Mage unfair treatment
Comments
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Cholla - Harshlands wrote: »I think smart tab holders should be wanting wizards in their FB parties. And, not just in something like FB59.
You see, your chances of getting drops from an FB boss depends on the level of whoever kills him. So if you want good drop chances you want someone with an appropriate level and some serious damage potential.
Wizards are not completely unique, here, but we are not worthless, either.
(Also, our water damage buff -- if leveled -- helps archers deal damage. But you probably did not become a wizard so you could buff people?)
Umm, once again Wizards are secondary damage dealers to archers, proven fact. And the water buff gives a insignificant damage boost.Jertor - Sanctuary wrote: »well then go make another char and stop crying about it
How about you get off my ****ing balls. Just because I rant about how the game hates wizards (proven fact) doesn't mean I'm going to quit playing after 8 months. GTFO0 -
Moog - Lost City wrote: »Umm, once again Wizards are secondary damage dealers to archers, proven fact. And the water buff gives a insignificant damage boost.
How about you get off my ****ing balls. Just because I rant about how the game hates wizards (proven fact) doesn't mean I'm going to quit playing after 8 months. GTFO
QQ and stfu already. It seems every other week you have a complaint about your class. Go make a veno and buy a nix this way you never have to think anymore (not like you do now). b:crySpoons you will forever be missed in this community0 -
Cholla - Harshlands wrote: »So, like, when I am squadded with a level 60 archer, and everything he kills just drops coins and when I kill stuff I get *ahem* amazing stuff like bolts and mystical meat and so on, my average squad level gave me my droprate?
(I do not know what test you did, but maybe you should try again?)
b:cry
Hey maybe just maybe you don't understand that it has NOTHING to do with who kills it. Hate plays a PART in it, but not even close to all of it. Also since ur squading with a level 60 archer have fun leveling later on. b:bye n00bSpoons you will forever be missed in this community0 -
Piliener - Lost City wrote: »QQ and stfu already. It seems every other week you have a complaint about your class. Go make a veno and buy a nix this way you never have to think anymore (not like you do now). b:cry
I have a complaint about this class because in pve this class is seriously gimped (I don't mean stupid things like killing mobs or grinding, I mean things like HH, FB, GV, CV). However, I think this is the funnest class by far to pvp with. Why would I go lvl a veno with a nix and be bored out of my mind by pressing 1 button to kill people??0 -
well, this class is gimped first because of ppl just dismissing wizz for squads based on rummors. Then second, yeah, we have a few setbacks but also a lot of qualities, especially after lvl 80.____________
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George Carlin
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What rumours, Ursa?
We're dds, and that's pretty much all we are.
What other uses do you think we could be used for?0 -
1. Hit points suck,, We can take only a few hits an make it out alive..2. Range of are spells suck( We have to be close to the monster to even hit it. Which puts us in the monster range.)3. Then when you are fighting a monster it always happens to me that one or two just appears behind me and starts attacking.. Your died like always..4. You don't get your push back spell until lvl 39 so your screwed on that at the lower lvls when you really need it.5. Our spells take to long to fire off so we have to use are best spells at the begin of the battle only then use your gush and fire spell from that point on.
Tips
-If you develop your apothecary skills your Wizard will have a much, much easier time getting through low-mid levels. For just 15 nectars and 10 golden herbs for example you can craft low level "pills" that allow you to regenerate 50 HP per second when not in combat for 10 minutes. You can also teach your genie certain skills that will help improve your survivability.
Wizards today can focus more on offense with the right setup, you just have to be more aware of your other options in-game. No wizard who invested time in apothecary crafting will ever have a hellish time in low-level grinding... from mobs anyway.
Perhaps the same can be said about genies with Tree of Protection, but I've not yet personally tested out the skill. And as for people saying crafting is a waste of time, ignore them. Besides its amazing usefulness, around 15-20% of the time there will be a herb or some other crafting material near where you'll be meditating.
-Focus on Glacial Embrace if you intend to hold off PvP until higher levels. Since you'll be meditating a lot Glacial Embrace helps lower those meditation times. Note that +mana regeneration effects like the one from Glacial Embrace are greatly amplified when you're meditating.
Pyroshell/Stone Barrier are great for PvP, but not so much in PvE when not getting hit in the first place is what counts.
-If you have a laggy connection you might just want to reroll a new character altogether. Every second counts when you're fighting as a Wizard.0 -
Rinnve - Lost City wrote: »Lol'd @ your phoenix use. So
fixed for ya b:victory
Yes i suck, you also suck (u know yourself) LOL b:laugh[SIGPIC][/SIGPIC]0 -
Witchburner - Sanctuary wrote: »Sounds like Leo hasn't learnt to use FoW against all those magic mobs that pop up around that level.
well, yes i must admit that i'm a noob cause this is my second MMORPG
my first is Fiesta and my char was a mage there.
btw, can u teach me how to use phoenix? b:thanks[SIGPIC][/SIGPIC]0 -
Cholla - Harshlands wrote: »Jrudora, I suspect Ursa was referring to rumors of our uselessness.
But I think we can be healers (with morning dew, of course) and pullers (using aoe and distance shrink) and even tanks (when fighting opponents like maybe mantavip or some fb59 bosses). We might or might not be particularly good in our alternate roles (depending), but I feel like we have some utility.
That's mainly why we aren't wanted for squads.
You've covered it pretty much.
Aside from damage dealing, we can only do a half assed job at the others.
For pulling, we'd get ourselves killed without decent gear, and when mobs run wild, we could accidentally cause a party wipe.
Our damage is very high (second to archers), and given our squishyness, can cause some unwanted things to happen if we take aggro, which we easily do.
We can tank mantavip, and some bosses in fb59.
There are also some bosses I can tank in fb79, and 89.
But my gear is above average, and if i get interrupted during my attempt to tank a boss, my dps drops rapidly. What happens then is another dd, who surely can't tank the boss will take aggro, and if he dies, will take time to revive, and if things aren't done properly, will cause yet another party wipe.
Wizards can't keep aggro as well as bms/barbs. We're just not meant to tank.
We can be healers with morning dew, but we're only extremely effective during sutra. Otherwise, its a 4.5 second delay in between heals, which is usually too slow. I won't deny the fact that we as an emergency healer is incredible, but another cleric with maxed blessing of the purehearted can be an even better emergency healer than we can.
We do have "some" utility, but we're easily outclassed by others.
Introducing a mage into a party has a ratio of more risk than usefulness.
That, imo is why Mages are treated unfairly by PW developers.
We really should be given more squad based buffs that we can bring into the party.
I mean, let's sum it up:
Barbarians - Tank (obvious), Hp buff (Very useful), Physical buff (Debatable)
Clerics - Healers (obvious), Buffs (obvious), Resurrection (Obvious), can even dd on mobs when another cleric is in party. Serves as backup healers.
Blademasters - Stuns (to keep mobs from attacking as often, very useful), can serve as a backup tank, Aura (more defence, quite useful)
Venomancers - Single mob pulls, very important in HH. Hercules, to tank some magic based bosses which can damage a barb a lot. Can amplify damage for everyone else (although now we all got extreme poison), and can debuff as well for bosses that can buff themselves.
Archers - Sharpening Tooth Arrow, period. 16% of a boss' hp cut instantly is no laughing matter.
Mages: Half assed heal that takes 4.5 seconds to channel+cast, and... damage? Nothing else?
I call unfair T_T0 -
Jrudora - Lost City wrote: »That's mainly why we aren't wanted for squads.
You've covered it pretty much.
Aside from damage dealing, we can only do a half assed job at the others.
For pulling, we'd get ourselves killed without decent gear, and when mobs run wild, we could accidentally cause a party wipe.Jrudora - Lost City wrote: »Our damage is very high (second to archers), and given our squishyness, can cause some unwanted things to happen if we take aggro, which we easily do.
We can tank mantavip, and some bosses in fb59.
There are also some bosses I can tank in fb79, and 89.
But my gear is above average, and if i get interrupted during my attempt to tank a boss, my dps drops rapidly. What happens then is another dd, who surely can't tank the boss will take aggro, and if he dies, will take time to revive, and if things aren't done properly, will cause yet another party wipe.
Wizards can't keep aggro as well as bms/barbs. We're just not meant to tank.
robe wizards can tank any magic boss. yes, archer may take aggro but then... dead archer. it won't be your fault if it happens... on the other hand having an archer as tank on high magic boss means the archer will need 1 cleric with regeneration aura and another to ironheart(=2 players dealing 0 damage) while the wizard would need only 1 cleric to be kept alive.Jrudora - Lost City wrote: »We can be healers with morning dew, but we're only extremely effective during sutra. Otherwise, its a 4.5 second delay in between heals, which is usually too slow. I won't deny the fact that we as an emergency healer is incredible, but another cleric with maxed blessing of the purehearted can be an even better emergency healer than we can.
We do have "some" utility, but we're easily outclassed by others.
Introducing a mage into a party has a ratio of more risk than usefulness.
now tell me: how often to you squad barbs when grinding? never I guess. because they have low damage.
how often do you invite blademasters to FB/TT/FF? never I guess. because they aren't reliable tanks and their damage is not enough to take a slot as DD.
have you ever asked an archer to tank some high boss for you?
do you ever invite to FB/TT/FF more than 1 veno when 1 single veno is enough to tank bosses?Jrudora - Lost City wrote: »That, imo is why Mages are treated unfairly by PW developers.
We really should be given more squad based buffs that we can bring into the party.
I mean, let's sum it up:
Barbarians - Tank (obvious), Hp buff (Very useful), Physical buff (Debatable)
Clerics - Healers (obvious), Buffs (obvious), Resurrection (Obvious), can even dd on mobs when another cleric is in party. Serves as backup healers.
Blademasters - Stuns (to keep mobs from attacking as often, very useful), can serve as a backup tank, Aura (more defence, quite useful)
Venomancers - Single mob pulls, very important in HH. Hercules, to tank some magic based bosses which can damage a barb a lot. Can amplify damage for everyone else (although now we all got extreme poison), and can debuff as well for bosses that can buff themselves.
Archers - Sharpening Tooth Arrow, period. 16% of a boss' hp cut instantly is no laughing matter.
Mages: Half assed heal that takes 4.5 seconds to channel+cast, and... damage? Nothing else?
I call unfair T_T
2. we're the 2nd best support class.
3. we're the best water/earth/fire tanks (HA wiz as sole exception).
4. we have the best AOE attacks of PW.
5. we have the best phys def boost of PW.
6. we have the 2nd best attack range of PW.
7. we have a number of different builds (pure, magic-vit, LA, HA)
I DO argue frostblade should be much better and elemental shell/soporific sleep should last longer but I do not support QQ.[SIGPIC][/SIGPIC]
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in my experience the only trouble iv had as a mage is with increased magic mobs. this is why mage is unfair. why does it take 1/4 dmg off with magic when increased def only takes about 1/2 dmg off with physical??? wiz guzzle mp alot anyways but when it takes 2.5k mp to kill 1 mob at 54 which is about a third of my mps when using wellspring and im a pure wiz. i dread to think the portion of mp it takes a LA wiz. apart from that wiz rule b:pleased0
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I can't even tell if you're with me or against me, King_Solomon.
Anyhow, yes we can save a barb with sutra+heal, but blessing of the purehearted as a secondary heal is so much more effective. For one, it doesn't require the caster to have 2 sparks ready at all times, and second, it heals as effectively, if not even better than a mage's morning dew.
Not to mention, cleric's spells do deal a lot of damage.
PW's mobs have lower defence than magic defence by nature, which allows plume shot to deal more damage than cyclone.
We really can't dismiss the fact that a cleric's spell damage with cyclone/plumeshot is equivalent to our pyrogram/gush.
Given the choice, I'd rather have two clerics in my party than a cleric and a mage.
I would never switch out an archer for a mage, because sharpening tooth shortens the run by a LOT. I might switch out the blademaster, but blademaster's roar keeps the party alive a lot more than a mage can.
Yes we are the 2nd best DD class, that I won't deny.
But lets put it this way, the number of archers (Best DD) outnumbers us by a lot.
In a party situation, people prefer archers more than us, thus our slots taken.
We're the 2nd best support class, but sadly, that's all. We can easily be replaced by a 2nd cleric, which is also much more popular as a class than a mage is.
We are the best water/earth/fire tanks, but at the same time we can't hold aggro as easily when we're tanking (due to boss' quick attack speed and interruption rate)
We have the best AOE attacks of PW, but best AOE attacks != best party mate. The fact we do so much damage with our AOE attacks = we take aggro from mobs we should be avoiding = possible party wipe.
We have the 2nd best attack range, but archers are still ahead.
We have a number of different builds, but people might not even invite you if you're LA because now your damage is MUCH lower than an archer.
If you're a vitality build, same as above.
If you want parties with people who don't know you, then you're probably going to go pure for them to make the most of you.
The problem is we're only 2nd rated to just about every class out there.
Unless there really is absolutely NO OTHER PLAYERS AVAILABLE, we're rarely an option.
That should reinforce my points above.
What I'm hoping for is mages to have a party advantage that only mages can provide.
That, would really make this class more wanted.
EDIT: Now, facts aside though, personal feelings in, I kind of like the fact that we're a rare class, that people do not enjoy playing. Because now we can feel unique, and proud of ourselves for going through with a minor class and actually making it to the top Give yourselves a good pat on the back.0 -
just personal opinion ? This game , wiz as DDs, lose out to archers as DDs, which totally devalues our existence here at all. There should always be one class only that concentrates so much on DD and its normally wiz.
This game, archers get e too, and furthermore wth, a freakin fast magical attack too. Archers use magic? stupid. So yes we are real DDs only as long as our undine+sutra last. Which is until sparks are gone. After that we suck as DDs..purely losing to archer DPS. Perhaps we were meant to just take out 1 enemy and after that just wait and die. Or if u rich, and have so much time to get lotsa chi pills. Then you might just survive long and get many kills.
Well im sure there are some who will continue to say "get to 9X and it'll be better", but nonetheless, the fact that archer DPS is higher remains. With our long casting time we just suck without sutra.
Conclusion -> Wiz are only good as DD if u can get full -channeling at 9X, many many chi pills to repeat ur hard nukes (Even still sutra cooldown is a *****) so u might just die while waiting . To counter this, go in a group, but even if u go in a group, id rather just take 2 archers who will do constant high DPS, than have 1 wiz who has to wait for sutra , nuke, wait , nuke.Love Is Complicated.
「愛は複雑だ.」
Amor es muy complicado.
《爱是复杂的》
Do not argue with an idiot, he will bring you down to his level and beat you with experience. b:bye0 -
-Wizard damage > Archer damage. The archer has the potential for higher 1 vs 1 damage though, ie bosses, duels, pk but...
-Wizard are DD's and attackers by nature. Note how some of the "specialities" of other classes appear automatically ingrained as a debuff in some offensive wizard spells ie you're not supposed to stop attacking.
-Wizards outdamage clerics by a longshot. Then again, clerics don't need any more damage and can kill many things (including any unsuspecting Wizard) easily anyway. So be nice... Still, in the Wizard's defense if the cleric actually decides to use her spark for Spark Eruption like a Wizard...
-Spark Eruption is still one most important wizards skills. Sutra? VS bosses? What are you thinking?! You're not nuking a BM in hopes of killing him before he flays you alive, but fighting a very powerful monster with tons of HP. Spark Eruption grants less damage but using one spark at a time increases the number of attacks you can use it on. Pray for a crit. Or don't. Depending on where you want that aggro.
-Morning Dew is a situational heal. I really don't think it's even practical at all as a secondary heal. The venomancer's MP<->HP, that's a secondary heal.
-The wizard's main use is DD. Sadly that DD is not absolutely necessary and survival still > DD.0 -
I envy you Jrudora and Cryxtal, you two know the truth
and can explain very well b:thanks[SIGPIC][/SIGPIC]0 -
Jrudora - Lost City wrote: »Anyhow, yes we can save a barb with sutra+heal, but blessing of the purehearted as a secondary heal is so much more effective. For one, it doesn't require the caster to have 2 sparks ready at all times, and second, it heals as effectively, if not even better than a mage's morning dew.
nowadays i usually do fb59 with a lower barb and we don't need cleric to do it with wine. his charm never ticks. this week a friend (lower level wiz) told me he had soloed fb59 with HP charm. i've got to check it on my own because i think the wood boss still hits me a bit high. then i wonder... would an archer survive the other 4 magic bosses?Jrudora - Lost City wrote: »Not to mention, cleric's spells do deal a lot of damage.
PW's mobs have lower defence than magic defence by nature, which allows plume shot to deal more damage than cyclone.
We really can't dismiss the fact that a cleric's spell damage with cyclone/plumeshot is equivalent to our pyrogram/gush.Jrudora - Lost City wrote: »I would never switch out an archer for a mage, because sharpening tooth shortens the run by a LOT. I might switch out the blademaster, but blademaster's roar keeps the party alive a lot more than a mage can.
see? we can do something they cannot... also your frostblade works flawlessly with archers. roar is better than FoW but in practise our range is far more useful to save squad mates. I don't mean replacing an archer or a cleric to get a wiz in. I mean they all can be in the same squad.Jrudora - Lost City wrote: »Yes we are the 2nd best DD class, that I won't deny.
But lets put it this way, the number of archers (Best DD) outnumbers us by a lot.
In a party situation, people prefer archers more than us, thus our slots taken.
We're the 2nd best support class, but sadly, that's all. We can easily be replaced by a 2nd cleric, which is also much more popular as a class than a mage is.Jrudora - Lost City wrote: »We are the best water/earth/fire tanks, but at the same time we can't hold aggro as easily when we're tanking (due to boss' quick attack speed and interruption rate)Jrudora - Lost City wrote: »We have the best AOE attacks of PW, but best AOE attacks != best party mate. The fact we do so much damage with our AOE attacks = we take aggro from mobs we should be avoiding = possible party wipe.
We have the 2nd best attack range, but archers are still ahead.
We have a number of different builds, but people might not even invite you if you're LA because now your damage is MUCH lower than an archer.
If you're a vitality build, same as above.
If you want parties with people who don't know you, then you're probably going to go pure for them to make the most of you.
the last time i used aoe in a dungeon was at 20 20 20 on wraithgate. that was because the barb had died and half a dozen mobs would kill the cleric and then bye bye squad. i aoe them all and got killed but saved them. minutes later we had no barb and i had to tank it all. i tell this not to show up but to make you realise noob wizards may lead to squad wipes but experienced ones do just the very opposite.[SIGPIC][/SIGPIC]
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Reszonate, I take it your new to this game? arcane cleric > wizard.
remember they have a physical attack which will 1 shot u mostly at lower levels if ur robe.0 -
All I can say is wait for the candies and watch the discussions change really quickSpoons you will forever be missed in this community0
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Cheaper - Harshlands wrote: »Reszonate, I take it your new to this game? arcane cleric > wizard.
remember they have a physical attack which will 1 shot u mostly at lower levels if ur robe.
yeah, and how much time do you spend on those low lvls?
And why should that count? we should compare the chars every 5 lvls to see who's gimped ?
Wizard is a hard class to build it right. There aren't many options. You can still have crappy gear on other classes, the skills/hp will save you. There is no option for wizz, you're either get it right or wrong.____________
I have as much authority as the Pope, I just don't have as many people who believe it.
George Carlin
~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~
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Cheaper - Harshlands wrote: »Reszonate, I take it your new to this game? arcane cleric > wizard.
remember they have a physical attack which will 1 shot u mostly at lower levels if ur robe.
Just so you know BT can also 1shot clerics[SIGPIC]http://desmond.imageshack.us/Himg94/scaled.php?server=94&filename=phsycoe.png&res=medium[/SIGPIC]
Collab' sig made by Silvychar and me (FieryBlade)0 -
The thing about clerics is that unless you grow another set of arms you won't be using both Plume Shot and your support skills at the same time. The fact is that the cleric has other priorities. Just because you have the option of one-shotting a Wiz doesn't mean you'll have all the time in world to act on it. Sure, show yourself in the front lines whydontcha.
Of course Duel/PK-wise, sure you can try killing each other your heart's content. Everyone else does. "Roles" are simply much more flexible in small-scale PvP. A cleric has a good chance to own any Wiz in small-scale PvP.
But learn to distinguish between the two "modes". You don't see clerics going all out offensive in fb's much, and you rarely see clerics playing pure support in small-scale PvP. On both "modes", the role of the cleric and wizards do not clash. Wizards play DD in fb's and opportunists in small scale PvP. So on what basis are you saying Clerics>Wizard when there is little common ground between how they work in pratice in the first place? Archer vs Wizard is a better topic, and much more controversial.0 -
King_Solomon - Heavens Tear wrote: »We gain more damage with spark eruptions due to higher % gains on skills
Are You sure? I have to test it but I wouldn't expect the % gains on skills to matter at all. After You use a spark some value (for example 400% of equipment m attack value + level in case of advanced eruption) is added to your base M attack and I'm pretty sure that's it.
About being secondary DD. I'm not so sure too. Well I'm sure we are not primary and I'm ready to assume we are above clerics in case of party battles against bosses, where everybody is buffed, but Venos with their pets are not to be neglected especially in TT. Venos alone might do less damage than wizards and pets alone too, but combined? And the advantage is that the damage is split so pulling aggro is very unlikely.
I have a Veno at lvl 48 now so it's very low and everything can change yet, but so far there is no comparison between her and this wizard in terms of DPS. With her scorpion the veno outdamages the wizard from it's late 40's by a wide margin.0 -
Pirodar - Sanctuary wrote: »Are You sure? I have to test it but I wouldn't expect the % gains on skills to matter at all. After You use a spark some value (for example 400% of equipment m attack value + level in case of advanced eruption) is added to your base M attack and I'm pretty sure that's it.Pirodar - Sanctuary wrote: »About being secondary DD. I'm not so sure too. Well I'm sure we are not primary and I'm ready to assume we are above clerics in case of party battles against bosses, where everybody is buffed, but Venos with their pets are not to be neglected especially in TT. Venos alone might do less damage than wizards and pets alone too, but combined? And the advantage is that the damage is split so pulling aggro is very unlikely.
when a pet tanks a boss the veno is forced to heal it non-stop. but once the pet is not the tank there's a lot to explore... werefox skill befudding mist lowers target's accuracy by 70%. amplify damage makes the target take +20% damage for 2 minutes. there's a pet skill (forgot the name) which inetrrupts channel. now i ask: is it overkill to have 2 venos in a TT squad? I see most people preaching archers are better without knowing other classes enough. or maybe because archers are simple and straightforward while most classes have distinct skills paths and builds to follow?Pirodar - Sanctuary wrote: »I have a Veno at lvl 48 now so it's very low and everything can change yet, but so far there is no comparison between her and this wizard in terms of DPS. With her scorpion the veno outdamages the wizard from it's late 40's by a wide margin.[SIGPIC][/SIGPIC]
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when a pet tanks a boss the veno is forced to heal it non-stop. but once the pet is not the tank there's a lot to explore... werefox skill befudding mist lowers target's accuracy by 70%. amplify damage makes the target take +20% damage for 2 minutes. there's a pet skill (forgot the name) which inetrrupts channel. now i ask: is it overkill to have 2 venos in a TT squad? I see most people preaching archers are better without knowing other classes enough. or maybe because archers are simple and straightforward while most classes have distinct skills paths and builds to follow?
If veno doesn't tank, they are the handsdown best DD in TT. It's not even comparable. Get Barb, Cleric, Archer, 2 Veno, ANY CLASS. Watch stuff die extra fast. Veno pet bugs ftw.0 -
like you see i'm lvl 63 now and mage
and i could say that till lvl 60 its much easier
your armor is the best because nearly all mobs are magic
you deal much more dmg then other
and the genie tree of protection could save your **** if there is no cleric next to you
ok maybe venos and clerics lvl are bit fast solo
but mages are also very good till 60 and are even better till 80( what i heard from teh guides)
Arcanus0 -
the accuracy debuff, no matter how good it is, doesn't affect a boss. u can't see a bosses accuracy. for all u know, you're trying to reduce 100k accuracy.0
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Tank a boss, if they are capable of missing(which they are) they are capable of having accuracy reduced.Currently flying internet spaceships around dodixie, moving to amarr soon.
Send me a mail if you wanna ask/request anything
Sanctuary's retired king of wizards alongside queen Saintblu.0 -
their accuracy is a huge number. reducing it wont change the effect of how often it may or may not hit. they have 100, 200, maybe even 1000x as much accuracy as a normal player.
if you've ever been a physical tank, and waiting for a mage to use sandstorm, you'll notice that there is no difference in how often it hits.0 -
Logically it should miss twice as much. Also I'd like to see the source of your intel, can't seem to find these 'huge' numbers your so certain of.Currently flying internet spaceships around dodixie, moving to amarr soon.
Send me a mail if you wanna ask/request anything
Sanctuary's retired king of wizards alongside queen Saintblu.0
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