Cleric's Revive Skill
Comments
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FatherTed - Dreamweaver wrote: »Personally speaking I paid to level my res up to 11 for the same reason I made a cleric - to help people.
I got demon res for the half channeling. b:cute Makes me die a bit less in TW.[SIGPIC][/SIGPIC]0 -
Graviora - Dreamweaver wrote: »I got demon res for the half channeling. b:cute Makes me die a bit less in TW.
I'm always jealous of demons when they res in TW - I have to sit there like a statue and be a pin cushion when I res people b:sad[SIGPIC][/SIGPIC]
Thanks for the sig Ophida0 -
FatherTed - Dreamweaver wrote: »I'm always jealous of demons when they res in TW - I have to sit there like a statue and be a pin cushion when I res people b:sad
I'll look for your res then. b:mischievous[SIGPIC][/SIGPIC]0 -
FatherTed - Dreamweaver wrote: »Just to clarify as it's been mentioned a couple of times in the thread, level 11 res does NOT grant the recipient full health upon ressing - it's still 10% hp and mp. At least that's what sage res does, I assume demon is the same.
Personally speaking I paid to level my res up to 11 for the same reason I made a cleric - to help people. It does get a little painful sometimes if I die and lose a bit of experience, but that comes with the job in my opinion.
Yeah, demon res is the same in that aspect; just the 10% hp and mp.[SIGPIC][/SIGPIC]
Who heals the healer?0 -
If you come asking me what lvl my revive is before we start, I would be more concerned.
If your plan is to have an under leveled revive and hope noone notices it or ever figures it out you arent going to be very popular. Sanctuary has lots of clerics and plenty have high level res. As a whole those clerics tend to play their class better since they put importance on the well-being of the squad.[SIGPIC][/SIGPIC]
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Asterelle - Sanctuary wrote: »If your plan is to have an under leveled revive and hope noone notices it or ever figures it out you arent going to be very popular. Sanctuary has lots of clerics and plenty have high level res. As a whole those clerics tend to play their class better since they put importance on the well-being of the squad.
b:victory Well said![SIGPIC][/SIGPIC]
Who heals the healer?0 -
Asterelle - Sanctuary wrote: »If your plan is to have an under leveled revive and hope noone notices it or ever figures it out you arent going to be very popular. Sanctuary has lots of clerics and plenty have high level res. As a whole those clerics tend to play their class better since they put importance on the well-being of the squad.
Have you people cosidered she may have meant that asking what lvl rezz you have before you start means you expect to die ? which wouldnt instill confidense b:chuckle0 -
Clerics should have a self rezz on a long cooldown maybe an hour . This would add some fairness to the class .
Or maybe a skill to lose all agro on a 5 minute timer then its upto them to learn when to and not to use the skill and if the group sucks at least the cleric can stay safe b:chuckle0 -
Seems I've died and gone to town way too often so my views may be a bit strange here, but... I have always believed the benefit to being able to revive is so you do not have to walk all the way back to where you died to continue whatever you were doing. The reduced EXP loss is just a bonus. I never expect or demand that I get the highest possible revive. I take whatever I can get. If it's a level 4 revive in TT from the 2nd cleric, then so be it. I don't wanna run through all the skipped mobs just to save myself some time regaining EXP later.If you come asking me what lvl my revive is before we start, I would be more concerned.
-Have no faith in my ability to keep you alive, if you are not the tank
-Have no faith in the ability of the tank to keep aggro off you, perhaps because you intend to go all out with damage
or some combination of the two. If that's the case, then yes, we have a problem and should not be grouped together. IMHO revive should be the last question you ask b:shutup
With that said, the level of your revive should reflect how you play. If you group a lot then you should have your skills, especially revive, as high as you can. It's a slap in the face to your other squad members to not do so. Sure, you may be the most awesome cleric in the entirety of PWI but you will still need use revive here and there. There are many situations where despite everyone's best efforts, someone WILL die. If you don't group a lot or even ever, then what and how you level up your skills is up to you. But it would be in your overall best interests to keep them levelled.
I too come from another game (as was mentioned before) where the "cleric" had an ability to self-revive. But you had to make sure it was cast before you died and only lasted for a limited time of 1 hour. This game does not have that feature so it makes for unique gameplay xD It really does change how you play. Before I would just take hits and die like "np I got this". I had little fear of death knowing I can just get back up immediately, cast my self-revive again and I'm back in business.
Whatever, different game different styles.
Edit: as for the original question, if you have the money and the means to upgrade the skill then I think you should get it. But omg 20mil... don't expect lv11 revive from me.[SIGPIC][/SIGPIC]0 -
So tell me, why do archers go 5.0?
Are claws, especially for archers, really useful outside of instances? Do archers really use claws much during PK or TW? Maybe as a joke. lol.
Maybe it's so they can bring something to the table in instance runs. Would you rather have your Nirvana run take an hour or 20min? Would you rather have Illusion Lord Armageddon a few times or many times? All these archers spend for claws on top of their bows so instance runs can be easier and faster for everyone, so everyone can get more done in a set amount of time.
I mean sure there was Nien and sharing contribs across classes, but that ended. Now what do archers really use claws for other than instances?
What about Barbs? Do they really need 20k-30k HP to play this game? Why do all these barbs on PvE servers who don't even PK spend on ridiculous refines and shards? In TW they tank and burn charm and take hits, in instances they tank and take hits and hopefully don't burn charm. They spent, much much more than 10-20m, so they can run your RBs, so they can tank your WBs, so your faction can win TWs.
If you think about it, all classes spend to make a squad work. Do you not get pissed when your BH metal fails because the DDs couldn't output enough damage? Do you not get frustrated when tank dies at a boss or RB because he has **** gear?
If you're still wondering whether you should get lvl 11 ress, think of the people you squad with. Are they spending to make the squads they're part of better? If so, and if they take YOU on a regular basis, then I'd say it's worth it to get that lvl 11 ress.Elena Costel: I wash my hands of this affair.
Legerity: *drags you back* *stains your hands with said affair*
Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
Qui: b:dirty0 -
These threads come up every so often, and honestly they rather annoy me. Why don't you all just stop complaining about rez? Saying that its a useless skill to lvl, when it is one of the most useful skills clerics have. Revive is the skill that makes squads want clerics. And if you don't lvl it thats fine, but don't say that lvl 10 has no benefit. Increasing lvl increases range, which is helpful to keep you out of trouble when giving the rez. And its nice to the party, which gets you repeat invites.
The fact is clerics really aren't that rare anymore. And if you think the top notch pro squads are going to take you when you don't lvl revive, you're wrong. They can very well find another cleric, who at least has the courtesy to lvl there revive.
Edit: was taking my time to write this post, and I completely agree with what Quilue said. Every class has there expenses. And revive is one of the clerics cost.0 -
Zikai - Heavens Tear wrote: »
- Because our squad members spend their hard-earned money leveling up their attacks to kill OUR mobs and bosses faster.
- Because our squad members spend their hard-earned money paying repair bills multiple times more than what ours cost.
- Because our squad members spend their hard-earned money on adequate gear to take the damage for us.
- Because sending squad members to town would waste valuable time that could be used doing something else other than waiting for them to get back.
If they don't, then I can see why you wouldn't want to spend your hard-earned money to help them out.
But then again, people that don't do such mentioned things hardly work together as a TEAM. If you want to say that you'll pay for level 10 res, but not a sage or demon, then that's more of a waste. Because the only differences between 10 and 11 are the experience benefits and the double distance on sage and half channeling on demon; which is MORE of a difference than res 1-10.
So if you're in the mindset that you won't pay for demon or sage res because it's a waste and it doesn't directly benefit you, then I'd suggest don't bother getting it to 10, because it's still only helping them, just not as good as it could be, AND sucking up your spirit and coins.
Your list about the costs of other classes and what they sacrifice to help instances apply to Clerics as well.- Clerics have to pay for MP pots/food which can add up to be as much as the repair bill of some squad members.
- Clerics have to spend money to level up our skills like any other class.
- Clerics have to spend our money on good gear as well in order to survive some AoEs and to survive against mobs if they get aggro somehow.
I got my Revive to level 10 the moment I hit level 64 because I wanted to be useful to my friends and faction. I wanted to ensure that if they somehow died as little xp was lost as possible. It's not that Revive itself is a waste of money, it's that the Demon/Sage versions are far too costly especially since they only benefit squad members and not the Cleric.
As a Cleric I want to help my squad members and I've levelled up my skills and worked on my gear to be able to do that, I've learned every little thing I could about my class in the 1 and half years I've played this game just so I could help my squads complete whatever instance we may be running. I have the mindset of "I don't want Demon/Sage Revive" not because I don't want to help my squads, but because they're far too expensive and I consider them to be a complete rip off.0 -
Isnt it self-benefit enough that you can revive somebody to come save your **** when theres a potential squad wipe?
Or isnt it a self-benefit that you can revive somebody and not have to wait for them to get back from town to help you kill your quest mobs???
Reviving has tonnes of benefits, fair enough there are more benefits for the person being res'd but its not like its pointless for you to do it!
Plus the point of your class is to support the other classes who are killing things - if youre going to play a support class, doesnt it make sense that you support others as much as you can? If you dont want to be a support class role a new char.
All classes have buffs, some are not necessarily helpful to themselves, bramble for example is not OVERLY helpful for an arcane veno whos pet will always be hit. But that doesn't stop a veno from levelling their buff for the benefit of a tank or whatever.
Should a veno not level their buff just because they personally dont need it that much? of course not!
PLUS just because youre a cleric doesn't mean you've never needed a res! and I'm certain that if you could choose between a lv1 res and a lv11 res you would choose 11 (of course you would, if you claim otherwise you are just trying to make a statement and are lying). And if you would want a lv11 res why should you not also attempt to give others a lv11 res?0 -
if you do not want to help others then re roll another class... do not want to re-roll another class? then **** and lvl the skill.
i would spend 20m on revive 50 more times.
i do not know about you guys but it is nice to reciece praise when someone finds out you got lvl 11 res.
you help them, they are more likly to help you back.
not to mention the ranfge and channling speed you get from sage/demon is worth it in itself.0 -
Well you know, Clerics don't need to spent money for lvl 11 buffs, they could but they aren't really must-haves. After all they all only give temporary bonuses and it doesn't affect party buffs. Lvl 11 offense skills are up to individual Clerics to get or not. I personally won't be getting any of them for my Cleric because I made her for PvE support purpose. Only lvl 11 support skills that people look for from high level Clerics are IH and res. If you have those you are pretty much golden, which is what, somewhere around 40mil ish total?
Now consider how much Barbs spend on getting lvl 11 Beast King Inspiration, Strength of Titans, Shapeshifting Intensity, etc. so Clerics have easier time healing and how much DD's spent on skills and gears so Clerics have to heal less...I've spent more than 40mil on couple of -interval pieces alone.
I'm not saying lvl 11 res is a must, just saying it's nice if you didn't think lvl 11 was a waste. Everyone spends their "hard earned money" to improve their character so they are more useful in parties, beneficial to them or not.0 -
IAmNoodle - Lost City wrote: »if you do not want to help others then re roll another class... do not want to re-roll another class? then **** and lvl the skill.
i would spend 20m on revive 50 more times.
i do not know about you guys but it is nice to reciece praise when someone finds out you got lvl 11 res.
you help them, they are more likly to help you back.
not to mention the ranfge and channling speed you get from sage/demon is worth it in itself.
^ This
I have said before that it would be nice to add something so that Cleric's do not lose exp on a death if they have lvl11. However, since that will more likely then not ever be an option, it must be lived with.
This imo is no different then leveling other skills to lvl 11.
Tough call but I am with Noodle on this.[SIGPIC][/SIGPIC]
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"Toughest monster? ..... RedsRose b:surrender" - Kantorek
Where is my 1 v 1 Kan? b:mischievous0 -
ChopChop - Raging Tide wrote: »Have you people cosidered she may have meant that asking what lvl rezz you have before you start means you expect to die ? which wouldnt instill confidense b:chuckle
No they didnt notice that, They are to self absorbed to be concerned with the fact that the cleric is the only on that suffers the consequences of their own potential failness. So the only focus they have, is we had better be able to benefit them 100%. or we are the fail ones from the start.0 -
Revive is a great skill. As soon as my alt cleric gets to 92 I will get him level 11b:chuckle0
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This thread is full of lulz and win. Well that statement is half lie and half true.
So many metal mages in this thread.I post in forums. This one and others. That's why I post.0 -
(i didnt bother to read whole discusion =O
if u getting 11 skills anyway then why not rez?
tho heals > rez, thats just bonus
but if ur poor, then dont bother to get it first
dunno what this duscusion is about rlyBUILD EFFICIENCY CALCULATOR: pwi-forum.perfectworld.com/showthread.php?t=1129681
AGGRO MECHANICS: pwi-forum.perfectworld.com/showthread.php?t=481682
GAME IS DEAD wiki-article: pwi-forum.perfectworld.com/showthread.php?t=9382820 -
Revive is a good skill, mine's lvl 10, and probably getting demon when I get the money too.
It would be useful in quite a few situations to have half channeling time.
And for those people who keep their res at lvl 1, why do you want to play a cleric if not for healing and reviving?
Choose a wizard if you want a magic class. -.-[SIGPIC][/SIGPIC]
jellytoast - Demon Cleric
Wizzypop - Demon Wizard
"We cannot solve our problems with the same
thinking we used when we created them." -Albert Einstein0 -
Jellytoast - Sanctuary wrote: »Revive is a good skill, mine's lvl 10, and probably getting demon when I get the money too.
It would be useful in quite a few situations to have half channeling time.
And for those people who keep their res at lvl 1, why do you want to play a cleric if not for healing and reviving?
Choose a wizard if you want a magic class. -.-
Playing the cleric class isn't about purely "helping people" for everyone that plays it .The class can be one of the most strategically complex classes to play in a healing/debuffing/and even DPS range of play, thus giving some somewhat of a CHALLENGE we enjoy. So not ALL play it for the reasons YOU may.0 -
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Thunerball spam?0
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Playing the cleric class isn't about purely "helping people" for everyone that plays it .The class can be one of the most strategically complex classes to play in a healing/debuffing/and even DPS range of play, thus giving some somewhat of a CHALLENGE we enjoy. So not ALL play it for the reasons YOU may.
Hint: When the overwhelming majority of the skills in your skill tree are healing/support skills, it probably means you're supposed to be a healer/support character. Not a metal mage.[SIGPIC][/SIGPIC]
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105/105/105 obtained! b:cute0 -
Another point to consider about L11 res is that it opens up certain tactics for tough situations. Every now and then you get into a situation where someone needs to go off and suicide to take some heat off the rest of the party. Knowing that there's a no-loss res awaiting makes it an easy choice for the meat shield, especially if multiple deaths may be needed. Same sitch with a L10 res and you might have to pack your bags and go home. The loss of xp may not be worth it to continue.
Knowing that there is a painless res at your back also allows you to push the envelope a bit and take greater risks to speed things along, this helps eveyone, cleric included.0 -
Playing the cleric class isn't about purely "helping people" for everyone that plays it .The class can be one of the most strategically complex classes to play in a healing/debuffing/and even DPS range of play, thus giving some somewhat of a CHALLENGE we enjoy. So not ALL play it for the reasons YOU may.
a) you can spam heal on yourself
b) you have a skill that reduces damage
Go play another class if you want strategy.0 -
If I see a cleric with high end gear and level 10 res, that says something about his/her willingness to contribute to the party. Good gear means it's completely possible to shell out an extra 20 mil for faster or longer range res. If you don't get it, then people know you're only out for yourself and fewer people will want you in Nirvana. Heck, if you aren't willing to spend 20M on a skill but want Nirvana gear, which costs WAY more, who would trust you to even open the boxes during the run?0
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There are 3 reasons I leveled my rez...
1.) I can't be assed to run around more than I absolutely have to during a fight, so the added range on higher level Revive is lovely. b:pleased
2.) To save the EXP of good friends that died trying to keep my squishy butt alive. b:cute
3.) For peace of mind when letting idiots die. I'm a softy who had an issue letting random peeps die, even when they'd make my job far more problematic than it should be (EX: melee Leeroys vs runners in 79...or multiple Acephalid Rangers in Brim without the DD capacity to handle them). Not a problem now that I'm don't have to feel guilty about EXP loss. b:laugh0 -
Oh yea, if you don't want to get level 11 res because because it doesn't save YOUR ****, then other people will be less likely to sacrifice themselves to save you and just let you die anyways. If you get aggro then another DD should attack the mobs and buy you time to get away, and especially if it's an archer or wizard, they might die in the process. If they know your res is 10 and they'll lose xp for it, well, why would they save you? I mean, it doesn't benefit them, does it? So you'll die, go back to town, and lose the full amount of xp, whereas if they wanted to save you, they would die, you'll just res them, and neither of you lose xp. Although like I said, I'm more concerned about people's priorities, and if I think a cleric can't be assed to help me, I'm not exactly motivated to help them.0
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