Ideas for Sin 79 skills
Comments
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MagicHamsta - Lost City wrote: »Stumble
Requisite Level: 79
MP: 0
Channel: 0
Cooldown: 2 seconds
Range: Melee self target
Description: This skill automatically activates every 2 seconds. Makes the user stumble and fall on their face, getting stunned for 1 second, taking 50 damage, and forced out of stealth.
b:chuckle
This idea is far less idiotic than some of the other ones posted. I'll take it.0 -
MagicHamsta - Lost City wrote: »Stumble
Requisite Level: 79
MP: 0
Channel: 0
Cooldown: 2 seconds
Range: Melee self target
Description: This skill automatically activates every 2 seconds. Makes the user stumble and fall on their face, getting stunned for 1 second, taking 50 damage, and forced out of stealth.
b:chuckle
This move OP, it takes NO MANANavarre was your everyday veno, until she learned her true form. Now she's fox walloping and purging over and over again.. all for a deep stinging, head hunting, wind pushing Assassin. Will there be inner harmony and myriad rainbows? But of course! Yuri&Lemon Find it on Fanfiction XD "Discovering Sanctuary" Chapter 2 is up ^_^0 -
AndyNagato - Lost City wrote: »Really Stupid Skill Ideas
MP: > 9000
Channel: how ever long it takes you to type your idea
Range: Assassin Forum
Cooldown: Till the next guy posts his dumb idea
Description: Some people post the most ridiculous and uneducated move ideas ever. How many of you actually know how HUGE the damage of your skills is affected by those % + fixed number add ons are. Like that deathblow move some dipstick posted would easily be capable of high end 5 digit damage without critting ~_~;
who cares its just ideas that obviously will NEVER be implemented in the game. why not have fun and go wild wit it?
wow dude i bet ur one of those guys that just sux the fun out of everything and any party u go to because ur a douch/jerk ._.0 -
who cares its just ideas that obviously will NEVER be implemented in the game.
wow dude i bet ur one of those guys that just sux the fun out of everything and any party u go to because ur a douch ._.
Actually, those guys were usually the ones without a sense of humor. Like you.0 -
Phoenix - Dreamweaver wrote: »Actually, those guys were usually the ones without a sense of humor. Like you.
nah negato was being serious. he never jokes.
negato is one of those guys that think he knows every single thing about the game when in reality he does not b:chuckle
btw i do know what % of weapon dmg adds. i posted that cuz i know it will never be implemented and it would just be a funny skill to have. some ppl just take things so seriously tho b:surrender0 -
All those ideas are pretty good b:laugh
-The clone one looks great.b:chuckle
-Aoe like BOA for Rb ..sweet, but we can spam pretty well our 2 Aoes.b:thanks
-But must of all Sin need a little help on magic damages, even if, i agree, they not made to kill HA with little daggers, but a skill/buff like Blazing Arrow or Poison Fang Dealing Water damages for 10 mins would be nice0 -
AndyNagato - Lost City wrote: »PASSIVES:
Lacerations-
Any succesful melee attack has a 20% chance to cause an extra 500 bleeding damage over 3 seconds
Love this. Want this.0 -
Also, I think if there were an elemental skill, it should be wood (poison). Seems most in tune with the premise of an assassin. Basically an exaggerated version of Puncture Wound with poison instead of bleed. I'm not gonna talk numbers because I don't think I'd get even close to realistic.
You know, I think that's a good idea, if we go back to seriously discussing future Assassin skills.
Let's talk IDEAS not NUMBERS.0 -
Okay, some serious ideas from me, no numbers as per the request of Revoltech:
- A physical defense debuff
- Some kind of skill that does magic damage (most likely wood)
- A sort of "inverse" Chill (reduce atk level, increase atk speed) - Cancels chill
- Maybe a passive skill for 79/100 that increases our melee range?
- A purge skill would be wonderful
- We need something to help us against HA, maybe a skill that adds a large percentage of our weapon attack in wood damage?
[SIGPIC][/SIGPIC]0 -
Invisibility Cloak
Requisite Level: 79
MP: 100 per second
Channel: 5
Cooldown: 300 seconds
Range: 5m
Description: When activated everyone withing range is forced into stealth. Stealth ends when player is out of range. Everyone under the effect of Invisibility Cloak is forced to walk.0 -
Death by Arrows
Requisite Level: 79
MP: 500 per second
Channel: .01
Cooldown: .01
Range: 1000m
500% weakness to arrows, bolts or shots. Also instant death upon archer presence.0 -
Super_Trout - Dreamweaver wrote: »Okay, some serious ideas from me, no numbers as per the request of Revoltech:
- A physical defense debuff
- Some kind of skill that does magic damage (most likely wood)
- A sort of "inverse" Chill (reduce atk level, increase atk speed) - Cancels chill
- Maybe a passive skill for 79/100 that increases our melee range?
- A purge skill would be wonderful
- We need something to help us against HA, maybe a skill that adds a large percentage of our weapon attack in wood damage?
I'm glad SOMEONE heard me b:victory.
Sounds like the second and last bullets kind of take care of each other, right?0 -
I'd prefer a magic damage Earth skill, just because most classes aim to defend against Metal and Water because of Clerics, Archers, and Wizzies. Archers get their Fire Arrow, and all of a Veno's magic is wood-based.0
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Revoltech - Lost City wrote: »I'm glad SOMEONE heard me b:victory.
Sounds like the second and last bullets kind of take care of each other, right?
Yeah, the second bullet was more along the lines of a full on wood attack (base physical damage +XXX% weapon damage + XXXX in wood damage), while the last one would be like a wood-based frostblade on steroids. I dunno, I just know that we need some kind of magic damage. Every other class has it:
Barb - Firestorm
BM - Drake's Breath Bash
Archer - Lightning Strike + Thunder Shock + Thunderous Blast + Stormrage Eagleon
Wizzy / Veno / Cleric / Psy - Duh
Sin - . . .[SIGPIC][/SIGPIC]0
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