should the fish be nerfed to make pvp fair?
Comments
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Oneji - Heavens Tear wrote: »@Kupuntu
I understand your point, I just feel the time people spend QQing about Assassins or any class in general could be well spent getting a good strategy together to beat them .
Assassins have been out for like a year. How long should people spend trying to come up with such a magical strategy that will somehow balance sins in 1v1 pk?
Do you really think the devs who haven't been able to fix the magic shell buff for like 4 years know how to perfectly balance 8 classes? This game doesn't need to be well-balanced to be profitable. Heck forcing people to reroll makes PWE plenty of money.
It's kinda of sad seeing how much people that complain about something get labeled as stupid QQers. In real life if you see a great deal of people complaining about school district or saying that town's property taxes are way too high you can take it as a sign that something is wrong. On this forum those people will be attacked and accused of being too stupid.[SIGPIC][/SIGPIC]
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Asterelle, i cuoldn'te have said it any better myself. for people to say otherwise may have a **** loose.0
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the stealth was one thing but they rly didnt need to add shadow escape force stealth in combat that just sucks pk wise you spark they stealth and just wait till your spark runs out[SIGPIC][/SIGPIC]
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Sins are overpowered in pvp... thats a fact. But thats how pw makes money, so they wont change it. they never changed nix bleed people accused of being overpowred
Weird though... they did change the dmg reflect in bramble guard...
If u dont think sins are Op, either ure a sin, or u havent seen a decent sin in action. a lvl 80 sin can take out arcanes 10 lvls higher with ease.
Just the other day there was having a PK party at silver pool between 2 strong guilds and some randoms that allied with either one of them...
All lvl 100, with good gear, refines, gems... no lvl 70-80 oracle noobs... and dang... 2 sins were killing all the arcanes in 2 - 3 seconds each. It was rly unfair... unstealth, wiz dead... holy path to next target, dead in 2 more seconds, stealth, kill third target out of stealth, shadow teleport to 4th target... When u see something like that, ull agree with sins being overpowered as hell in pvp...
stealth should be extremely nerfed, like having a long cooldown, some kind of penalty when u unstealth... force stealth when in battle is pure BS and need no more comments on how OP that is... The chi gaining of a sin is ridiculous... all other classes chi gaining isnt even 30% of what a sin's... if that aint OP i dont know what it is0 -
I heard one suggestion for changing stealth that was the best I'd ever heard then and since.
Make stealth drain chi.
Bingo! Gets rid the stupid "infinite stealth" time that sins can get and gives a logical reason for sins to have such massive chi gain abilities.
P.S. Edited my list to include possibly greatest range DPS too per request.[SIGPIC][/SIGPIC]0 -
ElderSig - Dreamweaver wrote: »I heard one suggestion for changing stealth that was the best I'd ever heard then and since.
Make stealth drain chi and mana.
Fixed as to express my opinion.b:cuteOn indefinite hiatus0 -
i'd say keep all of their moves but tune down their damage output. be more strict with stealth, have detection quests for other classes, force stealth should be maxed 35% as an added affect and if successful gains one spark. simply put nerf the h3LL out of them and make them a more rounded pvping class than just that simply pwnsme and OP class every1 keeps QQing about.0
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yeah, some ideas on how to nerf a sin:
Make stealth drain chi,
Poping out of stealth reduces ur atk speed for 50% for like 10 seconds... that would a way to balance the ridiculous stun locks u would have after poping out of stealth
Shadow teleport 35m >_> make it like 5 metters or something. It makes kitting after surviving the first few hits kinda pointless since demon shrink is only 30m.
Hopefully those would make sins a less OP class and balance pvp again. Deaden nerves is meh... maybe u could come back to life sealed like in TW. that would be great. even if the seal is lke 5 seconds or so.0 -
Unfortunately, despite our opinions, it's safe to say the devs will never get around to nerfing the Tideborn. They're not exactly proactive.On indefinite hiatus0
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for the tele and tele stun-max should be 15-20 meters that way archers can stop qqing about how the tele outranges them.
for the stealth-keep it as is but nerve it somehow so that if ur a sin attacking someone like 2-3 lvls higher than u then they can see u at least within 5-7 meters. that should give u enough time to react to a surprise attack.
nvm me saying keep all of their moves, they can basically do what all of the classes can do combined. they can sleep, stun, immob, seal etc etc. take some of those skill away or nerf them so bad that any class get have a chance against a sin.
LOWER the chi gaining because that is SO op on how fast they can build up chi.0 -
To hell with fish, fish suck and have no life but death to tartar sauce and a Fryer.
All of you suck...Stupid son of a monkey's uncles. Stop hailing fish.. Fish are brain food.0 -
Dashiko - Sanctuary wrote: »Fish are friends, not food
FIXED
BTW, the most OP out there is those danm hands that clap together in TT. No matter how many times I run through em I just get one-shotted.tatuaje: grinding mobs and zhenning ???
frankieraye:All right, I admit it, it's a bit retro. lol.0 -
GM's need to round them up with fish nets and feed them to firebath phoenixes. That will make it more fair.0
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Quit QQ everyone sooner or later they are going to have a new class in December I believe and most likely they will be more OP then the assassins. b:chuckle[SIGPIC][/SIGPIC]
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you know instead of QQing about the new classes and saying why this why that why dont you enjoy them. Doing some bhs with a high interval bm or sin is fun clerics can DD on the boss without worry. I just dont like the people who go to a new class and get it to 9x in 2-3 days even though right now its kinda possible with hypers and oracles. I do think that the stealth on a sin is a little overboard the damage from them are great with bosses my best frost run is with 3 sins 1 barb 1 bm 1 cleric thats with a full squad though XD. Had better with fewer people but back to subject dude your only what 2x? Why dont you do us a favor reroll.
OH and BTW BLOODPAINT FTW!!!!!!!!!!!!
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I have great advice. Just all reroll to sin. It will be really fun.b:angry
When this happens game will be totally death. Is dying right now, but it will be top end of this super unbalanced game.[SIGPIC][/SIGPIC]0 -
no1 is questioning their usefullness in pve. we just saying how OP they are in pvp. go fight a sin and ull see what we mean0
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Oh i know how op sins are i on mine i beat a 101 archer in about 5 seconds. So no need to tell me how op they are.This is what I do when I play PWI >>>>[SIGPIC][/SIGPIC]0
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Borsuc - Raging Tide wrote: »So basically you're saying that a psychic cannot kill anyone? Seeing as you just running around but using no skills whatsoever (that would trigger Soulburn) makes you survive 8 secs of nuking... and your charm has 10 sec cooldown -- if you can survive 10 secs w/o skills, you can survive forever until your charm wears out. Then psychics can't ever kill you 1v1 right? Or you can survive 8 sec easily but not 10?
Please tell me you're joking.
I would of assumed it'd be obvious I was only using Soulburn as an EXAMPLE...but sure...we go go even further!
You know that frantic running around? That 8 seconds where you say you can do nothing at all...why not do SOMETHING!? If a player uses Absolute Domain against a Psy's Soulburn, YOU can attack the psychic! GENIUS! After all, if you've ever fought a psychic...you'd know we don't take hits very well, even worse than Wizards actually.
For all this QQing about our power, no one seems to be focusing on our weakness. A CLERIC can kill a Psychic EASY with Plume Shot, since it deals Physical Damage. Psychics have limited abilities to absorb damage period...Psychic Will doesn't last but 8 seconds, and Soul of Retaliation only works on one shot. Both skills have a 30 second cooldown, and Psychic Will requires a spark.
In the end, we can ignore their main purpose all we want, but Psychics are JUST like Archers...we're meant to KILL whatever comes after us before it gets to us! Otherwise we're screwed! We stun like archers, we have knockback like archers, we deal quick magic damage (omg, it's magic...better run away, end of the world...) and JUST like Archers, if another player is good enough...they can pwn our *** if we're not careful.
The minute you show me a WORKING build where psychics can nuke like a Pure Magic, take damage like a HA and evade as much as a LA...THAT is the minute I will say we are overpowered, and need to not only be nerfed...but removed from the game entirely. Until then, I'll ask that you please respect the number of times I've died because other players realize ALL caster class weaknesses...and move on...
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edit: Look, I already have to edit it because I forgot a point! This is all speculative, since just like all magic spells, Soulburn can easily be interrupted as well with a stun, sleep or silence skill...so if you're naive enough to stand there and let the fireworks go off and not do anything about it (frankly any smart person would stun the psychic or just whip out a bow and kill him long range) than it seems like a personal problem...0 -
Alright then I have a question....If they remove stealth completely, how then would they balance out the assassins physical defense weakness for end game as well as beginner players? In all honesty not all players can afford to refine and shard the gear until they are on par with other classes. So assuming stealth is now removed how does the assassin now defend itself? seeing as how almost all end game mages can 1 shot them? And I also forgot to mention barbs just simply tanking them until they are dead?
I am not saying you cannot beat a class without stealth, but I am saying that it presents a major handicap for the assassin. Look at archers, you may say hey they are LA to though, but they have range to their advantage as well as anti stun+temporary immunity+reduced damage skill. So they are pretty well rounded even if they are LA.0 -
...again -_-
U ppl just complain of Tideborns because they are new, if they had been there from the beginning, you wouldn't be complaining. If you think well:
Blade masters are OP for the wide arsenal of weapons they can use
Wizards are OP cuz they deal the highest damage in game
Archers are OP cuz they can 1 shot almost everything in game and has freaking high evasion
Clerics are OP cuz of their high damage and their unique healing skills
Venomancers are OP cuz thei're the only ones who can use pets and solo many dungeons
Barbs are OP cuz of their too high HP
Tideborn classes aren't OP, we are different from the rest, just like other classes are.
Assassins has a lot of disadvantages too, and they are the most easy to die clas in the whole game, everyone says it, but even so everyone keep saying that assassins are OP at same time. they're just a new class, and ppl have to learn how to fight them and defeat them, that's all. And the same for physics, if someone thinks thei're overpowered too.
If you can't stand with beign defeated some times, then stop playing games, cuz you will never be invincible, no one will, but stop trying to get rid of the whole race/class of the oponent who defeated you, only cuz you don't like being defeated, that will never happen.[SIGPIC][/SIGPIC]
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Noskrad - Heavens Tear wrote: »...again -_-
U ppl just complain of Tideborns because they are new, if they had been there from the beginning, you wouldn't be complaining. If you think well:
Blade masters are OP for the wide arsenal of weapons they can use
Wizards are OP cuz they deal the highest damage in game
Archers are OP cuz they can 1 shot almost everything in game and has freaking high evasion
Clerics are OP cuz of their high damage and their unique healing skills
Venomancers are OP cuz thei're the only ones who can use pets and solo many dungeons
Barbs are OP cuz of their too high HP
Assassins has a lot of disadvantages too, and they are the most easy to die clas in the whole game, everyone says it, but even so everyone keep saying that assassins are OP at same time. they're just a new class, and ppl have to learn how to fight them and defeat them, that's all. And the same for physics, if someone thinks thei're overpowered too.
If you can't stand with beign defeated some times, then stop playing games, cuz you will never be invincible, no one will, but stop trying to get rid of the whole race/class of the oponent who defeated you, only cuz you don't like being defeated, that will never happen.
People don't complain because Assassins are new, they complain because of the skills they have.
None of the original six classes are overpowered to such a degree that no other class has a way to effectively deal with them at end game. Yes each class has certain advantages however each has a class that is able to handle them. Assassins do not.
Clerics, Wizards, and Archers die far more easily than an Assassin in PvP. Assassins have the ability to evade all incoming damage 25% of the time or evade all status effects 50% of the time. That along with being able to force stealth if things go bad and Deaden Nerves makes them OP. Especially when they also have extremely high DPS and the ability to teleport to their target, not just leaping forward or back in a general direction, teleporting right on top of their target.0 -
Zanryu - Dreamweaver wrote: »People don't complain because Assassins are new, they complain because of the skills they have.
None of the original six classes are overpowered to such a degree that no other class has a way to effectively deal with them at end game. Yes each class has certain advantages however each has a class that is able to handle them. Assassins do not.
Clerics, Wizards, and Archers die far more easily than an Assassin in PvP. Assassins have the ability to evade all incoming damage 25% of the time or evade all status effects 50% of the time. That along with being able to force stealth if things go bad and Deaden Nerves makes them OP. Especially when they also have extremely high DPS and the ability to teleport to their target, not just leaping forward or back in a general direction, teleporting right on top of their target.
I defeated an assassin with my alt physic character the other day, and I don't consider myself a pro PWI gamer yet, so it musn't be that hard to kill an assassin, must it?.
To tell you how I did it, he started by trying to stealth, of course, but I started with an attack which interrupts spells, so he couldn't stealth, the rest of the way was easy, just 1 more attack and he was died.
If he would have come to me by teleporting and stunning skill, I would have use any buff skill which makes me inmune to negative status (mine or genie's buff skill) and problem solved. Just to mention a couple of situations which can be solved by using the brain, but yah, U have to think fast, cuz if you're slow minded, dont' blame anything elese for it.[SIGPIC][/SIGPIC]
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Noskrad - Heavens Tear wrote: »I defeated an assassin with my alt physic character the other day, and I don't consider myself a pro PWI gamer yet, so it musn't be that hard to kill an assassin, must it?.
To tell you how I did it, he started by trying to stealth, of course, but I started with an attack which interrupts spells, so he couldn't stealth, the rest of the way was easy, just 1 more attack and he was died.
If he would have come to me by teleporting and stunning skill, I would have use any buff skill which makes me inmune to negative status (mine or genie's buff skill) and problem solved. Just to mention a couple of situations which can be solved by using the brain, but yah, U have to think fast, cuz if you're slow minded, dont' blame anything elese for it.[SIGPIC][/SIGPIC]0 -
Noskrad - Heavens Tear wrote: »I defeated an assassin with my alt physic character the other day, and I don't consider myself a pro PWI gamer yet, so it musn't be that hard to kill an assassin, must it?.
No one cares about 6x PVP or duels. The game is different at 100+. Let the big boys talk.Oneji - Heavens Tear wrote: »Alright then I have a question....If they remove stealth completely, how then would they balance out the assassins physical defense weakness for end game as well as beginner players? In all honesty not all players can afford to refine and shard the gear until they are on par with other classes. So assuming stealth is now removed how does the assassin now defend itself? seeing as how almost all end game mages can 1 shot them? And I also forgot to mention barbs just simply tanking them until they are dead?
I am not saying you cannot beat a class without stealth, but I am saying that it presents a major handicap for the assassin. Look at archers, you may say hey they are LA to though, but they have range to their advantage as well as anti stun+temporary immunity+reduced damage skill. So they are pretty well rounded even if they are LA.
Responding to your points:
-Assassins are immune to being 1 shot by wizards.
-Even barbs cant tank 5.0 dagger sins.
-Assassins outrange archers.
I dont think stealth should be removed but the developers totally forgot to add any effective counter.
Take a look BM stuns.
Other classes can use anti stun skills, they can use vac powder which is available from every apothecary, they can use genie skills like badge of courage and fortify.
Now take a look at stealth.
No other classes have anti stealth skills. There is no anti stealth genie skill. The only apothecary pot is not widely available, only lasts a few seconds, and even then does not let you see same-level sins. AOEs are ineffective as well since you are forced to AOE on a target (even for AOEs centered around yourself).[SIGPIC][/SIGPIC]
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Noskrad - Heavens Tear wrote: »I defeated an assassin with my alt physic character the other day, and I don't consider myself a pro PWI gamer yet, so it musn't be that hard to kill an assassin, must it?.
To tell you how I did it, he started by trying to stealth, of course, but I started with an attack which interrupts spells, so he couldn't stealth, the rest of the way was easy, just 1 more attack and he was died.
If he would have come to me by teleporting and stunning skill, I would have use any buff skill which makes me inmune to negative status (mine or genie's buff skill) and problem solved. Just to mention a couple of situations which can be solved by using the brain, but yah, U have to think fast, cuz if you're slow minded, dont' blame anything elese for it.
I find it amusing that you want to to lecture me on how Assassins are easy to kill at a low level. Hit 90/99/100 before you even think to talk about PvP tactics. "Sins aren't OP! I beat one with my alt!" isn't really an argument. Just because you can kill one at a lower level before they have refined gear and most of their skills means nothing. I've been PvPing for over a year. I've learned my class and I've learned how the other classes work as well. I've developed reactions for when others attack and even when a Sin unstealths on me Absolute Domain is up before they can hit me a second or third time depending on my lag.
In normal PvP it's a matter of thinking fast, reacting, and knowing how to fight the class that's attacking you however against a sin those factors rarely come into play because by the time you know they're there you're dead. Heavy armor classes can beat them pretty often up until the 80s but once you hit 90 and the sins get their skills maxxed, get their spark, and actually refine their gear a bit they become insanely tough to every other class out there. Even without refines an Assassin can still do well against anyone their level.
By the way.. once they have force stealth it becomes even more problematic. Why? Because once you've used your defensive tactics and they're on cooldown the Assassin you're fighting can force stealth for an extra spark, use Inner Harmony for another spark, then unstealth and break past your defenses while you have no real way to fight back.
Please, before you talk about how to fight an Assassin or the tactics you have to use against them, fight them when they have a full arsenal of skills. Obviously Assassins suck at the lower levels as all classes do, but that changes. Drastically.0 -
Noskrad - Heavens Tear wrote: »I defeated an assassin with my alt physic character the other day, and I don't consider myself a pro PWI gamer yet, so it musn't be that hard to kill an assassin, must it?.
To tell you how I did it, he started by trying to stealth, of course, but I started with an attack which interrupts spells, so he couldn't stealth, the rest of the way was easy, just 1 more attack and he was died.
The mentioned sin obviously was far too noob to use deaden nerves then.On indefinite hiatus0 -
Mictain - Dreamweaver wrote: »You know that frantic running around? That 8 seconds where you say you can do nothing at all...why not do SOMETHING!? If a player uses Absolute Domain against a Psy's Soulburn, YOU can attack the psychic! GENIUS! After all, if you've ever fought a psychic...you'd know we don't take hits very well, even worse than Wizards actually.
Actually you can't attack back, it's been tested and soulburn will damage you through AD if you use a skill. b:surrender[SIGPIC][/SIGPIC]0 -
what ever happened to "omg you have to nerf the veno with nix they are so op"? lol since when are the fish op? the only ones that are op are the ones with +10-12 gear, seems to me that any class with that could be op. lol quit crying and go learn your class so you can compete with all these "op" classes0
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fail troll
when a class can easily kill any other class, even those 10 lvls higher, that means something is wrong.
So many stuns, combined with stealth, force stealth, high dps, teleport stun, deaden nerves, insane chi gain... that is not OP?b:surrender0
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