should the fish be nerfed to make pvp fair?

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  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited September 2010
    I dont know who this is toward but ok...

    Even if someones main is an assassin, it does not mean that they automatically will think "assassins are not OP because I am an assassin so I side with them". I believe people would still be unhappy even if they took assassins stealth away, because then next would come "Omg they stun lock me!!! take them away!!", well that makes the general assassin a light armored BM correct? No since sins can teleport and do more damage. And as for assassins being OP-OP is in the eye of the beholder in my opinion.

    b:shocked
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  • Oneji - Heavens Tear
    Oneji - Heavens Tear Posts: 310 Arc User
    edited September 2010
    @Hamsta

    Wrong again. BMs have a leap back and forward skill, also they dont need a target to use it(correct me if I am wrong please). It is not teleporting but close enough.
  • Tatuaje - Lost City
    Tatuaje - Lost City Posts: 2,780 Arc User
    edited September 2010
    Thats what ive been thinking to lol. Their plan worked as well. Everyone rerolled sin, specially the biggest cash shoppers on each server.

    They wont make sins balanced until they sucked enough coins out of all people (specially cash shop archers) re-rolling. Than i bet the will go and make stealth useless, nerf the dps on daggers and remove all crit buffs and laugh at us.

    Nah, they will just leave the game as is since FW will be out by then.


    To OP: SINS may be over-powered in a small way but that does not change the fact that your butthurt because yuo complain about it. Poor loser mantality.

    /looks at main

    Nope, not a SIN. But I did make a SIN just to be an a$$.
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  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited September 2010
    @Hamsta

    Wrong again. BMs have a leap back and forward skill, also they dont need a target to use it(correct me if I am wrong please). It is not teleporting but close enough.

    Wrong Oneji.
    BMs range be pretty dam short...like 15 meters and it doesn't port them straight to the target and has a casting animation delay (like wizzy distance shrink except with even less range).

    Sins = 35 meter battle teleport + stun.
    b:bye

    Sins don't need a traveling leap since they're already invisible. Just stroll right next to your target. (Although the 35 meter would mean they don't even have to do this.)
    b:bye
    darthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
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  • vristion
    vristion Posts: 0 Arc User
    edited September 2010
    PvP in this game is unbalanced period...

    Most MMOs the base attack number dont out weigh the opponent of equal level's HP by so many thousands/hundreds (depending on class) to the point, gear advances just simply turn you from being a one shot wonder, into maybe a 3 or a four.
  • Dralighte - Harshlands
    Dralighte - Harshlands Posts: 1,540 Arc User
    edited September 2010
    Wrong Oneji.
    BMs range be pretty dam short...like 15 meters and it doesn't port them straight to the target and has a casting animation delay (like wizzy distance shrink except with even less range).

    Sins = 35 meter battle teleport + stun.
    b:bye

    Sins don't need a traveling leap since they're already invisible. Just stroll right next to your target. (Although the 35 meter would mean they don't even have to do this.)
    b:bye

    +1 b:mischievous
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  • Oneji - Heavens Tear
    Oneji - Heavens Tear Posts: 310 Arc User
    edited September 2010
    Wrong Oneji.
    BMs range be pretty dam short...like 15 meters and it doesn't port them straight to the target and has a casting animation delay (like wizzy distance shrink except with even less range).

    Sins = 35 meter battle teleport + stun.
    b:bye

    Sins don't need a traveling leap since they're already invisible. Just stroll right next to your target. (Although the 35 meter would mean they don't even have to do this.)
    b:bye

    I guess you missed the point......again. I was merely pointing out BMs also have leaping skills
  • Dralighte - Harshlands
    Dralighte - Harshlands Posts: 1,540 Arc User
    edited September 2010
    I guess you missed the point......again. I was merely pointing out BMs also have leaping skills

    But you didnt answer at all the rest of magic's post
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  • Oneji - Heavens Tear
    Oneji - Heavens Tear Posts: 310 Arc User
    edited September 2010
    But you didnt answer at all the rest of magic's post

    You should read my post before replying Dra(not the one above, the one before Hamsters post).
  • Kaidosan - Harshlands
    Kaidosan - Harshlands Posts: 29 Arc User
    edited September 2010
    Tat- please tell that to the high lvls of ur server. im sure they would like to hear how u single handedly took on 3 sins who absolutely didn't know how to play their class and weren't cashoppers such as urself. and this is where the immaturity sets in. for u to turn a blind eye i hope u get ganked by every1 on ure server because u r only showing how incompetent one can be. and plz do hang urself. :D
  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited September 2010
    I guess you missed the point......again. I was merely pointing out BMs also have leaping skills

    15 meter Leaping =/= battle teleport which stuns your target and has 35 meters.
    .-.
    darthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
    Hawk:Do this. closing thread
    frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
    Kantorek: Yeah.. you should try it. It's awesome.
    Sihndra: Nope- not currently possible under any circumstances. Sorry.
    LokisDottir: I mean...not haunting the forums, nope nope..
    Konariraiden: You don't know what you are up against. You will lose.
    Waiting for...Hamster Packs!
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    41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
    1% chance to get ban hamstered with the message "Hamsters United!"
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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited September 2010
    I know tons of people who abandoned their class for sin because sins were OP. Now they have end-game level 100+ sins and readily admit sins are OP.

    Again this is mainly the case for end-game sins. Noone really cares what level 80s say about PK (no demon spark, no level 11 skills). You can't even get 5.0 dagger until level 100 so even a 9x doesn't have experience with sins end-game.

    5.0 dagger sins are unbalanced in 1v1 PK and in PVE. Anyone who has ever seen or played one can tell you that. For TW or group PVP its not as big a deal.
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  • Tatuaje - Lost City
    Tatuaje - Lost City Posts: 2,780 Arc User
    edited September 2010
    When did I gank 3 Sins solo??

    And where did you come up with this CS idea about me?? It astounds me that you consider me a CS just because I am not so butthurt about SINs being tough.

    I'll await your answer about how I gank SINs all day long. b:chuckle
    tatuaje: grinding mobs and zhenning ???
    frankieraye:All right, I admit it, it's a bit retro. lol.
  • Oneji - Heavens Tear
    Oneji - Heavens Tear Posts: 310 Arc User
    edited September 2010
    I know tons of people who abandoned their class for sin because sins were OP. Now they have end-game level 100+ sins and readily admit sins are OP.

    Again this is mainly the case for end-game sins. Noone really cares what level 80s say about PK (no demon spark, no level 11 skills). You can't even get 5.0 dagger until level 100 so even a 9x doesn't have experience with sins end-game.

    5.0 dagger sins are unbalanced in 1v1 PK and in PVE. Anyone who has ever seen or played one can tell you that. For TW or group PVP its not as big a deal.

    So in other words assassins only become OP at end game(assuming they have 5aps and nice gear)?. Well if that is the case then I have one question, what about BMs with 5aps and nice gear. Does that also make them OP?
  • Kaidosan - Harshlands
    Kaidosan - Harshlands Posts: 29 Arc User
    edited September 2010
    i wasn't relaying any information about u being ganked by sins i was only being sarcastic.... read between the lines.

    and furthermore what the **** r u saying ur not a cash $hopper. by the way u talk and what ur attitude implies it seems to me u r one. lol u fail troll all day long.
  • Tatuaje - Lost City
    Tatuaje - Lost City Posts: 2,780 Arc User
    edited September 2010
    Your comments make no sense OP. First you say I gank them and then you say I am getting ganked?? b:faint

    I don't talk like a cash-shopper. I talk like someone who does not care about some class being tough to kill or another one easy to play. I enjoy the game how it is.

    You have shown to be one of the most fail people to asses someone.

    Assasins being OP still does not change the fact that anyone who cries for NERF is jsut QQing. IJS. b:bye

    OMG NERF BLEED NOW!!!!
    tatuaje: grinding mobs and zhenning ???
    frankieraye:All right, I admit it, it's a bit retro. lol.
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited September 2010
    So in other words assassins only become OP at end game(assuming they have 5aps and nice gear)?. Well if that is the case then I have one question, what about BMs with 5aps and nice gear. Does that also make them OP?

    I was level 101 before sins were introduced so have only really encountered end game sins. Whether they are dominant in the 9x versus similar geared players I don't have experience with since 100+ gear is very different from 8x and 9x.

    As for 5aps BMs being OP, that is not really true for PK since you can see a BM coming and take a vac powder. 5aps BMs still need to use axes alot in PK. Sins though have stealth and 2 35m teleports. Even if you defend with AD, the CD on that is 3 minutes and a sin can shadow escape and come at you again with full sparks in less time than that.

    BMs with 5.0 arent OP in PK or TW. Maybe 5.0 BM is unbalanced for PVE but you can get similar dps with barbs and archers. 5.0 dagger sins are still like 60% more dps than any other class.
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  • Kaidosan - Harshlands
    Kaidosan - Harshlands Posts: 29 Arc User
    edited September 2010
    well i must say our intelligence lvl r not on the same lvl because u just killed urelf with that last post. and from my post to the one u replied to about "i ganked" no i said u being ganked i believe so please read again. i'll do so too to verify this. and again my assessments r not empty as ur state of mind is atm. i watched videos, witnessed in-game duels and watched open pking in west archo. u probably get face planted by lvl 8x sins all the time so u just threw any care u had left out the window. and one more thing before i disclose this post ur stupid. a moron who calls someone out for nerfing a class when they themselves in their last post wants bleed to be nerfed. yeah that was real bright of u.b:bye
  • Mumintroll - Heavens Tear
    Mumintroll - Heavens Tear Posts: 3,393 Arc User
    edited September 2010
    I was level 101 before sins were introduced so have only really encountered end game sins. Whether they are dominant in the 9x versus similar geared players I don't have experience with since 100+ gear is very different from 8x and 9x.

    As for 5aps BMs being OP, that is not really true for PK since you can see a BM coming and take a vac powder. 5aps BMs still need to use axes alot in PK. Sins though have stealth and 2 35m teleports. Even if you defend with AD, the CD on that is 3 minutes and a sin can shadow escape and come at you again with full sparks in less time than that.

    BMs with 5.0 arent OP in PK or TW. Maybe 5.0 BM is unbalanced for PVE but you can get similar dps with barbs and archers. 5.0 dagger sins are still like 60% more dps than any other class.

    ABSOLUTELY TRUE.
    Sins are OP for a reason. Force people to reroll and spend RM. That's all, With next expansion(if come) will come another race which will be more OP than sin. I bet with any1.
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  • Mictain - Dreamweaver
    Mictain - Dreamweaver Posts: 14 Arc User
    edited September 2010
    I find it rather odd that discussions about "Nerf the Fish" always come up and go to Sins. I mean...if you nerf the fish, you're gonna nerf the psy too. Which is why I have decided to throw my hat into the ring...

    I've had a lot of people tell me "Psy spells are overpowered" and...in a sense this IS true, if you don't know how to defend against them. I'm gonna cut to the chase and reference the one spell no one likes...Soulburn.

    At my level, Soulburn will kill pretty much anyone I put it on if they're not careful. However it's not whether the spell is on you or not. At max level, it only lasts 8 seconds. It's one of the flashiest skills I've seen so far in the game, so it's hard for people to say "I didn't know it was on me~" The only class I've really seen have a problem stopping once Soulburn is on them, are Archers...and frankly Archers are the sworn enemy of most magic classes.

    With a 3 second chan/cast time, it's not an instant skill like other psy skills. The fact it costs 1 spark and has a 30 sec cooldown means it can't be spammed either. I've had people complain it can't be removed with purify...the fact is it's 8 seconds. If you're that concerned about dying in that time...pop an apoth, or if you're really worried...use Absolute Domain. If you're still worried about dying in 8 seconds vs. a Psy...perhaps you shouldn't be PVPing.

    The fact is there are ways around SOME of those overpowered fish skills, you just have to think outside the box...I will admit Sin skills are hard to get around, but they're not completely impossible. Befriend a Sage Psy and have them put SoV on you ^^;

    And as a final note...to those people who say it's not fair that they have to use a genie skill to protect themselves...most Psy I know on Dreamweaver have Second Wind on their genie as backup for healing themselves when melee classes go after them, so we're reliant on genie skills too. That may have not been mentioned, but I know it'll eventually come up...

    Fun Fact: Sin v. Psy ---> Stealth Attack v. Soul of Retaliation+SoV = Amusing outcome all around.
  • Oneji - Heavens Tear
    Oneji - Heavens Tear Posts: 310 Arc User
    edited September 2010
    I find it rather odd that discussions about "Nerf the Fish" always come up and go to Sins. I mean...if you nerf the fish, you're gonna nerf the psy too. Which is why I have decided to throw my hat into the ring...

    I've had a lot of people tell me "Psy spells are overpowered" and...in a sense this IS true, if you don't know how to defend against them. I'm gonna cut to the chase and reference the one spell no one likes...Soulburn.

    At my level, Soulburn will kill pretty much anyone I put it on if they're not careful. However it's not whether the spell is on you or not. At max level, it only lasts 8 seconds. It's one of the flashiest skills I've seen so far in the game, so it's hard for people to say "I didn't know it was on me~" The only class I've really seen have a problem stopping once Soulburn is on them, are Archers...and frankly Archers are the sworn enemy of most magic classes.

    With a 3 second chan/cast time, it's not an instant skill like other psy skills. The fact it costs 1 spark and has a 30 sec cooldown means it can't be spammed either. I've had people complain it can't be removed with purify...the fact is it's 8 seconds. If you're that concerned about dying in that time...pop an apoth, or if you're really worried...use Absolute Domain. If you're still worried about dying in 8 seconds vs. a Psy...perhaps you shouldn't be PVPing.

    The fact is there are ways around SOME of those overpowered fish skills, you just have to think outside the box...I will admit Sin skills are hard to get around, but they're not completely impossible. Befriend a Sage Psy and have them put SoV on you ^^;

    And as a final note...to those people who say it's not fair that they have to use a genie skill to protect themselves...most Psy I know on Dreamweaver have Second Wind on their genie as backup for healing themselves when melee classes go after them, so we're reliant on genie skills too. That may have not been mentioned, but I know it'll eventually come up...

    Fun Fact: Sin v. Psy ---> Stealth Attack v. Soul of Retaliation+SoV = Amusing outcome all around.

    And again for you fellow psychic +1
  • Angarika - Harshlands
    Angarika - Harshlands Posts: 375 Arc User
    edited September 2010
    cool story bro
  • Kaidosan - Harshlands
    Kaidosan - Harshlands Posts: 29 Arc User
    edited September 2010
    indeed.
  • Tatuaje - Lost City
    Tatuaje - Lost City Posts: 2,780 Arc User
    edited September 2010
    well i must say our intelligence lvl r not on the same lvl because u just killed urelf with that last post. and from my post to the one u replied to about "i ganked" no i said u being ganked i believe so please read again. i'll do so too to verify this. and again my assessments r not empty as ur state of mind is atm. i watched videos, witnessed in-game duels and watched open pking in west archo. u probably get face planted by lvl 8x sins all the time so u just threw any care u had left out the window. and one more thing before i disclose this post ur stupid. a moron who calls someone out for nerfing a class when they themselves in their last post wants bleed to be nerfed. yeah that was real bright of u.b:bye

    OP, you continue to amaze me with your posting ability. Are you a lawyer? cause if your not you should be with your incredible ability to analyze someone how they write. b:shutup

    Oh and btw, I took your advice. Perhaps you should too, read between the lines. Why would I seriously want Bleed nerfed??

    I wish they would Nerf Barb HP so Armageddon would not hurt so bad. b:surrender
    tatuaje: grinding mobs and zhenning ???
    frankieraye:All right, I admit it, it's a bit retro. lol.
  • Kupuntu - Sanctuary
    Kupuntu - Sanctuary Posts: 3,008 Arc User
    edited September 2010
    So in other words assassins only become OP at end game(assuming they have 5aps and nice gear)?. Well if that is the case then I have one question, what about BMs with 5aps and nice gear. Does that also make them OP?

    Every class is "OP" when they are geared with the "best" possible gears. It's just that if you have a sin with Nirvana +12 daggers vs. an archer with Nirvana +12 bow I can tell you the sin can easily kill the archer. Of course that archer does have same chances but when people claim sins are OP it is not complete BS.

    The top PK sin on our server (if we look at the kill counts) can kill almost everyone with his TT100 +7 dagger. Same goes for other sins in the Top 5 PK kill rankings.

    Also, at lower levels, I've seen a 90 sin with FCC +5 dagger kill 100+ arcanes with TT99 +7 gears.
    I wish they would Nerf Barb HP so Armageddon would not hurt so bad. b:surrender

    I think it's just fine that 100+ barbs zerk (?) crit 30k with arma on me. Those barbs do have 30k+ HP though.
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  • Kaidosan - Harshlands
    Kaidosan - Harshlands Posts: 29 Arc User
    edited September 2010
    i 2 know the pain of armaggedon, but that is a barbs signature move. each of the older classes have one. the newer classes have like 4 or 5 of them. :(
  • Oneji - Heavens Tear
    Oneji - Heavens Tear Posts: 310 Arc User
    edited September 2010
    i 2 know the pain of armaggedon, but that is a barbs signature move. each of the older classes have one. the newer classes have like 4 or 5 of them. :(

    Assassins stealth being a signature moveb:thanks.

    @Kupuntu
    I understand your point, I just feel the time people spend QQing about Assassins or any class in general could be well spent getting a good strategy together to beat them :).

    @Angarika and your sig seriously creeps me out D:. I pew pew all over your face followed by random bear that pops out xD.
  • Kaidosan - Harshlands
    Kaidosan - Harshlands Posts: 29 Arc User
    edited September 2010
    Assassins stealth being ONE OF MANY signature moves an assassin has.b:thanks
    fixed:/
  • Borsuc - Raging Tide
    Borsuc - Raging Tide Posts: 1,526 Arc User
    edited September 2010
    If you're still worried about dying in 8 seconds vs. a Psy...perhaps you shouldn't be PVPing.
    So basically you're saying that a psychic cannot kill anyone? Seeing as you just running around but using no skills whatsoever (that would trigger Soulburn) makes you survive 8 secs of nuking... and your charm has 10 sec cooldown -- if you can survive 10 secs w/o skills, you can survive forever until your charm wears out. Then psychics can't ever kill you 1v1 right? Or you can survive 8 sec easily but not 10?

    Please tell me you're joking.
  • Kupuntu - Sanctuary
    Kupuntu - Sanctuary Posts: 3,008 Arc User
    edited September 2010
    @Kupuntu
    I understand your point, I just feel the time people spend QQing about Assassins or any class in general could be well spent getting a good strategy together to beat them :)

    Trust me, I've tried to kill them plenty of times. When they use stun immunity (can't stun them so they can start killing me without worrying about getting stunned) and double spark from stealth with stun tele it really hurts and I can't do anything. Their DPS also kills me even if I use HP foods when those are out of CD.

    And if I AD when they come out of stealth they'll force stealth to go wait for my AD to end and then come back. It's really hard.

    All other classes are easy; barbs never 1vs1 me too long since it's just fight who can spam foods longer than the other one, 8x wizards PKers don't exist on Sanct and psys are annoying but nothing special. Archers are easy if you pull off AD and will of bodhi to get them. Clerics can't kill me very well but their sleep is annoying.

    That's how Sanct PvP scene is for 8x players.
    100% F2P player. Started PW: March 2007, Quit PW: March 2011.
    pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.
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