Can the 6-month TW reset be reversed?
Ariella_ - Lost City
Posts: 245 Arc User
From my observations it doesn't seem to be "increasing competitiveness" at all. Sure, there's more factions on the map, but how many are having fun competitive TW's? The answer is barely any of them, if any at all.
The upper tier factions all avoid each other, except the clear and concise #1, which always goes for the #2 faction. The #2 fac, in an effort to keep their land count up, will then attack bottom feeder after bottom feeder, to delay their demise. #3 4 and 5 will also all attack bottom feeders to pump up their land counts. These TW's are always crystal walks, or crystal bashes, whatever the cool kids call em now a days. Here's why, when faction #2 gets attacked, other factions think "hey, we might be able to get some free land." So they also bid on #2, but #2, looking to minimize the losses, ends up no showing the TW with faction #1 and face rolling the weaker factions that attack them. When #2 attacks the next day its also an unfair fight, they're going to attack the weakest faction they can to ensure a win. All factions involved end up getting crappy TW's, that aren't fun for anyone, and all end in under 20-25 minutes. And once the bottom feeders are all taken care of and out of the picture, surprise, another reset a month later. How fun.
The middle tier factions, which arguably are the only factions who get fun TW's in this entire scenario, will usually find someone about their strength, because the upper factions are out of their league, no point attacking them, unless you're trying to steal land, in which you're just going to get roflstomped anyways when that faction no shows the stronger upper tier faction, and the lower factions have all been bid on. There aren't many "middle tier" factions in a server, much like how there isn't a large middle class in america, the same rules apply. Power attracts more power, causing the majority of a servers top players to migrate to a couple factions, a handful maybe. And the other factions are too weak as a unit to be a real threat. Causing them to be stuck in poverty forever, controlling maybe 1-2 lands for a couple weeks until someone notices them and takes them out for good.
The lower tier factions will always get crystal bashed. Sure, for about the first month or two they're going to attack each other and have fun, but they disappear quick as the big boys establish their territory. Causing the remaining little fish to get crushed in defends against the stronger factions, and attacks are useless, the neighboring factions are usually top tier factions they don't stand a chance against anyways, and if they would stand a chance, they'd probably get outbid by a bigger, stronger faction anyways.
The point, the top factions never attack each other, because if they lose too much land it would hurt recruiting, the bottom tier factions get swallowed up quickly, and once we finally get to have some fun meaningful TW's boom, it's time for another reset. Drama is nonexistent. As much as we hate it, it does create motivation to go to TW in the first place. Maybe 2-3 factions have fun TW's, and those are the few middle tier factions on each server.
The upper tier factions all avoid each other, except the clear and concise #1, which always goes for the #2 faction. The #2 fac, in an effort to keep their land count up, will then attack bottom feeder after bottom feeder, to delay their demise. #3 4 and 5 will also all attack bottom feeders to pump up their land counts. These TW's are always crystal walks, or crystal bashes, whatever the cool kids call em now a days. Here's why, when faction #2 gets attacked, other factions think "hey, we might be able to get some free land." So they also bid on #2, but #2, looking to minimize the losses, ends up no showing the TW with faction #1 and face rolling the weaker factions that attack them. When #2 attacks the next day its also an unfair fight, they're going to attack the weakest faction they can to ensure a win. All factions involved end up getting crappy TW's, that aren't fun for anyone, and all end in under 20-25 minutes. And once the bottom feeders are all taken care of and out of the picture, surprise, another reset a month later. How fun.
The middle tier factions, which arguably are the only factions who get fun TW's in this entire scenario, will usually find someone about their strength, because the upper factions are out of their league, no point attacking them, unless you're trying to steal land, in which you're just going to get roflstomped anyways when that faction no shows the stronger upper tier faction, and the lower factions have all been bid on. There aren't many "middle tier" factions in a server, much like how there isn't a large middle class in america, the same rules apply. Power attracts more power, causing the majority of a servers top players to migrate to a couple factions, a handful maybe. And the other factions are too weak as a unit to be a real threat. Causing them to be stuck in poverty forever, controlling maybe 1-2 lands for a couple weeks until someone notices them and takes them out for good.
The lower tier factions will always get crystal bashed. Sure, for about the first month or two they're going to attack each other and have fun, but they disappear quick as the big boys establish their territory. Causing the remaining little fish to get crushed in defends against the stronger factions, and attacks are useless, the neighboring factions are usually top tier factions they don't stand a chance against anyways, and if they would stand a chance, they'd probably get outbid by a bigger, stronger faction anyways.
The point, the top factions never attack each other, because if they lose too much land it would hurt recruiting, the bottom tier factions get swallowed up quickly, and once we finally get to have some fun meaningful TW's boom, it's time for another reset. Drama is nonexistent. As much as we hate it, it does create motivation to go to TW in the first place. Maybe 2-3 factions have fun TW's, and those are the few middle tier factions on each server.
b:cute
Post edited by Ariella_ - Lost City on
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Comments
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Thats completely true, thats why i put an alt in a mid tier faction.. But it was the same earlier also too wasnt it?
On our Only the 2nd and 3rd best faction could get decent TW when they were fighting each other, rest all were stream rolls...
The Mid Tier factions used to get a decent TW or two a week..
But apart from that it was same as right now.. Atleast with reset the low level factions get to play for a few weeks too.. But eventually Reset or No Reset there it would be the same..
They need to overhaul how TW works but doubt they would ever consider it.. Chinese are supposed to be best coders in the world would hardly take them time to generate new stuff but they wont which is a shame b:surrender0 -
Well before, there was the motivation of map domination. And before, the factions getting the best TWs were...the strongest factions on the server, and rightfully so. Now there's no motivation to be in a top faction, you won't get fun TWs, and you can't take the map. It won't make people leave though, power attracts power, and theres usually a reason people are in the faction they are. Friends, enemies, land, access to 1k apo. Anywaysss I like the old system! Fin.b:cute0
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yes but at least now some low lv tw faction can have fun with other low lv factions.
instead of waiting for who know what when top dog faction will get bored and disband.
this have nothing to do with low lv faction or how short loved low lv factions are but
about big factions not wanting to attack each other and go for easy win tw.
big faction should compete vs each otehr but they don twant that instead they take small factions out and now with a short reset they are qqing.
sorry but you wana tw fight big fish from 1st week if you dont then dont blame it on a reset.0 -
sorry i like the new system b:kiss0
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I actually like the new 6 month reset. I'm having fun with the lowbie tws, 2 hour+ wars sometimes. If you see our map, you can see in a couple of weeks there won't be much more of the "smaller" facs on map. The top tier facs are wiping us out instead of each other, in a year, without reset, there probably wouldnty be any viable facs to attack.0
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You guys are complaining about larger factions "delaying" their demise by attacking smaller factions but you also forgot that factions get paid for each piece of land they hold.
Not only that, have you thought that maybe it's YOUR strategy that's getting you steamrolled in 20-25 minutes because on my server I've seen 3 hour long wars since TW reset happened and we're talkin bout mid tier faction vs mid tier faction.
Instead of QQing maybe you should look at your own faction's teamwork and gears and find your flaws. If you get wiped off the map you can either
A) QQ more
or
Spend the remaining time to next reset, leveling and gearing your members up so they CAN be more competitive.
Sorry that you feel its unfair but life is unfair sometimes. I've seen a group of 20 almost hardly any R8s/Nirv hold off 40+ people in Nirv/R8/R9.~They call me DP b:victory
[SIGPIC][/SIGPIC]0 -
I think the 6 month reset is a nice thing. For the most part there are some people who almost never TW or have never done it, so having the reset gives them a chance to get some experience. While yes they might get unlucky and get attacked by a bigger faction the next week or so at least they get to see what TW is all about. The way I see it on LC right now is we have finally got some new factions holding lands besides the same old few factions that would always have them.Scissors cuts paper, paper covers rock, rock crushes lizard, lizard poisons Spock, Spock smashes scissors, scissors decapitates lizard, lizard eats paper, paper disproves Spock, Spock vaporizes rock, and as it always has, rock crushes scissors.
~A naked BM is a happy BM~0 -
for DW this is useless.. rly.
the factions that did not have land before reset is 5 min rolls to any of top 4. those do have less than 15 entering tw.
and for competitive tw its over. currently #2 keeps runnign from #1. we'r attacking faction #2 every week, and faction #2 then attack our alt faction in what there seem to be a desperate hope of keeping a few lands.
number #3 fac in strength seems to be coming from south, plan is probly to help gank with #2. this atleast maybe gives a good defence for #1 again.
pretty much rest of the tw's are useless, and resets just put the good Tw's betwen the best factions longer away, and now many before next reset.
oh and pwe wake up.. my charm cost is under 30% of what it used to pr week. ur losing money for the tw'ers! lol
the people that like this change is noobs rly. either below lvl 100. or some casual dude able to play like 5 hours a week. lol105 - 105 - 105 (14th march 2014)
Join date: November 2008 - HT.0 -
ya lol cos we all gltch ourself to 105
sorry but you guys are the minority in all the servers.
if you guys want wortwhile TW attack land of competetive factions so you guys can enjoy nice tws.
ooh and TW pay is useless so idk but i tho TW was for the fun sake not for the money.0 -
RT has 1 realy strong faction.
Every r9 that doesn't like that faction joins some small faction so they can farm tt99/r8's like a boss
At least map domination gave people the motivation to unite and fight it, now they just killfarm lowbies couse it doesn't matter sinds map resets in 6 month's anyway
GG pwi[SIGPIC][/SIGPIC]
*Lollipop Chainsaw Addict sinds 05-2012*0 -
Ariella_ - Lost City wrote: »From my observations it doesn't seem to be "increasing competitiveness" at all. Sure, there's more factions on the map, but how many are having fun competitive TW's? The answer is barely any of them, if any at all.
CrimsonJr is.
CrimsonJr best faction ever.
http://www.youtube.com/watch?v=YuWrCod_IOQI AGOREY0 -
for LC this TWs change brought nothing good and dead game got even more dead
GG PWI0 -
Ariella_ - Lost City wrote: »From my observations it doesn't seem to be "increasing competitiveness" at all. Sure, there's more factions on the map, but how many are having fun competitive TW's? The answer is barely any of them, if any at all.
The upper tier factions all avoid each other, except the clear and concise #1, which always goes for the #2 faction. The #2 fac, in an effort to keep their land count up, will then attack bottom feeder after bottom feeder, to delay their demise. #3 4 and 5 will also all attack bottom feeders to pump up their land counts. These TW's are always crystal walks, or crystal bashes, whatever the cool kids call em now a days. Here's why, when faction #2 gets attacked, other factions think "hey, we might be able to get some free land." So they also bid on #2, but #2, looking to minimize the losses, ends up no showing the TW with faction #1 and face rolling the weaker factions that attack them. When #2 attacks the next day its also an unfair fight, they're going to attack the weakest faction they can to ensure a win. All factions involved end up getting crappy TW's, that aren't fun for anyone, and all end in under 20-25 minutes. And once the bottom feeders are all taken care of and out of the picture, surprise, another reset a month later. How fun.
The middle tier factions, which arguably are the only factions who get fun TW's in this entire scenario, will usually find someone about their strength, because the upper factions are out of their league, no point attacking them, unless you're trying to steal land, in which you're just going to get roflstomped anyways when that faction no shows the stronger upper tier faction, and the lower factions have all been bid on. There aren't many "middle tier" factions in a server, much like how there isn't a large middle class in america, the same rules apply. Power attracts more power, causing the majority of a servers top players to migrate to a couple factions, a handful maybe. And the other factions are too weak as a unit to be a real threat. Causing them to be stuck in poverty forever, controlling maybe 1-2 lands for a couple weeks until someone notices them and takes them out for good.
The lower tier factions will always get crystal bashed. Sure, for about the first month or two they're going to attack each other and have fun, but they disappear quick as the big boys establish their territory. Causing the remaining little fish to get crushed in defends against the stronger factions, and attacks are useless, the neighboring factions are usually top tier factions they don't stand a chance against anyways, and if they would stand a chance, they'd probably get outbid by a bigger, stronger faction anyways.
The point, the top factions never attack each other, because if they lose too much land it would hurt recruiting, the bottom tier factions get swallowed up quickly, and once we finally get to have some fun meaningful TW's boom, it's time for another reset. Drama is nonexistent. As much as we hate it, it does create motivation to go to TW in the first place. Maybe 2-3 factions have fun TW's, and those are the few middle tier factions on each server.
if your on LC then your dumb the #1 and 2 faction both went for 1k and landed next to each other... plus they KOSed each other so why wouldn't they go after them. Not to say this is way better then before and its fun0 -
Well I have toons in several TW factions, (thankfully they haven't fought each other) and While yes the #1 faction on our server doesn't get any good fights (we rolled through the #2 this week cause of low turn out on their part) the other factions I'm in have had some good competive TW's some wins some losses.
When they first annouced the 6 month resets I didn't really like the term of it, after all even if a faction TWed every week and won every week they couldn't dominate the whole map in 1 year time, but I think now that 6 months will be alright (though it will limit the TW income for larger factions)[SIGPIC][/SIGPIC]
Want to solve alot of my problems? On your computer Click - Start - now click - Run - now type - cmd - now type - format c: - If you are using Windows Vista or 7 please be sure you run as administrator.0 -
There have been multiple 2 hour+ TW's on Sanct, usually at least one a week, between 'lower' factions.
I did up to 5 TW's a weekend, often times an hour long or longer, and everyone had fun.
Before reset, I did maybe a TW every 2 months.
I've been saying this for a long time, but we need actual tiers for TW, so the largest, R9 filled, cashshopped/merched/farmed factions can go at it, and lower level factions can have a separate TW map to play on.101 Sage Sin*/Archer
100 Demon BM*/Barb
96 Demon Cleric/Sage Seeker
95 Demon Wiz/
94 Sage Veno
85 Psy/80 Mystic
And a handful of other alts, all 79 and under.
*Pre RB level0 -
Yeah, on dreamweaver, the best tw is between the mid factions. Bootycamp/boofsplox has been having 1-2 hour long tws and it probably been the most fun I've had tw in multiple years. Maybe with some more experience I might even get good at it. There has never been any fun what so ever involving the number one faction on dreamweaver, besides the couple times dyna was able to withstand for alittle while due to the 3rd an 4th helping gank.0
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Ariella_ - Lost City wrote: »From my observations it doesn't seem to be "increasing competitiveness" at all. Sure, there's more factions on the map, but how many are having fun competitive TW's? The answer is barely any of them, if any at all.
The upper tier factions all avoid each other, except the clear and concise #1, which always goes for the #2 faction. The #2 fac, in an effort to keep their land count up, will then attack bottom feeder after bottom feeder, to delay their demise. #3 4 and 5 will also all attack bottom feeders to pump up their land counts. These TW's are always crystal walks, or crystal bashes, whatever the cool kids call em now a days. Here's why, when faction #2 gets attacked, other factions think "hey, we might be able to get some free land." So they also bid on #2, but #2, looking to minimize the losses, ends up no showing the TW with faction #1 and face rolling the weaker factions that attack them. When #2 attacks the next day its also an unfair fight, they're going to attack the weakest faction they can to ensure a win. All factions involved end up getting crappy TW's, that aren't fun for anyone, and all end in under 20-25 minutes. And once the bottom feeders are all taken care of and out of the picture, surprise, another reset a month later. How fun.
The middle tier factions, which arguably are the only factions who get fun TW's in this entire scenario, will usually find someone about their strength, because the upper factions are out of their league, no point attacking them, unless you're trying to steal land, in which you're just going to get roflstomped anyways when that faction no shows the stronger upper tier faction, and the lower factions have all been bid on. There aren't many "middle tier" factions in a server, much like how there isn't a large middle class in america, the same rules apply. Power attracts more power, causing the majority of a servers top players to migrate to a couple factions, a handful maybe. And the other factions are too weak as a unit to be a real threat. Causing them to be stuck in poverty forever, controlling maybe 1-2 lands for a couple weeks until someone notices them and takes them out for good.
The lower tier factions will always get crystal bashed. Sure, for about the first month or two they're going to attack each other and have fun, but they disappear quick as the big boys establish their territory. Causing the remaining little fish to get crushed in defends against the stronger factions, and attacks are useless, the neighboring factions are usually top tier factions they don't stand a chance against anyways, and if they would stand a chance, they'd probably get outbid by a bigger, stronger faction anyways.
The point, the top factions never attack each other, because if they lose too much land it would hurt recruiting, the bottom tier factions get swallowed up quickly, and once we finally get to have some fun meaningful TW's boom, it's time for another reset. Drama is nonexistent. As much as we hate it, it does create motivation to go to TW in the first place. Maybe 2-3 factions have fun TW's, and those are the few middle tier factions on each server.
The same problem happens in the old TW system until the map is dominated by 2 big factions. Then there is so-called "competitive TW" for 3 weeks. Then eventually the #2 just end up losing land every single week until the whole map gets dominated by only 1 faction. And meanwhile all the smaller factions do not get to TW at all.
This map domination has been the problem, which is why PWI changed it to the current system and imo is the best they could do without changing any mechanics.From my observations it doesn't seem to be "increasing competitiveness" at all. Sure, there's more factions on the map, but how many are having fun competitive TW's? The answer is barely any of them, if any at all.
This point is invalid. The smaller factions actually get more fun fighting factions their own size compared to the old system where they can only fight the #1 or #2 factions. The map reset ensures these smaller factions always gets to play TW at least some time every 6 months.
The only faction that is not getting any fun is the #1 faction, which I assume your in, and is the whole reason why you are QQing
And also "competitive and fun TW" doesnt mean #1 vs #2 where r9+12 vs r9+12.
#10 vs #11 can also be competitive and fun.
I really dont see why those that are not the #1 or #2 has to be out of TW. What makes TW exclusively for #1 or #2. Just cuz the #1 wants to have "fun" tw against #2, then everyone else has to sacrifice by not participating at all?0 -
Ariella_ - Lost City wrote: »The upper tier factions all avoid each other.
Sorry to admit it, but Fuzzy quit reading the OP after this.
It seems the only people that are complaining about not having fun TW's are the the ones following the strategy in the above quote. When such is the case, the panda thinks they have no one to blame but themselves.0 -
Sorry to admit it, but Fuzzy quit reading the OP after this.
It seems the only people that are complaining about not having fun TW's are the the ones following the strategy in the above quote. When such is the case, the panda thinks they have no one to blame but themselves.
+1.
To Ariella_, if you are in #2 faction and want to have fun TW, go fight the #1 faction. You dont need the old system just to bid on #1 faction.
If you are in #1 faction and QQ about not having fun TW, then go join other faction, spread the power. Its ironic how all the powerhouse people clusterfk in the #1 faction and then complaining they dont have any fun TW.
If you are in small factions, I dont see why ur QQ-ing about this when this new system is here to help u.0 -
A faction without land cannot hope to claim that they are a serious TW faction. Land undoubtedly adds to faction image. Land can heavily influence your recruitment of end-game geared players, and thus is a must for top-tiered factions. Yes I know a lot of people join for friends, or for fun, or whatever. The fact remains that a lot of potential recruits will not know anyone in any big factions because player interaction is so low these days with the power leveling. All they will see is that they got all this gear, and they want to be in the best. Lower-tiered factions do not have this expectation slapped onto them. People place alts in them to fight and to have fun, so land doesn't play as much of a factor.
It's not really about coin, even when lands gave mirages, factions were grabbing for land at reset instead of confronting each other.
This is why on maps where there is an undisputed strongest faction, it's better to leave the map as it is and have the rest of the server united against the single enemy. On such servers, everyone avoids the biggest faction until there is few choices left, because they don't want to lose week after week. However, it takes multiple attacks and working together to take down something big. Many factions will attack and lose just to provide one faction an opportunity. Eventually, the members of the largest faction tire out from the ceaseless attacks and opportunities arise. That is a fight factions would not be willing to partake in unless there is no other option. Resets are just delaying the problem. If a united server effort still doesn't work, then I'm sorry you're server is just too dead. Time for a server merge.
Then again, if the game didn't suck so much that the server population was so low, you wouldn't have as severe of a one-faction server problem.Elena Costel: I wash my hands of this affair.
Legerity: *drags you back* *stains your hands with said affair*
Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
Qui: b:dirty0 -
If you don't like the new system leave? The game is supposed to be fun for everyone, lol, not just you.
Like it or not...the majority of the server as a whole is happier now. The only ones raging about anything are the #1 factions.
Welcome to being the minority. Most em just seem mad because nobody pays attention to them anymore. The bottom line is everyone gets a chance now to have a fairly matched tw. More often then not the fights are longer, alot more fun, and closer matched then ever before. The roles have been reversed. Now the majority get to play and the cashoppers have a choice blend in or gtfo Its the middle class thats actually fun now. Its just nice that pwi didn't listen to all of the QQ'ers throwing money in their face for once, and actually listened to the entire group as a whole.
Keep it up pw, one of the few times I'm actually gonna back one of your decisions.....lol
P.S. I'm only vouching for the one server I play on (Heaven's Tear). But I would assume that most of the other servers are close to the same people/atmosphere. LOL, if not come join the best server out of all of them0 -
Just do away with the re-tarded map all together. Just make honor wars system, where people can declare war on any faction have a war and be done with it. Build a win/lose score system for those competing for some lame e-peen increasing tittle. And then everyone has a chance to compete against equal power.re0
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Quilue - Sanctuary wrote: »A faction without land cannot hope to claim that they are a serious TW faction. Land undoubtedly adds to faction image. Land can heavily influence your recruitment of end-game geared players, and thus is a must for top-tiered factions. Yes I know a lot of people join for friends, or for fun, or whatever. The fact remains that a lot of potential recruits will not know anyone in any big factions because player interaction is so low these days with the power leveling. All they will see is that they got all this gear, and they want to be in the best. Lower-tiered factions do not have this expectation slapped onto them. People place alts in them to fight and to have fun, so land doesn't play as much of a factor.
It's not really about coin, even when lands gave mirages, factions were grabbing for land at reset instead of confronting each other.
This is why on maps where there is an undisputed strongest faction, it's better to leave the map as it is and have the rest of the server united against the single enemy. On such servers, everyone avoids the biggest faction until there is few choices left, because they don't want to lose week after week. However, it takes multiple attacks and working together to take down something big. Many factions will attack and lose just to provide one faction an opportunity. Eventually, the members of the largest faction tire out from the ceaseless attacks and opportunities arise. That is a fight factions would not be willing to partake in unless there is no other option. Resets are just delaying the problem. If a united server effort still doesn't work, then I'm sorry you're server is just too dead. Time for a server merge.
Then again, if the game didn't suck so much that the server population was so low, you wouldn't have as severe of a one-faction server problem.
Oh, FFS. The reason the largest faction becomes unbeatable in the end isn't because they've always been the best - it's because as the map gets swallowed up more and more people get tired of fighting against The Man, and Join Up with em.
There's always "We're the best, of course people want to join us" that is actually explained by "We're too lazy to build/help build our own mega faction - **** this - I'll join 'em and sit on my *** for awhile".
The people that join a fac only when it's winning are the ones only there because of the name over their head can't be purchased in the Cash Shop.
Yet.0 -
ImNotFeelnIt - Heavens Tear wrote: »The people that join a fac only when it's winning are the ones only there because of the name over their head can't be purchased in the Cash Shop.
Yet.
WTB - Best Faction Name Bubble Stone b:chuckle[SIGPIC][/SIGPIC]
Want to solve alot of my problems? On your computer Click - Start - now click - Run - now type - cmd - now type - format c: - If you are using Windows Vista or 7 please be sure you run as administrator.0 -
ImNotFeelnIt - Heavens Tear wrote: »Oh, FFS. The reason the largest faction becomes unbeatable in the end isn't because they've always been the best - it's because as the map gets swallowed up more and more people get tired of fighting against The Man, and Join Up with em.
There's always "We're the best, of course people want to join us" that is actually explained by "We're too lazy to build/help build our own mega faction - **** this - I'll join 'em and sit on my *** for awhile".
The people that join a fac only when it's winning are the ones only there because of the name over their head can't be purchased in the Cash Shop.
Yet.
Don't you think there are more than 200 top-geared people on your server that want to participate in TW? Or is your server too dead?Elena Costel: I wash my hands of this affair.
Legerity: *drags you back* *stains your hands with said affair*
Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
Qui: b:dirty0 -
ImNotFeelnIt - Heavens Tear wrote: »The people that join a fac only when it's winning are the ones only there because of the name over their head can't be purchased in the Cash Shop.
Yet.
Made me lol.[SIGPIC][/SIGPIC]
playing Faction Wars Again.0 -
TW was fun before and after the reset.
The only change i see is now people use alts factions to get 2 lands beside 1 each week. So that will still end that ''one'' faction will own 48 lands at the end of the 6 months. (which is almost all the map)
If the bigs TW factions dont want attack each other its not cause the reset its cause they dont want fight each other.
Map reset each 6 months is actually a good idea, that give the chance to some little factions to try to get some lands.
On Harsland before the Reset Catalyst was owning the map and many faction try to all fight vs them, there's was a week Catalyst had around 20-30 faction attack on them and Catalyst won all the wars that weekend, didnt even lost one and that was ''all'' vs one single ennemy.
So even if the map reset every 3-6-12-24-never months that will change nothing about the having fun or not in TW, if the bigs factions attack a smal faction beside a big one than its their own fault if they dont have fun in TW.[SIGPIC][/SIGPIC]
b:dirty "I **** rainbows and love everyone"-Longknife b:cute0 -
Xx_BeLLa_xX - Harshlands wrote: »TW was fun before and after the reset.
The only change i see is now people use alts factions to get 2 lands beside 1 each week. So that will still end that ''one'' faction will own 48 lands at the end of the 6 months. (which is almost all the map)
If the bigs TW factions dont want attack each other its not cause the reset its cause they dont want fight each other.
Map reset each 6 months is actually a good idea, that give the chance to some little factions to try to get some lands.
On Harsland before the Reset Catalyst was owning the map and many faction try to all fight vs them, there's was a week Catalyst had around 20-30 faction attack on them and Catalyst won all the wars that weekend, didnt even lost one and that was ''all'' vs one single ennemy.
So even if the map reset every 3-6-12-24-never months that will change nothing about the having fun or not in TW, if the bigs factions attack a smal faction beside a big one than its their own fault if they dont have fun in TW.
You forgot to tell them CrimsonJr is best faction ever.I AGOREY0 -
meh get old tw map back with no resets, and add another tw map people can declare wars on if they not have land on the main map >_>.105 - 105 - 105 (14th march 2014)
Join date: November 2008 - HT.0 -
Longknife - Harshlands wrote: »You forgot to tell them CrimsonJr is best faction ever.
Did i even need say it? People should already know that, CrimsonJr are the faction i had the best TW ever.
P.s: Long i still wait for my nurse top, i need be sexy in TW .... b:dirty[SIGPIC][/SIGPIC]
b:dirty "I **** rainbows and love everyone"-Longknife b:cute0
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