New CN Expansion Thread #2
Comments
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Knownase - Heavens Tear wrote: »I have a question...
Is it required to be in a faction with a base for acquiring the new skills? Do I need to be in a faction with a base to enjoy this expansion in other words.
Thank you for answering in advance.
To expand on this...if you are in a faction with a base...Do you require a high contribution (or merit) to the faction to gain the skills, or not?
If not, then refer back to Knownase question to begin the rest.Nothing worthwhile to mention here, enjoy the animated signature~
[SIGPIC][/SIGPIC]0 -
There doesn't appear to be any connection between the new stuff we are getting and the faction base. The new stuff does however have somewhat similar design in acquiring merit and reforging gear.[SIGPIC][/SIGPIC]
Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
Genie Calculator - aster.ohmydays.net/pw/geniecalculator.html - (don't use IE)
Socket Calculator - aster.ohmydays.net/pw/socketcalculator.html0 -
_Perses_ - Lost City wrote: »To expand on this...if you are in a faction with a base...Do you require a high contribution (or merit) to the faction to gain the skills, or not?
If not, then refer back to Knownase question to begin the rest.
The faction that you need to join is like a sub-faction. There are 3 sub-factions to choose from. Each gives different skills/rewards. The merit you get from each faction is not the same as the merit you get from guild base quest, this is another merit. So no, you can even be guildless but you do need to join one of these sub-factions.
When you leave a sub-faction, you lose a small percentage of the merit you had, and you need to wait 1 week before you can join a new one.0 -
Asterelle - Sanctuary wrote: »There doesn't appear to be any connection between the new stuff we are getting and the faction base. The new stuff does however have somewhat similar design in acquiring merit and reforging gear.
b:laugh Are you trying to confuse people.0 -
Azura - Lost City wrote: »The faction that you need to join is like a sub-faction. There are 3 sub-factions to choose from. Each gives different skills/rewards. The merit you get from each faction is not the same as the merit you get from guild base quest, this is another merit. So no, you can even be guildless but you do need to join one of these sub-factions.
When you leave a sub-faction, you lose a small percentage of the merit you had, and you need to wait 1 week before you can join a new one.
Sweet, thanks Azura. I shoulda pm'd you in game...people in guild were confusing the hell outta me when they started talking about requiring 35k merit with the faction base for the skills...gave me a "Wtf..." type for a while.Nothing worthwhile to mention here, enjoy the animated signature~
[SIGPIC][/SIGPIC]0 -
Knownase - Heavens Tear wrote: »I have a question...
Is it required to be in a faction with a base for acquiring the new skills? Do I need to be in a faction with a base to enjoy this expansion in other words.
Thank you for answering in advance.
No not at all. You don't even need to be in a factiom._Perses_ - Lost City wrote: »To expand on this...if you are in a faction with a base...Do you require a high contribution (or merit) to the faction to gain the skills, or not?
If not, then refer back to Knownase question to begin the rest.
I realize your question was, for the most part, already answered.
Allow me to expand on it though for the sake of everyone's sanity.
"Faction" was a poorly translated word from the chinese version. We don't have new "Factions" like everyone had guessed. Not in the literal sense.
Our version is using the term Order. Ie Order of Corona (not the beer, the solar eclipse effect, lol), Order of the Shroud, and Order of Luminance.
New dailies are in the game, tied to each Order, which allow you to gain Prestige (this might not be the term our version uses, but this is what everyone was calling rep a few weeks back) and Merit (which has no relation to merit in your faction/guild)
Each Order has a few of your new skills, gear, pets, mounts, flyers, all-kinds-of-sht.
Your skills will require a set amount of Prestige, which does not go down (unless you leave that Order, at which time it decreases by 5%), and Merit to obtain. Merit is spent like coins.
It will take a few weeks to farm enough Prestige and Merit to obtain your new skills books. Yes they cost coins and spirit to learn at the trainer. 3 million of each. You can NOT obtain all your skills from a single Order.
For those wondering which Order they will need to be joining first to get their more desirable skills:
A google translation of the Orders from chinese version will confuse the hell out of most.
I believe it's Huaguang Will, Dark Hidden Will, and The **** Night's Army.
again, poor translations lol.
In the same order as above, here it is for our version:
Order of Luminance, Order of the Shroud, Order of Corona.
Now, as for the skill links on the first post in this thread. Sadly they are outdated and most no longer work in the same way. I will try to find enough time to post the most up to date info on them before the expansion hits for those who like to have a plan going into such things. Maybe PWE will beat me to it *dies laughing*.0 -
im curious to see if mystics summons will benefit from these new magic "hunting" levels, like they already do from regular atk and def lvls.b:surprisedicon is broken, im really a mysticb:pleased0
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Bobobejumbo - Raging Tide wrote: »
Now, as for the skill links on the first post in this thread. Sadly they are outdated and most no longer work in the same way. I will try to find enough time to post the most up to date info on them before the expansion hits for those who like to have a plan going into such things. Maybe PWE will beat me to it *dies laughing*.
There a link on the front page which describes the new updates to skills.
If there has been an update on skills since then, let me know.
I can always pull up a new skills list from the files.[SIGPIC][/SIGPIC]0 -
Bubbles - Lothranis wrote: »There a link on the front page which describes the new updates to skills.
If there has been an update on skills since then, let me know.
I can always pull up a new skills list from the files.
I looked but I didn't find what you were talking about Bubble's. I might have missed it of course.
Here, I'll give you an example of what I'm talking about by updated.Broken Kettle Tactic
MP Cost: 163
Channel: 1.2 seconds
Cast: 0.8 seconds
Cooldown: 60.0 seconds
Required Weapon: Blade or Sword
Cultivation Requirements: Aware of Vacuity
Required Level: 100
Coin Required: 3,000,000
Spirit Required: 3,000,000
Order Required: Shroud
Reduces your Defence level by 40% to increase your Attack level by 50%.
The positive and negative effects are independent of skills.
Requires 20 Chi.
Again, if I missed it, my apologies.0 -
Bobobejumbo - Raging Tide wrote: »I looked but I didn't find what you were talking about Bubble's. I might have missed it of course.
Here, I'll give you an example of what I'm talking about by updated.
Again, if I missed it, my apologies.
I don't think I've seen anyone do a full and intelligible translation like that for all classes.
There's not much point now when the expansion is a few days away though. I'm sure ecatomb will have an update to his site not long after.[SIGPIC][/SIGPIC]
Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
Genie Calculator - aster.ohmydays.net/pw/geniecalculator.html - (don't use IE)
Socket Calculator - aster.ohmydays.net/pw/socketcalculator.html0 -
Asterelle - Sanctuary wrote: »I don't think I've seen anyone do a full and intelligible translation like that for all classes.
There's not much point now when the expansion is a few days away though. I'm sure ecatomb will have an update to his site not long after.
I haven't either. My wife did it for me for the classes i play though, lol. I would like to get them all up here for people to see, but as you said, it's just a few days away and I don't have a lot of free time.0 -
Bobobejumbo - Raging Tide wrote: »I haven't either. My wife did it for me for the classes i play though, lol. I would like to get them all up here for people to see, but as you said, it's just a few days away and I don't have a lot of free time.
I could pull the information out when the new expansion is released.
And what the ****, why didn't anyone tell me I misspelled descent on my main post of this thread. b:cry[SIGPIC][/SIGPIC]0 -
Asterelle - Sanctuary wrote: »I don't think I've seen anyone do a full and intelligible translation like that for all classes.
The Brazil PW blog site linked here a few weeks ago did just that actually. And they did it for all classes.0 -
Fixed up front page a bit so it's more organized.[SIGPIC][/SIGPIC]0
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im still running into ppl who swear to god that there nerfing aps. if they do i feel it would be kinda stupid to gimp the hard work that SOOOO many ppl have put into there toons and we would see a massive QQ rage quite. not to mention bms (usually relying on aps) almost never actually get rep unless there going for r9 so we would be way behind on all of this.
from what ive seen though i dont see any indacation of aps being nerfed. and with how much u guys keep this thing updated i think we would have seen it by now. but we cant truly be sure until after expansion.
not QQing about aps just about them throwing away all the hard work ive done0 -
supertroyman1 wrote: »im still running into ppl who swear to god that there nerfing aps. if they do i feel it would be kinda stupid to gimp the hard work that SOOOO many ppl have put into there toons and we would see a massive QQ rage quite. not to mention bms (usually relying on aps) almost never actually get rep unless there going for r9 so we would be way behind on all of this.
from what ive seen though i dont see any indacation of aps being nerfed. and with how much u guys keep this thing updated i think we would have seen it by now. but we cant truly be sure until after expansion.
not QQing about aps just about them throwing away all the hard work ive done
Supposing it is goin to happen... if it happens, they will do it and call it a day...
Nerfing and **** part of the player base is a common thing on all MMO's out there. that is why you should never dump too much cash on a game... it might backfire and in the end, it was all your fault for spending so much cash on pixels.
People will just have to learn to live without it (in case this REALLY happens someday)[SIGPIC][/SIGPIC] <--- One of the devs trying to fix the game. b:pleased
lvl 100 unbiased all path sage bm.
Currently waiting for them to take their sweet time to fix my avatar...0 -
LyuKang - Sanctuary wrote: »Supposing it is goin to happen... if it happens, they will do it and call it a day...
Nerfing and **** part of the player base is a common thing on all MMO's out there. that is why you should never dump too much cash on a game... it might backfire and in the end, it was all your fault for spending so much cash on pixels.
People will just have to learn to live without it (in case this REALLY happens someday)
lol if APS nerf ever happens it just means i'm gonna go play my sin (since he is already 2.5) and just give him the pan gu i'm farming. But until then *prepares to have a SL on the BM cause of pan gu*Nothing worthwhile to mention here, enjoy the animated signature~
[SIGPIC][/SIGPIC]0 -
APS nerf...big deal, get rank 9 prob solved[SIGPIC][/SIGPIC]
I Miss the old days of PWIb:surrender0 -
*inhale*
THERE WILL BE NO APS
NERF IN THIS PATCH.[SIGPIC][/SIGPIC]0 -
once more for the people who missed it and will ask about aps nerf on the next page? o:0
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Oz_vessalius - Sanctuary wrote: »once more for the people who missed it and will ask about aps nerf on the next page? o:
Aps nerf is a lie.
It's a leftover rumor from when the test server was testing a feature that would stop a sparked player from getting more chi while sparked.
Afaik that feature was not popular and was scrapped.[SIGPIC][/SIGPIC]0 -
hi guys , anyone knows about the GMs way to say NERF on the old skills revampings?
i would REALLY like to know that b:dirty[SIGPIC][/SIGPIC]
Fist i started a Cleric :lv 20 2008
2nd a Veno: lv 81 2009
3rd an Assassin: lv 91 (****) 2010
4th o.0 Assassin: lv 101 (cool)
5th Mystic FTW b:dirty0 -
Bubbles - Lothranis wrote: »Aps nerf is a lie.
It's a leftover rumor from when the test server was testing a feature that would stop a sparked player from getting more chi while sparked.
Afaik that feature was not popular and was scrapped.
exactly what i thought it was. now i go get to tell my freind i was right0 -
Just checked back after thinking everything you guise could leak was already posted. And to my surprise- there was more info. Thanks for the info regarding the new rare pet. At first I was thinking 'Why bother? I have a nix'. Then it hit me: Damage Dealer in instances. And furthermore, I'm gonna see about making it a tank with herc buffs o.o... Anyways, that wasn't all I liked. The info about what Orders had what skills and stuff- Very helpful. I'm relying on common sense when I assume that the armor isn't class based, like rank gear since you have the option to choose it. That's some info I've been after since the first mentioning of these gears. Only 2 days before the launch of Descent.[SIGPIC][/SIGPIC]
...when things collapse around you...
...they are merely falling into place...0 -
Bump.....0
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Now that the patch is available we can see some official stuff. Enjoy.
New Map http://i.imgur.com/CWeJp.jpg
New Instance http://i.imgur.com/NHWwz.jpg
Skills!
ARCHER
Whisper Shot - Unavailable for now??
Range 18 meters
Mana 454
Channel 1.2 seconds
Cast 0.6 seconds
Cooldown 30.0 seconds
Weapon Ranged Weapons
Requisite Cultivation Aware of Vacuity
Silences all enemies in a 25 meter line for 3 seconds,
while dealing base physical damage and 100% weapon
damage, plus 3200 physical damage.
Requires 3 ammo.
Requires 1 Spark to cast.
Galvanic Aura - Unavailable for now??
Mana 216
Channel 1.4 seconds
Cast 1.0 seconds
Cooldown 180.0 seconds
Weapon Ranged
Requisite Cultivation Aware of Vacuity
Enhance yourself with an electric current.
Increases attack range by 6 meters and
critical hit chance by 25% between 5 to 9 times,
depending on Soulforce, for the next 30 seconds.
After casting, you will recover 100 Chi over 10 seconds.
Requires 2 Sparks
Arrow Inferno - Gained from Order of Luminance
Range Ranged
Mana 530
Channel 3.1 seconds
Cast 0.8 seconds
Cooldown 60.0 seconds
Weapon Ranged
Requisite Cultivation Aware of Vacuity
Deals basic damage to enemies 8 meters around the target plus
250% gear Attack and 1500 points of physical damage.
Reduces targets' healing effect received from skills by 20%,
from potions by 30%, and increases target's HP
charm cooldown by 3 seconds. Lasts for 30 seconds.
Costs 3 ammo
Costs 1 Spark
Ataraxia - Gained from Order of Shroud
Mana 121
Channel 0.8 seconds
Cast 0.6 seconds
Cooldown 120.0 seconds
Weapon Ranged
Requisite Cultivation Aware of Vacuity
Enter a stealth state by becoming one with nature. Increases
Stealth level by 31 points. Costs 50 Mana per second.
Movement speed reduced to 0.1 meters per second.
Blazing Arrow or Spark Burst will cancel the effect.
Leap Left - Gained from Order of Corona
Mana 166
Channel Instant
Cooldown 35.0 seconds
Weapon Ranged
Requisite Cultivation Aware of Vacuity
Instantly jump to your left by 20 meters.
Leap Right - Gained from Order of Corona
Mana 166
Channel Instant
Cooldown 35.0 seconds
Weapon Ranged
Requisite Cultivation Aware of Vacuity
Instantly jump to your right by 20 meters.
Galvanic Charge - Gained from Order of Shroud (nearly free)[/COLOR]
Mana 216
Channel 1.4 seconds
Cast 1.0 seconds
Cooldown 180.0 seconds
Weapon Ranged
Requisite Cultivation Aware of Vacuity
Enhance yourself with an electric current.
Increases attack range by 6 meters and
critical hit chance by 15% between 4 to 8 times,
depending on Soulforce, for the next 20 seconds.
After casting, you will recover 100 Chi over 10 seconds.
Requires 2 Sparks
BLADEMASTER
Reckless Rush
Range 15 meters
Mana 141
Channel Instant
Cooldown 120.0 seconds
Weapon Blade, Sword, Poleblade, Pike, Club, Axe, Poleaxe, Hammer, Polehammer or Unarmed
Requisite Cultivation Aware of Vacuity
Charge instantly to your enemy, stunning it for 3 seconds.
Deals physical damage equal to 50% base physical damage.
When enemy's HP is lower than 40%, deals 3 times damage.
Requires 50 Chi to cast.
Blade Tornado
Mana 495
Channel 0.4 seconds
Cast 1.7 seconds
Cooldown 300.0 seconds
Weapon Melee weapons, Unarmed
Requisite Cultivation Aware of Vacuity
Create a whirling tempest of fiery rage, inflicting
physical damage to all enemies within 10 meters
every 3 seconds. Lasts for 12 seconds.
Damage is equal to 200% of weapon damage.
Reduces enemy movement speed by 30% for 3 seconds.
Immune to any control debuffs while in this state, but
cannot use skills, genie skills or other attacks.
Additional physical damage between 5000 and 11000,
depending on player's Soulforce.
Recharges 2 Sparks over the 12 second duration.
Requires 3 Sparks to cast.
Reel In
Range 25 meters
Mana 212
Cast 2.0 seconds
Cooldown 120.0 seconds
Weapon Melee weapons, Unarmed
Requisite Cultivation Aware of Vacuity
Pull the enemy toward you.
Against targets of the same level and Soulforce, success rate will be 70%,
with a success rate range between 40% and 100%,
depending on both players' Soulforce.
Requires 50 Chi to cast.
Flame Tsunami
Range 10 meters
Channel 0.4 seconds
Cast 0.9 seconds
Cooldown 120.0 seconds
Weapon Melee weapons, Unarmed
Requisite Cultivation Aware of Vacuity
Available when HP is lower than 40%.
Attacks enemies in a 12 meters line, dealing
base physical damage plus 200% weapon damage
and 7200 physical damage, with a 75% chance to stun
enemies for 3 seconds.
Blade Hurl
Range 25 meters
Mana 353
Channel 0.2 seconds
Cast 0.9 seconds
Cooldown 90.0 seconds
Weapon Melee weapons
Requisite Cultivation Aware of Vacuity
Throw your weapon at the cost of being disarmed
for 3 seconds to disarm all enemies within 8 meters
for 3 seconds, dealing physical damage plus
100% weapon damage and 3500 physical damage.
Requires 1 Spark to cast."
Sword Cyclone
Mana 392
Channel 0.4 seconds
Cast 1.7 seconds
Cooldown 300.0 seconds
Weapon Melee weapons, Unarmed
Requisite Cultivation Aware of Vacuity
Create a whirling tempest of fiery rage, inflicting
physical damage to all enemies within 10 meters
every 3 seconds. Lasts for 12 seconds.
Damage is equal to 200% of weapon damage plus
2500 to 6500 physical damage, depending on Soulforce.
Immune to any control debuffs while in this state, but
cannot use skills, genie skills, or other attacks.
Recharges 2 Sparks over the 12 second duration.
Requires 3 Sparks to cast.
WIZARD
Tactical Reversion
Range 30 meters
Mana 545
Channel 0.2 seconds
Cast 0.6 seconds
Cooldown 60.0 seconds
Weapon Magic Instruments, Unarmed
Requisite Cultivation Aware of Vacuity
Mark an enemy player's current location, causing
the target to return to that location in 6 seconds.
Success rate when player and target are the same level
is approximately 80%, with a minimum success rate of
60% to a maximum rate of 100%, dependent on both players' Soulforce.
Can only be used on players.
Can only be used on World Map (not Safe Zone)
Requires 50 Chi to cast.
Mortal Reversion
Range 30 meters
Mana 545
Channel 0.2 seconds
Cast 0.6 seconds
Cooldown 60.0 seconds
Weapon Magic Instruments, Unarmed
Requisite Cultivation Aware of Vacuity
Mark an enemy player's current HP, causing
the target to revert to that amount 6 seconds later.
Success rate when both player and target are the same level
is approximately 80%, with a minimum success rate of
60% to a maximum rate of 100%, dependent on both players' Soulforce.
Can only be used on players.
Requires 50 Chi to cast.
Sand Miasma
Mana 606
Channel 1.9 seconds
Cast 1.9 seconds
Cooldown 10.0 seconds
Weapon Magic Instruments, Unarmed
Requisite Cultivation Aware of Vacuity
Reduces the chance of suffering a critical hit by 5%.
Lasts 15 minutes.
Arcane Defense
Mana 1363
Channel 3.5 seconds
Cast 1.5 seconds
Cooldown 60.0 seconds
Weapon Magic Instruments, Unarmed
Requisite Cultivation Aware of Vacuity
Creates a protective barrier. When attacked
with melee strikes, the caster will be pulled
backwards, and one negative ailment will
be removed. Lasts 5 minutes.
Effect can occur once every 25 seconds.
Requires 30 Chi to cast.
Ice Prison
Mana 1818
Channel 2.0 seconds
Cast 1.3 seconds
Cooldown 180.0 seconds
Weapon Magic Instruments, Unarmed
Requisite Cultivation Aware of Vacuity
Releases a wave of frozen energy, striking all enemies
within 12 meters. Lasts 9 seconds,
pulsing every 3 seconds. Has a 67% chance
to freeze enemies for 2 seconds.
Frozen targets suffer 130% damage.
Frozen effect works like stun, but can stack with stun.
Frozen effect also stacks with Occult Ice
Requires 2 Sparks to cast.
Spatial Reversion
Range 30 meters
Mana 432
Channel 0.2 seconds
Cast 0.6 seconds
Cooldown 60.0 seconds
Weapon Magic Instruments, Unarmed
Requisite Cultivation Aware of Vacuity
Mark an enemy player's current location, causing
the target to return to that location in 6 seconds.
Success rate when both player and target are the same level
is approximately 60%, with a minimum success rate of
40% to a maximum rate of 80%, dependent on both players' Soulforce.
Cannot be used on players 5+ levels higher than you.
Can only be used on players.
Can only be used on World Map (not Safe Zone)
Requires 50 Chi to cast.
Life Reversion
Range 30 meters
Mana 432
Channel 0.2 seconds
Cast 0.6 seconds
Cooldown 60.0 seconds
Weapon Magic Instruments, Unarmed
Requisite Cultivation Aware of Vacuity
Mark an enemy player's current HP, causing
the target to revert to that amount 6 seconds later.
Success rate when both player and target are the same level
is approximately 60%, with a minimum success rate of
40% to a maximum rate of 80%, dependent on both players' Soulforce.
Cannot be used on players 5+ levels higher than you.
Can only be used on players.
Requires 50 Chi to cast.
Blinding Blaze
Range 30 meters
Mana 909
Channel 1.3 seconds
Cast 1.2 seconds
Cooldown 90.0 seconds
Weapon Magic Instruments, Unarmed
Requisite Cultivation Aware of Vacuity
Curse lasts 45 seconds, during which time,
whenever attacked, target has a chance to be
stunned for 3 seconds. Cannot be triggered more
than once every 8 seconds.
Requires 1 Spark to cast.
CLERIC
Violet Dance
Mana %d
Channel 1.6 seconds
Cast 1.6 seconds
Cooldown 15.0 seconds
Weapon Magic, Unarmed
Required Cultivation Aware of Vacuity
Assume a violet form enveloped in flowing shadows.
Magic attack gained from equipment is increased based
on your Soulforce. Enables the use of special spells and abilities.
Unable to use some Healing and Blessing skills while under
Violet Dance status. Max HP is reduced by 10%.
Increases Magic Attack gained by equipment by 40% to 80%.
Requires 15 Chi
Absorbing Array
Requires Violet Dance status.
Range %.1f Meters
Mana %d
Channel 1.0 seconds
Cast 1.0 seconds
Cooldown 8.0 seconds
Weapon Magic, Unarmed
Required Cultivation Aware of Vacuity
Inflicts an aura on your target that absorbs healing
equal to 10% magic attack plus 675.
This aura lasts up to 30 seconds. Effect is stacking.
The maximum absorptive power of the aura is determined by
your soulforce compared to your target's soulforce.
To same level characters, minimum 2000, maximum 18000.
No effect on characters 5+ levels higher than you.
Aurora Array
Requires Violet Dance status.
Range 10 Meters
Mana %d
Channel 0.6 seconds
Cast 0.6 seconds
Cooldown 18.0 seconds
Weapon Magic, Unarmed
Required Cultivation Aware of Vacuity
Inflicts an aura to all enemies within 15 meters
that absorbs healing equal to 10% magic attack
plus 675. Lasts up to 30 seconds. Effect is stacking.
The maximum absorptive power of the aura is determined by
your soulforce compared to your target's soulforce.
To same level characters, minimum 2000, maximum 18000.
No effect on characters 5+ levels higher than you.
Mark of Weakness
Requires Violet Dance status.
Range 28.5 Meters
Mana %d
Channel 2.0 seconds
Cast 1.0 seconds
Cooldown 60.0 seconds
Weapon Magic, Unarmed
Required Cultivation Aware of Vacuity
For 20 seconds, increases the target's chance to
receive critical strikes by 15%.
Pious Blessing
Requires Violet Dance status.
Range 28.5 Meters
Mana %d
Channel 0.6 seconds
Cast 0.8 seconds
Cooldown 300.0 seconds
Weapon Magic, Unarmed
Required Cultivation Aware of Vacuity
Protects your target's life with a divine blessing.
For 8 seconds, your target will be immune from a killing blow.
Recovers 50% of target's HP upon successful protection.
Magical Shackle
Requires Violet Dance status.
Range 28.5 Meters
Mana %d
Channel 1.0 seconds
Cast 1.0 seconds
Cooldown 30.0 seconds
Weapon Magic, Unarmed
Required Cultivation Aware of Vacuity
Bind a thunder charm to your target.
Every time your victim attacks or uses an ability,
there is a 30% chance your target will take damage
equal to your magic attack. Lasts for 1 minute.
Requires 50 Chi
Ancestor's Blessing
Passive
Required Cultivation Aware of Vacuity
The gods smile upon clerics for their protection of others.
When a great cleric dies, the gods themselves intervene.
No EXP penalty upon dying.
Magical Shackle
Requires Violet Dance status.
Range 28.5 Meters
Mana %d
Channel 1.0 seconds
Cast 1.0 seconds
Cooldown 30.0 seconds
Weapon Magic, Unarmed
Required Cultivation Aware of Vacuity
Bind a thunder charm to your target.
Every time your victim attacks or uses an ability,
there is a 30% chance your target will take damage
equal to your magic attack. Lasts for 1 minute.
Requires 50 Chi
Ultraviolet Dance
Mana %d
Channel 1.6 seconds
Cast 1.6 seconds
Cooldown 15.0 seconds
Weapon Magic, Unarmed
Required Cultivation Aware of Vacuity
Assume a violet form enveloped in flowing shadows.
Magic attack gained from equipment is increased based
on your Soulforce. Enables the use of special spells and abilities.
Unable to use some Healing and Blessing skills while under
Ultraviolet Dance status.
Increases Magic Attack gained by equipment by 60% to 100%.
Requires 15 Chi
VENOMANCER
Soul Link
Range 28.5 meters
Mana %d
Channel 2.8 seconds
Cast 1.2 seconds
Cooldown 120.0 seconds
Weapon Magic Instruments, Unarmed
Requisite Cultivation Aware of Vacuity
Links the target's soul to a cursed doll. The
target takes 50% of all magic damage dealt to
the doll. The doll also slows the target by 30%
for 10 seconds. The doll lasts for 12 to 28 seconds.
The duration of the cursed doll is determined by both
players' Soulforce.
The effect is reduced against enemies 5 levels higher than you.
The doll's damage range is 45 meters.
Can only be used on players.
Requires 2 Sparks.
Bewitch
Range 27 meters
Mana %d
Channel 0.6 seconds
Cast 1.3 seconds
Cooldown 60.0 seconds
Weapon Magic Instruments, Unarmed
Requisite Cultivation Aware of Vacuity
Transforms the target player into a puffbird for 6 seconds.
Puffbirds can take no actions other than movement.
Monsters become unable to use attacks or abilities.
Requires 50 Chi and fox form.
Chi Burn
Range 10 meters
Mana %d
Channel 0.6 seconds
Cast 1.3 seconds
Cooldown 30.0 seconds
Weapon Magic Instruments, Unarmed
Requisite Cultivation Aware of Vacuity
Reduces the target's Chi by 150.
Requires fox form.
Requires 25 Chi.
Natural Synergy
Mana %d
Channel Instant
Cooldown 180.0 seconds
Weapon Magic Instruments, Unarmed
Requisite Cultivation Aware of Vacuity
Increases your pet's attack speed and accuracy by 100% for 10 seconds.
Also makes you and your pet immune to negative status effects for the duration.
Your pet must be within 35 meters.
Requires 1 Spark.
Blazing Barrier
Mana %d
Channel 1.0 seconds
Cast 0.8 seconds
Cooldown 60.0 seconds
Weapon Magic Instruments, Unarmed
Requisite Cultivation Aware of Vacuity
Surrounds you with a barrier of energy that lasts for 15
seconds. Reduces all damage dealt to you by 30%, and
reflects 100% of all melee damage back at the attacker.
Requires 30 Chi.
Soul Shatter
Range 28.5 meters
Mana %d
Channel 2.8 seconds
Cast 1.2 seconds
Cooldown 120.0 seconds
Weapon Magic Instruments, Unarmed
Requisite Cultivation Aware of Vacuity
Links the target's soul to a cursed doll. The
target takes 100% of all magic damage dealt to
the doll. The doll also slows the target by 30%
for 10 seconds. The doll lasts for 12 to 28 seconds.
The duration of the cursed doll is determined by both
players' Soulforce.
The doll's damage range is 45 meters.
Can only be used on players.
Requires 2 Sparks.
BARBARIAN
Berserker's Rage
Range 35 meters
Mana 240
Channel 0.6 seconds
Cast 1.5 seconds
Cooldown 60.0 seconds
Weapon Axe, Poleaxe, Hammer or Polehammer
Requisite Cultivation Aware of Vacuity
Attacks all enemies within 20 meters, dealing
120% base physical damage. Has a chance to
knock flying enemies to the ground and prevent
them from flying again for 30 seconds. Deals
triple damage to targets in the air. The chance
to ground opponents is approximately 80%;
The minimum success rate is 60% and the
maximum success rate is 100%.
Has no effect on enemies 5 levels higher than you.
Cannot use while flying.
Requires 2 Sparks.
Raging Slap
Available in tiger form
Range Melee
Mana 202
Channel 0.4 seconds
Cast 1.5 seconds
Cooldown 20.0 seconds
Weapon Axe, Poleaxe, Hammer, Polehammer, Unarmed
Requisite Cultivation Aware of Vacuity
Taunts the enemy with a furious slap
of your paw, enraging them and forcing
them to attack you for the next 6 seconds.
Prevents them from targeting anything else.
Can only be used on players.
Requires 1 Spark.
Stomp of the King
Available in tiger form
Range Melee
Mana 182
Channel 0.6 seconds
Cast 2.3 seconds
Cooldown 20.0 seconds
Weapon Axe, Poleaxe, Hammer, Polehammer, Unarmed
Requisite Cultivation Aware of Vacuity
A powerful stomp that splits the ground. Attacks
all enemies within an 18 meter line, dealing 100%
weapon damage plus 1200 physical damage.
Generates a massive amount of threat.
Blood Rush
Mana 222
Channel 0.2 seconds
Cast 0.8 seconds
Cooldown 180.0 seconds
Weapon Axe, Poleaxe, Hammer or Polehammer
Requisite Cultivation Aware of Vacuity
Each time you take damage, your
Physical Attack will increase by
8% of weapon damage. Stacks up to
20 times and lasts for 60 seconds.
Small amounts of damage will not trigger this effect.
Berserker's Wrath
Range 35 meters
Mana 240
Channel 0.6 seconds
Cast 1.5 seconds
Cooldown 60.0 seconds
Weapon Axe, Poleaxe, Hammer or Polehammer
Requisite Cultivation Aware of Vacuity
Attacks all enemies within 20 meters, dealing
120% base physical damage. Has a chance to
knock flying enemies to the ground and prevent
them from flying again for 30 seconds. Deals
triple damage to targets in the air. The chance
to ground opponents is approximately 80%;
The minimum success rate is 60% and the
maximum success rate is 100%.
Cannot use while flying.
Requires 2 Sparks.
Cornered Beast
Mana 252
Channel 0.4 seconds
Cast 2.3 seconds
Cooldown 300.0 seconds
Weapon Axe, Poleaxe, Hammer or Polehammer
Requisite Cultivation Aware of Vacuity
Marks you with the strength of the beast for 150 seconds.
If you would take lethal damage during this time, the Mark
is consumed, restoring 45% health, generating 2 Sparks,
and removing all negative effects placed upon you.
PSYCHIC
Telekinesis
Range 28.5 meters
Mana 606
Channel 1.6 seconds
Cast 0.8 seconds
Cooldown 30.0 seconds
Weapon Soulsphere
Requisite Cultivation Aware of Vacuity
Mentally command the earth itself to attack your target.
After 12 seconds, the target will take base magic damage
and 130% base weapon damage plus 6475 earth damage.
Requires 30 Chi.
Spirit Phalanx
Range 28.5 meters
Mana 909
Channel 2.0 seconds
Cast 1.0 seconds
Cooldown 180.0 seconds
Weapon Soulsphere
Requisite Cultivation Aware of Vacuity
Creates an impenetrable shell of psychic energy around the target.
The target is immune to damage for 10 seconds, but cannot take any
actions. When the effect ends, the target will be restored to 100% HP.
Requires 2 Sparks.
Warning: stops a catapult from following the target in Territory Wars.
Shroud of Shadow
Mana 1212
Channel 2.0 seconds
Cast 1.2 seconds
Cooldown 300.0 seconds
Weapon Soulsphere
Requisite Cultivation Aware of Vacuity
Makes all squad members within 12 meters untargetable by enemies.
This effect lasts between 5 and 9 seconds depending on Soulforce.
Requires 3 Sparks.
Psionic Link
Range 28.5 meters
Mana 757
Channel 0.5 seconds
Cast 0.8 seconds
Cooldown 180.0 seconds
Weapon Soulsphere
Requisite Cultivation Aware of Vacuity
All damage dealt to the target will be redirected to you. Lasts
15 seconds. Can only be cast on a friendly target. Damage to the
target can still trigger Soul of Vengeance, Stunning or Silence.
Requires 2 Sparks.
Summon
Mana 1515
Channel 1.5 seconds
Cast 0.8 seconds
Cooldown 10.0 seconds
Weapon Soulsphere
Requisite Cultivation Aware of Vacuity
Allows you to summon party members to your location.
Right-click the squad member's name and click 'Summon.'
Can only be used while in the main world map.
Veil of Shadow
Mana 1212
Channel 2.0 seconds
Cast 1.2 seconds
Cooldown 300.0 seconds
Weapon Soulsphere
Requisite Cultivation Aware of Vacuity
Engulf the area in darkness, obscuring vision and
making all squad members within 6 meters untargetable
by enemies. The effect duration is determined by your Soulforce.
Lasts a minimum of 3.5 seconds and maximum of 7.5 seconds.
Cannot cast on a squad member 5 levels higher than you.
Requires 299 Chi.
ASSASSIN
Share the Stealth
Mana 454
Channel 0.9 seconds
Cast 1.0 seconds
Cooldown 120.0 seconds
Weapon Dagger
Requisite Cultivation Aware of Vacuity
Puts all teammates within 12 meters
into Stealth mode for up to 5 seconds.
Costs 1 Spark
Spoils of War
Range 12 meters
Mana 45
Channel 0.1 seconds
Cast 1.2 seconds
Cooldown 3 minutes
Weapon Dagger, Unarmed
Requisite Cultivation Aware of Vacuity
Causes target to drop Dragon quest items upon death.
Amount dropped is determined by the target's level.
Effect lasts 30 seconds.
Only effects players.
Cannot use on a player with a Guardian Scroll.
Toxic Torrent
Range Melee
Mana 81
Channel 0.4 seconds
Cast 0.9 seconds
Cooldown 30.0 seconds
Weapon Dagger
Requisite Cultivation Aware of Vacuity
Attacks enemies in an arc with a toxic wave,
inflicting base physical damage and poison.
Poison deals up to 9300 earth damage
over 30 seconds.
Costs 30 Chi
Shadow Sight
Mana 600
Channel 1.2 seconds
Cast 2.2 seconds
Cooldown 20.0 seconds
Weapon Dagger
Requisite Cultivation Aware of Vacuity
A true assassin values knowledge.
Allows you to peek into your target's inventory.
Costs 30 Chi to cast
Death Chain
Mana 303
Channel 0.4 seconds
Cast 1.0 seconds
Cooldown 120.0 seconds
Weapon Dagger
Requisite Cultivation Aware of Vacuity
Curses target, transmitting a portion of the damage
you take to them. Does not transfer damage taken
from the target.
Lasts for 15 seconds.
Channels 20% to 60% of damage received,
depending on your Soulforce, to your target.
Range of effect is 45 meters.
Costs 2 Sparks.
Death Link
Mana 240
Channel 0.4 seconds
Cast 1.0 seconds
Cooldown 120.0 seconds
Weapon Dagger
Requisite Cultivation Aware of Vacuity
Curses target, transmitting a portion of the damage
you take to them. Does not transfer damage taken
from the target.
Lasts for 10 seconds.
Channels 15% to 35% of damage received,
depending on your Soulforce, to your target.
Range of effect is 45 meters.
Costs 2 Sparks
MYSTIC
Transfusion
Range 28.5 meters
Mana %d
Channel 2.4 seconds
Cast 1.0 seconds
Cooldown 120.0 seconds
Weapon Magic Instruments, Unarmed
Requisite Cultivation Aware of Vacuity
Redirects healing (including Health Charms) received by the targeted enemy
to the caster of this spell for 15 seconds.
The amount of healing redirected is determined by the Soulforce of both players.
When the Soulforce of both players is equal, 25% of healing is redirected.
Against a player of your level, the healing redirected will be between 15% and 35%.
This spell is not effective against enemies 5 or more levels above you.
Effect Range 45 meters
Requires 2 Sparks to cast.
Invigorate
Mana %d
Channel 2.0 seconds
Cast 1.0 seconds
Cooldown 10.0 seconds
Weapon Magic Instruments, Unarmed
Requisite Cultivation Aware of Vacuity
Increases Skill damage inflicted on enemies from all squad members within 15 meters
by 20%. Able to be used with other buffs. Lasts for 30 minutes
Gaia's Blessing
Mana %d
Channel 2.4 seconds
Cast 1.0 seconds
Cooldown 60.0 seconds
Weapon Magic Instruments, Unarmed
Requisite Cultivation Aware of Vacuity
For a period of 12 seconds, the HP of all party members will recover every 3 seconds within a 20 meter area.
by 25% of you Magic Damage, plus 783 HP.
Requires 1 Spark to cast.
SublimeTransfusion
Range 28.5 meters
Mana %d
Channel 2.4 seconds
Cast 1.0 seconds
Cooldown 120.0 seconds
Weapon Magic Instruments, Unarmed
Requisite Cultivation Aware of Vacuity
Redirects healing (including Health Charms) received by the targeted enemy
to the caster of this spell for 40 seconds.
The amount of healing redirected is determined by the Soulforce of both players.
When the Soulforce of both players is equal, 30% of healing is redirected.
Against a player of your level, the healing redirected will be between 20% and 40%.
This spell is not effective against enemies 5 or more levels above you.
Effect Range 45 meters
Requires 2 Sparks to cast.
Verdant Blessing
Mana %d
Channel 2.0 seconds
Cast 1.0 seconds
Cooldown 10.0 seconds
Weapon Unarmed, Magic instrument
Requisite Cultivation Aware of Vacuity
Blesses all party members within 15 meters, increasing the amount of healing done
with healing skills by 20%, and the amount of health restored by healing potions by 30%.
Lasts for 30 minutes.
Mass Resurrection
Mana %d
Channel 2.4 seconds
Cast 1.0 second
Cooldown 15 minutes
Weapon Unarmed, Magic instrument
Requisite Cultivation Aware of Vacuity
Casts an enchantment on all party members within 15 meters,
providing them protection from death for 30 minutes.
The EXP loss of revived party members is reduced by 95%.
HP and MP of revived party members is recovered by 50%.
Mystical Eye
Mana %d
Channel Instant
Cooldown 90.0 seconds
Weapon Unarmed, Magic instrument
Requisite Cultivation Aware of Vacuity
Able to detect all stealthed targets within 50 meters.
After 6 seconds, anyone within 25 meters whose level is less than or equal
to the caster's level will be forced out unless a party member is stealthed.
SEEKER
Blood-thirsty Blitz
Range 10 Meters
Mana %d
Channel 1.4 seconds
Cast 1.0 seconds
Cooldown 30.0 seconds
Weapon Blade
Requisite Cultivation Aware of Vacuity
Deals Physical Damage equal to your Physical Attack
plus 3681 to all enemies within 12 meters.
Absorbs a large amount of HP and increases Threat.
Costs 50 Chi
Sacrificial Slash
Mana %d
Channel 1.2 seconds
Cast 0.8 seconds
Cooldown 60.0 seconds
Weapon Blade
Requisite Cultivation Aware of Vacuity
Reduce your Defense Level by 40%, while
increasing your Attack Level by 50% of reduced Defense Level.
Lasts for 15 seconds.
Defense Level is reduced by at least 20.
Archangels of Justice
Mana %d
Channel 1.4 seconds
Cast 1.5 seconds
Cooldown 180.0 seconds
Weapon Blade
Requisite Cultivation Aware of Vacuity
Summons two Spirit pets to aid you in battle.
The Spirit pets fight by your side for 60 seconds.
Attack power of the two Spirit pets depends on your Soulforce.
Costs 2 Sparks
Transposition
Range 20 Meters
Mana 141
Channel 0.5 seconds
Cast 0.1 seconds
Cooldown 60.0 seconds
Weapon Blade
Requisite Cultivation Aware of Vacuity
Allows you to switch positions with any enemy target.
Success of ability is determined by the soulforce of both you, and the enemy target.
If the soulforce of you and the enemy is equal, the sucessful rate of this skill is 70%.
If the level of you and the enemy is equal, the sucessful rate of this skill is between 40% and 100%.
Radiant Sight
Mana 70
Channel Instant
Cooldown 120.0 seconds
Weapon Blade
Requisite Cultivation Aware of Vacuity
Increase your Awareness level by 31. Lasts for 8 seconds.
Angels of Justice
Mana %d
Channel 1.4 seconds
Cast 1.5 seconds
Cooldown 180.0 seconds
Weapon Blade
Requisite Cultivation Aware of Vacuity
Summons two Spirit pets to aid you in battle.
The Spirit pets fight by your side for 30 seconds.
Attack power of the two Spirit pets depends on your Soulforce.
Costs 2 Sparks
SEEKER PET SKILLS
Soul of Weakness
Range 10 meters
Channel 1.0 seconds
Cast 1.0 seconds
Cooldown 12.0 seconds
Deals physical damage equal to twice the Angels' physical attack,
striking all enemies within 5 meters of the target.
For %d seconds, increases chance targets will receive
Critical Strikes by %d percent. Chance is determined by Soulforce.
Meteor Shower
Range 10 meters
Channel 1.0 seconds
Cast 1.0 seconds
Cooldown 18.0 seconds
Rains meteors on enemies within 5 meters of the target,
causing physical damage equal to twice the Angels' physical attack.
Chance to stun for %.1f seconds, based on Soulforce.
Promise of the World
Range 10 meters
Channel 0.6 seconds
Cast 2.1 seconds
Cooldown 25.0 seconds
The Angels whirl and dance, striking enemies within 5 meters.
Damage is equal to twice the Angels' physical attack.
Over the next 9 seconds, causes %d physical damage
plus %d metal damage.
Strength of the attack is determined by Soulforce.[SIGPIC][/SIGPIC]
Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
Genie Calculator - aster.ohmydays.net/pw/geniecalculator.html - (don't use IE)
Socket Calculator - aster.ohmydays.net/pw/socketcalculator.html0 -
damn seeker pets got some good skillsFederation of United Casters Keeping Others From Failing And
Positively Succeeding (Taken from SkogDyr of Lost City)0 -
Asterelle - Sanctuary wrote: »Here are the official skill names and translations from the latest patch. Enjoy!
SEEKER
Sacrificial Slash
Mana %d
Channel 1.2 seconds
Cast 0.8 seconds
Cooldown 60.0 seconds
Weapon Blade
Requisite Cultivation Aware of Vacuity
Reduce your Defense Level by 40%, while
increasing your Attack Level by 50% of reduced Defense Level.
Lasts for 15 seconds.
Defense Level is reduced by at least 20.
Well well... its amazing how all the latest translations got the changes to this skill all wrong. This skill was supposed to have been one of those changed and made "more powerful". But the only change here really is that it now "guarantees" a minimum attack level increase of 10 (defense level reduced by at least 20).
All the "unofficial" translations on the other hand were saying that attack levels would be buffed 50%, full stop. b:shutup
This skill has gone back to sucking big time.Vancore - Sanctuary wrote: »damn seeker pets got some good skills
Seeker pet damage at 40K soul force is something like 6K per hit. Is Mystic/veno pet damage penalized in PVP (never really thought about it) ?0 -
Pfff that skill is really good. It transform's all JoSD's in your armor into DoT's![SIGPIC][/SIGPIC]
Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
Genie Calculator - aster.ohmydays.net/pw/geniecalculator.html - (don't use IE)
Socket Calculator - aster.ohmydays.net/pw/socketcalculator.html0 -
Asterelle - Sanctuary wrote: »Now that the patch is available we can see some official stuff. Enjoy.
Is the manual patch available now?0
This discussion has been closed.
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