New CN Expansion Thread #2
Comments
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Asterelle - Sanctuary wrote: »Pfff that skill is really good. It transform's only 50% of 40% of the JoSD's in your armor into DoT's!
Fixed.
48 defense levels from 24 JosD shards translates with this skill only into a 10 attack level increase. It would be a fraction of the cost to just fill those 24 sockets with doT shards.
But thanks for this latest update however. Great job. b:victory0 -
It's going to be interesting to see how some of these skills match up... like the BM's teleport stun with mage pullback...I post in forums. This one and others. That's why I post.0
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O.o
Did I read right that every single cleric skill (except no exp loss) will require them to be in that violet dance mode ???
I thought the crit % debuff and deaden nerves were at least doable by them in "normal" mode.. b:sadProud supporter of the new expansion. Sure it has it's share of bugs, like any games. But for a pure farmer/grinder, that's a whole lot of new mobs to go beat up b:chuckle0 -
Michael_Dark - Lost City wrote: »It's going to be interesting to see how some of these skills match up... like the BM's teleport stun with mage pullback...
Mage pull back: cool down 25 sec.
BM tele stun: cool down 2 minutes.
Not even a competition IMO.0 -
Hexalot - Dreamweaver wrote: »Mage pull back: cool down 25 sec.
BM tele stun: cool down 2 minutes.
Not even a competition IMO.
You also have Reel In which is 25 meters and a 2 minute cool down.[SIGPIC][/SIGPIC]
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Asterelle - Sanctuary wrote: »You also have Reel In which is 25 meters and a 2 minute cool down.
Countered by Wizzy's Tactical Reversion (moves target back to original location)... cool down 60 secs.
It sure looks like Wizards now hold all the cards in Descent.0 -
Added Asty's post with localized info to front page.[SIGPIC][/SIGPIC]0
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Hexalot - Dreamweaver wrote: »Mage pull back: cool down 25 sec.
BM tele stun: cool down 2 minutes.
Not even a competition IMO.
/facepalm
Freaking idi.... *sigh* I swear, some people are just...
If stun procs, does pullback still have a chance. Does mage get pullback but are they still stunned, or if stun procs, will that override?I post in forums. This one and others. That's why I post.0 -
Hexalot - Dreamweaver wrote: »Well well... its amazing how all the latest translations got the changes to this skill all wrong. This skill was supposed to have been one of those changed and made "more powerful". But the only change here really is that it now "guarantees" a minimum attack level increase of 10 (defense level reduced by at least 20).
All the "unofficial" translations on the other hand were saying that attack levels would be buffed 50%, full stop. b:shutup
This skill has gone back to sucking big time.
If I recall, the positive/negatives of this buff are seperate though, so can't you just QPQ the -def and get basically a free atk bonus?0 -
Michael_Dark - Lost City wrote: »/facepalm
Freaking idi.... *sigh* I swear, some people are just...
If stun procs, does pullback still have a chance. Does mage get pullback but are they still stunned, or if stun procs, will that override?Asterelle - Sanctuary wrote: »
WIZARD
Arcane Defense
Mana 1363
Channel 3.5 seconds
Cast 1.5 seconds
Cooldown 60.0 seconds
Weapon Magic Instruments, Unarmed
Requisite Cultivation Aware of Vacuity
Creates a protective barrier. When attacked
with melee strikes, the caster will be pulled
backwards, and one negative ailment will
be removed. Lasts 5 minutes.
Effect can occur once every 25 seconds.
Requires 30 Chi to cast.
There wasn't any malice in my response to your post dude... don't you get tired at all of all the *drama queen* B.S. ? b:bye0 -
Daizengar - Sanctuary wrote: »If I recall, the positive/negatives of this buff are seperate though, so can't you just QPQ the -def and get basically a free atk bonus?
It would **** over Psychics in white voodoo royally if so. b:laugh
However at this point I'm not assuming anything until I see the skill for sure.0 -
hmmm WIZARD
Arcane Defense
Mana 1363
Channel 3.5 seconds
Cast 1.5 seconds
Cooldown 60.0 seconds
Weapon Magic Instruments, Unarmed
Requisite Cultivation Aware of Vacuity
Creates a protective barrier. When attacked
with melee strikes, the caster will be pulled
backwards, and one negative ailment will
be removed. Lasts 5 minutes.
Effect can occur once every 25 seconds.
Requires 30 Chi to cast.
wonders if this barrier acts like all mages ones and wont be able to stack with earth barrier cuz if not i dont see many mages using it100% F2P legit 105 since starting this game. Full rank9 jaded +12 seeker. .tinyurl.com/nocashshopHaters gona hate cuz they cant play a game0 -
Nniotora - Lost City wrote: »hmmm WIZARD
Arcane Defense
Mana 1363
Channel 3.5 seconds
Cast 1.5 seconds
Cooldown 60.0 seconds
Weapon Magic Instruments, Unarmed
Requisite Cultivation Aware of Vacuity
Creates a protective barrier. When attacked
with melee strikes, the caster will be pulled
backwards, and one negative ailment will
be removed. Lasts 5 minutes.
Effect can occur once every 25 seconds.
Requires 30 Chi to cast.
wonders if this barrier acts like all mages ones and wont be able to stack with earth barrier cuz if not i dont see many mages using it
why wouldn't a mage use this? It would keep them away from everything....[SIGPIC][/SIGPIC]
ty Nowitsawn
Everything has its beginnings, but it doesn't start at one. It starts long before that... The world is born From zero. The moment zero becomes one is the moment the world springs to life. One becomes 2. 2 becomes 10. 10 becomes 100. taking it all back to one solves nothing. so long as zero remains... One.. Will eventually grow to 100 again.0 -
Escorian - Dreamweaver wrote: »why wouldn't a mage use this? It would keep them away from everything....
Sin -> x2 spark -> auto attack -> tele stun -> faceroll.0 -
Escorian - Dreamweaver wrote: »why wouldn't a mage use this? It would keep them away from everything....
it wont matter if they cant put earth barrier up and be a 1shot thats my point as all mage barriers cant be stacked100% F2P legit 105 since starting this game. Full rank9 jaded +12 seeker. .tinyurl.com/nocashshopHaters gona hate cuz they cant play a game0 -
Hurrdurr - Lothranis wrote: »Sin -> x2 spark -> auto attack -> tele stun -> faceroll.
use anti stun pots? b:bye[SIGPIC][/SIGPIC]
ty Nowitsawn
Everything has its beginnings, but it doesn't start at one. It starts long before that... The world is born From zero. The moment zero becomes one is the moment the world springs to life. One becomes 2. 2 becomes 10. 10 becomes 100. taking it all back to one solves nothing. so long as zero remains... One.. Will eventually grow to 100 again.0 -
w8, do these skills have a lvl requirement? because i havent seen any lvl requirement for these skills since they were first translated.
can they be used/gained at any lvl or do u need to be a certain lvl to gain these skills?0 -
I believe it is 95+ to learn the skills.[SIGPIC][/SIGPIC]
ty Nowitsawn
Everything has its beginnings, but it doesn't start at one. It starts long before that... The world is born From zero. The moment zero becomes one is the moment the world springs to life. One becomes 2. 2 becomes 10. 10 becomes 100. taking it all back to one solves nothing. so long as zero remains... One.. Will eventually grow to 100 again.0 -
There's one skill per class that's 80+, the rest 95+, all need 79 culti completed.[SIGPIC][/SIGPIC]
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what about the skill rebalancing? any info on that? since venos are getting that new legendary pet im kinda hoping cragglord becomes perm or has its time increased to 60 seconds instead of 20b:chuckle0
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what about the skill rebalancing? any info on that? since venos are getting that new legendary pet im kinda hoping cragglord becomes perm or has its time increased to 60 seconds instead of 20b:chuckle
The only thing I saw that was changed is that seeker buffs no longer take a mirage. The wording on AD was slightly changed but it still says its an AOE as well. Pretty much all other skill descriptions have been untouched (though its possible some MP requirements have been changed since the skill description file doesn't always list MP).[SIGPIC][/SIGPIC]
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Any info on the which order the other class skills are in?"WHOA, CALM DOWN HOLY JESUS **** NIPPLES IT'S JUST A GAME" - Longknife0
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Read the other thread for info on which skills are in which order.[SIGPIC][/SIGPIC]
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I should probably combine everything a bit better... working on it.[SIGPIC][/SIGPIC]
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Nniotora - Lost City wrote: »hmmm WIZARD
Arcane Defense
Mana 1363
Channel 3.5 seconds
Cast 1.5 seconds
Cooldown 60.0 seconds
Weapon Magic Instruments, Unarmed
Requisite Cultivation Aware of Vacuity
Creates a protective barrier. When attacked
with melee strikes, the caster will be pulled
backwards, and one negative ailment will
be removed. Lasts 5 minutes.
Effect can occur once every 25 seconds.
Requires 30 Chi to cast.
wonders if this barrier acts like all mages ones and wont be able to stack with earth barrier cuz if not i dont see many mages using it[SIGPIC][/SIGPIC]lagunal8.deviantart.com
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Is there going to be new races?.....yes or no0
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LaYsDiL - Harshlands wrote: »Is there going to be new races?.....yes or no
No, no new races in the foreseeable future, and definitely not with this expansion.[SIGPIC][/SIGPIC]
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I'm still trying to figure out how they are going to regulate the new instance as the only one allowed to have a 10 person squad. Wonder if they all changed.
b:puzzledBladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
Traz - Dreamweaver wrote: »I'm still trying to figure out how they are going to regulate the new instance as the only one allowed to have a 10 person squad. Wonder if they all changed.
b:puzzled
"Convert to raid." b:avoid[SIGPIC][/SIGPIC]0 -
Tsukyini - Raging Tide wrote: »"Convert to raid." b:avoid
I see what you did there b:chuckle0
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