So Barbarians what pisses you off or just makes you leave when in a squad?

uncleblademaster
uncleblademaster Posts: 0 Arc User
edited April 2013 in Barbarian
Any pet peeves? Lol stuff like that.





Asked in cleric/mystic forums too and felt I should ask here too to see what gets you guys. Lol
Post edited by uncleblademaster on
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  • Colum - Raging Tide
    Colum - Raging Tide Posts: 1,696 Arc User
    edited July 2012
    Here we go again.. I actually like these threads lol.

    ~ When people don't wait you to engage aggro and yell at being attacked/getting heal aggro. I am barb, I can stand few hits before I am down.
    ~ When people are like " don't use devour it's worse than my befudding creeper!!111 " Seriously? New info to me.
    ~ When people yell to spam Roar (It has cooldown + it only resets aggro to me.. doesnt increase it. Rather I roar once, use AOEs and then flesh every mob around me)
    ~ When people yell about my speed (Tiggy form in demon runs 8.8 m/s... I can't help it. In human form I'd be too slow and weak to tank. I can bring pulled mobs backwards, just wait a bit.
    ~ When I get yelled not having sage buffs (I'm demon.. ofc not)
    ~ When I die due to rubberband and hear I am fail barb
    ~ When people yell I should aggro harpys (How? I have no range enough for them, and my bow hits weaker than yours)
    Leader of Cyanure on Valonsurma and a proud member of Vertu
    Demon Strength Barbarian 103/103/101

    Demon Pure Mag Cleric 102/102/101 | Demon 4 APS Assassin 102/102/101 | Demon Pure Mag Mystic 102/101/101 | Demon Pure Mag Psychic 100/100/93 | Demon 4 APS-Barbarian 100/100 | HA-venomancer 100 | DPH Assassin 100 | Pure Mag Wizard 100 | Demon Pure Mag Stormbringer 96 | Demon DPS Archer 94 | Sage Vit Barbarian 93 | Demon All-Path Blademaster 93 | Str Seeker 86 | Pure Mag Venomancer 81 | Pure Mag Wizard 81 | Pure Dex Duskblade 47
  • thumbs
    thumbs Posts: 0 Arc User
    edited July 2012
    #1 reason: Derpapsers on new BH bosses while buffed.
    Chromaspam or G13 Morai cleric.
    Poorly geared assassin in metal.
    Fail squad build for instance.
    Someone intentionally hits invisible NPC when starting Rainbow RB.
    Some nub takes down BB more than once with fail lure in Metal.
  • Deago - Lost City
    Deago - Lost City Posts: 318 Arc User
    edited July 2012
    To sum this up in one thing

    People who power level and fail to learn the class so they fail at playing it
    [SIGPIC][/SIGPIC]
    Nothing is true. Everything is Permitted.
    Ezio Auditore
  • thumbs
    thumbs Posts: 0 Arc User
    edited July 2012
    To sum this up in one thing

    People who power level and fail to learn the class so they fail at playing it

    There are as many bad non plevelers in this game. I've seen people from 3 years ago in practically the same gears / refines they were in back then, and still playing instances like Metal like nubs. Had a fail today say they've been playing since beta. It takes less than a day to learn to play a class better than the average player does; at least on HT.

    I'm talking fail genie lures whether being in Regeneration Aura or going too close to mobs; Not having a clue about aoe pulling and why runners aren't a threat to Regeneration Aura; Being scared of Sacrificials when it doesn't matter if they tank it alone or with it's friends beside it; Waiting til all mobs are dead (even the blades) before pulling; etc.

    AND... how many times we see some dumbutt mage (wiz, psy, veno) with adequate HP/ def let a Barb pull in Metal?!!!
  • SoulInfect - Raging Tide
    SoulInfect - Raging Tide Posts: 2 Arc User
    edited July 2012
    1 ~ not in the mood to do ****
    2 ~ idiots who always go "Barb/Tiger do _____", if ur gonna be lazy atleast abreviate the 1st 3-4 letters of a name, its not hard.....
    3 ~ clerics/mystics who DD more than they heal (and usually let my hp drop to close to 60% after which boss aoes and just ticks charm, barb atm has almost 15k hp so thats a good ~7k hp than can be healed in ample time)
    4 ~ seekers who just "HAVE" to pull mobs before im even done w/ a pull so when i get done and even if i roar and alpha male, its hard to take agro back (vortex would alrdy be up, so now i explicitly state i will NOT pull into vortex)
    5 ~ any class/person that just wont listen to basic instructions on things that should already be common sense (like ranged DDs at bishop boss not comming close)
    6 ~ the undergeared, usually moronic squad member acting like hes in charge
    7 ~ usually wont leave but annoying when clerics heal AFTER i start pulling and get themselves heal agro making me have to use AM to save them which means -1 holy path (usualy only need during the mag pull w/ the slow mobs as i pull all non bishop groups).
    IH runs out mid-pull so now i just tell clerics i dont need pre-pull IH, not a prob w/mystics cause they just cast the Falling Petals buff or use salvation when im almost done with a pull.

    eh, sure a couple others but havent logged today to experience any more annoying FCs so cant remember

    barb is demon with only a few lv11 skills, like BKI and true form + flesh ream
  • AlmaMater - Dreamweaver
    AlmaMater - Dreamweaver Posts: 11 Arc User
    edited July 2012
    Ow these answersb:laugh, really you guys are hilariousb:chuckle

    I have a different approach:
    1. for some strange reason I always think of PWI as a game, so I am mostly in a friendly and forgiving mood when I play.
    2. After 3 years of playing PWI I know from experience that many players in the game are very friendly so when somebody fails in a sqaud I dont automatically assume he is an ***.
    3. When there is an underperforming player in a squad (which happens occasionally) I rather talk to them then trash them because hey, they also might think they play a game, you never know....
    4. in the exceptional case I am in a failing squad, and people (like most of you above as it seems) leave, I simply ask some faction member to step in and complete the instance with the remaining squad members. Works for me.

    Anyway, the only reason I would leave a squad would be if it had 5 additional sins in it. b:bye
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited July 2012
    Nothing because I can solo everything short of wave 7-9 delta and the new instance with paint and ahve an alt for that and cleric buffs.

    Oh sorry did I walk in o non demon vitclawbarian PMSing?

    On a more serial note, clerics, other barbs, period, the vast majority of barbs do something like pull 2 groups of mobs, roar, FR spam, beg for chi.

    As a quick tanking and aggro tutorial get BP>gather everythign in existance>invoke>roar+Beastial>demon sunder+TOP+pots hp and MP>arma for instant kill of 90% of the game with zerk axes>79 roar in human+slam if you have low phys def>go afk because aggro will never ever move

    For clerics, just max and use purify you dumb fffffffffffffffffffffffffffffffffffffffffffffffffffffffff's

    ^ all above barb issues solvable with invoke>stand>spark>claw>solid shield>claw>Spark rez+claw+TOP>invoke>Solid>etc

    been off for a while so 20k hp is probably low for a 100 barb
    Gifs are hard to make work here
  • Colum - Raging Tide
    Colum - Raging Tide Posts: 1,696 Arc User
    edited July 2012
    Ow these answersb:laugh, really you guys are hilariousb:chuckle

    I have a different approach:
    1. for some strange reason I always think of PWI as a game, so I am mostly in a friendly and forgiving mood when I play.
    2. After 3 years of playing PWI I know from experience that many players in the game are very friendly so when somebody fails in a sqaud I dont automatically assume he is an ***.
    3. When there is an underperforming player in a squad (which happens occasionally) I rather talk to them then trash them because hey, they also might think they play a game, you never know....
    4. in the exceptional case I am in a failing squad, and people (like most of you above as it seems) leave, I simply ask some faction member to step in and complete the instance with the remaining squad members. Works for me.

    Anyway, the only reason I would leave a squad would be if it had 5 additional sins in it. b:bye

    We listed some things that annoy us - never we said we flame them, trash them, be angry immediately or imagine they are morons.

    1. Yes, this is a game but in this game there are people who repeat same issues over and over, and refuse to listen. Idk how things go in DW but on RT some people can really **** you off. Squads won't work if people refuse to listen kind instructions.
    2. After 3 and half years of PWI, and time spent in PW-MY I have noticed there are friendly people but there are ALSO those who are hard to handle with. I don't assume them as idiots, or morons or whatever, I assume they need to change their attidute so teamplay would work
    3. I talk to them as well. Sometimes they don't understand english well and rage you with " TANK!! PULL!! FAST!! " Which is terrible behavior. Or then they are like " I know this game just do ur part " and still repeat the common mistakes.
    4. Who told we wouldn't ask for fac help at this point as well?

    And oh, I didn't mention I never leave squads unless I am badly insulted - I usually stay and try even solo the instance.
    Leader of Cyanure on Valonsurma and a proud member of Vertu
    Demon Strength Barbarian 103/103/101

    Demon Pure Mag Cleric 102/102/101 | Demon 4 APS Assassin 102/102/101 | Demon Pure Mag Mystic 102/101/101 | Demon Pure Mag Psychic 100/100/93 | Demon 4 APS-Barbarian 100/100 | HA-venomancer 100 | DPH Assassin 100 | Pure Mag Wizard 100 | Demon Pure Mag Stormbringer 96 | Demon DPS Archer 94 | Sage Vit Barbarian 93 | Demon All-Path Blademaster 93 | Str Seeker 86 | Pure Mag Venomancer 81 | Pure Mag Wizard 81 | Pure Dex Duskblade 47
  • supertroyman1
    supertroyman1 Posts: 336 Arc User
    edited July 2012
    Nothing because I can solo everything short of wave 7-9 delta and the new instance with paint and ahve an alt for that and cleric buffs.

    Oh sorry did I walk in o non demon vitclawbarian PMSing?

    On a more serial note, clerics, other barbs, period, the vast majority of barbs do something like pull 2 groups of mobs, roar, FR spam, beg for chi.

    As a quick tanking and aggro tutorial get BP>gather everythign in existance>invoke>roar+Beastial>demon sunder+TOP+pots hp and MP>arma for instant kill of 90% of the game with zerk axes>79 roar in human+slam if you have low phys def>go afk because aggro will never ever move

    For clerics, just max and use purify you dumb fffffffffffffffffffffffffffffffffffffffffffffffffffffffff's

    ^ all above barb issues solvable with invoke>stand>spark>claw>solid shield>claw>Spark rez+claw+TOP>invoke>Solid>etc

    been off for a while so 20k hp is probably low for a 100 barb

    i agree that any claw barb that trys to pull like that is dumb. and if they switch to claws before haveing enough hp after switch to still pull there dumb. but at least on my server the barbs that have gone for claws remembered how to pull to ive never had that problem
  • AssVioIator - Harshlands
    AssVioIator - Harshlands Posts: 36 Arc User
    edited July 2012
    To sum this up in one thing

    People who power level and fail to learn the class so they fail at playing it
    What he said ^
  • sachelfunlol
    sachelfunlol Posts: 0 Arc User
    edited July 2012
    Idiots b:chuckle
    Lets troll the forums together b:victory
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited July 2012
    People using knockback when they don't have any aggro. Seriously, if you're a mystic, wizard, or archer over level 60 and you're still using knockback while in a squad you should be lobotomized.

    Squadmates attacking mobs while I'm pulling. I guess I kind of blame other barbs for this. So many squads get used to 1v1ing that when a barb goes to do an actual pull I think it surprises them. So what happens? I run passed a mob, they attack it as I run by, I chose to either keep pulling or go help them. Usually I assume they can just bring the mob with them to me and when I stop I'll aggro it anyways, but alot of the time they stop to kill and the cleric stops to heal. Now I have a full pull and am missing dd's and a cleric...

    Vit clerics or low refine cleric's that expect my heals to magicly come from somewhere. This isn't usually a big issue it's just last night I had a bishy vit cleric (about 70 vit) with level 89 mold weapon, unrefined and unsharded that had an attitude. We were doing the Aba boss and she asked if I knew how to tank the boss... Only done it about 40 times. Then she set the bb about 20 seconds away from the boss back in the path to it which I refused to pull to since you have about 25 seconds before the Aba boss does his self buff that heals and I prefer to kill. So I told everyone just to follow me in, organized which BM HF'd first, and went in ready to do the Aba boss clericless. Well, the archer and one BM were afk and so it was me, a seeker, and an R9 BM with axes, got the boss down to about 20% hp and he buffed. So I drop tiger form, roar, and start FRing. The cleric decides to actually follow 30 seconds later and puts up a bb. Now, I have 18.7k hp, +10 ornies, was in tiger form, and had full hp and still managed to die through bubble (wasted my chi triple sparking/purifying right before it buffed so I didn't attack). The bm has now come back and continued to aps through the bosses buff so now he is hitting pretty hard but with any sort of decent heal I can tank fine, or I can solo with paint which I don't have, but I die. Cleric drops bb right before the boss aoes and dies herself, then precedes to yell and complain at everyone in squad for doing everything wrong when what would have saved us was some decent heals. It always seems the cleric's with the worst heals have the biggest attitudes.

    Barb's who **** about not getting vanas or TTs. Ultimately, these are usually the same barbs that make squads "BH Metal, LF 5 aps BM and Sins, Cleric, and Veno. PM +10 weapon link." I almost always refuse these squads but its even worse if you join and they're a vit-axe barb, and even worse than that if they're +2 refined axes.

    And lastly "Buff please. Buff. Can I get your barb buff?" from randoms outside of squad.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • Colum - Raging Tide
    Colum - Raging Tide Posts: 1,696 Arc User
    edited July 2012
    And lastly "Buff please. Buff. Can I get your barb buff?" from randoms outside of squad.

    Ikr.

    Some people get rly rude and just add you to squad and I am like " Wth I am doing here? " " Buff " " ..... -.- * leaves squad * "

    I'd name my char NoRandomBuffs if it werent too long...
    Leader of Cyanure on Valonsurma and a proud member of Vertu
    Demon Strength Barbarian 103/103/101

    Demon Pure Mag Cleric 102/102/101 | Demon 4 APS Assassin 102/102/101 | Demon Pure Mag Mystic 102/101/101 | Demon Pure Mag Psychic 100/100/93 | Demon 4 APS-Barbarian 100/100 | HA-venomancer 100 | DPH Assassin 100 | Pure Mag Wizard 100 | Demon Pure Mag Stormbringer 96 | Demon DPS Archer 94 | Sage Vit Barbarian 93 | Demon All-Path Blademaster 93 | Str Seeker 86 | Pure Mag Venomancer 81 | Pure Mag Wizard 81 | Pure Dex Duskblade 47
  • _Ghoul_ - Lost City
    _Ghoul_ - Lost City Posts: 973 Arc User
    edited July 2012
    in the case of the abba run i only blame the moron that dont stop aping the bosses buff as any significant heal from bb + reduction damage is gona be fine.

    with 11k hp in tiger and can be tanked just fine if not for noob who cant stop apsing at abba buffs


    as for heal dosent really matter
  • Vindis - Dreamweaver
    Vindis - Dreamweaver Posts: 614 Arc User
    edited July 2012
    People using knockback when they don't have any aggro. Seriously, if you're a mystic, wizard, or archer over level 60 and you're still using knockback while in a squad you should be lobotomized.

    I think archer's and wizards should use a knockback or two if they have aggro. It saves them for a few moments and could be the difference in getting enough genie chi to AD, having crabs come off of CD or giving time for someone else to gain aggro. Then again, the main place this happens for me is in Barbless squad's or in Delta.

    Wingspan ftw ijs b:victory
    Squadmates attacking mobs while I'm pulling. I guess I kind of blame other barbs for this. So many squads get used to 1v1ing that when a barb goes to do an actual pull I think it surprises them. So what happens? I run passed a mob, they attack it as I run by, I chose to either keep pulling or go help them. Usually I assume they can just bring the mob with them to me and when I stop I'll aggro it anyways, but alot of the time they stop to kill and the cleric stops to heal. Now I have a full pull and am missing dd's and a cleric...

    This for me on my barb lol. I was pulling SoT in my FB and the cleric must have stopped to save a tard 101 Sin from 1 mob, letting me almost die, at least twice. I personally blame Zeal.
    Barb's who **** about not getting vanas or TTs. Ultimately, these are usually the same barbs that make squads "BH Metal, LF 5 aps BM and Sins, Cleric, and Veno. PM +10 weapon link." I almost always refuse these squads but its even worse if you join and they're a vit-axe barb, and even worse than that if they're +2 refined axes.

    Barbs are one of the best non-aps classes capable of forming their own Nirvana. If my archer or Wizard could get a decent barb for nirvana I could nirvana all day long regardless of aps lol. Nirvy is just rough for a non BP class to tank.

    And I have also encountered 'the Seeker that HAS to pull while you are pulling'. For some reason they think they can out tank you. It is funny to see them leave vortex up late not realizing you just did like 100k damage with Arma crits xD

    On an awesome side note I had a squad in FC the other night where I pulled all of the harpys in big room, roared them, let them gather again and the Psy hit them with Earth Vector while the Wiz DB'd them, Cleric used Tempest and I used Arma. It was pretty sweet.
    Ring Engraving/Amulet Carving Guide - pwi-forum.perfectworld.com/showthread.php?t=1174451

    Retired from PWI.

    b:bye
  • Xainou - Sanctuary
    Xainou - Sanctuary Posts: 5,369 Arc User
    edited July 2012
    Other barbs.

    Squad lead invited a second barb halfway in FCC because it was her friend. Needless to say I was perfectly fine pulling and the guy was sage with ~3k less hp than me and crappy gears. He managed to die twice at runewolf boss and tried to steal agro from me while in staying a true from. I just totally ignored him from there on and went on pulling... lol
    [SIGPIC][/SIGPIC]

    Licensed tail brusher of ƙɑƙʊɱɑʊ ~ only the fluffiest
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  • PaYwil - Heavens Tear
    PaYwil - Heavens Tear Posts: 52 Arc User
    edited July 2012
    if a sin or BM steals agro just to say he has agro let him/her tank.... if it dies just lol and take agro back..... Yes i know at 100+ its no big deal but there are still some bosses we are needed for.... i just get pissed if ppl dont keep up and then QQ for me to slow down...... If anyone dies because they are being stupid i could care less. If you feel you can out tank the barb and die dont QQ because the barb cant keep agro.... its you being stupid.

    Kind Regards
    PaYwil
  • Redmenace - Heavens Tear
    Redmenace - Heavens Tear Posts: 908 Arc User
    edited July 2012
    I think archer's and wizards should use a knockback or two if they have aggro. It saves them for a few moments and could be the difference in getting enough genie chi to AD, having crabs come off of CD or giving time for someone else to gain aggro.

    Throwing the mobs away from *every other person in the squad*. Making the barb, and the BM, and the 'sin automatically chase after the mob you've sent 20 feet away, and ruining their spark macro. Usually happens to me right after the archer/wiz *sparks*, then throws their hardest aoe hit. Good planning there.

    The first time someone throws all the mobs across the room I ask them to stop (that *includes* barbs that Slam). The second time, I stop attacking, and let you have it.

    Hope you can handle it, 'cause I ain't chasing after it. You wanna be selfish, I'll do the same.
    A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.
    Robert A. Heinlein
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited July 2012
    Throwing the mobs away from *every other person in the squad*. Making the barb, and the BM, and the 'sin automatically chase after the mob you've sent 20 feet away, and ruining their spark macro. Usually happens to me right after the archer/wiz *sparks*, then throws their hardest aoe hit. Good planning there.

    The first time someone throws all the mobs across the room I ask them to stop (that *includes* barbs that Slam). The second time, I stop attacking, and let you have it.

    Hope you can handle it, 'cause I ain't chasing after it. You wanna be selfish, I'll do the same.

    I agree. Not to make this into a sage/demon discussion but sages already have a tiger form penalty, a weaker Arma, a weaker Sunder, and the same people that chose a path for more pdef/hp usually also stat for more hp and less dd. So they try to go human form to avoid the tiger form dd penalty in places like Metal and Delta. Many barbs, sage or demon, are too chicken to Arma in these places (even with paint.) That leaves them Swell (8 sec cd), Firestorm (15 sec cd, uses a spark) and Slam.

    So they use Slam and that nice pull they just did that grouped all the mobs together inside bb is now spread out, in front and behind them so the two aoes they have left are both frontal line and fan aoes and only hitting a few mobs. Now we have spread out mobs, many outside bb, and a barb that is only able to damage a few and so loses aggro.

    Just friggin brilliant. I would much rather the barb not attack at all then to spread out the mobs like that. Even if it means one of my squishies is gonna get aggro, since the mobs will die quicker, will be easier to use control moves (fissure for slow/roar for stun/frighten for freeze).


    To add to this, I understand Mystics only have 2 aoes and one of them seals 50% of the time. Same with Venos that their best aoe has a chance to seal. I kind of forgive them for their lack of options, since if they want to dd they run the risk of making mobs run, but its still annoying. Some have horrible timing, like when bringing mobs into bb, since the ranged mobs it doesn't make them run it just makes them stop where they are. Now you have to wait for those mobs to catch up and come into bb before you double back and start aggroing/freezing them.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • Vindis - Dreamweaver
    Vindis - Dreamweaver Posts: 614 Arc User
    edited August 2012
    Throwing the mobs away from *every other person in the squad*. Making the barb, and the BM, and the 'sin automatically chase after the mob you've sent 20 feet away, and ruining their spark macro. Usually happens to me right after the archer/wiz *sparks*, then throws their hardest aoe hit. Good planning there.

    The first time someone throws all the mobs across the room I ask them to stop (that *includes* barbs that Slam). The second time, I stop attacking, and let you have it.

    Hope you can handle it, 'cause I ain't chasing after it. You wanna be selfish, I'll do the same.

    There are quite a few ways to intelligently use knockback:

    1) Walk to the side so that all the mobs are on one side of you then knockback. IF you do this while they are stunned they will remain together. Idk about you guys, but my archer kind of keeps aggro from most things.

    2) To push mobs into an aoe. You can shove ranged mobs into Vortex/DB rather easily. BMs are also very capable of this in addition to archers and barbs.

    3) To save the cleric or another AoE DD that has aggro (Squishy Wizards for example).

    4) To get a quick headcount of how many mobs remain before the next wave (Wingspan).

    And to perma solve the problem of 'chasing after the mobs' just stand near whoever has aggro. Knockback is kind of like a stun, but it just gives someone time to have their charm tick instead of drop dead.

    Obviously, most people misuse AoE knockback (I have seen it myself many times), but they are still a viable tactic if all else fails and you know what you are doing.
    Ring Engraving/Amulet Carving Guide - pwi-forum.perfectworld.com/showthread.php?t=1174451

    Retired from PWI.

    b:bye
  • akosireann
    akosireann Posts: 0 Arc User
    edited August 2012


    To add to this, I understand Mystics only have 2 aoes and one of them seals 50% of the time. Same with Venos that their best aoe has a chance to seal. I kind of forgive them for their lack of options, since if they want to dd they run the risk of making mobs run, but its still annoying. Some have horrible timing, like when bringing mobs into bb, since the ranged mobs it doesn't make them run it just makes them stop where they are. Now you have to wait for those mobs to catch up and come into bb before you double back and start aggroing/freezing them.

    If I enter the squad and see these 2 pesky types of casters I make sure that they know what skills they have that seals before I do a pull in fc. I don't need to waste my time again trying to save other people's butts for their stupidity. And if you are a solo healing myst in my fc squad or a veno mooching out on my full delta I'll make sure WC knows of your stupidity

    @ Vindis too bad a lot of players do NOT know how to use those skills properly. Rather than tick me or anyone else in a squad better not use them, there are ALWAYS options. Granted that the majority of the playerbase now are mostly powerlevel it's not surprising in the end they will ask you ''My skills csan do that?''
    Go Pure or go Fail

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  • uncleblademaster
    uncleblademaster Posts: 0 Arc User
    edited August 2012
    I agree. Not to make this into a sage/demon discussion but sages already have a tiger form penalty, a weaker Arma, a weaker Sunder, and the same people that chose a path for more pdef/hp usually also stat for more hp and less dd. So they try to go human form to avoid the tiger form dd penalty in places like Metal and Delta. Many barbs, sage or demon, are too chicken to Arma in these places (even with paint.) That leaves them Swell (8 sec cd), Firestorm (15 sec cd, uses a spark) and Slam.

    So they use Slam and that nice pull they just did that grouped all the mobs together inside bb is now spread out, in front and behind them so the two aoes they have left are both frontal line and fan aoes and only hitting a few mobs. Now we have spread out mobs, many outside bb, and a barb that is only able to damage a few and so loses aggro.

    Just friggin brilliant. I would much rather the barb not attack at all then to spread out the mobs like that. Even if it means one of my squishies is gonna get aggro, since the mobs will die quicker, will be easier to use control moves (fissure for slow/roar for stun/frighten for freeze).


    To add to this, I understand Mystics only have 2 aoes and one of them seals 50% of the time. Same with Venos that their best aoe has a chance to seal. I kind of forgive them for their lack of options, since if they want to dd they run the risk of making mobs run, but its still annoying. Some have horrible timing, like when bringing mobs into bb, since the ranged mobs it doesn't make them run it just makes them stop where they are. Now you have to wait for those mobs to catch up and come into bb before you double back and start aggroing/freezing them.


    Mystics Storm Mistress has an AOE. Cragglord does too. Also lysing is an AOE debuff. So that's more like 5 AOE
  • uncleblademaster
    uncleblademaster Posts: 0 Arc User
    edited August 2012
    akosireann wrote: »
    If I enter the squad and see these 2 pesky types of casters I make sure that they know what skills they have that seals before I do a pull in fc. I don't need to waste my time again trying to save other people's butts for their stupidity. And if you are a solo healing myst in my fc squad or a veno mooching out on my full delta I'll make sure WC knows of your stupidity

    @ Vindis too bad a lot of players do NOT know how to use those skills properly. Rather than tick me or anyone else in a squad better not use them, there are ALWAYS options. Granted that the majority of the playerbase now are mostly powerlevel it's not surprising in the end they will ask you ''My skills csan do that?''

    What do you mean by "these 2 pesky types of casters?"
  • Redmenace - Heavens Tear
    Redmenace - Heavens Tear Posts: 908 Arc User
    edited August 2012
    There are quite a few ways to intelligently use knockback:

    1) Walk to the side so that all the mobs are on one side of you then knockback. IF you do this while they are stunned they will remain together. Idk about you guys, but my archer kind of keeps aggro from most things.

    Still moves 'em away from all the melle chars. Bad.
    2) To push mobs into an aoe. You can shove ranged mobs into Vortex/DB rather easily. BMs are also very capable of this in addition to archers and barbs.

    Makes sense, even though it is *rare*. Most of the time, the archer is far behind me, and I am near BB trying to aggro all the mobs when the archer throws an aoe and aggros 2 or more mobs (but not the whole pile). Archer then throws knockback, and scatters *all* the mobs, not just the 2 that he's aggrod and have now decided to pimp-slap him for his trouble.

    Now the Archer has mobs *and* me mad at him. Success!
    3) To save the cleric or another AoE DD that has aggro (Squishy Wizards for example).

    If only you had a tank of some sort in squad, who had skills to grab and keep aggro..
    4) To get a quick headcount of how many mobs remain before the next wave (Wingspan).

    You have gotta be trollin'. Blow all the mobs away from *everyone else* so you can get a "count"? Damn, I'm glad 1) I'm not on your server and 2) I don't have to do full RB's anymore. I would *happily* fail a RB in order to throw the &*^%$(& out of squad that does this.
    And to perma solve the problem of 'chasing after the mobs' just stand near whoever has aggro. Knockback is kind of like a stun, but it just gives someone time to have their charm tick instead of drop dead.

    Um, <Barb. If I don't have aggro, somethin's wrong. If you have aggro, you're the "barb" and I'll enjoy sitting back and autoattacking while you do the work.
    Obviously, most people misuse AoE knockback (I have seen it myself many times), but they are still a viable tactic if all else fails and you know what you are doing.

    Speaking as a melle char (sin as well), knockbacks and seals are for solo work.

    Red
    A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.
    Robert A. Heinlein
  • akosireann
    akosireann Posts: 0 Arc User
    edited August 2012
    What do you mean by "these 2 pesky types of casters?"

    Pesky for my barb. Idk what is wrong with them when I squad randomly on FC or Delta then watch them blow away my work.I got so much bad luck with them I rarely squad with those 2 classes except when they are on my barbs fl(only 3 of those 2 classes). I play those 2 pesky casters btw as well, but i know when to cast my seal spells and when not.

    On the other hand most of these 2 casters think oooo it's an aoe maybe it can help before I can say "For the love of God,NO!"
    Go Pure or go Fail

    You have enemies? Good. That means you stood up for something in your life - Winston Churchill

    Status of PvP in RT

    The best pk in Raging Tides is in World Chat- Dylena
  • Vindis - Dreamweaver
    Vindis - Dreamweaver Posts: 614 Arc User
    edited August 2012
    Still moves 'em away from all the melle chars. Bad.

    Makes sense, even though it is *rare*. Most of the time, the archer is far behind me, and I am near BB trying to aggro all the mobs when the archer throws an aoe and aggros 2 or more mobs (but not the whole pile). Archer then throws knockback, and scatters *all* the mobs, not just the 2 that he's aggrod and have now decided to pimp-slap him for his trouble.

    Now the Archer has mobs *and* me mad at him. Success!


    If only you had a tank of some sort in squad, who had skills to grab and keep aggro..

    Red

    Well, Speaking as an AoE DD and a barb (fully understanding the role of AoE DDs and every class in squad), You only use Wingspan if you (archer) have aggro. Good thing Roar doesn't have a 30 second cooldown. Good thing Barbs/BMs/Seekers never lose aggro to something that hits harder like an Archer/Wiz/Psy..oh wait.

    Seriously though, All of my examples are for when the archer has aggro. I hit hard. BoA crits during HF with 50 attack levels is going to do alot of damage. You would mostly use Wingspan in Delta, ONLY when you have aggro (Bold, underlined italics in case you miss it). Maybe like 1-3 times a wave tops if I have aggro for like 20secs-1min and not enough chi to use BoA again.

    The only other place I use it often is in Lunar pushing ranged mobs into Vortex. Wizards can similarly use Will of the Phoenix but this skill has a huge range (18m I think). Wingspan only knocks mobs 9m away. A barb in my squad will have a run speed of 10.0/ms+ due to archer buff and tiger form, yet complain about walking 9m to a mob or waiting less than 1 second for the mobs to spring back towards him or whoever else may have aggro.

    The other rare occasion is when a new wave spawns and the barb (for some reason) doesn't aggro it and the seeker (for some reason) doesn't vortex, so the mobs get kind of spread out over the spawn area and a bunch of them head for the cleric. That is why I stand right near the cleric and use Wingspan if it looks like he will be hit. Quick reaction time ftw and you save a squadwipe too.

    If there is a competent tank (rare on my server by all standards, hence why I made one), then no need for any knockbacks but to push ranged mobs back into Vortex/DB. I am perfectly content to spam STA/TB until I have sparks for BoA. IF the tank loses aggro and you are about to die, you should try everything in your power not to die, hence Wingspan. Say the wizard takes aggro from a barb, I would want to wingspan to keep mobs off of him. So, the barb has to wait 1 second for the mobs to gather back to the wizard. Within that second you can just push tab and spam an AoE...

    ~It isn't like the seeker will care, he is busy vortexing.
    ~It isn't like the Wizard will care, he is busy DB'ing/BIDS/BT/MS/Hailstorm/WotP
    ~It isn't like the Psychic will care, he is busy blackvoodoo Vector AoE spamming.
    ~It isn't like the Cleric will care, he is busy BBing

    Soo...theoretically this squad also includes a barb. 1/6 people care about the rare AoE knockback when 1/6 people can't keep aggro. 1/6 people's job is keeping aggro. 1/6 of the people are going to QQ about a 9m knockback. 6/6 people's job is making sure the squad doesn't wipe. If the mobs are almost dead it is better to kill them then for the barb to waste a roar and let the Barb prepare for the next wave. God forbid the barb dies, then what do you want the DDs to do? Stand there and die? What makes you think a barb can keep aggro from everything, all of the time, let alone a r9 archer or a Wiz/Psy since Wiz/Psy's hit harder than archers?

    Pro Delta tip: Have the archer BoA ranged mobs from the back end of BB and it will pull them all into the front end of BB where there should be a DB/Vortex and they should all die in a few seconds allowing everyone to focus the melee mobs. Alternatively a Psy or Wiz can just drop an ulti on them all to the same effect. Melees are better off focus HF/SSing melee mobs that target the Tank.

    You wouldn't want someone who understands PWI squad tactics and dynamics in your squad? Sounds like a smart, logical choice.. <,<

    Legit aside:

    I once had a 5 Archer and 1 cleric full Delta (I tanked most of it). One strategy we tried was timing our Wingspans so that the mobs were never at melee range to kill someone. Tbh it works pretty well and the 2/3 BoAs coming down ensure everything dies.

    @Akosireann: Yeah the seal AoE's are pretty painful. I remember the first time I saw the mystic one (Gale Force?) on my barb it was in big room, mobs walked out of Roar, killed the cleric after seal ended and eventually squad wipe (low 80s squad). Fun times.
    Ring Engraving/Amulet Carving Guide - pwi-forum.perfectworld.com/showthread.php?t=1174451

    Retired from PWI.

    b:bye
  • Redmenace - Heavens Tear
    Redmenace - Heavens Tear Posts: 908 Arc User
    edited August 2012
    My experience with wingspan has been limited to private servers and powerleveled archers - and I don't remember much of a knockback. Just the AOE smack and a "get away from me" that wasn't near as bad as a wizard Will of the Phoenix or the Chaos/seals that Venos and Mystics have. Slam is pretty nasty to chase down mobs as well.

    Speaking as a tank who actually knows how, I'd rather people give me a chance to grab aggro, and then keep it, and moderate their attacks so we can kill 'em all at once.

    For the last few years, that is usually thrown out the window so every DD can Crit Farm - and then whine at the tank for not holding the mobs. Or grabbing aggro, kicking them away, and *then* acting hurt when the melee types complain.

    Again, this conversation has devolved into a "why can't people just let barbs be tanks again" instead of "whoever can grab the aggro, gets to be the tank" like it's some sort of fricking contest.

    <sigh>

    I don't slam when I'm DDing in squad because if I were the other DDs or the tank, it would really p*ss me off. Not many people give 2 $#%$s what other people think, and that's half the problem with this game.


    Red

    \goes back into retirement, hoping the game will devolve once again where tank barbs are useful and wanted
    \\and waits patiently for lemon-soaked paper napkins
    A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.
    Robert A. Heinlein
  • enlil
    enlil Posts: 25 Arc User
    edited August 2012
    Nothing,, my claw barb is a shredder and can solo most all instances and tanks as well or better than my regular. Only use the regular for TW for the extra hp for cata.

    So what do i say to anyone .. get the ______ out of my squad you fail player who knows squat. Tank this on your own you lame fool. Lets see you tank Ancient Evil solo.. no heals just bp, buffs, and you.

    Thats what i say. Two things to respect in this game.. the healers and the barbs. The rest are just extra.


    100 + bm, barb, cleric, sin .. yada yada yada.

    As a Barb or Cleric take control. Those two are key.. the rest is just fluff.
  • Redmenace - Heavens Tear
    Redmenace - Heavens Tear Posts: 908 Arc User
    edited August 2012
    enlil wrote: »
    Nothing,, my claw barb is a shredder and can solo most all instances and tanks as well or better than my regular. Only use the regular for TW for the extra hp for cata.

    Sorry, but "claw" and "barb" just don't match. Barb or BM, pick one. Wanna be a fuzzy BM, more power to you.

    Just don't try to make me believe you're still a barb.
    enlil wrote: »
    So what do i say to anyone .. get the ______ out of my squad you fail player who knows squat. Tank this on your own you lame fool. Lets see you tank Ancient Evil solo.. no heals just bp, buffs, and you.

    Thats what i say. Two things to respect in this game.. the healers and the barbs. The rest are just extra.

    <shrug>

    Not gonna argue "you don't know your class" with someone who plays his class as if it were another class. Easy is pasting APS on your barb and relying on the class' HP regen and defense, and someone elses BP to do what you want to do. Hard is making your barb do its job despite being left behind by PWI, with the tools you've been given.

    I think it's more of a challenge to make it work with barb skills and barb parts and barb weapons and *skill*. People give sin's **** for just running up to things and autoattacking/APSing things to death. How is doing the same on your barb any less a cop-out?

    To each his own, just not for me thanks.
    A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.
    Robert A. Heinlein
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited August 2012
    Sorry, but "claw" and "barb" just don't match. Barb or BM, pick one. Wanna be a fuzzy BM, more power to you.

    Just don't try to make me believe you're still a barb.



    <shrug>

    Not gonna argue "you don't know your class" with someone who plays his class as if it were another class. Easy is pasting APS on your barb and relying on the class' HP regen and defense, and someone elses BP to do what you want to do. Hard is making your barb do its job despite being left behind by PWI, with the tools you've been given.

    I think it's more of a challenge to make it work with barb skills and barb parts and barb weapons and *skill*. People give sin's **** for just running up to things and autoattacking/APSing things to death. How is doing the same on your barb any less a cop-out?

    To each his own, just not for me thanks.

    I was with you right up until you started barb bashing, again. I agree with you on knockbacks (btw, some numbers. Archer Wingspan -9m, Wizard Phoenix-18m, Psychic Landslide-18m, Mystic Tornado- 12-13m, Barb Slam - 9m, BM Meteor or Atmos-18m) but you tend to be jaded and turn all forum arguments into a vit vs claw argument.

    You're right, whoever heard of a tiger having claws. Ridiculous.

    The point is, bp can heal about 4x better than a cleric and many of our skills require paying a chi cost which claws can help build. So a barb that can't build chi and has low survivability (an axe only barb) is more like an axe bm than a claw barb is like a claw bm. Congratulations, you've made your barb in to a furry axe bm from 2009.

    People who seem to think claws take away anything from the barb seem to be the new players who haven't learned their barb skills or their character. Claw barbs can still use every skill with the click of a button. A difference of 10% hp is nothing when comparing the survivability, versatility, and aggro ability to keep being the tank.

    Not to mention, many of us are f2p and need like to have as many self-sustaining characters as possible for farming. I'll admit, a vit barb is a better catapuller although I've seen some clawbarbs do it amazingly.

    Expand your barbs abilities.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory