beastboyisbeast's Ultimate Phsychic Guide

beastboyisbeast
beastboyisbeast Posts: 95 Arc User
edited March 2014 in Psychic
Note: This guide is not complete and probably never will be- a work in progress.

If you are not prepared to get to at least 60+, the Psychic is not for you. Save the hassle, play something else like a BM or WB.

The Psychic is a class of many debuffs and high hitting spells sort of like a Wizard.

Yes I know i spelled Psychic wrong. If a mod would swing by and change that please.

Acronyms:
In this guide I use several Acronyms that may not be known to new characters, here they are

PvE- Player versus Environment (Monsters)
PvP- Player versus Player
EA- Elf Archer
BM- Blade Master
WB- Were Beast otherwise known as Barbarian.

Pros & Cons:

Pros: High damage Nukes can easily take out most monsters without them reaching you. Not much of a need of HP potions or charms due to having not being hit most of the time. Great for early PvE. From my experience I have been wanted in parties for Vengeance and Silence. (other people tell me Psychics are not wanted in party,although I do not believe this is true) Also I have been wanted by some of my friends in PvP parties for my AoE debuffs and bleeds.

Cons: Very low survivability and HP at low and mid levels. But can be fixed with stones. Low HP regeneration. Consumes MP Potions at a fast and large amount. Will run out of MP after a couple of monsters.

So you are asking, "Should I be a Psychic?" Think if you want to own people fast but also be owned fast.

Builds:

Pure INT: This the most common build which goes like 1 STR and 9 MAG every 2 levels. 5 MAG every odd level and 4MAG 1 STR every even level. You would use arcane robes for this build. You will hit high damage but have low survivability. This can be fixed with HP stones. This build also uses a physical belt and/ or necklace to make up for lost defense.

Light Armour: A lot more survivability then the Pure INT build but at a cost of reduced magic attack. another plus of this build is there is extra Critical Rate from the DEX required to wear light armour. Will give more survivability at early levels. This build also helps with TW and PvP from the added physical defense.

VIT Build: This build will give your Psychic a little extra HP and physical defense, but I don't recommend it because the lack of HP can be made up with stones. You would use arcane robes for this build and socket them with HP stones.

Heavy Build: This build has high survivability but I don't recommend it to anyone because I have seen no one become successful with this build.

Melee Build: Who suggested this to me?

PvE Guide:

1-30: Most of these levels will fly by with quests.

30-39: More quests and the repeatable quest Crazy Stone, a quest that gives good exp, some spirit, this you should do every day.

40-59: Lots and lots of grinding, you will have to get used to it. Try flying monsters and water monsters because they give 1.5 X exp.

60-90+: I have not gotten to this point so I don't have anything on this.

PvP Guide:

1-30: You can't PvP at this level, only duel.

31-59: I don't recommend it but you can try, I suggest you stick to leveling up.

60-90+:

This implied that you always have Soul of Stunning, Soul of Retaliation, and Soulburn on your enemy to make the kill faster.

Physical Classes:

Blade Master: This class has low magic defense so all you need is to get Diminished Vigor to stop their charm and potions and nuke away. They might activate Magic Marrow which increases M. Def but it won't be a big problem.

Barbarian: Generally the same as a BM but with a big chunk more of HP just Diminished Vigor and nuke away.

Archer: This is the ranged psychical class, which will be a little more problematic because they can be farther than your spell range with Winged Blessing. Just Diminshed Vigor again and nuke away. The Soul of Stunning will stop them from releasing all of there instant cast skills.

Assassin: I have not found a way to fight these. Though their tactics is to hide make you bleed and hide again. You could try your luck and right away do an AoE, which does bring out an Assassin from the hiding status.

Magical Classes:

Wizard: The question of eternity. This is a hard hitting class with medium channel time. You should Diminished Vigor like you do on all classes, Disturbed Soul to slow their casts even more and hope they don't critical hit you.

Cleric: Easy. Just Diminshed Vigor, Disturb Soul for their instant heals and nuke away.

Psychics: It will be pretty evenly matched. Both of you will be stunned back and forth, so I suggest Diminished Vigor, Disturb Soul to slow them down at nuke away. this is probably the tactic another Psychic would have.

Venomancer: This is a hard topic because of the amazing versatility of Venomancers. Going to edit this later.
He's charging his lazer.



[SIGPIC][/SIGPIC]
Post edited by beastboyisbeast on
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Comments

  • beastboyisbeast
    beastboyisbeast Posts: 95 Arc User
    edited January 2010
    Skills:

    The larger part of this guide.
    In this part of the guide you will find the skills information like cooldown, mana cost etc. and how useful the skills are.

    For new players, Channel time is the time when the bar with the name of the skill is being filled which is the preparation time, the Cast time is the time where your character preforms the action and the skill takes place and cooldown is the time you have to wait before using it again.

    In total a Psychic has 26 skills plus the two level 79 and two level 100 skills.

    This info was found on http://www.ecatomb.net/skillpwi.php

    There is also a rating scale included in this. This goes as:



    * First Priority, good for both PvE and PvP

    * Second Priority, also as good, but not as urgent to level up
    * If you have the spirit
    * Not really necessary for PvE, but for PvP in later levels and TW




    Water:

    1) Aqua Impact *
    Channel 0.5 seconds
    Cast 1.5 seconds
    Cooldown 3.0 seconds

    Nice starting water nuke with a chance to slow down the enemy. Usually the starting combo.
    skill Good for keeping away physical mobs.

    Demon: Has a 20% to reduce opponents chi by 30.
    Sage: Slows target by 50%.

    2) Black Voodoo *
    Channel 1.0 seconds
    Cast 1.4 seconds
    Cooldown 8.0 seconds

    Buff that lasts for 15 minutes and increase attack level by a certain amount but decreases
    defense level by a smaller amount. Good for increased damage but makes you take harder
    hits.

    Demon: Defense level is reduced by 3 points less.
    Sage: Attack level is increased by an additional 3.

    3) Torrent *
    Mana 45
    Channel 0.9 seconds
    Cast 1.3 seconds
    Cooldown 15.0 seconds

    A skill that does DPS based on M. ATK. Don't really recommend it because you would usually
    take out something in a few hit with your nukes unless on a boss.

    Demon: Duration is reduced by 3 seconds.
    Sage: Additional damage is increased by 1,200.

    4) Bubble of Life *
    Channel 1.5 seconds
    Cast 2.0 seconds
    Cooldown 30.0 seconds

    The only Psychic healing skill also AoE, I recommend it in case your squads needing some
    extra healing or you are being attacked by multiple mobs.

    Demon: Reduces cool down by 5 seconds.
    Sage: Dispels negative statuses.

    5) Aqua Cannon *
    Channel 1.5 seconds
    Cast 1.5 seconds
    Cooldown 8.0 seconds

    High damage water AoE. Slows down everyone within 8 meters. Unless you have a squad or can
    one hit the mobs you are going to fight this skill isn't really use full. Can be annoying
    in TW.

    Demon: Has a 50% chance to deal additional 4518.8 Water damage over 6 seconds.
    Sage: Has a 30% chance to immobilize target for 3 seconds.

    6) Glacial Shards *
    Channel 1.0 seconds
    Cast 2.0 seconds

    This is another water AoE, which is really good in TW because of its chance to immobilize
    enemies within a large range. Also has nice damage.

    Demon: The chance to immobilize is increased to 75%.
    Sage: The immobilize duration is increased by 2 seconds.

    7) Empowered Vigor *
    Channel 0.8 seconds
    Cast 2.2 seconds

    This is the opposite of Diminished vigor which increases healing from skills, potions and
    decreases charm cooldown. Also good in PvP and TW.

    Demon: Healing effect of skills is boosted by 5% and that of potions is increased by 10%.
    Sage: The cool down time of Health charm is reduced by 1 more second.

    8) Disturb Soul *
    Channel 1.6 seconds
    Cast 1.2 seconds
    Cooldown 30.0 seconds

    Destructive PvP skill that will slow down channeling time, up to 80% maxed. Will annoy
    most classes but especially Wizards and give you an edge over them.

    Demon: Duration time is increased by 3 seconds.
    Sage: Increases the channeling time of the skill by 100%.

    9) Tide Spirit *
    Channel 0.6 seconds
    Cast 1.6 seconds
    Cooldown 60.0 seconds

    Increases magic damage by a great amount and increases channeling speed. Awesome skill for
    PvP to take out people fast.

    Demon: Adds an effect that increases your critical hit chance by 20% for 15 seconds.
    Sage: The channeling speed time is increased by 3 seconds.

    10) Red Tide *
    Channel 1.8 seconds
    Cast 1.2 seconds
    Cooldown 30.0 seconds

    A water AoE that causes enemies to bleed which is taking damage equal to your soulforce.
    Ok for TW to finish of enemies with low HP.

    Demon: The bleed damage is increased to 1.2x Soulforce.
    Sage: Has a 50% chance to cost only 1 Spark.

    11) Aqua Spirit *

    Mastery that increases water damage by 20% maxed. Get it.

    Demon: Critical cast chance is increased by 1%. (water spells only)
    Sage: Water damage is increased by 25%.

    Earth:

    1) Spirit Blast *
    Channel 0.6 seconds
    Cast 1.4 seconds
    Cooldown 3.0 seconds

    Starting earth nuke that is nothing but pure damage, no effects.

    Demon: Additional damage is increased by 361.
    Sage: Upon a successful hit, has a 20% chance to gain 30 Chi.

    2) White Voodoo *
    Channel 1.0 seconds
    Cast 1.4 seconds
    Cooldown 8.0 second

    Buff that lasts for 15 minutes and increases defense level by a certain amount but
    decreases attack level by a larger amount. Good only if you are being swarmed by mobs and
    took aggro from a boss.

    Demon: Has an effect that reduces your channeling time by 3%.
    Sage: Defense level is increased by 5 more points.

    3) Landslide *
    Channel 0.8 seconds
    Cast 1.2 seconds
    Cooldown 8.0 seconds

    Nice knock back skill with high damage, I recommend it.

    Demon: Has a 30% chance to add an effect that increases your critical hit chance by 50% for 4 seconds.
    Sage: Cast Range is increased by 3 meters.

    4) Sand Trap *
    Channel 1.6 seconds
    Cast 1.4 seconds
    Cooldown 15.0 seconds

    This is an earth DoT, you don't really need it till later levels for PvP, its up to you
    if you want to level it.

    Demon: The duration is reduced by 3 seconds.
    Sage: Increases the additional damage by 1200.

    5) Diminished Vigor *
    Channel 1.5 seconds
    Cast 2.4 seconds

    The skill you will destroy people with in PvP. This skill lowers healing effects from
    heals, potions and increases the cooldown of charms. Will stop your enemy from recovering
    too much.

    Demon: The healing effect of skills is reduced by 5% more; that of potions is reduced by 10% more.
    Sage: The cooldown of Health charm is increased by 1 more second.

    6) Sandburst Blast *
    Channel 0.8 seconds
    Cast 2.2 seconds
    Cooldown 6.0 seconds

    A earth AoE, which decreases targets accuracy which can also be annoying and useful in TW.
    Also has nice damage.

    Demon: Has a 20% chance to lower target's Earth defense by 20% for 8 seconds.
    Sage: Effect range is increased to 10 meters.

    7) Soulburn *
    Channel 2.1 seconds
    Cast 1.0 seconds
    Cooldown 30.0 seconds

    OK skill that costs 1 spark. every tame the target attacks it takes damage equal to your
    soulforce. Lasts for 8 seconds maxed. Pretty good in PvP.

    Demon: Cooldown is reduced by 5 seconds.
    Sage: Duration is increased by 2 more seconds.

    8) Earth Vector *
    Channel 1.0 seconds
    Cast 1.0 seconds
    Cooldown 20.0 seconds

    Another great earth AoE that deals nice damage and has a chance to stun targets around
    you. Great in TW and PvP.

    Demon: Effect range is increased to 8 meters.
    Sage: Has a 50% to cost no Spark.

    9) Psychic Will *
    Channel 0.7 seconds
    Cast 1.2 seconds
    Cooldown 30.0 seconds

    This skill removes any negative statuses from the target and makes it immune to physical
    damage for 8 seconds maxed. Another great PvP skill. Great if your being attacked by a BM,
    WB or EA.

    Demon: Has a 20% chance to cost no Spark.
    Sage: The immunity duration is increased by 2 seconds.

    10) Earthen Spirit *

    Mastery that increases earth damage by 20% maxed. Get it.

    Demon: Spell Critical attack chance is increased by 1%.
    Sage: Earth damage is increased by 25%.

    Soul:

    Note on this skills. So far what I know on them is that when you level them up the only thing that changes is an increased mana cost (just to cast the skill not for it to activate) and an increased range. I have not gotten to the Sage/Demon point so I don't know what bonuses Sage'Demon will give. Do not level them up above 1, otherwise its a waste of Spirit.

    1) Soul of Vengeance *
    Channel 1.4 seconds
    Cast 1.0 seconds

    A nice buff that deals 8% of your soul force to your target every time it attacks you, and also reduce the attacker will lose 0.8% of your soulforce. If the target has no mana the target will not receive the reflected damage. Nice PvP skill because it works for both Physical and Magical attacks.

    Demon: The reflected damage is increased by 4% of caster's Soulforce.
    Sage: No mana cost when reflecting damage.

    2) Soul of Stunning *
    Channel 0.5 seconds
    Cast 0.8 seconds

    Excellent PvP skill that stuns attacker for 1 second + 1/5000Soulforce. This is your stun lock. Costs 100 mana per successful stun.

    Demon: The fixed Stun time is increased by 1 second.
    Sage: Every 4000 Soul force you have will increase the Stun time by 1 second.

    3) Soul of Silence *
    Channel 0.9 seconds
    Cast 2.2 seconds

    Another nice PvP skill that silences your attacker, the target also loses mana. The silencing and mana loss is determined by your soulforce. This will stop the physical classes from stun locking you.

    Demon: The chance of silence is 1.2x that of the LV10 version.
    Sage: The silence time is increased to 5 seconds.

    4) Soul of Retaliation *
    Channel 0.3 seconds
    Cast 1.0 seconds

    Great PvP skill that gives your attacker the same negative status inflicted on you. Reduces damage you take by your soulforce and reflect damage to your attacker. This effect reduces your mana by 100. last for 30 seconds.

    Demon: Reflects damage equal to 0.6x Soulforce.
    Sage: Heals the caster by 15% of Max Health. ( I'm not sure if it means when it's used up or when you cast it, but my guess is that heals 15% of Max health on th activation of it)

    5) Tide Form: *

    Turns you into a mermaid. Only usable in water.

    Increases your defense level by a nice amount which reduces damage taken. And increases swim speed by ALOT great for getting around in water otherwise not much of a use. Looks cool too.

    Demon: Increases Defense Level by an additional 3.
    Sage: Increases Swim speed by an additional 20%.
    He's charging his lazer.



    [SIGPIC][/SIGPIC]
  • beastboyisbeast
    beastboyisbeast Posts: 95 Arc User
    edited January 2010
    Combos:

    There are many combos that make game play easier, here are some of them.

    PvE:

    -Black Voodoo
    -Alternate between Aqua Impact and Spirit Blast, in case the monster is a faster moving one.
    -Landslide
    -Continue alternating with nukes until the monster dies.


    -Black Voodoo
    -Alternate between Aqua Impact and Spirit Blast
    -Landslide if monster gets close they.


    -Black voodoo
    -Glacial shards with good chance to paralyze
    -Landslide
    -Finish with Aqua Impact and Spirit Blast if still alive.


    PvP:

    -Soul of Stun
    -Torrent
    -Sandblast
    -Landslide
    -Alternate between Aqua Impact and Spirit Blast
    -Repeat

    -Soul of Stun
    -Soul Burn
    -Alternate between Aqua Impact and Spirit Blast
    -If too close Torrent and Sandblast
    He's charging his lazer.



    [SIGPIC][/SIGPIC]
  • beastboyisbeast
    beastboyisbeast Posts: 95 Arc User
    edited January 2010
    Level 79 and 100 Skills:

    Now that the level 79 and 100 skills are out, here they are.

    Level 79:

    1)Essential Sutra
    Channel 0.5 second
    Cast 0.5 second
    Cooldown 90.0 seconds

    An alright skill that increases your or a friendly targets flying speed by 60% for 15 seconds. Very useful for getting away if in danger or being mobbed by several people.

    2)Crystal Light
    Channel 1.0 second
    Cast 1.5 seconds
    Cooldown 15.0 seconds

    A damage skill that hits everyone in a line in front of you. Slows down all enemies by 80% for 5 seconds. Which will basically stop them in their tracks. Good for annoying and slowing down everyone on the opposing team in a TW.


    Level 100:

    1)Sandball Clash
    Channel 3.0 seconds
    Cast 1.0 second
    Cooldown 10 seconds

    A medium - high damaging spell that has a 50% chance to silence your opponent for 5 seconds. Very useful in any PvP situation.

    2)Stone Smasher
    Channel 4.0 seconds
    Cast 1.0 second
    Cooldown 60.0 seconds

    This is the Black Ice Dragon of a Psychic. Deals 400% of magic attack + 10,253 damage. Very high damage but downside is 60 second cool down and costs 2 sparks.
    He's charging his lazer.



    [SIGPIC][/SIGPIC]
  • beastboyisbeast
    beastboyisbeast Posts: 95 Arc User
    edited January 2010
    Demon vs Sage

    I'm only going to list the significant skill bonuses.

    Demon:

    Aqua Cannon: Has a 50% chance to deal additional 4518.8 Water damage over 6 seconds.
    This is very useful to make AoEing even more efficient.

    Black Voodoo: Defense Level is reduced by 3 points less.
    You need all the defense you can get so reducing the amount it takes away from you is a good thing.

    Disturb Soul: Increases the channeling time by 100%. This is also useful because the channel time for this skill is 1.6 seconds, though that might not seem like a lot, the less the better.

    Tide Spirit: VERY good effect that increases your critical chance by 20% for 15 seconds. Can be very useful in taking someone down very quick in PvP.

    Aqua Spirit: Increases critical % of water spells by 1. Even though it isn't a lot, every bit counts.

    Empowered Vigor: Healing effect of skills is boosted by 5% and that of potions is increased by 10%. This could save your life in some situations because of the extra healing, but it is always nice to have on.

    White Voodoo: Has an effect that reduces your channeling time by 3%. This is an alright bonus, but you most likely won't notice it.

    Land Slide: This in my opinion is the best Demon skill for Psychics. Has a 30% chance to increase your critical rate by 50% for 4 seconds. You would most likely throw in as many nukes as you could in that 4 seconds, or a Stone Smasher if you want to go for some very high damage.

    Diminished Vigor: The healing effect of skills is reduced by 5% more; that of potions is reduced by 10% more. This is useful against all classes but especially Clerics.

    Sandburst Blast: Has a 20% chance to lower target's Earth defense by 20% for 8 seconds. This is useful to make your earth nukes hit even harder PvP or PvE, this is useful.

    Earthen Spirit: Spell Critical attack chance is increased by 1%. Just another bonus to your critical chance.

    Soul of Vengeance: The reflected damage is increased by 4% of caster's Soulforce. More reflecting is just more damage.

    Soul of Stunning: The fixed Stun time is increased by 1 second. More stunning is GOOD. But it isn't as good as the Sage version.

    Soul of Silence: The chance of silence is 1.2x that of the LV10 version. A seemingly small increase in the chance of silence, but it still helps.

    Sage:

    Black Voodoo: Attack Level is increased by an additional 3.
    This is useful just to increase your overall damage.

    Aqua Cannon: Has a 30% chance to immobilize target for 3 seconds. Could be the difference between loosing a lot of HP while AoEing. Helps keep monsters away from you.

    Empowered Vigor: The cooldown time of Health charm is reduced by 1 more second. This is very useful to decrease the time between hierograms activating and saving your life in a PvP situation.

    Disturb Soul: Duration time is increased by 3 seconds. Just more time that your opponent has a increased channel time, which means less hits against you.

    Tide Spirit: The channeling speed increasing effect time is increased by 3 seconds. Just more channeling time reduction.

    Aqua Spirit: Water damage is increased by 25%. Just more damage.

    Spirit Blast: Upon a successful hit, has a 20% chance to gain 30 Chi. Nice because extra chi means you might get even closer to a spark or a Stone Smasher.

    White Voodoo: Defense level is increased by 5 more points. More defense means more damage reduction.

    Diminished Vigor: The cooldown of Health charm is increased by 1 more second. Makes your opponent more starved of their hierogram.

    Soulburn: Duration is increased by 2 more seconds. More time means more hits on your opponent which means more damage.

    Psychic Will: The immunity duration is increased by 2 seconds. More immunity could save your life.

    Earthen Spirit: Earth damage is increased by 25%. More damage.

    Soul of Vengeance: No Mana cost when reflecting damage. It just wont kill your mana.

    Soul of Stunning: Every 4000 Soulforce you have will increase the Stun time by 1 second. More stun time means more time that your opponent is harmless.

    Soul of Stunning: The silence time is increased to 5 seconds. More time that your opponent is harmless.

    Soul of Retaliation: Heals the caster by 15% of Max Health. Can save your life, but I'm not sure if it is upon casting it or upon it being activated.

    Over all conclusion:

    In my opinion Sage is leaning mainly towards PvE and Demon is leaning more to PvP. Try them both out because you could always change, but at a price.
    He's charging his lazer.



    [SIGPIC][/SIGPIC]
  • Digital_O - Raging Tide
    Digital_O - Raging Tide Posts: 26 Arc User
    edited January 2010
    reserved commentb:chuckle
    Love is when you look into someone's eyes and suddenly you go all the way inside, to their soul, and you both know instantly. I always imagined I'd fall in love nursing a blind soldier who was wounded in battle. b:cuteOr maybe while rescuing someone in the middle of a blizzard, seconds before the avalanche hits.b:kiss I thought at least by the age of 15 I'd have a love life, but I don't even have a like life!b:cry
  • fatkidme
    fatkidme Posts: 0 Arc User
    edited January 2010
    lol there wanted in parties?b:chuckleb:chuckleb:chuckle
  • ForsakenRage - Dreamweaver
    ForsakenRage - Dreamweaver Posts: 2 Arc User
    edited January 2010
    Yeah.. Psychics are more of a solo class because of their high Matk and high channeling speeds. But nonetheless, they can be used in parties such as for bossing or... what not. And, maybe also include the skills with the guide? Kind of pointless saying "Ultimate Psychic Guide" without the skills, dawg. If you catch my drift.
  • Risingson - Lost City
    Risingson - Lost City Posts: 499 Arc User
    edited January 2010
    "Pros: High damage Nukes can easily take out most monsters without them reaching you. Not much of a need of potions or charms due to having high regeneration and not being hit most of the time. Great for early PvE. From my experience I have been wanted in parties for Vengeance and Silence."

    I laughed. Hard.

    I hope you're kidding when you say that Psychics don't need Charms and Pots, and that we have a very high regeneration rate. I must burn like 200 mana pots a day, and a 90k spirit charm lasts less than 24 hours.

    Also, Soul of Vengeance is not so strong in parties, I'm assuming you want to cast it on the tank, but it will just get him to 0 mana in like 20 seconds. About Soul of Silence, well... The success rate of that Soul is about 3%, so there.
    Risingson - 7x Psychic
    Indalecio - 3x Cleric
  • beastboyisbeast
    beastboyisbeast Posts: 95 Arc User
    edited January 2010
    By potions and charms I meant HP potions and charms, I guess I should add that.
    He's charging his lazer.



    [SIGPIC][/SIGPIC]
  • PurpleBomber - Dreamweaver
    PurpleBomber - Dreamweaver Posts: 39 Arc User
    edited January 2010
    "Pros: High damage Nukes can easily take out most monsters without them reaching you. Not much of a need of potions or charms due to having high regeneration and not being hit most of the time. Great for early PvE. From my experience I have been wanted in parties for Vengeance and Silence."

    I laughed. Hard.

    I hope you're kidding when you say that Psychics don't need Charms and Pots, and that we have a very high regeneration rate. I must burn like 200 mana pots a day, and a 90k spirit charm lasts less than 24 hours.

    Also, Soul of Vengeance is not so strong in parties, I'm assuming you want to cast it on the tank, but it will just get him to 0 mana in like 20 seconds. About Soul of Silence, well... The success rate of that Soul is about 3%, so there.

    Dude not even a charm will stop the mana burn. Its like psys were born with the skill mana burn. I mean am lvl 58 and after 5 monsters mana is completely gone if you dont buy pots leveling is alot slower.
    Its like when you look into the eyes of a cute kitten or puppy it silently steals your soul.

    But cmon THEY'RE CUTE!!! [SIGPIC][/SIGPIC]


    Cute punchy kitty. Please don't punch me with your cuteness. >_<
  • Risingson - Lost City
    Risingson - Lost City Posts: 499 Arc User
    edited January 2010
    And that differs with what I said how...?
    Risingson - 7x Psychic
    Indalecio - 3x Cleric
  • beastboyisbeast
    beastboyisbeast Posts: 95 Arc User
    edited January 2010
    there was a misunderstanding, I didn't mean that you wouldn't need MP potions, but that is fixed.
    He's charging his lazer.



    [SIGPIC][/SIGPIC]
  • RedsRose - Lost City
    RedsRose - Lost City Posts: 12,354 Arc User
    edited January 2010
    I have NO idea what the two of you are doing, but my high 7x does not need a charm and does not use a **** ton of MP pots either.

    Yes they are needed, but in the amounts you are saying makes me think that you needs to use some regen pots or meditate a little more. Keep in mine too that Soul of Vengence KILLS your MP if you constantly have it on. b:surrender

    I am used to Cleric's though that burn Mana constantly and the mana usage on my Psychic is SO much less.
    "Pros: High damage Nukes can easily take out most monsters without them reaching you. Not much of a need of potions or charms due to having high regeneration and not being hit most of the time. Great for early PvE. From my experience I have been wanted in parties for Vengeance and Silence."

    I laughed. Hard.

    I hope you're kidding when you say that Psychics don't need Charms and Pots, and that we have a very high regeneration rate. I must burn like 200 mana pots a day, and a 90k spirit charm lasts less than 24 hours.

    Also, Soul of Vengeance is not so strong in parties, I'm assuming you want to cast it on the tank, but it will just get him to 0 mana in like 20 seconds. About Soul of Silence, well... The success rate of that Soul is about 3%, so there.
    Dude not even a charm will stop the mana burn. Its like psys were born with the skill mana burn. I mean am lvl 58 and after 5 monsters mana is completely gone if you dont buy pots leveling is alot slower.
    [SIGPIC][/SIGPIC]
    RoidAbuse is awesome, only he would sell his sperm for gear!!

    "Toughest monster? ..... RedsRose b:surrender" - Kantorek
    Where is my 1 v 1 Kan? b:mischievous
  • beastboyisbeast
    beastboyisbeast Posts: 95 Arc User
    edited January 2010
    Kind of pointless saying "Ultimate Psychic Guide" without the skills, dawg. If you catch my drift.
    I have just added the skills yesterday.
    He's charging his lazer.



    [SIGPIC][/SIGPIC]
  • beastboyisbeast
    beastboyisbeast Posts: 95 Arc User
    edited January 2010
    I have NO idea what the two of you are doing, but my high 7x does not need a charm and does not use a **** ton of MP pots either.

    Yes they are needed, but in the amounts you are saying makes me think that you needs to use some regen pots or meditate a little more. Keep in mine too that Soul of Vengence KILLS your MP if you constantly have it on. b:surrender

    I am used to Cleric's though that burn Mana constantly and the mana usage on my Psychic is SO much less.

    That is true that mana usage on a Psychic is less, same with my old wizard. As for Vengence it does kill your mana, but in PvP I have found it useful to take out ranged toons even faster. Unless your going on a killing spree, you could just get to town and rest if you don't have the money for potions. This is mainly a guide for newcomers. Most people who already have played know that Psychics are basically fish Wizards and that the build is same.
    He's charging his lazer.



    [SIGPIC][/SIGPIC]
  • RedsRose - Lost City
    RedsRose - Lost City Posts: 12,354 Arc User
    edited January 2010
    That is true that mana usage on a Psychic is less, same with my old wizard. As for Vengence it does kill your mana, but in PvP I have found it useful to take out ranged toons even faster. Unless your going on a killing spree, you could just get to town and rest if you don't have the money for potions. This is mainly a guide for newcomers. Most people who already have played know that Psychics are basically fish Wizards and that the build is same.

    I agree kinda...I say this because Psychic's have many more buffs/debuffs then Wizards. Also, just about every skill has a slow, stun, bleed, decrease accuracy, etc attached to the skill.

    Also, the builds are the same if you are going Full INT from the gate. Mine is personally FUll INT with 5 vit that was there from the beginning. However, I know some LA Psy's and Hybird.

    It is all in play style and getting to know the skills..More so the debuffs/buffs that are there for protection. And some of them are OP imo but a ton of fun and the reaction from people is epic. More so when MUCH higher levels do no damage to you and do not know how b:chuckle
    [SIGPIC][/SIGPIC]
    RoidAbuse is awesome, only he would sell his sperm for gear!!

    "Toughest monster? ..... RedsRose b:surrender" - Kantorek
    Where is my 1 v 1 Kan? b:mischievous
  • beastboyisbeast
    beastboyisbeast Posts: 95 Arc User
    edited January 2010
    Do you have any input on how a Psychic would do on a Wizard? I'm thinking that a wizard would win because of their higher hitting spells.
    He's charging his lazer.



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  • ForsakenRage - Dreamweaver
    ForsakenRage - Dreamweaver Posts: 2 Arc User
    edited January 2010
    I have just added the skills yesterday.

    Yeah, I think I might have posted that before you got all of that in.
  • beastboyisbeast
    beastboyisbeast Posts: 95 Arc User
    edited January 2010
    Spell checked some things.
    He's charging his lazer.



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  • Risingson - Lost City
    Risingson - Lost City Posts: 499 Arc User
    edited January 2010
    Well regarding PvE, having Soul of Vengeance doesn't change anything because mobs don't touch me very often. But I guess I'm consuming a lot of mana because I'm usually trying to farm/get the quests done quickly.

    But I can only assume this will be the same thing in PvP or in TW. You won't really have any kind of pause and your mana will burn like hell.
    Risingson - 7x Psychic
    Indalecio - 3x Cleric
  • beastboyisbeast
    beastboyisbeast Posts: 95 Arc User
    edited January 2010
    Well regarding PvE, having Soul of Vengeance doesn't change anything because mobs don't touch me very often. But I guess I'm consuming a lot of mana because I'm usually trying to farm/get the quests done quickly.

    But I can only assume this will be the same thing in PvP or in TW. You won't really have any kind of pause and your mana will burn like hell.

    That would be assuming your fighting a close up physical class like BM or WB or if you have a pet on you. Other wise Archer, Wizard, Veno, Cleric or another Psychic. The extra soul 8% of soulforce actually helps.
    He's charging his lazer.



    [SIGPIC][/SIGPIC]
  • PurpleBomber - Dreamweaver
    PurpleBomber - Dreamweaver Posts: 39 Arc User
    edited January 2010
    Do you have any input on how a Psychic would do on a Wizard? I'm thinking that a wizard would win because of their higher hitting spells.

    You forget that one wizzie spell would allow the psychic to literally nuke you twice and with black voodoo it gonna be deadly. You forget wizzie = POWER but low casting time while psy = mid range FAST casting time b:shocked

    And yes a wizzie would win if they could get in their strongest spells in but i highly doubt my landslide would let you b:chuckle

    Plus soul of vengeance and soul burn are basic combos basically wizzie attack and lose probably a 1.5k or less and u just do two more hits and its game for wizzie. BUT i would want to see an epic wizzie versus psy fight (still would bet on psy though). Come people make that happen WE WANT EPIC FIGHT!!!!!!!
    Its like when you look into the eyes of a cute kitten or puppy it silently steals your soul.

    But cmon THEY'RE CUTE!!! [SIGPIC][/SIGPIC]


    Cute punchy kitty. Please don't punch me with your cuteness. >_<
  • beastboyisbeast
    beastboyisbeast Posts: 95 Arc User
    edited January 2010
    You forget that one wizzie spell would allow the psychic to literally nuke you twice and with black voodoo it gonna be deadly. You forget wizzie = POWER but low casting time while psy = mid range FAST casting time b:shocked

    And yes a wizzie would win if they could get in their strongest spells in but i highly doubt my landslide would let you b:chuckle

    Plus soul of vengeance and soul burn are basic combos basically wizzie attack and lose probably a 1.5k or less and u just do two more hits and its game for wizzie. BUT i would want to see an epic wizzie versus psy fight (still would bet on psy though). Come people make that happen WE WANT EPIC FIGHT!!!!!!!

    I would like to see that.
    He's charging his lazer.



    [SIGPIC][/SIGPIC]
  • Giodia - Heavens Tear
    Giodia - Heavens Tear Posts: 475 Arc User
    edited January 2010
    Note: This guide is not complete and probably never will be- a work in progress.....

    Light Armour: A lot more survivability then the Pure INT build but at a cost of reduced magic attack. another plus of this build is there is extra Critical Rate from the DEX required to wear light armour. Will give more survivability at early levels. This build also helps with TW and PvP from the added physical defense.

    I find this paragraph disturbing. So what if you have added Pdef ? Are you a tanker in TW?

    Probably since the LA build can't kill anything unless they get gimped targets, throw out this build from your guide.

    Anything that you cannot kill off before reaching you, you can easily kite it. Seriously, are you lazy or something?

    Because if you are, you would probably die alot using INT build
  • Giodia - Heavens Tear
    Giodia - Heavens Tear Posts: 475 Arc User
    edited January 2010
    You forget that one wizzie spell would allow the psychic to literally nuke you twice and with black voodoo it gonna be deadly. You forget wizzie = POWER but low casting time while psy = mid range FAST casting time b:shocked

    And yes a wizzie would win if they could get in their strongest spells in but i highly doubt my landslide would let you b:chuckle

    Plus soul of vengeance and soul burn are basic combos basically wizzie attack and lose probably a 1.5k or less and u just do two more hits and its game for wizzie. BUT i would want to see an epic wizzie versus psy fight (still would bet on psy though). Come people make that happen WE WANT EPIC FIGHT!!!!!!!

    I would like to see you fighting a lvl 90 (and above) mage (with all spells).

    And pardon me, Landslide has a fixed casting range, which is shorter than your nukes, and pray... do tell how you to "blink" into range to cast that?

    A wizzard fighting you would probably use stone barrier to boost pdef + earth resistance. So your earth spells are probably gonna be useless.

    The moment you start casting anything, you would have been silenced and hell will be let loose, with you being the casualty.

    Oh I forgot, you do not even have tt-70-90 weapons....

    Pardon me... but you sound like a 13 year old...
  • beastboyisbeast
    beastboyisbeast Posts: 95 Arc User
    edited January 2010
    Thats true Giodia, Wizards earth buff cancels half of the Psychics arsenal and leaves with water spells only. and also the AoEs have short range.
    He's charging his lazer.



    [SIGPIC][/SIGPIC]
  • PurpleBomber - Dreamweaver
    PurpleBomber - Dreamweaver Posts: 39 Arc User
    edited January 2010
    I would like to see you fighting a lvl 90 (and above) mage (with all spells).

    And pardon me, Landslide has a fixed casting range, which is shorter than your nukes, and pray... do tell how you to "blink" into range to cast that?

    A wizzard fighting you would probably use stone barrier to boost pdef + earth resistance. So your earth spells are probably gonna be useless.

    The moment you start casting anything, you would have been silenced and hell will be let loose, with you being the casualty.

    Oh I forgot, you do not even have tt-70-90 weapons....

    Pardon me... but you sound like a 13 year old...

    Talk about issues and no im not 13 so back off miss i im comparing a lvl 58 to a lvl 90 wiz. If you wana test your little comment give me proof that a lvl 90 psy will lose to a lvl 90 wiz whether be video or w/e. And plus THE CLASS JUST CAME OUT SO THEY ARE NO lvl 70-90 weapons the gm or the game developers didn't expect people to reach that far yet. I was born in 89 so if you cant realize am not a little child then may god be with you.

    Please forgive me for saying this but you sound like a wizz that thinks psy are op.
    Only wiz characters like you have no exploration in you or want a new challenge, you just want to be the top of the food chain talk about selfish.
    It is a proven fact only wiz characters have been bashing psys.
    Its like when you look into the eyes of a cute kitten or puppy it silently steals your soul.

    But cmon THEY'RE CUTE!!! [SIGPIC][/SIGPIC]


    Cute punchy kitty. Please don't punch me with your cuteness. >_<
  • Giodia - Heavens Tear
    Giodia - Heavens Tear Posts: 475 Arc User
    edited January 2010
    Talk about issues and no im not 13 so back off miss i im comparing a lvl 58 to a lvl 90 wiz. If you wana test your little comment give me proof that a lvl 90 psy will lose to a lvl 90 wiz whether be video or w/e. And plus THE CLASS JUST CAME OUT SO THEY ARE NO lvl 70-90 weapons the gm or the game developers didn't expect people to reach that far yet. I was born in 89 so if you cant realize am not a little child then may god be with you.

    Please forgive me for saying this but you sound like a wizz that thinks psy are op.
    Only wiz characters like you have no exploration in you or want a new challenge, you just want to be the top of the food chain talk about selfish.
    It is a proven fact only wiz characters have been bashing psys.

    I would call your comments uncalled for, targeting Mages in particular.

    FYI, TT-100 gold weapon is already in game, as proven with a screenshot (from China I presume) comparing weapon damage range and the psys seems to come out top in terms of lower and higher damage.

    Why would TT-100 be in game when 70-90 are missing? On top of that, their weapon seems to be the best among all magical weapon classes.

    Given that full black voodoo raises your damage to a 22% which will increase along with mattk range, I do not see how far you can be with a crafted weapon.
  • milknnuts3
    milknnuts3 Posts: 0 Arc User
    edited January 2010
    You forget that one wizzie spell would allow the psychic to literally nuke you twice and with black voodoo it gonna be deadly. You forget wizzie = POWER but low casting time while psy = mid range FAST casting time b:shocked

    And yes a wizzie would win if they could get in their strongest spells in but i highly doubt my landslide would let you b:chuckle

    Plus soul of vengeance and soul burn are basic combos basically wizzie attack and lose probably a 1.5k or less and u just do two more hits and its game for wizzie. BUT i would want to see an epic wizzie versus psy fight (still would bet on psy though). Come people make that happen WE WANT EPIC FIGHT!!!!!!!

    I dont know man but Landslide is very ineffective in PVP lol. My first attack I usually go with Glacial shard, for a chance to freeze, if that fails then I kite. Soul burn's a good first cast too against ranged/magic types.
  • beastboyisbeast
    beastboyisbeast Posts: 95 Arc User
    edited January 2010
    Where would you find screen shots from China?
    He's charging his lazer.



    [SIGPIC][/SIGPIC]