi - Heavens Tear
    Kiyoshi - Heavens Tear Posts: 2,385 Arc User
    edited December 2012
    sheepus wrote: »
    I welcome any suggestions that will help 10-15 people who hit complete **** on a full JOSD barb with their r8+3 weps or similar to kill it ... Yes i did hit the barb fairly well, 3k ish normal hit but when the barb has uber genie, endless apoc, invoke, triple spark i fail to see a way of taking him down without a purge.....

    Now would you say if these 10-15 r8s that at hitting 500 useful or useless when it comes to taking down a single barb?
    1. If I kill you; do something about it yourself, don't go complaining to my wife.
    2. If you have less kill counts then me, don't expect me to take pk advice from you.
    3. If you are hiding behind an alt, don't expect me to acknowledge your existence.

    Tokichiro - Heavy Armor Fish / Kiyoshi - Dual Blade Elf
  • MANray_ - Sanctuary
    MANray_ - Sanctuary Posts: 2,311 Arc User
    edited December 2012
    slamstone wrote: »
    jelly u cant do the same? b:laugh

    No, genuinely surprised that even after a blow by blow rundown you still can't figure out what you're doing wrong...
  • Maelael - Heavens Tear
    Maelael - Heavens Tear Posts: 1,497 Arc User
    edited December 2012
    sheepus wrote: »

    I welcome any suggestions that will help 10-15 people who hit complete **** on a full JOSD barb with their r8+3 weps or similar to kill it ... Yes i did hit the barb fairly well, 3k ish normal hit but when the barb has uber genie, endless apoc, invoke, triple spark i fail to see a way of taking him down without a purge.....

    Might just be me but i would hazard a guess at these r8 similar weps must of been hitting less than 500 damage to him...30khp+ is a lot when your hitting that puny lol

    I'll be constructive:

    Purge
    Amp
    Ironwood
    Devour
    Undine
    Heavens Flame
    Glacial Spike
    STA
    Elemental/Dimensional Seal
    Subsea
    Diminished Vigor
    Heart/Soul/Mind Shatter
    Befuddling Creeper
    EP
    Mire

    And theres a great deal of skills that ignore def levels and go right through protections.

    In CC terms, theres all kinds of stuns, seals, sleeps, immobs, and slows. Mystic pushback, Reel In, yadda yadda.

    15 people should be able to take out that Barb without a problem. It's just a matter of giving it all you've got. R8 is plenty for that...hell TT90 should do it with the 15 people. People just need to do something other than 3 spark and attack usually. If a R9 Wizard can solo that guy (I've seen it), 15 can do it.
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  • sheepus
    sheepus Posts: 0 Arc User
    edited December 2012
    I'll be constructive:

    Purge
    Amp
    Ironwood
    Devour
    Undine
    Heavens Flame
    Glacial Spike
    STA
    Elemental/Dimensional Seal
    Subsea
    Diminished Vigor
    Heart/Soul/Mind Shatter
    Befuddling Creeper
    EP
    Mire

    And theres a great deal of skills that ignore def levels and go right through protections.

    In CC terms, theres all kinds of stuns, seals, sleeps, immobs, and slows. Mystic pushback, Reel In, yadda yadda.

    15 people should be able to take out that Barb without a problem. It's just a matter of giving it all you've got. R8 is plenty for that...hell TT90 should do it with the 15 people. People just need to do something other than 3 spark and attack usually. If a R9 Wizard can solo that guy (I've seen it), 15 can do it.

    Yes i agree that there are tons of ways to debuff, amplify, stun etc But.....

    Not one of them did any of these things.. 90% of people who do have r8 or equivalent have no clue on how to pk so are basically just swinging a leaf at a wall trying to hurt it.
    With a fullr9+12 barb it is very hard to take them down with r9 equivalent for at least 20-30 secs if he/she(no sexism :P) knows what they are doing.. Any Tw player will know this, IG,invoke,genie etc... so basically 20-30 secs is clearly enough time to get to the base to return the flag.

    Im not flaming or anything, good on the guy he can take some bloody damage. Pretty sure i hit a 10k in there somewhere too so how he survived i don't know, but sometimes r8 equivalent gear is just not enough to be useful. They are useful in some cases... keep aggro from r9's while i charge BIDS but yeah, dependant on the situation 90% of the time if people are useful or not.

    But, on the plus side, these r8 equivalent people are now upgrading to g14,g15 and then g16 so these r9 players arent going to be able to survive these ganks for much longer \o/ Woop b:chuckle
  • Kiyoshi - Heavens Tear
    Kiyoshi - Heavens Tear Posts: 2,385 Arc User
    edited December 2012
    sheepus wrote: »
    Any Tw player will know this, IG,invoke,genie etc... so basically 20-30 secs is clearly enough time to get to the base to return the flag.

    And any nation war players should know this... outside of archers no one can solo run the whole distance in your 20-30 seconds. Even archers need 30 seconds. Barb solo run are looking at 40-45 seconds with no hindrance. If the barb ironguards as your post suggest he could do, the total time would more then likely exceed a whole minute.
    1. If I kill you; do something about it yourself, don't go complaining to my wife.
    2. If you have less kill counts then me, don't expect me to take pk advice from you.
    3. If you are hiding behind an alt, don't expect me to acknowledge your existence.

    Tokichiro - Heavy Armor Fish / Kiyoshi - Dual Blade Elf
  • sheepus
    sheepus Posts: 0 Arc User
    edited December 2012
    Yes i may be overexaggerating the length of time it takes to get the flag to the base but my main point was that if there was one other person that hit the equivalent of me it would not have been a problem as i hit maybe what 6-7 r8 equivalent weapons do....

    It's ridiculous to believe that 15 r8 equivalent people can take down a full r9+12 barb, 500 damage per hit, if your a caster, these pathetic r8 sins will hit what like 100-200 to them, you put in channeling time for the casters, 30k hp + charm + apocs + genie.... This barb has plenty of time on his hands xD On the other side the barb literally could just go round using devour on them and 1 hitting all of them and then strolling to the base with the flag... R8 has started to become null and void in pk, well it already has tbh.... 2-3 nation wars and you can get a g16 wep.. All you r8 people i recommend upgrading asap.
  • Maelael - Heavens Tear
    Maelael - Heavens Tear Posts: 1,497 Arc User
    edited December 2012
    sheepus wrote: »
    Yes i agree that there are tons of ways to debuff, amplify, stun etc But.....

    Not one of them did any of these things.. 90% of people who do have r8 or equivalent have no clue on how to pk so are basically just swinging a leaf at a wall trying to hurt it.
    With a fullr9+12 barb it is very hard to take them down with r9 equivalent for at least 20-30 secs if he/she(no sexism :P) knows what they are doing.. Any Tw player will know this, IG,invoke,genie etc... so basically 20-30 secs is clearly enough time to get to the base to return the flag.

    Im not flaming or anything, good on the guy he can take some bloody damage. Pretty sure i hit a 10k in there somewhere too so how he survived i don't know, but sometimes r8 equivalent gear is just not enough to be useful. They are useful in some cases... keep aggro from r9's while i charge BIDS but yeah, dependant on the situation 90% of the time if people are useful or not.

    But, on the plus side, these r8 equivalent people are now upgrading to g14,g15 and then g16 so these r9 players arent going to be able to survive these ganks for much longer \o/ Woop b:chuckle

    No its cool, and Kiyo's comments as usual are spot on.

    You DO have the time to slow that barb down, stun, seal, sleep, reel in, pushback. People who rely solely on charger orbs to run flags are my favorite, because I can CC them. It's just a matter of delaying the barb outta those defenses. I know from experience with being on defense teams and playing a catabarb that this works extremely well. In NW I've had mixed results - sometimes that barb powers through, sometimes we put them down. It's a matter of cooperation and everyone pounding on them. Some barbs I'm enough, sometimes I need 2-4 people with me, sometimes I need 6. But the less activity outta people and the less "smahrt" choices made skill wise in the situation - the harder it is. A veno and a wizzie is honestly enough to take out even +12 JoSD Barbs, but an un-harassed duo like that isn't always there.

    Your issue may be with confidence in yourself and your playstyle, but most likely is with those working along side you. As I told my Lunar group last night, I'm so used to TW, I'm having a seriously hard time not expecting assistance from the people in my NW zone who aren't in my group. If I stun a group, I expect the others to nail them - especially if I HF. 4/5 of the times this is not the case in NW. If my team or some more aware players are with me, it works well - but its too rare and I'm not considering it well and taking crappy risks or being not as effective in NW due to it. I shoulda been delivering hits and playing more evasion than tanking and CCing for others in many situations...cause it's practically like tanking for no one if they aren't gonna do anything.

    Tough to swallow for me, it's the one thing I don't like about NW. And in your situation - you've got similar problems. You hit for 10k, were prolly doing at least 2ks and doing your job, but the others weren't. Roll of the dice man, it's like opening packs: Sure, you could win big and enjoy the nice item, but you'll make more solid money and get what you want over time merchanting or flat out selling that gold. NW is the same - you could be with your group the whole time or end up with good players randomly and do well, your nation could pull its head outta its (bleep) and win, but really if you want all those rewards, just merch or sell gold.

    Find the fun in it, win or lose. Learn from it. Try new stuff. Try old stuff. Work cooperatively with who is in the instance and hope they wanna do it too. Above all, just play and enjoy it. Who cares if you got 20 tokens - was it fun?

    (Also BIDS is not an end all be all for wizzies. Charm tick em with **** first, then unload while they're Undined. I imagine you know this but everytime I see a wizzie go "I cast BIDS" I think of some really bad plays made by people and have to open my mouth. It's like every time I see a BM utilizing pole skills only in TW...)
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  • sheepus
    sheepus Posts: 0 Arc User
    edited December 2012
    No no No you misunderstand me.. I love Nw, it's a nice change from Tw and makes me think more about how im going to go about taking others down without getting my *** ganked xD
    Yes i understand that most of the time im going to end up with others that aren't going to do what i "expect" them to do but everyone has different play styles so it means i have to adapt. Maybe next time i will change my tactics and he might go down next time but i will very likely have different people with me and a different barb so will have to adapt to that aswell xD Is a hell of a lot of fun \o/
    No its cool, and Kiyo's comments as usual are spot on.

    Find the fun in it, win or lose. Learn from it. Try new stuff. Try old stuff. Work cooperatively with who is in the instance and hope they wanna do it too. Above all, just play and enjoy it. Who cares if you got 20 tokens - was it fun?

    (Also BIDS is not an end all be all for wizzies. Charm tick em with **** first, then unload while they're Undined. I imagine you know this but everytime I see a wizzie go "I cast BIDS" I think of some really bad plays made by people and have to open my mouth. It's like every time I see a BM utilizing pole skills only in TW...)

    Yes i know what you mean, in Nw i find it hard to keep chi as im shrinking all over the place trying to avoid pesky sins but when i see a bm running and a nice group i cant help using cloud eruption and pressing the big red button xD If i crit with Bids even withoout a hf or debuff i can 1 hit a r9 archer so imo sometimes it can be worth it due to them hitting so hard i try and kill before they get the chance lol But yeah imo wizzy 2spark skills are very situation based as if you are without chi... some sin is bound to come and **** on you lol b:chuckle

    (ps. I also always forget to use the new morai skills so next time he might go down easier if i use them...lol xD)
  • Maelael - Heavens Tear
    Maelael - Heavens Tear Posts: 1,497 Arc User
    edited December 2012
    sheepus wrote: »
    No no No you misunderstand me.. I love Nw, it's a nice change from Tw and makes me think more about how im going to go about taking others down without getting my *** ganked xD
    Yes i understand that most of the time im going to end up with others that aren't going to do what i "expect" them to do but everyone has different play styles so it means i have to adapt. Maybe next time i will change my tactics and he might go down next time but i will very likely have different people with me and a different barb so will have to adapt to that aswell xD Is a hell of a lot of fun \o/



    Yes i know what you mean, in Nw i find it hard to keep chi as im shrinking all over the place trying to avoid pesky sins but when i see a bm running and a nice group i cant help using cloud eruption and pressing the big red button xD If i crit with Bids even withoout a hf or debuff i can 1 hit a r9 archer so imo sometimes it can be worth it due to them hitting so hard i try and kill before they get the chance lol But yeah imo wizzy 2spark skills are very situation based as if you are without chi... some sin is bound to come and **** on you lol b:chuckle

    (ps. I also always forget to use the new morai skills so next time he might go down easier if i use them...lol xD)

    Exactly, keep experimenting, changing tactics - use those morai skills. Having fun is the goal - win or lose, I'm glad you have that attitude.

    Chi is always a problem - you never have enough. However Sin wise and getting ganked - it's not just distance shrink & holy path, but AntiStun+IG and Expel tactics that help too. Don't just use your genie for a chi bump.
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  • sheepus
    sheepus Posts: 0 Arc User
    edited December 2012
    Yeah, 90% of sins arent a problem as most can hit reasonably hard but most forget Dn and die in 1 hit xD It's the full r9 skill sins that are a **** to beat up definitly if they are sage with tidal >.< But yeah i don't massivly pk except for Tw and Nw so im slowly learning more and more + gear getting better i am noticing my limits and what i can do and get away with(Getting hit 2.7k Zerk Crit from a r999 Bm xD). Also i enjoy this event mainly because i can transfer things i learn there and put it into Tw and be more helpful taking down these cata barbs \o/

    Timing those morai skills are a pain in the *** though >.> + getting them to work is even harder lol

    Planning on getting a new genie atm, but just can't get one to 81+ atm >.< Such bad luck b:surrender

    Hopefully everyone else is going to be doing the same as me and learn more and more about PvP and be more useful to faction and other nation members \o/
  • fuzzywuzz
    fuzzywuzz Posts: 0 Arc User
    edited December 2012
    Now that people are complining about entering NW and not being able to get a fight..

    At least in Fuzzy's mind it draws a direct parallel between people being locked out of Territory War. Sure, it is a compressed instance and takes 2 hours instead of 6 months, but to this panda the idea is the same. Difference this time it seems to be the better geared complaining instead of the lesser geared.

    Stare at NW map (TW map) for 2 hours (6 months) cant get a fight (war)and Nation (faction) is squeezed into a corner they can't escape.

    The most OP squads (factions) want to be able to fight together and farm kills and get the best rewards.

    Don't like the fact your nation gets base locked? Seems comparable to how every other player felt when their faction was locked nevermind the idea they couldn't even participate without it being a waste of coin to try and then getting rolled.

    It seems to Fuzzy the majority of QQ in this thread is either "am in the loosing Nation and we are getting locked" or "am RAWR 9 so deserve to get more than a lvl 60" who might dare enter your nation.

    There is nothing wrong with 20v20 from panda's prospective. The token rewards are just that, a reward. Not an entitlement. Not a "grrr... me have better gear so deserve more of a share" not a " damn them, they glitched my fun" not a "damn that nation they base blocked 200 players".

    From what Fuzzy can see, the entire point is not so you can group up your R9's or R8's or even a simple TT70 faction squad and attempt to own it together. Nations are balanced on soulforce and this is a good thing.

    If your nation is getting base blocked maybe next week you can stop and think and look at the map instead of just rushing into the closest war to farm some pvp kills.

    It is very interesting for Fuzzy to see this all the QQ is basically the converse of TW. Complaining you can't get a fight but deserve one beacuse it "ruins your fun" or you can do more since you are more OP than the nabs is such a difference from the old TW QQ where the smaller were complaining since the OP all seemed to merge to one or two factions.

    Don't enjoy it when the nation you are in gets base locked? Maybe you and you OP squad should look at the map from the get go and try find a way around it. Other nations doing better? Blaming that on AFK people or noobs somehow "stealing your spot" is just sad.
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  • Chigenkaiona - Dreamweaver
    Chigenkaiona - Dreamweaver Posts: 756 Arc User
    edited December 2012
    FuzzyWuzz wrote: »
    Don't enjoy it when the nation you are in gets base locked? Maybe you and you OP squad should look at the map from the get go and try find a way around it. Other nations doing better? Blaming that on AFK people or noobs somehow "stealing your spot" is just sad.

    That's easy to type out but once you finish a certain battle elsewhere, you try to move to another land and then it says "full" and it sends you back to base no matter how far you are instead of original land you ventured from afterwards. So you'll be doomed either way at some point.

    If they disabled the system from forcing you back to base, and instead made it back to original land you came from then we would have less issues.
  • Maelael - Heavens Tear
    Maelael - Heavens Tear Posts: 1,497 Arc User
    edited December 2012
    FuzzyWuzz wrote: »

    Don't enjoy it when the nation you are in gets base locked? Maybe you and you OP squad should look at the map from the get go and try find a way around it. Other nations doing better? Blaming that on AFK people or noobs somehow "stealing your spot" is just sad.

    If I remembered to take off hide UI, I have some awesome screen shots of a 4 v 20 war with 16 people standing at the spawn points for 10 minutes.

    I've also got some screen shots the other way around, being on a fully active side vs about 3-5 people and the other side having a ton of people standing on spawn points.

    You're wrong Fuzzy. It may not be "the" root cause but it's definitely a problem that affects other people's enjoyment of the instance. There is no strategy behind being the quickest person to click 1 of 4 map sections in a land lock situation. You may not be understanding what we mean by "land lock" though, usually you're a bit more with the program than this.
    pwcalc.com/bb6fc16982637a5c / pwcalc.com/28948ee5778526f5