Cleric's Revive Skill

Celo - Sanctuary
Celo - Sanctuary Posts: 9 Arc User
edited September 2010 in General Discussion
lol! I lost in your people words love and hate. Anniversary is coming! Let start with Love and Peace. Hail to the Cleric's Revive Skill. ^_^

Thank for all great and hell comments, guys. I'm seeing more regard of learning skills, affordability, Good/Bad role of players/characters, love and hate cleric including role and skills ability. These are more like base on player's moral which is complicate.

The current stand concludes very few interested in changing Cleric's Sage Revive or other skills. Therefore, I believe cleric's skills are as good as it is, so I will not make any suggestion in the Suggestion Box for now.

There are few Thread that may related to most of your comments regard of "cleric suck, expensive...blah...blah... and so on.", please drop comment to them sometime. They would love to hear from you guys.

This thread "Cleric's Revive Skill" is now closed by Thread Creator. The reason is that I have arrived to my conclusion for which I was looking for. However, you may continue to post comments until there is no room left. You do not need to follow the rules as was intended.

There are many comments very interesting about Cleric. Those may interested you as well. Thank You.

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I thought that I should bring this up because of a few posts I encounter and events. I like to hear comments/change that would encourage cleric to have positive view in Revive skill, and before I would make some post in Suggestion Box.

Cleric sage/demon Revive skill is great - so I heard from most other classes beside cleric. It is because the resurrected target lost no exp. However, what I heard most from cleric class are:

'Nah! I'm nice, I'll leave Revive skill at level 1.'
'Bah! Why bother, it is just waste of coins. There is no self benefit from that skill.'
__________________________________________________________________

lol, since when my thread driven off the road. Well, I will try to summarize in detail explanation and in positive and less slang phase. In addition, since the topic got off the track, I'll also view my own perspective at the end.

The main topic is meant to ask the way to improve the cleric's skill "Sage Revive" become more powerful in pve. Revive skill is one of the core skills to get the team back on feet. It is 2nd best skills after Ironheart. The sage Revive has addon 40 meter range; However, 99% of the time cleric stands at standard range to support the team. It is not like demon Revive where a cleric can cast Revive relatively short amount of time and returns to support the tank. Ask for Sage Revive, the moment the cleric starts Reviving a dead member, the tank would yell "nuuuuuuh....!"

I do believe that many people would want cleric become more powerful in pve than current stand. It is because blablabla... well, you all know it - coins, rare items, and so on.

Thank you for those gave suggestions to provide Sage Revive Skill. So far, I'm getting idea from these people such as:

- Self cast Reviving even after dying.
- Auto resurrect cleric but has time restriction.
- Add another protection skill like Stealth Skill.
- Add Special Reviving Skill for Cleric's Genies.

For awhile now, I believe PWI should remove 40 meter addon and replace with "Reduce half damage taken for all party members while this skill casting". This could give a felt equally rival to demon Revive.
_____________________________________________________________________

For the rest of other comments, thank you for interest but somewhat it is totally off the topic but interesting in many way. It may interest the dev some way too ^_^. Therefore, I have my own voice to view too.

I'm aware of that many class also have problem not just cleric. Yes, cleric's skills is expensive so does the heavenflame for Bm, Hercules pet for Veno, HP shards plus refine for barb etc... (Gear is one of them, but out of question). There are people can afford and there are can not. If you ask why some cleric not learning kills max out? You have your own answer, but for my answer, well, they make their own judgment base on their morals for which I cannot stop or force them. When it comes down to this, I also make my own judgment as well.

Cleric may not a best class for PK but a powerful supporter in pve where no squad wouldn't go without a cleric (there is but few in lower end). For most other classes such as Archer and blademaster, they are powerful in pvp but weak in pvp in many ways. For example, see if you could try to put one of those class to tank Pole or Garnob without cleric (oh, no example such as "I can tank Kun Kun" -_-). In other word, there are bad and good for all sides. If you ask why, the Dev could tell you something which I do not know.
Post edited by Celo - Sanctuary on
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Comments

  • Celo - Sanctuary
    Celo - Sanctuary Posts: 9 Arc User
    edited August 2010
    I'll make the first comment for my owned post. Yes, my char is a cleric and it is useless to have Revive skill without self benefit. In addition, when something went wrong, cleric sacrificed own exp or angel scroll and or a resurrect scroll just to save teammate. Especially during recent update on boss random aggro, teammate drops like flies when cleric got target by boss.
    My Suggestion:
    The Revive skill should also auto protect cleric exp lost base on skill level. Or,
    Remove the exp protection from the skill to make it fair. Or,
    Reset note item so I could reset my sage revive skill to level 1. ^_^
  • Graviora - Dreamweaver
    Graviora - Dreamweaver Posts: 1,073 Arc User
    edited August 2010
    I don't think its a useless skill; mine's at level 11 (<3 demon res.)

    The cleric class is to heal and support others. We keep our squad alive, that's what our class is for. On Dreamweaver, (I'm not sure about other servers) clerics always get first or second pick in TT.

    The exp loss never bothered me. I always regained it not long after I lost it. I don't know about you guys, but leveling a cleric is probably the easiest class to level; we're always needed in squads.
    [SIGPIC][/SIGPIC]
  • Vixter - Harshlands
    Vixter - Harshlands Posts: 1,275 Arc User
    edited August 2010
    i often really feel sorry for my hubby (a cleric), who happens to die quite a bit, and doesnt even try to get revived anymore because theres never anyone there to help him. those stupid scrolls cost 50k each, and going back to town takes time to come back, and usually stupid remarks from people in party like "WHERE IS CLERIC IM DIEING"

    but a benefit of having revive? i cant think of anything that would be nice, maybe perhaps invensibility to the caster for... 20 seconds? but usually u need the invensibility before reviving, not after... lol.

    a nice benefit would be to get the skill for free. but thats never going to happen. luckily though, it is a lower lvl skill, so it doesnt cost TOO much money to upgrade it to 10.

    but, if you are unhappy with reviving people, charge them "teleport costs" and maybe a little extra more. i dont mind paying a cleric for coming to me and using lvl 10 revive.

    like Graviora said, clerics class was created for support. half of their skill tree was made not only for themselves but to assist in teams, take a look at the skills blue buble and red bubble, maybe you shouldnt get those skills either because you cant do anything while using them?
    [SIGPIC][/SIGPIC]
    vixter (101 Heavy Veno) ~ TT farmer
    Peachie (102 Mystic) ~ Main character
  • Evict - Heavens Tear
    Evict - Heavens Tear Posts: 2,301 Arc User
    edited August 2010
    Remove the exp protection from the skill to make it fair.

    Don't give PWI the idea. They might just do it! b:shutup
    [SIGPIC][/SIGPIC]
    Dysk is my tasty chimichanga. <3
  • GreenBeans - Dreamweaver
    GreenBeans - Dreamweaver Posts: 133 Arc User
    edited August 2010
    rezz was first skill i maxed because im not an *******
    madb.png
  • Olba - Sanctuary
    Olba - Sanctuary Posts: 1,776 Arc User
    edited August 2010
    I'd say the 100% life upon revival on the level 11 Revive is worth it.
    If you disregard what I say because of who I am or because of the contents of what I said, you are a fool.

    Everyone wants to be different, but when you're different you wish you were normal.
  • Vixter - Harshlands
    Vixter - Harshlands Posts: 1,275 Arc User
    edited August 2010
    Don't give PWI the idea. They might just do it! b:shutup

    i wouldnt mind clerics not having any exp loss when they use a revive scroll or go back to town, i mean, when a cleric uses lvl 10 revive on a person they only loose like .1% exp, so what would be the difference if clerics just didnt loose any exp at all?
    [SIGPIC][/SIGPIC]
    vixter (101 Heavy Veno) ~ TT farmer
    Peachie (102 Mystic) ~ Main character
  • ThanosQRC - Dreamweaver
    ThanosQRC - Dreamweaver Posts: 100 Arc User
    edited August 2010
    sage/demon rev is too expensive to get just for casual use. 10-20mil? no ty.
    i leveled up my cleric's revive asap to lvl10 because
    1)it's nice to have res for my main
    2)it's not that expensive
    3)i like to res/buff. that's why I made a cleric alt anyway
    4)i consider it a part of the cleric's "duty".

    i often feel sorry when a cleric dies. i always thought that clerics should loose exp according to their revive level
    main: psy94
    how about having fun instead of expecting the worse?b:thanks
  • Starflair - Dreamweaver
    Starflair - Dreamweaver Posts: 151 Arc User
    edited August 2010
    I think that a cleric should be able to cast some sort of pre-revive on themself. Kind of like a skill the assasins have (i forget the name) but it protects them from dying from what WOULD be a killing blow for like..a few seconds.

    Maybe something like, cast revive on yourself and you'll be granted 1 res upon dying if you die within a certain amount of time (like 30 seconds at lvl 1, a minute and a half or so at lvl 10) with all the exp benifits included.

    I think that's reasonable.
  • VlLKASS - Sanctuary
    VlLKASS - Sanctuary Posts: 1,396 Arc User
    edited August 2010
    Dont die?


    As about an advantage... How about being more wanted in squads? At the mo it's really much nicer having a 11 lvl rez cleric in 3-3 than a 10 one (Think I loose 200k ep with a 10 lvl rez; not trying to lvl so not that big of a deal; but sometimes **** happens & die over & over.)

    I think that a cleric should be able to cast some sort of pre-revive on themself. Kind of like a skill the assasins have (i forget the name) but it protects them from dying from what WOULD be a killing blow for like..a few seconds.

    Maybe something like, cast revive on yourself and you'll be granted 1 res upon dying if you die within a certain amount of time (like 30 seconds at lvl 1, a minute and a half or so at lvl 10) with all the exp benifits included.

    I think that's reasonable.
    It's called GAs & res scrolls.


    I'd have no prob if it was a complaint way back when it took a month to jump one lvl... Not a month to get to 100lvl like it is now...
    [SIGPIC][/SIGPIC]
  • Conavar - Heavens Tear
    Conavar - Heavens Tear Posts: 1,193 Arc User
    edited August 2010
    Lvl 11 is nice but lvl 10 is good enough.

    A Cleric's squad role is to try to keep people alive and rez them if they can't .. It's not " stop them losing xp ".

    Players expect a Cleric to either take an xp loss or carry GA's ... Well Imo everyone else should be expected to do the same .

    Dont " Expect " the Cleric to save your xp Carry GA's
    [SIGPIC][/SIGPIC]
  • Silest - Sanctuary
    Silest - Sanctuary Posts: 816 Arc User
    edited August 2010
    Solution: Self resurrection.
  • Zikai - Heavens Tear
    Zikai - Heavens Tear Posts: 153 Arc User
    edited August 2010
    I've always talked with my guild, laughing at how they should create a genie skill for clerics only that can self-resurrect equal to your current resurrection skill level.

    Other than that, I don't see a problem with the current skill. It's like how it was stated earlier in this thread, don't get RB (Heaven's Wrath) either because what benefit is it to you? It won't make you channel the ball any faster. It doesn't even let you attack or even move it like a hamster ball, so none of the benefits from RB really affect you as the caster.

    I have even debated it myself of whether or not I should charge dead players a whopping 50k to make back the coin for the 17mil I spent on demon res. But guess what? I'm not selfish enough. It's why I made a cleric in the first place; to help my squadmates live.

    Like the one guy's signature, "If you can kill it, I can help." So true, lol.
    [SIGPIC][/SIGPIC]
    Who heals the healer?
  • Aubree - Dreamweaver
    Aubree - Dreamweaver Posts: 1,868 Arc User
    edited August 2010
    I have demon revive. I always had pride in the fact my revive was always at max lvl. However, it provides no benefit to me at all. 1500 mp to revive and no chi gained is bullsht.
  • Promivius - Dreamweaver
    Promivius - Dreamweaver Posts: 278 Arc User
    edited August 2010
    As I stated in another thread much like this one:

    Make Revive a cast-able skill upon the user.
    Even when "dead" and you would have had enough mana left to cast Revive you can cast it and get yourself up.
    That would work for me.

    The option of an auto-revive within so many seconds would not be preferred tho. In some cases you could auto-revive right back beneath the mobs that killed you. Not handy.

    Now as to Reviving for cash:
    You make me fly, you pay the teleports. Simple as that.
    You die during squad then it's my job to get you up. Plain and simple.

    If you have me in your party most of the time you will have yourself a maxed out cleric skill wise. I just love to have an empty skill sheet. So the changes I have a maxed out Revive skill is pretty high when you party me.
    I speak for myself. My opinions are my own.
    Assuming I speak for others is therefor void.
  • Zanryu - Dreamweaver
    Zanryu - Dreamweaver Posts: 7,261 Arc User
    edited August 2010
    Dont die?


    As about an advantage... How about being more wanted in squads? At the mo it's really much nicer having a 11 lvl rez cleric in 3-3 than a 10 one (Think I loose 200k ep with a 10 lvl rez; not trying to lvl so not that big of a deal; but sometimes **** happens & die over & over.)



    It's called GAs & res scrolls.



    I'd have no prob if it was a complaint way back when it took a month to jump one lvl... Not a month to get to 100lvl like it is now...

    Why should we have to spend our hard-earned money on levelling our res AND items that reduce xp loss when you get that for free from us? If you were in my squad I'd make you town... When I die because I messed up I'll town and come back, no harm no fowl I just learn from the mistake. When I die because of my squad not doing their job and someone tells me I should have come with GS and res scrolls, I tell them they should have done the same thing because they aren't getting a res from me.

    I personally have level 10 res because I wanted to be able to help the squad out if someone died, such as on Belial. I would love to have Demon Revive but there's no way in hell I'm paying 20m for a skill that doesn't even help me.
  • Promivius - Dreamweaver
    Promivius - Dreamweaver Posts: 278 Arc User
    edited August 2010
    20mil for a demon rezz?

    Lol oke guess I will never get that skill.
    I farm stuff I always have (yet to pay 1 single real-live penny on this game).
    I speak for myself. My opinions are my own.
    Assuming I speak for others is therefor void.
  • Darksylph - Heavens Tear
    Darksylph - Heavens Tear Posts: 1,816 Arc User
    edited August 2010
    I think that a cleric should be able to cast some sort of pre-revive on themself. Kind of like a skill the assasins have (i forget the name) but it protects them from dying from what WOULD be a killing blow for like..a few seconds.

    Maybe something like, cast revive on yourself and you'll be granted 1 res upon dying if you die within a certain amount of time (like 30 seconds at lvl 1, a minute and a half or so at lvl 10) with all the exp benifits included.

    I think that's reasonable.

    When i played FFXI there was a spell called reraise. Basically you use it on yourself to gain a 30 min buff thats an auto-raise if you die. My idea for this game is similar to yours but wih a slight adaption to also motivate clerics to level their rez skill to at least 10. Quite simply, have it be one of those skills that has a pre-req on the class tree of level 10 for the prior skill in the tree (resurrection). Similar to Will of Bod. for BMs needing level 10 sprint.

    There's 1 problem i can think of, and thats a CD thats valuable in PvE while not over powering in PvP. Think about the TW battlefeild if it has a 5 minute CD. Cleric protecting cata barb dies, the cleric reraises, dies, uses rez scroll, dies, reraises, dies & FINALLY has to town. It could get absurd. On the other hand if its a 30 minute CD, and fighting a hard boss (3-1 GBA with level appropriate gear?), you'll only get 1 free attempt and on the 2nd death you'd have to town, 3rd with a rez scroll.

    Seems like there would need some balancing issues for the cooldown worked out, but otherwise it seems like an excellent fix for the resurrection level 1 issue, giving clerics a benefit to themselves for levelling it to 10.
  • SugarPrinces - Sanctuary
    SugarPrinces - Sanctuary Posts: 464 Arc User
    edited August 2010
    i have a cleric alt, lvl30-ish range.. and never fails i'll be runnin around grinding and i'll get at least 3 ppl ask me for a res, usually while i'm in the middle of fightin a mob.. now i dont mind rezzin random ppl that need it and i'll often do it on a walkby/flyby when i see someone dead on the ground, i'd just appreciate if these same people if they happen to come across me grinding later and gettin my butt whipped by a group of mobs i accidentally pulled and i'm runnin like crazy as i spam IH on myself, help me out a bit plz?? is that too much to ask for seeing as i res'd yer sorry keaster..

    Now when i'm on my main and in squad i will always always ALWAYS protect the cleric at all costs, sometimes at the cost of my own life if needs be, if the tank pulls a group of mobs and cleric manages to draw aggro with heals i'll switch target to whatever is attackin the cleric and hit it with everything i've got till it leaves the cleric alone. I understand clerics kinda get the sh** end of the stick as far as that goes, and usually get blamed if something goes horribly wrong.. one reason i made a cleric alt in fact, once i get her to a decent level if i'm in a squad that somehow wipes i'll tell the cleric not to res and i'll jump alts and come res then jump back.

    I agree clerics need a little extra something to help out when in parties that tend to forget about protecting the cleric, maybe a special cleric-only res scroll with exp loss reduction for a cheaper price from the cleric trainer or something of the sort, but still a decent party should know to keep an eye on the healer, its just common sense that if the healer goes down, chances are the rest of the party will shortly follow
  • Zikai - Heavens Tear
    Zikai - Heavens Tear Posts: 153 Arc User
    edited August 2010
    Why should we have to spend our hard-earned money on levelling our res AND items that reduce xp loss when you get that for free from us? If you were in my squad I'd make you town... When I die because I messed up I'll town and come back, no harm no fowl I just learn from the mistake. When I die because of my squad not doing their job and someone tells me I should have come with GS and res scrolls, I tell them they should have done the same thing because they aren't getting a res from me.

    I personally have level 10 res because I wanted to be able to help the squad out if someone died, such as on Belial. I would love to have Demon Revive but there's no way in hell I'm paying 20m for a skill that doesn't even help me.
    • Because our squad members spend their hard-earned money leveling up their attacks to kill OUR mobs and bosses faster.
    • Because our squad members spend their hard-earned money paying repair bills multiple times more than what ours cost.
    • Because our squad members spend their hard-earned money on adequate gear to take the damage for us.
    • Because sending squad members to town would waste valuable time that could be used doing something else other than waiting for them to get back.

    If they don't, then I can see why you wouldn't want to spend your hard-earned money to help them out.

    But then again, people that don't do such mentioned things hardly work together as a TEAM. If you want to say that you'll pay for level 10 res, but not a sage or demon, then that's more of a waste. Because the only differences between 10 and 11 are the experience benefits and the double distance on sage and half channeling on demon; which is MORE of a difference than res 1-10.

    So if you're in the mindset that you won't pay for demon or sage res because it's a waste and it doesn't directly benefit you, then I'd suggest don't bother getting it to 10, because it's still only helping them, just not as good as it could be, AND sucking up your spirit and coins.
    [SIGPIC][/SIGPIC]
    Who heals the healer?
  • Celo - Sanctuary
    Celo - Sanctuary Posts: 9 Arc User
    edited August 2010
    ..The cleric class is to heal and support others. We keep our squad alive, that's what our class is for. On Dreamweaver, ...clerics always get first or second pick in TT...
    Might be off topic, but, yes cleric is mainly support and learn many skills on their own behalf like revive and blue bubble, so PK is out of question, it is not easy to survive once got targeted. And, Cleric is not a class that many people would make, base on level rank board, it is around 1 cleric in 10 players; therefore, it is easy to get in squad most of the time.
    ..."WHERE IS CLERIC IM DIEING"..
    U huh! This phase really does irritated me. I'm aware of most people cannot afford all the good stuff including me, so they are fragile. Sometime, some of these people just look at the cleric to find a reason to blame.
    Don't give PWI the idea. They might just do it!
    It may make cleric feel better but may turns other people glooming. :)
    I'd say the 100% life upon revival on the level 11 Revive is worth it.
    This may make cleric even more unhappy because they are not getting full life when get up, lol.
    i wouldnt mind clerics not having any exp loss when they use a revive scroll or go back to town...
    Glad to have someone agree. :)
    sage/demon rev is too expensive to get just for casual use. 10-20mil?...
    lol, I was in between 200 angels scrolls and die 200 times on battle field or the sage rez skill :)
    I think that a cleric should be able to cast some sort of pre-revive on themself..
    Interesting idea, cleric may use it playing dead also, hehe.
    ... but sometimes **** happens & die over & over...
    lol, that just reminded me today in one of my BH3-3, the boss fixed target on one of my teammate and attack him every around 30sec. A cleric would depress because of no way to save him from one-hit-die XD
    ...A Cleric's squad role is to try to keep people alive and rez...
    It is a roll of cleric but it is depressing because of new update that made most of high level bosses have random aggro. Very few player survive more than 1 hit beside barb.
    Solution: Self resurrection.
    lol, cleric may lost their jobs as a healer.
    ... It won't make you channel the ball any faster...
    lol, that is another problem. It is really bugging me when I cast Healing Beam and got a channel debuff. It takes like 10sec to cast on a dying squad. XD
    ...demon revive...bullsht....
    Damn Straight XD
    As I stated in another thread much like this one...
    Sorry, not meant to hijack your thread :). I'm try to get specific comment on revive skill improvement.

    "Tea Time!" Thank for great comment guys.
  • kenlee
    kenlee Posts: 0 Arc User
    edited August 2010
    this is the first mmorpg (f2p tho) that has no complex healers and stupid enough... no auto-rez skill for them... lol
  • Annalyse - Heavens Tear
    Annalyse - Heavens Tear Posts: 2,618 Arc User
    edited August 2010
    So if you're in the mindset that you won't pay for demon or sage res because it's a waste and it doesn't directly benefit you, then I'd suggest don't bother getting it to 10, because it's still only helping them, just not as good as it could be, AND sucking up your spirit and coins.

    Except, res levels 1-10 are affordable. So for any cleric (like my own) who wants to be as helpful as possible but maybe isn't as rich as some of you merchanters and CSers, res level 10 is as much as I can get. I would love to have res level 11, and would gladly take it as a gift to help others, but I have never had 20 million, and if I did it would go toward gear for my cleric first, or others skills I want more like IH.

    But the people that whine about clerics not having res level 11 are people I would rather not squad with regardless. They can't handle losing a fraction of a percent and yet half the time don't care about causing squad wipes that cause the cleric to have to release corpse. It is frustrating at times always being the one to go to town, and it gets easier to slip into the mindset of "I'm not paying that much money to help other people" when over and over you find yourself in squads that get you killed, often from some easily avoidable action.

    But in the end it all comes down to money. Were it more affordable, I'm sure a lot of clerics would have no problem coughing up a few mil for level 11 res. But 20 mil is a lot of money, and since level 10 res is perfectly serviceable, it makes sense to me to do something like upgrade your gear so you can withstand these new tweaked TT bosses and get yourself a decent weapon because magic attack is important, etc.
    [SIGPIC][/SIGPIC]
    Annalyse (veno) - Melosa (cleric) - Glynneth (archer) - Pickerel (sin)
    Florafang (wiz) - RubixCube (barb) - Laravell (psy) - Diviah (Mystic)
    Torchwood (BM) - Sataea (Seeker) - Wystera (Sin) - Allissere (SB)

    Looking for a mature faction on HT? pwi-forum.perfectworld.com/showthread.php?t=760842
  • Zikai - Heavens Tear
    Zikai - Heavens Tear Posts: 153 Arc User
    edited August 2010
    Except, res levels 1-10 are affordable. So for any cleric (like my own) who wants to be as helpful as possible but maybe isn't as rich as some of you merchanters and CSers, res level 10 is as much as I can get. I would love to have res level 11, and would gladly take it as a gift to help others, but I have never had 20 million, and if I did it would go toward gear for my cleric first, or others skills I want more like IH.

    But the people that whine about clerics not having res level 11 are people I would rather not squad with regardless. They can't handle losing a fraction of a percent and yet half the time don't care about causing squad wipes that cause the cleric to have to release corpse. It is frustrating at times always being the one to go to town, and it gets easier to slip into the mindset of "I'm not paying that much money to help other people" when over and over you find yourself in squads that get you killed, often from some easily avoidable action.

    But in the end it all comes down to money. Were it more affordable, I'm sure a lot of clerics would have no problem coughing up a few mil for level 11 res. But 20 mil is a lot of money, and since level 10 res is perfectly serviceable, it makes sense to me to do something like upgrade your gear so you can withstand these new tweaked TT bosses and get yourself a decent weapon because magic attack is important, etc.

    And I perfectly agree with you. I too think level 10 res is just fine because it's affordable. It just that players say level 11 is worthless. If I count correctly, I believe 11 comes after 10, and if 11 still isn't good enough, then what makes 10 better?

    Is it worthless only because it costs too high?
    [SIGPIC][/SIGPIC]
    Who heals the healer?
  • vristion
    vristion Posts: 0 Arc User
    edited August 2010
    • Because our squad members spend their hard-earned money leveling up their attacks to kill OUR mobs and bosses faster.That would be done regardless to ours or thiers
    • Because our squad members spend their hard-earned money paying repair bills multiple times more than what ours cost. Actually our own cost with mana food, and whatever repairs can ad up to as equal as theirs.
    • Because our squad members spend their hard-earned money on adequate gear to take the damage for us.Really? I thought it was to increase their personal E-peen
    • Because sending squad members to town would waste valuable time that could be used doing something else other than waiting for them to get back.
    Them going back to town WITH us, would equal out to the same time.

    If they don't, then I can see why you wouldn't want to spend your hard-earned money to help them out.

    But then again, people that don't do such mentioned things hardly work together as a TEAM. If you want to say that you'll pay for level 10 res, but not a sage or demon, then that's more of a waste. Because the only differences between 10 and 11 are the experience benefits and the double distance on sage and half channeling on demon; which is MORE of a difference than res 1-10.

    So if you're in the mindset that you won't pay for demon or sage res because it's a waste and it doesn't directly benefit you, then I'd suggest don't bother getting it to 10, because it's still only helping them, just not as good as it could be, AND sucking up your spirit and coins.

    Problem with this game is there is very little to NO consequence as it is, and having a cleric constantly around to 1) Give you God mode, 2) instant revive with very little to no loss of XP, people tend to ignore the fact the cleric can, and will be the one with the sht end of the stick from their zurg carefree mentality. So why should we care?

    Somone said why get RB, it dont benefit us? Actually RB>rez, RB benefits us by making the group kill faster, so in the end, yea it IS far more benifcial to us then rez.

    I personally am good at keeping myself alove, what pees me off the most is while Im sitting there spamming every avalible method I have from WS, to shell, to genie, I have idiots in squad "REZ PLZ".....thats the last friggin thing I wanna hear somone say durin that time.
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited August 2010
    If a cleric has an under-leveled revive I'm not very motivated to protect them.
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  • vristion
    vristion Posts: 0 Arc User
    edited August 2010
    If a cleric has an under-leveled revive I'm not very motivated to protect them.

    If you come asking me what lvl my revive is before we start, I would be more concerned.
  • ThanosQRC - Dreamweaver
    ThanosQRC - Dreamweaver Posts: 100 Arc User
    edited August 2010
    @vristion
    egocentric *******s like you are the worst kind of fails
    main: psy94
    how about having fun instead of expecting the worse?b:thanks
  • Zikai - Heavens Tear
    Zikai - Heavens Tear Posts: 153 Arc User
    edited August 2010
    vristion wrote: »
    Problem with this game is there is very little to NO consequence as it is, and having a cleric constantly around to 1) Give you God mode, 2) instant revive with very little to no loss of XP, people tend to ignore the fact the cleric can, and will be the one with the sht end of the stick from their zurg carefree mentality. So why should we care?

    Somone said why get RB, it dont benefit us? Actually RB>rez, RB benefits us by making the group kill faster, so in the end, yea it IS far more benifcial to us then rez.

    I personally am good at keeping myself alove, what pees me off the most is while Im sitting there spamming every avalible method I have from WS, to shell, to genie, I have idiots in squad "REZ PLZ".....thats the last friggin thing I wanna hear somone say durin that time.

    I understand what you mean. And yes, I'm fully aware that every bullet point I made not only benefited CLERIC but also benefited the SQUAD MEMBER. And I'm pretty sure that's what this discussion is about; why revive doesn't benefit the cleric.

    And your argument about RB is the same as res. Neither one of those skills directly benefits the casting cleric, but they both indirectly benefit us by making the runs smoother and faster, just in different ways. RB will cause the boss to die faster, saving everyone the repair bills and mana potions, and revive will allow us to not wait forever and a day for someone to town and walk back.

    And as far as I know, this isn't a discussion on who pays the most coins. I'm fully aware on how much I have to pay as a cleric for my mana potions, and it could just as easily add up to their repair bills. And frankly, you're just pulling a red herring fallacy.
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  • FatherTed - Dreamweaver
    FatherTed - Dreamweaver Posts: 3,723 Arc User
    edited August 2010
    Just to clarify as it's been mentioned a couple of times in the thread, level 11 res does NOT grant the recipient full health upon ressing - it's still 10% hp and mp. At least that's what sage res does, I assume demon is the same.

    Personally speaking I paid to level my res up to 11 for the same reason I made a cleric - to help people. It does get a little painful sometimes if I die and lose a bit of experience, but that comes with the job in my opinion.
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