New CN Expansion Thread #2

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Comments

  • Hexalot - Dreamweaver
    Hexalot - Dreamweaver Posts: 871 Arc User
    edited February 2012
    Pfff that skill is really good. It transform's only 50% of 40% of the JoSD's in your armor into DoT's!

    Fixed.

    48 defense levels from 24 JosD shards translates with this skill only into a 10 attack level increase. It would be a fraction of the cost to just fill those 24 sockets with doT shards.

    But thanks for this latest update however. Great job. b:victory
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited February 2012
    It's going to be interesting to see how some of these skills match up... like the BM's teleport stun with mage pullback...
    I post in forums. This one and others. That's why I post.
  • Sir_Puma - Raging Tide
    Sir_Puma - Raging Tide Posts: 780 Arc User
    edited February 2012
    O.o

    Did I read right that every single cleric skill (except no exp loss) will require them to be in that violet dance mode ???

    I thought the crit % debuff and deaden nerves were at least doable by them in "normal" mode.. b:sad
    Proud supporter of the new expansion. Sure it has it's share of bugs, like any games. But for a pure farmer/grinder, that's a whole lot of new mobs to go beat up b:chuckle
  • Hexalot - Dreamweaver
    Hexalot - Dreamweaver Posts: 871 Arc User
    edited February 2012
    It's going to be interesting to see how some of these skills match up... like the BM's teleport stun with mage pullback...

    Mage pull back: cool down 25 sec.

    BM tele stun: cool down 2 minutes.

    Not even a competition IMO.
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited February 2012
    Mage pull back: cool down 25 sec.

    BM tele stun: cool down 2 minutes.

    Not even a competition IMO.

    You also have Reel In which is 25 meters and a 2 minute cool down.
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  • Hexalot - Dreamweaver
    Hexalot - Dreamweaver Posts: 871 Arc User
    edited February 2012
    You also have Reel In which is 25 meters and a 2 minute cool down.

    Countered by Wizzy's Tactical Reversion (moves target back to original location)... cool down 60 secs.

    It sure looks like Wizards now hold all the cards in Descent.
  • Bubbles - Morai
    Bubbles - Morai Posts: 1,143 Arc User
    edited February 2012
    Added Asty's post with localized info to front page.
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  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited February 2012
    Mage pull back: cool down 25 sec.

    BM tele stun: cool down 2 minutes.

    Not even a competition IMO.

    /facepalm

    Freaking idi.... *sigh* I swear, some people are just...

    If stun procs, does pullback still have a chance. Does mage get pullback but are they still stunned, or if stun procs, will that override?
    I post in forums. This one and others. That's why I post.
  • Daizengar - Sanctuary
    Daizengar - Sanctuary Posts: 142 Arc User
    edited February 2012
    Well well... its amazing how all the latest translations got the changes to this skill all wrong. This skill was supposed to have been one of those changed and made "more powerful". But the only change here really is that it now "guarantees" a minimum attack level increase of 10 (defense level reduced by at least 20).

    All the "unofficial" translations on the other hand were saying that attack levels would be buffed 50%, full stop. b:shutup

    This skill has gone back to sucking big time.

    If I recall, the positive/negatives of this buff are seperate though, so can't you just QPQ the -def and get basically a free atk bonus?
  • Hexalot - Dreamweaver
    Hexalot - Dreamweaver Posts: 871 Arc User
    edited February 2012
    /facepalm

    Freaking idi.... *sigh* I swear, some people are just...

    If stun procs, does pullback still have a chance. Does mage get pullback but are they still stunned, or if stun procs, will that override?

    WIZARD

    Arcane Defense

    Mana 1363
    Channel 3.5 seconds
    Cast 1.5 seconds
    Cooldown 60.0 seconds
    Weapon Magic Instruments, Unarmed

    Requisite Cultivation Aware of Vacuity

    Creates a protective barrier. When attacked
    with melee strikes, the caster will be pulled
    backwards, and one negative ailment will
    be removed
    . Lasts 5 minutes.
    Effect can occur once every 25 seconds.

    Requires 30 Chi to cast.

    There wasn't any malice in my response to your post dude... don't you get tired at all of all the *drama queen* B.S. ? b:bye
  • Hexalot - Dreamweaver
    Hexalot - Dreamweaver Posts: 871 Arc User
    edited February 2012
    If I recall, the positive/negatives of this buff are seperate though, so can't you just QPQ the -def and get basically a free atk bonus?

    It would **** over Psychics in white voodoo royally if so. b:laugh

    However at this point I'm not assuming anything until I see the skill for sure.
  • Nniotora - Lost City
    Nniotora - Lost City Posts: 446 Arc User
    edited February 2012
    hmmm WIZARD

    Arcane Defense

    Mana 1363
    Channel 3.5 seconds
    Cast 1.5 seconds
    Cooldown 60.0 seconds
    Weapon Magic Instruments, Unarmed

    Requisite Cultivation Aware of Vacuity

    Creates a protective barrier. When attacked
    with melee strikes, the caster will be pulled
    backwards, and one negative ailment will
    be removed. Lasts 5 minutes.
    Effect can occur once every 25 seconds.

    Requires 30 Chi to cast.
    wonders if this barrier acts like all mages ones and wont be able to stack with earth barrier cuz if not i dont see many mages using it
    100% F2P legit 105 since starting this game. Full rank9 jaded +12 seeker. .tinyurl.com/nocashshopHaters gona hate cuz they cant play a game
  • Escorian - Dreamweaver
    Escorian - Dreamweaver Posts: 2,802 Arc User
    edited February 2012
    hmmm WIZARD

    Arcane Defense

    Mana 1363
    Channel 3.5 seconds
    Cast 1.5 seconds
    Cooldown 60.0 seconds
    Weapon Magic Instruments, Unarmed

    Requisite Cultivation Aware of Vacuity

    Creates a protective barrier. When attacked
    with melee strikes, the caster will be pulled
    backwards, and one negative ailment will
    be removed. Lasts 5 minutes.
    Effect can occur once every 25 seconds.

    Requires 30 Chi to cast.
    wonders if this barrier acts like all mages ones and wont be able to stack with earth barrier cuz if not i dont see many mages using it

    why wouldn't a mage use this? It would keep them away from everything....
    [SIGPIC][/SIGPIC]
    ty Nowitsawn

    Everything has its beginnings, but it doesn't start at one. It starts long before that... The world is born From zero. The moment zero becomes one is the moment the world springs to life. One becomes 2. 2 becomes 10. 10 becomes 100. taking it all back to one solves nothing. so long as zero remains... One.. Will eventually grow to 100 again.
  • Hurrdurr - Lothranis
    Hurrdurr - Lothranis Posts: 1,468 Arc User
    edited February 2012
    why wouldn't a mage use this? It would keep them away from everything....

    Sin -> x2 spark -> auto attack -> tele stun -> faceroll.
  • Nniotora - Lost City
    Nniotora - Lost City Posts: 446 Arc User
    edited February 2012
    why wouldn't a mage use this? It would keep them away from everything....

    it wont matter if they cant put earth barrier up and be a 1shot thats my point as all mage barriers cant be stacked
    100% F2P legit 105 since starting this game. Full rank9 jaded +12 seeker. .tinyurl.com/nocashshopHaters gona hate cuz they cant play a game
  • Escorian - Dreamweaver
    Escorian - Dreamweaver Posts: 2,802 Arc User
    edited February 2012
    Sin -> x2 spark -> auto attack -> tele stun -> faceroll.

    use anti stun pots? b:bye
    [SIGPIC][/SIGPIC]
    ty Nowitsawn

    Everything has its beginnings, but it doesn't start at one. It starts long before that... The world is born From zero. The moment zero becomes one is the moment the world springs to life. One becomes 2. 2 becomes 10. 10 becomes 100. taking it all back to one solves nothing. so long as zero remains... One.. Will eventually grow to 100 again.
  • ntkn
    ntkn Posts: 14 Arc User
    edited February 2012
    w8, do these skills have a lvl requirement? because i havent seen any lvl requirement for these skills since they were first translated.

    can they be used/gained at any lvl or do u need to be a certain lvl to gain these skills?
  • Escorian - Dreamweaver
    Escorian - Dreamweaver Posts: 2,802 Arc User
    edited February 2012
    I believe it is 95+ to learn the skills.
    [SIGPIC][/SIGPIC]
    ty Nowitsawn

    Everything has its beginnings, but it doesn't start at one. It starts long before that... The world is born From zero. The moment zero becomes one is the moment the world springs to life. One becomes 2. 2 becomes 10. 10 becomes 100. taking it all back to one solves nothing. so long as zero remains... One.. Will eventually grow to 100 again.
  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited February 2012
    There's one skill per class that's 80+, the rest 95+, all need 79 culti completed.
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  • ntkn
    ntkn Posts: 14 Arc User
    edited February 2012
    what about the skill rebalancing? any info on that? since venos are getting that new legendary pet im kinda hoping cragglord becomes perm or has its time increased to 60 seconds instead of 20b:chuckle
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited February 2012
    ntkn wrote: »
    what about the skill rebalancing? any info on that? since venos are getting that new legendary pet im kinda hoping cragglord becomes perm or has its time increased to 60 seconds instead of 20b:chuckle

    The only thing I saw that was changed is that seeker buffs no longer take a mirage. The wording on AD was slightly changed but it still says its an AOE as well. Pretty much all other skill descriptions have been untouched (though its possible some MP requirements have been changed since the skill description file doesn't always list MP).
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  • Roland - Harshlands
    Roland - Harshlands Posts: 75 Arc User
    edited February 2012
    Any info on the which order the other class skills are in?
    "WHOA, CALM DOWN HOLY JESUS **** NIPPLES IT'S JUST A GAME" - Longknife
  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited February 2012
    Read the other thread for info on which skills are in which order.
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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited February 2012
    I should probably combine everything a bit better... working on it.
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  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited February 2012
    hmmm WIZARD

    Arcane Defense

    Mana 1363
    Channel 3.5 seconds
    Cast 1.5 seconds
    Cooldown 60.0 seconds
    Weapon Magic Instruments, Unarmed

    Requisite Cultivation Aware of Vacuity

    Creates a protective barrier. When attacked
    with melee strikes, the caster will be pulled
    backwards,
    and one negative ailment will
    be removed. Lasts 5 minutes.
    Effect can occur once every 25 seconds.

    Requires 30 Chi to cast.
    wonders if this barrier acts like all mages ones and wont be able to stack with earth barrier cuz if not i dont see many mages using it
    what a wonderful way to keep wizards out of TW base b:chuckle
    [SIGPIC][/SIGPIC]lagunal8.deviantart.com
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  • LaYsDiL - Harshlands
    LaYsDiL - Harshlands Posts: 124 Arc User
    edited February 2012
    Is there going to be new races?.....yes or no
  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited February 2012
    Is there going to be new races?.....yes or no

    No, no new races in the foreseeable future, and definitely not with this expansion.
    [SIGPIC][/SIGPIC]
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  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited February 2012
    I'm still trying to figure out how they are going to regulate the new instance as the only one allowed to have a 10 person squad. Wonder if they all changed.

    b:puzzled
    BladedZero - Sanctuary
    "Also I don't think actually playing through the game helps your skill either."

    -And we wonder why this game has gone to hell b:cute
  • Tsukyini - Raging Tide
    Tsukyini - Raging Tide Posts: 1,766 Arc User
    edited February 2012
    I'm still trying to figure out how they are going to regulate the new instance as the only one allowed to have a 10 person squad. Wonder if they all changed.

    b:puzzled

    "Convert to raid." b:avoid
    [SIGPIC][/SIGPIC]
  • Bobobejumbo - Raging Tide
    Bobobejumbo - Raging Tide Posts: 934 Arc User
    edited February 2012
    "Convert to raid." b:avoid

    I see what you did there b:chuckle
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