Ideas for Sin 79 skills
Lusca - Sanctuary
Posts: 754 Arc User
Well there is a thread in the psychic forum were people like suggested 79 skills for a psy and it is rather interesting
So i thought i would make one for us Sins to think up 79 skills and too comment on each others opinons =P
well here's mine =]
Ragging Rapids
Mana 400
Channel 0.7 seconds
Cast 1.3 seconds
Cooldown 15 seconds
Weapon daggers
Reduces your attack level by 15
Increases your attack speed by 50%
Lasts 10 minutes
Overwrites Chill of the Deep
So i thought i would make one for us Sins to think up 79 skills and too comment on each others opinons =P
well here's mine =]
Ragging Rapids
Mana 400
Channel 0.7 seconds
Cast 1.3 seconds
Cooldown 15 seconds
Weapon daggers
Reduces your attack level by 15
Increases your attack speed by 50%
Lasts 10 minutes
Overwrites Chill of the Deep
Post edited by Lusca - Sanctuary on
0
Comments
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Not good at thinking of these things.. but I'd really like another AOE or something else to make sins useful for rebirth and stuff. If not that, some kind of attack that's magical or some kind of attackrate boost.Wondering how much longer these **** packs are going to be around.0
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Whirlpool strike
Range 8 meters
Mana 300
Channel 1.5 seconds
Cool down 15 seconds
Weapon Daggers
All enemies within 8 meters suffer constant physical damage
Consumes 300 mana every 3 seconds inflicting base physical damage +100% of weapon damage and an additional 3189.4 physical damage
Casting will not stop
until Mana is depleted or the spell is cancelled.
Requires one Spark
something like that kristoph? lol0 -
Armor Rust
350 Mana
Lowers your opponent's physical defense by 50% gear value for 60 seconds.
Cooldown - 90 seconds
Requires 50 chi.
This skill I've just made up could be very useful against HAs.0 -
Interesting skill ideas I'll give you that, but that AoE is very unlikely imo, two constant AoEs is quite enough imo, however I would like a third AoE skills, but meh.0
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- Backstab
(Must Be Behind Target)
400mp
Channel: 0.5 Seconds.
Cast: 0.3 Seconds.
Cooldown: 60 Seonds.
Do Psysical Damage Plus 500% Of Weapon Damage Plus 3000.
Kthxbai.Is Now On Lost City Under The Name; Mortyy0 -
AoE stealth field on all nearby squad member, ends if anyone uses a skill or attacks
no moar fb wines0 -
Death Blow
MP: 500
chanel: 1.0 seconds
range: melee
cooldown: 30 seconds
description: the bloodiest and merciless of all assassins techniques. stab the target in the back of the neck to deal base atk dmg + 400% weapon dmg + 4500 physical dmg. has 50% chance to kill target instantly and 100% chance to cause massive bleeding for 10 seconds equal to 3800 physical dmg. this skill ignores Physical defense of the target.
can only be used while in stealth and only while behind the target. costs 2 sparks.
basically to take down the charmed HA barbs/BMs with relative ease lol. and assassins are killers so imo they need atleast one skill that does insanely massive dmg to a target no matter what armor they have on. its what assassins do0 -
Ballistixz - Heavens Tear wrote: »Death Blow
MP: 500
chanel: 1.0 seconds
range: melee
cooldown: 30 seconds
description: the bloodiest and merciless of all assassins techniques. stab the target in the back of the neck to deal base atk dmg + 400% weapon dmg + 4500 physical dmg. has 50% chance to kill target instantly and 100% chance to cause massive bleeding for 10 seconds equal to 3800 physical dmg. this skill ignores Physical defense of the target.
can only be used while in stealth and only while behind the target. costs 2 sparks.
*2 Weeks After This Skill Is Installed*
/Facepalm.
/Rerolls an AssassinIs Now On Lost City Under The Name; Mortyy0 -
some good idea but im not sure about the whether numerical values stated would maintain game balance
i think assassins should be given
1. a backstab type move. either an active or passive that deal bonus damage if the assassin is behind the target
2. a move which can only be used when stealthed
3. a squad based move (i dont see assassins being much of a use in squads further increasing the amount of unrequired classes, srsly cleric and barb are the only truly required squad classes). i was thinking maybe either
- a spell that grants the team invis for sometime(prevent squad wipe)
- a team version of the 25% evasion move (kinda like clerics team defense buff that only becomes available after u get lvl 10 on the solo version)
- spell that gives the squad 100% evasion for some time?
4. a defensive move that gives the assassin a blade shield increasig defense and damaging anyoe that comes close (kinda like zhen moves but much weaker and assassin can move)
5. a poison (wood) attack. assassins have no means of killing heavy armor. poison fits the assassin stereotype.
6. an physical defense ignore/reduce debuff. assassins have nor means of killing heavy armor. ignoring armor (striking weak points) seems like the logical way to fight with small daggers.0 -
Poison escape
Range 2metres
Mana 250
Channel 0.5seconds
Cast 0.5seconds
Cooldown 60seconds
Weapon daggers
Requisite cultivation : Whatever you have at 79 :P
Casts a poionus shield around you and your movement speed is increased to the max for 5seconds. All enemies at 2metres distance around you will suffer constant Wood damage, while reducing their physical defense, their movement speed, their accuracy and their evasion a 50%
Requires two sparks
It would be nice to have this skill b:thanksb:laugh[SIGPIC][/SIGPIC]0 -
- Camouflage
45% of your base MP
Channel: 5 Seconds.
Cast: 0.1 Seconds.
Cooldown: 6 Minutes
Copy your targets(enemy players) looks and transform into him for 2min
Cannot be seen as an enemy by other enemy players0 -
Disable
Range Melee
Channel: 0.1
Cast: 0.9
Cooldown: 3 minutes
Disable opponent charm for 30 seconds.[SIGPIC][/SIGPIC]0 -
Confiscation
1000 Mana
Range: Melee
Channel : 0.5 seconds
Cast: Instant
Cooldown: 5 days
Tackle your opponent down with a swift blow to the head for 5000 damage. They will drop something from their inventory (except for bound items) and you will be able to pick it up.
Can be used during stealth
Requires 2 sparks to cast.
b:laugh0 -
Mizore_P - Sanctuary wrote: »- Camouflage
45% of your base MP
Channel: 5 Seconds.
Cast: 0.1 Seconds.
Cooldown: 6 Minutes
Copy your targets(enemy players) looks and transform into him for 2min
Cannot be seen as an enemy by other enemy players
Wow, only one REASONABLE suggestion. The rest is pretty preposterous, especially with the suggested cooldown.
Skill of the ancients
requisite cultivation : aware of absurd suggestions
10 MP
channel : instant
cast : instant
cooldown : 2 seconds
Kill all players/monsters on your minimap with a 100% chance of players dropping an item, or a 100% chance to get a mold or 100 oracles from monsters.Few people make mistakes with fire after being once burned, of people who regard water lightly many have been drowned - Yamamoto Tsunetomo0 -
Mizore_P - Sanctuary wrote: »- Camouflage
45% of your base MP
Channel: 5 Seconds.
Cast: 0.1 Seconds.
Cooldown: 6 Minutes
Copy your targets(enemy players) looks and transform into him for 2min
Cannot be seen as an enemy by other enemy players
Well, people see sin as a ninja, so i could add
Kage bunshin no jutsu
Mana (each clone=50mana)
Channel 0.1sec
Cast 0.3sec
Cooldown 3sec
Weapon Daggers (kunais and shurikens?b:chuckle)
Requisite culti: who cares
Creates clones of you (more mana=more clones) making enemy dont know who the real one is. Clones got only 1hp and do same movements as you. Clones can hit,jump, use skills... but their hits don't deal damage.
Requires 10chi b:pleased[SIGPIC][/SIGPIC]0 -
Chain Throw
Range 30metres
Mana 200
Channel 1.5seconds
Cast 0.5seconds
Cooldown 180seconds
Weapon daggers
Requisite cultivation : w/e
Throws a hooked dagger at the opponent reeling them in.
Hits the opponent for base weapon damage +2500 damage. The enemy is brought to the assassins location and immobilized for 4 second.
Requires 1 spark to cast0 -
Murloc/ - Heavens Tear wrote: »Chain Throw
Range 30metres
Mana 200
Channel 1.5seconds
Cast 0.5seconds
Cooldown 180seconds
Weapon daggers
Requisite cultivation : w/e
Throws a hooked dagger at the opponent reeling them in.
Hits the opponent for base weapon damage +2500 damage. The enemy is brought to the assassins location and immobilized for 4 second.
Requires 1 spark to cast
get over here!0 -
Any skill to strip armor/decrease pdef by a % of equipment defense/etc. One thing that's noticeably missing when compared to assassin classes in other games D= That + stealth/backstab type skills.0
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Lusca - Sanctuary wrote: »get over here!
EXACTLY what i was thinking! xD I just tried really hard to not put too much of a hint to it's MK origin. b:victory0 -
Murloc/ - Heavens Tear wrote: »Chain Throw
Range 30metres
Mana 200
Channel 1.5seconds
Cast 0.5seconds
Cooldown 180seconds
Weapon daggers
Requisite cultivation : w/e
Throws a hooked dagger at the opponent reeling them in.
Hits the opponent for base weapon damage +2500 damage. The enemy is brought to the assassins location and immobilized for 4 second.
Requires 1 spark to cast
Kinda sounds like Smokers, from Left 4 Dead[SIGPIC][/SIGPIC]0 -
b:chuckle I believe it was a mortal combat reference
The clone idea though laggy does fit into the sins areas that aren't already taken care of.
ex: (similar to another anonymous game) Mirror Image
79/100 skill
Creates 2 mirrors of the caster, each doing 55% of casters damage and will mirror skills used as well at the cost of 3x the mana for the skill used. Lasts 180 seconds.
2sparks
5 min cooldown
800 mana
channel 2sec
cast 1sec
would be slower than general used skills because it would need to be planned in advance, lets say you save it for the bosses in fb runs or cast well ahead of time in shadow form. 180sec cap so it can't be spammed away endlessly with an mp charm by making it last until depletion.I can see what you see not,
Vision milky, then eyes rot.
When you turn, they will be gone,
Whispering their hidden song.
Then you see what cannot be,
Shadows move where light should be.
Out of darkness, out of mind,
Cast down into the Halls of the Blind.0 -
Well...im bad at leaving 'descriptions' of the skill (like the stuff saying what it does blahblahblah)
I do think though that our blinking stun...as with some other skills should be changed...the CD on the stun is ridiculously long...and every skill costs nearly 2 sparks (yes i know we can get it real fast but still)
I'll leave a few skills id thought be nice to implement though (yes i have a SIN)
1) [AOE]
Tempest [insert whatever nice description you want]
Cast Time - 2 s
Cooldown - 45 s
Duration - ~~~~
Mana Cost - 2 spark + 100mp/s
Damage - Base Physical + 220% [ 20%/lvl ] + ~1500 [+200/lv]
2) [Special Crit aside Wolfs Emblem and 2Spark skill or 'Piercing/Painful' attacks]
Deadly Precision
Passive
Gives the assassin a 15%[+5%/lv] chance to dead 4x critical damage (so 400% not 200%)
OR
Nerve Points
Passive
Gives the assassin a 12%[+2%/lv] to interrupt cast/channel skills
OR
Fatal Wounds
Passive
Each attack dealt consecutively by the assassin gives additional damage equal to 15%[+15%/lv] of base weapon damage. Stacks indefinetly
I didnt add skills for backstab since someone mentioned it...but I think these would be interesting to add since assassins are about accuracy and precision...much like snipers..one shot one kill
[Actually...I would've added a skill or two for images/stealth break/backstab skills..mabye tommorrow...hoping some of these could be implemented...to deal with killing HAs]0 -
oooooooo i got another one.
Berserk
Chanel: 1 second
MP: 300
range: self buff
cool down: 2mins
Description: in exchange for half of ur HP increase ur atk lvl by 50, atk rate 60%, crit rate 50%, crit dmg +40%. you cannot use any other skills while berserk is active and your evasion is decreased by 50% and your def lvl is decreased by 40.
lasts for 3 mins. requires 2 sparks. stacks with wolf emblem and other crit dmg increasing skills.
pure DPS self buff skill . and before some tard ask "how can u use wolf emblem if u cant use other skills while its active?" you use wolf emblem and all other self buffs BEFORE u activate this skill durr.0 -
I have to admit that it would be nice to see the DD classes all have a zhennable aoe.
Generally:
cleric bb
wiz aoe
archer aoe
bm/barb/sin/psy? lure
too many lure only's, would be nice to see them have something they can use with more efficiency
fyi - no idea if psy has a full round aoeI can see what you see not,
Vision milky, then eyes rot.
When you turn, they will be gone,
Whispering their hidden song.
Then you see what cannot be,
Shadows move where light should be.
Out of darkness, out of mind,
Cast down into the Halls of the Blind.0 -
Ballistixz - Heavens Tear wrote: »oooooooo i got another one.
Berserk
Chanel: 1 second
MP: 300
range: self buff
cool down: 2mins
Description: in exchange for half of ur HP increase ur atk lvl by 50, atk rate 60%, crit rate 50%, crit dmg +40%. you cannot use any other skills while berserk is active and your evasion is decreased by 50% and your def lvl is decreased by 40.
lasts for 3 mins. requires 2 sparks. stacks with wolf emblem and other crit dmg increasing skills.
pure DPS self buff skill . and before some tard ask "how can u use wolf emblem if u cant use other skills while its active?" you use wolf emblem and all other self buffs BEFORE u activate this skill durr.
3mins? OMG poor of you if there is a group to hunt you b:surrender[SIGPIC][/SIGPIC]0 -
Nagamorph - Harshlands wrote: »Well, people see sin as a ninja, so i could add
Kage bunshin no jutsu
What about sexy no jutsu?
The assassin bewitches enemies of opposite gender, causing stun of faszination, nosebleed over time and..well.. feel free to fantasize b:chuckle0 -
Kuaru - Dreamweaver wrote: »What about sexy no jutsu?
The assassin bewitches enemies of opposite gender, causing stun of faszination, nosebleed over time and..well.. feel free to fantasize b:chuckle
That was good oneb:laugh Im sure lots of people will want this skill lol but it should be an innitial skill b:pleasedb:bye The paradise is coming![SIGPIC][/SIGPIC]0 -
I think that the Chain Dagger idea is cool, but why would you use it when you can stealth + shadow jump anyways?
I like the Nerve Points idea, and I agree that 'Sins are in desperate need of an attack that either ignores or decreases physical defence. There has to be some kind of balance on those HAs, particularly the ones with charms.
An attack that can only be initiated while in stealth would be good, and while it would be cool to call it "Backstab" or "Spinal Tap" or something, I don't think it should actually get a bonus for being initiated while behind the target. (also, I'm not sure there is a way to determine what would count as "behind" the target)
An anti-charm attack? Amusing, but unlikely to be put in since it would upset those who paid the cash to get one (admittedly, I would be among that group). A poison attack would also be a great way to take down HAs.
Perhaps some of these ideas here will be part of the changes to attacks that come with the sage/demon choice (for example, perhaps slipstream strike will gain extra attack if used from stealth if demonic, or add a debuff if sage).
And as for Sexy No Jutsu... Yes. Just, yes. Let's do it.0 -
Piper_Shiva - Harshlands wrote: »I think that the Chain Dagger idea is cool, but why would you use it when you can stealth + shadow jump anyways?
I like the Nerve Points idea, and I agree that 'Sins are in desperate need of an attack that either ignores or decreases physical defence. There has to be some kind of balance on those HAs, particularly the ones with charms.
An attack that can only be initiated while in stealth would be good, and while it would be cool to call it "Backstab" or "Spinal Tap" or something, I don't think it should actually get a bonus for being initiated while behind the target. (also, I'm not sure there is a way to determine what would count as "behind" the target)
An anti-charm attack? Amusing, but unlikely to be put in since it would upset those who paid the cash to get one (admittedly, I would be among that group). A poison attack would also be a great way to take down HAs.
Perhaps some of these ideas here will be part of the changes to attacks that come with the sage/demon choice (for example, perhaps slipstream strike will gain extra attack if used from stealth if demonic, or add a debuff if sage).
And as for Sexy No Jutsu... Yes. Just, yes. Let's do it.
cause stealth tele then wizzie uses shrink you can pull them back just cause it would look so cool
wiz teles away you pull them back xD
and it gives you an excuse to shout get over here! in chat lolol
and if a game called flyff which doesn't even have agro skills or magic defense can have skills that can only be used behind a target i'm pretty sure perfect world can add them in x30 -
I might die of enjoyment if I could yell "Get over here" again and again.
On a serious note, setting it up with a 0 aggro to surrounding mobs would be pretty damn nice. Would give sins another party usage that actually has some serious benefit.
veno and sin could then be lures - genies excluded
Before the flame on veno being taken out, I have a 93 ven and as far as I'm concerned it's definitely a solo prioritized class. There is still a long duration bram though it'll go out the window to psychic, can still lure, DD, Tank, and crowd control in squads. Wouldn't be a horrid loss to give lure to a second class.I can see what you see not,
Vision milky, then eyes rot.
When you turn, they will be gone,
Whispering their hidden song.
Then you see what cannot be,
Shadows move where light should be.
Out of darkness, out of mind,
Cast down into the Halls of the Blind.0
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